vis.js is a dynamic, browser-based visualization library
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var util = require('../util');
var Node = require('./Node');
/**
* @class Edge
*
* A edge connects two nodes
* @param {Object} properties Object with properties. Must contain
* At least properties from and to.
* Available properties: from (number),
* to (number), label (string, color (string),
* width (number), style (string),
* length (number), title (string)
* @param {Network} network A Network object, used to find and edge to
* nodes.
* @param {Object} constants An object with default values for
* example for the color
*/
function Edge (properties, body, networkConstants) {
if (body === undefined) {
throw "No body provided";
}
var fields = ['edges','physics'];
var constants = util.selectiveBridgeObject(fields,networkConstants);
this.options = constants.edges;
this.physics = constants.physics;
this.options['smoothCurves'] = networkConstants['smoothCurves'];
this.body = body;
// initialize variables
this.id = undefined;
this.fromId = undefined;
this.toId = undefined;
this.title = undefined;
this.widthSelected = this.options.width * this.options.widthSelectionMultiplier;
this.value = undefined;
this.selected = false;
this.hover = false;
this.labelDimensions = {top:0,left:0,width:0,height:0,yLine:0}; // could be cached
this.dirtyLabel = true;
this.colorDirty = true;
this.from = null; // a node
this.to = null; // a node
this.via = null; // a temp node
this.fromBackup = null; // used to clean up after reconnect (used for manipulation)
this.toBackup = null; // used to clean up after reconnect (used for manipulation)
// we use this to be able to reconnect the edge to a cluster if its node is put into a cluster
// by storing the original information we can revert to the original connection when the cluser is opened.
this.fromArray = [];
this.toArray = [];
this.connected = false;
this.widthFixed = false;
this.lengthFixed = false;
this.setProperties(properties);
this.controlNodesEnabled = false;
this.controlNodes = {from:null, to:null, positions:{}};
this.connectedNode = null;
}
/**
* Set or overwrite properties for the edge
* @param {Object} properties an object with properties
* @param {Object} constants and object with default, global properties
*/
Edge.prototype.setProperties = function(properties) {
this.colorDirty = true;
if (!properties) {
return;
}
this.properties = properties;
var fields = ['style','fontSize','fontFace','fontColor','fontFill','fontStrokeWidth','fontStrokeColor','width',
'widthSelectionMultiplier','hoverWidth','arrowScaleFactor','dash','inheritColor','labelAlignment', 'opacity',
'customScalingFunction','useGradients','value'
];
util.selectiveDeepExtend(fields, this.options, properties);
if (properties.from !== undefined) {this.fromId = properties.from;}
if (properties.to !== undefined) {this.toId = properties.to;}
if (properties.id !== undefined) {this.id = properties.id;}
if (properties.label !== undefined) {this.label = properties.label; this.dirtyLabel = true;}
if (properties.title !== undefined) {this.title = properties.title;}
if (properties.value !== undefined) {this.value = properties.value;}
if (properties.length !== undefined) {this.physics.springLength = properties.length;}
if (properties.color !== undefined) {
this.options.inheritColor = false;
if (util.isString(properties.color)) {
this.options.color.color = properties.color;
this.options.color.highlight = properties.color;
}
else {
if (properties.color.color !== undefined) {this.options.color.color = properties.color.color;}
if (properties.color.highlight !== undefined) {this.options.color.highlight = properties.color.highlight;}
if (properties.color.hover !== undefined) {this.options.color.hover = properties.color.hover;}
}
}
// A node is connected when it has a from and to node.
this.connect();
this.widthFixed = this.widthFixed || (properties.width !== undefined);
this.lengthFixed = this.lengthFixed || (properties.length !== undefined);
this.widthSelected = this.options.width* this.options.widthSelectionMultiplier;
// set draw method based on style
switch (this.options.style) {
case 'line': this.draw = this._drawLine; break;
case 'arrow': this.draw = this._drawArrow; break;
case 'arrow-center': this.draw = this._drawArrowCenter; break;
case 'dash-line': this.draw = this._drawDashLine; break;
default: this.draw = this._drawLine; break;
}
};
/**
* Connect an edge to its nodes
*/
Edge.prototype.connect = function () {
this.disconnect();
this.from = this.body.nodes[this.fromId] || null;
this.to = this.body.nodes[this.toId] || null;
this.connected = (this.from !== null && this.to !== null);
if (this.connected === true) {
this.from.attachEdge(this);
this.to.attachEdge(this);
}
else {
if (this.from) {
this.from.detachEdge(this);
}
if (this.to) {
this.to.detachEdge(this);
}
}
};
/**
* Disconnect an edge from its nodes
*/
Edge.prototype.disconnect = function () {
if (this.from) {
this.from.detachEdge(this);
this.from = null;
}
if (this.to) {
this.to.detachEdge(this);
this.to = null;
}
this.connected = false;
};
/**
* get the title of this edge.
* @return {string} title The title of the edge, or undefined when no title
* has been set.
