vis.js is a dynamic, browser-based visualization library
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/**
* @class Node
* A node. A node can be connected to other nodes via one or multiple edges.
* @param {object} properties An object containing properties for the node. All
* properties are optional, except for the id.
* {number} id Id of the node. Required
* {string} label Text label for the node
* {number} x Horizontal position of the node
* {number} y Vertical position of the node
* {string} shape Node shape, available:
* "database", "circle", "ellipse",
* "box", "image", "text", "dot",
* "star", "triangle", "triangleDown",
* "square"
* {string} image An image url
* {string} title An title text, can be HTML
* {anytype} group A group name or number
* @param {Network.Images} imagelist A list with images. Only needed
* when the node has an image
* @param {Network.Groups} grouplist A list with groups. Needed for
* retrieving group properties
* @param {Object} constants An object with default values for
* example for the color
*
*/
function Node(properties, imagelist, grouplist, constants) {
this.selected = false;
this.hover = false;
this.edges = []; // all edges connected to this node
this.dynamicEdges = [];
this.reroutedEdges = {};
this.group = constants.nodes.group;
this.fontSize = Number(constants.nodes.fontSize);
this.fontFace = constants.nodes.fontFace;
this.fontColor = constants.nodes.fontColor;
this.fontDrawThreshold = 3;
this.color = constants.nodes.color;
// set defaults for the properties
this.id = undefined;
this.shape = constants.nodes.shape;
this.image = constants.nodes.image;
this.x = null;
this.y = null;
this.xFixed = false;
this.yFixed = false;
this.horizontalAlignLeft = true; // these are for the navigation controls
this.verticalAlignTop = true; // these are for the navigation controls
this.radius = constants.nodes.radius;
this.baseRadiusValue = constants.nodes.radius;
this.radiusFixed = false;
this.radiusMin = constants.nodes.radiusMin;
this.radiusMax = constants.nodes.radiusMax;
this.level = -1;
this.preassignedLevel = false;
this.imagelist = imagelist;
this.grouplist = grouplist;
// physics properties
this.fx = 0.0; // external force x
this.fy = 0.0; // external force y
this.vx = 0.0; // velocity x
this.vy = 0.0; // velocity y
this.minForce = constants.minForce;
this.damping = constants.physics.damping;
this.mass = 1; // kg
this.fixedData = {x:null,y:null};
this.setProperties(properties, constants);
// creating the variables for clustering
this.resetCluster();
this.dynamicEdgesLength = 0;
this.clusterSession = 0;
this.clusterSizeWidthFactor = constants.clustering.nodeScaling.width;
this.clusterSizeHeightFactor = constants.clustering.nodeScaling.height;
this.clusterSizeRadiusFactor = constants.clustering.nodeScaling.radius;
this.maxNodeSizeIncrements = constants.clustering.maxNodeSizeIncrements;
this.growthIndicator = 0;
// variables to tell the node about the network.
