let util = require("../../../../../util");
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let EndPoints = require("./EndPoints").default;
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/**
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* The Base Class for all edges.
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*
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*/
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class EdgeBase {
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/**
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* @param {Object} options
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* @param {Object} body
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* @param {Label} labelModule
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*/
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constructor(options, body, labelModule) {
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this.body = body;
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this.labelModule = labelModule;
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this.options = {};
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this.setOptions(options);
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this.colorDirty = true;
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this.color = {};
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this.selectionWidth = 2;
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this.hoverWidth = 1.5;
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this.fromPoint = this.from;
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this.toPoint = this.to;
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}
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/**
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* Connects a node to itself
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*/
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connect() {
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this.from = this.body.nodes[this.options.from];
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this.to = this.body.nodes[this.options.to];
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}
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/**
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*
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* @returns {boolean} always false
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*/
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cleanup() {
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return false;
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}
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/**
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*
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* @param {Object} options
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*/
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setOptions(options) {
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this.options = options;
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this.from = this.body.nodes[this.options.from];
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this.to = this.body.nodes[this.options.to];
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this.id = this.options.id;
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}
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/**
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* Redraw a edge as a line
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* Draw this edge in the given canvas
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* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
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*
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* @param {CanvasRenderingContext2D} ctx
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* @param {Array} values
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* @param {boolean} selected
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* @param {boolean} hover
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* @param {Node} viaNode
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* @private
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*/
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drawLine(ctx, values, selected, hover, viaNode) {
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// set style
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ctx.strokeStyle = this.getColor(ctx, values, selected, hover);
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ctx.lineWidth = values.width;
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if (values.dashes !== false) {
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this._drawDashedLine(ctx, values, viaNode);
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}
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else {
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this._drawLine(ctx, values, viaNode);
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}
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}
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/**
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*
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* @param {CanvasRenderingContext2D} ctx
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* @param {Array} values
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* @param {Node} viaNode
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* @param {{x: number, y: number}} [fromPoint]
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* @param {{x: number, y: number}} [toPoint]
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* @private
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*/
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_drawLine(ctx, values, viaNode, fromPoint, toPoint) {
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if (this.from != this.to) {
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// draw line
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this._line(ctx, values, viaNode, fromPoint, toPoint);
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}
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else {
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let [x,y,radius] = this._getCircleData(ctx);
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this._circle(ctx, values, x, y, radius);
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}
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}
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/**
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*
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* @param {CanvasRenderingContext2D} ctx
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* @param {Array} values
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* @param {Node} viaNode
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* @param {{x: number, y: number}} [fromPoint] TODO: Remove in next major release
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* @param {{x: number, y: number}} [toPoint] TODO: Remove in next major release
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* @private
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*/
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_drawDashedLine(ctx, values, viaNode, fromPoint, toPoint) { // eslint-disable-line no-unused-vars
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ctx.lineCap = 'round';
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let pattern = [5,5];
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if (Array.isArray(values.dashes) === true) {
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pattern = values.dashes;
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}
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// only firefox and chrome support this method, else we use the legacy one.
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if (ctx.setLineDash !== undefined) {
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ctx.save();
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// set dash settings for chrome or firefox
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ctx.setLineDash(pattern);
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ctx.lineDashOffset = 0;
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// draw the line
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if (this.from != this.to) {
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// draw line
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this._line(ctx, values, viaNode);
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}
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else {
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let [x,y,radius] = this._getCircleData(ctx);
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this._circle(ctx, values, x, y, radius);
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}
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// restore the dash settings.
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ctx.setLineDash([0]);
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ctx.lineDashOffset = 0;
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ctx.restore();
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}
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else { // unsupporting smooth lines
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if (this.from != this.to) {
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// draw line
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ctx.dashedLine(this.from.x, this.from.y, this.to.x, this.to.y, pattern);
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}
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else {
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let [x,y,radius] = this._getCircleData(ctx);
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this._circle(ctx, values, x, y, radius);
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}
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// draw shadow if enabled
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this.enableShadow(ctx, values);
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ctx.stroke();
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// disable shadows for other elements.
