if (typeof window !== 'undefined') {
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window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame ||
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window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
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}
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let util = require('../../util');
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class CanvasRenderer {
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constructor(body, canvas) {
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this.body = body;
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this.canvas = canvas;
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this.redrawRequested = false;
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this.renderTimer = undefined;
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this.requiresTimeout = true;
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this.renderingActive = false;
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this.renderRequests = 0;
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this.pixelRatio = undefined;
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this.allowRedrawRequests = true;
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this.dragging = false;
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this.options = {};
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this.defaultOptions = {
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hideEdgesOnDrag: false,
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hideNodesOnDrag: false
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};
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util.extend(this.options, this.defaultOptions);
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this._determineBrowserMethod();
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this.bindEventListeners();
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}
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bindEventListeners() {
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this.body.emitter.on("dragStart", () => {
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this.dragging = true;
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});
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this.body.emitter.on("dragEnd", () => this.dragging = false);
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this.body.emitter.on("_redraw", () => {
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if (this.renderingActive === false) {
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this._redraw();
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}
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});
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this.body.emitter.on("_blockRedrawRequests", () => {this.allowRedrawRequests = false;});
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this.body.emitter.on("_allowRedrawRequests", () => {this.allowRedrawRequests = true; });
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this.body.emitter.on("_requestRedraw", this._requestRedraw.bind(this));
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this.body.emitter.on("_startRendering", () => {
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this.renderRequests += 1;
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this.renderingActive = true;
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this._startRendering();
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});
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this.body.emitter.on("_stopRendering", () => {
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this.renderRequests -= 1;
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this.renderingActive = this.renderRequests > 0;
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this.renderTimer = undefined;
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});
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this.body.emitter.on('destroy', () => {
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this.renderRequests = 0;
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this.renderingActive = false;
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if (this.requiresTimeout === true) {
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clearTimeout(this.renderTimer);
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}
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else {
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cancelAnimationFrame(this.renderTimer);
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}
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this.body.emitter.off();
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});
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}
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setOptions(options) {
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if (options !== undefined) {
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let fields = ['hideEdgesOnDrag','hideNodesOnDrag'];
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util.selectiveDeepExtend(fields,this.options, options);
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}
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}
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_startRendering() {
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if (this.renderingActive === true) {
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if (this.renderTimer === undefined) {
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if (this.requiresTimeout === true) {
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this.renderTimer = window.setTimeout(this._renderStep.bind(this), this.simulationInterval); // wait this.renderTimeStep milliseconds and perform the animation step function
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}
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else {
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this.renderTimer = window.requestAnimationFrame(this._renderStep.bind(this)); // wait this.renderTimeStep milliseconds and perform the animation step function
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}
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}
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}
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}
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_renderStep() {
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if (this.renderingActive === true) {
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// reset the renderTimer so a new scheduled animation step can be set
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this.renderTimer = undefined;
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if (this.requiresTimeout === true) {
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// this schedules a new simulation step
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this._startRendering();
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}
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this._redraw();
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if (this.requiresTimeout === false) {
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// this schedules a new simulation step
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this._startRendering();
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}
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}
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}
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/**
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* Redraw the network with the current data
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* chart will be resized too.
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*/
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redraw() {
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this.body.emitter.emit('setSize');
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this._redraw();
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}
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/**
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* Redraw the network with the current data
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* @param hidden | used to get the first estimate of the node sizes. only the nodes are drawn after which they are quickly drawn over.
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* @private
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*/
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_requestRedraw() {
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if (this.redrawRequested !== true && this.renderingActive === false && this.allowRedrawRequests === true) {
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this.redrawRequested = true;
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if (this.requiresTimeout === true) {
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window.setTimeout(this._redraw.bind(this, false), 0);
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}
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else {
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window.requestAnimationFrame(this._redraw.bind(this, false));
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}
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}
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}
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_redraw(hidden = false) {
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this.body.emitter.emit("initRedraw");
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this.redrawRequested = false;
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let ctx = this.canvas.frame.canvas.getContext('2d');
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// when the container div was hidden, this fixes it back up!
