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<h1>Network - nodes</h1>
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<p>Handles the creation and deletion of nodes and contains the global node options and styles.</p>
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<h3>Options</h3>
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<p>This is a list of all the methods in the public API. They are collected here from all individual modules.</p>
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<table class="moduleTable" id="optionTable">
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<tr class="header">
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<td class="name">name</td>
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<td class="type">type</td>
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<td class="default">default</td>
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<td class="description">description</td>
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</tr>
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<tr>
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<td>borderWidth</td>
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<td class="mid">Number</td>
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<td class="mid"><code>1</code></td>
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<td>The width of the border of the node.</td>
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</tr>
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<tr>
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<td>borderWidthSelected</td>
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<td class="mid">Number</td>
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<td class="mid"><code>undefined</code></td>
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<td>The width of the border of the node when it is selected. When undefined, the borderWidth is used</td>
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</tr>
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<tr>
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<td>brokenImage</td>
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<td class="mid">String</td>
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<td class="mid"><code>undefined</code></td>
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<td>When the shape is set to <code>image</code> or <code>circularImage</code>, this option can be an URL to
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a backup image in case the URL supplied in the image option cannot be resolved.
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</td>
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</tr>
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<tr class='toggle collapsible' onclick="toggleTable('optionTable','color', this);">
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<td><span parent="color" class="right-caret"></span> color</td>
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<td class="mid">Object or String</td>
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<td class="mid"><code>Object</code></td>
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<td>The color object contains the color information of the node in every situation. When the node only needs
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a single color, a color value like <code>'rgba(120,32,14,1)'</code>, <code>'#ffffff'</code> or <code>'red'</code>
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can be supplied instead of an object.
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</td>
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</tr>
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<tr parent="color" class="hidden">
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<td class="indent">color.border</td>
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<td class="mid">String</td>
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<td class="mid"><code>'#2B7CE9'</code></td>
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<td>The color of the border of the node when it is not selected or hovered over <i>(assuming hover is
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enabled in the interaction module)</i>.
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</td>
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</tr>
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<tr parent="color" class="hidden">
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<td class="indent">color.background</td>
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<td class="mid">String</td>
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<td class="mid"><code>'#D2E5FF'</code></td>
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<td>The color of the background of the node when it is not selected or hovered over <i>(assuming hover is
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enabled in the interaction module)</i>.
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</td>
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</tr>
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<tr parent="color" class="hidden">
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<td class="indent">color.highlight</td>
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<td class="mid">Object or String</td>
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<td class="mid"><code>Object</code></td>
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<td>The color the node when it is selected. Alternatively you can just supply a string color value.</td>
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</tr>
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<tr parent="color" class="hidden">
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<td class="indent2">color.highlight.border</td>
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<td class="mid">String</td>
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<td class="mid"><code>'#2B7CE9'</code></td>
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<td>The color of the border of the node when it is selected.</td>
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</tr>
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<tr parent="color" class="hidden">
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<td class="indent2">color.highlight.background</td>
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<td class="mid">String</td>
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<td class="mid"><code>'#D2E5FF'</code></td>
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<td>The color of the background of the node when it is selected.</td>
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</tr>
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<tr parent="color" class="hidden">
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<td class="indent">color.hover</td>
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<td class="mid">Object or String</td>
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<td class="mid"><code>Object</code></td>
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<td>The color the node when the mouse hovers over it <i>(assuming hover is enabled in the interaction
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module)</i>. Shorthand like above is also supported.
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</td>
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</tr>
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<tr parent="color" class="hidden">
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<td class="indent2">color.hover.border</td>
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<td class="mid">String</td>
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<td class="mid"><code>'#2B7CE9'</code></td>
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<td>The color of the border of the node when the mouse hovers over it <i>(assuming hover is enabled in the
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interaction module)</i>.
