/**
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* @constructor Graph3d
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* Graph3d displays data in 3d.
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*
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* Graph3d is developed in javascript as a Google Visualization Chart.
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*
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* @param {Element} container The DOM element in which the Graph3d will
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* be created. Normally a div element.
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* @param {DataSet | DataView | Array} [data]
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* @param {Object} [options]
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*/
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function Graph3d(container, data, options) {
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if (!(this instanceof Graph3d)) {
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throw new SyntaxError('Constructor must be called with the new operator');
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}
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// create variables and set default values
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this.containerElement = container;
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this.width = '400px';
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this.height = '400px';
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this.margin = 10; // px
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this.defaultXCenter = '55%';
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this.defaultYCenter = '50%';
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this.xLabel = 'x';
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this.yLabel = 'y';
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this.zLabel = 'z';
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this.filterLabel = 'time';
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this.legendLabel = 'value';
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this.style = Graph3d.STYLE.DOT;
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this.showPerspective = true;
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this.showGrid = true;
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this.keepAspectRatio = true;
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this.showShadow = false;
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this.showGrayBottom = false; // TODO: this does not work correctly
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this.showTooltip = false;
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this.verticalRatio = 0.5; // 0.1 to 1.0, where 1.0 results in a 'cube'
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this.animationInterval = 1000; // milliseconds
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this.animationPreload = false;
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this.camera = new Graph3d.Camera();
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this.eye = new Point3d(0, 0, -1); // TODO: set eye.z about 3/4 of the width of the window?
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this.dataTable = null; // The original data table
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this.dataPoints = null; // The table with point objects
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// the column indexes
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this.colX = undefined;
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this.colY = undefined;
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this.colZ = undefined;
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this.colValue = undefined;
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this.colFilter = undefined;
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this.xMin = 0;
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this.xStep = undefined; // auto by default
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this.xMax = 1;
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this.yMin = 0;
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this.yStep = undefined; // auto by default
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this.yMax = 1;
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this.zMin = 0;
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this.zStep = undefined; // auto by default
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this.zMax = 1;
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this.valueMin = 0;
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this.valueMax = 1;
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this.xBarWidth = 1;
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this.yBarWidth = 1;
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// TODO: customize axis range
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// constants
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this.colorAxis = '#4D4D4D';
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this.colorGrid = '#D3D3D3';
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this.colorDot = '#7DC1FF';
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this.colorDotBorder = '#3267D2';
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// create a frame and canvas
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this.create();
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// apply options (also when undefined)
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this.setOptions(options);
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// apply data
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if (data) {
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this.setData(data);
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}
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}
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// Extend Graph3d with an Emitter mixin
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Emitter(Graph3d.prototype);
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/**
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* @class Camera
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* The camera is mounted on a (virtual) camera arm. The camera arm can rotate
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* The camera is always looking in the direction of the origin of the arm.
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* This way, the camera always rotates around one fixed point, the location
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* of the camera arm.
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*
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* Documentation:
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* http://en.wikipedia.org/wiki/3D_projection
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*/
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Graph3d.Camera = function () {
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this.armLocation = new Point3d();
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this.armRotation = {};
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this.armRotation.horizontal = 0;
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this.armRotation.vertical = 0;
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this.armLength = 1.7;
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this.cameraLocation = new Point3d();
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this.cameraRotation = new Point3d(0.5*Math.PI, 0, 0);
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this.calculateCameraOrientation();
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};
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/**
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* Set the location (origin) of the arm
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* @param {Number} x Normalized value of x
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* @param {Number} y Normalized value of y
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* @param {Number} z Normalized value of z
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*/
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Graph3d.Camera.prototype.setArmLocation = function(x, y, z) {
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this.armLocation.x = x;
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this.armLocation.y = y;
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this.armLocation.z = z;
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this.calculateCameraOrientation();
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};
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/**
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* Set the rotation of the camera arm
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* @param {Number} horizontal The horizontal rotation, between 0 and 2*PI.
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* Optional, can be left undefined.
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* @param {Number} vertical The vertical rotation, between 0 and 0.5*PI
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* if vertical=0.5*PI, the graph is shown from the
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* top. Optional, can be left undefined.
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*/
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Graph3d.Camera.prototype.setArmRotation = function(horizontal, vertical) {
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if (horizontal !== undefined) {
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this.armRotation.horizontal = horizontal;
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}
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if (vertical !== undefined) {
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this.armRotation.vertical = vertical;
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if (this.armRotation.vertical < 0) this.armRotation.vertical = 0;
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if (this.armRotation.vertical > 0.5*Math.PI) this.armRotation.vertical = 0.5*Math.PI;
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}
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if (horizontal !== undefined || vertical !== undefined) {
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this.calculateCameraOrientation();
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}
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};
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/**
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* Retrieve the current arm rotation
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* @return {object} An object with parameters horizontal and vertical
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*/
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Graph3d.Camera.prototype.getArmRotation = function() {
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var rot = {};
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rot.horizontal = this.armRotation.horizontal;
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rot.vertical = this.armRotation.vertical;
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return rot;
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};
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/**
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* Set the (normalized) length of the camera arm.
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* @param {Number} length A length between 0.71 and 5.0
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*/
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Graph3d.Camera.prototype.setArmLength = function(length) {
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if (length === undefined)
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return;
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this.armLength = length;
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// Radius must be larger than the corner of the graph,
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// which has a distance of sqrt(0.5^2+0.5^2) = 0.71 from the center of the
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// graph
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if (this.armLength < 0.71) this.armLength = 0.71;
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if (this.armLength > 5.0) this.armLength = 5.0;
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this.calculateCameraOrientation();
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};
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/**
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* Retrieve the arm length
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* @return {Number} length
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*/
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Graph3d.Camera.prototype.getArmLength = function() {
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return this.armLength;
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};
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/**
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* Retrieve the camera location
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* @return {Point3d} cameraLocation
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*/
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Graph3d.Camera.prototype.getCameraLocation = function() {
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return this.cameraLocation;
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};
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/**
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* Retrieve the camera rotation
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* @return {Point3d} cameraRotation
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*/
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Graph3d.Camera.prototype.getCameraRotation = function() {
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return this.cameraRotation;
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};
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/**
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* Calculate the location and rotation of the camera based on the
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* position and orientation of the camera arm
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*/
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Graph3d.Camera.prototype.calculateCameraOrientation = function() {
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// calculate location of the camera
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this.cameraLocation.x = this.armLocation.x - this.armLength * Math.sin(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical);
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this.cameraLocation.y = this.armLocation.y - this.armLength * Math.cos(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical);
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this.cameraLocation.z = this.armLocation.z + this.armLength * Math.sin(this.armRotation.vertical);
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// calculate rotation of the camera
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this.cameraRotation.x = Math.PI/2 - this.armRotation.vertical;
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this.cameraRotation.y = 0;
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this.cameraRotation.z = -this.armRotation.horizontal;
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};
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/**
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* Calculate the scaling values, dependent on the range in x, y, and z direction
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*/
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Graph3d.prototype._setScale = function() {
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this.scale = new Point3d(1 / (this.xMax - this.xMin),
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1 / (this.yMax - this.yMin),
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1 / (this.zMax - this.zMin));
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// keep aspect ration between x and y scale if desired
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if (this.keepAspectRatio) {
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if (this.scale.x < this.scale.y) {
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//noinspection JSSuspiciousNameCombination
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this.scale.y = this.scale.x;
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}
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else {
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//noinspection JSSuspiciousNameCombination
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this.scale.x = this.scale.y;
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}
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}
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// scale the vertical axis
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this.scale.z *= this.verticalRatio;
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// TODO: can this be automated? verticalRatio?
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// determine scale for (optional) value
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this.scale.value = 1 / (this.valueMax - this.valueMin);
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// position the camera arm
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var xCenter = (this.xMax + this.xMin) / 2 * this.scale.x;
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var yCenter = (this.yMax + this.yMin) / 2 * this.scale.y;
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var zCenter = (this.zMax + this.zMin) / 2 * this.scale.z;
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this.camera.setArmLocation(xCenter, yCenter, zCenter);
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};
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/**
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* Convert a 3D location to a 2D location on screen
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* http://en.wikipedia.org/wiki/3D_projection
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* @param {Point3d} point3d A 3D point with parameters x, y, z
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* @return {Point2d} point2d A 2D point with parameters x, y
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*/
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Graph3d.prototype._convert3Dto2D = function(point3d) {
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var translation = this._convertPointToTranslation(point3d);
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return this._convertTranslationToScreen(translation);
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};
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/**
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* Convert a 3D location its translation seen from the camera
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* http://en.wikipedia.org/wiki/3D_projection
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* @param {Point3d} point3d A 3D point with parameters x, y, z
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* @return {Point3d} translation A 3D point with parameters x, y, z This is
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* the translation of the point, seen from the
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* camera
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*/
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Graph3d.prototype._convertPointToTranslation = function(point3d) {
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var ax = point3d.x * this.scale.x,
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ay = point3d.y * this.scale.y,
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az = point3d.z * this.scale.z,
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cx = this.camera.getCameraLocation().x,
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cy = this.camera.getCameraLocation().y,
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cz = this.camera.getCameraLocation().z,
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// calculate angles
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sinTx = Math.sin(this.camera.getCameraRotation().x),
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cosTx = Math.cos(this.camera.getCameraRotation().x),
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sinTy = Math.sin(this.camera.getCameraRotation().y),
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cosTy = Math.cos(this.camera.getCameraRotation().y),
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sinTz = Math.sin(this.camera.getCameraRotation().z),
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cosTz = Math.cos(this.camera.getCameraRotation().z),
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// calculate translation
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dx = cosTy * (sinTz * (ay - cy) + cosTz * (ax - cx)) - sinTy * (az - cz),
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dy = sinTx * (cosTy * (az - cz) + sinTy * (sinTz * (ay - cy) + cosTz * (ax - cx))) + cosTx * (cosTz * (ay - cy) - sinTz * (ax-cx)),
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dz = cosTx * (cosTy * (az - cz) + sinTy * (sinTz * (ay - cy) + cosTz * (ax - cx))) - sinTx * (cosTz * (ay - cy) - sinTz * (ax-cx));
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return new Point3d(dx, dy, dz);
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};
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/**
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* Convert a translation point to a point on the screen
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* @param {Point3d} translation A 3D point with parameters x, y, z This is
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* the translation of the point, seen from the
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* camera
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* @return {Point2d} point2d A 2D point with parameters x, y
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*/
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Graph3d.prototype._convertTranslationToScreen = function(translation) {
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var ex = this.eye.x,
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ey = this.eye.y,
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ez = this.eye.z,
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dx = translation.x,
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dy = translation.y,
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dz = translation.z;
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// calculate position on screen from translation
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var bx;
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var by;
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if (this.showPerspective) {
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bx = (dx - ex) * (ez / dz);
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by = (dy - ey) * (ez / dz);
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}
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else {
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bx = dx * -(ez / this.camera.getArmLength());
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by = dy * -(ez / this.camera.getArmLength());
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}
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// shift and scale the point to the center of the screen
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// use the width of the graph to scale both horizontally and vertically.
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return new Point2d(
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this.xcenter + bx * this.frame.canvas.clientWidth,
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this.ycenter - by * this.frame.canvas.clientWidth);
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};
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/**
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* Set the background styling for the graph
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* @param {string | {fill: string, stroke: string, strokeWidth: string}} backgroundColor
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*/
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Graph3d.prototype._setBackgroundColor = function(backgroundColor) {
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var fill = 'white';
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var stroke = 'gray';
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var strokeWidth = 1;
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if (typeof(backgroundColor) === 'string') {
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fill = backgroundColor;
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stroke = 'none';
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strokeWidth = 0;
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}
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else if (typeof(backgroundColor) === 'object') {
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if (backgroundColor.fill !== undefined) fill = backgroundColor.fill;
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if (backgroundColor.stroke !== undefined) stroke = backgroundColor.stroke;
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if (backgroundColor.strokeWidth !== undefined) strokeWidth = backgroundColor.strokeWidth;
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}
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else if (backgroundColor === undefined) {
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// use use defaults
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}
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else {
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throw 'Unsupported type of backgroundColor';
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}
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this.frame.style.backgroundColor = fill;
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this.frame.style.borderColor = stroke;
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this.frame.style.borderWidth = strokeWidth + 'px';
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this.frame.style.borderStyle = 'solid';
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};
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/// enumerate the available styles
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Graph3d.STYLE = {
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BAR: 0,
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BARCOLOR: 1,
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BARSIZE: 2,
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DOT : 3,
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DOTLINE : 4,
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DOTCOLOR: 5,
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DOTSIZE: 6,
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GRID : 7,
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LINE: 8,
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SURFACE : 9
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};
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/**
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* Retrieve the style index from given styleName
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* @param {string} styleName Style name such as 'dot', 'grid', 'dot-line'
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* @return {Number} styleNumber Enumeration value representing the style, or -1
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* when not found
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*/
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Graph3d.prototype._getStyleNumber = function(styleName) {
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switch (styleName) {
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case 'dot': return Graph3d.STYLE.DOT;
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case 'dot-line': return Graph3d.STYLE.DOTLINE;
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case 'dot-color': return Graph3d.STYLE.DOTCOLOR;
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case 'dot-size': return Graph3d.STYLE.DOTSIZE;
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case 'line': return Graph3d.STYLE.LINE;
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case 'grid': return Graph3d.STYLE.GRID;
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case 'surface': return Graph3d.STYLE.SURFACE;
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case 'bar': return Graph3d.STYLE.BAR;
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case 'bar-color': return Graph3d.STYLE.BARCOLOR;
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case 'bar-size': return Graph3d.STYLE.BARSIZE;
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}
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return -1;
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};
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/**
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* Determine the indexes of the data columns, based on the given style and data
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* @param {DataSet} data
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* @param {Number} style
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*/
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Graph3d.prototype._determineColumnIndexes = function(data, style) {
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if (this.style === Graph3d.STYLE.DOT ||
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this.style === Graph3d.STYLE.DOTLINE ||
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this.style === Graph3d.STYLE.LINE ||
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this.style === Graph3d.STYLE.GRID ||
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this.style === Graph3d.STYLE.SURFACE ||
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this.style === Graph3d.STYLE.BAR) {
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// 3 columns expected, and optionally a 4th with filter values
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this.colX = 0;
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this.colY = 1;
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this.colZ = 2;
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this.colValue = undefined;
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if (data.getNumberOfColumns() > 3) {
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this.colFilter = 3;
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}
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}
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else if (this.style === Graph3d.STYLE.DOTCOLOR ||
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this.style === Graph3d.STYLE.DOTSIZE ||
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this.style === Graph3d.STYLE.BARCOLOR ||
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this.style === Graph3d.STYLE.BARSIZE) {
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// 4 columns expected, and optionally a 5th with filter values
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this.colX = 0;
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this.colY = 1;
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this.colZ = 2;
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this.colValue = 3;
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if (data.getNumberOfColumns() > 4) {
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this.colFilter = 4;
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}
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}
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else {
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throw 'Unknown style "' + this.style + '"';
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}
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};
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Graph3d.prototype.getNumberOfRows = function(data) {
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return data.length;
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}
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Graph3d.prototype.getNumberOfColumns = function(data) {
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var counter = 0;
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for (var column in data[0]) {
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if (data[0].hasOwnProperty(column)) {
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counter++;
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}
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}
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return counter;
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}
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Graph3d.prototype.getDistinctValues = function(data, column) {
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var distinctValues = [];
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for (var i = 0; i < data.length; i++) {
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if (distinctValues.indexOf(data[i][column]) == -1) {
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distinctValues.push(data[i][column]);
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}
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}
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return distinctValues;
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}
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Graph3d.prototype.getColumnRange = function(data,column) {
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var minMax = {min:data[0][column],max:data[0][column]};
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for (var i = 0; i < data.length; i++) {
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if (minMax.min > data[i][column]) { minMax.min = data[i][column]; }
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if (minMax.max < data[i][column]) { minMax.max = data[i][column]; }
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}
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return minMax;
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};
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|
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/**
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* Initialize the data from the data table. Calculate minimum and maximum values
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* and column index values
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* @param {Array | DataSet | DataView} rawData The data containing the items for the Graph.