this.networkScaleInv = 1;
this.networkScale = 1;
this.canvasTopLeft = {"x": -300, "y": -300};
this.canvasBottomRight = {"x": 300, "y": 300};
this.parentEdgeId = null;
}
/**
* (re)setting the clustering variables and objects
*/
Node.prototype.resetCluster = function() {
// clustering variables
this.formationScale = undefined; // this is used to determine when to open the cluster
this.clusterSize = 1; // this signifies the total amount of nodes in this cluster
this.containedNodes = {};
this.containedEdges = {};
this.clusterSessions = [];
};
/**
* Attach a edge to the node
* @param {Edge} edge
*/
Node.prototype.attachEdge = function(edge) {
if (this.edges.indexOf(edge) == -1) {
this.edges.push(edge);
}
if (this.dynamicEdges.indexOf(edge) == -1) {
this.dynamicEdges.push(edge);
}
this.dynamicEdgesLength = this.dynamicEdges.length;
};
/**
* Detach a edge from the node
* @param {Edge} edge
*/
Node.prototype.detachEdge = function(edge) {
var index = this.edges.indexOf(edge);
if (index != -1) {
this.edges.splice(index, 1);
this.dynamicEdges.splice(index, 1);
}
this.dynamicEdgesLength = this.dynamicEdges.length;
};
/**
* Set or overwrite properties for the node
* @param {Object} properties an object with properties
* @param {Object} constants and object with default, global properties
*/
Node.prototype.setProperties = function(properties, constants) {
if (!properties) {
return;
}
this.originalLabel = undefined;
// basic properties
if (properties.id !== undefined) {this.id = properties.id;}
if (properties.label !== undefined) {this.label = properties.label; this.originalLabel = properties.label;}
if (properties.title !== undefined) {this.title = properties.title;}
if (properties.group !== undefined) {this.group = properties.group;}
if (properties.x !== undefined) {this.x = properties.x;}
if (properties.y !== undefined) {this.y = properties.y;}
if (properties.value !== undefined) {this.value = properties.value;}
if (properties.level !== undefined) {this.level = properties.level; this.preassignedLevel = true;}
// physics
if (properties.mass !== undefined) {this.mass = properties.mass;}
// navigation controls properties
if (properties.horizontalAlignLeft !== undefined) {this.horizontalAlignLeft = properties.horizontalAlignLeft;}
if (properties.verticalAlignTop !== undefined) {this.verticalAlignTop = properties.verticalAlignTop;}
if (properties.triggerFunction !== undefined) {this.triggerFunction = properties.triggerFunction;}
if (this.id === undefined) {
throw "Node must have an id";
}
// copy group properties
if (this.group) {
var groupObj = this.grouplist.get(this.group);
for (var prop in groupObj) {
if (groupObj.hasOwnProperty(prop)) {
this[prop] = groupObj[prop];
}
}
}
// individual shape properties
if (properties.shape !== undefined) {this.shape = properties.shape;}
if (properties.image !== undefined) {this.image = properties.image;}
if (properties.radius !== undefined) {this.radius = properties.radius;}
if (properties.color !== undefined) {this.color = util.parseColor(properties.color);}
if (properties.fontColor !== undefined) {this.fontColor = properties.fontColor;}
if (properties.fontSize !== undefined) {this.fontSize = properties.fontSize;}
if (properties.fontFace !== undefined) {this.fontFace = properties.fontFace;}
if (this.image !== undefined && this.image != "") {
if (this.imagelist) {
this.imageObj = this.imagelist.load(this.image);
}
else {
throw "No imagelist provided";
}
}
this.xFixed = this.xFixed || (properties.x !== undefined && !properties.allowedToMoveX);
this.yFixed = this.yFixed || (properties.y !== undefined && !properties.allowedToMoveY);
this.radiusFixed = this.radiusFixed || (properties.radius !== undefined);
if (this.shape == 'image') {
this.radiusMin = constants.nodes.widthMin;
this.radiusMax = constants.nodes.widthMax;
}
// choose draw method depending on the shape
switch (this.shape) {
case 'database': this.draw = this._drawDatabase; this.resize = this._resizeDatabase; break;
case 'box': this.draw = this._drawBox; this.resize = this._resizeBox; break;
case 'circle': this.draw = this._drawCircle; this.resize = this._resizeCircle; break;
case 'ellipse': this.draw = this._drawEllipse; this.resize = this._resizeEllipse; break;
// TODO: add diamond shape
case 'image': this.draw = this._drawImage; this.resize = this._resizeImage; break;
case 'text': this.draw = this._drawText; this.resize = this._resizeText; break;
case 'dot': this.draw = this._drawDot; this.resize = this._resizeShape; break;
case 'square': this.draw = this._drawSquare; this.resize = this._resizeShape; break;
case 'triangle': this.draw = this._drawTriangle; this.resize = this._resizeShape; break;
case 'triangleDown': this.draw = this._drawTriangleDown; this.resize = this._resizeShape; break;
case 'star': this.draw = this._drawStar; this.resize = this._resizeShape; break;
default: this.draw = this._drawEllipse; this.resize = this._resizeEllipse; break;
}
// reset the size of the node, this can be changed
this._reset();
};
/**
* select this node
*/
Node.prototype.select = function() {
this.selected = true;
this._reset();
};
/**
* unselect this node
*/
Node.prototype.unselect = function() {
this.selected = false;
this._reset();
};
/**
* Reset the calculated size of the node, forces it to recalculate its size
*/
Node.prototype.clearSizeCache = function() {
this._reset();
};
/**
* Reset the calculated size of the node, forces it to recalculate its size
* @private
*/
Node.prototype._reset = function() {
this.width = undefined;
this.height = undefined;
};
/**
* get the title of this node.
