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					@ -1,14 +1,16 @@ | 
				
			
			
		
	
		
			
				
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					//list of all the rooms
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					var rooms = []; | 
				
			
			
		
	
		
			
				
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					var rooms = {}; | 
				
			
			
		
	
		
			
				
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					var room = function(capacityP, roomN) | 
				
			
			
		
	
		
			
				
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					var room = function(capacityP, pass, owner) | 
				
			
			
		
	
		
			
				
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					    //max capacity of room -- default is 4 for now
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					    this.capacity = capacityP; | 
				
			
			
		
	
		
			
				
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					    //name of the room
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					    this.roomName = roomN; | 
				
			
			
		
	
		
			
				
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					    this.roomName = owner.name; | 
				
			
			
		
	
		
			
				
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					    this.addUser(owner); | 
				
			
			
		
	
		
			
				
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					    //list of words used in the game
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					    this.words = []; | 
				
			
			
		
	
	
		
			
				
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					@ -17,11 +19,13 @@ var room = function(capacityP, roomN) | 
				
			
			
		
	
		
			
				
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					    this.users = []; | 
				
			
			
		
	
		
			
				
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					    //increments when rounds pass
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					    this.currentRoom = 0; | 
				
			
			
		
	
		
			
				
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					    this.currentRound = 0; | 
				
			
			
		
	
		
			
				
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					    // the password of the room -- null if no password
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					    this.password = null; | 
				
			
			
		
	
		
			
				
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					    this.state = 1; | 
				
			
			
		
	
		
			
				
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					    /** | 
				
			
			
		
	
		
			
				
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					     * adds a user to a room | 
				
			
			
		
	
		
			
				
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					     * @param p | 
				
			
			
		
	
	
		
			
				
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					@ -30,14 +34,8 @@ var room = function(capacityP, roomN) | 
				
			
			
		
	
		
			
				
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					    this.addUser = function(player) | 
				
			
			
		
	
		
			
				
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					    { | 
				
			
			
		
	
		
			
				
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					        //check if room is not full
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					        if(this.users.length != this.capacity) | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
		
			
				
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					            this.users.push(player) | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        else | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        this.users.push(player); | 
				
			
			
		
	
		
			
				
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					        player.room = this; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    /** | 
				
			
			
		
	
	
		
			
				
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					@ -46,10 +44,44 @@ var room = function(capacityP, roomN) | 
				
			
			
		
	
		
			
				
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					     */ | 
				
			
			
		
	
		
			
				
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					    this.removeUser = function(p) | 
				
			
			
		
	
		
			
				
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					    { | 
				
			
			
		
	
		
			
				
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					        this.users.remove(p); | 
				
			
			
		
	
		
			
				
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					        var temp = new Array(); | 
				
			
			
		
	
		
			
				
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					        for(var i = 0; i < temp.length; i++) | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
		
			
				
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					            if(p.name === this.users[i].name) | 
				
			
			
		
	
		
			
				
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					            { | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            else | 
				
			
			
		
	
		
			
				
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					            { | 
				
			
			
		
	
		
			
				
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					                temp.push(this.users[i]); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        this.users = temp; | 
				
			
			
		
	
		
			
				
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					        //if room is empty remove the room from rooms list
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					        rooms.remove(this); | 
				
			
			
		
	
		
			
				
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					        if(this.users.length == 0) | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
		
			
				
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					            rooms[this.roomName] = null; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    this.generateRoomUpdate() | 
				
			
			
		
	
		
			
				
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					    { | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    this.canJoin = function(p) | 
				
			
			
		
	
		
			
				
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					    { | 
				
			
			
		
	
		
			
				
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					        if(this.password == null) | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
		
			
				
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					            return (this.users.length < this.capacity); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        else | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
		
			
				
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					            return (this.users.length < this.capacity) && (p === this.password); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
	
		
			
				
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					@ -68,11 +100,11 @@ var player = function(s) | 
				
			
			
		
	
		
			
				
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					    //reference to the room -- might not need this
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					    this.room = null; | 
				
			
			
		
	
		
			
				
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					    //
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					    this.sumbission = null; | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					var players = {}; | 
				
			
			
		
	
		
			
				
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					var app = require('express')(); | 
				
			
			
		
	
		
			
				
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					var http = require('http').Server(app); | 
				
			
			
		
	
	
		
			
				
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					@ -80,7 +112,7 @@ var io = require('socket.io')(http); | 
				
			
			
		
	
		
			
				
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					const port = 3000; | 
				
			
			
		
	
		
			
				
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					const utils = require('./serverUtils.js'); | 
				
			
			
		
	
		
			
				
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					const serverUtils = require('./serverUtils.js'); | 
				
			
			
		
	
		
			
				
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					//Whenever someone connects this gets executed
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					io.on('connection', function(socket) | 
				
			
			
		
	
	
		
			
				
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					@ -98,15 +130,18 @@ io.on('connection', function(socket) | 
				
			
			
		
	
		
			
				
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					        console.log("  "); | 
				
			
			
		
	
		
			
				
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					        //checks for user name in use
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					        if(utils.userAvailable(data, rooms)) | 
				
			
			
		
	
		
			
				
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					        if(serverUtils.userAvailable(data, players)) | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
		
			
				
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					            player.name = data; | 
				
			
			
		
	
		
			
				
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					            players[data] = player; | 
				
			
			
		
	
		
			
				
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					            socket.emit('sendRooms', serverUtils.generateSendRoomsJSON(rooms)); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        else | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
		
			
				
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					            socket.emit('registerFailed', 'User name taken'); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    }); | 
				
			
			
		
	
		
			
				
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					    /** | 
				
			
			
		
	
	
		
			
				
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					@ -117,6 +152,7 @@ io.on('connection', function(socket) | 
				
			
			
		
	
		
			
				
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					        console.log("create room event called"); | 
				
			
			
		
	
		
			
				
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					        console.log(data); | 
				
			
			
		
	
		
			
				
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					        console.log("  "); | 
				
			
			
		
	
		
			
				
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					        rooms[player.name] = new room(data.capacity, data.password, player); | 
				
			
			
		
	
		
			
				
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					    }); | 
				
			
			
		
	
	
		
			
				
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					@ -128,6 +164,15 @@ io.on('connection', function(socket) | 
				
			
			
		
	
		
			
				
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					        console.log("join room event called"); | 
				
			
			
		
	
		
			
				
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					        console.log(data); | 
				
			
			
		
	
		
			
				
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					        console.log("  "); | 
				
			
			
		
	
		
			
				
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					        if(rooms[data.name].canJoin(data.password)) | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
		
			
				
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					            rooms[data.name].addUser(player); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        else | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
		
			
				
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					            socket.emit('registerFailed', 'Failed connecting to room'); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    }); | 
				
			
			
		
	
		
			
				
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					    socket.on('submitWord', function(data) { | 
				
			
			
		
	
	
		
			
				
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					@ -139,6 +184,18 @@ io.on('connection', function(socket) | 
				
			
			
		
	
		
			
				
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					    //Whenever someone disconnects this piece of code executed
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					    socket.on('disconnect', function () { | 
				
			
			
		
	
		
			
				
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					        console.log('A user disconnected'); | 
				
			
			
		
	
		
			
				
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					        if(rooms[player.name] != null) | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
		
			
				
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					            rooms[player.name] = null; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        //leave the room
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					        if(player.room != null) | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
		
			
				
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					            player.room.removeUser(player); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    }); | 
				
			
			
		
	
		
			
				
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					}); | 
				
			
			
		
	
		
			
				
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