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* @param {Number} style Style Number
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*/
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Graph3d.prototype._dataInitialize = function (rawData, style) {
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var me = this;
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// unsubscribe from the dataTable
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if (this.dataSet) {
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this.dataSet.off('*', this._onChange);
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}
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if (rawData === undefined)
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return;
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if (Array.isArray(rawData)) {
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rawData = new DataSet(rawData);
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}
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var data;
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if (rawData instanceof DataSet || rawData instanceof DataView) {
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data = rawData.get();
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}
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else {
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throw new Error('Array, DataSet, or DataView expected');
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}
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if (data.length == 0)
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return;
|
|
|
|
this.dataSet = rawData;
|
|
this.dataTable = data;
|
|
|
|
// subscribe to changes in the dataset
|
|
this._onChange = function () {
|
|
me.setData(me.dataSet);
|
|
};
|
|
this.dataSet.on('*', this._onChange);
|
|
|
|
// _determineColumnIndexes
|
|
// getNumberOfRows (points)
|
|
// getNumberOfColumns (x,y,z,v,t,t1,t2...)
|
|
// getDistinctValues (unique values?)
|
|
// getColumnRange
|
|
|
|
// determine the location of x,y,z,value,filter columns
|
|
this.colX = 'x';
|
|
this.colY = 'y';
|
|
this.colZ = 'z';
|
|
this.colValue = 'style';
|
|
this.colFilter = 'filter';
|
|
|
|
|
|
|
|
// check if a filter column is provided
|
|
if (data[0].hasOwnProperty('filter')) {
|
|
if (this.dataFilter === undefined) {
|
|
this.dataFilter = new Filter(rawData, this.colFilter, this);
|
|
this.dataFilter.setOnLoadCallback(function() {me.redraw();});
|
|
}
|
|
}
|
|
|
|
|
|
var withBars = this.style == Graph3d.STYLE.BAR ||
|
|
this.style == Graph3d.STYLE.BARCOLOR ||
|
|
this.style == Graph3d.STYLE.BARSIZE;
|
|
|
|
// determine barWidth from data
|
|
if (withBars) {
|
|
if (this.defaultXBarWidth !== undefined) {
|
|
this.xBarWidth = this.defaultXBarWidth;
|
|
}
|
|
else {
|
|
var dataX = this.getDistinctValues(data,this.colX);
|
|
this.xBarWidth = (dataX[1] - dataX[0]) || 1;
|
|
}
|
|
|
|
if (this.defaultYBarWidth !== undefined) {
|
|
this.yBarWidth = this.defaultYBarWidth;
|
|
}
|
|
else {
|
|
var dataY = this.getDistinctValues(data,this.colY);
|
|
this.yBarWidth = (dataY[1] - dataY[0]) || 1;
|
|
}
|
|
}
|
|
|
|
// calculate minimums and maximums
|
|
var xRange = this.getColumnRange(data,this.colX);
|
|
if (withBars) {
|
|
xRange.min -= this.xBarWidth / 2;
|
|
xRange.max += this.xBarWidth / 2;
|
|
}
|
|
this.xMin = (this.defaultXMin !== undefined) ? this.defaultXMin : xRange.min;
|
|
this.xMax = (this.defaultXMax !== undefined) ? this.defaultXMax : xRange.max;
|
|
if (this.xMax <= this.xMin) this.xMax = this.xMin + 1;
|
|
this.xStep = (this.defaultXStep !== undefined) ? this.defaultXStep : (this.xMax-this.xMin)/5;
|
|
|
|
var yRange = this.getColumnRange(data,this.colY);
|
|
if (withBars) {
|
|
yRange.min -= this.yBarWidth / 2;
|
|
yRange.max += this.yBarWidth / 2;
|
|
}
|
|
this.yMin = (this.defaultYMin !== undefined) ? this.defaultYMin : yRange.min;
|
|
this.yMax = (this.defaultYMax !== undefined) ? this.defaultYMax : yRange.max;
|
|
if (this.yMax <= this.yMin) this.yMax = this.yMin + 1;
|
|
this.yStep = (this.defaultYStep !== undefined) ? this.defaultYStep : (this.yMax-this.yMin)/5;
|
|
|
|
var zRange = this.getColumnRange(data,this.colZ);
|
|
this.zMin = (this.defaultZMin !== undefined) ? this.defaultZMin : zRange.min;
|
|
this.zMax = (this.defaultZMax !== undefined) ? this.defaultZMax : zRange.max;
|
|
if (this.zMax <= this.zMin) this.zMax = this.zMin + 1;
|
|
this.zStep = (this.defaultZStep !== undefined) ? this.defaultZStep : (this.zMax-this.zMin)/5;
|
|
|
|
if (this.colValue !== undefined) {
|
|
var valueRange = this.getColumnRange(data,this.colValue);
|
|
this.valueMin = (this.defaultValueMin !== undefined) ? this.defaultValueMin : valueRange.min;
|
|
this.valueMax = (this.defaultValueMax !== undefined) ? this.defaultValueMax : valueRange.max;
|
|
if (this.valueMax <= this.valueMin) this.valueMax = this.valueMin + 1;
|
|
}
|
|
|
|
// set the scale dependent on the ranges.
|
|
this._setScale();
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
* Filter the data based on the current filter
|
|
* @param {Array} data
|
|
* @return {Array} dataPoints Array with point objects which can be drawn on screen
|
|
*/
|
|
Graph3d.prototype._getDataPoints = function (data) {
|
|
// TODO: store the created matrix dataPoints in the filters instead of reloading each time
|
|
var x, y, i, z, obj, point;
|
|
|
|
var dataPoints = [];
|
|
|
|
if (this.style === Graph3d.STYLE.GRID ||
|
|
this.style === Graph3d.STYLE.SURFACE) {
|
|
// copy all values from the google data table to a matrix
|
|
// the provided values are supposed to form a grid of (x,y) positions
|
|
|
|
// create two lists with all present x and y values
|
|
var dataX = [];
|
|
var dataY = [];
|
|
for (i = 0; i < this.getNumberOfRows(data); i++) {
|
|
x = data[i][this.colX] || 0;
|
|
y = data[i][this.colY] || 0;
|
|
|
|
if (dataX.indexOf(x) === -1) {
|
|
dataX.push(x);
|
|
}
|
|
if (dataY.indexOf(y) === -1) {
|
|
dataY.push(y);
|
|
}
|
|
}
|
|
|
|
function sortNumber(a, b) {
|
|
return a - b;
|
|
}
|
|
dataX.sort(sortNumber);
|
|
dataY.sort(sortNumber);
|
|
|
|
// create a grid, a 2d matrix, with all values.
|
|
var dataMatrix = []; // temporary data matrix
|
|
for (i = 0; i < data.length; i++) {
|
|
x = data[i][this.colX] || 0;
|
|
y = data[i][this.colY] || 0;
|
|
z = data[i][this.colZ] || 0;
|
|
|
|
var xIndex = dataX.indexOf(x); // TODO: implement Array().indexOf() for Internet Explorer
|
|
var yIndex = dataY.indexOf(y);
|
|
|
|
if (dataMatrix[xIndex] === undefined) {
|
|
dataMatrix[xIndex] = [];
|
|
}
|
|
|
|
var point3d = new Point3d();
|
|
point3d.x = x;
|
|
point3d.y = y;
|
|
point3d.z = z;
|
|
|
|
obj = {};
|
|
obj.point = point3d;
|
|
obj.trans = undefined;
|
|
obj.screen = undefined;
|
|
obj.bottom = new Point3d(x, y, this.zMin);
|
|
|
|
dataMatrix[xIndex][yIndex] = obj;
|
|
|
|
dataPoints.push(obj);
|
|
}
|
|
|
|
// fill in the pointers to the neighbors.
|
|
for (x = 0; x < dataMatrix.length; x++) {
|
|
for (y = 0; y < dataMatrix[x].length; y++) {
|
|
if (dataMatrix[x][y]) {
|
|
dataMatrix[x][y].pointRight = (x < dataMatrix.length-1) ? dataMatrix[x+1][y] : undefined;
|
|
dataMatrix[x][y].pointTop = (y < dataMatrix[x].length-1) ? dataMatrix[x][y+1] : undefined;
|
|
dataMatrix[x][y].pointCross =
|
|
(x < dataMatrix.length-1 && y < dataMatrix[x].length-1) ?
|
|
dataMatrix[x+1][y+1] :
|
|
undefined;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else { // 'dot', 'dot-line', etc.
|
|
// copy all values from the google data table to a list with Point3d objects
|
|
for (i = 0; i < data.length; i++) {
|
|
point = new Point3d();
|
|
point.x = data[i][this.colX] || 0;
|
|
point.y = data[i][this.colY] || 0;
|
|
point.z = data[i][this.colZ] || 0;
|
|
|
|
if (this.colValue !== undefined) {
|
|
point.value = data[i][this.colValue] || 0;
|
|
}
|
|
|
|
obj = {};
|
|
obj.point = point;
|
|
obj.bottom = new Point3d(point.x, point.y, this.zMin);
|
|
obj.trans = undefined;
|
|
obj.screen = undefined;
|
|
|
|
dataPoints.push(obj);
|
|
}
|
|
}
|
|
|
|
return dataPoints;
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
* Append suffix 'px' to provided value x
|
|
* @param {int} x An integer value
|
|
* @return {string} the string value of x, followed by the suffix 'px'
|
|
*/
|
|
Graph3d.px = function(x) {
|
|
return x + 'px';
|
|
};
|
|
|
|
|
|
/**
|
|
* Create the main frame for the Graph3d.
|
|
* This function is executed once when a Graph3d object is created. The frame
|
|
* contains a canvas, and this canvas contains all objects like the axis and
|
|
* nodes.
|
|
*/
|
|
Graph3d.prototype.create = function () {
|
|
// remove all elements from the container element.
|
|
while (this.containerElement.hasChildNodes()) {
|
|
this.containerElement.removeChild(this.containerElement.firstChild);
|
|
}
|
|
|
|
this.frame = document.createElement('div');
|
|
this.frame.style.position = 'relative';
|
|
this.frame.style.overflow = 'hidden';
|
|
|
|
// create the graph canvas (HTML canvas element)
|
|
this.frame.canvas = document.createElement( 'canvas' );
|
|
this.frame.canvas.style.position = 'relative';
|
|
this.frame.appendChild(this.frame.canvas);
|
|
//if (!this.frame.canvas.getContext) {
|
|
{
|
|
var noCanvas = document.createElement( 'DIV' );
|
|
noCanvas.style.color = 'red';
|
|
noCanvas.style.fontWeight = 'bold' ;
|
|
noCanvas.style.padding = '10px';
|
|
noCanvas.innerHTML = 'Error: your browser does not support HTML canvas';
|
|
this.frame.canvas.appendChild(noCanvas);
|
|
}
|
|
|
|
this.frame.filter = document.createElement( 'div' );
|
|
this.frame.filter.style.position = 'absolute';
|
|
this.frame.filter.style.bottom = '0px';
|
|
this.frame.filter.style.left = '0px';
|
|
this.frame.filter.style.width = '100%';
|
|
this.frame.appendChild(this.frame.filter);
|
|
|
|
// add event listeners to handle moving and zooming the contents
|
|
var me = this;
|
|
var onmousedown = function (event) {me._onMouseDown(event);};
|
|
var ontouchstart = function (event) {me._onTouchStart(event);};
|
|
var onmousewheel = function (event) {me._onWheel(event);};
|
|
var ontooltip = function (event) {me._onTooltip(event);};
|
|
// TODO: these events are never cleaned up... can give a 'memory leakage'
|
|
|
|
G3DaddEventListener(this.frame.canvas, 'keydown', onkeydown);
|
|
G3DaddEventListener(this.frame.canvas, 'mousedown', onmousedown);
|
|
G3DaddEventListener(this.frame.canvas, 'touchstart', ontouchstart);
|
|
G3DaddEventListener(this.frame.canvas, 'mousewheel', onmousewheel);
|
|
G3DaddEventListener(this.frame.canvas, 'mousemove', ontooltip);
|
|
|
|
// add the new graph to the container element
|
|
this.containerElement.appendChild(this.frame);
|
|
};
|
|
|
|
|
|
/**
|
|
* Set a new size for the graph
|
|
* @param {string} width Width in pixels or percentage (for example '800px'
|
|
* or '50%')
|
|
* @param {string} height Height in pixels or percentage (for example '400px'
|
|
* or '30%')
|
|
*/
|
|
Graph3d.prototype.setSize = function(width, height) {
|
|
this.frame.style.width = width;
|
|
this.frame.style.height = height;
|
|
|
|
this._resizeCanvas();
|
|
};
|
|
|
|
/**
|
|
* Resize the canvas to the current size of the frame
|
|
*/
|
|
Graph3d.prototype._resizeCanvas = function() {
|
|
this.frame.canvas.style.width = '100%';
|
|
this.frame.canvas.style.height = '100%';
|
|
|
|
this.frame.canvas.width = this.frame.canvas.clientWidth;
|
|
this.frame.canvas.height = this.frame.canvas.clientHeight;
|
|
|
|
// adjust with for margin
|
|
this.frame.filter.style.width = (this.frame.canvas.clientWidth - 2 * 10) + 'px';
|
|
};
|
|
|
|
/**
|
|
* Start animation
|
|
*/
|
|
Graph3d.prototype.animationStart = function() {
|
|
if (!this.frame.filter || !this.frame.filter.slider)
|
|
throw 'No animation available';
|
|
|
|
this.frame.filter.slider.play();
|
|
};
|
|
|
|
|
|
/**
|
|
* Stop animation
|
|
*/
|
|
Graph3d.prototype.animationStop = function() {
|
|
if (!this.frame.filter || !this.frame.filter.slider) return;
|
|
|
|
this.frame.filter.slider.stop();
|
|
};
|
|
|
|
|
|
/**
|
|
* Resize the center position based on the current values in this.defaultXCenter
|
|
* and this.defaultYCenter (which are strings with a percentage or a value
|
|
* in pixels). The center positions are the variables this.xCenter
|
|
* and this.yCenter
|
|
*/
|
|
Graph3d.prototype._resizeCenter = function() {
|
|
// calculate the horizontal center position
|
|
if (this.defaultXCenter.charAt(this.defaultXCenter.length-1) === '%') {
|
|
this.xcenter =
|
|
parseFloat(this.defaultXCenter) / 100 *
|
|
this.frame.canvas.clientWidth;
|
|
}
|
|
else {
|
|
this.xcenter = parseFloat(this.defaultXCenter); // supposed to be in px
|
|
}
|
|
|
|
// calculate the vertical center position
|
|
if (this.defaultYCenter.charAt(this.defaultYCenter.length-1) === '%') {
|
|
this.ycenter =
|
|
parseFloat(this.defaultYCenter) / 100 *
|
|
(this.frame.canvas.clientHeight - this.frame.filter.clientHeight);
|
|
}
|
|
else {
|
|
this.ycenter = parseFloat(this.defaultYCenter); // supposed to be in px
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Set the rotation and distance of the camera
|
|
* @param {Object} pos An object with the camera position. The object
|
|
* contains three parameters:
|
|
* - horizontal {Number}
|
|
* The horizontal rotation, between 0 and 2*PI.
