vis.js is a dynamic, browser-based visualization library
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var util = require('../../../util');
import Label from './shared/Label'
import Box from './nodes/shapes/Box'
import Circle from './nodes/shapes/Circle'
import CircularImage from './nodes/shapes/CircularImage'
import Database from './nodes/shapes/Database'
import Diamond from './nodes/shapes/Diamond'
import Dot from './nodes/shapes/Dot'
import Ellipse from './nodes/shapes/Ellipse'
import Icon from './nodes/shapes/Icon'
import Image from './nodes/shapes/Image'
import Square from './nodes/shapes/Square'
import Star from './nodes/shapes/Star'
import Text from './nodes/shapes/Text'
import Triangle from './nodes/shapes/Triangle'
import TriangleDown from './nodes/shapes/TriangleDown'
import Validator from "../../../shared/Validator";
import {printStyle} from "../../../shared/Validator";
/**
* @class Node
* A node. A node can be connected to other nodes via one or multiple edges.
* @param {object} options An object containing options for the node. All
* options are optional, except for the id.
* {number} id Id of the node. Required
* {string} label Text label for the node
* {number} x Horizontal position of the node
* {number} y Vertical position of the node
* {string} shape Node shape, available:
* "database", "circle", "ellipse",
* "box", "image", "text", "dot",
* "star", "triangle", "triangleDown",
* "square", "icon"
* {string} image An image url
* {string} title An title text, can be HTML
* {anytype} group A group name or number
* @param {Network.Images} imagelist A list with images. Only needed
* when the node has an image
* @param {Network.Groups} grouplist A list with groups. Needed for
* retrieving group options
* @param {Object} constants An object with default values for
* example for the color
*
*/
class Node {
constructor(options, body, imagelist, grouplist, globalOptions) {
this.options = util.bridgeObject(globalOptions);
this.globalOptions = globalOptions;
this.body = body;
this.edges = []; // all edges connected to this node
// set defaults for the options
this.id = undefined;
this.imagelist = imagelist;
this.grouplist = grouplist;
// state options
this._x = undefined;
this._y = undefined;
this.baseSize = this.options.size;
this.baseFontSize = this.options.font.size;
this.predefinedPosition = false; // used to check if initial fit should just take the range or approximate
this.selected = false;
this.hover = false;
this.labelModule = new Label(this.body, this.options);
// prevents sending connected messages on initial creation as it should be handled by added element
this.sendPhysicsUpdates = false;
this.setOptions(options);
this.sendPhysicsUpdates = true;
}
get x() {
return this._x;
}
set x(newX) {
this._x = newX;
this.body.emitter.emit('_positionUpdate', {id: this.id, x: this._x, y: this._y});
}
/**
* Non emitting version for use by physics engine so we don't create infinite loops.
* @param newX
*/
setX(newX) {
this._x = newX;
}
get y() {
return this._y;
}
set y(newY) {
this._y = newY;
this.body.emitter.emit('_positionUpdate', {id: this.id, x: this._x, y: this._y});
}
/**
* Emitting version
*
* @param newFixed
*/
setFixed(newFixed) {
// TODO split out fixed portion?
let physOpts = Node.parseOptions(this.options, {fixed: newFixed});
if (Object.keys(physOpts).length > 0) {
this.body.emitter.emit('_physicsUpdate', {type: 'node', id: this.id, options: physOpts});
}
}
/**
* Non emitting version for use by physics engine so we don't create infinite loops.
* @param newY
*/
setY(newY) {
this._y = newY;
}
/**
* Attach a edge to the node
* @param {Edge} edge
*/
attachEdge(edge) {
if (this.edges.indexOf(edge) === -1) {
this.edges.push(edge);
}
}
/**
* Detach a edge from the node
* @param {Edge} edge
*/
detachEdge(edge) {
var index = this.edges.indexOf(edge);
if (index != -1) {
this.edges.splice(index, 1);
}
}
/**
* Set or overwrite options for the node
* @param {Object} options an object with options
* @param {Object} constants and object with default, global options
*/
setOptions(options) {
let currentShape = this.options.shape;
if (!options) {
return;
}
// basic options
if (options.id !== undefined) {this.id = options.id;}
if (this.id === undefined) {
throw "Node must have an id";
}
// set these options locally
// clear x and y positions
if (options.x !== undefined) {
if (options.x === null) {this.x = undefined; this.predefinedPosition = false;}
else {this.x = parseInt(options.x); this.predefinedPosition = true;}
}
if (options.y !== undefined) {
if (options.y === null) {this.y = undefined; this.predefinedPosition = false;}
else {this.y = parseInt(options.y); this.predefinedPosition = true;}
}
if (options.size !== undefined) {this.baseSize = options.size;}
if (options.value !== undefined) {options.value = parseFloat(options.value);}
// copy group options
if (typeof options.group === 'number' || (typeof options.group === 'string' && options.group != '')) {
var groupObj = this.grouplist.get(options.group);
util.deepExtend(this.options, groupObj);
// the color object needs to be completely defined. Since groups can partially overwrite the colors, we parse it again, just in case.