*/
Edge.prototype.getTitle = function() {
return typeof this.title === "function" ? this.title() : this.title;
};
/**
* Retrieve the value of the edge. Can be undefined
* @return {Number} value
*/
Edge.prototype.getValue = function() {
return this.value;
};
/**
* Adjust the value range of the edge. The edge will adjust it's width
* based on its value.
* @param {Number} min
* @param {Number} max
*/
Edge.prototype.setValueRange = function(min, max, total) {
if (!this.widthFixed && this.value !== undefined) {
var scale = this.options.customScalingFunction(min, max, total, this.value);
var widthDiff = this.options.widthMax - this.options.widthMin;
this.options.width = this.options.widthMin + scale * widthDiff;
this.widthSelected = this.options.width* this.options.widthSelectionMultiplier;
}
};
/**
* Redraw a edge
* Draw this edge in the given canvas
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
* @param {CanvasRenderingContext2D} ctx
*/
Edge.prototype.draw = function(ctx) {
throw "Method draw not initialized in edge";
};
/**
* Check if this object is overlapping with the provided object
* @param {Object} obj an object with parameters left, top
* @return {boolean} True if location is located on the edge
*/
Edge.prototype.isOverlappingWith = function(obj) {
if (this.connected) {
var distMax = 10;
var xFrom = this.from.x;
var yFrom = this.from.y;
var xTo = this.to.x;
var yTo = this.to.y;
var xObj = obj.left;
var yObj = obj.top;
var dist = this._getDistanceToEdge(xFrom, yFrom, xTo, yTo, xObj, yObj);
return (dist < distMax);
}
else {
return false
}
};
Edge.prototype._getColor = function(ctx) {
var colorObj = this.options.color;
if (this.options.useGradients == true) {
var grd = ctx.createLinearGradient(this.from.x, this.from.y, this.to.x, this.to.y);
var fromColor, toColor;
fromColor = this.from.options.color.highlight.border;
toColor = this.to.options.color.highlight.border;
if (this.from.selected == false && this.to.selected == false) {
fromColor = util.overrideOpacity(this.from.options.color.border, this.options.opacity);
toColor = util.overrideOpacity(this.to.options.color.border, this.options.opacity);
}
else if (this.from.selected == true && this.to.selected == false) {
toColor = this.to.options.color.border;
}
else if (this.from.selected == false && this.to.selected == true) {
fromColor = this.from.options.color.border;
}
grd.addColorStop(0, fromColor);
grd.addColorStop(1, toColor);
return grd;
}
if (this.colorDirty === true) {
if (this.options.inheritColor == "to") {
colorObj = {
highlight: this.to.options.color.highlight.border,
hover: this.to.options.color.hover.border,
color: util.overrideOpacity(this.from.options.color.border, this.options.opacity)
};
}
else if (this.options.inheritColor == "from" || this.options.inheritColor == true) {
colorObj = {
highlight: this.from.options.color.highlight.border,
hover: this.from.options.color.hover.border,
color: util.overrideOpacity(this.from.options.color.border, this.options.opacity)
};
}
this.options.color = colorObj;
this.colorDirty = false;
}
if (this.selected == true) {return colorObj.highlight;}
else if (this.hover == true) {return colorObj.hover;}
else {return colorObj.color;}
};
/**
* Redraw a edge as a line
* Draw this edge in the given canvas
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
* @param {CanvasRenderingContext2D} ctx
* @private
*/
Edge.prototype._drawLine = function(ctx) {
// set style
ctx.strokeStyle = this._getColor(ctx);
ctx.lineWidth = this._getLineWidth();
if (this.from != this.to) {
// draw line
var via = this._line(ctx);
// draw label
var point;
if (this.label) {
if (this.options.smoothCurves.enabled == true && via != null) {
var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x));
var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y));
point = {x:midpointX, y:midpointY};
}
else {
point = this._pointOnLine(0.5);
}
this._label(ctx, this.label, point.x, point.y);
}
}
else {
var x, y;
var radius = this.physics.springLength / 4;
var node = this.from;
if (!node.width) {
node.resize(ctx);
}
if (node.width > node.height) {
x = node.x + node.width / 2;
y = node.y - radius;
}
else {
x = node.x + radius;
y = node.y - node.height / 2;
}
this._circle(ctx, x, y, radius);
point = this._pointOnCircle(x, y, radius, 0.5);
this._label(ctx, this.label, point.x, point.y);
}
};
/**
* Get the line width of the edge. Depends on width and whether one of the
* connected nodes is selected.
