vis.js is a dynamic, browser-based visualization library
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/**
* @class Edge
*
* A edge connects two nodes
* @param {Object} properties Object with properties. Must contain
* At least properties from and to.
* Available properties: from (number),
* to (number), label (string, color (string),
* width (number), style (string),
* length (number), title (string)
* @param {Network} network A Network object, used to find and edge to
* nodes.
* @param {Object} constants An object with default values for
* example for the color
*/
function Edge (properties, network, constants) {
if (!network) {
throw "No network provided";
}
this.network = network;
// initialize constants
this.widthMin = constants.edges.widthMin;
this.widthMax = constants.edges.widthMax;
// initialize variables
this.id = undefined;
this.fromId = undefined;
this.toId = undefined;
this.style = constants.edges.style;
this.title = undefined;
this.width = constants.edges.width;
this.widthSelectionMultiplier = constants.edges.widthSelectionMultiplier;
this.widthSelected = this.width * this.widthSelectionMultiplier;
this.hoverWidth = constants.edges.hoverWidth;
this.value = undefined;
this.length = constants.physics.springLength;
this.customLength = false;
this.selected = false;
this.hover = false;
this.smooth = constants.smoothCurves;
this.arrowScaleFactor = constants.edges.arrowScaleFactor;
this.from = null; // a node
this.to = null; // a node
this.via = null; // a temp node
// we use this to be able to reconnect the edge to a cluster if its node is put into a cluster
// by storing the original information we can revert to the original connection when the cluser is opened.
this.originalFromId = [];
this.originalToId = [];
this.connected = false;
// Added to support dashed lines
// David Jordan
// 2012-08-08
this.dash = util.extend({}, constants.edges.dash); // contains properties length, gap, altLength
this.color = {color:constants.edges.color.color,
highlight:constants.edges.color.highlight,
hover:constants.edges.color.hover};
this.widthFixed = false;
this.lengthFixed = false;
this.setProperties(properties, constants);
this.controlNodesEnabled = false;
this.controlNodes = {from:null, to:null, positions:{}};
this.connectedNode = null;
}
/**
* Set or overwrite properties for the edge
* @param {Object} properties an object with properties
* @param {Object} constants and object with default, global properties
*/
Edge.prototype.setProperties = function(properties, constants) {
if (!properties) {
return;
}
if (properties.from !== undefined) {this.fromId = properties.from;}
if (properties.to !== undefined) {this.toId = properties.to;}
if (properties.id !== undefined) {this.id = properties.id;}
if (properties.style !== undefined) {this.style = properties.style;}
if (properties.label !== undefined) {this.label = properties.label;}
if (this.label) {
this.fontSize = constants.edges.fontSize;
this.fontFace = constants.edges.fontFace;
this.fontColor = constants.edges.fontColor;
this.fontFill = constants.edges.fontFill;
if (properties.fontColor !== undefined) {this.fontColor = properties.fontColor;}
if (properties.fontSize !== undefined) {this.fontSize = properties.fontSize;}
if (properties.fontFace !== undefined) {this.fontFace = properties.fontFace;}
if (properties.fontFill !== undefined) {this.fontFill = properties.fontFill;}
}
if (properties.title !== undefined) {this.title = properties.title;}
if (properties.width !== undefined) {this.width = properties.width;}
if (properties.widthSelectionMultiplier !== undefined)
{this.widthSelectionMultiplier = properties.widthSelectionMultiplier;}
if (properties.hoverWidth !== undefined) {this.hoverWidth = properties.hoverWidth;}
if (properties.value !== undefined) {this.value = properties.value;}
if (properties.length !== undefined) {this.length = properties.length;
this.customLength = true;}
// scale the arrow
if (properties.arrowScaleFactor !== undefined) {this.arrowScaleFactor = properties.arrowScaleFactor;}
// Added to support dashed lines
// David Jordan
// 2012-08-08
if (properties.dash) {
if (properties.dash.length !== undefined) {this.dash.length = properties.dash.length;}
if (properties.dash.gap !== undefined) {this.dash.gap = properties.dash.gap;}
if (properties.dash.altLength !== undefined) {this.dash.altLength = properties.dash.altLength;}
}
if (properties.color !== undefined) {
if (util.isString(properties.color)) {
this.color.color = properties.color;
this.color.highlight = properties.color;
}
else {
if (properties.color.color !== undefined) {this.color.color = properties.color.color;}
if (properties.color.highlight !== undefined) {this.color.highlight = properties.color.highlight;}
if (properties.color.hover !== undefined) {this.color.hover = properties.color.hover;}
}
}
// A node is connected when it has a from and to node.
