vis.js is a dynamic, browser-based visualization library
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var util = require('../../util');
var Node = require('../Node');
/**
* Creation of the SectorMixin var.
*
* This contains all the functions the Network object can use to employ the sector system.
* The sector system is always used by Network, though the benefits only apply to the use of clustering.
* If clustering is not used, there is no overhead except for a duplicate object with references to nodes and edges.
*/
/**
* This function is only called by the setData function of the Network object.
* This loads the global references into the active sector. This initializes the sector.
*
* @private
*/
exports._putDataInSector = function() {
this.sectors["active"][this._sector()].nodes = this.nodes;
this.sectors["active"][this._sector()].edges = this.edges;
this.sectors["active"][this._sector()].nodeIndices = this.nodeIndices;
};
/**
* /**
* This function sets the global references to nodes, edges and nodeIndices back to
* those of the supplied (active) sector. If a type is defined, do the specific type
*
* @param {String} sectorId
* @param {String} [sectorType] | "active" or "frozen"
* @private
*/
exports._switchToSector = function(sectorId, sectorType) {
if (sectorType === undefined || sectorType == "active") {
this._switchToActiveSector(sectorId);
}
else {
this._switchToFrozenSector(sectorId);
}
};
/**
* This function sets the global references to nodes, edges and nodeIndices back to
* those of the supplied active sector.
*
* @param sectorId
* @private
*/
exports._switchToActiveSector = function(sectorId) {
this.nodeIndices = this.sectors["active"][sectorId]["nodeIndices"];
this.nodes = this.sectors["active"][sectorId]["nodes"];
this.edges = this.sectors["active"][sectorId]["edges"];
};
/**
* This function sets the global references to nodes, edges and nodeIndices back to
* those of the supplied active sector.
*
* @private
*/
exports._switchToSupportSector = function() {
this.nodeIndices = this.sectors["support"]["nodeIndices"];
this.nodes = this.sectors["support"]["nodes"];
this.edges = this.sectors["support"]["edges"];
};
/**
* This function sets the global references to nodes, edges and nodeIndices back to
* those of the supplied frozen sector.
*
* @param sectorId
* @private
*/
exports._switchToFrozenSector = function(sectorId) {
this.nodeIndices = this.sectors["frozen"][sectorId]["nodeIndices"];
this.nodes = this.sectors["frozen"][sectorId]["nodes"];
this.edges = this.sectors["frozen"][sectorId]["edges"];
};
/**
* This function sets the global references to nodes, edges and nodeIndices back to
* those of the currently active sector.
*
* @private
*/
exports._loadLatestSector = function() {
this._switchToSector(this._sector());
};
/**
* This function returns the currently active sector Id
*
* @returns {String}
* @private
*/
exports._sector = function() {
return this.activeSector[this.activeSector.length-1];
};
/**
* This function returns the previously active sector Id
*
* @returns {String}
* @private
*/
exports._previousSector = function() {
if (this.activeSector.length > 1) {
return this.activeSector[this.activeSector.length-2];
}
else {
throw new TypeError('there are not enough sectors in the this.activeSector array.');
}
};
/**
* We add the active sector at the end of the this.activeSector array
* This ensures it is the currently active sector returned by _sector() and it reaches the top
* of the activeSector stack. When we reverse our steps we move from the end to the beginning of this stack.
*
* @param newId
* @private
*/
exports._setActiveSector = function(newId) {
this.activeSector.push(newId);
};
/**
* We remove the currently active sector id from the active sector stack. This happens when
* we reactivate the previously active sector
*
* @private
*/
exports._forgetLastSector = function() {
this.activeSector.pop();
};
/**
* This function creates a new active sector with the supplied newId. This newId
* is the expanding node id.