* @return {Number} width
* @private
*/
Edge.prototype._getLineWidth = function() {
if (this.selected == true) {
return Math.max(Math.min(this.widthSelected, this.options.widthMax), 0.3*this.networkScaleInv);
}
else {
if (this.hover == true) {
return Math.max(Math.min(this.options.hoverWidth, this.options.widthMax), 0.3*this.networkScaleInv);
}
else {
return Math.max(this.options.width, 0.3*this.networkScaleInv);
}
}
};
Edge.prototype._getViaCoordinates = function () {
if (this.options.smoothCurves.dynamic == true && this.options.smoothCurves.enabled == true ) {
return this.via;
}
else if (this.options.smoothCurves.enabled == false) {
return {x:0,y:0};
}
else {
var xVia = null;
var yVia = null;
var factor = this.options.smoothCurves.roundness;
var type = this.options.smoothCurves.type;
var dx = Math.abs(this.from.x - this.to.x);
var dy = Math.abs(this.from.y - this.to.y);
if (type == 'discrete' || type == 'diagonalCross') {
if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) {
if (this.from.y > this.to.y) {
if (this.from.x < this.to.x) {
xVia = this.from.x + factor * dy;
yVia = this.from.y - factor * dy;
}
else if (this.from.x > this.to.x) {
xVia = this.from.x - factor * dy;
yVia = this.from.y - factor * dy;
}
}
else if (this.from.y < this.to.y) {
if (this.from.x < this.to.x) {
xVia = this.from.x + factor * dy;
yVia = this.from.y + factor * dy;
}
else if (this.from.x > this.to.x) {
xVia = this.from.x - factor * dy;
yVia = this.from.y + factor * dy;
}
}
if (type == "discrete") {
xVia = dx < factor * dy ? this.from.x : xVia;
}
}
else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) {
if (this.from.y > this.to.y) {
if (this.from.x < this.to.x) {
xVia = this.from.x + factor * dx;
yVia = this.from.y - factor * dx;
}
else if (this.from.x > this.to.x) {
xVia = this.from.x - factor * dx;
yVia = this.from.y - factor * dx;
}
}
else if (this.from.y < this.to.y) {
if (this.from.x < this.to.x) {
xVia = this.from.x + factor * dx;
yVia = this.from.y + factor * dx;
}
else if (this.from.x > this.to.x) {
xVia = this.from.x - factor * dx;
yVia = this.from.y + factor * dx;
}
}
if (type == "discrete") {
yVia = dy < factor * dx ? this.from.y : yVia;
}
}
}
else if (type == "straightCross") {
if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) { // up - down
xVia = this.from.x;
if (this.from.y < this.to.y) {
yVia = this.to.y - (1 - factor) * dy;
}
else {
yVia = this.to.y + (1 - factor) * dy;
}
}
else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) { // left - right
if (this.from.x < this.to.x) {
xVia = this.to.x - (1 - factor) * dx;
}
else {
xVia = this.to.x + (1 - factor) * dx;
}
yVia = this.from.y;
}
}
else if (type == 'horizontal') {
if (this.from.x < this.to.x) {
xVia = this.to.x - (1 - factor) * dx;
}
else {
xVia = this.to.x + (1 - factor) * dx;
}
yVia = this.from.y;
}
else if (type == 'vertical') {
xVia = this.from.x;
if (this.from.y < this.to.y) {
yVia = this.to.y - (1 - factor) * dy;
}
else {
yVia = this.to.y + (1 - factor) * dy;
}
}
else if (type == 'curvedCW') {
var dx = this.to.x - this.from.x;
var dy = this.from.y - this.to.y;
var radius = Math.sqrt(dx*dx + dy*dy);
var pi = Math.PI;
var originalAngle = Math.atan2(dy,dx);
var myAngle = (originalAngle + ((factor * 0.5) + 0.5) * pi) % (2 * pi);
xVia = this.from.x + (factor*0.5 + 0.5)*radius*Math.sin(myAngle);
yVia = this.from.y + (factor*0.5 + 0.5)*radius*Math.cos(myAngle);
}
else if (type == 'curvedCCW') {
var dx = this.to.x - this.from.x;
var dy = this.from.y - this.to.y;
var radius = Math.sqrt(dx*dx + dy*dy);
var pi = Math.PI;
var originalAngle = Math.atan2(dy,dx);
var myAngle = (originalAngle + ((-factor * 0.5) + 0.5) * pi) % (2 * pi);
xVia = this.from.x + (factor*0.5 + 0.5)*radius*Math.sin(myAngle);
yVia = this.from.y + (factor*0.5 + 0.5)*radius*Math.cos(myAngle);
}
else { // continuous
if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) {
if (this.from.y > this.to.y) {
if (this.from.x < this.to.x) {
xVia = this.from.x + factor * dy;
yVia = this.from.y - factor * dy;
xVia = this.to.x < xVia ? this.to.x : xVia;
}
else if (this.from.x > this.to.x) {
xVia = this.from.x - factor * dy;
yVia = this.from.y - factor * dy;
xVia = this.to.x > xVia ? this.to.x : xVia;
}
}
else if (this.from.y < this.to.y) {
if (this.from.x < this.to.x) {
xVia = this.from.x + factor * dy;
yVia = this.from.y + factor * dy;
xVia = this.to.x < xVia ? this.to.x : xVia;
}
else if (this.from.x > this.to.x) {
xVia = this.from.x - factor * dy;
yVia = this.from.y + factor * dy;
xVia = this.to.x > xVia ? this.to.x : xVia;
}
}
}
else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) {
if (this.from.y > this.to.y) {
if (this.from.x < this.to.x) {
xVia = this.from.x + factor * dx;
yVia = this.from.y - factor * dx;
yVia = this.to.y > yVia ? this.to.y : yVia;
}
else if (this.from.x > this.to.x) {