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this.disableShadow(ctx, values);
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}
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}
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/**
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*
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* @param {Node} nearNode
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* @param {CanvasRenderingContext2D} ctx
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* @param {Object} options
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* @returns {{x: number, y: number}}
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*/
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findBorderPosition(nearNode, ctx, options) {
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if (this.from != this.to) {
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return this._findBorderPosition(nearNode, ctx, options);
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}
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else {
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return this._findBorderPositionCircle(nearNode, ctx, options);
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}
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}
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/**
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*
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* @param {CanvasRenderingContext2D} ctx
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* @returns {{from: ({x: number, y: number, t: number}|*), to: ({x: number, y: number, t: number}|*)}}
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*/
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findBorderPositions(ctx) {
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let from = {};
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let to = {};
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if (this.from != this.to) {
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from = this._findBorderPosition(this.from, ctx);
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to = this._findBorderPosition(this.to, ctx);
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}
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else {
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let [x,y] = this._getCircleData(ctx).slice(0, 2);
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from = this._findBorderPositionCircle(this.from, ctx, {x, y, low:0.25, high:0.6, direction:-1});
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to = this._findBorderPositionCircle(this.from, ctx, {x, y, low:0.6, high:0.8, direction:1});
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}
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return {from, to};
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}
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/**
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*
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* @param {CanvasRenderingContext2D} ctx
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* @returns {Array.<number>} x, y, radius
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* @private
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*/
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_getCircleData(ctx) {
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let x, y;
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let node = this.from;
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let radius = this.options.selfReferenceSize;
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if (ctx !== undefined) {
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if (node.shape.width === undefined) {
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node.shape.resize(ctx);
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}
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}
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// get circle coordinates
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if (node.shape.width > node.shape.height) {
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x = node.x + node.shape.width * 0.5;
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y = node.y - radius;
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}
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else {
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x = node.x + radius;
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y = node.y - node.shape.height * 0.5;
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}
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return [x,y,radius];
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}
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/**
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* Get a point on a circle
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* @param {number} x
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* @param {number} y
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* @param {number} radius
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* @param {number} percentage - Value between 0 (line start) and 1 (line end)
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* @return {Object} point
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* @private
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*/
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_pointOnCircle(x, y, radius, percentage) {
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let angle = percentage * 2 * Math.PI;
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return {
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x: x + radius * Math.cos(angle),
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y: y - radius * Math.sin(angle)
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}
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}
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/**
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* This function uses binary search to look for the point where the circle crosses the border of the node.
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* @param {Node} node
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* @param {CanvasRenderingContext2D} ctx
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* @param {Object} options
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* @returns {*}
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* @private
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*/
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_findBorderPositionCircle(node, ctx, options) {
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let x = options.x;
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let y = options.y;
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let low = options.low;
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let high = options.high;
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let direction = options.direction;
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let maxIterations = 10;
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let iteration = 0;
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let radius = this.options.selfReferenceSize;
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let pos, angle, distanceToBorder, distanceToPoint, difference;
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let threshold = 0.05;
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let middle = (low + high) * 0.5;
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while (low <= high && iteration < maxIterations) {
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middle = (low + high) * 0.5;
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pos = this._pointOnCircle(x, y, radius, middle);
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angle = Math.atan2((node.y - pos.y), (node.x - pos.x));
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distanceToBorder = node.distanceToBorder(ctx, angle);
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distanceToPoint = Math.sqrt(Math.pow(pos.x - node.x, 2) + Math.pow(pos.y - node.y, 2));
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difference = distanceToBorder - distanceToPoint;
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if (Math.abs(difference) < threshold) {
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break; // found
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}
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else if (difference > 0) { // distance to nodes is larger than distance to border --> t needs to be bigger if we're looking at the to node.
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if (direction > 0) {
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low = middle;
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}
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else {
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high = middle;
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}
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}
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else {
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if (direction > 0) {
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high = middle;
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}
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else {
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low = middle;
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}
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}
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iteration++;
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}
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pos.t = middle;
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return pos;
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}
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/**
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* Get the line width of the edge. Depends on width and whether one of the
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* connected nodes is selected.