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</td>
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</tr>
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<tr parent="color" class="hidden">
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<td class="indent2">color.hover.background</td>
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<td class="mid">String</td>
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<td class="mid"><code>'#D2E5FF'</code></td>
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<td>The color of the background of the node when the mouse hovers over it <i>(assuming hover is enabled in
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the interaction module)</i>.
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</td>
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</tr>
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<tr class='toggle collapsible' onclick="toggleTable('optionTable','fixed', this);">
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<td><span parent="fixed" class="right-caret"></span> fixed</td>
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<td class="mid">Object or Boolean</td>
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<td class="mid"><code>Object</code></td>
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<td>When true, the node will not move but IS part of the physics simulation. When defined as an object,
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movement in either X or Y direction can be disabled.
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</td>
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</tr>
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<tr parent="fixed" class="hidden">
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<td class="indent">fixed.x</td>
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<td class="mid">Boolean</td>
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<td class="mid"><code>false</code></td>
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<td>When true, the node will not move in the X direction.</td>
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</tr>
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<tr parent="fixed" class="hidden">
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<td class="indent">fixed.y</td>
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<td class="mid">Boolean</td>
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<td class="mid"><code>false</code></td>
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<td>When true, the node will not move in the Y direction.</td>
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</tr>
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<tr class='toggle collapsible' onclick="toggleTable('optionTable','font', this);">
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<td><span parent="font" class="right-caret"></span> font</td>
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<td class="mid">Object or String</td>
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<td class="mid"><code>false</code></td>
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<td>This object defines the details of the label. A shorthand is also supported in the form <code>'size face
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color'</code> for example: <code>'14px arial red'</code>.
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</td>
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</tr>
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<tr parent="font" class="hidden">
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<td class="indent">font.color</td>
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<td class="mid">String</td>
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<td class="mid"><code>'#343434'</code></td>
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<td>Color of the label text.</td>
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</tr>
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<tr parent="font" class="hidden">
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<td class="indent">font.size</td>
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|
<td class="mid">Number</td>
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<td class="mid"><code>14</code></td>
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|
<td>Size of the label text.</td>
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|
</tr>
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|
<tr parent="font" class="hidden">
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|
<td class="indent">font.face</td>
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|
<td class="mid">String</td>
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<td class="mid"><code>'arial'</code></td>
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|
<td>Font face (or font family) of the label text.</td>
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|
</tr>
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|
<tr parent="font" class="hidden">
|
|
<td class="indent">font.background</td>
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|
<td class="mid">String</td>
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<td class="mid"><code>undefined</code></td>
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|
<td>When not <code>undefined</code> but a <b>color string</b>, a background rectangle will be drawn behind
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the label in the supplied color.
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</td>
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|
</tr>
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|
<tr parent="font" class="hidden">
|
|
<td class="indent">font.stroke</td>
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|
<td class="mid">Number</td>
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|
<td class="mid"><code>0</code></td>
|
|
<td>As an alternative to the background rectangle, a stroke can be drawn around the text. When a value
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higher than 0 is supplied, the stroke will be drawn.
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|
</td>
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|
</tr>
|
|
<tr parent="font" class="hidden">
|
|
<td class="indent">font.strokeColor</td>
|
|
<td class="mid">String</td>
|
|
<td class="mid"><code>'#ffffff'</code></td>
|
|
<td>This is the color of the stroke <i>assuming the value for stroke is higher than 0</i>.</td>
|
|
</tr>
|
|
<tr>
|
|
<td>group</td>
|
|
<td class="mid">String</td>
|
|
<td class="mid"><code>undefined</code></td>
|
|
<td>When not <code>undefined</code>, the</td>
|
|
</tr>
|
|
<tr>
|
|
<td>hidden</td>
|
|
<td class="mid">Boolean</td>
|
|
<td class="mid"><code>false</code></td>
|
|
<td>When true, the node will not be shown. It will still be part of the physics simulation though!</td>
|
|
</tr>
|
|
<tr class='toggle collapsible' onclick="toggleTable('optionTable','icon', this);">
|
|
<td><span parent="icon" class="right-caret"></span> icon</td>
|
|
<td class="mid">Object</td>
|
|
<td class="mid"><code>Object</code></td>
|
|
<td>These options are only used when the shape is set to <code>icon</code>.</td>
|
|
</tr>
|
|
<tr parent="icon" class="hidden">
|
|
<td class="indent">icon.face</td>
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|
<td class="mid">String</td>
|
|
<td class="mid"><code>'FontAwesome'</code></td>
|
|
<td>These options are only used when the shape is set to <code>icon</code>. The possible options for the
|
|
face are: <code>'FontAwesome'</code> and <code>'Ionicons'</code>.