xVia = this.from.x - factor * dx;
yVia = this.from.y - factor * dx;
yVia = this.to.y > yVia ? this.to.y : yVia;
}
}
else if (this.from.y < this.to.y) {
if (this.from.x < this.to.x) {
xVia = this.from.x + factor * dx;
yVia = this.from.y + factor * dx;
yVia = this.to.y < yVia ? this.to.y : yVia;
}
else if (this.from.x > this.to.x) {
xVia = this.from.x - factor * dx;
yVia = this.from.y + factor * dx;
yVia = this.to.y < yVia ? this.to.y : yVia;
}
}
}
}
return {x: xVia, y: yVia};
}
};
/**
* Draw a line between two nodes
* @param {CanvasRenderingContext2D} ctx
* @private
*/
Edge.prototype._line = function (ctx) {
// draw a straight line
ctx.beginPath();
ctx.moveTo(this.from.x, this.from.y);
if (this.options.smoothCurves.enabled == true) {
if (this.options.smoothCurves.dynamic == false) {
var via = this._getViaCoordinates();
if (via.x == null) {
ctx.lineTo(this.to.x, this.to.y);
ctx.stroke();
return null;
}
else {
// this.via.x = via.x;
// this.via.y = via.y;
ctx.quadraticCurveTo(via.x,via.y,this.to.x, this.to.y);
ctx.stroke();
//ctx.circle(via.x,via.y,2)
//ctx.stroke();
return via;
}
}
else {
ctx.quadraticCurveTo(this.via.x,this.via.y,this.to.x, this.to.y);
ctx.stroke();
return this.via;
}
}
else {
ctx.lineTo(this.to.x, this.to.y);
ctx.stroke();
return null;
}
};
/**
* Draw a line from a node to itself, a circle
* @param {CanvasRenderingContext2D} ctx
* @param {Number} x
* @param {Number} y
* @param {Number} radius
* @private
*/
Edge.prototype._circle = function (ctx, x, y, radius) {
// draw a circle
ctx.beginPath();
ctx.arc(x, y, radius, 0, 2 * Math.PI, false);
ctx.stroke();
};
/**
* Draw label with white background and with the middle at (x, y)
* @param {CanvasRenderingContext2D} ctx
* @param {String} text
* @param {Number} x
* @param {Number} y
* @private
*/
Edge.prototype._label = function (ctx, text, x, y) {
if (text) {
ctx.font = ((this.from.selected || this.to.selected) ? "bold " : "") +
this.options.fontSize + "px " + this.options.fontFace;
var yLine;
if (this.dirtyLabel == true) {
var lines = String(text).split('\n');
var lineCount = lines.length;
var fontSize = Number(this.options.fontSize);
yLine = y + (1 - lineCount) / 2 * fontSize;
var width = ctx.measureText(lines[0]).width;
for (var i = 1; i < lineCount; i++) {
var lineWidth = ctx.measureText(lines[i]).width;
width = lineWidth > width ? lineWidth : width;
}
var height = this.options.fontSize * lineCount;
var left = x - width / 2;
var top = y - height / 2;
// cache
this.labelDimensions = {top:top,left:left,width:width,height:height,yLine:yLine};
}
var yLine = this.labelDimensions.yLine;
ctx.save();
if (this.options.labelAlignment != "horizontal"){
ctx.translate(x, yLine);
this._rotateForLabelAlignment(ctx);
x = 0;
yLine = 0;
}
this._drawLabelRect(ctx);
this._drawLabelText(ctx,x,yLine, lines, lineCount, fontSize);
ctx.restore();
}
};
/**
* Rotates the canvas so the text is most readable
* @param {CanvasRenderingContext2D} ctx
* @private
*/
Edge.prototype._rotateForLabelAlignment = function(ctx) {
var dy = this.from.y - this.to.y;
var dx = this.from.x - this.to.x;
var angleInDegrees = Math.atan2(dy, dx);
// rotate so label it is readable
if((angleInDegrees < -1 && dx < 0) || (angleInDegrees > 0 && dx < 0)){
angleInDegrees = angleInDegrees + Math.PI;
}
ctx.rotate(angleInDegrees);
};
/**
* Draws the label rectangle
* @param {CanvasRenderingContext2D} ctx
* @param {String} labelAlignment
* @private
*/
Edge.prototype._drawLabelRect = function(ctx) {
if (this.options.fontFill !== undefined && this.options.fontFill !== null && this.options.fontFill !== "none") {
ctx.fillStyle = this.options.fontFill;
var lineMargin = 2;
if (this.options.labelAlignment == 'line-center') {
ctx.fillRect(-this.labelDimensions.width * 0.5, -this.labelDimensions.height * 0.5, this.labelDimensions.width, this.labelDimensions.height);
}
else if (this.options.labelAlignment == 'line-above') {
ctx.fillRect(-this.labelDimensions.width * 0.5, -(this.labelDimensions.height + lineMargin), this.labelDimensions.width, this.labelDimensions.height);
}
else if (this.options.labelAlignment == 'line-below') {
ctx.fillRect(-this.labelDimensions.width * 0.5, lineMargin, this.labelDimensions.width, this.labelDimensions.height);
}
else {
ctx.fillRect(this.labelDimensions.left, this.labelDimensions.top, this.labelDimensions.width, this.labelDimensions.height);
}
}
};
/**
* Draws the label text
* @param {CanvasRenderingContext2D} ctx
* @param {Number} x
* @param {Number} yLine
* @param {Array} lines
* @param {Number} lineCount
* @param {Number} fontSize
* @private
*/
Edge.prototype._drawLabelText = function(ctx, x, yLine, lines, lineCount, fontSize) {
// draw text
ctx.fillStyle = this.options.fontColor || "black";
ctx.textAlign = "center";
// check for label alignment
if (this.options.labelAlignment != 'horizontal') {
