|
|
var _rng;
|
|
|
|
var globalVar = window !== undefined ? window : global;
|
|
if (globalVar.crypto && crypto.getRandomValues) {
|
|
// WHATWG crypto-based RNG - http://wiki.whatwg.org/wiki/Crypto
|
|
// Moderately fast, high quality
|
|
var _rnds8 = new Uint8Array(16);
|
|
_rng = function whatwgRNG() {
|
|
crypto.getRandomValues(_rnds8);
|
|
return _rnds8;
|
|
};
|
|
}
|
|
|
|
if (!_rng) {
|
|
// Math.random()-based (RNG)
|
|
//
|
|
// If all else fails, use Math.random(). It's fast, but is of unspecified
|
|
// quality.
|
|
var _rnds = new Array(16);
|
|
_rng = function() {
|
|
for (var i = 0, r; i < 16; i++) {
|
|
if ((i & 0x03) === 0) r = Math.random() * 0x100000000;
|
|
_rnds[i] = r >>> ((i & 0x03) << 3) & 0xff;
|
|
}
|
|
|
|
return _rnds;
|
|
};
|
|
}
|
|
|
|
// uuid.js
|
|
//
|
|
// Copyright (c) 2010-2012 Robert Kieffer
|
|
// MIT License - http://opensource.org/licenses/mit-license.php
|
|
|
|
// Unique ID creation requires a high quality random # generator. We feature
|
|
// detect to determine the best RNG source, normalizing to a function that
|
|
// returns 128-bits of randomness, since that's what's usually required
|
|
|
|
//var _rng = require('./rng');
|
|
|
|
// Maps for number <-> hex string conversion
|
|
var _byteToHex = [];
|
|
var _hexToByte = {};
|
|
for (var i = 0; i < 256; i++) {
|
|
_byteToHex[i] = (i + 0x100).toString(16).substr(1);
|
|
_hexToByte[_byteToHex[i]] = i;
|
|
}
|
|
|
|
// **`parse()` - Parse a UUID into it's component bytes**
|
|
function parse(s, buf, offset) {
|
|
var i = (buf && offset) || 0, ii = 0;
|
|
|
|
buf = buf || [];
|
|
s.toLowerCase().replace(/[0-9a-f]{2}/g, function(oct) {
|
|
if (ii < 16) { // Don't overflow!
|
|
buf[i + ii++] = _hexToByte[oct];
|
|
}
|
|
});
|
|
|
|
// Zero out remaining bytes if string was short
|
|
while (ii < 16) {
|
|
buf[i + ii++] = 0;
|
|
}
|
|
|
|
return buf;
|
|
}
|
|
|
|
// **`unparse()` - Convert UUID byte array (ala parse()) into a string**
|
|
function unparse(buf, offset) {
|
|
var i = offset || 0, bth = _byteToHex;
|
|
return bth[buf[i++]] + bth[buf[i++]] +
|
|
bth[buf[i++]] + bth[buf[i++]] + '-' +
|
|
bth[buf[i++]] + bth[buf[i++]] + '-' +
|
|
bth[buf[i++]] + bth[buf[i++]] + '-' +
|
|
bth[buf[i++]] + bth[buf[i++]] + '-' +
|
|
bth[buf[i++]] + bth[buf[i++]] +
|
|
bth[buf[i++]] + bth[buf[i++]] +
|
|
bth[buf[i++]] + bth[buf[i++]];
|
|
}
|
|
|
|
// **`v1()` - Generate time-based UUID**
|
|
//
|
|
// Inspired by https://github.com/LiosK/UUID.js
|
|
// and http://docs.python.org/library/uuid.html
|
|
|
|
// random #'s we need to init node and clockseq
|
|
var _seedBytes = _rng();
|
|
|
|
// Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1)
|
|
var _nodeId = [
|
|
_seedBytes[0] | 0x01,
|
|
_seedBytes[1], _seedBytes[2], _seedBytes[3], _seedBytes[4], _seedBytes[5]
|
|
];
|
|
|
|
// Per 4.2.2, randomize (14 bit) clockseq
|
|
var _clockseq = (_seedBytes[6] << 8 | _seedBytes[7]) & 0x3fff;
|
|
|
|
// Previous uuid creation time
|
|
var _lastMSecs = 0, _lastNSecs = 0;
|
|
|
|
// See https://github.com/broofa/node-uuid for API details
|
|
function v1(options, buf, offset) {
|
|
var i = buf && offset || 0;
|
|
var b = buf || [];
|
|
|
|
options = options || {};
|
|
|
|
var clockseq = options.clockseq !== undefined ? options.clockseq : _clockseq;
|
|
|
|
// UUID timestamps are 100 nano-second units since the Gregorian epoch,
|
|
// (1582-10-15 00:00). JSNumbers aren't precise enough for this, so
|
|
// time is handled internally as 'msecs' (integer milliseconds) and 'nsecs'
|
|
// (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00.
