vis.js is a dynamic, browser-based visualization library
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'use strict';
import CircleImageBase from '../util/CircleImageBase'
/**
* An image-based replacement for the default Node shape.
*
* @class Image
* @extends CircleImageBase
*/
class Image extends CircleImageBase {
/**
* @param {Object} options
* @param {Object} body
* @param {Label} labelModule
* @param {Image} imageObj
* @param {Image} imageObjAlt
* @constructor Image
*/
constructor (options, body, labelModule, imageObj, imageObjAlt) {
super(options, body, labelModule);
this.setImages(imageObj, imageObjAlt);
}
/**
*
* @param {CanvasRenderingContext2D} ctx - Unused.
* @param {Boolean} [selected]
* @param {Boolean} [hover]
*/
resize(ctx, selected = this.selected, hover = this.hover) {
var imageAbsent = (this.imageObj.src === undefined) ||
(this.imageObj.width === undefined) ||
(this.imageObj.height === undefined);
if (imageAbsent) {
var side = this.options.size * 2;
this.width = side;
this.height = side;
return;
}
if (this.needsRefresh(selected, hover)) {
this._resizeImage();
}
}
/**
*
* @param {CanvasRenderingContext2D} ctx
* @param {number} x width
* @param {number} y height
* @param {boolean} selected
* @param {boolean} hover
* @param {{toArrow: boolean, toArrowScale: (allOptions.edges.arrows.to.scaleFactor|{number}|allOptions.edges.arrows.middle.scaleFactor|allOptions.edges.arrows.from.scaleFactor|Array|number), toArrowType: *, middleArrow: boolean, middleArrowScale: (number|allOptions.edges.arrows.middle.scaleFactor|{number}|Array), middleArrowType: (allOptions.edges.arrows.middle.type|{string}|string|*), fromArrow: boolean, fromArrowScale: (allOptions.edges.arrows.to.scaleFactor|{number}|allOptions.edges.arrows.middle.scaleFactor|allOptions.edges.arrows.from.scaleFactor|Array|number), fromArrowType: *, arrowStrikethrough: (*|boolean|allOptions.edges.arrowStrikethrough|{boolean}), color: undefined, inheritsColor: (string|string|string|allOptions.edges.color.inherit|{string, boolean}|Array|*), opacity: *, hidden: *, length: *, shadow: *, shadowColor: *, shadowSize: *, shadowX: *, shadowY: *, dashes: (*|boolean|Array|allOptions.edges.dashes|{boolean, array}), width: *}} values
*/
draw(ctx, x, y, selected, hover, values) {
this.switchImages(selected);
this.resize();
this.left = x - this.width / 2;
this.top = y - this.height / 2;
if (this.options.shapeProperties.useBorderWithImage === true) {
var neutralborderWidth = this.options.borderWidth;
var selectionLineWidth = this.options.borderWidthSelected || 2 * this.options.borderWidth;
var borderWidth = (selected ? selectionLineWidth : neutralborderWidth) / this.body.view.scale;
ctx.lineWidth = Math.min(this.width, borderWidth);
ctx.beginPath();
// setup the line properties.
ctx.strokeStyle = selected ? this.options.color.highlight.border : hover ? this.options.color.hover.border : this.options.color.border;
// set a fillstyle
ctx.fillStyle = selected ? this.options.color.highlight.background : hover ? this.options.color.hover.background : this.options.color.background;
// draw a rectangle to form the border around. This rectangle is filled so the opacity of a picture (in future vis releases?) can be used to tint the image
ctx.rect(this.left - 0.5 * ctx.lineWidth,
this.top - 0.5 * ctx.lineWidth,
this.width + ctx.lineWidth,
this.height + ctx.lineWidth);
ctx.fill();
this.performStroke(ctx, values);
ctx.closePath();
}
this._drawImageAtPosition(ctx, values);
this._drawImageLabel(ctx, x, y, selected, hover);
this.updateBoundingBox(x,y);
}
/**
*
* @param {Number} x
* @param {Number} y
*/
updateBoundingBox(x, y) {
this.resize();
this._updateBoundingBox(x, y);
if (this.options.label !== undefined && this.labelModule.size.width > 0) {
this.boundingBox.left = Math.min(this.boundingBox.left, this.labelModule.size.left);
this.boundingBox.right = Math.max(this.boundingBox.right, this.labelModule.size.left + this.labelModule.size.width);
this.boundingBox.bottom = Math.max(this.boundingBox.bottom, this.boundingBox.bottom + this.labelOffset);
}
}
/**
*
* @param {CanvasRenderingContext2D} ctx
* @param {Number} angle
* @returns {Number}
*/
distanceToBorder(ctx, angle) {
return this._distanceToBorder(ctx,angle);
}
}
export default Image;