var lineMargin = 2;
if (this.options.labelAlignment == 'line-above') {
ctx.textBaseline = "alphabetic";
yLine -= 2 * lineMargin; // distance from edge, required because we use alphabetic. Alphabetic has less difference between browsers
}
else if (this.options.labelAlignment == 'line-below') {
ctx.textBaseline = "hanging";
yLine += 2 * lineMargin;// distance from edge, required because we use hanging. Hanging has less difference between browsers
}
else {
ctx.textBaseline = "middle";
}
}
else {
ctx.textBaseline = "middle";
}
// check for strokeWidth
if (this.options.fontStrokeWidth > 0){
ctx.lineWidth = this.options.fontStrokeWidth;
ctx.strokeStyle = this.options.fontStrokeColor;
ctx.lineJoin = 'round';
}
for (var i = 0; i < lineCount; i++) {
if(this.options.fontStrokeWidth > 0){
ctx.strokeText(lines[i], x, yLine);
}
ctx.fillText(lines[i], x, yLine);
yLine += fontSize;
}
};
/**
* Redraw a edge as a dashed line
* Draw this edge in the given canvas
* @author David Jordan
* @date 2012-08-08
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
* @param {CanvasRenderingContext2D} ctx
* @private
*/
Edge.prototype._drawDashLine = function(ctx) {
// set style
ctx.strokeStyle = this._getColor(ctx);
ctx.lineWidth = this._getLineWidth();
var via = null;
// only firefox and chrome support this method, else we use the legacy one.
if (ctx.setLineDash !== undefined) {
ctx.save();
// configure the dash pattern
var pattern = [0];
if (this.options.dash.length !== undefined && this.options.dash.gap !== undefined) {
pattern = [this.options.dash.length,this.options.dash.gap];
}
else {
pattern = [5,5];
}
// set dash settings for chrome or firefox
ctx.setLineDash(pattern);
ctx.lineDashOffset = 0;
// draw the line
via = this._line(ctx);
// restore the dash settings.
ctx.setLineDash([0]);
ctx.lineDashOffset = 0;
ctx.restore();
}
else { // unsupporting smooth lines
// draw dashed line
ctx.beginPath();
ctx.lineCap = 'round';
if (this.options.dash.altLength !== undefined) //If an alt dash value has been set add to the array this value
{
ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y,
[this.options.dash.length,this.options.dash.gap,this.options.dash.altLength,this.options.dash.gap]);
}
else if (this.options.dash.length !== undefined && this.options.dash.gap !== undefined) //If a dash and gap value has been set add to the array this value
{
ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y,
[this.options.dash.length,this.options.dash.gap]);
}
else //If all else fails draw a line
{
ctx.moveTo(this.from.x, this.from.y);
ctx.lineTo(this.to.x, this.to.y);
}
ctx.stroke();
}
// draw label
if (this.label) {
var point;
if (this.options.smoothCurves.enabled == true && via != null) {
var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x));
var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y));
point = {x:midpointX, y:midpointY};
}
else {
point = this._pointOnLine(0.5);
}
this._label(ctx, this.label, point.x, point.y);
}
};
/**
* Get a point on a line
* @param {Number} percentage. Value between 0 (line start) and 1 (line end)
* @return {Object} point
* @private
*/
Edge.prototype._pointOnLine = function (percentage) {
return {
x: (1 - percentage) * this.from.x + percentage * this.to.x,
y: (1 - percentage) * this.from.y + percentage * this.to.y
}
};
/**
* Get a point on a circle
* @param {Number} x
* @param {Number} y
* @param {Number} radius
* @param {Number} percentage. Value between 0 (line start) and 1 (line end)
* @return {Object} point
* @private
*/
Edge.prototype._pointOnCircle = function (x, y, radius, percentage) {
var angle = (percentage - 3/8) * 2 * Math.PI;
return {
x: x + radius * Math.cos(angle),
y: y - radius * Math.sin(angle)
}
};
/**
* Redraw a edge as a line with an arrow halfway the line
* Draw this edge in the given canvas
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
* @param {CanvasRenderingContext2D} ctx
* @private
*/
Edge.prototype._drawArrowCenter = function(ctx) {
var point;
// set style
ctx.strokeStyle = this._getColor(ctx);
ctx.fillStyle = ctx.strokeStyle;
ctx.lineWidth = this._getLineWidth();
if (this.from != this.to) {
// draw line
var via = this._line(ctx);
var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x));
var length = (10 + 5 * this.options.width) * this.options.arrowScaleFactor;
// draw an arrow halfway the line
if (this.options.smoothCurves.enabled == true && via != null) {
var midpointX = 0.5*(0.5*(this.from.x + via.x) + 0.5*(this.to.x + via.x));
var midpointY = 0.5*(0.5*(this.from.y + via.y) + 0.5*(this.to.y + via.y));
point = {x:midpointX, y:midpointY};
}
else {
point = this._pointOnLine(0.5);
}
ctx.arrow(point.x, point.y, angle, length);
ctx.fill();
ctx.stroke();
// draw label
if (this.label) {
this._label(ctx, this.label, point.x, point.y);
}
}
else {
// draw circle