* @return {string} title The title of the node, or undefined when no title
* has been set.
*/
Node.prototype.getTitle = function() {
return typeof this.title === "function" ? this.title() : this.title;
};
/**
* Calculate the distance to the border of the Node
* @param {CanvasRenderingContext2D} ctx
* @param {Number} angle Angle in radians
* @returns {number} distance Distance to the border in pixels
*/
Node.prototype.distanceToBorder = function (ctx, angle) {
var borderWidth = 1;
if (!this.width) {
this.resize(ctx);
}
switch (this.shape) {
case 'circle':
case 'dot':
return this.radius + borderWidth;
case 'ellipse':
var a = this.width / 2;
var b = this.height / 2;
var w = (Math.sin(angle) * a);
var h = (Math.cos(angle) * b);
return a * b / Math.sqrt(w * w + h * h);
// TODO: implement distanceToBorder for database
// TODO: implement distanceToBorder for triangle
// TODO: implement distanceToBorder for triangleDown
case 'box':
case 'image':
case 'text':
default:
if (this.width) {
return Math.min(
Math.abs(this.width / 2 / Math.cos(angle)),
Math.abs(this.height / 2 / Math.sin(angle))) + borderWidth;
// TODO: reckon with border radius too in case of box
}
else {
return 0;
}
}
// TODO: implement calculation of distance to border for all shapes
};
/**
* Set forces acting on the node
* @param {number} fx Force in horizontal direction
* @param {number} fy Force in vertical direction
*/
Node.prototype._setForce = function(fx, fy) {
this.fx = fx;
this.fy = fy;
};
/**
* Add forces acting on the node
* @param {number} fx Force in horizontal direction
* @param {number} fy Force in vertical direction
* @private
*/
Node.prototype._addForce = function(fx, fy) {
this.fx += fx;
this.fy += fy;
};
/**
* Perform one discrete step for the node
* @param {number} interval Time interval in seconds
*/
Node.prototype.discreteStep = function(interval) {
if (!this.xFixed) {
var dx = this.damping * this.vx; // damping force
var ax = (this.fx - dx) / this.mass; // acceleration
this.vx += ax * interval; // velocity
this.x += this.vx * interval; // position
}
if (!this.yFixed) {
var dy = this.damping * this.vy; // damping force
var ay = (this.fy - dy) / this.mass; // acceleration
this.vy += ay * interval; // velocity
this.y += this.vy * interval; // position
}
};
/**
* Perform one discrete step for the node
* @param {number} interval Time interval in seconds
* @param {number} maxVelocity The speed limit imposed on the velocity
*/
Node.prototype.discreteStepLimited = function(interval, maxVelocity) {
if (!this.xFixed) {
var dx = this.damping * this.vx; // damping force
var ax = (this.fx - dx) / this.mass; // acceleration
this.vx += ax * interval; // velocity
this.vx = (Math.abs(this.vx) > maxVelocity) ? ((this.vx > 0) ? maxVelocity : -maxVelocity) : this.vx;
this.x += this.vx * interval; // position
}
else {
this.fx = 0;
}
if (!this.yFixed) {
var dy = this.damping * this.vy; // damping force
var ay = (this.fy - dy) / this.mass; // acceleration
this.vy += ay * interval; // velocity
this.vy = (Math.abs(this.vy) > maxVelocity) ? ((this.vy > 0) ? maxVelocity : -maxVelocity) : this.vy;
this.y += this.vy * interval; // position
}
else {
this.fy = 0;
}
};
/**
* Check if this node has a fixed x and y position
* @return {boolean} true if fixed, false if not
*/
Node.prototype.isFixed = function() {
return (this.xFixed && this.yFixed);
};
/**
* Check if this node is moving
* @param {number} vmin the minimum velocity considered as "moving"
* @return {boolean} true if moving, false if it has no velocity
*/
// TODO: replace this method with calculating the kinetic energy
Node.prototype.isMoving = function(vmin) {
return (Math.abs(this.vx) > vmin || Math.abs(this.vy) > vmin);
};
/**
* check if this node is selecte
* @return {boolean} selected True if node is selected, else false
