/**
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* @constructor Graph
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* Create a graph visualization, displaying nodes and edges.
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*
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* @param {Element} container The DOM element in which the Graph will
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* be created. Normally a div element.
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* @param {Object} data An object containing parameters
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* {Array} nodes
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* {Array} edges
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* @param {Object} options Options
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*/
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function Graph (container, data, options) {
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// create variables and set default values
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this.containerElement = container;
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this.width = '100%';
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this.height = '100%';
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this.refreshRate = 50; // milliseconds
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this.stabilize = true; // stabilize before displaying the graph
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this.selectable = true;
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// set constant values
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this.constants = {
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nodes: {
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radiusMin: 5,
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radiusMax: 20,
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radius: 5,
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distance: 100, // px
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shape: 'rect',
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image: undefined,
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widthMin: 16, // px
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widthMax: 64, // px
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fontColor: 'black',
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fontSize: 14, // px
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//fontFace: verdana,
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fontFace: 'arial',
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color: {
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border: '#2B7CE9',
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background: '#97C2FC',
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highlight: {
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border: '#2B7CE9',
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background: '#D2E5FF'
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}
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},
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borderColor: '#2B7CE9',
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backgroundColor: '#97C2FC',
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highlightColor: '#D2E5FF',
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group: undefined
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},
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edges: {
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widthMin: 1,
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widthMax: 15,
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width: 1,
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style: 'line',
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color: '#343434',
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fontColor: '#343434',
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fontSize: 14, // px
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fontFace: 'arial',
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//distance: 100, //px
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length: 100, // px
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dashlength: 10,
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dashgap: 5
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},
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minForce: 0.05,
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minVelocity: 0.02, // px/s
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maxIterations: 1000 // maximum number of iteration to stabilize
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};
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var graph = this;
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this.nodes = []; // array with Node objects
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this.edges = []; // array with Edge objects
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this.groups = new Groups(); // object with groups
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this.images = new Images(); // object with images
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this.images.setOnloadCallback(function () {
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graph._redraw();
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});
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// properties of the data
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this.moving = false; // True if any of the nodes have an undefined position
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this.selection = [];
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this.timer = undefined;
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// create a frame and canvas
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this._create();
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// apply options
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this.setOptions(options);
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// draw data
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this.setData(data);
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}
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/**
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* Set nodes and edges, and optionally options as well.
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*
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* @param {Object} data Object containing parameters:
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* {Array} [nodes] Array with nodes.
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* Required when format is 'vis'
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* {Array} [edges] Array with edges
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* Required when format is 'vis'
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* {String} [dot] String containing data in DOT
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* format.
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* {Options} [options] Object with options
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*/
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Graph.prototype.setData = function(data) {
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if (data && data.dot && (data.nodes || data.edges)) {
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throw new SyntaxError('Data must contain either parameter "dot" or ' +
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' parameter pair "nodes" and "edges", but not both.');
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}
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// set options
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this.setOptions(data && data.options);
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// set all data
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if (data && data.dot) {
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// parse DOT file
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if(data && data.dot) {
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var dotData = vis.util.DOTToGraph(data.dot);
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this.setData(dotData);
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return;
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}
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}
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else {
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this._setNodes(data && data.nodes);
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this._setEdges(data && data.edges);
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}
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// find a stable position or start animating to a stable position
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if (this.stabilize) {
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this._doStabilize();
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}
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this.start();
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};
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/**
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* Set options
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* @param {Object} options
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*/
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Graph.prototype.setOptions = function (options) {
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if (options) {
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// retrieve parameter values
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if (options.width != undefined) {this.width = options.width;}
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if (options.height != undefined) {this.height = options.height;}
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if (options.stabilize != undefined) {this.stabilize = options.stabilize;}
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if (options.selectable != undefined) {this.selectable = options.selectable;}
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// TODO: work out these options and document them
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if (options.edges) {
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for (var prop in options.edges) {
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if (options.edges.hasOwnProperty(prop)) {
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this.constants.edges[prop] = options.edges[prop];
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}
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}
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if (options.edges.length != undefined &&
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options.nodes && options.nodes.distance == undefined) {
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this.constants.edges.length = options.edges.length;
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this.constants.nodes.distance = options.edges.length * 1.25;
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}
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if (!options.edges.fontColor) {
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this.constants.edges.fontColor = options.edges.color;
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}
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// Added to support dashed lines
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// David Jordan
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// 2012-08-08
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if (options.edges.dashlength != undefined) {
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this.constants.edges.dashlength = options.edges.dashlength;
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}
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if (options.edges.dashgap != undefined) {
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this.constants.edges.dashgap = options.edges.dashgap;
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}
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if (options.edges.altdashlength != undefined) {
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this.constants.edges.altdashlength = options.edges.altdashlength;
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}
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}
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if (options.nodes) {
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for (prop in options.nodes) {
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if (options.nodes.hasOwnProperty(prop)) {
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this.constants.nodes[prop] = options.nodes[prop];
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}
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}
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/*
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if (options.nodes.widthMin) this.constants.nodes.radiusMin = options.nodes.widthMin;
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if (options.nodes.widthMax) this.constants.nodes.radiusMax = options.nodes.widthMax;
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*/
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}
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if (options.groups) {
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for (var groupname in options.groups) {
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if (options.groups.hasOwnProperty(groupname)) {
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var group = options.groups[groupname];
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this.groups.add(groupname, group);
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}
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}
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}
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}
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this.setSize(this.width, this.height);
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this._setTranslation(0, 0);
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this._setScale(1);
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};
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/**
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* fire an event
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* @param {String} event The name of an event, for example "select"
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* @param {Object} params Optional object with event parameters
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* @private
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*/
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Graph.prototype._trigger = function (event, params) {
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events.trigger(this, event, params);
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};
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/**
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* Create the main frame for the Graph.
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* This function is executed once when a Graph object is created. The frame
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* contains a canvas, and this canvas contains all objects like the axis and
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* nodes.
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* @private
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*/
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Graph.prototype._create = function () {
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// remove all elements from the container element.