var x, y;
var radius = 0.25 * Math.max(100,this.physics.springLength);
var node = this.from;
if (!node.width) {
node.resize(ctx);
}
if (node.width > node.height) {
x = node.x + node.width * 0.5;
y = node.y - radius;
}
else {
x = node.x + radius;
y = node.y - node.height * 0.5;
}
this._circle(ctx, x, y, radius);
// draw all arrows
var angle = 0.2 * Math.PI;
var length = (10 + 5 * this.options.width) * this.options.arrowScaleFactor;
point = this._pointOnCircle(x, y, radius, 0.5);
ctx.arrow(point.x, point.y, angle, length);
ctx.fill();
ctx.stroke();
// draw label
if (this.label) {
point = this._pointOnCircle(x, y, radius, 0.5);
this._label(ctx, this.label, point.x, point.y);
}
}
};
Edge.prototype._pointOnBezier = function(t) {
var via = this._getViaCoordinates();
var x = Math.pow(1-t,2)*this.from.x + (2*t*(1 - t))*via.x + Math.pow(t,2)*this.to.x;
var y = Math.pow(1-t,2)*this.from.y + (2*t*(1 - t))*via.y + Math.pow(t,2)*this.to.y;
return {x:x,y:y};
}
/**
* This function uses binary search to look for the point where the bezier curve crosses the border of the node.
*
* @param from
* @param ctx
* @returns {*}
* @private
*/
Edge.prototype._findBorderPosition = function(from,ctx) {
var maxIterations = 10;
var iteration = 0;
var low = 0;
var high = 1;
var pos,angle,distanceToBorder, distanceToNodes, difference;
var threshold = 0.2;
var node = this.to;
if (from == true) {
node = this.from;
}
while (low <= high && iteration < maxIterations) {
var middle = (low + high) * 0.5;
pos = this._pointOnBezier(middle);
angle = Math.atan2((node.y - pos.y), (node.x - pos.x));
distanceToBorder = node.distanceToBorder(ctx,angle);
distanceToNodes = Math.sqrt(Math.pow(pos.x-node.x,2) + Math.pow(pos.y-node.y,2));
difference = distanceToBorder - distanceToNodes;
if (Math.abs(difference) < threshold) {
break; // found
}
else if (difference < 0) { // distance to nodes is larger than distance to border --> t needs to be bigger if we're looking at the to node.
if (from == false) {
low = middle;
}
else {
high = middle;
}
}
else {
if (from == false) {
high = middle;
}
else {
low = middle;
}
}
iteration++;
}
pos.t = middle;
return pos;
};
/**
* Redraw a edge as a line with an arrow
* Draw this edge in the given canvas
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
* @param {CanvasRenderingContext2D} ctx
* @private
*/
Edge.prototype._drawArrow = function(ctx) {
// set style
ctx.strokeStyle = this._getColor(ctx);
ctx.fillStyle = ctx.strokeStyle;
ctx.lineWidth = this._getLineWidth();
// set vars
var angle, length, arrowPos;
// if not connected to itself
if (this.from != this.to) {
// draw line
this._line(ctx);
// draw arrow head
if (this.options.smoothCurves.enabled == true) {
var via = this._getViaCoordinates();
arrowPos = this._findBorderPosition(false, ctx);
var guidePos = this._pointOnBezier(Math.max(0.0, arrowPos.t - 0.1))
angle = Math.atan2((arrowPos.y - guidePos.y), (arrowPos.x - guidePos.x));
}
else {
angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x));
var dx = (this.to.x - this.from.x);
var dy = (this.to.y - this.from.y);
var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy);
var toBorderDist = this.to.distanceToBorder(ctx, angle);
var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength;
arrowPos = {};
arrowPos.x = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x;
arrowPos.y = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y;
}
// draw arrow at the end of the line
length = (10 + 5 * this.options.width) * this.options.arrowScaleFactor;
ctx.arrow(arrowPos.x,arrowPos.y, angle, length);
ctx.fill();
ctx.stroke();
// draw label
if (this.label) {
var point;
if (this.options.smoothCurves.enabled == true && via != null) {
point = this._pointOnBezier(0.5);
}
else {
point = this._pointOnLine(0.5);
}
this._label(ctx, this.label, point.x, point.y);
}
}
else {
// draw circle
var node = this.from;
var x, y, arrow;
var radius = 0.25 * Math.max(100,this.physics.springLength);
if (!node.width) {
node.resize(ctx);
}
if (node.width > node.height) {
x = node.x + node.width * 0.5;
y = node.y - radius;
arrow = {
x: x,
y: node.y,
angle: 0.9 * Math.PI
};
}
else {
x = node.x + radius;
y = node.y - node.height * 0.5;
arrow = {
x: node.x,
y: y,
angle: 0.6 * Math.PI
};
}
ctx.beginPath();
// TODO: similarly, for a line without arrows, draw to the border of the nodes instead of the center
ctx.arc(x, y, radius, 0, 2 * Math.PI, false);
ctx.stroke();
// draw all arrows
var length = (10 + 5 * this.options.width) * this.options.arrowScaleFactor;
ctx.arrow(arrow.x, arrow.y, arrow.angle, length);
ctx.fill();
ctx.stroke();
// draw label
if (this.label) {
point = this._pointOnCircle(x, y, radius, 0.5);
this._label(ctx, this.label, point.x, point.y);
}
}
};
/**
* Calculate the distance between a point (x3,y3) and a line segment from
* (x1,y1) to (x2,y2).