*/
Node.prototype.isSelected = function() {
return this.selected;
};
/**
* Retrieve the value of the node. Can be undefined
* @return {Number} value
*/
Node.prototype.getValue = function() {
return this.value;
};
/**
* Calculate the distance from the nodes location to the given location (x,y)
* @param {Number} x
* @param {Number} y
* @return {Number} value
*/
Node.prototype.getDistance = function(x, y) {
var dx = this.x - x,
dy = this.y - y;
return Math.sqrt(dx * dx + dy * dy);
};
/**
* Adjust the value range of the node. The node will adjust it's radius
* based on its value.
* @param {Number} min
* @param {Number} max
*/
Node.prototype.setValueRange = function(min, max) {
if (!this.radiusFixed && this.value !== undefined) {
if (max == min) {
this.radius = (this.radiusMin + this.radiusMax) / 2;
}
else {
var scale = (this.radiusMax - this.radiusMin) / (max - min);
this.radius = (this.value - min) * scale + this.radiusMin;
}
}
this.baseRadiusValue = this.radius;
};
/**
* Draw this node in the given canvas
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
* @param {CanvasRenderingContext2D} ctx
*/
Node.prototype.draw = function(ctx) {
throw "Draw method not initialized for node";
};
/**
* Recalculate the size of this node in the given canvas
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
* @param {CanvasRenderingContext2D} ctx
*/
Node.prototype.resize = function(ctx) {
throw "Resize method not initialized for node";
};
/**
* Check if this object is overlapping with the provided object
* @param {Object} obj an object with parameters left, top, right, bottom
* @return {boolean} True if location is located on node
*/
Node.prototype.isOverlappingWith = function(obj) {
return (this.left < obj.right &&
this.left + this.width > obj.left &&
this.top < obj.bottom &&
this.top + this.height > obj.top);
};
Node.prototype._resizeImage = function (ctx) {
// TODO: pre calculate the image size
if (!this.width || !this.height) { // undefined or 0
var width, height;
if (this.value) {
this.radius = this.baseRadiusValue;
var scale = this.imageObj.height / this.imageObj.width;
if (scale !== undefined) {
width = this.radius || this.imageObj.width;
height = this.radius * scale || this.imageObj.height;
}
else {
width = 0;
height = 0;
}
}
else {
width = this.imageObj.width;
height = this.imageObj.height;
}
this.width = width;
this.height = height;
this.growthIndicator = 0;
if (this.width > 0 && this.height > 0) {
this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor;
this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor;
this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor;
this.growthIndicator = this.width - width;
}
}
};
Node.prototype._drawImage = function (ctx) {
this._resizeImage(ctx);
this.left = this.x - this.width / 2;
this.top = this.y - this.height / 2;
var yLabel;
if (this.imageObj.width != 0 ) {
// draw the shade
if (this.clusterSize > 1) {
var lineWidth = ((this.clusterSize > 1) ? 10 : 0.0);
lineWidth *= this.networkScaleInv;
lineWidth = Math.min(0.2 * this.width,lineWidth);
ctx.globalAlpha = 0.5;
ctx.drawImage(this.imageObj, this.left - lineWidth, this.top - lineWidth, this.width + 2*lineWidth, this.height + 2*lineWidth);
}
// draw the image
ctx.globalAlpha = 1.0;
ctx.drawImage(this.imageObj, this.left, this.top, this.width, this.height);
yLabel = this.y + this.height / 2;
}
else {
// image still loading... just draw the label for now
yLabel = this.y;
}
this._label(ctx, this.label, this.x, yLabel, undefined, "top");
};
Node.prototype._resizeBox = function (ctx) {
if (!this.width) {
var margin = 5;
var textSize = this.getTextSize(ctx);
this.width = textSize.width + 2 * margin;
this.height = textSize.height + 2 * margin;
this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeWidthFactor;