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while (this.containerElement.hasChildNodes()) {
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this.containerElement.removeChild(this.containerElement.firstChild);
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}
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this.frame = document.createElement("div");
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this.frame.className = "graph-frame";
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this.frame.style.position = "relative";
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this.frame.style.overflow = "hidden";
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// create the graph canvas (HTML canvas element)
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this.frame.canvas = document.createElement( "canvas" );
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this.frame.canvas.style.position = "relative";
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this.frame.appendChild(this.frame.canvas);
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if (!this.frame.canvas.getContext) {
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var noCanvas = document.createElement( "DIV" );
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noCanvas.style.color = "red";
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noCanvas.style.fontWeight = "bold" ;
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noCanvas.style.padding = "10px";
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noCanvas.innerHTML = "Error: your browser does not support HTML canvas";
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this.frame.canvas.appendChild(noCanvas);
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}
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// create event listeners
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var me = this;
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var onmousedown = function (event) {me._onMouseDown(event);};
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var onmousemove = function (event) {me._onMouseMoveTitle(event);};
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var onmousewheel = function (event) {me._onMouseWheel(event);};
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var ontouchstart = function (event) {me._onTouchStart(event);};
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vis.util.addEventListener(this.frame.canvas, "mousedown", onmousedown);
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vis.util.addEventListener(this.frame.canvas, "mousemove", onmousemove);
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vis.util.addEventListener(this.frame.canvas, "mousewheel", onmousewheel);
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vis.util.addEventListener(this.frame.canvas, "touchstart", ontouchstart);
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// add the frame to the container element
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this.containerElement.appendChild(this.frame);
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};
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/**
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* handle on mouse down event
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* @private
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*/
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Graph.prototype._onMouseDown = function (event) {
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event = event || window.event;
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if (!this.selectable) {
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return;
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}
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// check if mouse is still down (may be up when focus is lost for example
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// in an iframe)
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if (this.leftButtonDown) {
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this._onMouseUp(event);
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}
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// only react on left mouse button down
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this.leftButtonDown = event.which ? (event.which == 1) : (event.button == 1);
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if (!this.leftButtonDown && !this.touchDown) {
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return;
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}
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// add event listeners to handle moving the contents
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// we store the function onmousemove and onmouseup in the timeline, so we can
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// remove the eventlisteners lateron in the function mouseUp()
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var me = this;
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if (!this.onmousemove) {
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this.onmousemove = function (event) {me._onMouseMove(event);};
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vis.util.addEventListener(document, "mousemove", me.onmousemove);
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}
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if (!this.onmouseup) {
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this.onmouseup = function (event) {me._onMouseUp(event);};
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vis.util.addEventListener(document, "mouseup", me.onmouseup);
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}
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vis.util.preventDefault(event);
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// store the start x and y position of the mouse
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this.startMouseX = event.clientX || event.targetTouches[0].clientX;
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this.startMouseY = event.clientY || event.targetTouches[0].clientY;
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this.startFrameLeft = vis.util.getAbsoluteLeft(this.frame.canvas);
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this.startFrameTop = vis.util.getAbsoluteTop(this.frame.canvas);
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this.startTranslation = this._getTranslation();
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this.ctrlKeyDown = event.ctrlKey;
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this.shiftKeyDown = event.shiftKey;
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var obj = {
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"left" : this._xToCanvas(this.startMouseX - this.startFrameLeft),
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"top" : this._yToCanvas(this.startMouseY - this.startFrameTop),
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"right" : this._xToCanvas(this.startMouseX - this.startFrameLeft),
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"bottom" : this._yToCanvas(this.startMouseY - this.startFrameTop)
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};
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var overlappingNodes = this._getNodesOverlappingWith(obj);
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// if there are overlapping nodes, select the last one, this is the
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// one which is drawn on top of the others
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this.startClickedObj = (overlappingNodes.length > 0) ?
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overlappingNodes[overlappingNodes.length - 1] : undefined;
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if (this.startClickedObj) {
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// move clicked node with the mouse
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// make the clicked node temporarily fixed, and store their original state
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var node = this.nodes[this.startClickedObj.row];
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this.startClickedObj.xFixed = node.xFixed;
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this.startClickedObj.yFixed = node.yFixed;
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node.xFixed = true;
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node.yFixed = true;
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if (!this.ctrlKeyDown || !node.isSelected()) {
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// select this node
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this._selectNodes([this.startClickedObj], this.ctrlKeyDown);
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}
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else {
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// unselect this node
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this._unselectNodes([this.startClickedObj]);
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}
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if (!this.moving) {
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this._redraw();
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}
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}
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else if (this.shiftKeyDown) {
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// start selection of multiple nodes
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}
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else {
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// start moving the graph
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this.moved = false;
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}
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};
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/**
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* handle on mouse move event
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* @param {Event} event
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* @private
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*/
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Graph.prototype._onMouseMove = function (event) {
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event = event || window.event;
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if (!this.selectable) {
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return;
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}
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var mouseX = event.clientX || (event.targetTouches && event.targetTouches[0].clientX) || 0;
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var mouseY = event.clientY || (event.targetTouches && event.targetTouches[0].clientY) || 0;
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this.mouseX = mouseX;
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this.mouseY = mouseY;
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if (this.startClickedObj) {
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var node = this.nodes[this.startClickedObj.row];
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if (!this.startClickedObj.xFixed)
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node.x = this._xToCanvas(mouseX - this.startFrameLeft);
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if (!this.startClickedObj.yFixed)
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node.y = this._yToCanvas(mouseY - this.startFrameTop);
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// start animation if not yet running
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if (!this.moving) {
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this.moving = true;
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this.start();
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}
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}
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else if (this.shiftKeyDown) {
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// draw a rect from start mouse location to current mouse location
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if (this.frame.selRect == undefined) {
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this.frame.selRect = document.createElement("DIV");
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this.frame.appendChild(this.frame.selRect);
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this.frame.selRect.style.position = "absolute";
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this.frame.selRect.style.border = "1px dashed red";
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}
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var left = Math.min(this.startMouseX, mouseX) - this.startFrameLeft;
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var top = Math.min(this.startMouseY, mouseY) - this.startFrameTop;
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var right = Math.max(this.startMouseX, mouseX) - this.startFrameLeft;
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var bottom = Math.max(this.startMouseY, mouseY) - this.startFrameTop;
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this.frame.selRect.style.left = left + "px";
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this.frame.selRect.style.top = top + "px";
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this.frame.selRect.style.width = (right - left) + "px";
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this.frame.selRect.style.height = (bottom - top) + "px";
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}
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else {
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// move the graph
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var diffX = mouseX - this.startMouseX;
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var diffY = mouseY - this.startMouseY;
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this._setTranslation(
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this.startTranslation.x + diffX,
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this.startTranslation.y + diffY);
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this._redraw();
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this.moved = true;
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}
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vis.util.preventDefault(event);
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};
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|
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/**
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* handle on mouse up event
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* @param {Event} event
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* @private
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*/
|
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Graph.prototype._onMouseUp = function (event) {
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event = event || window.event;
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|
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if (!this.selectable) {
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return;
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}
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|
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// remove event listeners here, important for Safari
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if (this.onmousemove) {
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vis.util.removeEventListener(document, "mousemove", this.onmousemove);
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this.onmousemove = undefined;
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}
|
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if (this.onmouseup) {
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vis.util.removeEventListener(document, "mouseup", this.onmouseup);
|
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this.onmouseup = undefined;
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}
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vis.util.preventDefault(event);
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|
|
|
// check selected nodes
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var endMouseX = event.clientX || this.mouseX || 0;
|
|
var endMouseY = event.clientY || this.mouseY || 0;
|
|
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var ctrlKey = event ? event.ctrlKey : window.event.ctrlKey;
|
|
|
|
if (this.startClickedObj) {
|
|
// restore the original fixed state
|
|
var node = this.nodes[this.startClickedObj.row];
|
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node.xFixed = this.startClickedObj.xFixed;
|
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node.yFixed = this.startClickedObj.yFixed;
|
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}
|
|
else if (this.shiftKeyDown) {
|
|
// select nodes inside selection area
|
|
var obj = {
|
|
"left": this._xToCanvas(Math.min(this.startMouseX, endMouseX) - this.startFrameLeft),
|
|
"top": this._yToCanvas(Math.min(this.startMouseY, endMouseY) - this.startFrameTop),
|
|
"right": this._xToCanvas(Math.max(this.startMouseX, endMouseX) - this.startFrameLeft),
|
|
"bottom": this._yToCanvas(Math.max(this.startMouseY, endMouseY) - this.startFrameTop)
|
|
};
|
|
var overlappingNodes = this._getNodesOverlappingWith(obj);
|
|
this._selectNodes(overlappingNodes, ctrlKey);
|
|
this.redraw();
|
|
|
|
// remove the selection rectangle
|
|
if (this.frame.selRect) {
|
|
this.frame.removeChild(this.frame.selRect);
|
|
this.frame.selRect = undefined;
|
|
}
|
|
}
|
|
else {
|
|
if (!this.ctrlKeyDown && !this.moved) {
|
|
// remove selection
|
|
this._unselectNodes();
|
|
this._redraw();
|
|
}
|
|
}
|
|
|
|
this.leftButtonDown = false;
|
|
this.ctrlKeyDown = false;
|
|
};
|
|
|
|
|
|
/**
|
|
* Event handler for mouse wheel event, used to zoom the timeline
|
|
* Code from http://adomas.org/javascript-mouse-wheel/
|
|
* @param {Event} event
|
|
* @private
|
|
*/
|
|
Graph.prototype._onMouseWheel = function(event) {
|
|
event = event || window.event;
|
|
var mouseX = event.clientX;
|
|
var mouseY = event.clientY;
|
|
|
|
// retrieve delta
|
|
var delta = 0;
|
|
if (event.wheelDelta) { /* IE/Opera. */
|
|
delta = event.wheelDelta/120;
|
|
} else if (event.detail) { /* Mozilla case. */
|
|
// In Mozilla, sign of delta is different than in IE.