* http://stackoverflow.com/questions/849211/shortest-distancae-between-a-point-and-a-line-segment
* @param {number} x1
* @param {number} y1
* @param {number} x2
* @param {number} y2
* @param {number} x3
* @param {number} y3
* @private
*/
Edge.prototype._getDistanceToEdge = function (x1,y1, x2,y2, x3,y3) { // x3,y3 is the point
var returnValue = 0;
if (this.from != this.to) {
if (this.options.smoothCurves.enabled == true) {
var xVia, yVia;
if (this.options.smoothCurves.enabled == true && this.options.smoothCurves.dynamic == true) {
xVia = this.via.x;
yVia = this.via.y;
}
else {
var via = this._getViaCoordinates();
xVia = via.x;
yVia = via.y;
}
var minDistance = 1e9;
var distance;
var i,t,x,y, lastX, lastY;
for (i = 0; i < 10; i++) {
t = 0.1*i;
x = Math.pow(1-t,2)*x1 + (2*t*(1 - t))*xVia + Math.pow(t,2)*x2;
y = Math.pow(1-t,2)*y1 + (2*t*(1 - t))*yVia + Math.pow(t,2)*y2;
if (i > 0) {
distance = this._getDistanceToLine(lastX,lastY,x,y, x3,y3);
minDistance = distance < minDistance ? distance : minDistance;
}
lastX = x; lastY = y;
}
returnValue = minDistance;
}
else {
returnValue = this._getDistanceToLine(x1,y1,x2,y2,x3,y3);
}
}
else {
var x, y, dx, dy;
var radius = 0.25 * this.physics.springLength;
var node = this.from;
if (node.width > node.height) {
x = node.x + 0.5 * node.width;
y = node.y - radius;
}
else {
x = node.x + radius;
y = node.y - 0.5 * node.height;
}
dx = x - x3;
dy = y - y3;
returnValue = Math.abs(Math.sqrt(dx*dx + dy*dy) - radius);
}
if (this.labelDimensions.left < x3 &&
this.labelDimensions.left + this.labelDimensions.width > x3 &&
this.labelDimensions.top < y3 &&
this.labelDimensions.top + this.labelDimensions.height > y3) {
return 0;
}
else {
return returnValue;
}
};
Edge.prototype._getDistanceToLine = function(x1,y1,x2,y2,x3,y3) {
var px = x2-x1,
py = y2-y1,
something = px*px + py*py,
u = ((x3 - x1) * px + (y3 - y1) * py) / something;
if (u > 1) {
u = 1;
}
else if (u < 0) {
u = 0;
}
var x = x1 + u * px,
y = y1 + u * py,
dx = x - x3,
dy = y - y3;
//# Note: If the actual distance does not matter,
//# if you only want to compare what this function
//# returns to other results of this function, you
//# can just return the squared distance instead
//# (i.e. remove the sqrt) to gain a little performance
return Math.sqrt(dx*dx + dy*dy);
};
/**
* This allows the zoom level of the network to influence the rendering
*
* @param scale
*/
Edge.prototype.setScale = function(scale) {
this.networkScaleInv = 1.0/scale;
};
Edge.prototype.select = function() {
this.selected = true;
};
Edge.prototype.unselect = function() {
this.selected = false;
};
Edge.prototype.positionBezierNode = function() {
if (this.via !== null && this.from !== null && this.to !== null) {
this.via.x = 0.5 * (this.from.x + this.to.x);
this.via.y = 0.5 * (this.from.y + this.to.y);
}
else if (this.via !== null) {
this.via.x = 0;
this.via.y = 0;
}
};
/**
* This function draws the control nodes for the manipulator.
* In order to enable this, only set the this.controlNodesEnabled to true.