this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeHeightFactor;
this.growthIndicator = this.width - (textSize.width + 2 * margin);
// this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor;
}
};
Node.prototype._drawBox = function (ctx) {
this._resizeBox(ctx);
this.left = this.x - this.width / 2;
this.top = this.y - this.height / 2;
var clusterLineWidth = 2.5;
var selectionLineWidth = 2;
ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border;
// draw the outer border
if (this.clusterSize > 1) {
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.networkScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.roundRect(this.left-2*ctx.lineWidth, this.top-2*ctx.lineWidth, this.width+4*ctx.lineWidth, this.height+4*ctx.lineWidth, this.radius);
ctx.stroke();
}
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.networkScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.fillStyle = this.selected ? this.color.highlight.background : this.color.background;
ctx.roundRect(this.left, this.top, this.width, this.height, this.radius);
ctx.fill();
ctx.stroke();
this._label(ctx, this.label, this.x, this.y);
};
Node.prototype._resizeDatabase = function (ctx) {
if (!this.width) {
var margin = 5;
var textSize = this.getTextSize(ctx);
var size = textSize.width + 2 * margin;
this.width = size;
this.height = size;
// scaling used for clustering
this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor;
this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor;
this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor;
this.growthIndicator = this.width - size;
}
};
Node.prototype._drawDatabase = function (ctx) {
this._resizeDatabase(ctx);
this.left = this.x - this.width / 2;
this.top = this.y - this.height / 2;
var clusterLineWidth = 2.5;
var selectionLineWidth = 2;
ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border;
// draw the outer border
if (this.clusterSize > 1) {
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.networkScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.database(this.x - this.width/2 - 2*ctx.lineWidth, this.y - this.height*0.5 - 2*ctx.lineWidth, this.width + 4*ctx.lineWidth, this.height + 4*ctx.lineWidth);
ctx.stroke();
}
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.networkScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background;
ctx.database(this.x - this.width/2, this.y - this.height*0.5, this.width, this.height);
ctx.fill();
ctx.stroke();
this._label(ctx, this.label, this.x, this.y);
};
Node.prototype._resizeCircle = function (ctx) {
if (!this.width) {
var margin = 5;
var textSize = this.getTextSize(ctx);
var diameter = Math.max(textSize.width, textSize.height) + 2 * margin;
this.radius = diameter / 2;
this.width = diameter;
this.height = diameter;
// scaling used for clustering
// this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeWidthFactor;
// this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeHeightFactor;
this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor;
this.growthIndicator = this.radius - 0.5*diameter;
}
};
Node.prototype._drawCircle = function (ctx) {
this._resizeCircle(ctx);
this.left = this.x - this.width / 2;
this.top = this.y - this.height / 2;
var clusterLineWidth = 2.5;
var selectionLineWidth = 2;
ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border;
// draw the outer border
if (this.clusterSize > 1) {
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.networkScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.circle(this.x, this.y, this.radius+2*ctx.lineWidth);
ctx.stroke();
}
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.networkScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background;
ctx.circle(this.x, this.y, this.radius);