|
|
// Also, delta is multiple of 3.
|
|
delta = -event.detail/3;
|
|
}
|
|
|
|
// If delta is nonzero, handle it.
|
|
// Basically, delta is now positive if wheel was scrolled up,
|
|
// and negative, if wheel was scrolled down.
|
|
if (delta) {
|
|
// determine zoom factor, and adjust the zoom factor such that zooming in
|
|
// and zooming out correspond wich each other
|
|
var zoom = delta / 10;
|
|
if (delta < 0) {
|
|
zoom = zoom / (1 - zoom);
|
|
}
|
|
|
|
var scaleOld = this._getScale();
|
|
var scaleNew = scaleOld * (1 + zoom);
|
|
if (scaleNew < 0.01) {
|
|
scaleNew = 0.01;
|
|
}
|
|
if (scaleNew > 10) {
|
|
scaleNew = 10;
|
|
}
|
|
|
|
var frameLeft = vis.util.getAbsoluteLeft(this.frame.canvas);
|
|
var frameTop = vis.util.getAbsoluteTop(this.frame.canvas);
|
|
var x = mouseX - frameLeft;
|
|
var y = mouseY - frameTop;
|
|
|
|
var translation = this._getTranslation();
|
|
var scaleFrac = scaleNew / scaleOld;
|
|
var tx = (1 - scaleFrac) * x + translation.x * scaleFrac;
|
|
var ty = (1 - scaleFrac) * y + translation.y * scaleFrac;
|
|
|
|
this._setScale(scaleNew);
|
|
this._setTranslation(tx, ty);
|
|
this._redraw();
|
|
}
|
|
|
|
// Prevent default actions caused by mouse wheel.
|
|
// That might be ugly, but we handle scrolls somehow
|
|
// anyway, so don't bother here...
|
|
vis.util.preventDefault(event);
|
|
};
|
|
|
|
|
|
/**
|
|
* Mouse move handler for checking whether the title moves over a node with a title.
|
|
* @param {Event} event
|
|
* @private
|
|
*/
|
|
Graph.prototype._onMouseMoveTitle = function (event) {
|
|
event = event || window.event;
|
|
|
|
var startMouseX = event.clientX;
|
|
var startMouseY = event.clientY;
|
|
this.startFrameLeft = this.startFrameLeft || vis.util.getAbsoluteLeft(this.frame.canvas);
|
|
this.startFrameTop = this.startFrameTop || vis.util.getAbsoluteTop(this.frame.canvas);
|
|
|
|
var x = startMouseX - this.startFrameLeft;
|
|
var y = startMouseY - this.startFrameTop;
|
|
|
|
// check if the previously selected node is still selected
|
|
if (this.popupNode) {
|
|
this._checkHidePopup(x, y);
|
|
}
|
|
|
|
// start a timeout that will check if the mouse is positioned above
|
|
// an element
|
|
var me = this;
|
|
var checkShow = function() {
|
|
me._checkShowPopup(x, y);
|
|
};
|
|
if (this.popupTimer) {
|
|
clearInterval(this.popupTimer); // stop any running timer
|
|
}
|
|
if (!this.leftButtonDown) {
|
|
this.popupTimer = setTimeout(checkShow, 300);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Check if there is an element on the given position in the graph
|
|
* (a node or edge). If so, and if this element has a title,
|
|
* show a popup window with its title.
|
|
*
|
|
* @param {number} x
|
|
* @param {number} y
|
|
* @private
|
|
*/
|
|
Graph.prototype._checkShowPopup = function (x, y) {
|
|
var obj = {
|
|
"left" : this._xToCanvas(x),
|
|
"top" : this._yToCanvas(y),
|
|
"right" : this._xToCanvas(x),
|
|
"bottom" : this._yToCanvas(y)
|
|
};
|
|
|
|
var i, len;
|
|
var lastPopupNode = this.popupNode;
|
|
|
|
if (this.popupNode == undefined) {
|
|
// search the nodes for overlap, select the top one in case of multiple nodes
|
|
var nodes = this.nodes;
|
|
for (i = nodes.length - 1; i >= 0; i--) {
|
|
var node = nodes[i];
|
|
if (node.getTitle() != undefined && node.isOverlappingWith(obj)) {
|
|
this.popupNode = node;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (this.popupNode == undefined) {
|
|
// search the edges for overlap
|
|
var allEdges = this.edges;
|
|
for (i = 0, len = allEdges.length; i < len; i++) {
|
|
var edge = allEdges[i];
|
|
if (edge.getTitle() != undefined && edge.isOverlappingWith(obj)) {
|
|
this.popupNode = edge;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (this.popupNode) {
|
|
// show popup message window
|
|
if (this.popupNode != lastPopupNode) {
|
|
var me = this;
|
|
if (!me.popup) {
|
|
me.popup = new Popup(me.frame);
|
|
}
|
|
|
|
// adjust a small offset such that the mouse cursor is located in the
|
|
// bottom left location of the popup, and you can easily move over the
|
|
// popup area
|
|
me.popup.setPosition(x - 3, y - 3);
|
|
me.popup.setText(me.popupNode.getTitle());
|
|
me.popup.show();
|
|
}
|
|
}
|
|
else {
|
|
if (this.popup) {
|
|
this.popup.hide();
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Check if the popup must be hided, which is the case when the mouse is no
|
|
* longer hovering on the object
|
|
* @param {number} x
|
|
* @param {number} y
|
|
* @private
|
|
*/
|
|
Graph.prototype._checkHidePopup = function (x, y) {
|
|
var obj = {
|
|
"left" : x,
|
|
"top" : y,
|
|
"right" : x,
|
|
"bottom" : y
|
|
};
|
|
|
|
if (!this.popupNode || !this.popupNode.isOverlappingWith(obj) ) {
|
|
this.popupNode = undefined;
|
|
if (this.popup) {
|
|
this.popup.hide();
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Event handler for touchstart event on mobile devices
|
|
* @param {Event} event
|
|
* @private
|
|
*/
|
|
Graph.prototype._onTouchStart = function(event) {
|
|
vis.util.preventDefault(event);
|
|
|
|
if (this.touchDown) {
|
|
// if already moving, return
|
|
return;
|
|
}
|
|
this.touchDown = true;
|
|
|
|
var me = this;
|
|
if (!this.ontouchmove) {
|
|
this.ontouchmove = function (event) {me._onTouchMove(event);};
|
|
vis.util.addEventListener(document, "touchmove", this.ontouchmove);
|
|
}
|
|
if (!this.ontouchend) {
|
|
this.ontouchend = function (event) {me._onTouchEnd(event);};
|
|
vis.util.addEventListener(document, "touchend", this.ontouchend);
|
|
}
|
|
|
|
this._onMouseDown(event);
|
|
};
|
|
|
|
/**
|
|
* Event handler for touchmove event on mobile devices
|
|
* @param {Event} event
|
|
* @private
|
|
*/
|
|
Graph.prototype._onTouchMove = function(event) {
|
|
vis.util.preventDefault(event);
|
|
this._onMouseMove(event);
|
|
};
|
|
|
|
/**
|
|
* Event handler for touchend event on mobile devices
|
|
* @param {Event} event
|
|
* @private
|
|
*/
|
|
Graph.prototype._onTouchEnd = function(event) {
|
|
vis.util.preventDefault(event);
|
|
|
|
this.touchDown = false;
|
|
|
|
if (this.ontouchmove) {
|
|
vis.util.removeEventListener(document, "touchmove", this.ontouchmove);
|
|
this.ontouchmove = undefined;
|
|
}
|
|
if (this.ontouchend) {
|
|
vis.util.removeEventListener(document, "touchend", this.ontouchend);
|
|
this.ontouchend = undefined;
|
|
}
|
|
|
|
this._onMouseUp(event);
|
|
};
|
|
|
|
|
|
/**
|
|
* Unselect selected nodes. If no selection array is provided, all nodes
|
|
* are unselected
|
|
* @param {Object[]} selection Array with selection objects, each selection
|
|
* object has a parameter row. Optional
|
|
* @param {Boolean} triggerSelect If true (default), the select event
|
|
* is triggered when nodes are unselected
|
|
* @return {Boolean} changed True if the selection is changed
|
|
* @private
|
|
*/
|
|
Graph.prototype._unselectNodes = function(selection, triggerSelect) {
|
|
var changed = false;
|
|
var i, iMax, row;
|
|
|
|
if (selection) {
|
|
// remove provided selections
|
|
for (i = 0, iMax = selection.length; i < iMax; i++) {
|
|
row = selection[i].row;
|
|
this.nodes[row].unselect();
