vis.js is a dynamic, browser-based visualization library
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/**
* @class Images
* This class loads images and keeps them stored.
*/
function Images() {
this.images = {};
this.callback = undefined;
}
Images.prototype._resolveRelativeUrl = function(url){
var img = document.createElement('img');
img.src = url; // set string url
url = img.src; // get qualified url
img.src = null; // no server request
return url;
}
/**
* Set an onload callback function. This will be called each time an image
* is loaded
* @param {function} callback
*/
Images.prototype.setOnloadCallback = function(callback) {
this.callback = callback;
};
/**
*
* @param {string} url Url of the image
* @param {string} url Url of an image to use if the url image is not found
* @return {Image} img The image object
*/
Images.prototype.load = function(url, brokenUrl) {
var img = this.images[url];
if (img === undefined) {
// create the image
var me = this;
img = new Image();
img.onload = function () {
// IE11 fix -- thanks dponch!
if (this.width == 0) {
document.body.appendChild(this);
this.width = this.offsetWidth;
this.height = this.offsetHeight;
document.body.removeChild(this);
}
if (me.callback) {
me.images[url] = img;
me.callback(this);
}
};
img.onerror = function () {
if (brokenUrl === undefined) {
console.error("Could not load image:", url);
delete this.src;
if (me.callback) {
me.callback(this);
}
}
else if (this.src === me._resolveRelativeUrl(brokenUrl)){
console.error("Could not load brokenImage:", brokenUrl);
delete this.src;
if (me.callback) {
me.callback(this);
}
}
else {
this.src = brokenUrl;
}
};
img.src = url;
}
return img;
};
module.exports = Images;