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|
</td>
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|
</tr>
|
|
<tr parent="icon" class="hidden">
|
|
<td class="indent">icon.code</td>
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|
<td class="mid">String</td>
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|
<td class="mid"><code>undefined</code></td>
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|
<td>This is the code of the icon, for example <code>'\uf007'</code>.</td>
|
|
</tr>
|
|
<tr parent="icon" class="hidden">
|
|
<td class="indent">icon.size</td>
|
|
<td class="mid">Number</td>
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|
<td class="mid"><code>50</code></td>
|
|
<td>The size of the icon.</td>
|
|
</tr>
|
|
<tr parent="icon" class="hidden">
|
|
<td class="indent">icon.color</td>
|
|
<td class="mid">String</td>
|
|
<td class="mid"><code>'#2B7CE9'</code></td>
|
|
<td>The color of the icon.</td>
|
|
</tr>
|
|
<tr>
|
|
<td>id</td>
|
|
<td class="mid">String</td>
|
|
<td class="mid"><code>undefined</code></td>
|
|
<td>The id of the node. The id is mandatory for nodes and they have to be unique. This should obviously be set per node, not globally.</td>
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|
</tr>
|
|
<tr>
|
|
<td>image</td>
|
|
<td class="mid">String</td>
|
|
<td class="mid"><code>undefined</code></td>
|
|
<td>When the shape is set to <code>image</code> or <code>circularImage</code>, this option should be the URL
|
|
to an image. If the image cannot be found, the brokenImage option can be used.
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|
</td>
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|
</tr>
|
|
<tr>
|
|
<td>label</td>
|
|
<td class="mid">String</td>
|
|
<td class="mid"><code>undefined</code></td>
|
|
<td>The label is the piece of text shown in or under the node, depending on the shape.</td>
|
|
</tr>
|
|
<tr>
|
|
<td>level</td>
|
|
<td class="mid">Number</td>
|
|
<td class="mid"><code>undefined</code></td>
|
|
<td>When using the hierarchical layout, the level determines where the node is going to be positioned.</td>
|
|
</tr>
|
|
<tr>
|
|
<td>mass</td>
|
|
<td class="mid">Number</td>
|
|
<td class="mid"><code>1</code></td>
|
|
<td>The barnesHut physics model (which is enabled by default) is based on an inverted gravity model. By
|
|
increasing the mass of a node, you increase it's repulsion. Values lower than 1 are not recommended.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>physics</td>
|
|
<td class="mid">Boolean</td>
|
|
<td class="mid"><code>true</code></td>
|
|
<td>When false, the node is not part of the physics simulation. It will not move except for from manual
|
|
dragging.
|
|
</td>
|
|
</tr>
|
|
<tr class='toggle collapsible' onclick="toggleTable('optionTable','scaling', this);">
|
|
<td><span parent="scaling" class="right-caret"></span> scaling</td>
|
|
<td class="mid">Object</td>
|
|
<td class="mid"><code>Object</code></td>
|
|
<td>If the <code>value</code> option is specified, the size of the nodes will be scaled according to the
|
|
properties in this object. All node shapes can be scaled, but some only when label scaling is enabled as
|
|
their size is based on the size of the label.
|
|
Only scalable when label scaling is enabled are:
|
|
<code>ellipse</code>, <code>circle</code>, <code>database</code>, <code>box</code>, <code>text</code>.