|
|
|
|
var j = 0;
|
|
while (j < this.selection.length) {
|
|
if (this.selection[j].row == row) {
|
|
this.selection.splice(j, 1);
|
|
changed = true;
|
|
}
|
|
else {
|
|
j++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (this.selection && this.selection.length) {
|
|
// remove all selections
|
|
for (i = 0, iMax = this.selection.length; i < iMax; i++) {
|
|
row = this.selection[i].row;
|
|
this.nodes[row].unselect();
|
|
changed = true;
|
|
}
|
|
this.selection = [];
|
|
}
|
|
|
|
if (changed && (triggerSelect == true || triggerSelect == undefined)) {
|
|
// fire the select event
|
|
this._trigger('select');
|
|
}
|
|
|
|
return changed;
|
|
};
|
|
|
|
/**
|
|
* select all nodes on given location x, y
|
|
* @param {Array} selection an array with selection objects. Each selection
|
|
* object has a parameter row
|
|
* @param {boolean} append If true, the new selection will be appended to the
|
|
* current selection (except for duplicate entries)
|
|
* @return {Boolean} changed True if the selection is changed
|
|
* @private
|
|
*/
|
|
Graph.prototype._selectNodes = function(selection, append) {
|
|
var changed = false;
|
|
var i, iMax;
|
|
|
|
// TODO: the selectNodes method is a little messy, rework this
|
|
|
|
// check if the current selection equals the desired selection
|
|
var selectionAlreadyDone = true;
|
|
if (selection.length != this.selection.length) {
|
|
selectionAlreadyDone = false;
|
|
}
|
|
else {
|
|
for (i = 0, iMax = Math.min(selection.length, this.selection.length); i < iMax; i++) {
|
|
if (selection[i].row != this.selection[i].row) {
|
|
selectionAlreadyDone = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (selectionAlreadyDone) {
|
|
return changed;
|
|
}
|
|
|
|
if (append == undefined || append == false) {
|
|
// first deselect any selected node
|
|
var triggerSelect = false;
|
|
changed = this._unselectNodes(undefined, triggerSelect);
|
|
}
|
|
|
|
for (i = 0, iMax = selection.length; i < iMax; i++) {
|
|
// add each of the new selections, but only when they are not duplicate
|
|
var row = selection[i].row;
|
|
var isDuplicate = false;
|
|
for (var j = 0, jMax = this.selection.length; j < jMax; j++) {
|
|
if (this.selection[j].row == row) {
|
|
isDuplicate = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!isDuplicate) {
|
|
this.nodes[row].select();
|
|
this.selection.push(selection[i]);
|
|
changed = true;
|
|
}
|
|
}
|
|
|
|
if (changed) {
|
|
// fire the select event
|
|
this._trigger('select');
|
|
}
|
|
|
|
return changed;
|
|
};
|
|
|
|
/**
|
|
* retrieve all nodes overlapping with given object
|
|
* @param {Object} obj An object with parameters left, top, right, bottom
|
|
* @return {Object[]} An array with selection objects containing
|
|
* the parameter row.
|
|
* @private
|
|
*/
|
|
Graph.prototype._getNodesOverlappingWith = function (obj) {
|
|
var overlappingNodes = [];
|
|
|
|
for (var i = 0; i < this.nodes.length; i++) {
|
|
if (this.nodes[i].isOverlappingWith(obj)) {
|
|
var sel = {"row": i};
|
|
overlappingNodes.push(sel);
|
|
}
|
|
}
|
|
|
|
return overlappingNodes;
|
|
};
|
|
|
|
/**
|
|
* retrieve the currently selected nodes
|
|
* @return {Object[]} an array with zero or more objects. Each object
|
|
* contains the parameter row
|
|
*/
|
|
Graph.prototype.getSelection = function() {
|
|
var selection = [];
|
|
|
|
for (var i = 0; i < this.selection.length; i++) {
|
|
var row = this.selection[i].row;
|
|
selection.push({"row": row});
|
|
}
|
|
|
|
return selection;
|
|
};
|
|
|
|
/**
|
|
* select zero or more nodes
|
|
* @param {object[]} selection an array with zero or more objects. Each object
|
|
* contains the parameter row
|
|
*/
|
|
Graph.prototype.setSelection = function(selection) {
|
|
var i, iMax, row;
|
|
|
|
if (selection.length == undefined)
|
|
throw "Selection must be an array with objects";
|
|
|
|
// first unselect any selected node
|
|
for (i = 0, iMax = this.selection.length; i < iMax; i++) {
|
|
row = this.selection[i].row;
|
|
this.nodes[row].unselect();
|
|
}
|
|
|
|
this.selection = [];
|
|
|
|
for (i = 0, iMax = selection.length; i < iMax; i++) {
|
|
row = selection[i].row;
|
|
|
|
if (row == undefined)
|
|
throw "Parameter row missing in selection object";
|
|
if (row > this.nodes.length-1)
|
|
throw "Parameter row out of range";
|
|
|
|
var sel = {"row": row};
|
|
this.selection.push(sel);
|
|
this.nodes[row].select();
|
|
}
|
|
|
|
this.redraw();
|
|
};
|
|
|
|
|
|
/**
|
|
* Temporary method to test calculating a hub value for the nodes
|
|
* @param {number} level Maximum number edges between two nodes in order
|
|
* to call them connected. Optional, 1 by default
|
|
* @return {Number[]} connectioncount array with the connection count
|
|
* for each node
|
|
* @private
|
|
*/
|
|
Graph.prototype._getConnectionCount = function(level) {
|
|
var conn = this.edges;
|
|
if (level == undefined) {
|
|
level = 1;
|
|
}
|
|
|
|
// get the nodes connected to given nodes
|
|
function getConnectedNodes(nodes) {
|
|
var connectedNodes = [];
|
|
|
|
for (var j = 0, jMax = nodes.length; j < jMax; j++) {
|
|
var node = nodes[j];
|
|
|
|
// find all nodes connected to this node
|
|
for (var i = 0, iMax = conn.length; i < iMax; i++) {
|
|
var other = null;
|
|
|
|
// check if connected
|
|
if (conn[i].from == node)
|
|
other = conn[i].to;
|
|
else if (conn[i].to == node)
|
|
other = conn[i].from;
|
|
|
|
// check if the other node is not already in the list with nodes
|
|
var k, kMax;
|
|
if (other) {
|
|
for (k = 0, kMax = nodes.length; k < kMax; k++) {
|
|
if (nodes[k] == other) {
|
|
other = null;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (other) {
|
|
for (k = 0, kMax = connectedNodes.length; k < kMax; k++) {
|
|
if (connectedNodes[k] == other) {
|
|
other = null;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (other)
|
|
connectedNodes.push(other);
|
|
}
|
|
}
|
|
|
|
return connectedNodes;
|
|
}
|
|
|
|
var connections = [];
|
|
var level0 = [];
|
|
var nodes = this.nodes;
|
|
var i, iMax;
|
|
for (i = 0, iMax = nodes.length; i < iMax; i++) {
|
|
var c = [nodes[i]];
|
|
for (var l = 0; l < level; l++) {
|
|
c = c.concat(getConnectedNodes(c));
|
|
}
|
|
connections.push(c);
|
|
}
|
|
|
|
var hubs = [];
|
|
for (i = 0, len = connections.length; i < len; i++) {
|
|
hubs.push(connections[i].length);
|
|
}
|
|
|
|
return hubs;
|
|
};
|
|
|
|
|
|
/**
|
|
* Set a new size for the graph
|
|
* @param {string} width Width in pixels or percentage (for example "800px"
|
|
* or "50%")
|
|
* @param {string} height Height in pixels or percentage (for example "400px"
|
|
* or "30%")
|
|
*/
|
|
Graph.prototype.setSize = function(width, height) {
|
|
this.frame.style.width = width;
|
|
this.frame.style.height = height;
|
|
|
|
this.frame.canvas.style.width = "100%";
|
|
this.frame.canvas.style.height = "100%";
|
|
|
|
this.frame.canvas.width = this.frame.canvas.clientWidth;
|
|
this.frame.canvas.height = this.frame.canvas.clientHeight;
|
|
};
|
|
|
|
/**
|
|
* Set a data set with nodes for the graph
|
|
* @param {Array} nodes The data containing the nodes.