this.connect();
this.widthFixed = this.widthFixed || (properties.width !== undefined);
this.lengthFixed = this.lengthFixed || (properties.length !== undefined);
this.widthSelected = this.width * this.widthSelectionMultiplier;
// set draw method based on style
switch (this.style) {
case 'line': this.draw = this._drawLine; break;
case 'arrow': this.draw = this._drawArrow; break;
case 'arrow-center': this.draw = this._drawArrowCenter; break;
case 'dash-line': this.draw = this._drawDashLine; break;
default: this.draw = this._drawLine; break;
}
};
/**
* Connect an edge to its nodes
*/
Edge.prototype.connect = function () {
this.disconnect();
this.from = this.network.nodes[this.fromId] || null;
this.to = this.network.nodes[this.toId] || null;
this.connected = (this.from && this.to);
if (this.connected) {
this.from.attachEdge(this);
this.to.attachEdge(this);
}
else {
if (this.from) {
this.from.detachEdge(this);
}
if (this.to) {
this.to.detachEdge(this);
}
}
};
/**
* Disconnect an edge from its nodes
*/
Edge.prototype.disconnect = function () {
if (this.from) {
this.from.detachEdge(this);
this.from = null;
}
if (this.to) {
this.to.detachEdge(this);
this.to = null;
}
this.connected = false;
};
/**
* get the title of this edge.
* @return {string} title The title of the edge, or undefined when no title
* has been set.
*/
Edge.prototype.getTitle = function() {
return typeof this.title === "function" ? this.title() : this.title;
};
/**
* Retrieve the value of the edge. Can be undefined
* @return {Number} value
*/
Edge.prototype.getValue = function() {
return this.value;
};
/**
* Adjust the value range of the edge. The edge will adjust it's width
* based on its value.
* @param {Number} min
* @param {Number} max
*/
Edge.prototype.setValueRange = function(min, max) {
if (!this.widthFixed && this.value !== undefined) {
var scale = (this.widthMax - this.widthMin) / (max - min);
this.width = (this.value - min) * scale + this.widthMin;
}
};
/**
* Redraw a edge
* Draw this edge in the given canvas
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
* @param {CanvasRenderingContext2D} ctx
*/
Edge.prototype.draw = function(ctx) {
throw "Method draw not initialized in edge";
};
/**
* Check if this object is overlapping with the provided object
* @param {Object} obj an object with parameters left, top
* @return {boolean} True if location is located on the edge
*/
Edge.prototype.isOverlappingWith = function(obj) {
if (this.connected) {
var distMax = 10;
var xFrom = this.from.x;
var yFrom = this.from.y;
var xTo = this.to.x;
var yTo = this.to.y;
var xObj = obj.left;
var yObj = obj.top;
var dist = this._getDistanceToEdge(xFrom, yFrom, xTo, yTo, xObj, yObj);
return (dist < distMax);
}
else {
return false
}
};
/**
* Redraw a edge as a line
* Draw this edge in the given canvas
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
* @param {CanvasRenderingContext2D} ctx
* @private
*/
Edge.prototype._drawLine = function(ctx) {
// set style
if (this.selected == true) {ctx.strokeStyle = this.color.highlight;}
else if (this.hover == true) {ctx.strokeStyle = this.color.hover;}
else {ctx.strokeStyle = this.color.color;}
ctx.lineWidth = this._getLineWidth();
if (this.from != this.to) {
// draw line
this._line(ctx);
// draw label
var point;
if (this.label) {
if (this.smooth == true) {
var midpointX = 0.5*(0.5*(this.from.x + this.via.x) + 0.5*(this.to.x + this.via.x));
var midpointY = 0.5*(0.5*(this.from.y + this.via.y) + 0.5*(this.to.y + this.via.y));
point = {x:midpointX, y:midpointY};
}
else {
point = this._pointOnLine(0.5);
}
this._label(ctx, this.label, point.x, point.y);
}
}
else {
var x, y;
var radius = this.length / 4;
var node = this.from;
if (!node.width) {
node.resize(ctx);
}
if (node.width > node.height) {
x = node.x + node.width / 2;
y = node.y - radius;
}
else {
x = node.x + radius;
y = node.y - node.height / 2;
}
this._circle(ctx, x, y, radius);
point = this._pointOnCircle(x, y, radius, 0.5);
this._label(ctx, this.label, point.x, point.y);
}
};
/**
* Get the line width of the edge. Depends on width and whether one of the
* connected nodes is selected.