this.options.color = util.parseColor(this.options.color);
}
// this transforms all shorthands into fully defined options
let physOpts = Node.parseOptions(this.options, options, true, this.globalOptions);
// load the images
if (this.options.image !== undefined) {
if (this.imagelist) {
this.imageObj = this.imagelist.load(this.options.image, this.options.brokenImage, this.id);
}
else {
throw "No imagelist provided";
}
}
this.updateLabelModule();
this.updateShape(currentShape);
if (options.mass !== undefined) {
this.options.mass = options.mass;
physOpts.mass = options.mass;
}
if (options.physics !== undefined) {
this.options.physics = options.physics;
physOpts.physics = options.physics;
}
if (this.sendPhysicsUpdates && Object.keys(physOpts).length > 0) {
this.body.emitter.emit('_physicsUpdate', {type: 'node', id: this.id, options: physOpts});
}
// TODO make embedded physics trigger this or handle _physicsUpdate messages
if (options.hidden !== undefined) {
return true;
}
return false;
}
/**
* This process all possible shorthands in the new options and makes sure that the parentOptions are fully defined.
* Static so it can also be used by the handler.
* @param parentOptions
* @param newOptions
*/
static parseOptions(parentOptions, newOptions, allowDeletion = false, globalOptions = {}) {
var fields = [
'color',
'font',
'fixed',
'shadow'
];
var changedPhysicsOptions = {};
util.selectiveNotDeepExtend(fields, parentOptions, newOptions, allowDeletion);
// merge the shadow options into the parent.
util.mergeOptions(parentOptions, newOptions, 'shadow', allowDeletion, globalOptions);
// individual shape newOptions
if (newOptions.color !== undefined && newOptions.color !== null) {
let parsedColor = util.parseColor(newOptions.color);
util.fillIfDefined(parentOptions.color, parsedColor);
}
else if (allowDeletion === true && newOptions.color === null) {
parentOptions.color = Object.create(globalOptions.color); // this sets the pointer of the option back to the global option.
}
// handle the fixed options
if (newOptions.fixed !== undefined && newOptions.fixed !== null) {
if (typeof newOptions.fixed === 'boolean') {
if (parentOptions.fixed.x !== newOptions.fixed || parentOptions.fixed.y !== newOptions.fixed) {
parentOptions.fixed.x = newOptions.fixed;
parentOptions.fixed.y = newOptions.fixed;
changedPhysicsOptions.fixed = {x: newOptions.fixed, y: newOptions.fixed};
}
}
else {
if (newOptions.fixed.x !== undefined &&
typeof newOptions.fixed.x === 'boolean' &&
parentOptions.fixed.x !== newOptions.fixed.x)
{
parentOptions.fixed.x = newOptions.fixed.x;
util.deepExtend(changedPhysicsOptions, {fixed: {x: newOptions.fixed.x}});
}
if (newOptions.fixed.y !== undefined &&
typeof newOptions.fixed.y === 'boolean' &&
parentOptions.fixed.y !== newOptions.fixed.y)
{
parentOptions.fixed.y = newOptions.fixed.y;
util.deepExtend(changedPhysicsOptions, {fixed: {y: newOptions.fixed.y}});
}
}
}
// handle the font options
if (newOptions.font !== undefined && newOptions.font !== null) {
Label.parseOptions(parentOptions.font, newOptions);
}
else if (allowDeletion === true && newOptions.font === null) {
parentOptions.font = Object.create(globalOptions.font); // this sets the pointer of the option back to the global option.