|
|
* @private
|
|
*/
|
|
Graph.prototype._setNodes = function(nodes) {
|
|
this.selection = [];
|
|
this.nodes = [];
|
|
this.moving = false;
|
|
if (!nodes) {
|
|
return;
|
|
}
|
|
|
|
var hasValues = false;
|
|
var rowCount = nodes.length;
|
|
for (var i = 0; i < rowCount; i++) {
|
|
var properties = nodes[i];
|
|
|
|
if (properties.value != undefined) {
|
|
hasValues = true;
|
|
}
|
|
if (properties.id == undefined) {
|
|
throw "Column 'id' missing in table with nodes (row " + i + ")";
|
|
}
|
|
this._createNode(properties);
|
|
}
|
|
|
|
// calculate scaling function when value is provided
|
|
if (hasValues) {
|
|
this._updateValueRange(this.nodes);
|
|
}
|
|
|
|
// give the nodes some first (random) position
|
|
this._reposition(); // TODO: bad solution
|
|
};
|
|
|
|
/**
|
|
* Create a node with the given properties
|
|
* If the new node has an id identical to an existing node, the existing
|
|
* node will be overwritten.
|
|
* The properties can contain a property "action", which can have values
|
|
* "create", "update", or "delete"
|
|
* @param {Object} properties An object with properties
|
|
* @private
|
|
*/
|
|
Graph.prototype._createNode = function(properties) {
|
|
var action = properties.action ? properties.action : "update";
|
|
var id, index, newNode, oldNode;
|
|
|
|
if (action === "create") {
|
|
// create the node
|
|
newNode = new Node(properties, this.images, this.groups, this.constants);
|
|
id = properties.id;
|
|
index = (id !== undefined) ? this._findNode(id) : undefined;
|
|
|
|
if (index !== undefined) {
|
|
// replace node
|
|
oldNode = this.nodes[index];
|
|
this.nodes[index] = newNode;
|
|
|
|
// remove selection of old node
|
|
if (oldNode.selected) {
|
|
this._unselectNodes([{'row': index}], false);
|
|
}
|
|
|
|
/* TODO: implement this? -> will give performance issues, searching all edges and nodes...
|
|
// update edges linking to this node
|
|
var edgesTable = this.edges;
|
|
for (var i = 0, iMax = edgesTable.length; i < iMax; i++) {
|
|
var edge = edgesTable[i];
|
|
if (edge.from == oldNode) {
|
|
edge.from = newNode;
|
|
}
|
|
if (edge.to == oldNode) {
|
|
edge.to = newNode;
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
else {
|
|
// add new node
|
|
this.nodes.push(newNode);
|
|
}
|
|
|
|
if (!newNode.isFixed()) {
|
|
// note: no not use node.isMoving() here, as that gives the current
|
|
// velocity of the node, which is zero after creation of the node.
|
|
this.moving = true;
|
|
}
|
|
}
|
|
else if (action === "update") {
|
|
// update existing node, or create it when not yet existing
|
|
id = properties.id;
|
|
if (id === undefined) {
|
|
throw "Cannot update a node without id";
|
|
}
|
|
|
|
index = this._findNode(id);
|
|
if (index !== undefined) {
|
|
// update node
|
|
this.nodes[index].setProperties(properties, this.constants);
|
|
}
|
|
else {
|
|
// create node
|
|
newNode = new Node(properties, this.images, this.groups, this.constants);
|
|
this.nodes.push(newNode);
|
|
|
|
if (!newNode.isFixed()) {
|
|
// note: no not use node.isMoving() here, as that gives the current
|
|
// velocity of the node, which is zero after creation of the node.
|
|
this.moving = true;
|
|
}
|
|
}
|
|
}
|
|
else if (action === "delete") {
|
|
// delete existing node
|
|
id = properties.id;
|
|
if (id === undefined) {
|
|
throw "Cannot delete node without its id";
|
|
}
|
|
|
|
index = this._findNode(id);
|
|
if (index !== undefined) {
|
|
oldNode = this.nodes[index];
|
|
// remove selection of old node
|
|
if (oldNode.selected) {
|
|
this._unselectNodes([{'row': index}], false);
|
|
}
|
|
this.nodes.splice(index, 1);
|
|
}
|
|
else {
|
|
throw "Node with id " + id + " not found";
|
|
}
|
|
}
|
|
else {
|
|
throw "Unknown action " + action + ". Choose 'create', 'update', or 'delete'.";
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Find a node by its id
|
|
* @param {Number} id Id of the node
|
|
* @return {Number | undefined} index Index of the node in the array
|
|
* this.nodes, or undefined when not found
|
|
* @private
|
|
*/
|
|
Graph.prototype._findNode = function (id) {
|
|
var nodes = this.nodes;
|
|
for (var n = 0, len = nodes.length; n < len; n++) {
|
|
if (nodes[n].id === id) {
|
|
return n;
|
|
}
|
|
}
|
|
|
|
return undefined;
|
|
};
|
|
|
|
/**
|
|
* Find a node by its rowNumber
|
|
* @param {Number} row Row number of the node
|
|
* @return {Node} node The node with the given row number, or
|
|
* undefined when not found.
|
|
* @private
|
|
*/
|
|
Graph.prototype._findNodeByRow = function (row) {
|
|
return this.nodes[row];
|
|
};
|
|
|
|
/**
|
|
* Load edges by reading the data table
|
|
* @param {Array} edges The data containing the edges.
|
|
* @private
|
|
* @private
|
|
*/
|
|
Graph.prototype._setEdges = function(edges) {
|
|
this.edges = [];
|
|
if (!edges) {
|
|
return;
|
|
}
|
|
|
|
var hasValues = false;
|
|
var rowCount = edges.length;
|
|
for (var i = 0; i < rowCount; i++) {
|
|
var properties = edges[i];
|
|
|
|
if (properties.from === undefined) {
|
|
throw "Column 'from' missing in table with edges (row " + i + ")";
|
|
}
|
|
if (properties.to === undefined) {
|
|
throw "Column 'to' missing in table with edges (row " + i + ")";
|
|
}
|
|
if (properties.value != undefined) {
|
|
hasValues = true;
|
|
}
|
|
|
|
this._createEdge(properties);
|
|
}
|
|
|
|
// calculate scaling function when value is provided
|
|
if (hasValues) {
|
|
this._updateValueRange(this.edges);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Create a edge with the given properties
|
|
* If the new edge has an id identical to an existing edge, the existing
|
|
* edge will be overwritten or updated.