*
* @param {String} newId | Id of the new active sector
* @private
*/
exports._createNewSector = function(newId) {
// create the new sector
this.sectors["active"][newId] = {"nodes":{},
"edges":{},
"nodeIndices":[],
"formationScale": this.scale,
"drawingNode": undefined};
// create the new sector render node. This gives visual feedback that you are in a new sector.
this.sectors["active"][newId]['drawingNode'] = new Node(
{id:newId,
color: {
background: "#eaefef",
border: "495c5e"
}
},{},{},this.constants);
this.sectors["active"][newId]['drawingNode'].clusterSize = 2;
};
/**
* This function removes the currently active sector. This is called when we create a new
* active sector.
*
* @param {String} sectorId | Id of the active sector that will be removed
* @private
*/
exports._deleteActiveSector = function(sectorId) {
delete this.sectors["active"][sectorId];
};
/**
* This function removes the currently active sector. This is called when we reactivate
* the previously active sector.
*
* @param {String} sectorId | Id of the active sector that will be removed
* @private
*/
exports._deleteFrozenSector = function(sectorId) {
delete this.sectors["frozen"][sectorId];
};
/**
* Freezing an active sector means moving it from the "active" object to the "frozen" object.
* We copy the references, then delete the active entree.
*
* @param sectorId
* @private
*/
exports._freezeSector = function(sectorId) {
// we move the set references from the active to the frozen stack.
this.sectors["frozen"][sectorId] = this.sectors["active"][sectorId];
// we have moved the sector data into the frozen set, we now remove it from the active set
this._deleteActiveSector(sectorId);
};
/**
* This is the reverse operation of _freezeSector. Activating means moving the sector from the "frozen"
* object to the "active" object.
*
* @param sectorId
* @private
*/
exports._activateSector = function(sectorId) {
// we move the set references from the frozen to the active stack.
this.sectors["active"][sectorId] = this.sectors["frozen"][sectorId];
// we have moved the sector data into the active set, we now remove it from the frozen stack
this._deleteFrozenSector(sectorId);
};
/**
* This function merges the data from the currently active sector with a frozen sector. This is used
* in the process of reverting back to the previously active sector.
* The data that is placed in the frozen (the previously active) sector is the node that has been removed from it
* upon the creation of a new active sector.
*
* @param sectorId
* @private
*/
exports._mergeThisWithFrozen = function(sectorId) {
// copy all nodes
for (var nodeId in this.nodes) {
if (this.nodes.hasOwnProperty(nodeId)) {
this.sectors["frozen"][sectorId]["nodes"][nodeId] = this.nodes[nodeId];
}
}
// copy all edges (if not fully clustered, else there are no edges)
for (var edgeId in this.edges) {
if (this.edges.hasOwnProperty(edgeId)) {
this.sectors["frozen"][sectorId]["edges"][edgeId] = this.edges[edgeId];
}
}
// merge the nodeIndices
for (var i = 0; i < this.nodeIndices.length; i++) {
this.sectors["frozen"][sectorId]["nodeIndices"].push(this.nodeIndices[i]);
}
};
/**
* This clusters the sector to one cluster. It was a single cluster before this process started so
* we revert to that state. The clusterToFit function with a maximum size of 1 node does this.
*
* @private
*/
exports._collapseThisToSingleCluster = function() {
this.clusterToFit(1,false);
};
/**
* We create a new active sector from the node that we want to open.
*
* @param node
* @private
*/
exports._addSector = function(node) {
// this is the currently active sector
var sector = this._sector();
// // this should allow me to select nodes from a frozen set.
