vis.js is a dynamic, browser-based visualization library
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'use strict';
import CircleImageBase from '../util/CircleImageBase'
/**
* A CircularImage Node/Cluster shape.
*
* @extends CircleImageBase
*/
class CircularImage extends CircleImageBase {
/**
* @param {Object} options
* @param {Object} body
* @param {Label} labelModule
* @param {Image} imageObj
* @param {Image} imageObjAlt
*/
constructor (options, body, labelModule, imageObj, imageObjAlt) {
super(options, body, labelModule);
this.setImages(imageObj, imageObjAlt);
}
/**
*
* @param {CanvasRenderingContext2D} ctx
* @param {boolean} [selected]
* @param {boolean} [hover]
*/
resize(ctx, selected = this.selected, hover = this.hover) {
var imageAbsent = (this.imageObj.src === undefined) ||
(this.imageObj.width === undefined) ||
(this.imageObj.height === undefined);
if (imageAbsent) {
var diameter = this.options.size * 2;
this.width = diameter;
this.height = diameter;
this.radius = 0.5*this.width;
return;
}
// At this point, an image is present, i.e. this.imageObj is valid.
if (this.needsRefresh(selected, hover)) {
this._resizeImage();
}
}
/**
*
* @param {CanvasRenderingContext2D} ctx
* @param {number} x width
* @param {number} y height
* @param {boolean} selected
* @param {boolean} hover
* @param {{toArrow: boolean, toArrowScale: (allOptions.edges.arrows.to.scaleFactor|{number}|allOptions.edges.arrows.middle.scaleFactor|allOptions.edges.arrows.from.scaleFactor|Array|number), toArrowType: *, middleArrow: boolean, middleArrowScale: (number|allOptions.edges.arrows.middle.scaleFactor|{number}|Array), middleArrowType: (allOptions.edges.arrows.middle.type|{string}|string|*), fromArrow: boolean, fromArrowScale: (allOptions.edges.arrows.to.scaleFactor|{number}|allOptions.edges.arrows.middle.scaleFactor|allOptions.edges.arrows.from.scaleFactor|Array|number), fromArrowType: *, arrowStrikethrough: (*|boolean|allOptions.edges.arrowStrikethrough|{boolean}), color: undefined, inheritsColor: (string|string|string|allOptions.edges.color.inherit|{string, boolean}|Array|*), opacity: *, hidden: *, length: *, shadow: *, shadowColor: *, shadowSize: *, shadowX: *, shadowY: *, dashes: (*|boolean|Array|allOptions.edges.dashes|{boolean, array}), width: *}} values
*/
draw(ctx, x, y, selected, hover, values) {
this.switchImages(selected);
this.resize();
this.left = x - this.width / 2;
this.top = y - this.height / 2;
// draw the background circle. IMPORTANT: the stroke in this method is used by the clip method below.
this._drawRawCircle(ctx, x, y, values);
// now we draw in the circle, we save so we can revert the clip operation after drawing.
ctx.save();
// clip is used to use the stroke in drawRawCircle as an area that we can draw in.
ctx.clip();
// draw the image
this._drawImageAtPosition(ctx, values);
// restore so we can again draw on the full canvas
ctx.restore();
this._drawImageLabel(ctx, x, y, selected, hover);
this.updateBoundingBox(x,y);
}
// TODO: compare with Circle.updateBoundingBox(), consolidate? More stuff is happening here
/**
*
* @param {number} x width
* @param {number} y height
*/
updateBoundingBox(x,y) {
this.boundingBox.top = y - this.options.size;
this.boundingBox.left = x - this.options.size;
this.boundingBox.right = x + this.options.size;
this.boundingBox.bottom = y + this.options.size;
// TODO: compare with Image.updateBoundingBox(), consolidate?
this.boundingBox.left = Math.min(this.boundingBox.left, this.labelModule.size.left);
this.boundingBox.right = Math.max(this.boundingBox.right, this.labelModule.size.left + this.labelModule.size.width);
this.boundingBox.bottom = Math.max(this.boundingBox.bottom, this.boundingBox.bottom + this.labelOffset);
}
/**
*
* @param {CanvasRenderingContext2D} ctx
* @param {number} angle - Unused
* @returns {number}
*/
distanceToBorder(ctx, angle) { // eslint-disable-line no-unused-vars
this.resize(ctx);
return this.width * 0.5;
}
}
export default CircularImage;