ctx.fill();
ctx.stroke();
this._label(ctx, this.label, this.x, this.y);
};
Node.prototype._resizeEllipse = function (ctx) {
if (!this.width) {
var textSize = this.getTextSize(ctx);
this.width = textSize.width * 1.5;
this.height = textSize.height * 2;
if (this.width < this.height) {
this.width = this.height;
}
var defaultSize = this.width;
// scaling used for clustering
this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor;
this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor;
this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor;
this.growthIndicator = this.width - defaultSize;
}
};
Node.prototype._drawEllipse = function (ctx) {
this._resizeEllipse(ctx);
this.left = this.x - this.width / 2;
this.top = this.y - this.height / 2;
var clusterLineWidth = 2.5;
var selectionLineWidth = 2;
ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border;
// draw the outer border
if (this.clusterSize > 1) {
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.networkScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.ellipse(this.left-2*ctx.lineWidth, this.top-2*ctx.lineWidth, this.width+4*ctx.lineWidth, this.height+4*ctx.lineWidth);
ctx.stroke();
}
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.networkScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background;
ctx.ellipse(this.left, this.top, this.width, this.height);
ctx.fill();
ctx.stroke();
this._label(ctx, this.label, this.x, this.y);
};
Node.prototype._drawDot = function (ctx) {
this._drawShape(ctx, 'circle');
};
Node.prototype._drawTriangle = function (ctx) {
this._drawShape(ctx, 'triangle');
};
Node.prototype._drawTriangleDown = function (ctx) {
this._drawShape(ctx, 'triangleDown');
};
Node.prototype._drawSquare = function (ctx) {
this._drawShape(ctx, 'square');
};
Node.prototype._drawStar = function (ctx) {
this._drawShape(ctx, 'star');
};
Node.prototype._resizeShape = function (ctx) {
if (!this.width) {
this.radius = this.baseRadiusValue;
var size = 2 * this.radius;
this.width = size;
this.height = size;
// scaling used for clustering
this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor;
this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor;
this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor;
this.growthIndicator = this.width - size;
}
};
Node.prototype._drawShape = function (ctx, shape) {
this._resizeShape(ctx);
this.left = this.x - this.width / 2;
this.top = this.y - this.height / 2;
var clusterLineWidth = 2.5;
var selectionLineWidth = 2;
var radiusMultiplier = 2;
// choose draw method depending on the shape
switch (shape) {
case 'dot': radiusMultiplier = 2; break;
case 'square': radiusMultiplier = 2; break;
case 'triangle': radiusMultiplier = 3; break;
case 'triangleDown': radiusMultiplier = 3; break;
case 'star': radiusMultiplier = 4; break;
}
ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border;
// draw the outer border
if (this.clusterSize > 1) {
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.networkScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx[shape](this.x, this.y, this.radius + radiusMultiplier * ctx.lineWidth);
ctx.stroke();
}
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.networkScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background;
ctx[shape](this.x, this.y, this.radius);
ctx.fill();
ctx.stroke();
if (this.label) {
this._label(ctx, this.label, this.x, this.y + this.height / 2, undefined, 'top',true);
}
};
Node.prototype._resizeText = function (ctx) {
if (!this.width) {
var margin = 5;
var textSize = this.getTextSize(ctx);
this.width = textSize.width + 2 * margin;
this.height = textSize.height + 2 * margin;
// scaling used for clustering
this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor;
this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor;