* @return {Number} width
* @private
*/
Edge.prototype._getLineWidth = function() {
if (this.selected == true) {
return Math.min(this.widthSelected, this.widthMax)*this.networkScaleInv;
}
else {
if (this.hover == true) {
return Math.min(this.hoverWidth, this.widthMax)*this.networkScaleInv;
}
else {
return this.width*this.networkScaleInv;
}
}
};
/**
* Draw a line between two nodes
* @param {CanvasRenderingContext2D} ctx
* @private
*/
Edge.prototype._line = function (ctx) {
// draw a straight line
ctx.beginPath();
ctx.moveTo(this.from.x, this.from.y);
if (this.smooth == true) {
ctx.quadraticCurveTo(this.via.x,this.via.y,this.to.x, this.to.y);
}
else {
ctx.lineTo(this.to.x, this.to.y);
}
ctx.stroke();
};
/**
* Draw a line from a node to itself, a circle
* @param {CanvasRenderingContext2D} ctx
* @param {Number} x
* @param {Number} y
* @param {Number} radius
* @private
*/
Edge.prototype._circle = function (ctx, x, y, radius) {
// draw a circle
ctx.beginPath();
ctx.arc(x, y, radius, 0, 2 * Math.PI, false);
ctx.stroke();
};
/**
* Draw label with white background and with the middle at (x, y)
* @param {CanvasRenderingContext2D} ctx
* @param {String} text
* @param {Number} x
* @param {Number} y
* @private
*/
Edge.prototype._label = function (ctx, text, x, y) {
if (text) {
// TODO: cache the calculated size
ctx.font = ((this.from.selected || this.to.selected) ? "bold " : "") +
this.fontSize + "px " + this.fontFace;
ctx.fillStyle = this.fontFill;
var width = ctx.measureText(text).width;
var height = this.fontSize;
var left = x - width / 2;
var top = y - height / 2;
ctx.fillRect(left, top, width, height);
// draw text
ctx.fillStyle = this.fontColor || "black";
ctx.textAlign = "left";
ctx.textBaseline = "top";
ctx.fillText(text, left, top);
}
};
/**
* Redraw a edge as a dashed line
* Draw this edge in the given canvas
* @author David Jordan
* @date 2012-08-08
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
* @param {CanvasRenderingContext2D} ctx
* @private
*/
Edge.prototype._drawDashLine = function(ctx) {
// set style
if (this.selected == true) {ctx.strokeStyle = this.color.highlight;}
else if (this.hover == true) {ctx.strokeStyle = this.color.hover;}
else {ctx.strokeStyle = this.color.color;}
ctx.lineWidth = this._getLineWidth();
// only firefox and chrome support this method, else we use the legacy one.