|
|
* Optional, can be left undefined.
|
|
* - vertical {Number}
|
|
* The vertical rotation, between 0 and 0.5*PI
|
|
* if vertical=0.5*PI, the graph is shown from the
|
|
* top. Optional, can be left undefined.
|
|
* - distance {Number}
|
|
* The (normalized) distance of the camera to the
|
|
* center of the graph, a value between 0.71 and 5.0.
|
|
* Optional, can be left undefined.
|
|
*/
|
|
Graph3d.prototype.setCameraPosition = function(pos) {
|
|
if (pos === undefined) {
|
|
return;
|
|
}
|
|
|
|
if (pos.horizontal !== undefined && pos.vertical !== undefined) {
|
|
this.camera.setArmRotation(pos.horizontal, pos.vertical);
|
|
}
|
|
|
|
if (pos.distance !== undefined) {
|
|
this.camera.setArmLength(pos.distance);
|
|
}
|
|
|
|
this.redraw();
|
|
};
|
|
|
|
|
|
/**
|
|
* Retrieve the current camera rotation
|
|
* @return {object} An object with parameters horizontal, vertical, and
|
|
* distance
|
|
*/
|
|
Graph3d.prototype.getCameraPosition = function() {
|
|
var pos = this.camera.getArmRotation();
|
|
pos.distance = this.camera.getArmLength();
|
|
return pos;
|
|
};
|
|
|
|
/**
|
|
* Load data into the 3D Graph
|
|
*/
|
|
Graph3d.prototype._readData = function(data) {
|
|
// read the data
|
|
this._dataInitialize(data, this.style);
|
|
|
|
|
|
if (this.dataFilter) {
|
|
// apply filtering
|
|
this.dataPoints = this.dataFilter._getDataPoints();
|
|
}
|
|
else {
|
|
// no filtering. load all data
|
|
this.dataPoints = this._getDataPoints(this.dataTable);
|
|
}
|
|
|
|
// draw the filter
|
|
this._redrawFilter();
|
|
};
|
|
|
|
/**
|
|
* Replace the dataset of the Graph3d
|
|
* @param {Array | DataSet | DataView} data
|
|
*/
|
|
Graph3d.prototype.setData = function (data) {
|
|
this._readData(data);
|
|
this.redraw();
|
|
|
|
// start animation when option is true
|
|
if (this.animationAutoStart && this.dataFilter) {
|
|
this.animationStart();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Update the options. Options will be merged with current options
|
|
* @param {Object} options
|
|
*/
|
|
Graph3d.prototype.setOptions = function (options) {
|
|
var cameraPosition = undefined;
|
|
|
|
this.animationStop();
|
|
|
|
if (options !== undefined) {
|
|
// retrieve parameter values
|
|
if (options.width !== undefined) this.width = options.width;
|
|
if (options.height !== undefined) this.height = options.height;
|
|
|
|
if (options.xCenter !== undefined) this.defaultXCenter = options.xCenter;
|
|
if (options.yCenter !== undefined) this.defaultYCenter = options.yCenter;
|
|
|
|
if (options.filterLabel !== undefined) this.filterLabel = options.filterLabel;
|
|
if (options.legendLabel !== undefined) this.legendLabel = options.legendLabel;
|
|
if (options.xLabel !== undefined) this.xLabel = options.xLabel;
|
|
if (options.yLabel !== undefined) this.yLabel = options.yLabel;
|
|
if (options.zLabel !== undefined) this.zLabel = options.zLabel;
|
|
|
|
if (options.style !== undefined) {
|
|
var styleNumber = this._getStyleNumber(options.style);
|
|
if (styleNumber !== -1) {
|
|
this.style = styleNumber;
|
|
}
|
|
}
|
|
if (options.showGrid !== undefined) this.showGrid = options.showGrid;
|
|
if (options.showPerspective !== undefined) this.showPerspective = options.showPerspective;
|
|
if (options.showShadow !== undefined) this.showShadow = options.showShadow;
|
|
if (options.tooltip !== undefined) this.showTooltip = options.tooltip;
|
|
if (options.showAnimationControls !== undefined) this.showAnimationControls = options.showAnimationControls;
|
|
if (options.keepAspectRatio !== undefined) this.keepAspectRatio = options.keepAspectRatio;
|
|
if (options.verticalRatio !== undefined) this.verticalRatio = options.verticalRatio;
|
|
|
|
if (options.animationInterval !== undefined) this.animationInterval = options.animationInterval;
|
|
if (options.animationPreload !== undefined) this.animationPreload = options.animationPreload;
|
|
if (options.animationAutoStart !== undefined)this.animationAutoStart = options.animationAutoStart;
|
|
|
|
if (options.xBarWidth !== undefined) this.defaultXBarWidth = options.xBarWidth;
|
|
if (options.yBarWidth !== undefined) this.defaultYBarWidth = options.yBarWidth;
|
|
|
|
if (options.xMin !== undefined) this.defaultXMin = options.xMin;
|
|
if (options.xStep !== undefined) this.defaultXStep = options.xStep;
|
|
if (options.xMax !== undefined) this.defaultXMax = options.xMax;
|
|
if (options.yMin !== undefined) this.defaultYMin = options.yMin;
|
|
if (options.yStep !== undefined) this.defaultYStep = options.yStep;
|
|
if (options.yMax !== undefined) this.defaultYMax = options.yMax;
|
|
if (options.zMin !== undefined) this.defaultZMin = options.zMin;
|
|
if (options.zStep !== undefined) this.defaultZStep = options.zStep;
|
|
if (options.zMax !== undefined) this.defaultZMax = options.zMax;
|
|
if (options.valueMin !== undefined) this.defaultValueMin = options.valueMin;
|
|
if (options.valueMax !== undefined) this.defaultValueMax = options.valueMax;
|
|
|
|
if (options.cameraPosition !== undefined) cameraPosition = options.cameraPosition;
|
|
|
|
if (cameraPosition !== undefined) {
|
|
this.camera.setArmRotation(cameraPosition.horizontal, cameraPosition.vertical);
|
|
this.camera.setArmLength(cameraPosition.distance);
|
|
}
|
|
else {
|
|
this.camera.setArmRotation(1.0, 0.5);
|
|
this.camera.setArmLength(1.7);
|
|
}
|
|
}
|
|
|
|
this._setBackgroundColor(options && options.backgroundColor);
|
|
|
|
this.setSize(this.width, this.height);
|
|
|
|
// re-load the data
|
|
if (this.dataTable) {
|
|
this.setData(this.dataTable);
|
|
}
|
|
|
|
// start animation when option is true
|
|
if (this.animationAutoStart && this.dataFilter) {
|
|
this.animationStart();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Redraw the Graph.
|
|
*/
|
|
Graph3d.prototype.redraw = function() {
|
|
if (this.dataPoints === undefined) {
|
|
throw 'Error: graph data not initialized';
|
|
}
|
|
|
|
this._resizeCanvas();
|
|
this._resizeCenter();
|
|
this._redrawSlider();
|
|
this._redrawClear();
|
|
this._redrawAxis();
|
|
|
|
if (this.style === Graph3d.STYLE.GRID ||
|
|
this.style === Graph3d.STYLE.SURFACE) {
|
|
this._redrawDataGrid();
|
|
}
|
|
else if (this.style === Graph3d.STYLE.LINE) {
|
|
this._redrawDataLine();
|
|
}
|
|
else if (this.style === Graph3d.STYLE.BAR ||
|
|
this.style === Graph3d.STYLE.BARCOLOR ||
|
|
this.style === Graph3d.STYLE.BARSIZE) {
|
|
this._redrawDataBar();
|
|
}
|
|
else {
|
|
// style is DOT, DOTLINE, DOTCOLOR, DOTSIZE
|
|
this._redrawDataDot();
|
|
}
|
|
|
|
this._redrawInfo();
|
|
this._redrawLegend();
|
|
};
|
|
|
|
/**
|
|
* Clear the canvas before redrawing
|
|
*/
|
|
Graph3d.prototype._redrawClear = function() {
|
|
var canvas = this.frame.canvas;
|
|
var ctx = canvas.getContext('2d');
|
|
|
|
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
|
};
|
|
|
|
|
|
/**
|
|
* Redraw the legend showing the colors
|
|
*/
|
|
Graph3d.prototype._redrawLegend = function() {
|
|
var y;
|
|
|
|
if (this.style === Graph3d.STYLE.DOTCOLOR ||
|
|
this.style === Graph3d.STYLE.DOTSIZE) {
|
|
|
|
var dotSize = this.frame.clientWidth * 0.02;
|
|
|
|
var widthMin, widthMax;
|
|
if (this.style === Graph3d.STYLE.DOTSIZE) {
|
|
widthMin = dotSize / 2; // px
|
|
widthMax = dotSize / 2 + dotSize * 2; // Todo: put this in one function
|
|
}
|
|
else {
|
|
widthMin = 20; // px
|
|
widthMax = 20; // px
|
|
}
|
|
|
|
var height = Math.max(this.frame.clientHeight * 0.25, 100);
|
|
var top = this.margin;
|
|
var right = this.frame.clientWidth - this.margin;
|
|
var left = right - widthMax;
|
|
var bottom = top + height;
|
|
}
|
|
|
|
var canvas = this.frame.canvas;
|
|
var ctx = canvas.getContext('2d');
|
|
ctx.lineWidth = 1;
|
|
ctx.font = '14px arial'; // TODO: put in options
|
|
|
|
if (this.style === Graph3d.STYLE.DOTCOLOR) {
|
|
// draw the color bar
|
|
var ymin = 0;
|
|
var ymax = height; // Todo: make height customizable
|
|
for (y = ymin; y < ymax; y++) {
|
|
var f = (y - ymin) / (ymax - ymin);
|
|
|
|
//var width = (dotSize / 2 + (1-f) * dotSize * 2); // Todo: put this in one function
|
|
var hue = f * 240;
|
|
var color = this._hsv2rgb(hue, 1, 1);
|
|
|
|
ctx.strokeStyle = color;
|
|
ctx.beginPath();
|
|
ctx.moveTo(left, top + y);
|
|
ctx.lineTo(right, top + y);
|
|
ctx.stroke();
|
|
}
|
|
|
|
ctx.strokeStyle = this.colorAxis;
|
|
ctx.strokeRect(left, top, widthMax, height);
|
|
}
|
|
|
|
if (this.style === Graph3d.STYLE.DOTSIZE) {
|
|
// draw border around color bar
|
|
ctx.strokeStyle = this.colorAxis;
|
|
ctx.fillStyle = this.colorDot;
|
|
ctx.beginPath();
|
|
ctx.moveTo(left, top);
|
|
ctx.lineTo(right, top);
|
|
ctx.lineTo(right - widthMax + widthMin, bottom);
|
|
ctx.lineTo(left, bottom);
|
|
ctx.closePath();
|
|
ctx.fill();
|
|
ctx.stroke();
|
|
}
|
|
|
|
if (this.style === Graph3d.STYLE.DOTCOLOR ||
|
|
this.style === Graph3d.STYLE.DOTSIZE) {
|
|
// print values along the color bar
|
|
var gridLineLen = 5; // px
|
|
var step = new StepNumber(this.valueMin, this.valueMax, (this.valueMax-this.valueMin)/5, true);
|
|
step.start();
|
|
if (step.getCurrent() < this.valueMin) {
|
|
step.next();
|
|
}
|
|
while (!step.end()) {
|
|
y = bottom - (step.getCurrent() - this.valueMin) / (this.valueMax - this.valueMin) * height;
|
|
|
|
ctx.beginPath();
|
|
ctx.moveTo(left - gridLineLen, y);
|
|
ctx.lineTo(left, y);
|
|
ctx.stroke();
|
|
|
|
ctx.textAlign = 'right';
|
|
ctx.textBaseline = 'middle';
|
|
ctx.fillStyle = this.colorAxis;
|
|
ctx.fillText(step.getCurrent(), left - 2 * gridLineLen, y);
|
|
|
|
step.next();
|
|
}
|
|
|
|
ctx.textAlign = 'right';
|
|
ctx.textBaseline = 'top';
|
|
var label = this.legendLabel;
|
|
ctx.fillText(label, right, bottom + this.margin);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Redraw the filter
|
|
*/
|
|
Graph3d.prototype._redrawFilter = function() {
|
|
this.frame.filter.innerHTML = '';
|
|
|
|
if (this.dataFilter) {
|
|
var options = {
|
|
'visible': this.showAnimationControls
|
|
};
|
|
var slider = new Slider(this.frame.filter, options);
|
|
this.frame.filter.slider = slider;
|
|
|
|
// TODO: css here is not nice here...
