vis.js is a dynamic, browser-based visualization library
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/**
* Created by Alex on 2/23/2015.
*/
class SpringSolver {
constructor(body, options) {
this.body = body;
this.options = options;
}
solve() {
if (this.options.smoothCurves.enabled == true && this.options.smoothCurves.dynamic == true) {
this._calculateSpringForcesWithSupport();
}
else {
this._calculateSpringForces();
}
}
/**
* this function calculates the effects of the springs in the case of unsmooth curves.
*
* @private
*/
_calculateSpringForces() {
var edgeLength, edge, edgeId;
var edges = this.edges;
// forces caused by the edges, modelled as springs
for (edgeId in edges) {
if (edges.hasOwnProperty(edgeId)) {
edge = edges[edgeId];
if (edge.connected === true) {
// only calculate forces if nodes are in the same sector
if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) {
edgeLength = edge.physics.springLength;
this._calculateSpringForce(edge.from, edge.to, edgeLength);
}
}
}
}
}
/**
* This function calculates the springforces on the nodes, accounting for the support nodes.
*
* @private
*/
_calculateSpringForcesWithSupport() {
var edgeLength, edge, edgeId;
var edges = this.edges;
// forces caused by the edges, modelled as springs
for (edgeId in edges) {
if (edges.hasOwnProperty(edgeId)) {
edge = edges[edgeId];
if (edge.connected === true) {
// only calculate forces if nodes are in the same sector
if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) {
if (edge.via != null) {
var node1 = edge.to;
var node2 = edge.via;
var node3 = edge.from;
edgeLength = edge.physics.springLength;
this._calculateSpringForce(node1, node2, 0.5 * edgeLength);
this._calculateSpringForce(node2, node3, 0.5 * edgeLength);
}
}
}
}
}
}
/**
* This is the code actually performing the calculation for the function above. It is split out to avoid repetition.
*
* @param node1
* @param node2
* @param edgeLength
* @private
*/
_calculateSpringForce(node1, node2, edgeLength) {
var dx, dy, fx, fy, springForce, distance;
dx = (node1.x - node2.x);
dy = (node1.y - node2.y);
distance = Math.sqrt(dx * dx + dy * dy);
distance = distance == 0 ? 0.01 : distance;
// the 1/distance is so the fx and fy can be calculated without sine or cosine.
springForce = this.options.springConstant * (edgeLength - distance) / distance;
fx = dx * springForce;
fy = dy * springForce;
node1.fx += fx;
node1.fy += fy;
node2.fx -= fx;
node2.fy -= fy;
}
}
export {SpringSolver};