if (ctx.mozDash !== undefined || ctx.setLineDash !== undefined) {
ctx.beginPath();
ctx.moveTo(this.from.x, this.from.y);
// configure the dash pattern
var pattern = [0];
if (this.dash.length !== undefined && this.dash.gap !== undefined) {
pattern = [this.dash.length,this.dash.gap];
}
else {
pattern = [5,5];
}
// set dash settings for chrome or firefox
if (typeof ctx.setLineDash !== 'undefined') { //Chrome
ctx.setLineDash(pattern);
ctx.lineDashOffset = 0;
} else { //Firefox
ctx.mozDash = pattern;
ctx.mozDashOffset = 0;
}
// draw the line
if (this.smooth == true) {
ctx.quadraticCurveTo(this.via.x,this.via.y,this.to.x, this.to.y);
}
else {
ctx.lineTo(this.to.x, this.to.y);
}
ctx.stroke();
// restore the dash settings.
if (typeof ctx.setLineDash !== 'undefined') { //Chrome
ctx.setLineDash([0]);
ctx.lineDashOffset = 0;
} else { //Firefox
ctx.mozDash = [0];
ctx.mozDashOffset = 0;
}
}
else { // unsupporting smooth lines
// draw dashed line
ctx.beginPath();
ctx.lineCap = 'round';
if (this.dash.altLength !== undefined) //If an alt dash value has been set add to the array this value
{
ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y,
[this.dash.length,this.dash.gap,this.dash.altLength,this.dash.gap]);
}
else if (this.dash.length !== undefined && this.dash.gap !== undefined) //If a dash and gap value has been set add to the array this value
{
ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y,
[this.dash.length,this.dash.gap]);
}
else //If all else fails draw a line
{
ctx.moveTo(this.from.x, this.from.y);
ctx.lineTo(this.to.x, this.to.y);
}
ctx.stroke();
}
// draw label
if (this.label) {
var point;
if (this.smooth == true) {
var midpointX = 0.5*(0.5*(this.from.x + this.via.x) + 0.5*(this.to.x + this.via.x));
var midpointY = 0.5*(0.5*(this.from.y + this.via.y) + 0.5*(this.to.y + this.via.y));
point = {x:midpointX, y:midpointY};
}
else {
point = this._pointOnLine(0.5);
}
this._label(ctx, this.label, point.x, point.y);
}
};
/**
* Get a point on a line
* @param {Number} percentage. Value between 0 (line start) and 1 (line end)
* @return {Object} point
* @private
*/
Edge.prototype._pointOnLine = function (percentage) {
return {
x: (1 - percentage) * this.from.x + percentage * this.to.x,
y: (1 - percentage) * this.from.y + percentage * this.to.y
}
};
/**
* Get a point on a circle
* @param {Number} x
* @param {Number} y
* @param {Number} radius
* @param {Number} percentage. Value between 0 (line start) and 1 (line end)
* @return {Object} point
* @private
*/
Edge.prototype._pointOnCircle = function (x, y, radius, percentage) {
var angle = (percentage - 3/8) * 2 * Math.PI;
return {
x: x + radius * Math.cos(angle),
y: y - radius * Math.sin(angle)
}
};
/**
* Redraw a edge as a line with an arrow halfway the line
* Draw this edge in the given canvas
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
* @param {CanvasRenderingContext2D} ctx
* @private
*/
Edge.prototype._drawArrowCenter = function(ctx) {
var point;
// set style
if (this.selected == true) {ctx.strokeStyle = this.color.highlight; ctx.fillStyle = this.color.highlight;}
else if (this.hover == true) {ctx.strokeStyle = this.color.hover; ctx.fillStyle = this.color.hover;}
else {ctx.strokeStyle = this.color.color; ctx.fillStyle = this.color.color;}
ctx.lineWidth = this._getLineWidth();
if (this.from != this.to) {
// draw line
this._line(ctx);
var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x));
var length = (10 + 5 * this.width) * this.arrowScaleFactor;
// draw an arrow halfway the line
if (this.smooth == true) {
var midpointX = 0.5*(0.5*(this.from.x + this.via.x) + 0.5*(this.to.x + this.via.x));
var midpointY = 0.5*(0.5*(this.from.y + this.via.y) + 0.5*(this.to.y + this.via.y));
point = {x:midpointX, y:midpointY};
}
else {
point = this._pointOnLine(0.5);
}
ctx.arrow(point.x, point.y, angle, length);
ctx.fill();
ctx.stroke();
// draw label
if (this.label) {
this._label(ctx, this.label, point.x, point.y);
}
}
else {
// draw circle
var x, y;
var radius = 0.25 * Math.max(100,this.length);