// if (this.sectors['active'][sector]["nodes"].hasOwnProperty(node.id)) {
// console.log("the node is part of the active sector");
// }
// else {
// console.log("I dont know what the fuck happened!!");
// }
// when we switch to a new sector, we remove the node that will be expanded from the current nodes list.
delete this.nodes[node.id];
var unqiueIdentifier = util.randomUUID();
// we fully freeze the currently active sector
this._freezeSector(sector);
// we create a new active sector. This sector has the Id of the node to ensure uniqueness
this._createNewSector(unqiueIdentifier);
// we add the active sector to the sectors array to be able to revert these steps later on
this._setActiveSector(unqiueIdentifier);
// we redirect the global references to the new sector's references. this._sector() now returns unqiueIdentifier
this._switchToSector(this._sector());
// finally we add the node we removed from our previous active sector to the new active sector
this.nodes[node.id] = node;
};
/**
* We close the sector that is currently open and revert back to the one before.
* If the active sector is the "default" sector, nothing happens.
*
* @private
*/
exports._collapseSector = function() {
// the currently active sector
var sector = this._sector();
// we cannot collapse the default sector
if (sector != "default") {
if ((this.nodeIndices.length == 1) ||
(this.sectors["active"][sector]["drawingNode"].width*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) ||
(this.sectors["active"][sector]["drawingNode"].height*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) {
var previousSector = this._previousSector();
// we collapse the sector back to a single cluster
this._collapseThisToSingleCluster();
// we move the remaining nodes, edges and nodeIndices to the previous sector.
// This previous sector is the one we will reactivate
this._mergeThisWithFrozen(previousSector);
// the previously active (frozen) sector now has all the data from the currently active sector.
// we can now delete the active sector.
this._deleteActiveSector(sector);
// we activate the previously active (and currently frozen) sector.
this._activateSector(previousSector);
// we load the references from the newly active sector into the global references
this._switchToSector(previousSector);
// we forget the previously active sector because we reverted to the one before
this._forgetLastSector();
// finally, we update the node index list.
this._updateNodeIndexList();
// we refresh the list with calulation nodes and calculation node indices.
this._updateCalculationNodes();
}
}
};
/**
* This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation().
*
* @param {String} runFunction | This is the NAME of a function we want to call in all active sectors
* | we dont pass the function itself because then the "this" is the window object
* | instead of the Network object
* @param {*} [argument] | Optional: arguments to pass to the runFunction
* @private
*/
exports._doInAllActiveSectors = function(runFunction,argument) {
var returnValues = [];
if (argument === undefined) {
for (var sector in this.sectors["active"]) {
if (this.sectors["active"].hasOwnProperty(sector)) {
// switch the global references to those of this sector
this._switchToActiveSector(sector);
returnValues.push( this[runFunction]() );
}
}
}
else {
for (var sector in this.sectors["active"]) {
if (this.sectors["active"].hasOwnProperty(sector)) {
// switch the global references to those of this sector
this._switchToActiveSector(sector);
var args = Array.prototype.splice.call(arguments, 1);
if (args.length > 1) {
returnValues.push( this[runFunction](args[0],args[1]) );
}
else {
returnValues.push( this[runFunction](argument) );
}
}
}
}
// we revert the global references back to our active sector
this._loadLatestSector();
return returnValues;
};
/**
* This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation().
*
* @param {String} runFunction | This is the NAME of a function we want to call in all active sectors
* | we dont pass the function itself because then the "this" is the window object
* | instead of the Network object
* @param {*} [argument] | Optional: arguments to pass to the runFunction
* @private
*/
exports._doInSupportSector = function(runFunction,argument) {
var returnValues = false;
if (argument === undefined) {
this._switchToSupportSector();
returnValues = this[runFunction]();
}
else {
this._switchToSupportSector();
var args = Array.prototype.splice.call(arguments, 1);
if (args.length > 1) {
returnValues = this[runFunction](args[0],args[1]);
}
else {
returnValues = this[runFunction](argument);
}
}
// we revert the global references back to our active sector
this._loadLatestSector();
return returnValues;
};
/**
* This runs a function in all frozen sectors. This is used in the _redraw().