|
|
this.frame.filter.style.padding = '10px';
|
|
//this.frame.filter.style.backgroundColor = '#EFEFEF';
|
|
|
|
slider.setValues(this.dataFilter.values);
|
|
slider.setPlayInterval(this.animationInterval);
|
|
|
|
// create an event handler
|
|
var me = this;
|
|
var onchange = function () {
|
|
var index = slider.getIndex();
|
|
|
|
me.dataFilter.selectValue(index);
|
|
me.dataPoints = me.dataFilter._getDataPoints();
|
|
|
|
me.redraw();
|
|
};
|
|
slider.setOnChangeCallback(onchange);
|
|
}
|
|
else {
|
|
this.frame.filter.slider = undefined;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Redraw the slider
|
|
*/
|
|
Graph3d.prototype._redrawSlider = function() {
|
|
if ( this.frame.filter.slider !== undefined) {
|
|
this.frame.filter.slider.redraw();
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Redraw common information
|
|
*/
|
|
Graph3d.prototype._redrawInfo = function() {
|
|
if (this.dataFilter) {
|
|
var canvas = this.frame.canvas;
|
|
var ctx = canvas.getContext('2d');
|
|
|
|
ctx.font = '14px arial'; // TODO: put in options
|
|
ctx.lineStyle = 'gray';
|
|
ctx.fillStyle = 'gray';
|
|
ctx.textAlign = 'left';
|
|
ctx.textBaseline = 'top';
|
|
|
|
var x = this.margin;
|
|
var y = this.margin;
|
|
ctx.fillText(this.dataFilter.getLabel() + ': ' + this.dataFilter.getSelectedValue(), x, y);
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Redraw the axis
|
|
*/
|
|
Graph3d.prototype._redrawAxis = function() {
|
|
var canvas = this.frame.canvas,
|
|
ctx = canvas.getContext('2d'),
|
|
from, to, step, prettyStep,
|
|
text, xText, yText, zText,
|
|
offset, xOffset, yOffset,
|
|
xMin2d, xMax2d;
|
|
|
|
// TODO: get the actual rendered style of the containerElement
|
|
//ctx.font = this.containerElement.style.font;
|
|
ctx.font = 24 / this.camera.getArmLength() + 'px arial';
|
|
|
|
// calculate the length for the short grid lines
|
|
var gridLenX = 0.025 / this.scale.x;
|
|
var gridLenY = 0.025 / this.scale.y;
|
|
var textMargin = 5 / this.camera.getArmLength(); // px
|
|
var armAngle = this.camera.getArmRotation().horizontal;
|
|
|
|
// draw x-grid lines
|
|
ctx.lineWidth = 1;
|
|
prettyStep = (this.defaultXStep === undefined);
|
|
step = new StepNumber(this.xMin, this.xMax, this.xStep, prettyStep);
|
|
step.start();
|
|
if (step.getCurrent() < this.xMin) {
|
|
step.next();
|
|
}
|
|
while (!step.end()) {
|
|
var x = step.getCurrent();
|
|
|
|
if (this.showGrid) {
|
|
from = this._convert3Dto2D(new Point3d(x, this.yMin, this.zMin));
|
|
to = this._convert3Dto2D(new Point3d(x, this.yMax, this.zMin));
|
|
ctx.strokeStyle = this.colorGrid;
|
|
ctx.beginPath();
|
|
ctx.moveTo(from.x, from.y);
|
|
ctx.lineTo(to.x, to.y);
|
|
ctx.stroke();
|
|
}
|
|
else {
|
|
from = this._convert3Dto2D(new Point3d(x, this.yMin, this.zMin));
|
|
to = this._convert3Dto2D(new Point3d(x, this.yMin+gridLenX, this.zMin));
|
|
ctx.strokeStyle = this.colorAxis;
|
|
ctx.beginPath();
|
|
ctx.moveTo(from.x, from.y);
|
|
ctx.lineTo(to.x, to.y);
|
|
ctx.stroke();
|
|
|
|
from = this._convert3Dto2D(new Point3d(x, this.yMax, this.zMin));
|
|
to = this._convert3Dto2D(new Point3d(x, this.yMax-gridLenX, this.zMin));
|
|
ctx.strokeStyle = this.colorAxis;
|
|
ctx.beginPath();
|
|
ctx.moveTo(from.x, from.y);
|
|
ctx.lineTo(to.x, to.y);
|
|
ctx.stroke();
|
|
}
|
|
|
|
yText = (Math.cos(armAngle) > 0) ? this.yMin : this.yMax;
|
|
text = this._convert3Dto2D(new Point3d(x, yText, this.zMin));
|
|
if (Math.cos(armAngle * 2) > 0) {
|
|
ctx.textAlign = 'center';
|
|
ctx.textBaseline = 'top';
|
|
text.y += textMargin;
|
|
}
|
|
else if (Math.sin(armAngle * 2) < 0){
|
|
ctx.textAlign = 'right';
|
|
ctx.textBaseline = 'middle';
|
|
}
|
|
else {
|
|
ctx.textAlign = 'left';
|
|
ctx.textBaseline = 'middle';
|
|
}
|
|
ctx.fillStyle = this.colorAxis;
|
|
ctx.fillText(' ' + step.getCurrent() + ' ', text.x, text.y);
|
|
|
|
step.next();
|
|
}
|
|
|
|
// draw y-grid lines
|
|
ctx.lineWidth = 1;
|
|
prettyStep = (this.defaultYStep === undefined);
|
|
step = new StepNumber(this.yMin, this.yMax, this.yStep, prettyStep);
|
|
step.start();
|
|
if (step.getCurrent() < this.yMin) {
|
|
step.next();
|
|
}
|
|
while (!step.end()) {
|
|
if (this.showGrid) {
|
|
from = this._convert3Dto2D(new Point3d(this.xMin, step.getCurrent(), this.zMin));
|
|
to = this._convert3Dto2D(new Point3d(this.xMax, step.getCurrent(), this.zMin));
|
|
ctx.strokeStyle = this.colorGrid;
|
|
ctx.beginPath();
|
|
ctx.moveTo(from.x, from.y);
|
|
ctx.lineTo(to.x, to.y);
|
|
ctx.stroke();
|
|
}
|
|
else {
|
|
from = this._convert3Dto2D(new Point3d(this.xMin, step.getCurrent(), this.zMin));
|
|
to = this._convert3Dto2D(new Point3d(this.xMin+gridLenY, step.getCurrent(), this.zMin));
|
|
ctx.strokeStyle = this.colorAxis;
|
|
ctx.beginPath();
|
|
ctx.moveTo(from.x, from.y);
|
|
ctx.lineTo(to.x, to.y);
|
|
ctx.stroke();
|
|
|
|
from = this._convert3Dto2D(new Point3d(this.xMax, step.getCurrent(), this.zMin));
|
|
to = this._convert3Dto2D(new Point3d(this.xMax-gridLenY, step.getCurrent(), this.zMin));
|
|
ctx.strokeStyle = this.colorAxis;
|
|
ctx.beginPath();
|
|
ctx.moveTo(from.x, from.y);
|
|
ctx.lineTo(to.x, to.y);
|
|
ctx.stroke();
|
|
}
|
|
|
|
xText = (Math.sin(armAngle ) > 0) ? this.xMin : this.xMax;
|
|
text = this._convert3Dto2D(new Point3d(xText, step.getCurrent(), this.zMin));
|
|
if (Math.cos(armAngle * 2) < 0) {
|
|
ctx.textAlign = 'center';
|
|
ctx.textBaseline = 'top';
|
|
text.y += textMargin;
|
|
}
|
|
else if (Math.sin(armAngle * 2) > 0){
|
|
ctx.textAlign = 'right';
|
|
ctx.textBaseline = 'middle';
|
|
}
|
|
else {
|
|
ctx.textAlign = 'left';
|
|
ctx.textBaseline = 'middle';
|
|
}
|
|
ctx.fillStyle = this.colorAxis;
|
|
ctx.fillText(' ' + step.getCurrent() + ' ', text.x, text.y);
|
|
|
|
step.next();
|
|
}
|
|
|
|
// draw z-grid lines and axis
|
|
ctx.lineWidth = 1;
|
|
prettyStep = (this.defaultZStep === undefined);
|
|
step = new StepNumber(this.zMin, this.zMax, this.zStep, prettyStep);
|
|
step.start();
|
|
if (step.getCurrent() < this.zMin) {
|
|
step.next();
|
|
}
|
|
xText = (Math.cos(armAngle ) > 0) ? this.xMin : this.xMax;
|
|
yText = (Math.sin(armAngle ) < 0) ? this.yMin : this.yMax;
|
|
while (!step.end()) {
|
|
// TODO: make z-grid lines really 3d?
|
|
from = this._convert3Dto2D(new Point3d(xText, yText, step.getCurrent()));
|
|
ctx.strokeStyle = this.colorAxis;
|
|
ctx.beginPath();
|
|
ctx.moveTo(from.x, from.y);
|
|
ctx.lineTo(from.x - textMargin, from.y);
|
|
ctx.stroke();
|
|
|
|
ctx.textAlign = 'right';
|
|
ctx.textBaseline = 'middle';
|
|
ctx.fillStyle = this.colorAxis;
|
|
ctx.fillText(step.getCurrent() + ' ', from.x - 5, from.y);
|
|
|
|
step.next();
|
|
}
|
|
ctx.lineWidth = 1;
|
|
from = this._convert3Dto2D(new Point3d(xText, yText, this.zMin));
|
|
to = this._convert3Dto2D(new Point3d(xText, yText, this.zMax));
|
|
ctx.strokeStyle = this.colorAxis;
|
|
ctx.beginPath();
|
|
ctx.moveTo(from.x, from.y);
|
|
ctx.lineTo(to.x, to.y);
|
|
ctx.stroke();
|
|
|
|
// draw x-axis
|
|
ctx.lineWidth = 1;
|
|
// line at yMin
|
|
xMin2d = this._convert3Dto2D(new Point3d(this.xMin, this.yMin, this.zMin));
|
|
xMax2d = this._convert3Dto2D(new Point3d(this.xMax, this.yMin, this.zMin));
|
|
ctx.strokeStyle = this.colorAxis;
|
|
ctx.beginPath();
|
|
ctx.moveTo(xMin2d.x, xMin2d.y);
|
|
ctx.lineTo(xMax2d.x, xMax2d.y);
|
|
ctx.stroke();
|
|
// line at ymax
|
|
xMin2d = this._convert3Dto2D(new Point3d(this.xMin, this.yMax, this.zMin));
|
|
xMax2d = this._convert3Dto2D(new Point3d(this.xMax, this.yMax, this.zMin));
|
|
ctx.strokeStyle = this.colorAxis;
|
|
ctx.beginPath();
|
|
ctx.moveTo(xMin2d.x, xMin2d.y);
|
|
ctx.lineTo(xMax2d.x, xMax2d.y);
|
|
ctx.stroke();
|
|
|
|
// draw y-axis
|
|
ctx.lineWidth = 1;
|
|
// line at xMin
|
|
from = this._convert3Dto2D(new Point3d(this.xMin, this.yMin, this.zMin));
|
|
to = this._convert3Dto2D(new Point3d(this.xMin, this.yMax, this.zMin));
|
|
ctx.strokeStyle = this.colorAxis;
|
|
ctx.beginPath();
|
|
ctx.moveTo(from.x, from.y);
|
|
ctx.lineTo(to.x, to.y);
|
|
ctx.stroke();
|
|
// line at xMax
|
|
from = this._convert3Dto2D(new Point3d(this.xMax, this.yMin, this.zMin));
|
|
to = this._convert3Dto2D(new Point3d(this.xMax, this.yMax, this.zMin));
|
|
ctx.strokeStyle = this.colorAxis;
|
|
ctx.beginPath();
|
|
ctx.moveTo(from.x, from.y);
|
|
ctx.lineTo(to.x, to.y);
|
|
ctx.stroke();
|
|
|
|
// draw x-label
|
|
var xLabel = this.xLabel;
|
|
if (xLabel.length > 0) {
|
|
yOffset = 0.1 / this.scale.y;
|
|
xText = (this.xMin + this.xMax) / 2;
|
|
yText = (Math.cos(armAngle) > 0) ? this.yMin - yOffset: this.yMax + yOffset;
|
|
text = this._convert3Dto2D(new Point3d(xText, yText, this.zMin));
|
|
if (Math.cos(armAngle * 2) > 0) {
|
|
ctx.textAlign = 'center';
|
|
ctx.textBaseline = 'top';
|
|
}
|
|
else if (Math.sin(armAngle * 2) < 0){
|
|
ctx.textAlign = 'right';
|
|
ctx.textBaseline = 'middle';
|
|
}
|
|
else {
|
|
ctx.textAlign = 'left';
|
|
ctx.textBaseline = 'middle';
|
|
}
|
|
ctx.fillStyle = this.colorAxis;
|
|
ctx.fillText(xLabel, text.x, text.y);
|
|
}
|
|
|
|
// draw y-label
|
|
var yLabel = this.yLabel;
|
|
if (yLabel.length > 0) {
|
|
xOffset = 0.1 / this.scale.x;
|
|
xText = (Math.sin(armAngle ) > 0) ? this.xMin - xOffset : this.xMax + xOffset;
|
|
yText = (this.yMin + this.yMax) / 2;
|
|
text = this._convert3Dto2D(new Point3d(xText, yText, this.zMin));
|
|
if (Math.cos(armAngle * 2) < 0) {
|
|
ctx.textAlign = 'center';
|
|
ctx.textBaseline = 'top';
|
|
}
|
|
else if (Math.sin(armAngle * 2) > 0){
|
|
ctx.textAlign = 'right';
|
|
ctx.textBaseline = 'middle';
|
|
}
|
|
else {
|
|
ctx.textAlign = 'left';
|
|
ctx.textBaseline = 'middle';
|
|
}
|
|
ctx.fillStyle = this.colorAxis;
|
|
ctx.fillText(yLabel, text.x, text.y);
|
|
}
|
|
|
|
// draw z-label
|
|
var zLabel = this.zLabel;
|
|
if (zLabel.length > 0) {
|
|
offset = 30; // pixels. // TODO: relate to the max width of the values on the z axis?
|
|
xText = (Math.cos(armAngle ) > 0) ? this.xMin : this.xMax;
|
|
yText = (Math.sin(armAngle ) < 0) ? this.yMin : this.yMax;
|
|
zText = (this.zMin + this.zMax) / 2;
|
|
text = this._convert3Dto2D(new Point3d(xText, yText, zText));
|
|
ctx.textAlign = 'right';
|
|
ctx.textBaseline = 'middle';
|
|
ctx.fillStyle = this.colorAxis;
|
|
ctx.fillText(zLabel, text.x - offset, text.y);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Calculate the color based on the given value.
|
|
* @param {Number} H Hue, a value be between 0 and 360
|
|
* @param {Number} S Saturation, a value between 0 and 1
|
|
* @param {Number} V Value, a value between 0 and 1
|
|
*/
|
|
Graph3d.prototype._hsv2rgb = function(H, S, V) {
|
|
var R, G, B, C, Hi, X;
|
|
|
|
C = V * S;
|
|
Hi = Math.floor(H/60); // hi = 0,1,2,3,4,5
|
|
X = C * (1 - Math.abs(((H/60) % 2) - 1));
|
|
|
|
switch (Hi) {
|
|
case 0: R = C; G = X; B = 0; break;
|
|
case 1: R = X; G = C; B = 0; break;
|
|
case 2: R = 0; G = C; B = X; break;
|
|
case 3: R = 0; G = X; B = C; break;
|
|
case 4: R = X; G = 0; B = C; break;
|
|
case 5: R = C; G = 0; B = X; break;
|
|
|
|
default: R = 0; G = 0; B = 0; break;
|
|
}
|
|
|
|
return 'RGB(' + parseInt(R*255) + ',' + parseInt(G*255) + ',' + parseInt(B*255) + ')';
|
|
};
|
|
|
|
|
|
/**
|
|
* Draw all datapoints as a grid
|
|
* This function can be used when the style is 'grid'
|
|
*/
|
|
Graph3d.prototype._redrawDataGrid = function() {
|
|
var canvas = this.frame.canvas,
|
|
ctx = canvas.getContext('2d'),
|
|
point, right, top, cross,
|
|
i,
|
|
topSideVisible, fillStyle, strokeStyle, lineWidth,
|
|
h, s, v, zAvg;
|
|
|
|
|
|
if (this.dataPoints === undefined || this.dataPoints.length <= 0)
|
|
return; // TODO: throw exception?