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* @param {boolean} selected
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* @param {boolean} hover
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* @returns {number} width
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* @private
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*/
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getLineWidth(selected, hover) {
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if (selected === true) {
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return Math.max(this.selectionWidth, 0.3 / this.body.view.scale);
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}
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else {
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if (hover === true) {
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return Math.max(this.hoverWidth, 0.3 / this.body.view.scale);
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}
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else {
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return Math.max(this.options.width, 0.3 / this.body.view.scale);
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}
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}
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}
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/**
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*
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* @param {CanvasRenderingContext2D} ctx
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* @param {ArrowOptions} values
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* @param {boolean} selected - Unused
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* @param {boolean} hover - Unused
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* @returns {string}
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*/
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getColor(ctx, values, selected, hover) { // eslint-disable-line no-unused-vars
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if (values.inheritsColor !== false) {
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// when this is a loop edge, just use the 'from' method
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if ((values.inheritsColor === 'both') && (this.from.id !== this.to.id)) {
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let grd = ctx.createLinearGradient(this.from.x, this.from.y, this.to.x, this.to.y);
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let fromColor, toColor;
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fromColor = this.from.options.color.highlight.border;
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toColor = this.to.options.color.highlight.border;
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if ((this.from.selected === false) && (this.to.selected === false)) {
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fromColor = util.overrideOpacity(this.from.options.color.border, values.opacity);
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toColor = util.overrideOpacity(this.to.options.color.border, values.opacity);
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}
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else if ((this.from.selected === true) && (this.to.selected === false)) {
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toColor = this.to.options.color.border;
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}
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else if ((this.from.selected === false) && (this.to.selected === true)) {
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fromColor = this.from.options.color.border;
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}
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grd.addColorStop(0, fromColor);
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grd.addColorStop(1, toColor);
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// -------------------- this returns -------------------- //
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return grd;
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}
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if (values.inheritsColor === "to") {
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return util.overrideOpacity(this.to.options.color.border, values.opacity);
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} else { // "from"
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return util.overrideOpacity(this.from.options.color.border, values.opacity);
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}
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} else {
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return util.overrideOpacity(values.color, values.opacity);
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}
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}
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/**
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* Draw a line from a node to itself, a circle
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*
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* @param {CanvasRenderingContext2D} ctx
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* @param {Array} values
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* @param {number} x
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* @param {number} y
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* @param {number} radius
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* @private
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*/
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_circle(ctx, values, x, y, radius) {
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// draw shadow if enabled
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this.enableShadow(ctx, values);
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// draw a circle
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ctx.beginPath();
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ctx.arc(x, y, radius, 0, 2 * Math.PI, false);
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ctx.stroke();
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// disable shadows for other elements.
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this.disableShadow(ctx, values);
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}
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/**
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* Calculate the distance between a point (x3,y3) and a line segment from (x1,y1) to (x2,y2).
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* (x3,y3) is the point.
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*
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* http://stackoverflow.com/questions/849211/shortest-distancae-between-a-point-and-a-line-segment
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*
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* @param {number} x1
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* @param {number} y1
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* @param {number} x2
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* @param {number} y2
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* @param {number} x3
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* @param {number} y3
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* @param {Node} via
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* @param {Array} values
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* @returns {number}
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*/
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getDistanceToEdge(x1, y1, x2, y2, x3, y3, via, values) { // eslint-disable-line no-unused-vars
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let returnValue = 0;
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if (this.from != this.to) {
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returnValue = this._getDistanceToEdge(x1, y1, x2, y2, x3, y3, via)
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}
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else {
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let [x,y,radius] = this._getCircleData(undefined);
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let dx = x - x3;
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let dy = y - y3;
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returnValue = Math.abs(Math.sqrt(dx * dx + dy * dy) - radius);
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}
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return returnValue;
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}
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/**
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*
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* @param {number} x1
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* @param {number} y1
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* @param {number} x2
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* @param {number} y2
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* @param {number} x3
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* @param {number} y3
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* @returns {number}
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* @private
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*/
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_getDistanceToLine(x1, y1, x2, y2, x3, y3) {
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let px = x2 - x1;
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let py = y2 - y1;
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let something = px * px + py * py;
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let u = ((x3 - x1) * px + (y3 - y1) * py) / something;
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if (u > 1) {
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u = 1;
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}
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else if (u < 0) {
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u = 0;
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}
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let x = x1 + u * px;
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let y = y1 + u * py;
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let dx = x - x3;
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let dy = y - y3;
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//# Note: If the actual distance does not matter,
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//# if you only want to compare what this function
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//# returns to other results of this function, you
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//# can just return the squared distance instead
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//# (i.e. remove the sqrt) to gain a little performance
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return Math.sqrt(dx * dx + dy * dy);
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}
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/**
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* @param {CanvasRenderingContext2D} ctx
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* @param {string} position
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* @param {Node} viaNode
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* @param {boolean} selected
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* @param {boolean} hover
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* @param {Array} values
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* @returns {{point: *, core: {x: number, y: number}, angle: *, length: number, type: *}}
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*/
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getArrowData(ctx, position, viaNode, selected, hover, values) {
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// set lets
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let angle;
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let arrowPoint;
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let node1;
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let node2;
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let guideOffset;
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let scaleFactor;
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let type;
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let lineWidth = values.width;
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if (position === 'from') {
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node1 = this.from;
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node2 = this.to;
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guideOffset = 0.1;
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scaleFactor = values.fromArrowScale;
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type = values.fromArrowType;
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}
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else if (position === 'to') {
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node1 = this.to;
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node2 = this.from;
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guideOffset = -0.1;
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scaleFactor = values.toArrowScale;
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type = values.toArrowType;
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}
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else {
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node1 = this.to;
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node2 = this.from;
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scaleFactor = values.middleArrowScale;
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type = values.middleArrowType;
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}
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// if not connected to itself
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if (node1 != node2) {
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if (position !== 'middle') {
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// draw arrow head
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if (this.options.smooth.enabled === true) {
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arrowPoint = this.findBorderPosition(node1, ctx, { via: viaNode });
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let guidePos = this.getPoint(Math.max(0.0, Math.min(1.0, arrowPoint.t + guideOffset)), viaNode);
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angle = Math.atan2((arrowPoint.y - guidePos.y), (arrowPoint.x - guidePos.x));
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} else {
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angle = Math.atan2((node1.y - node2.y), (node1.x - node2.x));
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arrowPoint = this.findBorderPosition(node1, ctx);
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}
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} else {
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angle = Math.atan2((node1.y - node2.y), (node1.x - node2.x));
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arrowPoint = this.getPoint(0.5, viaNode); // this is 0.6 to account for the size of the arrow.