}
// handle the scaling options, specifically the label part
if (newOptions.scaling !== undefined) {
util.mergeOptions(parentOptions.scaling, newOptions.scaling, 'label', allowDeletion, globalOptions.scaling);
}
return changedPhysicsOptions;
}
updateLabelModule() {
if (this.options.label === undefined || this.options.label === null) {
this.options.label = '';
}
this.labelModule.setOptions(this.options, true);
if (this.labelModule.baseSize !== undefined) {
this.baseFontSize = this.labelModule.baseSize;
}
}
updateShape(currentShape) {
if (currentShape === this.options.shape && this.shape) {
this.shape.setOptions(this.options, this.imageObj);
}
else {
// choose draw method depending on the shape
switch (this.options.shape) {
case 'box':
this.shape = new Box(this.options, this.body, this.labelModule);
break;
case 'circle':
this.shape = new Circle(this.options, this.body, this.labelModule);
break;
case 'circularImage':
this.shape = new CircularImage(this.options, this.body, this.labelModule, this.imageObj);
break;
case 'database':
this.shape = new Database(this.options, this.body, this.labelModule);
break;
case 'diamond':
this.shape = new Diamond(this.options, this.body, this.labelModule);
break;
case 'dot':
this.shape = new Dot(this.options, this.body, this.labelModule);
break;
case 'ellipse':
this.shape = new Ellipse(this.options, this.body, this.labelModule);
break;
case 'icon':
this.shape = new Icon(this.options, this.body, this.labelModule);
break;
case 'image':
this.shape = new Image(this.options, this.body, this.labelModule, this.imageObj);
break;
case 'square':
this.shape = new Square(this.options, this.body, this.labelModule);
break;
case 'star':
this.shape = new Star(this.options, this.body, this.labelModule);
break;
case 'text':
this.shape = new Text(this.options, this.body, this.labelModule);
break;
case 'triangle':
this.shape = new Triangle(this.options, this.body, this.labelModule);
break;
case 'triangleDown':
this.shape = new TriangleDown(this.options, this.body, this.labelModule);
break;
default:
this.shape = new Ellipse(this.options, this.body, this.labelModule);
break;
}
}
this._reset();
}
/**
* select this node
*/
select() {
this.selected = true;
this._reset();
}
/**
* unselect this node
*/
unselect() {
this.selected = false;
this._reset();
}
/**
* Reset the calculated size of the node, forces it to recalculate its size
* @private
*/
_reset() {
this.shape.width = undefined;
this.shape.height = undefined;
}
/**
* get the title of this node.
* @return {string} title The title of the node, or undefined when no title
* has been set.
*/
getTitle() {
return this.options.title;
}
/**
* Calculate the distance to the border of the Node
* @param {CanvasRenderingContext2D} ctx
* @param {Number} angle Angle in radians
* @returns {number} distance Distance to the border in pixels
*/
distanceToBorder(ctx, angle) {
return this.shape.distanceToBorder(ctx,angle);
}
/**
* Check if this node has a fixed x and y position
* @return {boolean} true if fixed, false if not
*/
isFixed() {
return (this.options.fixed.x && this.options.fixed.y);
}
/**
* check if this node is selecte
* @return {boolean} selected True if node is selected, else false
*/
isSelected() {
return this.selected;
}
/**
* Retrieve the value of the node. Can be undefined
* @return {Number} value
*/
getValue() {
return this.options.value;
}
/**
* Adjust the value range of the node. The node will adjust it's size
* based on its value.
* @param {Number} min
* @param {Number} max
*/
setValueRange(min, max, total) {
if (this.options.value !== undefined) {
var scale = this.options.scaling.customScalingFunction(min, max, total, this.options.value);
var sizeDiff = this.options.scaling.max - this.options.scaling.min;
if (this.options.scaling.label.enabled === true) {
var fontDiff = this.options.scaling.label.max - this.options.scaling.label.min;
this.options.font.size = this.options.scaling.label.min + scale * fontDiff;
}
this.options.size = this.options.scaling.min + scale * sizeDiff;
}
else {
this.options.size = this.baseSize;
this.options.font.size = this.baseFontSize;
}
}
/**
* Draw this node in the given canvas
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
* @param {CanvasRenderingContext2D} ctx
*/
draw(ctx) {
this.shape.draw(ctx, this.x, this.y, this.selected, this.hover);
}
/**
* Update the bounding box of the shape
*/
updateBoundingBox(ctx) {
this.shape.updateBoundingBox(this.x,this.y,ctx);
}
/**
* Recalculate the size of this node in the given canvas
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
* @param {CanvasRenderingContext2D} ctx
*/
resize(ctx) {
this.shape.resize(ctx, this.selected);
}
/**
* Check if this object is overlapping with the provided object
* @param {Object} obj an object with parameters left, top, right, bottom
* @return {boolean} True if location is located on node
*/
isOverlappingWith(obj) {
return (
this.shape.left < obj.right &&
this.shape.left + this.shape.width > obj.left &&
this.shape.top < obj.bottom &&
this.shape.top + this.shape.height > obj.top
);
}
/**
* Check if this object is overlapping with the provided object
* @param {Object} obj an object with parameters left, top, right, bottom
* @return {boolean} True if location is located on node
*/
isBoundingBoxOverlappingWith(obj) {
return (
this.shape.boundingBox.left < obj.right &&
this.shape.boundingBox.right > obj.left &&
this.shape.boundingBox.top < obj.bottom &&
this.shape.boundingBox.bottom > obj.top
);
}
}
export default Node;