var node = this.from;
if (!node.width) {
node.resize(ctx);
}
if (node.width > node.height) {
x = node.x + node.width * 0.5;
y = node.y - radius;
}
else {
x = node.x + radius;
y = node.y - node.height * 0.5;
}
this._circle(ctx, x, y, radius);
// draw all arrows
var angle = 0.2 * Math.PI;
var length = (10 + 5 * this.width) * this.arrowScaleFactor;
point = this._pointOnCircle(x, y, radius, 0.5);
ctx.arrow(point.x, point.y, angle, length);
ctx.fill();
ctx.stroke();
// draw label
if (this.label) {
point = this._pointOnCircle(x, y, radius, 0.5);
this._label(ctx, this.label, point.x, point.y);
}
}
};
/**
* Redraw a edge as a line with an arrow
* Draw this edge in the given canvas
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
* @param {CanvasRenderingContext2D} ctx
* @private
*/
Edge.prototype._drawArrow = function(ctx) {
// set style
if (this.selected == true) {ctx.strokeStyle = this.color.highlight; ctx.fillStyle = this.color.highlight;}
else if (this.hover == true) {ctx.strokeStyle = this.color.hover; ctx.fillStyle = this.color.hover;}
else {ctx.strokeStyle = this.color.color; ctx.fillStyle = this.color.color;}
ctx.lineWidth = this._getLineWidth();
var angle, length;
//draw a line
if (this.from != this.to) {
angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x));
var dx = (this.to.x - this.from.x);
var dy = (this.to.y - this.from.y);
var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy);
var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI);
var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength;
var xFrom = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x;
var yFrom = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y;
if (this.smooth == true) {
angle = Math.atan2((this.to.y - this.via.y), (this.to.x - this.via.x));
dx = (this.to.x - this.via.x);
dy = (this.to.y - this.via.y);
edgeSegmentLength = Math.sqrt(dx * dx + dy * dy);
}
var toBorderDist = this.to.distanceToBorder(ctx, angle);
var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength;
var xTo,yTo;
if (this.smooth == true) {
xTo = (1 - toBorderPoint) * this.via.x + toBorderPoint * this.to.x;
yTo = (1 - toBorderPoint) * this.via.y + toBorderPoint * this.to.y;
}
else {
xTo = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x;
yTo = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y;
}
ctx.beginPath();
ctx.moveTo(xFrom,yFrom);
if (this.smooth == true) {
ctx.quadraticCurveTo(this.via.x,this.via.y,xTo, yTo);
}
else {
ctx.lineTo(xTo, yTo);
}
ctx.stroke();
// draw arrow at the end of the line
length = (10 + 5 * this.width) * this.arrowScaleFactor;
ctx.arrow(xTo, yTo, angle, length);
ctx.fill();
ctx.stroke();
// draw label
if (this.label) {
var point;
if (this.smooth == true) {
var midpointX = 0.5*(0.5*(this.from.x + this.via.x) + 0.5*(this.to.x + this.via.x));
var midpointY = 0.5*(0.5*(this.from.y + this.via.y) + 0.5*(this.to.y + this.via.y));
point = {x:midpointX, y:midpointY};
}
else {
point = this._pointOnLine(0.5);
}
this._label(ctx, this.label, point.x, point.y);
}
}
else {
// draw circle
var node = this.from;
var x, y, arrow;
var radius = 0.25 * Math.max(100,this.length);
if (!node.width) {
node.resize(ctx);
}
if (node.width > node.height) {
x = node.x + node.width * 0.5;
y = node.y - radius;
arrow = {
x: x,
y: node.y,
angle: 0.9 * Math.PI
};
}
else {
x = node.x + radius;
y = node.y - node.height * 0.5;
arrow = {
x: node.x,
y: y,
angle: 0.6 * Math.PI
};
}
ctx.beginPath();
// TODO: similarly, for a line without arrows, draw to the border of the nodes instead of the center
ctx.arc(x, y, radius, 0, 2 * Math.PI, false);
ctx.stroke();
// draw all arrows
var length = (10 + 5 * this.width) * this.arrowScaleFactor;
ctx.arrow(arrow.x, arrow.y, arrow.angle, length);
ctx.fill();
ctx.stroke();
// draw label
if (this.label) {
point = this._pointOnCircle(x, y, radius, 0.5);
this._label(ctx, this.label, point.x, point.y);
}
}
};
/**
* Calculate the distance between a point (x3,y3) and a line segment from
* (x1,y1) to (x2,y2).
