'use strict';
|
|
|
|
import NodeBase from '../util/NodeBase'
|
|
|
|
class Database extends NodeBase {
|
|
constructor (options, body, labelModule) {
|
|
super(options, body, labelModule);
|
|
this._setMargins(labelModule);
|
|
}
|
|
|
|
resize(ctx, selected, hover) {
|
|
if ((this.width === undefined) || (this.labelModule.differentState(selected, hover))) {
|
|
this.textSize = this.labelModule.getTextSize(ctx, selected, hover);
|
|
var size = this.textSize.width + this.margin.right + this.margin.left;
|
|
this.width = size;
|
|
this.height = size;
|
|
this.radius = this.width / 2;
|
|
}
|
|
}
|
|
|
|
draw(ctx, x, y, selected, hover, values) {
|
|
this.resize(ctx, selected, hover);
|
|
this.left = x - this.width / 2;
|
|
this.top = y - this.height / 2;
|
|
|
|
var borderWidth = values.borderWidth / this.body.view.scale;
|
|
ctx.lineWidth = Math.min(this.width, borderWidth);
|
|
|
|
ctx.strokeStyle = values.borderColor;
|
|
|
|
ctx.fillStyle = values.color;
|
|
ctx.database(x - this.width / 2, y - this.height / 2, this.width, this.height);
|
|
|
|
// draw shadow if enabled
|
|
this.enableShadow(ctx, values);
|
|
// draw the background
|
|
ctx.fill();
|
|
// disable shadows for other elements.
|
|
this.disableShadow(ctx, values);
|
|
|
|
//draw dashed border if enabled, save and restore is required for firefox not to crash on unix.
|
|
ctx.save();
|
|
// if borders are zero width, they will be drawn with width 1 by default. This prevents that
|
|
if (borderWidth > 0) {
|
|
this.enableBorderDashes(ctx, values);
|
|
//draw the border
|
|
ctx.stroke();
|
|
//disable dashed border for other elements
|
|
this.disableBorderDashes(ctx, values);
|
|
}
|
|
ctx.restore();
|
|
|
|
this.updateBoundingBox(x, y, ctx, selected, hover);
|
|
this.labelModule.draw(ctx, this.left + this.textSize.width / 2 + this.margin.left,
|
|
this.top + this.textSize.height / 2 + this.margin.top, selected, hover);
|
|
}
|
|
|
|
updateBoundingBox(x, y, ctx, selected, hover) {
|
|
this.resize(ctx, selected, hover);
|
|
|
|
this.left = x - this.width * 0.5;
|
|
this.top = y - this.height * 0.5;
|
|
|
|
this.boundingBox.left = this.left;
|
|
this.boundingBox.top = this.top;
|
|
this.boundingBox.bottom = this.top + this.height;
|
|
this.boundingBox.right = this.left + this.width;
|
|
}
|
|
|
|
distanceToBorder(ctx, angle) {
|
|
return this._distanceToBorder(ctx,angle);
|
|
}
|
|
}
|
|
|
|
export default Database;
|