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}
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} else {
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// draw circle
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let [x,y,radius] = this._getCircleData(ctx);
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if (position === 'from') {
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arrowPoint = this.findBorderPosition(this.from, ctx, { x, y, low: 0.25, high: 0.6, direction: -1 });
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angle = arrowPoint.t * -2 * Math.PI + 1.5 * Math.PI + 0.1 * Math.PI;
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} else if (position === 'to') {
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arrowPoint = this.findBorderPosition(this.from, ctx, { x, y, low: 0.6, high: 1.0, direction: 1 });
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angle = arrowPoint.t * -2 * Math.PI + 1.5 * Math.PI - 1.1 * Math.PI;
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} else {
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arrowPoint = this._pointOnCircle(x, y, radius, 0.175);
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angle = 3.9269908169872414; // === 0.175 * -2 * Math.PI + 1.5 * Math.PI + 0.1 * Math.PI;
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}
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}
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if (position === 'middle' && scaleFactor < 0) lineWidth *= -1; // reversed middle arrow
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let length = 15 * scaleFactor + 3 * lineWidth; // 3* lineWidth is the width of the edge.
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var xi = arrowPoint.x - length * 0.9 * Math.cos(angle);
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var yi = arrowPoint.y - length * 0.9 * Math.sin(angle);
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let arrowCore = { x: xi, y: yi };
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return { point: arrowPoint, core: arrowCore, angle: angle, length: length, type: type };
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}
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/**
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|
*
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* @param {CanvasRenderingContext2D} ctx
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* @param {ArrowOptions} values
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* @param {boolean} selected
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* @param {boolean} hover
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|
* @param {Object} arrowData
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|
*/
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|
drawArrowHead(ctx, values, selected, hover, arrowData) {
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|
// set style
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ctx.strokeStyle = this.getColor(ctx, values, selected, hover);
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ctx.fillStyle = ctx.strokeStyle;
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ctx.lineWidth = values.width;
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|
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EndPoints.draw(ctx, arrowData);
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// draw shadow if enabled
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|
this.enableShadow(ctx, values);
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|
ctx.fill();
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|
// disable shadows for other elements.
|
|
this.disableShadow(ctx, values);
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|
}
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|
|
|
|
|
/**
|
|
*
|
|
* @param {CanvasRenderingContext2D} ctx
|
|
* @param {ArrowOptions} values
|
|
*/
|
|
enableShadow(ctx, values) {
|
|
if (values.shadow === true) {
|
|
ctx.shadowColor = values.shadowColor;
|
|
ctx.shadowBlur = values.shadowSize;
|
|
ctx.shadowOffsetX = values.shadowX;
|
|
ctx.shadowOffsetY = values.shadowY;
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param {CanvasRenderingContext2D} ctx
|
|
* @param {ArrowOptions} values
|
|
*/
|
|
disableShadow(ctx, values) {
|
|
if (values.shadow === true) {
|
|
ctx.shadowColor = 'rgba(0,0,0,0)';
|
|
ctx.shadowBlur = 0;
|
|
ctx.shadowOffsetX = 0;
|
|
ctx.shadowOffsetY = 0;
|
|
}
|
|
}
|
|
}
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|
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|
export default EdgeBase;
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