* http://stackoverflow.com/questions/849211/shortest-distancae-between-a-point-and-a-line-segment
* @param {number} x1
* @param {number} y1
* @param {number} x2
* @param {number} y2
* @param {number} x3
* @param {number} y3
* @private
*/
Edge.prototype._getDistanceToEdge = function (x1,y1, x2,y2, x3,y3) { // x3,y3 is the point
if (this.from != this.to) {
if (this.smooth == true) {
var minDistance = 1e9;
var i,t,x,y,dx,dy;
for (i = 0; i < 10; i++) {
t = 0.1*i;
x = Math.pow(1-t,2)*x1 + (2*t*(1 - t))*this.via.x + Math.pow(t,2)*x2;
y = Math.pow(1-t,2)*y1 + (2*t*(1 - t))*this.via.y + Math.pow(t,2)*y2;
dx = Math.abs(x3-x);
dy = Math.abs(y3-y);
minDistance = Math.min(minDistance,Math.sqrt(dx*dx + dy*dy));
}
return minDistance
}
else {
var px = x2-x1,
py = y2-y1,
something = px*px + py*py,
u = ((x3 - x1) * px + (y3 - y1) * py) / something;
if (u > 1) {
u = 1;
}
else if (u < 0) {
u = 0;
}
var x = x1 + u * px,
y = y1 + u * py,
dx = x - x3,
dy = y - y3;
//# Note: If the actual distance does not matter,
//# if you only want to compare what this function
//# returns to other results of this function, you
//# can just return the squared distance instead
//# (i.e. remove the sqrt) to gain a little performance
return Math.sqrt(dx*dx + dy*dy);
}
}
else {
var x, y, dx, dy;
var radius = this.length / 4;
var node = this.from;
if (!node.width) {
node.resize(ctx);
}
if (node.width > node.height) {
x = node.x + node.width / 2;
y = node.y - radius;
}
else {
x = node.x + radius;
y = node.y - node.height / 2;
}
dx = x - x3;
dy = y - y3;
return Math.abs(Math.sqrt(dx*dx + dy*dy) - radius);
}
};
/**
* This allows the zoom level of the network to influence the rendering
*
* @param scale
*/
Edge.prototype.setScale = function(scale) {
this.networkScaleInv = 1.0/scale;
};
Edge.prototype.select = function() {
this.selected = true;
};
Edge.prototype.unselect = function() {
this.selected = false;
};
Edge.prototype.positionBezierNode = function() {
if (this.via !== null) {
this.via.x = 0.5 * (this.from.x + this.to.x);
this.via.y = 0.5 * (this.from.y + this.to.y);
}
};
/**
* This function draws the control nodes for the manipulator. In order to enable this, only set the this.controlNodesEnabled to true.
