vis.js is a dynamic, browser-based visualization library
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/**
* This object contains all possible options. It will check if the types are correct, if required if the option is one
* of the allowed values.
*
* __any__ means that the name of the property does not matter.
* __type__ is a required field for all objects and contains the allowed types of all objects
*/
let string = 'string';
let boolean = 'boolean';
let number = 'number';
let array = 'array';
let object = 'object';
let dom = 'dom';
let fn = 'function';
let undef = 'undefined';
let allOptions = {
canvas: {
width: {string},
height: {string},
autoResize: {boolean},
__type__: {object}
},
rendering: {
hideEdgesOnDrag: {boolean},
hideNodesOnDrag: {boolean},
__type__: {object}
},
clustering: {},
configure: {
filter: {boolean,string:['nodes','edges','layout','physics','manipulation','interaction','selection','rendering'],array},
container: {dom},
__type__: {object,string,array,boolean}
},
edges: {
arrows: {
to: {enabled: {boolean}, scaleFactor: {number}, __type__: {object}},
middle: {enabled: {boolean}, scaleFactor: {number}, __type__: {object}},
from: {enabled: {boolean}, scaleFactor: {number}, __type__: {object}},
__type__: {string:['from','to','middle'],object}
},
color: {
color: {string},
highlight: {string},
hover: {string},
inherit: {string:['from','to','both'],boolean},
opacity: {number},
__type__: {object}
},
dashes: {
enabled: {boolean},
pattern: {array},
__type__: {boolean,object}
},
font: {
color: {string},
size: {number}, // px
face: {string},
background: {string},
stroke: {number}, // px
strokeColor: {string},
align: {string:['horizontal','top','middle','bottom']},
__type__: {object,string}
},
hidden: {boolean},
hoverWidth: {fn,number},
label: {string,undef},
length: {number,undef},
physics: {boolean},
scaling: {
min: {number},
max: {number},
label: {
enabled: {boolean},
min: {number},
max: {number},
maxVisible: {number},
drawThreshold: {number},
__type__: {object,boolean}
},
customScalingFunction: {fn},
__type__: {object}
},
selectionWidth: {fn,number},
selfReferenceSize: {number},
shadow: {
enabled: {boolean},
size: {number},
x: {number},
y: {number},
__type__: {object,boolean}
},
smooth: {
enabled: {boolean},
dynamic: {boolean},
type: {string},
roundness: {number},
__type__: {object,boolean}
},
title: {string, undef},
width: {number},
value: {number, undef},
__type__: {object}
},
groups: {
useDefaultGroups: {boolean},
__any__: ['__ref__','nodes'],
__type__: {object}
},
interaction: {
dragNodes: {boolean},
dragView: {boolean},
zoomView: {boolean},
hoverEnabled: {boolean},
navigationButtons: {boolean},
tooltipDelay: {number},
keyboard: {
enabled: {boolean},
speed: {x: {number}, y: {number}, zoom: {number}, __type__: {object}},
bindToWindow: {boolean},
__type__: {object,boolean}
},
__type__: {object}
},
layout: {
randomSeed: {undef,number},
hierarchical: {
enabled: {boolean},
levelSeparation: {number},
direction: {string:['UD','DU','LR','RL']}, // UD, DU, LR, RL
sortMethod: {string:['hubsize','directed']}, // hubsize, directed
__type__: {object,boolean}
},
__type__: {object}
},
manipulation: {
enabled: {boolean},
initiallyActive: {boolean},
locale: {string},
locales: {object},
addNode: {boolean,fn},
addEdge: {boolean,fn},
editNode: {fn},
editEdge: {boolean,fn},
deleteNode: {boolean,fn},
deleteEdge: {boolean,fn},
controlNodeStyle: ['__ref__','nodes'],
__type__: {object,boolean}
},
nodes: {
borderWidth: {number},
borderWidthSelected: {number,undef},
brokenImage: {string,undef},
color: {
border: {string},
background: {string},
highlight: {
border: {string},
background: {string},
__type__: {object,string}
},
hover: {
border: {string},
background: {string},
__type__: {object,string}
},
__type__: {object,string}
},
fixed: {
x: {boolean},
y: {boolean},
__type__: {object,boolean}
},
font: {
color: {string},
size: {number}, // px
face: {string},
background: {string},
stroke: {number}, // px
strokeColor: {string},
__type__: {object,string}
},
group: {string,number,undef},
hidden: {boolean},
icon: {
face: {string},
code: {string}, //'\uf007',
size: {number}, //50,
color: {string},
__type__: {object}
},
id: {string, number},
image: {string,undef}, // --> URL
label: {string,undef},
level: {number,undef},
mass: {number},
physics: {boolean},
scaling: {
min: {number},
max: {number},
label: {
enabled: {boolean},
min: {number},
max: {number},
maxVisible: {number},
drawThreshold: {number},
__type__: {object, boolean}
},
customScalingFunction: {fn},
__type__: {object}
},
shadow: {
enabled: {boolean},
size: {number},
x: {number},
y: {number},
__type__: {object,boolean}
},
shape: {string:['ellipse', 'circle', 'database', 'box', 'text','image', 'circularImage','diamond', 'dot', 'star', 'triangle','triangleDown', 'square','icon']},
size: {number},
title: {string,undef},
value: {number,undef},
x: {number},
y: {number},
__type__: {object}
},
physics: {
barnesHut: {
gravitationalConstant: {number},
centralGravity: {number},
springLength: {number},
springConstant: {number},
damping: {number},
__type__: {object}
},
repulsion: {
centralGravity: {number},
springLength: {number},
springConstant: {number},
nodeDistance: {number},
damping: {number},
__type__: {object}
},
hierarchicalRepulsion: {
centralGravity: {number},
springLength: {number},
springConstant: {number},
nodeDistance: {number},
damping: {number},
__type__: {object}
},
maxVelocity: {number},
minVelocity: {number}, // px/s
solver: {string:['barnesHut','repulsion','hierarchicalRepulsion']},
stabilization: {
enabled: {boolean},
iterations: {number}, // maximum number of iteration to stabilize
updateInterval: {number},
onlyDynamicEdges: {boolean},
fit: {boolean},
__type__: {object,boolean}
},
timestep: {number},
__type__: {object,boolean}
},
selection: {
selectable: {boolean},
selectConnectedEdges: {boolean},
__type__: {object}
},
view: {},
__type__: {object}
};
allOptions.groups.__any__ = allOptions.nodes;
allOptions.manipulation.controlNodeStyle = allOptions.nodes;
export default allOptions;