'use strict';
|
|
|
|
import NodeBase from '../util/NodeBase'
|
|
|
|
/**
|
|
* A Box Node/Cluster shape.
|
|
*
|
|
* @extends NodeBase
|
|
*/
|
|
class Box extends NodeBase {
|
|
/**
|
|
* @param {Object} options
|
|
* @param {Object} body
|
|
* @param {Label} labelModule
|
|
*/
|
|
constructor (options, body, labelModule) {
|
|
super(options,body,labelModule);
|
|
this._setMargins(labelModule);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param {CanvasRenderingContext2D} ctx
|
|
* @param {boolean} [selected]
|
|
* @param {boolean} [hover]
|
|
*/
|
|
resize(ctx, selected = this.selected, hover = this.hover) {
|
|
if (this.needsRefresh(selected, hover)) {
|
|
var dimensions = this.getDimensionsFromLabel(ctx, selected, hover);
|
|
|
|
this.width = dimensions.width + this.margin.right + this.margin.left;
|
|
this.height = dimensions.height + this.margin.top + this.margin.bottom;
|
|
this.radius = this.width / 2;
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param {CanvasRenderingContext2D} ctx
|
|
* @param {number} x width
|
|
* @param {number} y height
|
|
* @param {boolean} selected
|
|
* @param {boolean} hover
|
|
* @param {ArrowOptions} values
|
|
*/
|
|
draw(ctx, x, y, selected, hover, values) {
|
|
this.resize(ctx, selected, hover);
|
|
this.left = x - this.width / 2;
|
|
this.top = y - this.height / 2;
|
|
|
|
this.initContextForDraw(ctx, values);
|
|
ctx.roundRect(this.left, this.top, this.width, this.height, values.borderRadius);
|
|
this.performFill(ctx, values);
|
|
|
|
this.updateBoundingBox(x, y, ctx, selected, hover);
|
|
this.labelModule.draw(ctx, this.left + this.textSize.width / 2 + this.margin.left,
|
|
this.top + this.textSize.height / 2 + this.margin.top, selected, hover);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param {number} x width
|
|
* @param {number} y height
|
|
* @param {CanvasRenderingContext2D} ctx
|
|
* @param {boolean} selected
|
|
* @param {boolean} hover
|
|
*/
|
|
updateBoundingBox(x, y, ctx, selected, hover) {
|
|
this._updateBoundingBox(x, y, ctx, selected, hover);
|
|
|
|
let borderRadius = this.options.shapeProperties.borderRadius; // only effective for box
|
|
this._addBoundingBoxMargin(borderRadius);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param {CanvasRenderingContext2D} ctx
|
|
* @param {number} angle
|
|
* @returns {number}
|
|
*/
|
|
distanceToBorder(ctx, angle) {
|
|
this.resize(ctx);
|
|
let borderWidth = this.options.borderWidth;
|
|
|
|
return Math.min(
|
|
Math.abs((this.width) / 2 / Math.cos(angle)),
|
|
Math.abs((this.height) / 2 / Math.sin(angle))) + borderWidth;
|
|
}
|
|
}
|
|
|
|
export default Box;
|