|
|
* The properties can contain a property "action", which can have values
|
|
* "create", "update", or "delete"
|
|
* @param {Object} properties An object with properties
|
|
* @private
|
|
*/
|
|
Graph.prototype._createEdge = function(properties) {
|
|
var action = properties.action ? properties.action : "create";
|
|
var id, index, edge, oldEdge, newEdge;
|
|
|
|
if (action === "create") {
|
|
// create the edge, or replace it if already existing
|
|
id = properties.id;
|
|
index = (id !== undefined) ? this._findEdge(id) : undefined;
|
|
edge = new Edge(properties, this, this.constants);
|
|
|
|
if (index !== undefined) {
|
|
// replace existing edge
|
|
oldEdge = this.edges[index];
|
|
oldEdge.from.detachEdge(oldEdge);
|
|
oldEdge.to.detachEdge(oldEdge);
|
|
this.edges[index] = edge;
|
|
}
|
|
else {
|
|
// add new edge
|
|
this.edges.push(edge);
|
|
}
|
|
edge.from.attachEdge(edge);
|
|
edge.to.attachEdge(edge);
|
|
}
|
|
else if (action === "update") {
|
|
// update existing edge, or create the edge if not existing
|
|
id = properties.id;
|
|
if (id === undefined) {
|
|
throw "Cannot update a edge without id";
|
|
}
|
|
|
|
index = this._findEdge(id);
|
|
if (index !== undefined) {
|
|
// update edge
|
|
edge = this.edges[index];
|
|
edge.from.detachEdge(edge);
|
|
edge.to.detachEdge(edge);
|
|
|
|
edge.setProperties(properties, this.constants);
|
|
edge.from.attachEdge(edge);
|
|
edge.to.attachEdge(edge);
|
|
}
|
|
else {
|
|
// add new edge
|
|
edge = new Edge(properties, this, this.constants);
|
|
edge.from.attachEdge(edge);
|
|
edge.to.attachEdge(edge);
|
|
this.edges.push(edge);
|
|
}
|
|
}
|
|
else if (action === "delete") {
|
|
// delete existing edge
|
|
id = properties.id;
|
|
if (id === undefined) {
|
|
throw "Cannot delete edge without its id";
|
|
}
|
|
|
|
index = this._findEdge(id);
|
|
if (index !== undefined) {
|
|
oldEdge = this.edges[id];
|
|
edge.from.detachEdge(oldEdge);
|
|
edge.to.detachEdge(oldEdge);
|
|
this.edges.splice(index, 1);
|
|
}
|
|
else {
|
|
throw "Edge with id " + id + " not found";
|
|
}
|
|
}
|
|
else {
|
|
throw "Unknown action " + action + ". Choose 'create', 'update', or 'delete'.";
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Update the references to oldNode in all edges.
|
|
* @param {Node} oldNode
|
|
* @param {Node} newNode
|
|
* @private
|
|
*/
|
|
// TODO: start utilizing this method _updateNodeReferences
|
|
Graph.prototype._updateNodeReferences = function(oldNode, newNode) {
|
|
var edges = this.edges;
|
|
for (var i = 0, iMax = edges.length; i < iMax; i++) {
|
|
var edge = edges[i];
|
|
if (edge.from === oldNode) {
|
|
edge.from = newNode;
|
|
}
|
|
if (edge.to === oldNode) {
|
|
edge.to = newNode;
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Find a edge by its id
|
|
* @param {Number} id Id of the edge
|
|
* @return {Number | undefined} index Index of the edge in the array
|
|
* this.edges, or undefined when not found
|
|
* @private
|
|
*/
|
|
Graph.prototype._findEdge = function (id) {
|
|
var edges = this.edges;
|
|
for (var n = 0, len = edges.length; n < len; n++) {
|
|
if (edges[n].id === id) {
|
|
return n;
|
|
}
|
|
}
|
|
|
|
return undefined;
|
|
};
|
|
|
|
/**
|
|
* Find a edge by its row
|
|
* @param {Number} row Row of the edge
|
|
* @return {Edge | undefined} the found edge, or undefined when not found
|
|
* @private
|
|
*/
|
|
Graph.prototype._findEdgeByRow = function (row) {
|
|
return this.edges[row];
|
|
};
|
|
|
|
/**
|
|
* Update the values of all object in the given array according to the current
|
|
* value range of the objects in the array.
|
|
* @param {Array} array. An array with objects like Edges or Nodes
|
|
* The objects must have a method getValue() and
|
|
* setValueRange(min, max).
|
|
* @private
|
|
*/
|
|
Graph.prototype._updateValueRange = function(array) {
|
|
var count = array.length;
|
|
var i;
|
|
|
|
// determine the range of the node values
|
|
var valueMin = undefined;
|
|
var valueMax = undefined;
|
|
for (i = 0; i < count; i++) {
|
|
var value = array[i].getValue();
|
|
if (value !== undefined) {
|
|
valueMin = (valueMin === undefined) ? value : Math.min(value, valueMin);
|
|
valueMax = (valueMax === undefined) ? value : Math.max(value, valueMax);
|
|
}
|
|
}
|
|
|
|
// adjust the range of all nodes
|
|
if (valueMin !== undefined && valueMax !== undefined) {
|
|
for (i = 0; i < count; i++) {
|
|
array[i].setValueRange(valueMin, valueMax);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Redraw the graph with the current data
|
|
* chart will be resized too.