|
|
Always scalable are:
|
|
<code>image</code>, <code>circularImage</code>, <code>diamond</code>, <code>dot</code>,
|
|
<code>star</code>, <code>triangle</code>, <code>triangleDown</code>, <code>square</code> and
|
|
<code>icon</code>. Keep in mind that when using scaling, the <code>size</code> option is neglected.
|
|
</td>
|
|
</tr>
|
|
<tr parent="scaling" class="hidden">
|
|
<td class="indent">scaling.min</td>
|
|
<td class="mid">Number</td>
|
|
<td class="mid"><code>10</code></td>
|
|
<td>If nodes have a value, their sizes are determined by the value, the scaling function and the min max
|
|
values. The min value is the minimum allowed value.
|
|
</td>
|
|
</tr>
|
|
<tr parent="scaling" class="hidden">
|
|
<td class="indent">scaling.max</td>
|
|
<td class="mid">Number</td>
|
|
<td class="mid"><code>30</code></td>
|
|
<td>This is the maximum allowed size when the nodes are scaled using the value option.</td>
|
|
</tr>
|
|
<tr parent="scaling" class="hidden">
|
|
<td class="indent">scaling.label</td>
|
|
<td class="mid">Object or Boolean</td>
|
|
<td class="mid"><code>Object</code></td>
|
|
<td>This can be false if the label is not allowed to scale with the node. If true it will scale using
|
|
default settigns. For further customization, you can supply an object.
|
|
</td>
|
|
</tr>
|
|
<tr parent="scaling" class="hidden">
|
|
<td class="indent2">scaling.label.enabled</td>
|
|
<td class="mid">Boolean</td>
|
|
<td class="mid"><code>false</code></td>
|
|
<td>Toggle the scaling of the label on or off. If this option is not defined, it is set to true if any of
|
|
the properties in this object are defined.
|
|
</td>
|
|
</tr>
|
|
<tr parent="scaling" class="hidden">
|
|
<td class="indent2">scaling.label.min</td>
|
|
<td class="mid">Number</td>
|
|
<td class="mid"><code>14</code></td>
|
|
<td>The minimum font-size used for labels when scaling.</td>
|
|
</tr>
|
|
<tr parent="scaling" class="hidden">
|
|
<td class="indent2">scaling.label.max</td>
|
|
<td class="mid">Number</td>
|
|
<td class="mid"><code>30</code></td>
|
|
<td>The maximum font-size used for labels when scaling.</td>
|
|
</tr>
|
|
<tr parent="scaling" class="hidden">
|
|
<td class="indent2">scaling.label.maxVisible</td>
|
|
<td class="mid">Number</td>
|
|
<td class="mid"><code>30</code></td>
|
|
<td>When zooming in, the font is drawn larger as well. You can limit the perceived font size using this
|
|
option. If set to 30, the font will never look larger than size 30 zoomed at 100%.
|
|
</td>
|
|
</tr>
|
|
<tr parent="scaling" class="hidden">
|
|
<td class="indent2">scaling.label.drawThreshold</td>
|
|
<td class="mid">Number</td>
|
|
<td class="mid"><code>3</code></td>
|
|
<td>When zooming out, the font will be drawn smaller. This defines a lower limit for when the font is drawn.
|
|
When using font scaling, you can use this together with the maxVisible to first show labels of important
|
|
nodes when zoomed out and only show the rest when zooming in.