|
|
|
|
// calculate the translations and screen position of all points
|
|
for (i = 0; i < this.dataPoints.length; i++) {
|
|
var trans = this._convertPointToTranslation(this.dataPoints[i].point);
|
|
var screen = this._convertTranslationToScreen(trans);
|
|
|
|
this.dataPoints[i].trans = trans;
|
|
this.dataPoints[i].screen = screen;
|
|
|
|
// calculate the translation of the point at the bottom (needed for sorting)
|
|
var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom);
|
|
this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z;
|
|
}
|
|
|
|
// sort the points on depth of their (x,y) position (not on z)
|
|
var sortDepth = function (a, b) {
|
|
return b.dist - a.dist;
|
|
};
|
|
this.dataPoints.sort(sortDepth);
|
|
|
|
if (this.style === Graph3d.STYLE.SURFACE) {
|
|
for (i = 0; i < this.dataPoints.length; i++) {
|
|
point = this.dataPoints[i];
|
|
right = this.dataPoints[i].pointRight;
|
|
top = this.dataPoints[i].pointTop;
|
|
cross = this.dataPoints[i].pointCross;
|
|
|
|
if (point !== undefined && right !== undefined && top !== undefined && cross !== undefined) {
|
|
|
|
if (this.showGrayBottom || this.showShadow) {
|
|
// calculate the cross product of the two vectors from center
|
|
// to left and right, in order to know whether we are looking at the
|
|
// bottom or at the top side. We can also use the cross product
|
|
// for calculating light intensity
|
|
var aDiff = Point3d.subtract(cross.trans, point.trans);
|
|
var bDiff = Point3d.subtract(top.trans, right.trans);
|
|
var crossproduct = Point3d.crossProduct(aDiff, bDiff);
|
|
var len = crossproduct.length();
|
|
// FIXME: there is a bug with determining the surface side (shadow or colored)
|
|
|
|
topSideVisible = (crossproduct.z > 0);
|
|
}
|
|
else {
|
|
topSideVisible = true;
|
|
}
|
|
|
|
if (topSideVisible) {
|
|
// calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
|
|
zAvg = (point.point.z + right.point.z + top.point.z + cross.point.z) / 4;
|
|
h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240;
|
|
s = 1; // saturation
|
|
|
|
if (this.showShadow) {
|
|
v = Math.min(1 + (crossproduct.x / len) / 2, 1); // value. TODO: scale
|
|
fillStyle = this._hsv2rgb(h, s, v);
|
|
strokeStyle = fillStyle;
|
|
}
|
|
else {
|
|
v = 1;
|
|
fillStyle = this._hsv2rgb(h, s, v);
|
|
strokeStyle = this.colorAxis;
|
|
}
|
|
}
|
|
else {
|
|
fillStyle = 'gray';
|
|
strokeStyle = this.colorAxis;
|
|
}
|
|
lineWidth = 0.5;
|
|
|
|
ctx.lineWidth = lineWidth;
|
|
ctx.fillStyle = fillStyle;
|
|
ctx.strokeStyle = strokeStyle;
|
|
ctx.beginPath();
|
|
ctx.moveTo(point.screen.x, point.screen.y);
|
|
ctx.lineTo(right.screen.x, right.screen.y);
|
|
ctx.lineTo(cross.screen.x, cross.screen.y);
|
|
ctx.lineTo(top.screen.x, top.screen.y);
|
|
ctx.closePath();
|
|
ctx.fill();
|
|
ctx.stroke();
|
|
}
|
|
}
|
|
}
|
|
else { // grid style
|
|
for (i = 0; i < this.dataPoints.length; i++) {
|
|
point = this.dataPoints[i];
|
|
right = this.dataPoints[i].pointRight;
|
|
top = this.dataPoints[i].pointTop;
|
|
|
|
if (point !== undefined) {
|
|
if (this.showPerspective) {
|
|
lineWidth = 2 / -point.trans.z;
|
|
}
|
|
else {
|
|
lineWidth = 2 * -(this.eye.z / this.camera.getArmLength());
|
|
}
|
|
}
|
|
|
|
if (point !== undefined && right !== undefined) {
|
|
// calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
|
|
zAvg = (point.point.z + right.point.z) / 2;
|
|
h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240;
|
|
|
|
ctx.lineWidth = lineWidth;
|
|
ctx.strokeStyle = this._hsv2rgb(h, 1, 1);
|
|
ctx.beginPath();
|
|
ctx.moveTo(point.screen.x, point.screen.y);
|
|
ctx.lineTo(right.screen.x, right.screen.y);
|
|
ctx.stroke();
|
|
}
|
|
|
|
if (point !== undefined && top !== undefined) {
|
|
// calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
|
|
zAvg = (point.point.z + top.point.z) / 2;
|
|
h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240;
|
|
|
|
ctx.lineWidth = lineWidth;
|
|
ctx.strokeStyle = this._hsv2rgb(h, 1, 1);
|
|
ctx.beginPath();
|
|
ctx.moveTo(point.screen.x, point.screen.y);
|
|
ctx.lineTo(top.screen.x, top.screen.y);
|
|
ctx.stroke();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Draw all datapoints as dots.
|
|
* This function can be used when the style is 'dot' or 'dot-line'
|
|
*/
|
|
Graph3d.prototype._redrawDataDot = function() {
|
|
var canvas = this.frame.canvas;
|
|
var ctx = canvas.getContext('2d');
|
|
var i;
|
|
|
|
if (this.dataPoints === undefined || this.dataPoints.length <= 0)
|
|
return; // TODO: throw exception?
|
|
|
|
// calculate the translations of all points
|
|
for (i = 0; i < this.dataPoints.length; i++) {
|
|
var trans = this._convertPointToTranslation(this.dataPoints[i].point);
|
|
var screen = this._convertTranslationToScreen(trans);
|
|
this.dataPoints[i].trans = trans;
|
|
this.dataPoints[i].screen = screen;
|
|
|
|
// calculate the distance from the point at the bottom to the camera
|
|
var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom);
|
|
this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z;
|
|
}
|
|
|
|
// order the translated points by depth
|
|
var sortDepth = function (a, b) {
|
|
return b.dist - a.dist;
|
|
};
|
|
this.dataPoints.sort(sortDepth);
|
|
|
|
// draw the datapoints as colored circles
|
|
var dotSize = this.frame.clientWidth * 0.02; // px
|
|
for (i = 0; i < this.dataPoints.length; i++) {
|
|
var point = this.dataPoints[i];
|
|
|
|
if (this.style === Graph3d.STYLE.DOTLINE) {
|
|
// draw a vertical line from the bottom to the graph value
|
|
//var from = this._convert3Dto2D(new Point3d(point.point.x, point.point.y, this.zMin));
|
|
var from = this._convert3Dto2D(point.bottom);
|
|
ctx.lineWidth = 1;
|
|
ctx.strokeStyle = this.colorGrid;
|
|
ctx.beginPath();
|
|
ctx.moveTo(from.x, from.y);
|
|
ctx.lineTo(point.screen.x, point.screen.y);
|
|
ctx.stroke();
|
|
}
|
|
|
|
// calculate radius for the circle
|
|
var size;
|
|
if (this.style === Graph3d.STYLE.DOTSIZE) {
|
|
size = dotSize/2 + 2*dotSize * (point.point.value - this.valueMin) / (this.valueMax - this.valueMin);
|
|
}
|
|
else {
|
|
size = dotSize;
|
|
}
|
|
|
|
var radius;
|
|
if (this.showPerspective) {
|
|
radius = size / -point.trans.z;
|
|
}
|
|
else {
|
|
radius = size * -(this.eye.z / this.camera.getArmLength());
|
|
}
|
|
if (radius < 0) {
|
|
radius = 0;
|
|
}
|
|
|
|
var hue, color, borderColor;
|
|
if (this.style === Graph3d.STYLE.DOTCOLOR ) {
|
|
// calculate the color based on the value
|
|
hue = (1 - (point.point.value - this.valueMin) * this.scale.value) * 240;
|
|
color = this._hsv2rgb(hue, 1, 1);
|
|
borderColor = this._hsv2rgb(hue, 1, 0.8);
|
|
}
|
|
else if (this.style === Graph3d.STYLE.DOTSIZE) {
|
|
color = this.colorDot;
|
|
borderColor = this.colorDotBorder;
|
|
}
|
|
else {
|
|
// calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
|
|
hue = (1 - (point.point.z - this.zMin) * this.scale.z / this.verticalRatio) * 240;
|
|
color = this._hsv2rgb(hue, 1, 1);
|
|
borderColor = this._hsv2rgb(hue, 1, 0.8);
|
|
}
|
|
|
|
// draw the circle
|
|
ctx.lineWidth = 1.0;
|
|
ctx.strokeStyle = borderColor;
|
|
ctx.fillStyle = color;
|
|
ctx.beginPath();
|
|
ctx.arc(point.screen.x, point.screen.y, radius, 0, Math.PI*2, true);
|
|
ctx.fill();
|
|
ctx.stroke();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Draw all datapoints as bars.
|
|
* This function can be used when the style is 'bar', 'bar-color', or 'bar-size'
|
|
*/
|
|
Graph3d.prototype._redrawDataBar = function() {
|
|
var canvas = this.frame.canvas;
|
|
var ctx = canvas.getContext('2d');
|
|
var i, j, surface, corners;
|
|
|
|
if (this.dataPoints === undefined || this.dataPoints.length <= 0)
|
|
return; // TODO: throw exception?
|
|
|
|
// calculate the translations of all points
|
|
for (i = 0; i < this.dataPoints.length; i++) {
|
|
var trans = this._convertPointToTranslation(this.dataPoints[i].point);
|
|
var screen = this._convertTranslationToScreen(trans);
|
|
this.dataPoints[i].trans = trans;
|
|
this.dataPoints[i].screen = screen;
|
|
|
|
// calculate the distance from the point at the bottom to the camera
|
|
var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom);
|
|
this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z;
|
|
}
|
|
|
|
// order the translated points by depth
|
|
var sortDepth = function (a, b) {
|
|
return b.dist - a.dist;
|
|
};
|
|
this.dataPoints.sort(sortDepth);
|
|
|
|
// draw the datapoints as bars
|
|
var xWidth = this.xBarWidth / 2;
|
|
var yWidth = this.yBarWidth / 2;
|
|
for (i = 0; i < this.dataPoints.length; i++) {
|
|
var point = this.dataPoints[i];
|
|
|
|
// determine color
|
|
var hue, color, borderColor;
|
|
if (this.style === Graph3d.STYLE.BARCOLOR ) {
|
|
// calculate the color based on the value
|
|
hue = (1 - (point.point.value - this.valueMin) * this.scale.value) * 240;
|
|
color = this._hsv2rgb(hue, 1, 1);
|
|
borderColor = this._hsv2rgb(hue, 1, 0.8);
|
|
}
|
|
else if (this.style === Graph3d.STYLE.BARSIZE) {
|
|
color = this.colorDot;
|
|
borderColor = this.colorDotBorder;
|
|
}
|
|
else {
|
|
// calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
|
|
hue = (1 - (point.point.z - this.zMin) * this.scale.z / this.verticalRatio) * 240;
|
|
color = this._hsv2rgb(hue, 1, 1);
|
|
borderColor = this._hsv2rgb(hue, 1, 0.8);
|
|
}
|
|
|
|
// calculate size for the bar
|
|
if (this.style === Graph3d.STYLE.BARSIZE) {
|
|
xWidth = (this.xBarWidth / 2) * ((point.point.value - this.valueMin) / (this.valueMax - this.valueMin) * 0.8 + 0.2);
|
|
yWidth = (this.yBarWidth / 2) * ((point.point.value - this.valueMin) / (this.valueMax - this.valueMin) * 0.8 + 0.2);
|
|
}
|
|
|
|
// calculate all corner points
|
|
var me = this;
|
|
var point3d = point.point;
|
|
var top = [
|
|
{point: new Point3d(point3d.x - xWidth, point3d.y - yWidth, point3d.z)},
|
|
{point: new Point3d(point3d.x + xWidth, point3d.y - yWidth, point3d.z)},
|
|
{point: new Point3d(point3d.x + xWidth, point3d.y + yWidth, point3d.z)},
|
|
{point: new Point3d(point3d.x - xWidth, point3d.y + yWidth, point3d.z)}
|
|
];
|
|
var bottom = [
|
|
{point: new Point3d(point3d.x - xWidth, point3d.y - yWidth, this.zMin)},
|
|
{point: new Point3d(point3d.x + xWidth, point3d.y - yWidth, this.zMin)},
|
|
{point: new Point3d(point3d.x + xWidth, point3d.y + yWidth, this.zMin)},
|
|
{point: new Point3d(point3d.x - xWidth, point3d.y + yWidth, this.zMin)}
|
|
];
|
|
|
|
// calculate screen location of the points
|
|
top.forEach(function (obj) {
|
|
obj.screen = me._convert3Dto2D(obj.point);
|
|
});
|
|
bottom.forEach(function (obj) {
|
|
obj.screen = me._convert3Dto2D(obj.point);
|
|
});
|
|
|
|
// create five sides, calculate both corner points and center points
|
|
var surfaces = [
|
|
{corners: top, center: Point3d.avg(bottom[0].point, bottom[2].point)},
|
|
{corners: [top[0], top[1], bottom[1], bottom[0]], center: Point3d.avg(bottom[1].point, bottom[0].point)},
|
|
{corners: [top[1], top[2], bottom[2], bottom[1]], center: Point3d.avg(bottom[2].point, bottom[1].point)},
|
|
{corners: [top[2], top[3], bottom[3], bottom[2]], center: Point3d.avg(bottom[3].point, bottom[2].point)},
|
|
{corners: [top[3], top[0], bottom[0], bottom[3]], center: Point3d.avg(bottom[0].point, bottom[3].point)}
|
|
];
|
|
point.surfaces = surfaces;
|
|
|
|
// calculate the distance of each of the surface centers to the camera
|
|
for (j = 0; j < surfaces.length; j++) {
|
|
surface = surfaces[j];
|
|
var transCenter = this._convertPointToTranslation(surface.center);
|
|
surface.dist = this.showPerspective ? transCenter.length() : -transCenter.z;
|
|
// TODO: this dept calculation doesn't work 100% of the cases due to perspective,
|
|
// but the current solution is fast/simple and works in 99.9% of all cases
|
|
// the issue is visible in example 14, with graph.setCameraPosition({horizontal: 2.97, vertical: 0.5, distance: 0.9})
|
|
}
|
|
|
|
// order the surfaces by their (translated) depth
|
|
surfaces.sort(function (a, b) {
|
|
var diff = b.dist - a.dist;
|
|
if (diff) return diff;
|
|
|
|
// if equal depth, sort the top surface last
|
|
if (a.corners === top) return 1;
|
|
if (b.corners === top) return -1;
|
|
|
|
// both are equal
|
|
return 0;
|
|
});
|
|
|
|
// draw the ordered surfaces
|
|
ctx.lineWidth = 1;
|
|
ctx.strokeStyle = borderColor;
|
|
ctx.fillStyle = color;
|
|
// NOTE: we start at j=2 instead of j=0 as we don't need to draw the two surfaces at the backside
|
|
for (j = 2; j < surfaces.length; j++) {
|
|
surface = surfaces[j];
|
|
corners = surface.corners;
|
|
ctx.beginPath();
|
|
ctx.moveTo(corners[3].screen.x, corners[3].screen.y);
|
|
ctx.lineTo(corners[0].screen.x, corners[0].screen.y);
|
|
ctx.lineTo(corners[1].screen.x, corners[1].screen.y);
|
|
ctx.lineTo(corners[2].screen.x, corners[2].screen.y);
|
|
ctx.lineTo(corners[3].screen.x, corners[3].screen.y);
|
|
ctx.fill();
|
|
ctx.stroke();
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Draw a line through all datapoints.
|
|
* This function can be used when the style is 'line'
|
|
*/
|
|
Graph3d.prototype._redrawDataLine = function() {
|
|
var canvas = this.frame.canvas,
|
|
ctx = canvas.getContext('2d'),
|
|
point, i;
|
|
|
|
if (this.dataPoints === undefined || this.dataPoints.length <= 0)
|
|
return; // TODO: throw exception?