* @param ctx
*/
Edge.prototype._drawControlNodes = function(ctx) {
if (this.controlNodesEnabled == true) {
if (this.controlNodes.from === null && this.controlNodes.to === null) {
var nodeIdFrom = "edgeIdFrom:".concat(this.id);
var nodeIdTo = "edgeIdTo:".concat(this.id);
var constants = {
nodes:{group:'', radius:8},
physics:{damping:0},
clustering: {maxNodeSizeIncrements: 0 ,nodeScaling: {width:0, height: 0, radius:0}}
};
this.controlNodes.from = new Node(
{id:nodeIdFrom,
shape:'dot',
color:{background:'#ff4e00', border:'#3c3c3c', highlight: {background:'#07f968'}}
},{},{},constants);
this.controlNodes.to = new Node(
{id:nodeIdTo,
shape:'dot',
color:{background:'#ff4e00', border:'#3c3c3c', highlight: {background:'#07f968'}}
},{},{},constants);
}
if (this.controlNodes.from.selected == false && this.controlNodes.to.selected == false) {
this.controlNodes.positions = this.getControlNodePositions(ctx);
this.controlNodes.from.x = this.controlNodes.positions.from.x;
this.controlNodes.from.y = this.controlNodes.positions.from.y;
this.controlNodes.to.x = this.controlNodes.positions.to.x;
this.controlNodes.to.y = this.controlNodes.positions.to.y;
}
this.controlNodes.from.draw(ctx);
this.controlNodes.to.draw(ctx);
}
else {
this.controlNodes = {from:null, to:null, positions:{}};
}
}
/**
* Enable control nodes.
* @private
*/
Edge.prototype._enableControlNodes = function() {
this.controlNodesEnabled = true;
}
/**
* disable control nodes
* @private
*/
Edge.prototype._disableControlNodes = function() {
this.controlNodesEnabled = false;
}
/**
* This checks if one of the control nodes is selected and if so, returns the control node object. Else it returns null.
* @param x
* @param y
* @returns {null}
* @private
*/
Edge.prototype._getSelectedControlNode = function(x,y) {
var positions = this.controlNodes.positions;
var fromDistance = Math.sqrt(Math.pow(x - positions.from.x,2) + Math.pow(y - positions.from.y,2));
var toDistance = Math.sqrt(Math.pow(x - positions.to.x ,2) + Math.pow(y - positions.to.y ,2));
if (fromDistance < 15) {
this.connectedNode = this.from;
this.from = this.controlNodes.from;
return this.controlNodes.from;
}
else if (toDistance < 15) {
this.connectedNode = this.to;
this.to = this.controlNodes.to;
return this.controlNodes.to;
}
else {
return null;
}
}
/**
* this resets the control nodes to their original position.
* @private
*/
Edge.prototype._restoreControlNodes = function() {
if (this.controlNodes.from.selected == true) {
this.from = this.connectedNode;
this.connectedNode = null;
this.controlNodes.from.unselect();
}
if (this.controlNodes.to.selected == true) {
this.to = this.connectedNode;
this.connectedNode = null;
this.controlNodes.to.unselect();
}
}
/**
* this calculates the position of the control nodes on the edges of the parent nodes.
*
* @param ctx
* @returns {{from: {x: number, y: number}, to: {x: *, y: *}}}
*/
Edge.prototype.getControlNodePositions = function(ctx) {
var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x));
var dx = (this.to.x - this.from.x);
var dy = (this.to.y - this.from.y);
var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy);
var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI);
var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength;
var xFrom = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x;
var yFrom = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y;
if (this.smooth == true) {
angle = Math.atan2((this.to.y - this.via.y), (this.to.x - this.via.x));
dx = (this.to.x - this.via.x);
dy = (this.to.y - this.via.y);
edgeSegmentLength = Math.sqrt(dx * dx + dy * dy);
}
var toBorderDist = this.to.distanceToBorder(ctx, angle);
var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength;
var xTo,yTo;
if (this.smooth == true) {
xTo = (1 - toBorderPoint) * this.via.x + toBorderPoint * this.to.x;
yTo = (1 - toBorderPoint) * this.via.y + toBorderPoint * this.to.y;
}
else {
xTo = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x;
yTo = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y;
}
return {from:{x:xFrom,y:yFrom},to:{x:xTo,y:yTo}};
}