|
|
</td>
|
|
</tr>
|
|
<tr parent="scaling" class="hidden">
|
|
<td class="indent">scaling.customScalingFunction</td>
|
|
<td class="mid">Function</td>
|
|
<td class="mid">in description</td>
|
|
<td>If nodes have <code>value</code> fields, this function determines how the size of the nodes are scaled
|
|
based on their values. The default function is:
|
|
<pre>
|
|
function (min,max,total,value) {
|
|
if (max === min) {
|
|
return 0.5;
|
|
}
|
|
else {
|
|
var scale = 1 / (max - min);
|
|
return Math.max(0,(value - min)*scale);
|
|
}
|
|
}
|
|
</pre>
|
|
The function receives the minimum value of the set, the maximum value, the total sum of all values and
|
|
finally the value of the node or edge it works on. <b>It has to return a value between 0 and 1.</b> The
|
|
nodes and edges then calculate their size as follows:
|
|
<pre>
|
|
var scale = customScalingFunction(min,max,total,value);
|
|
var diff = maxSize - minSize;
|
|
mySize = minSize + diff * scale;
|
|
</pre>
|
|
</td>
|
|
</tr>
|
|
<tr class='toggle collapsible' onclick="toggleTable('optionTable','shadow', this);">
|
|
<td><span parent="shadow" class="right-caret"></span> shadow</td>
|
|
<td class="mid">Object or Boolean</td>
|
|
<td class="mid"><code>Object</code></td>
|
|
<td>When true, the node casts a shadow using the default settings. This can be further refined by supplying
|
|
an object.
|
|
</td>
|
|
</tr>
|
|
<tr parent="shadow" class="hidden">
|
|
<td class="indent">shadow.enabled</td>
|
|
<td class="mid">Boolean</td>
|
|
<td class="mid"><code>false</code></td>
|
|
<td>Toggle the casting of shadows. If this option is not defined, it is set to true if any of the properties
|
|
in this object are defined.
|
|
</td>
|
|
</tr>
|
|
<tr parent="shadow" class="hidden">
|
|
<td class="indent">shadow.size</td>
|
|
<td class="mid">Number</td>
|
|
<td class="mid"><code>10</code></td>
|
|
<td>The blur size of the shadow.</td>
|
|
</tr>
|
|
<tr parent="shadow" class="hidden">
|
|
<td class="indent">shadow.x</td>
|
|
<td class="mid">Number</td>
|
|
<td class="mid"><code>5</code></td>
|
|
<td>The x offset.</td>
|
|
</tr>
|
|
<tr parent="shadow" class="hidden">
|
|
<td class="indent">shadow.y</td>
|
|
<td class="mid">Number</td>
|
|
<td class="mid"><code>5</code></td>
|
|
<td>The y offset.</td>
|
|
</tr>
|
|
<tr>
|
|
<td>shape</td>
|
|
<td class="mid">String</td>
|
|
<td class="mid"><code>'ellipse'</code></td>
|
|
<td>The shape defines what the node looks like. There are two types of nodes. One type has the label inside
|
|
of it and the other type has the label underneath it. The types with the label inside of it are:
|
|
<code>ellipse</code>, <code>circle</code>, <code>database</code>, <code>box</code>, <code>text</code>.
|
|
The ones with the label outside of it are: <code>image</code>, <code>circularImage</code>,
|
|
<code>diamond</code>, <code>dot</code>, <code>star</code>, <code>triangle</code>,
|
|
<code>triangleDown</code>, <code>square</code> and <code>icon</code>.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>size</td>
|
|
<td class="mid">Number</td>
|
|
<td class="mid"><code>25</code></td>
|
|
<td>The size is used to determine the size of node shapes that do not have the label inside of them. These
|
|
shapes are: <code>image</code>, <code>circularImage</code>, <code>diamond</code>, <code>dot</code>,
|
|
<code>star</code>, <code>triangle</code>, <code>triangleDown</code>, <code>square</code> and
|
|
<code>icon</code></td>
|
|
</tr>
|
|
<tr>
|
|
<td>title</td>
|
|
<td class="mid">String or Element</td>
|
|
<td class="mid"><code>undefined</code></td>
|
|
<td>Title to be displayed when the user hovers over the node. The title can be an HTML element or a string
|
|
containing plain text or HTML.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>value</td>
|
|
<td class="mid">Number</td>
|
|
<td class="mid"><code>undefined</code></td>
|
|
<td>When a value is set, the nodes will be scaled using the options in the scaling object defined above.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>x</td>
|
|
<td class="mid">Number</td>
|
|
<td class="mid"><code>undefined</code></td>
|
|
<td>This gives a node an initial x position. When using the hierarchical layout, either the x or y position
|
|
is set by the layout engine depending on the type of view. The other value remains untouched. When using
|
|
stabilization, the stabilized position may be different from the initial one. To lock the node to that
|
|
position use the physics or fixed options.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>y</td>
|
|
<td class="mid">Number</td>
|
|
<td class="mid"><code>undefined</code></td>
|
|
<td>This gives a node an initial y position. When using the hierarchical layout, either the x or y position
|
|
is set by the layout engine depending on the type of view. The other value remains untouched. When using
|
|
stabilization, the stabilized position may be different from the initial one. To lock the node to that
|
|
position use the physics or fixed options.
