vis.js is a dynamic, browser-based visualization library
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var SelectionMixin = {
/**
* This function can be called from the _doInAllSectors function
*
* @param object
* @param overlappingNodes
* @private
*/
_getNodesOverlappingWith : function(object, overlappingNodes) {
var nodes = this.nodes;
for (var nodeId in nodes) {
if (nodes.hasOwnProperty(nodeId)) {
if (nodes[nodeId].isOverlappingWith(object)) {
overlappingNodes.push(nodeId);
}
}
}
},
/**
* retrieve all nodes overlapping with given object
* @param {Object} object An object with parameters left, top, right, bottom
* @return {Number[]} An array with id's of the overlapping nodes
* @private
*/
_getAllNodesOverlappingWith : function (object) {
var overlappingNodes = [];
this._doInAllActiveSectors("_getNodesOverlappingWith",object,overlappingNodes);
return overlappingNodes;
},
/**
* Return a position object in canvasspace from a single point in screenspace
*
* @param pointer
* @returns {{left: number, top: number, right: number, bottom: number}}
* @private
*/
_pointerToPositionObject : function(pointer) {
var x = this._canvasToX(pointer.x);
var y = this._canvasToY(pointer.y);
return {left: x,
top: y,
right: x,
bottom: y};
},
/**
* Get the top node at the a specific point (like a click)
*
* @param {{x: Number, y: Number}} pointer
* @return {Node | null} node
* @private
*/
_getNodeAt : function (pointer) {
// we first check if this is an navigation controls element
var positionObject = this._pointerToPositionObject(pointer);
var overlappingNodes = this._getAllNodesOverlappingWith(positionObject);
// if there are overlapping nodes, select the last one, this is the
// one which is drawn on top of the others
if (overlappingNodes.length > 0) {
return this.nodes[overlappingNodes[overlappingNodes.length - 1]];
}
else {
return null;
}
},
/**
* retrieve all edges overlapping with given object, selector is around center
* @param {Object} object An object with parameters left, top, right, bottom
* @return {Number[]} An array with id's of the overlapping nodes
* @private
*/
_getEdgesOverlappingWith : function (object, overlappingEdges) {
var edges = this.edges;
for (var edgeId in edges) {
if (edges.hasOwnProperty(edgeId)) {
if (edges[edgeId].isOverlappingWith(object)) {
overlappingEdges.push(edgeId);
}
}
}
},
/**
* retrieve all nodes overlapping with given object
* @param {Object} object An object with parameters left, top, right, bottom
* @return {Number[]} An array with id's of the overlapping nodes
* @private
*/
_getAllEdgesOverlappingWith : function (object) {
var overlappingEdges = [];
this._doInAllActiveSectors("_getEdgesOverlappingWith",object,overlappingEdges);
return overlappingEdges;
},
/**
* Place holder. To implement change the _getNodeAt to a _getObjectAt. Have the _getObjectAt call
* _getNodeAt and _getEdgesAt, then priortize the selection to user preferences.
*
* @param pointer
* @returns {null}
* @private
*/
_getEdgeAt : function(pointer) {
var positionObject = this._pointerToPositionObject(pointer);
var overlappingEdges = this._getAllEdgesOverlappingWith(positionObject);
if (overlappingEdges.length > 0) {
return this.edges[overlappingEdges[overlappingEdges.length - 1]];
}
else {
return null;
}
},
/**
* Add object to the selection array.
*
* @param obj
* @private
*/
_addToSelection : function(obj) {
this.selectionObj[obj.id] = obj;
},
/**
* Remove a single option from selection.
*
* @param {Object} obj
* @private
*/
_removeFromSelection : function(obj) {
delete this.selectionObj[obj.id];
},
/**
* Unselect all. The selectionObj is useful for this.
*
* @param {Boolean} [doNotTrigger] | ignore trigger
* @private
*/
_unselectAll : function(doNotTrigger) {
if (doNotTrigger === undefined) {
doNotTrigger = false;
}
for (var objectId in this.selectionObj) {
if (this.selectionObj.hasOwnProperty(objectId)) {
this.selectionObj[objectId].unselect();
}
}
this.selectionObj = {};
if (doNotTrigger == false) {
this.emit('select', this.getSelection());
}
},
/**
* Unselect all clusters. The selectionObj is useful for this.