|
|
*/
|
|
Graph.prototype.redraw = function() {
|
|
this.setSize(this.width, this.height);
|
|
|
|
this._redraw();
|
|
};
|
|
|
|
/**
|
|
* Redraw the graph with the current data
|
|
* @private
|
|
*/
|
|
Graph.prototype._redraw = function() {
|
|
var ctx = this.frame.canvas.getContext("2d");
|
|
|
|
// clear the canvas
|
|
var w = this.frame.canvas.width;
|
|
var h = this.frame.canvas.height;
|
|
ctx.clearRect(0, 0, w, h);
|
|
|
|
// set scaling and translation
|
|
ctx.save();
|
|
ctx.translate(this.translation.x, this.translation.y);
|
|
ctx.scale(this.scale, this.scale);
|
|
|
|
this._drawEdges(ctx);
|
|
this._drawNodes(ctx);
|
|
|
|
// restore original scaling and translation
|
|
ctx.restore();
|
|
};
|
|
|
|
/**
|
|
* Set the translation of the graph
|
|
* @param {Number} offsetX Horizontal offset
|
|
* @param {Number} offsetY Vertical offset
|
|
* @private
|
|
*/
|
|
Graph.prototype._setTranslation = function(offsetX, offsetY) {
|
|
if (this.translation === undefined) {
|
|
this.translation = {
|
|
"x": 0,
|
|
"y": 0
|
|
};
|
|
}
|
|
|
|
if (offsetX !== undefined) {
|
|
this.translation.x = offsetX;
|
|
}
|
|
if (offsetY !== undefined) {
|
|
this.translation.y = offsetY;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Get the translation of the graph
|
|
* @return {Object} translation An object with parameters x and y, both a number
|
|
* @private
|
|
*/
|
|
Graph.prototype._getTranslation = function() {
|
|
return {
|
|
"x": this.translation.x,
|
|
"y": this.translation.y
|
|
};
|
|
};
|
|
|
|
/**
|
|
* Scale the graph
|
|
* @param {Number} scale Scaling factor 1.0 is unscaled
|
|
* @private
|
|
*/
|
|
Graph.prototype._setScale = function(scale) {
|
|
this.scale = scale;
|
|
};
|
|
/**
|
|
* Get the current scale of the graph
|
|
* @return {Number} scale Scaling factor 1.0 is unscaled
|
|
* @private
|
|
*/
|
|
Graph.prototype._getScale = function() {
|
|
return this.scale;
|
|
};
|
|
|
|
Graph.prototype._xToCanvas = function(x) {
|
|
return (x - this.translation.x) / this.scale;
|
|
};
|
|
|
|
Graph.prototype._canvasToX = function(x) {
|
|
return x * this.scale + this.translation.x;
|
|
};
|
|
|
|
Graph.prototype._yToCanvas = function(y) {
|
|
return (y - this.translation.y) / this.scale;
|
|
};
|
|
|
|
Graph.prototype._canvasToY = function(y) {
|
|
return y * this.scale + this.translation.y ;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
* Get a node by its id
|
|
* @param {number} id
|
|
* @return {Node} node, or null if not found
|
|
* @private
|
|
*/
|
|
Graph.prototype._getNode = function(id) {
|
|
for (var i = 0; i < this.nodes.length; i++) {
|
|
if (this.nodes[i].id == id)
|
|
return this.nodes[i];
|
|
}
|
|
|
|
return null;
|
|
};
|
|
|
|
/**
|
|
* Redraw all nodes
|
|
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
|
|
* @param {CanvasRenderingContext2D} ctx
|
|
* @private
|
|
*/
|
|
Graph.prototype._drawNodes = function(ctx) {
|
|
// first draw the unselected nodes
|
|
var nodes = this.nodes;
|
|
var selected = [];
|
|
for (var i = 0, iMax = nodes.length; i < iMax; i++) {
|
|
if (nodes[i].isSelected()) {
|
|
selected.push(i);
|
|
}
|
|
else {
|
|
nodes[i].draw(ctx);
|
|
}
|
|
}
|
|
|
|
// draw the selected nodes on top
|
|
for (var s = 0, sMax = selected.length; s < sMax; s++) {
|
|
nodes[selected[s]].draw(ctx);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Redraw all edges
|
|
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
|
|
* @param {CanvasRenderingContext2D} ctx
|
|
* @private
|
|
*/
|
|
Graph.prototype._drawEdges = function(ctx) {
|
|
var edges = this.edges;
|
|
for (var i = 0, iMax = edges.length; i < iMax; i++) {
|
|
edges[i].draw(ctx);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Recalculate the best positions for all nodes
|
|
* @private
|
|
*/
|
|
Graph.prototype._reposition = function() {
|
|
// TODO: implement function reposition
|
|
|
|
|
|
/*
|
|
var w = this.frame.canvas.clientWidth;
|
|
var h = this.frame.canvas.clientHeight;
|
|
for (var i = 0; i < this.nodes.length; i++) {
|
|
if (!this.nodes[i].xFixed) this.nodes[i].x = w * Math.random();
|
|
if (!this.nodes[i].yFixed) this.nodes[i].y = h * Math.random();
|
|
}
|
|
//*/
|
|
|
|
//*
|
|
// TODO
|
|
var radius = this.constants.edges.length * 2;
|
|
var cx = this.frame.canvas.clientWidth / 2;
|
|
var cy = this.frame.canvas.clientHeight / 2;
|
|
for (var i = 0; i < this.nodes.length; i++) {
|
|
var angle = 2*Math.PI * (i / this.nodes.length);
|
|
|
|
if (!this.nodes[i].xFixed) this.nodes[i].x = cx + radius * Math.cos(angle);
|
|
if (!this.nodes[i].yFixed) this.nodes[i].y = cy + radius * Math.sin(angle);
|
|
|
|
}
|
|
//*/
|
|
|
|
/*
|
|
// TODO
|
|
var radius = this.constants.edges.length * 2;
|
|
var w = this.frame.canvas.clientWidth,
|
|
h = this.frame.canvas.clientHeight;
|
|
var cx = this.frame.canvas.clientWidth / 2;
|
|
var cy = this.frame.canvas.clientHeight / 2;
|
|
var s = Math.sqrt(this.nodes.length);
|
|
for (var i = 0; i < this.nodes.length; i++) {
|
|
//var angle = 2*Math.PI * (i / this.nodes.length);
|
|
|
|
if (!this.nodes[i].xFixed) this.nodes[i].x = w/s * (i % s);
|
|
if (!this.nodes[i].yFixed) this.nodes[i].y = h/s * (i / s);
|
|
}
|
|
//*/
|
|
|
|
|
|
/*
|
|
var cx = this.frame.canvas.clientWidth / 2;
|
|
var cy = this.frame.canvas.clientHeight / 2;
|
|
for (var i = 0; i < this.nodes.length; i++) {
|
|
this.nodes[i].x = cx;
|
|
this.nodes[i].y = cy;
|
|
}
|
|
|
|
//*/
|
|
|
|
};
|
|
|
|
|
|
/**
|
|
* Find a stable position for all nodes
|
|
* @private
|
|
*/
|
|
Graph.prototype._doStabilize = function() {
|
|
var start = new Date();
|
|
|
|
// find stable position
|
|
var count = 0;
|
|
var vmin = this.constants.minVelocity;
|
|
var stable = false;
|
|
while (!stable && count < this.constants.maxIterations) {
|
|
this._calculateForces();
|
|
this._discreteStepNodes();
|
|
stable = !this._isMoving(vmin);
|
|
count++;
|
|
}
|
|
|
|
var end = new Date();
|
|
|
|
// console.log("Stabilized in " + (end-start) + " ms, " + count + " iterations" ); // TODO: cleanup
|
|
};
|
|
|
|
/**
|
|
* Calculate the external forces acting on the nodes
|
|
* Forces are caused by: edges, repulsing forces between nodes, gravity
|
|
* @private
|
|
*/
|
|
Graph.prototype._calculateForces = function() {
|
|
// create a local edge to the nodes and edges, that is faster
|
|
var nodes = this.nodes,
|
|
edges = this.edges;
|
|
|
|
// gravity, add a small constant force to pull the nodes towards the center of
|
|
// the graph
|
|
// Also, the forces are reset to zero in this loop by using _setForce instead
|
|
// of _addForce
|
|
var gravity = 0.01,
|
|
gx = this.frame.canvas.clientWidth / 2,
|
|
gy = this.frame.canvas.clientHeight / 2;
|
|
for (var n = 0; n < nodes.length; n++) {
|
|
var dx = gx - nodes[n].x,
|
|
dy = gy - nodes[n].y,
|
|
angle = Math.atan2(dy, dx),
|
|
fx = Math.cos(angle) * gravity,
|
|