|
|
|
|
// calculate the translations of all points
|
|
for (i = 0; i < this.dataPoints.length; i++) {
|
|
var trans = this._convertPointToTranslation(this.dataPoints[i].point);
|
|
var screen = this._convertTranslationToScreen(trans);
|
|
|
|
this.dataPoints[i].trans = trans;
|
|
this.dataPoints[i].screen = screen;
|
|
}
|
|
|
|
// start the line
|
|
if (this.dataPoints.length > 0) {
|
|
point = this.dataPoints[0];
|
|
|
|
ctx.lineWidth = 1; // TODO: make customizable
|
|
ctx.strokeStyle = 'blue'; // TODO: make customizable
|
|
ctx.beginPath();
|
|
ctx.moveTo(point.screen.x, point.screen.y);
|
|
}
|
|
|
|
// draw the datapoints as colored circles
|
|
for (i = 1; i < this.dataPoints.length; i++) {
|
|
point = this.dataPoints[i];
|
|
ctx.lineTo(point.screen.x, point.screen.y);
|
|
}
|
|
|
|
// finish the line
|
|
if (this.dataPoints.length > 0) {
|
|
ctx.stroke();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Start a moving operation inside the provided parent element
|
|
* @param {Event} event The event that occurred (required for
|
|
* retrieving the mouse position)
|
|
*/
|
|
Graph3d.prototype._onMouseDown = function(event) {
|
|
event = event || window.event;
|
|
|
|
// check if mouse is still down (may be up when focus is lost for example
|
|
// in an iframe)
|
|
if (this.leftButtonDown) {
|
|
this._onMouseUp(event);
|
|
}
|
|
|
|
// only react on left mouse button down
|
|
this.leftButtonDown = event.which ? (event.which === 1) : (event.button === 1);
|
|
if (!this.leftButtonDown && !this.touchDown) return;
|
|
|
|
// get mouse position (different code for IE and all other browsers)
|
|
this.startMouseX = getMouseX(event);
|
|
this.startMouseY = getMouseY(event);
|
|
|
|
this.startStart = new Date(this.start);
|
|
this.startEnd = new Date(this.end);
|
|
this.startArmRotation = this.camera.getArmRotation();
|
|
|
|
this.frame.style.cursor = 'move';
|
|
|
|
// add event listeners to handle moving the contents
|
|
// we store the function onmousemove and onmouseup in the graph, so we can
|
|
// remove the eventlisteners lateron in the function mouseUp()
|
|
var me = this;
|
|
this.onmousemove = function (event) {me._onMouseMove(event);};
|
|
this.onmouseup = function (event) {me._onMouseUp(event);};
|
|
G3DaddEventListener(document, 'mousemove', me.onmousemove);
|
|
G3DaddEventListener(document, 'mouseup', me.onmouseup);
|
|
G3DpreventDefault(event);
|
|
};
|
|
|
|
|
|
/**
|
|
* Perform moving operating.
|
|
* This function activated from within the funcion Graph.mouseDown().
|
|
* @param {Event} event Well, eehh, the event
|
|
*/
|
|
Graph3d.prototype._onMouseMove = function (event) {
|
|
event = event || window.event;
|
|
|
|
// calculate change in mouse position
|
|
var diffX = parseFloat(getMouseX(event)) - this.startMouseX;
|
|
var diffY = parseFloat(getMouseY(event)) - this.startMouseY;
|
|
|
|
var horizontalNew = this.startArmRotation.horizontal + diffX / 200;
|
|
var verticalNew = this.startArmRotation.vertical + diffY / 200;
|
|
|
|
var snapAngle = 4; // degrees
|
|
var snapValue = Math.sin(snapAngle / 360 * 2 * Math.PI);
|
|
|
|
// snap horizontally to nice angles at 0pi, 0.5pi, 1pi, 1.5pi, etc...
|
|
// the -0.001 is to take care that the vertical axis is always drawn at the left front corner
|
|
if (Math.abs(Math.sin(horizontalNew)) < snapValue) {
|
|
horizontalNew = Math.round((horizontalNew / Math.PI)) * Math.PI - 0.001;
|
|
}
|
|
if (Math.abs(Math.cos(horizontalNew)) < snapValue) {
|
|
horizontalNew = (Math.round((horizontalNew/ Math.PI - 0.5)) + 0.5) * Math.PI - 0.001;
|
|
}
|
|
|
|
// snap vertically to nice angles
|
|
if (Math.abs(Math.sin(verticalNew)) < snapValue) {
|
|
verticalNew = Math.round((verticalNew / Math.PI)) * Math.PI;
|
|
}
|
|
if (Math.abs(Math.cos(verticalNew)) < snapValue) {
|
|
verticalNew = (Math.round((verticalNew/ Math.PI - 0.5)) + 0.5) * Math.PI;
|
|
}
|
|
|
|
this.camera.setArmRotation(horizontalNew, verticalNew);
|
|
this.redraw();
|
|
|
|
// fire a cameraPositionChange event
|
|
var parameters = this.getCameraPosition();
|
|
this.emit('cameraPositionChange', parameters);
|
|
|
|
G3DpreventDefault(event);
|
|
};
|
|
|
|
|
|
/**
|
|
* Stop moving operating.
|
|
* This function activated from within the funcion Graph.mouseDown().
|
|
* @param {event} event The event
|
|
*/
|
|
Graph3d.prototype._onMouseUp = function (event) {
|
|
this.frame.style.cursor = 'auto';
|
|
this.leftButtonDown = false;
|
|
|
|
// remove event listeners here
|
|
G3DremoveEventListener(document, 'mousemove', this.onmousemove);
|
|
G3DremoveEventListener(document, 'mouseup', this.onmouseup);
|
|
G3DpreventDefault(event);
|
|
};
|
|
|
|
/**
|
|
* After having moved the mouse, a tooltip should pop up when the mouse is resting on a data point
|
|
* @param {Event} event A mouse move event
|
|
*/
|
|
Graph3d.prototype._onTooltip = function (event) {
|
|
var delay = 300; // ms
|
|
var mouseX = getMouseX(event) - getAbsoluteLeft(this.frame);
|
|
var mouseY = getMouseY(event) - getAbsoluteTop(this.frame);
|
|
|
|
if (!this.showTooltip) {
|
|
return;
|
|
}
|
|
|
|
if (this.tooltipTimeout) {
|
|
clearTimeout(this.tooltipTimeout);
|
|
}
|
|
|
|
// (delayed) display of a tooltip only if no mouse button is down
|
|
if (this.leftButtonDown) {
|
|
this._hideTooltip();
|
|
return;
|
|
}
|
|
|
|
if (this.tooltip && this.tooltip.dataPoint) {
|
|
// tooltip is currently visible
|
|
var dataPoint = this._dataPointFromXY(mouseX, mouseY);
|
|
if (dataPoint !== this.tooltip.dataPoint) {
|
|
// datapoint changed
|
|
if (dataPoint) {
|
|
this._showTooltip(dataPoint);
|
|
}
|
|
else {
|
|
this._hideTooltip();
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
// tooltip is currently not visible
|
|
var me = this;
|
|
this.tooltipTimeout = setTimeout(function () {
|
|
me.tooltipTimeout = null;
|
|
|
|
// show a tooltip if we have a data point
|
|
var dataPoint = me._dataPointFromXY(mouseX, mouseY);
|
|
if (dataPoint) {
|
|
me._showTooltip(dataPoint);
|
|
}
|
|
}, delay);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Event handler for touchstart event on mobile devices
|
|
*/
|
|
Graph3d.prototype._onTouchStart = function(event) {
|
|
this.touchDown = true;
|
|
|
|
var me = this;
|
|
this.ontouchmove = function (event) {me._onTouchMove(event);};
|
|
this.ontouchend = function (event) {me._onTouchEnd(event);};
|
|
G3DaddEventListener(document, 'touchmove', me.ontouchmove);
|
|
G3DaddEventListener(document, 'touchend', me.ontouchend);
|
|
|
|
this._onMouseDown(event);
|
|
};
|
|
|
|
/**
|
|
* Event handler for touchmove event on mobile devices
|
|
*/
|
|
Graph3d.prototype._onTouchMove = function(event) {
|
|
this._onMouseMove(event);
|
|
};
|
|
|
|
/**
|
|
* Event handler for touchend event on mobile devices
|
|
*/
|
|
Graph3d.prototype._onTouchEnd = function(event) {
|
|
this.touchDown = false;
|
|
|
|
G3DremoveEventListener(document, 'touchmove', this.ontouchmove);
|
|
G3DremoveEventListener(document, 'touchend', this.ontouchend);
|
|
|
|
this._onMouseUp(event);
|
|
};
|
|
|
|
|
|
/**
|
|
* Event handler for mouse wheel event, used to zoom the graph
|
|
* Code from http://adomas.org/javascript-mouse-wheel/
|
|
* @param {event} event The event
|
|
*/
|
|
Graph3d.prototype._onWheel = function(event) {
|
|
if (!event) /* For IE. */
|
|
event = window.event;
|
|
|
|
// retrieve delta
|
|
var delta = 0;
|
|
if (event.wheelDelta) { /* IE/Opera. */
|
|
delta = event.wheelDelta/120;
|
|
} else if (event.detail) { /* Mozilla case. */
|
|
// In Mozilla, sign of delta is different than in IE.
|
|
// Also, delta is multiple of 3.
|
|
delta = -event.detail/3;
|
|
}
|
|
|
|
// If delta is nonzero, handle it.
|
|
// Basically, delta is now positive if wheel was scrolled up,
|
|
// and negative, if wheel was scrolled down.
|
|
if (delta) {
|
|
var oldLength = this.camera.getArmLength();
|
|
var newLength = oldLength * (1 - delta / 10);
|
|
|
|
this.camera.setArmLength(newLength);
|
|
this.redraw();
|
|
|
|
this._hideTooltip();
|
|
}
|
|
|
|
// fire a cameraPositionChange event
|
|
var parameters = this.getCameraPosition();
|
|
this.emit('cameraPositionChange', parameters);
|
|
|
|
// Prevent default actions caused by mouse wheel.
|
|
// That might be ugly, but we handle scrolls somehow
|
|
// anyway, so don't bother here..
|
|
G3DpreventDefault(event);
|
|
};
|
|
|
|
/**
|
|
* Test whether a point lies inside given 2D triangle
|
|
* @param {Point2d} point
|
|
* @param {Point2d[]} triangle
|
|
* @return {boolean} Returns true if given point lies inside or on the edge of the triangle
|
|
* @private
|
|
*/
|
|
Graph3d.prototype._insideTriangle = function (point, triangle) {
|
|
var a = triangle[0],
|
|
b = triangle[1],
|
|
c = triangle[2];
|
|
|
|
function sign (x) {
|
|
return x > 0 ? 1 : x < 0 ? -1 : 0;
|
|
}
|
|
|
|
var as = sign((b.x - a.x) * (point.y - a.y) - (b.y - a.y) * (point.x - a.x));
|
|
var bs = sign((c.x - b.x) * (point.y - b.y) - (c.y - b.y) * (point.x - b.x));
|
|
var cs = sign((a.x - c.x) * (point.y - c.y) - (a.y - c.y) * (point.x - c.x));
|
|
|
|
// each of the three signs must be either equal to each other or zero
|
|
return (as == 0 || bs == 0 || as == bs) &&
|
|
(bs == 0 || cs == 0 || bs == cs) &&
|
|
(as == 0 || cs == 0 || as == cs);
|
|
};
|
|
|
|
/**
|
|
* Find a data point close to given screen position (x, y)
|
|
* @param {Number} x
|
|
* @param {Number} y
|
|
* @return {Object | null} The closest data point or null if not close to any data point
|
|
* @private
|
|
*/
|
|
Graph3d.prototype._dataPointFromXY = function (x, y) {
|
|
var i,
|
|
distMax = 100, // px
|
|
dataPoint = null,
|
|
closestDataPoint = null,
|
|
closestDist = null,
|
|
center = new Point2d(x, y);
|
|
|
|
if (this.style === Graph3d.STYLE.BAR ||
|
|
this.style === Graph3d.STYLE.BARCOLOR ||
|
|
this.style === Graph3d.STYLE.BARSIZE) {
|
|
// the data points are ordered from far away to closest
|
|
for (i = this.dataPoints.length - 1; i >= 0; i--) {
|
|
dataPoint = this.dataPoints[i];
|
|
var surfaces = dataPoint.surfaces;
|
|
if (surfaces) {
|
|
for (var s = surfaces.length - 1; s >= 0; s--) {
|
|
// split each surface in two triangles, and see if the center point is inside one of these
|
|
var surface = surfaces[s];
|
|
var corners = surface.corners;
|
|
var triangle1 = [corners[0].screen, corners[1].screen, corners[2].screen];
|
|
var triangle2 = [corners[2].screen, corners[3].screen, corners[0].screen];
|
|
if (this._insideTriangle(center, triangle1) ||
|
|
this._insideTriangle(center, triangle2)) {
|
|
// return immediately at the first hit
|
|
return dataPoint;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
// find the closest data point, using distance to the center of the point on 2d screen
|
|
for (i = 0; i < this.dataPoints.length; i++) {
|
|
dataPoint = this.dataPoints[i];
|
|
var point = dataPoint.screen;
|
|
if (point) {
|
|
var distX = Math.abs(x - point.x);
|
|
var distY = Math.abs(y - point.y);
|
|
var dist = Math.sqrt(distX * distX + distY * distY);
|
|
|
|
if ((closestDist === null || dist < closestDist) && dist < distMax) {
|
|
closestDist = dist;
|
|
closestDataPoint = dataPoint;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
return closestDataPoint;
|
|
};
|
|
|
|
/**
|
|
* Display a tooltip for given data point
|
|
* @param {Object} dataPoint
|
|
* @private
|
|
*/
|
|
Graph3d.prototype._showTooltip = function (dataPoint) {
|
|
var content, line, dot;
|
|
|
|
if (!this.tooltip) {
|
|
content = document.createElement('div');
|
|
content.style.position = 'absolute';
|
|
content.style.padding = '10px';
|
|
content.style.border = '1px solid #4d4d4d';
|
|
content.style.color = '#1a1a1a';
|
|
content.style.background = 'rgba(255,255,255,0.7)';
|
|
content.style.borderRadius = '2px';
|
|
content.style.boxShadow = '5px 5px 10px rgba(128,128,128,0.5)';
|
|
|
|
line = document.createElement('div');
|
|
line.style.position = 'absolute';
|
|
line.style.height = '40px';
|
|
line.style.width = '0';
|
|
line.style.borderLeft = '1px solid #4d4d4d';
|
|
|
|
dot = document.createElement('div');
|
|
dot.style.position = 'absolute';
|
|
dot.style.height = '0';
|
|
dot.style.width = '0';
|
|
dot.style.border = '5px solid #4d4d4d';
|
|
dot.style.borderRadius = '5px';
|
|
|
|
this.tooltip = {
|
|
dataPoint: null,
|
|
dom: {
|
|
content: content,
|
|
line: line,
|
|
dot: dot
|
|
}
|
|
};
|
|
}
|
|
else {
|
|
content = this.tooltip.dom.content;
|
|
line = this.tooltip.dom.line;
|
|
dot = this.tooltip.dom.dot;
|
|
}
|
|
|
|
this._hideTooltip();
|
|
|
|
this.tooltip.dataPoint = dataPoint;
|
|
if (typeof this.showTooltip === 'function') {
|
|
content.innerHTML = this.showTooltip(dataPoint.point);
|
|
}
|
|
else {
|
|
content.innerHTML = '<table>' +
|
|
'<tr><td>x:</td><td>' + dataPoint.point.x + '</td></tr>' +
|
|
'<tr><td>y:</td><td>' + dataPoint.point.y + '</td></tr>' +
|
|
'<tr><td>z:</td><td>' + dataPoint.point.z + '</td></tr>' +
|
|
'</table>';
|
|
}
|
|
|
|
content.style.left = '0';
|
|
content.style.top = '0';
|
|
this.frame.appendChild(content);
|
|
this.frame.appendChild(line);
|
|
this.frame.appendChild(dot);
|
|
|
|
// calculate sizes
|
|
var contentWidth = content.offsetWidth;
|
|
var contentHeight = content.offsetHeight;
|
|
var lineHeight = line.offsetHeight;
|
|
var dotWidth = dot.offsetWidth;
|
|
var dotHeight = dot.offsetHeight;
|
|
|
|
var left = dataPoint.screen.x - contentWidth / 2;
|
|
left = Math.min(Math.max(left, 10), this.frame.clientWidth - 10 - contentWidth);
|
|
|
|
line.style.left = dataPoint.screen.x + 'px';
|
|
line.style.top = (dataPoint.screen.y - lineHeight) + 'px';
|
|
content.style.left = left + 'px';
|
|
content.style.top = (dataPoint.screen.y - lineHeight - contentHeight) + 'px';
|
|
dot.style.left = (dataPoint.screen.x - dotWidth / 2) + 'px';
|
|
dot.style.top = (dataPoint.screen.y - dotHeight / 2) + 'px';
|
|
};
|
|
|
|
/**
|
|
* Hide the tooltip when displayed
|
|
* @private
|
|
*/
|
|
Graph3d.prototype._hideTooltip = function () {
|
|
if (this.tooltip) {
|
|
this.tooltip.dataPoint = null;
|
|
|
|
for (var prop in this.tooltip.dom) {
|
|
if (this.tooltip.dom.hasOwnProperty(prop)) {
|
|
var elem = this.tooltip.dom[prop];
|
|
if (elem && elem.parentNode) {
|
|
elem.parentNode.removeChild(elem);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Add and event listener. Works for all browsers
|
|
* @param {Element} element An html element
|
|
* @param {string} action The action, for example 'click',
|
|
* without the prefix 'on'
|
|
* @param {function} listener The callback function to be executed
|
|
* @param {boolean} useCapture
|
|
*/
|
|
G3DaddEventListener = function(element, action, listener, useCapture) {
|
|
if (element.addEventListener) {
|
|
if (useCapture === undefined)
|
|
useCapture = false;
|
|
|
|
if (action === 'mousewheel' && navigator.userAgent.indexOf('Firefox') >= 0) {
|
|
action = 'DOMMouseScroll'; // For Firefox
|
|
}
|
|
|
|
element.addEventListener(action, listener, useCapture);
|
|
} else {
|
|
element.attachEvent('on' + action, listener); // IE browsers
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Remove an event listener from an element
|
|
* @param {Element} element An html dom element
|
|
* @param {string} action The name of the event, for example 'mousedown'
|
|
* @param {function} listener The listener function
|
|
* @param {boolean} useCapture
|
|
*/
|
|
G3DremoveEventListener = function(element, action, listener, useCapture) {
|
|
if (element.removeEventListener) {
|
|
// non-IE browsers
|
|
if (useCapture === undefined)
|
|
useCapture = false;
|
|
|
|
if (action === 'mousewheel' && navigator.userAgent.indexOf('Firefox') >= 0) {
|
|
action = 'DOMMouseScroll'; // For Firefox
|
|
}
|
|
|
|
element.removeEventListener(action, listener, useCapture);
|
|
} else {
|
|
// IE browsers
|
|
element.detachEvent('on' + action, listener);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Stop event propagation
|
|
*/
|
|
G3DstopPropagation = function(event) {
|
|
if (!event)
|
|
event = window.event;
|
|
|
|
if (event.stopPropagation) {
|
|
event.stopPropagation(); // non-IE browsers
|
|
}
|
|
else {
|
|
event.cancelBubble = true; // IE browsers
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Cancels the event if it is cancelable, without stopping further propagation of the event.