* @param ctx
*/
Edge.prototype._drawControlNodes = function(ctx) {
if (this.controlNodesEnabled == true) {
if (this.controlNodes.from === null && this.controlNodes.to === null) {
var nodeIdFrom = "edgeIdFrom:".concat(this.id);
var nodeIdTo = "edgeIdTo:".concat(this.id);
var constants = {
nodes:{group:'', radius:7, borderWidth:2, borderWidthSelected: 2},
physics:{damping:0},
clustering: {maxNodeSizeIncrements: 0 ,nodeScaling: {width:0, height: 0, radius:0}}
};
this.controlNodes.from = new Node(
{id:nodeIdFrom,
shape:'dot',
color:{background:'#ff0000', border:'#3c3c3c', highlight: {background:'#07f968'}}
},{},{},constants);
this.controlNodes.to = new Node(
{id:nodeIdTo,
shape:'dot',
color:{background:'#ff0000', border:'#3c3c3c', highlight: {background:'#07f968'}}
},{},{},constants);
}
this.controlNodes.positions = {};
if (this.controlNodes.from.selected == false) {
this.controlNodes.positions.from = this.getControlNodeFromPosition(ctx);
this.controlNodes.from.x = this.controlNodes.positions.from.x;
this.controlNodes.from.y = this.controlNodes.positions.from.y;
}
if (this.controlNodes.to.selected == false) {
this.controlNodes.positions.to = this.getControlNodeToPosition(ctx);
this.controlNodes.to.x = this.controlNodes.positions.to.x;
this.controlNodes.to.y = this.controlNodes.positions.to.y;
}
this.controlNodes.from.draw(ctx);
this.controlNodes.to.draw(ctx);
}
else {
this.controlNodes = {from:null, to:null, positions:{}};
}
};
/**
* Enable control nodes.
* @private
*/
Edge.prototype._enableControlNodes = function() {
this.fromBackup = this.from;
this.toBackup = this.to;
this.controlNodesEnabled = true;
};
/**
* disable control nodes and remove from dynamicEdges from old node
* @private
*/
Edge.prototype._disableControlNodes = function() {
this.fromId = this.from.id;
this.toId = this.to.id;
if (this.fromId != this.fromBackup.id) { // from was changed, remove edge from old 'from' node dynamic edges
this.fromBackup.detachEdge(this);
}
else if (this.toId != this.toBackup.id) { // to was changed, remove edge from old 'to' node dynamic edges
this.toBackup.detachEdge(this);
}
this.fromBackup = null;
this.toBackup = null;
this.controlNodesEnabled = false;
};
/**
* This checks if one of the control nodes is selected and if so, returns the control node object. Else it returns null.
* @param x
* @param y
* @returns {null}
* @private
*/
Edge.prototype._getSelectedControlNode = function(x,y) {
var positions = this.controlNodes.positions;
var fromDistance = Math.sqrt(Math.pow(x - positions.from.x,2) + Math.pow(y - positions.from.y,2));
var toDistance = Math.sqrt(Math.pow(x - positions.to.x ,2) + Math.pow(y - positions.to.y ,2));
if (fromDistance < 15) {
this.connectedNode = this.from;
this.from = this.controlNodes.from;
return this.controlNodes.from;
}
else if (toDistance < 15) {
this.connectedNode = this.to;
this.to = this.controlNodes.to;
return this.controlNodes.to;
}
else {
return null;
}
};
/**
* this resets the control nodes to their original position.
* @private
*/
Edge.prototype._restoreControlNodes = function() {
if (this.controlNodes.from.selected == true) {
this.from = this.connectedNode;
this.connectedNode = null;
this.controlNodes.from.unselect();
}
else if (this.controlNodes.to.selected == true) {
this.to = this.connectedNode;
this.connectedNode = null;
this.controlNodes.to.unselect();
}
};
/**
* this calculates the position of the control nodes on the edges of the parent nodes.
*
* @param ctx
* @returns {x: *, y: *}
*/
Edge.prototype.getControlNodeFromPosition = function(ctx) {
// draw arrow head
var controlnodeFromPos;
if (this.options.smoothCurves.enabled == true) {
controlnodeFromPos = this._findBorderPosition(true, ctx);
}
else {
var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x));
var dx = (this.to.x - this.from.x);
var dy = (this.to.y - this.from.y);
var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy);
var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI);
var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength;
controlnodeFromPos = {};
controlnodeFromPos.x = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x;
controlnodeFromPos.y = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y;
}
return controlnodeFromPos;
};
/**
* this calculates the position of the control nodes on the edges of the parent nodes.
*
* @param ctx
* @returns {{from: {x: number, y: number}, to: {x: *, y: *}}}
*/
Edge.prototype.getControlNodeToPosition = function(ctx) {
// draw arrow head
var controlnodeFromPos,controlnodeToPos;
if (this.options.smoothCurves.enabled == true) {
controlnodeToPos = this._findBorderPosition(false, ctx);
}
else {
var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x));
var dx = (this.to.x - this.from.x);
var dy = (this.to.y - this.from.y);
var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy);
var toBorderDist = this.to.distanceToBorder(ctx, angle);
var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength;
controlnodeToPos = {};
controlnodeToPos.x = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x;
controlnodeToPos.y = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y;
}
return controlnodeToPos;
};
module.exports = Edge;