*
* @param {String} runFunction | This is the NAME of a function we want to call in all active sectors
* | we don't pass the function itself because then the "this" is the window object
* | instead of the Network object
* @param {*} [argument] | Optional: arguments to pass to the runFunction
* @private
*/
exports._doInAllFrozenSectors = function(runFunction,argument) {
if (argument === undefined) {
for (var sector in this.sectors["frozen"]) {
if (this.sectors["frozen"].hasOwnProperty(sector)) {
// switch the global references to those of this sector
this._switchToFrozenSector(sector);
this[runFunction]();
}
}
}
else {
for (var sector in this.sectors["frozen"]) {
if (this.sectors["frozen"].hasOwnProperty(sector)) {
// switch the global references to those of this sector
this._switchToFrozenSector(sector);
var args = Array.prototype.splice.call(arguments, 1);
if (args.length > 1) {
this[runFunction](args[0],args[1]);
}
else {
this[runFunction](argument);
}
}
}
}
this._loadLatestSector();
};
/**
* This runs a function in all sectors. This is used in the _redraw().
*
* @param {String} runFunction | This is the NAME of a function we want to call in all active sectors
* | we don't pass the function itself because then the "this" is the window object
* | instead of the Network object
* @param {*} [argument] | Optional: arguments to pass to the runFunction
* @private
*/
exports._doInAllSectors = function(runFunction,argument) {
var args = Array.prototype.splice.call(arguments, 1);
if (argument === undefined) {
this._doInAllActiveSectors(runFunction);
this._doInAllFrozenSectors(runFunction);
}
else {
if (args.length > 1) {
this._doInAllActiveSectors(runFunction,args[0],args[1]);
this._doInAllFrozenSectors(runFunction,args[0],args[1]);
}
else {
this._doInAllActiveSectors(runFunction,argument);
this._doInAllFrozenSectors(runFunction,argument);
}
}
};
/**
* This clears the nodeIndices list. We cannot use this.nodeIndices = [] because we would break the link with the
* active sector. Thus we clear the nodeIndices in the active sector, then reconnect the this.nodeIndices to it.
*
* @private
*/
exports._clearNodeIndexList = function() {
var sector = this._sector();
this.sectors["active"][sector]["nodeIndices"] = [];
this.nodeIndices = this.sectors["active"][sector]["nodeIndices"];
};
/**
* Draw the encompassing sector node
*
* @param ctx
* @param sectorType
* @private
*/
exports._drawSectorNodes = function(ctx,sectorType) {
var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node;
for (var sector in this.sectors[sectorType]) {
if (this.sectors[sectorType].hasOwnProperty(sector)) {
if (this.sectors[sectorType][sector]["drawingNode"] !== undefined) {
this._switchToSector(sector,sectorType);
minY = 1e9; maxY = -1e9; minX = 1e9; maxX = -1e9;
for (var nodeId in this.nodes) {
if (this.nodes.hasOwnProperty(nodeId)) {
node = this.nodes[nodeId];
node.resize(ctx);
if (minX > node.x - 0.5 * node.width) {minX = node.x - 0.5 * node.width;}
if (maxX < node.x + 0.5 * node.width) {maxX = node.x + 0.5 * node.width;}
if (minY > node.y - 0.5 * node.height) {minY = node.y - 0.5 * node.height;}
if (maxY < node.y + 0.5 * node.height) {maxY = node.y + 0.5 * node.height;}
}
}
node = this.sectors[sectorType][sector]["drawingNode"];
node.x = 0.5 * (maxX + minX);
node.y = 0.5 * (maxY + minY);
node.width = 2 * (node.x - minX);
node.height = 2 * (node.y - minY);
node.options.radius = Math.sqrt(Math.pow(0.5*node.width,2) + Math.pow(0.5*node.height,2));
node.setScale(this.scale);
node._drawCircle(ctx);
}
}
}
};
exports._drawAllSectorNodes = function(ctx) {
this._drawSectorNodes(ctx,"frozen");
this._drawSectorNodes(ctx,"active");
this._loadLatestSector();
};