*
* @param {Boolean} [doNotTrigger] | ignore trigger
* @private
*/
_unselectClusters : function(doNotTrigger) {
if (doNotTrigger === undefined) {
doNotTrigger = false;
}
for (var objectId in this.selectionObj) {
if (this.selectionObj.hasOwnProperty(objectId)) {
if (this.selectionObj[objectId] instanceof Node) {
if (this.selectionObj[objectId].clusterSize > 1) {
this.selectionObj[objectId].unselect();
this._removeFromSelection(this.selectionObj[objectId]);
}
}
}
}
if (doNotTrigger == false) {
this.emit('select', this.getSelection());
}
},
/**
* return the number of selected nodes
*
* @returns {number}
* @private
*/
_getSelectedNodeCount : function() {
var count = 0;
for (var objectId in this.selectionObj) {
if (this.selectionObj.hasOwnProperty(objectId)) {
if (this.selectionObj[objectId] instanceof Node) {
count += 1;
}
}
}
return count;
},
/**
* return the number of selected nodes
*
* @returns {number}
* @private
*/
_getSelectedNode : function() {
for (var objectId in this.selectionObj) {
if (this.selectionObj.hasOwnProperty(objectId)) {
if (this.selectionObj[objectId] instanceof Node) {
return this.selectionObj[objectId];
}
}
}
return null;
},
/**
* return the number of selected edges
*
* @returns {number}
* @private
*/
_getSelectedEdgeCount : function() {
var count = 0;
for (var objectId in this.selectionObj) {
if (this.selectionObj.hasOwnProperty(objectId)) {
if (this.selectionObj[objectId] instanceof Edge) {
count += 1;
}
}
}
return count;
},
/**
* return the number of selected objects.
*
* @returns {number}
* @private
*/
_getSelectedObjectCount : function() {
var count = 0;
for (var objectId in this.selectionObj) {
if (this.selectionObj.hasOwnProperty(objectId)) {
count += 1;
}
}
return count;
},
/**
* Check if anything is selected
*
* @returns {boolean}
* @private
*/
_selectionIsEmpty : function() {
for(var objectId in this.selectionObj) {
if(this.selectionObj.hasOwnProperty(objectId)) {
return false;
}
}
return true;
},
/**
* check if one of the selected nodes is a cluster.
*
* @returns {boolean}
* @private
*/
_clusterInSelection : function() {
for(var objectId in this.selectionObj) {
if(this.selectionObj.hasOwnProperty(objectId)) {
if (this.selectionObj[objectId] instanceof Node) {
if (this.selectionObj[objectId].clusterSize > 1) {
return true;
}
}
}
}
return false;
},
/**
* select the edges connected to the node that is being selected
*
* @param {Node} node
* @private
*/
_selectConnectedEdges : function(node) {
for (var i = 0; i < node.dynamicEdges.length; i++) {
var edge = node.dynamicEdges[i];
edge.select();
this._addToSelection(edge);
}
},
/**
* unselect the edges connected to the node that is being selected
*
* @param {Node} node
* @private
*/
_unselectConnectedEdges : function(node) {
for (var i = 0; i < node.dynamicEdges.length; i++) {
var edge = node.dynamicEdges[i];
edge.unselect();
this._removeFromSelection(edge);
}
},
/**
* This is called when someone clicks on a node. either select or deselect it.
* If there is an existing selection and we don't want to append to it, clear the existing selection
*
* @param {Node || Edge} object
* @param {Boolean} append
* @param {Boolean} [doNotTrigger] | ignore trigger
* @private
*/
_selectObject : function(object, append, doNotTrigger) {
if (doNotTrigger === undefined) {
doNotTrigger = false;
}
if (this._selectionIsEmpty() == false && append == false && this.forceAppendSelection == false) {
this._unselectAll(true);
}
if (object.selected == false) {
object.select();
this._addToSelection(object);
if (object instanceof Node && this.blockConnectingEdgeSelection == false) {
this._selectConnectedEdges(object);
}
}
else {
object.unselect();
this._removeFromSelection(object);
}
if (doNotTrigger == false) {
this.emit('select', this.getSelection());
}
},
/**
* handles the selection part of the touch, only for navigation controls elements;
* Touch is triggered before tap, also before hold. Hold triggers after a while.