|
|
var msecs = options.msecs !== undefined ? options.msecs : new Date().getTime();
|
|
|
|
// Per 4.2.1.2, use count of uuid's generated during the current clock
|
|
// cycle to simulate higher resolution clock
|
|
var nsecs = options.nsecs !== undefined ? options.nsecs : _lastNSecs + 1;
|
|
|
|
// Time since last uuid creation (in msecs)
|
|
var dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs)/10000;
|
|
|
|
// Per 4.2.1.2, Bump clockseq on clock regression
|
|
if (dt < 0 && options.clockseq === undefined) {
|
|
clockseq = clockseq + 1 & 0x3fff;
|
|
}
|
|
|
|
// Reset nsecs if clock regresses (new clockseq) or we've moved onto a new
|
|
// time interval
|
|
if ((dt < 0 || msecs > _lastMSecs) && options.nsecs === undefined) {
|
|
nsecs = 0;
|
|
}
|
|
|
|
// Per 4.2.1.2 Throw error if too many uuids are requested
|
|
if (nsecs >= 10000) {
|
|
throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec');
|
|
}
|
|
|
|
_lastMSecs = msecs;
|
|
_lastNSecs = nsecs;
|
|
_clockseq = clockseq;
|
|
|
|
// Per 4.1.4 - Convert from unix epoch to Gregorian epoch
|
|
msecs += 12219292800000;
|
|
|
|
// `time_low`
|
|
var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000;
|
|
b[i++] = tl >>> 24 & 0xff;
|
|
b[i++] = tl >>> 16 & 0xff;
|
|
b[i++] = tl >>> 8 & 0xff;
|
|
b[i++] = tl & 0xff;
|
|
|
|
// `time_mid`
|
|
var tmh = (msecs / 0x100000000 * 10000) & 0xfffffff;
|
|
b[i++] = tmh >>> 8 & 0xff;
|
|
b[i++] = tmh & 0xff;
|
|
|
|
// `time_high_and_version`
|
|
b[i++] = tmh >>> 24 & 0xf | 0x10; // include version
|
|
b[i++] = tmh >>> 16 & 0xff;
|
|
|
|
// `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant)
|
|
b[i++] = clockseq >>> 8 | 0x80;
|
|
|
|
// `clock_seq_low`
|
|
b[i++] = clockseq & 0xff;
|
|
|
|
// `node`
|
|
var node = options.node || _nodeId;
|
|
for (var n = 0; n < 6; n++) {
|
|
b[i + n] = node[n];
|
|
}
|
|
|
|
return buf ? buf : unparse(b);
|
|
}
|
|
|
|
// **`v4()` - Generate random UUID**
|
|
|
|
// See https://github.com/broofa/node-uuid for API details
|
|
function v4(options, buf, offset) {
|
|
// Deprecated - 'format' argument, as supported in v1.2
|
|
var i = buf && offset || 0;
|
|
|
|
if (typeof(options) == 'string') {
|
|
buf = options == 'binary' ? new Array(16) : null;
|
|
options = null;
|
|
}
|
|
options = options || {};
|
|
|
|
var rnds = options.random || (options.rng || _rng)();
|
|
|
|
// Per 4.4, set bits for version and `clock_seq_hi_and_reserved`
|
|
rnds[6] = (rnds[6] & 0x0f) | 0x40;
|
|
rnds[8] = (rnds[8] & 0x3f) | 0x80;
|
|
|
|
// Copy bytes to buffer, if provided
|
|
if (buf) {
|
|
for (var ii = 0; ii < 16; ii++) {
|
|
buf[i + ii] = rnds[ii];
|
|
}
|
|
}
|
|
|
|
return buf || unparse(rnds);
|
|
}
|
|
|
|
// Export public API
|
|
var uuid = v4;
|
|
uuid.v1 = v1;
|
|
uuid.v4 = v4;
|
|
uuid.parse = parse;
|
|
uuid.unparse = unparse;
|
|
|
|
module.exports = uuid;
|