this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor;
this.growthIndicator = this.width - (textSize.width + 2 * margin);
}
};
Node.prototype._drawText = function (ctx) {
this._resizeText(ctx);
this.left = this.x - this.width / 2;
this.top = this.y - this.height / 2;
this._label(ctx, this.label, this.x, this.y);
};
Node.prototype._label = function (ctx, text, x, y, align, baseline, labelUnderNode) {
if (text && this.fontSize * this.networkScale > this.fontDrawThreshold) {
ctx.font = (this.selected ? "bold " : "") + this.fontSize + "px " + this.fontFace;
ctx.fillStyle = this.fontColor || "black";
ctx.textAlign = align || "center";
ctx.textBaseline = baseline || "middle";
var lines = text.split('\n');
var lineCount = lines.length;
var fontSize = (this.fontSize + 4);
var yLine = y + (1 - lineCount) / 2 * fontSize;
if (labelUnderNode == true) {
yLine = y + (1 - lineCount) / (2 * fontSize);
}
for (var i = 0; i < lineCount; i++) {
ctx.fillText(lines[i], x, yLine);
yLine += fontSize;
}
}
};
Node.prototype.getTextSize = function(ctx) {
if (this.label !== undefined) {
ctx.font = (this.selected ? "bold " : "") + this.fontSize + "px " + this.fontFace;
var lines = this.label.split('\n'),
height = (this.fontSize + 4) * lines.length,
width = 0;
for (var i = 0, iMax = lines.length; i < iMax; i++) {
width = Math.max(width, ctx.measureText(lines[i]).width);
}
return {"width": width, "height": height};
}
else {
return {"width": 0, "height": 0};
}
};
/**
* this is used to determine if a node is visible at all. this is used to determine when it needs to be drawn.
* there is a safety margin of 0.3 * width;
*
* @returns {boolean}
*/
Node.prototype.inArea = function() {
if (this.width !== undefined) {
return (this.x + this.width *this.networkScaleInv >= this.canvasTopLeft.x &&
this.x - this.width *this.networkScaleInv < this.canvasBottomRight.x &&
this.y + this.height*this.networkScaleInv >= this.canvasTopLeft.y &&
this.y - this.height*this.networkScaleInv < this.canvasBottomRight.y);
}
else {
return true;
}
};
/**
* checks if the core of the node is in the display area, this is used for opening clusters around zoom
* @returns {boolean}
*/
Node.prototype.inView = function() {
return (this.x >= this.canvasTopLeft.x &&
this.x < this.canvasBottomRight.x &&
this.y >= this.canvasTopLeft.y &&
this.y < this.canvasBottomRight.y);
};
/**
* This allows the zoom level of the network to influence the rendering
* We store the inverted scale and the coordinates of the top left, and bottom right points of the canvas
*
* @param scale
* @param canvasTopLeft
* @param canvasBottomRight
*/
Node.prototype.setScaleAndPos = function(scale,canvasTopLeft,canvasBottomRight) {
this.networkScaleInv = 1.0/scale;
this.networkScale = scale;
this.canvasTopLeft = canvasTopLeft;
this.canvasBottomRight = canvasBottomRight;
};
/**
* This allows the zoom level of the network to influence the rendering
*
* @param scale
*/
Node.prototype.setScale = function(scale) {
this.networkScaleInv = 1.0/scale;
this.networkScale = scale;
};
/**
* set the velocity at 0. Is called when this node is contained in another during clustering
*/
Node.prototype.clearVelocity = function() {
this.vx = 0;
this.vy = 0;
};
/**
* Basic preservation of (kinectic) energy
*
* @param massBeforeClustering
*/
Node.prototype.updateVelocity = function(massBeforeClustering) {
var energyBefore = this.vx * this.vx * massBeforeClustering;
//this.vx = (this.vx < 0) ? -Math.sqrt(energyBefore/this.mass) : Math.sqrt(energyBefore/this.mass);
this.vx = Math.sqrt(energyBefore/this.mass);
energyBefore = this.vy * this.vy * massBeforeClustering;
//this.vy = (this.vy < 0) ? -Math.sqrt(energyBefore/this.mass) : Math.sqrt(energyBefore/this.mass);
this.vy = Math.sqrt(energyBefore/this.mass);
};