|
|
*/
|
|
G3DpreventDefault = function (event) {
|
|
if (!event)
|
|
event = window.event;
|
|
|
|
if (event.preventDefault) {
|
|
event.preventDefault(); // non-IE browsers
|
|
}
|
|
else {
|
|
event.returnValue = false; // IE browsers
|
|
}
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
* @prototype Point3d
|
|
* @param {Number} x
|
|
* @param {Number} y
|
|
* @param {Number} z
|
|
*/
|
|
function Point3d(x, y, z) {
|
|
this.x = x !== undefined ? x : 0;
|
|
this.y = y !== undefined ? y : 0;
|
|
this.z = z !== undefined ? z : 0;
|
|
};
|
|
|
|
/**
|
|
* Subtract the two provided points, returns a-b
|
|
* @param {Point3d} a
|
|
* @param {Point3d} b
|
|
* @return {Point3d} a-b
|
|
*/
|
|
Point3d.subtract = function(a, b) {
|
|
var sub = new Point3d();
|
|
sub.x = a.x - b.x;
|
|
sub.y = a.y - b.y;
|
|
sub.z = a.z - b.z;
|
|
return sub;
|
|
};
|
|
|
|
/**
|
|
* Add the two provided points, returns a+b
|
|
* @param {Point3d} a
|
|
* @param {Point3d} b
|
|
* @return {Point3d} a+b
|
|
*/
|
|
Point3d.add = function(a, b) {
|
|
var sum = new Point3d();
|
|
sum.x = a.x + b.x;
|
|
sum.y = a.y + b.y;
|
|
sum.z = a.z + b.z;
|
|
return sum;
|
|
};
|
|
|
|
/**
|
|
* Calculate the average of two 3d points
|
|
* @param {Point3d} a
|
|
* @param {Point3d} b
|
|
* @return {Point3d} The average, (a+b)/2
|
|
*/
|
|
Point3d.avg = function(a, b) {
|
|
return new Point3d(
|
|
(a.x + b.x) / 2,
|
|
(a.y + b.y) / 2,
|
|
(a.z + b.z) / 2
|
|
);
|
|
};
|
|
|
|
/**
|
|
* Calculate the cross product of the two provided points, returns axb
|
|
* Documentation: http://en.wikipedia.org/wiki/Cross_product
|
|
* @param {Point3d} a
|
|
* @param {Point3d} b
|
|
* @return {Point3d} cross product axb
|
|
*/
|
|
Point3d.crossProduct = function(a, b) {
|
|
var crossproduct = new Point3d();
|
|
|
|
crossproduct.x = a.y * b.z - a.z * b.y;
|
|
crossproduct.y = a.z * b.x - a.x * b.z;
|
|
crossproduct.z = a.x * b.y - a.y * b.x;
|
|
|
|
return crossproduct;
|
|
};
|
|
|
|
|
|
/**
|
|
* Rtrieve the length of the vector (or the distance from this point to the origin
|
|
* @return {Number} length
|
|
*/
|
|
Point3d.prototype.length = function() {
|
|
return Math.sqrt(
|
|
this.x * this.x +
|
|
this.y * this.y +
|
|
this.z * this.z
|
|
);
|
|
};
|
|
|
|
/**
|
|
* @prototype Point2d
|
|
*/
|
|
Point2d = function (x, y) {
|
|
this.x = x !== undefined ? x : 0;
|
|
this.y = y !== undefined ? y : 0;
|
|
};
|
|
|
|
|
|
/**
|
|
* @class Filter
|
|
*
|
|
* @param {DataSet} data The google data table
|
|
* @param {Number} column The index of the column to be filtered
|
|
* @param {Graph} graph The graph
|
|
*/
|
|
function Filter (data, column, graph) {
|
|
this.data = data;
|
|
this.column = column;
|
|
this.graph = graph; // the parent graph
|
|
|
|
this.index = undefined;
|
|
this.value = undefined;
|
|
|
|
// read all distinct values and select the first one
|
|
this.values = graph.getDistinctValues(data.get(), this.column);
|
|
|
|
// sort both numeric and string values correctly
|
|
this.values.sort(function (a, b) {
|
|
return a > b ? 1 : a < b ? -1 : 0;
|
|
});
|
|
|
|
if (this.values.length > 0) {
|
|
this.selectValue(0);
|
|
}
|
|
|
|
// create an array with the filtered datapoints. this will be loaded afterwards
|
|
this.dataPoints = [];
|
|
|
|
this.loaded = false;
|
|
this.onLoadCallback = undefined;
|
|
|
|
if (graph.animationPreload) {
|
|
this.loaded = false;
|
|
this.loadInBackground();
|
|
}
|
|
else {
|
|
this.loaded = true;
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Return the label
|
|
* @return {string} label
|
|
*/
|
|
Filter.prototype.isLoaded = function() {
|
|
return this.loaded;
|
|
};
|
|
|
|
|
|
/**
|
|
* Return the loaded progress
|
|
* @return {Number} percentage between 0 and 100
|
|
*/
|
|
Filter.prototype.getLoadedProgress = function() {
|
|
var len = this.values.length;
|
|
|
|
var i = 0;
|
|
while (this.dataPoints[i]) {
|
|
i++;
|
|
}
|
|
|
|
return Math.round(i / len * 100);
|
|
};
|
|
|
|
|
|
/**
|
|
* Return the label
|
|
* @return {string} label
|
|
*/
|
|
Filter.prototype.getLabel = function() {
|
|
return this.graph.filterLabel;
|
|
};
|
|
|
|
|
|
/**
|
|
* Return the columnIndex of the filter
|
|
* @return {Number} columnIndex
|
|
*/
|
|
Filter.prototype.getColumn = function() {
|
|
return this.column;
|
|
};
|
|
|
|
/**
|
|
* Return the currently selected value. Returns undefined if there is no selection
|
|
* @return {*} value
|
|
*/
|
|
Filter.prototype.getSelectedValue = function() {
|
|
if (this.index === undefined)
|
|
return undefined;
|
|
|
|
return this.values[this.index];
|
|
};
|
|
|
|
/**
|
|
* Retrieve all values of the filter
|
|
* @return {Array} values
|
|
*/
|
|
Filter.prototype.getValues = function() {
|
|
return this.values;
|
|
};
|
|
|
|
/**
|
|
* Retrieve one value of the filter
|
|
* @param {Number} index
|
|
* @return {*} value
|
|
*/
|
|
Filter.prototype.getValue = function(index) {
|
|
if (index >= this.values.length)
|
|
throw 'Error: index out of range';
|
|
|
|
return this.values[index];
|
|
};
|
|
|
|
|
|
/**
|
|
* Retrieve the (filtered) dataPoints for the currently selected filter index
|
|
* @param {Number} [index] (optional)
|
|
* @return {Array} dataPoints
|
|
*/
|
|
Filter.prototype._getDataPoints = function(index) {
|
|
if (index === undefined)
|
|
index = this.index;
|
|
|
|
if (index === undefined)
|
|
return [];
|
|
|
|
var dataPoints;
|
|
if (this.dataPoints[index]) {
|
|
dataPoints = this.dataPoints[index];
|
|
}
|
|
else {
|
|
var f = {};
|
|
f.column = this.column;
|
|
f.value = this.values[index];
|
|
|
|
var dataView = new DataView(this.data,{filter: function (item) {return (item[f.column] == f.value);}}).get();
|
|
dataPoints = this.graph._getDataPoints(dataView);
|
|
|
|
this.dataPoints[index] = dataPoints;
|
|
}
|
|
|
|
return dataPoints;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
* Set a callback function when the filter is fully loaded.
|
|
*/
|
|
Filter.prototype.setOnLoadCallback = function(callback) {
|
|
this.onLoadCallback = callback;
|
|
};
|
|
|
|
|
|
/**
|
|
* Add a value to the list with available values for this filter
|
|
* No double entries will be created.
|
|
* @param {Number} index
|
|
*/
|
|
Filter.prototype.selectValue = function(index) {
|
|
if (index >= this.values.length)
|
|
throw 'Error: index out of range';
|
|
|
|
this.index = index;
|
|
this.value = this.values[index];
|
|
};
|
|
|
|
/**
|
|
* Load all filtered rows in the background one by one
|
|
* Start this method without providing an index!
|
|
*/
|
|
Filter.prototype.loadInBackground = function(index) {
|
|
if (index === undefined)
|
|
index = 0;
|
|
|
|
var frame = this.graph.frame;
|
|
|
|
if (index < this.values.length) {
|
|
var dataPointsTemp = this._getDataPoints(index);
|
|
//this.graph.redrawInfo(); // TODO: not neat
|
|
|
|
// create a progress box
|
|
if (frame.progress === undefined) {
|
|
frame.progress = document.createElement('DIV');
|
|
frame.progress.style.position = 'absolute';
|
|
frame.progress.style.color = 'gray';
|
|
frame.appendChild(frame.progress);
|
|
}
|
|
var progress = this.getLoadedProgress();
|
|
frame.progress.innerHTML = 'Loading animation... ' + progress + '%';
|
|
// TODO: this is no nice solution...
|
|
frame.progress.style.bottom = Graph3d.px(60); // TODO: use height of slider
|
|
frame.progress.style.left = Graph3d.px(10);
|
|
|
|
var me = this;
|
|
setTimeout(function() {me.loadInBackground(index+1);}, 10);
|
|
this.loaded = false;
|
|
}
|
|
else {
|
|
this.loaded = true;
|
|
|
|
// remove the progress box
|
|
if (frame.progress !== undefined) {
|
|
frame.removeChild(frame.progress);
|
|
frame.progress = undefined;
|
|
}
|
|
|
|
if (this.onLoadCallback)
|
|
this.onLoadCallback();
|
|
}
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
* @prototype StepNumber
|
|
* The class StepNumber is an iterator for Numbers. You provide a start and end
|
|
* value, and a best step size. StepNumber itself rounds to fixed values and
|
|
* a finds the step that best fits the provided step.
|
|
*
|
|
* If prettyStep is true, the step size is chosen as close as possible to the
|
|
* provided step, but being a round value like 1, 2, 5, 10, 20, 50, ....
|
|
*
|
|
* Example usage:
|
|
* var step = new StepNumber(0, 10, 2.5, true);
|
|
* step.start();
|
|
* while (!step.end()) {
|
|
* alert(step.getCurrent());
|
|
* step.next();
|
|
* }
|
|
*
|
|
* Version: 1.0
|
|
*
|
|
* @param {Number} start The start value
|
|
* @param {Number} end The end value
|
|
* @param {Number} step Optional. Step size. Must be a positive value.
|
|
* @param {boolean} prettyStep Optional. If true, the step size is rounded
|
|
* To a pretty step size (like 1, 2, 5, 10, 20, 50, ...)
|
|
*/
|
|
StepNumber = function (start, end, step, prettyStep) {
|
|
// set default values
|
|
this._start = 0;
|
|
this._end = 0;
|
|
this._step = 1;
|
|
this.prettyStep = true;
|
|
this.precision = 5;
|
|
|
|
this._current = 0;
|
|
this.setRange(start, end, step, prettyStep);
|
|
};
|
|
|
|
/**
|
|
* Set a new range: start, end and step.
|
|
*
|
|
* @param {Number} start The start value
|
|
* @param {Number} end The end value
|
|
* @param {Number} step Optional. Step size. Must be a positive value.
|
|
* @param {boolean} prettyStep Optional. If true, the step size is rounded
|
|
* To a pretty step size (like 1, 2, 5, 10, 20, 50, ...)
|
|
*/
|
|
StepNumber.prototype.setRange = function(start, end, step, prettyStep) {
|
|
this._start = start ? start : 0;
|
|
this._end = end ? end : 0;
|
|
|
|
this.setStep(step, prettyStep);
|
|
};
|
|
|
|
/**
|
|
* Set a new step size
|
|
* @param {Number} step New step size. Must be a positive value
|
|
* @param {boolean} prettyStep Optional. If true, the provided step is rounded
|
|
* to a pretty step size (like 1, 2, 5, 10, 20, 50, ...)
|
|
*/
|
|
StepNumber.prototype.setStep = function(step, prettyStep) {
|
|
if (step === undefined || step <= 0)
|
|
return;
|
|
|
|
if (prettyStep !== undefined)
|
|
this.prettyStep = prettyStep;
|
|
|
|
if (this.prettyStep === true)
|
|
this._step = StepNumber.calculatePrettyStep(step);
|
|
else
|
|
this._step = step;
|
|
};
|
|
|
|
/**
|
|
* Calculate a nice step size, closest to the desired step size.
