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<title>vis.js - A dynamic, browser based visualization library.</title>
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<li><a href="../index.html#modules">Modules</a></li>
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<div class="container full">
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<h1>Network</h1>
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<p>As of 4.0, the network consists of individual modules which handle specific parts of the network. These modules
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have their own docs, options, methods and events which you can access
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by clicking on the modules in the list below.</p>
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<h3>Modules</h3>
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<table class="moduleTable">
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<tr>
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<td width="120px" class="gren"><a href="./canvas.html">canvas</a></td>
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<td>Handles the HTML part of the network.</td>
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</tr>
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<tr>
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<td><a href="./clustering.html">clustering</a></td>
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<td>Provides the clustering api, giving users full control over the formed clusters.</td>
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</tr>
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<tr>
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<td><a href="./configure.html">configure</a></td>
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<td>Generates an interactive option editor with filtering.</td>
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</tr>
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<tr>
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<td><a href="./edges.html">edges</a></td>
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<td>Handles the creation and deletion of edges and contains the global edge options and styles.</td>
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</tr>
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<tr>
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<td><a href="./groups.html">groups</a></td>
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<td>Contains the groups and some options on how to handle nodes with non-existing groups.</td>
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</tr>
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<tr>
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<td><a href="./interaction.html">interaction</a></td>
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<td>Used for all user interaction with the network. Handles mouse and touch events as well as the navigation
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buttons and the popups.
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</td>
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</tr>
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<tr>
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<td><a href="./layout.html">layout</a></td>
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<td>Governs the initial and hierarchical positioning.</td>
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</tr>
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<tr>
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<td><a href="./manipulation.html">manipulation</a></td>
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<td>Supplies an API and optional GUI to alter the data in the network.</td>
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</tr>
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<tr>
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<td><a href="./nodes.html">nodes</a></td>
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<td>Handles the creation and deletion of nodes and contains the global node options and styles.</td>
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</tr>
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<tr>
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<td><a href="./physics.html">physics</a></td>
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<td>Does all the simulation moving the nodes and edges to their final positions, also governs
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stabilization.
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</td>
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</tr>
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<tr>
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<td><a href="./rendering.html">rendering</a></td>
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<td>Handles the rendering aspect of vis. It governs the render loop, it draws the nodes and edges and
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provides events to allow users to hook into the drawing.
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</td>
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</tr>
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<tr>
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<td><a href="./selection.html">selection</a></td>
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<td>Handles the selection of nodes and edges.</td>
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</tr>
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<tr>
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<td><a href="./view.html">view</a></td>
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<td>Acts as the camera that looks on the canvas. Does the animation, zooming and focusing.</td>
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</tr>
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</table>
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<h3>All Methods</h3>
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<p>This is a list of all the methods in the public API. They are collected here from all individual modules.</p>
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<table class="moduleTable">
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<tr class="header">
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<td class="methodName">name</td>
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<td>returns</td>
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<td>description</td>
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</tr>
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<tr>
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<td>destroy()</td>
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<td class="mid">none</td>
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<td>Remove the network from the DOM and remove all Hammer bindings and references.</td>
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</tr>
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<tr>
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<td>setData({<br><code><i>nodes: vis DataSet/Array</i></code>,<br><code><i>edges: vis
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DataSet/Arary</i></code><br>})
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</td>
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<td class="mid">none</td>
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<td>Override all the data in the network. If stabilization is enabled in the <a href="physics.html">physics
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module</a>, the network will stabilize again. This method is also performed when first initializing the
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network.
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</td>
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</tr>
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<tr>
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<td>setOptions(<code>Object options</code>)</td>
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<td class="mid">none</td>
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<td>Set the options. All available options can be found in the modules above. Each module requires it's own
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container with the module name to contain its options.
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</td>
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</tr>
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</table>
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<h3>All Events</h3>
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<p>This is a list of all the events in the public API. They are collected here from all individual modules.</p>
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