fy = Math.sin(angle) * gravity;
|
|
|
|
this.nodes[n]._setForce(fx, fy);
|
|
}
|
|
|
|
// repulsing forces between nodes
|
|
var minimumDistance = this.constants.nodes.distance,
|
|
steepness = 10; // higher value gives steeper slope of the force around the given minimumDistance
|
|
for (var n = 0; n < nodes.length; n++) {
|
|
for (var n2 = n + 1; n2 < this.nodes.length; n2++) {
|
|
//var dmin = (nodes[n].width + nodes[n].height + nodes[n2].width + nodes[n2].height) / 1 || minimumDistance, // TODO: dmin
|
|
//var dmin = (nodes[n].width + nodes[n2].width)/2 || minimumDistance, // TODO: dmin
|
|
//dmin = 40 + ((nodes[n].width/2 + nodes[n2].width/2) || 0),
|
|
|
|
// calculate normally distributed force
|
|
var dx = nodes[n2].x - nodes[n].x,
|
|
dy = nodes[n2].y - nodes[n].y,
|
|
distance = Math.sqrt(dx * dx + dy * dy),
|
|
angle = Math.atan2(dy, dx),
|
|
|
|
// TODO: correct factor for repulsing force
|
|
//var repulsingforce = 2 * Math.exp(-5 * (distance * distance) / (dmin * dmin) ); // TODO: customize the repulsing force
|
|
//repulsingforce = Math.exp(-1 * (distance * distance) / (dmin * dmin) ), // TODO: customize the repulsing force
|
|
repulsingforce = 1 / (1 + Math.exp((distance / minimumDistance - 1) * steepness)), // TODO: customize the repulsing force
|
|
fx = Math.cos(angle) * repulsingforce,
|
|
fy = Math.sin(angle) * repulsingforce;
|
|
|
|
this.nodes[n]._addForce(-fx, -fy);
|
|
this.nodes[n2]._addForce(fx, fy);
|
|
}
|
|
/* TODO: re-implement repulsion of edges
|
|
for (var l = 0; l < edges.length; l++) {
|
|
var lx = edges[l].from.x+(edges[l].to.x - edges[l].from.x)/2,
|
|
ly = edges[l].from.y+(edges[l].to.y - edges[l].from.y)/2,
|
|
|
|
// calculate normally distributed force
|
|
dx = nodes[n].x - lx,
|
|
dy = nodes[n].y - ly,
|
|
distance = Math.sqrt(dx * dx + dy * dy),
|
|
angle = Math.atan2(dy, dx),
|
|
|
|
|
|
// TODO: correct factor for repulsing force
|
|
//var repulsingforce = 2 * Math.exp(-5 * (distance * distance) / (dmin * dmin) ); // TODO: customize the repulsing force
|
|
//repulsingforce = Math.exp(-1 * (distance * distance) / (dmin * dmin) ), // TODO: customize the repulsing force
|
|
repulsingforce = 1 / (1 + Math.exp((distance / (minimumDistance / 2) - 1) * steepness)), // TODO: customize the repulsing force
|
|
fx = Math.cos(angle) * repulsingforce,
|
|
fy = Math.sin(angle) * repulsingforce;
|
|
nodes[n]._addForce(fx, fy);
|
|
edges[l].from._addForce(-fx/2,-fy/2);
|
|
edges[l].to._addForce(-fx/2,-fy/2);
|
|
}
|
|
*/
|
|
}
|
|
|
|
// forces caused by the edges, modelled as springs
|
|
for (var l = 0, lMax = edges.length; l < lMax; l++) {
|
|
var edge = edges[l],
|
|
|
|
dx = (edge.to.x - edge.from.x),
|
|
dy = (edge.to.y - edge.from.y),
|
|
//edgeLength = (edge.from.width + edge.from.height + edge.to.width + edge.to.height)/2 || edge.length, // TODO: dmin
|
|
//edgeLength = (edge.from.width + edge.to.width)/2 || edge.length, // TODO: dmin
|
|
//edgeLength = 20 + ((edge.from.width + edge.to.width) || 0) / 2,
|
|
edgeLength = edge.length,
|
|
length = Math.sqrt(dx * dx + dy * dy),
|
|
angle = Math.atan2(dy, dx),
|
|
|
|
springforce = edge.stiffness * (edgeLength - length),
|
|
|
|
fx = Math.cos(angle) * springforce,
|
|
fy = Math.sin(angle) * springforce;
|
|
|
|
edge.from._addForce(-fx, -fy);
|
|
edge.to._addForce(fx, fy);
|
|
}
|
|
|
|
/* TODO: re-implement repulsion of edges
|
|
// repulsing forces between edges
|
|
var minimumDistance = this.constants.edges.distance,
|
|
steepness = 10; // higher value gives steeper slope of the force around the given minimumDistance
|
|
for (var l = 0; l < edges.length; l++) {
|
|
//Keep distance from other edge centers
|
|
for (var l2 = l + 1; l2 < this.edges.length; l2++) {
|
|
//var dmin = (nodes[n].width + nodes[n].height + nodes[n2].width + nodes[n2].height) / 1 || minimumDistance, // TODO: dmin
|
|
//var dmin = (nodes[n].width + nodes[n2].width)/2 || minimumDistance, // TODO: dmin
|
|
//dmin = 40 + ((nodes[n].width/2 + nodes[n2].width/2) || 0),
|
|
var lx = edges[l].from.x+(edges[l].to.x - edges[l].from.x)/2,
|
|
ly = edges[l].from.y+(edges[l].to.y - edges[l].from.y)/2,
|
|
l2x = edges[l2].from.x+(edges[l2].to.x - edges[l2].from.x)/2,
|
|
l2y = edges[l2].from.y+(edges[l2].to.y - edges[l2].from.y)/2,
|
|
|
|
// calculate normally distributed force
|
|
dx = l2x - lx,
|
|
dy = l2y - ly,
|
|
distance = Math.sqrt(dx * dx + dy * dy),
|
|
angle = Math.atan2(dy, dx),
|
|
|
|
|
|
// TODO: correct factor for repulsing force
|
|
//var repulsingforce = 2 * Math.exp(-5 * (distance * distance) / (dmin * dmin) ); // TODO: customize the repulsing force
|
|
//repulsingforce = Math.exp(-1 * (distance * distance) / (dmin * dmin) ), // TODO: customize the repulsing force
|
|
repulsingforce = 1 / (1 + Math.exp((distance / minimumDistance - 1) * steepness)), // TODO: customize the repulsing force
|
|
fx = Math.cos(angle) * repulsingforce,
|
|
fy = Math.sin(angle) * repulsingforce;
|
|
|
|
edges[l].from._addForce(-fx, -fy);
|
|
edges[l].to._addForce(-fx, -fy);
|
|
edges[l2].from._addForce(fx, fy);
|
|
edges[l2].to._addForce(fx, fy);
|
|
}
|
|
}
|
|
*/
|
|
};
|
|
|
|
|
|
/**
|
|
* Check if any of the nodes is still moving
|
|
* @param {number} vmin the minimum velocity considered as "moving"
|
|
* @return {boolean} true if moving, false if non of the nodes is moving
|
|
* @private
|
|
*/
|
|
Graph.prototype._isMoving = function(vmin) {
|
|
// TODO: ismoving does not work well: should check the kinetic energy, not its velocity
|
|
var nodes = this.nodes;
|
|
for (var n = 0, nMax = nodes.length; n < nMax; n++) {
|
|
if (nodes[n].isMoving(vmin)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
};
|
|
|
|
|
|
/**
|
|
* Perform one discrete step for all nodes
|
|
* @private
|
|
*/
|
|
Graph.prototype._discreteStepNodes = function() {
|
|
var interval = this.refreshRate / 1000.0; // in seconds
|
|
var nodes = this.nodes;
|
|
for (var n = 0, nMax = nodes.length; n < nMax; n++) {
|
|
nodes[n].discreteStep(interval);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Start animating nodes and edges
|
|
*/
|
|
Graph.prototype.start = function() {
|
|
if (this.moving) {
|
|
this._calculateForces();
|
|
this._discreteStepNodes();
|
|
|
|
var vmin = this.constants.minVelocity;
|
|
this.moving = this._isMoving(vmin);
|
|
}
|
|
|
|
if (this.moving) {
|
|
// start animation. only start timer if it is not already running
|
|
if (!this.timer) {
|
|
var graph = this;
|
|
this.timer = window.setTimeout(function () {
|
|
graph.timer = undefined;
|
|
graph.start();
|
|
graph._redraw();
|
|
}, this.refreshRate);
|
|
}
|
|
}
|
|
else {
|
|
this._redraw();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Stop animating nodes and edges.
|
|
*/
|
|
Graph.prototype.stop = function () {
|
|
if (this.timer) {
|
|
window.clearInterval(this.timer);
|
|
this.timer = undefined;
|
|
}
|
|
};
|