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h3>Methods</h3>
|
|
|
|
<p>The nodes module has no methods.</p>
|
|
<table class="moduleTable">
|
|
<tr class="header">
|
|
<td class="methodName">name</td>
|
|
<td>returns</td>
|
|
<td>description</td>
|
|
</tr>
|
|
<tr>
|
|
<td>getPositions(<br> <code><i>[Array of nodeIds]</i></code><br>)</td>
|
|
<td class="mid">Object</td>
|
|
<td>Returns the x y positions in canvas space of the nodes with the supplied nodeIds as an object:
|
|
<pre class="code">
|
|
{
|
|
nodeId1: {x: xValue, y:yValue},
|
|
nodeId2: {x: xValue, y:yValue},
|
|
...
|
|
}
|
|
</pre>
|
|
Alternative inputs are a String containing a nodeId or nothing. When a String is supplied, the position
|
|
of the node corresponding to the ID is returned. When nothing is supplied, the positions of all nodes
|
|
are returned.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>storePositions()</td>
|
|
<td class="mid">none</td>
|
|
<td>When using the vis.DataSet to load your nodes into the network, this method will put the X and Y
|
|
positions of all nodes into that dataset. <br><br> If you're loading your nodes from a database and have
|
|
this dynamically coupled with
|
|
the DataSet, you can
|
|
use this to stablize your network once, then save the positions in that database through the DataSet so
|
|
the next
|
|
time you load the nodes, stabilization will be near instantaneous.<br><br>
|
|
If the nodes are still moving and you're using dynamic smooth edges (which is on by default), you can
|
|
use the option <code>stabilization.onlyDynamicEdges</code> in the <a href="physics.html">physics
|
|
module</a>
|
|
to improve initialization time.
|
|
</td>
|
|
|
|
|
|
</tr>
|
|
<tr>
|
|
<td>getBoundingBox(<br> <code><i>String nodeId</i></code><br>)</td>
|
|
<td class="mid">Object</td>
|
|
<td> Returns a bounding box for the node including label in the format:
|
|
<pre class="code">
|
|
{
|
|
top: Number,
|
|
left: Number,
|
|
right: Number,
|
|
bottom: Number
|
|
}
|
|
</pre>
|
|
These values are in canvas space.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>getConnectedNodes(<br> <code><i>String nodeId</i></code><br>)</td>
|
|
<td class="mid">Array</td>
|
|
<td>Returns an array of nodeIds of the all the nodes that are directly connected to this node.</td>
|
|
</tr>
|
|
<tr>
|
|
<td>getEdges(<br> <code><i>String nodeId</i></code><br>)</td>
|
|
<td class="mid">Array</td>
|
|
<td>Returns an array of edgeIds of the edges connected to this node.</td>
|
|
</tr>
|
|
|
|
|
|
</table>
|
|
|
|
<h3>Events</h3>
|
|
|
|
<p>The nodes module emits no events. Click and select events are emitted from the interaction and selection
|
|
modules.</p>
|
|
|
|
<br/>
|
|
<br/>
|
|
<br/>
|
|
<br/>
|
|
<br/>
|
|
<br/>
|
|
<br/>
|
|
</div>
|
|
|
|
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