* This is the most responsive solution
*
* @param {Object} pointer
* @private
*/
_handleTouch : function(pointer) {
},
/**
* handles the selection part of the tap;
*
* @param {Object} pointer
* @private
*/
_handleTap : function(pointer) {
var node = this._getNodeAt(pointer);
if (node != null) {
this._selectObject(node,false);
this.emit("clickNode", this.getSelection());
}
else {
var edge = this._getEdgeAt(pointer);
if (edge != null) {
this._selectObject(edge,false);
this.emit("clickEdge", this.getSelection());
}
else {
this._unselectAll();
}
}
this.emit("click", this.getSelection());
this._redraw();
},
/**
* handles the selection part of the double tap and opens a cluster if needed
*
* @param {Object} pointer
* @private
*/
_handleDoubleTap : function(pointer) {
var node = this._getNodeAt(pointer);
var selection = this.getSelection();
if (node != null && node !== undefined) {
// we reset the areaCenter here so the opening of the node will occur
this.areaCenter = {"x" : this._canvasToX(pointer.x),
"y" : this._canvasToY(pointer.y)};
this.openCluster(node);
this.emit("doubleClickNode", selection);
}
else {
if (this._getSelectedEdgeCount() == 1) {
this.emit("doubleClickEdge", selection);
}
}
this.emit("doubleClick", selection);
},
/**
* Handle the onHold selection part
*
* @param pointer
* @private
*/
_handleOnHold : function(pointer) {
var node = this._getNodeAt(pointer);
if (node != null) {
this._selectObject(node,true);
}
else {
var edge = this._getEdgeAt(pointer);
if (edge != null) {
this._selectObject(edge,true);
}
}
this._redraw();
},
/**
* handle the onRelease event. These functions are here for the navigation controls module.
*
* @private
*/
_handleOnRelease : function(pointer) {
},
/**
*
* retrieve the currently selected objects
* @return {Number[] | String[]} selection An array with the ids of the
* selected nodes.
*/
getSelection : function() {
var nodeIds = this.getSelectedNodes();
var edgeIds = this.getSelectedEdges();
return {nodes:nodeIds, edges:edgeIds};
},
/**
*
* retrieve the currently selected nodes
* @return {String} selection An array with the ids of the
* selected nodes.
*/
getSelectedNodes : function() {
var idArray = [];
for(var objectId in this.selectionObj) {
if(this.selectionObj.hasOwnProperty(objectId)) {
if (this.selectionObj[objectId] instanceof Node) {
idArray.push(objectId);
}
}
}
return idArray
},
/**
*
* retrieve the currently selected edges
* @return {Array} selection An array with the ids of the
* selected nodes.
*/
getSelectedEdges : function() {
var idArray = [];
for(var objectId in this.selectionObj) {
if(this.selectionObj.hasOwnProperty(objectId)) {
if (this.selectionObj[objectId] instanceof Edge) {
idArray.push(objectId);
}
}
}
return idArray
},
/**
* select zero or more nodes
* @param {Number[] | String[]} selection An array with the ids of the
* selected nodes.
*/
setSelection : function(selection) {
var i, iMax, id;
if (!selection || (selection.length == undefined))
throw 'Selection must be an array with ids';
// first unselect any selected node
this._unselectAll(true);
for (i = 0, iMax = selection.length; i < iMax; i++) {
id = selection[i];
var node = this.nodes[id];
if (!node) {
throw new RangeError('Node with id "' + id + '" not found');
}
this._selectObject(node,true,true);
}
this.redraw();
},
/**
* Validate the selection: remove ids of nodes which no longer exist
* @private
*/
_updateSelection : function () {
for(var objectId in this.selectionObj) {
if(this.selectionObj.hasOwnProperty(objectId)) {
if (this.selectionObj[objectId] instanceof Node) {
if (!this.nodes.hasOwnProperty(objectId)) {
delete this.selectionObj[objectId];
}
}
else { // assuming only edges and nodes are selected
if (!this.edges.hasOwnProperty(objectId)) {
delete this.selectionObj[objectId];
}
}
}
}
}
};