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if (this.canvas.frame.canvas.width === 0 || this.canvas.frame.canvas.height === 0) {
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this.canvas.setSize();
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}
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if (this.pixelRatio === undefined) {
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this.pixelRatio = (window.devicePixelRatio || 1) / (ctx.webkitBackingStorePixelRatio ||
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ctx.mozBackingStorePixelRatio ||
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ctx.msBackingStorePixelRatio ||
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ctx.oBackingStorePixelRatio ||
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ctx.backingStorePixelRatio || 1);
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}
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ctx.setTransform(this.pixelRatio, 0, 0, this.pixelRatio, 0, 0);
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// clear the canvas
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let w = this.canvas.frame.canvas.clientWidth;
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let h = this.canvas.frame.canvas.clientHeight;
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ctx.clearRect(0, 0, w, h);
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this.body.emitter.emit("beforeDrawing", ctx);
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// set scaling and translation
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ctx.save();
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ctx.translate(this.body.view.translation.x, this.body.view.translation.y);
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ctx.scale(this.body.view.scale, this.body.view.scale);
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if (hidden === false) {
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if (this.dragging === false || (this.dragging === true && this.options.hideEdgesOnDrag === false)) {
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this._drawEdges(ctx);
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}
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}
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if (this.dragging === false || (this.dragging === true && this.options.hideNodesOnDrag === false)) {
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this._drawNodes(ctx, hidden);
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}
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if (this.controlNodesActive === true) {
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this._drawControlNodes(ctx);
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}
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//this.physics.nodesSolver._debug(ctx,"#F00F0F");
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this.body.emitter.emit("afterDrawing", ctx);
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// restore original scaling and translation
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ctx.restore();
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if (hidden === true) {
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ctx.clearRect(0, 0, w, h);
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}
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}
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/**
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* Redraw all nodes
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* The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
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* @param {CanvasRenderingContext2D} ctx
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* @param {Boolean} [alwaysShow]
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* @private
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*/
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_drawNodes(ctx, alwaysShow = false) {
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let nodes = this.body.nodes;
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let nodeIndices = this.body.nodeIndices;
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let node;
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let selected = [];
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let margin = 20;
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let topLeft = this.canvas.DOMtoCanvas({x:-margin,y:-margin});
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let bottomRight = this.canvas.DOMtoCanvas({
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x: this.canvas.frame.canvas.clientWidth+margin,
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y: this.canvas.frame.canvas.clientHeight+margin
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});
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let viewableArea = {top:topLeft.y,left:topLeft.x,bottom:bottomRight.y,right:bottomRight.x};
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// draw unselected nodes;
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for (let i = 0; i < nodeIndices.length; i++) {
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node = nodes[nodeIndices[i]];
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// set selected nodes aside
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if (node.isSelected()) {
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selected.push(nodeIndices[i]);
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}
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else {
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if (alwaysShow === true) {
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node.draw(ctx);
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}
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else if (node.isBoundingBoxOverlappingWith(viewableArea) === true) {
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node.draw(ctx);
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}
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}
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}
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// draw the selected nodes on top
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for (let i = 0; i < selected.length; i++) {
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node = nodes[selected[i]];
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node.draw(ctx);
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}
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}
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/**
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* Redraw all edges
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* The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
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* @param {CanvasRenderingContext2D} ctx
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* @private
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*/
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_drawEdges(ctx) {
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let edges = this.body.edges;
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let edgeIndices = this.body.edgeIndices;
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let edge;
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for (let i = 0; i < edgeIndices.length; i++) {
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edge = edges[edgeIndices[i]];
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if (edge.connected === true) {
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edge.draw(ctx);
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}
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}
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}
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/**
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* Redraw all edges
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* The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
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* @param {CanvasRenderingContext2D} ctx
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* @private
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*/
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_drawControlNodes(ctx) {
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let edges = this.body.edges;
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let edgeIndices = this.body.edgeIndices;
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let edge;
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for (let i = 0; i < edgeIndices.length; i++) {
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edge = edges[edgeIndices[i]];
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edge._drawControlNodes(ctx);
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}
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}
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/**
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* Determine if the browser requires a setTimeout or a requestAnimationFrame. This was required because
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* some implementations (safari and IE9) did not support requestAnimationFrame
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* @private
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*/
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_determineBrowserMethod() {
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if (typeof window !== 'undefined') {
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let browserType = navigator.userAgent.toLowerCase();
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this.requiresTimeout = false;
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if (browserType.indexOf('msie 9.0') != -1) { // IE 9
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this.requiresTimeout = true;
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}
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else if (browserType.indexOf('safari') != -1) { // safari
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if (browserType.indexOf('chrome') <= -1) {
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this.requiresTimeout = true;
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}
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}
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}
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else {
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this.requiresTimeout = true;
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}
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}
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}
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export default CanvasRenderer;
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