|
|
* Returns a value in one of the ranges 1*10^n, 2*10^n, or 5*10^n, where n is an
|
|
* integer Number. For example 1, 2, 5, 10, 20, 50, etc...
|
|
* @param {Number} step Desired step size
|
|
* @return {Number} Nice step size
|
|
*/
|
|
StepNumber.calculatePrettyStep = function (step) {
|
|
var log10 = function (x) {return Math.log(x) / Math.LN10;};
|
|
|
|
// try three steps (multiple of 1, 2, or 5
|
|
var step1 = Math.pow(10, Math.round(log10(step))),
|
|
step2 = 2 * Math.pow(10, Math.round(log10(step / 2))),
|
|
step5 = 5 * Math.pow(10, Math.round(log10(step / 5)));
|
|
|
|
// choose the best step (closest to minimum step)
|
|
var prettyStep = step1;
|
|
if (Math.abs(step2 - step) <= Math.abs(prettyStep - step)) prettyStep = step2;
|
|
if (Math.abs(step5 - step) <= Math.abs(prettyStep - step)) prettyStep = step5;
|
|
|
|
// for safety
|
|
if (prettyStep <= 0) {
|
|
prettyStep = 1;
|
|
}
|
|
|
|
return prettyStep;
|
|
};
|
|
|
|
/**
|
|
* returns the current value of the step
|
|
* @return {Number} current value
|
|
*/
|
|
StepNumber.prototype.getCurrent = function () {
|
|
return parseFloat(this._current.toPrecision(this.precision));
|
|
};
|
|
|
|
/**
|
|
* returns the current step size
|
|
* @return {Number} current step size
|
|
*/
|
|
StepNumber.prototype.getStep = function () {
|
|
return this._step;
|
|
};
|
|
|
|
/**
|
|
* Set the current value to the largest value smaller than start, which
|
|
* is a multiple of the step size
|
|
*/
|
|
StepNumber.prototype.start = function() {
|
|
this._current = this._start - this._start % this._step;
|
|
};
|
|
|
|
/**
|
|
* Do a step, add the step size to the current value
|
|
*/
|
|
StepNumber.prototype.next = function () {
|
|
this._current += this._step;
|
|
};
|
|
|
|
/**
|
|
* Returns true whether the end is reached
|
|
* @return {boolean} True if the current value has passed the end value.
|
|
*/
|
|
StepNumber.prototype.end = function () {
|
|
return (this._current > this._end);
|
|
};
|
|
|
|
|
|
/**
|
|
* @constructor Slider
|
|
*
|
|
* An html slider control with start/stop/prev/next buttons
|
|
* @param {Element} container The element where the slider will be created
|
|
* @param {Object} options Available options:
|
|
* {boolean} visible If true (default) the
|
|
* slider is visible.
|
|
*/
|
|
function Slider(container, options) {
|
|
if (container === undefined) {
|
|
throw 'Error: No container element defined';
|
|
}
|
|
this.container = container;
|
|
this.visible = (options && options.visible != undefined) ? options.visible : true;
|
|
|
|
if (this.visible) {
|
|
this.frame = document.createElement('DIV');
|
|
//this.frame.style.backgroundColor = '#E5E5E5';
|
|
this.frame.style.width = '100%';
|
|
this.frame.style.position = 'relative';
|
|
this.container.appendChild(this.frame);
|
|
|
|
this.frame.prev = document.createElement('INPUT');
|
|
this.frame.prev.type = 'BUTTON';
|
|
this.frame.prev.value = 'Prev';
|
|
this.frame.appendChild(this.frame.prev);
|
|
|
|
this.frame.play = document.createElement('INPUT');
|
|
this.frame.play.type = 'BUTTON';
|
|
this.frame.play.value = 'Play';
|
|
this.frame.appendChild(this.frame.play);
|
|
|
|
this.frame.next = document.createElement('INPUT');
|
|
this.frame.next.type = 'BUTTON';
|
|
this.frame.next.value = 'Next';
|
|
this.frame.appendChild(this.frame.next);
|
|
|
|
this.frame.bar = document.createElement('INPUT');
|
|
this.frame.bar.type = 'BUTTON';
|
|
this.frame.bar.style.position = 'absolute';
|
|
this.frame.bar.style.border = '1px solid red';
|
|
this.frame.bar.style.width = '100px';
|
|
this.frame.bar.style.height = '6px';
|
|
this.frame.bar.style.borderRadius = '2px';
|
|
this.frame.bar.style.MozBorderRadius = '2px';
|
|
this.frame.bar.style.border = '1px solid #7F7F7F';
|
|
this.frame.bar.style.backgroundColor = '#E5E5E5';
|
|
this.frame.appendChild(this.frame.bar);
|
|
|
|
this.frame.slide = document.createElement('INPUT');
|
|
this.frame.slide.type = 'BUTTON';
|
|
this.frame.slide.style.margin = '0px';
|
|
this.frame.slide.value = ' ';
|
|
this.frame.slide.style.position = 'relative';
|
|
this.frame.slide.style.left = '-100px';
|
|
this.frame.appendChild(this.frame.slide);
|
|
|
|
// create events
|
|
var me = this;
|
|
this.frame.slide.onmousedown = function (event) {me._onMouseDown(event);};
|
|
this.frame.prev.onclick = function (event) {me.prev(event);};
|
|
this.frame.play.onclick = function (event) {me.togglePlay(event);};
|
|
this.frame.next.onclick = function (event) {me.next(event);};
|
|
}
|
|
|
|
this.onChangeCallback = undefined;
|
|
|
|
this.values = [];
|
|
this.index = undefined;
|
|
|
|
this.playTimeout = undefined;
|
|
this.playInterval = 1000; // milliseconds
|
|
this.playLoop = true;
|
|
};
|
|
|
|
/**
|
|
* Select the previous index
|
|
*/
|
|
Slider.prototype.prev = function() {
|
|
var index = this.getIndex();
|
|
if (index > 0) {
|
|
index--;
|
|
this.setIndex(index);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Select the next index
|
|
*/
|
|
Slider.prototype.next = function() {
|
|
var index = this.getIndex();
|
|
if (index < this.values.length - 1) {
|
|
index++;
|
|
this.setIndex(index);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Select the next index
|
|
*/
|
|
Slider.prototype.playNext = function() {
|
|
var start = new Date();
|
|
|
|
var index = this.getIndex();
|
|
if (index < this.values.length - 1) {
|
|
index++;
|
|
this.setIndex(index);
|
|
}
|
|
else if (this.playLoop) {
|
|
// jump to the start
|
|
index = 0;
|
|
this.setIndex(index);
|
|
}
|
|
|
|
var end = new Date();
|
|
var diff = (end - start);
|
|
|
|
// calculate how much time it to to set the index and to execute the callback
|
|
// function.
|
|
var interval = Math.max(this.playInterval - diff, 0);
|
|
// document.title = diff // TODO: cleanup
|
|
|
|
var me = this;
|
|
this.playTimeout = setTimeout(function() {me.playNext();}, interval);
|
|
};
|
|
|
|
/**
|
|
* Toggle start or stop playing
|
|
*/
|
|
Slider.prototype.togglePlay = function() {
|
|
if (this.playTimeout === undefined) {
|
|
this.play();
|
|
} else {
|
|
this.stop();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Start playing
|
|
*/
|
|
Slider.prototype.play = function() {
|
|
// Test whether already playing
|
|
if (this.playTimeout) return;
|
|
|
|
this.playNext();
|
|
|
|
if (this.frame) {
|
|
this.frame.play.value = 'Stop';
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Stop playing
|
|
*/
|
|
Slider.prototype.stop = function() {
|
|
clearInterval(this.playTimeout);
|
|
this.playTimeout = undefined;
|
|
|
|
if (this.frame) {
|
|
this.frame.play.value = 'Play';
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Set a callback function which will be triggered when the value of the
|
|
* slider bar has changed.
|
|
*/
|
|
Slider.prototype.setOnChangeCallback = function(callback) {
|
|
this.onChangeCallback = callback;
|
|
};
|
|
|
|
/**
|
|
* Set the interval for playing the list
|
|
* @param {Number} interval The interval in milliseconds
|
|
*/
|
|
Slider.prototype.setPlayInterval = function(interval) {
|
|
this.playInterval = interval;
|
|
};
|
|
|
|
/**
|
|
* Retrieve the current play interval
|
|
* @return {Number} interval The interval in milliseconds
|
|
*/
|
|
Slider.prototype.getPlayInterval = function(interval) {
|
|
return this.playInterval;
|
|
};
|
|
|
|
/**
|
|
* Set looping on or off
|
|
* @pararm {boolean} doLoop If true, the slider will jump to the start when
|
|
* the end is passed, and will jump to the end
|
|
* when the start is passed.
|
|
*/
|
|
Slider.prototype.setPlayLoop = function(doLoop) {
|
|
this.playLoop = doLoop;
|
|
};
|
|
|
|
|
|
/**
|
|
* Execute the onchange callback function
|
|
*/
|
|
Slider.prototype.onChange = function() {
|
|
if (this.onChangeCallback !== undefined) {
|
|
this.onChangeCallback();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* redraw the slider on the correct place
|
|
*/
|
|
Slider.prototype.redraw = function() {
|
|
if (this.frame) {
|
|
// resize the bar
|
|
this.frame.bar.style.top = (this.frame.clientHeight/2 -
|
|
this.frame.bar.offsetHeight/2) + 'px';
|
|
this.frame.bar.style.width = (this.frame.clientWidth -
|
|
this.frame.prev.clientWidth -
|
|
this.frame.play.clientWidth -
|
|
this.frame.next.clientWidth - 30) + 'px';
|
|
|
|
// position the slider button
|
|
var left = this.indexToLeft(this.index);
|
|
this.frame.slide.style.left = (left) + 'px';
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Set the list with values for the slider
|
|
* @param {Array} values A javascript array with values (any type)
|
|
*/
|
|
Slider.prototype.setValues = function(values) {
|
|
this.values = values;
|
|
|
|
if (this.values.length > 0)
|
|
this.setIndex(0);
|
|
else
|
|
this.index = undefined;
|
|
};
|
|
|
|
/**
|
|
* Select a value by its index
|
|
* @param {Number} index
|
|
*/
|
|
Slider.prototype.setIndex = function(index) {
|
|
if (index < this.values.length) {
|
|
this.index = index;
|
|
|
|
this.redraw();
|
|
this.onChange();
|
|
}
|
|
else {
|
|
throw 'Error: index out of range';
|
|
}
|
|
};
|
|
|
|
/**
|
|
* retrieve the index of the currently selected vaue
|
|
* @return {Number} index
|
|
*/
|
|
Slider.prototype.getIndex = function() {
|
|
return this.index;
|
|
};
|
|
|
|
|
|
/**
|
|
* retrieve the currently selected value
|
|
* @return {*} value
|
|
*/
|
|
Slider.prototype.get = function() {
|
|
return this.values[this.index];
|
|
};
|
|
|
|
|
|
Slider.prototype._onMouseDown = function(event) {
|
|
// only react on left mouse button down
|
|
var leftButtonDown = event.which ? (event.which === 1) : (event.button === 1);
|
|
if (!leftButtonDown) return;
|
|
|
|
this.startClientX = event.clientX;
|
|
this.startSlideX = parseFloat(this.frame.slide.style.left);
|
|
|
|
this.frame.style.cursor = 'move';
|
|
|
|
// add event listeners to handle moving the contents
|
|
// we store the function onmousemove and onmouseup in the graph, so we can
|
|
// remove the eventlisteners lateron in the function mouseUp()
|
|
var me = this;
|
|
this.onmousemove = function (event) {me._onMouseMove(event);};
|
|
this.onmouseup = function (event) {me._onMouseUp(event);};
|
|
G3DaddEventListener(document, 'mousemove', this.onmousemove);
|
|
G3DaddEventListener(document, 'mouseup', this.onmouseup);
|
|
G3DpreventDefault(event);
|
|
};
|
|
|
|
|
|
Slider.prototype.leftToIndex = function (left) {
|
|
var width = parseFloat(this.frame.bar.style.width) -
|
|
this.frame.slide.clientWidth - 10;
|
|
var x = left - 3;
|
|
|
|
var index = Math.round(x / width * (this.values.length-1));
|
|
if (index < 0) index = 0;
|
|
if (index > this.values.length-1) index = this.values.length-1;
|
|
|
|
return index;
|
|
};
|
|
|
|
Slider.prototype.indexToLeft = function (index) {
|
|
var width = parseFloat(this.frame.bar.style.width) -
|
|
this.frame.slide.clientWidth - 10;
|
|
|
|
var x = index / (this.values.length-1) * width;
|
|
var left = x + 3;
|
|
|
|
return left;
|
|
};
|
|
|
|
|
|
|
|
Slider.prototype._onMouseMove = function (event) {
|
|
var diff = event.clientX - this.startClientX;
|
|
var x = this.startSlideX + diff;
|
|
|
|
var index = this.leftToIndex(x);
|
|
|
|
this.setIndex(index);
|
|
|
|
G3DpreventDefault();
|
|
};
|
|
|
|
|
|
Slider.prototype._onMouseUp = function (event) {
|
|
this.frame.style.cursor = 'auto';
|
|
|
|
// remove event listeners
|
|
G3DremoveEventListener(document, 'mousemove', this.onmousemove);
|
|
G3DremoveEventListener(document, 'mouseup', this.onmouseup);
|
|
|
|
G3DpreventDefault();
|
|
};
|
|
|
|
|
|
|
|
/**--------------------------------------------------------------------------**/
|
|
|
|
|
|
|
|
/**
|
|
* Retrieve the absolute left value of a DOM element
|
|
* @param {Element} elem A dom element, for example a div
|
|
* @return {Number} left The absolute left position of this element
|
|
* in the browser page.
|
|
*/
|
|
getAbsoluteLeft = function(elem) {
|
|
var left = 0;
|
|
while( elem !== null ) {
|
|
left += elem.offsetLeft;
|
|
left -= elem.scrollLeft;
|
|
elem = elem.offsetParent;
|
|
}
|
|
return left;
|
|
};
|
|
|
|
/**
|
|
* Retrieve the absolute top value of a DOM element
|
|
* @param {Element} elem A dom element, for example a div
|
|
* @return {Number} top The absolute top position of this element
|
|
* in the browser page.
|
|
*/
|
|
getAbsoluteTop = function(elem) {
|
|
var top = 0;
|
|
while( elem !== null ) {
|
|
top += elem.offsetTop;
|
|
top -= elem.scrollTop;
|
|
elem = elem.offsetParent;
|
|
}
|
|
return top;
|
|
};
|
|
|
|
/**
|
|
* Get the horizontal mouse position from a mouse event
|
|
* @param {Event} event
|
|
* @return {Number} mouse x
|
|
*/
|
|
getMouseX = function(event) {
|
|
if ('clientX' in event) return event.clientX;
|
|
return event.targetTouches[0] && event.targetTouches[0].clientX || 0;
|
|
};
|
|
|
|
/**
|
|
* Get the vertical mouse position from a mouse event
|
|
* @param {Event} event
|
|
* @return {Number} mouse y
|
|
*/
|
|
getMouseY = function(event) {
|
|
if ('clientY' in event) return event.clientY;
|
|
return event.targetTouches[0] && event.targetTouches[0].clientY || 0;
|
|
};
|
|
|