var keycharm = require('keycharm');
|
|
var Emitter = require('emitter-component');
|
|
var Hammer = require('../module/hammer');
|
|
var util = require('../util');
|
|
|
|
/**
|
|
* Turn an element into an clickToUse element.
|
|
* When not active, the element has a transparent overlay. When the overlay is
|
|
* clicked, the mode is changed to active.
|
|
* When active, the element is displayed with a blue border around it, and
|
|
* the interactive contents of the element can be used. When clicked outside
|
|
* the element, the elements mode is changed to inactive.
|
|
* @param {Element} container
|
|
* @constructor
|
|
*/
|
|
function Activator(container) {
|
|
this.active = false;
|
|
|
|
this.dom = {
|
|
container: container
|
|
};
|
|
|
|
this.dom.overlay = document.createElement('div');
|
|
this.dom.overlay.className = 'vis-overlay';
|
|
|
|
this.dom.container.appendChild(this.dom.overlay);
|
|
|
|
this.hammer = Hammer(this.dom.overlay);
|
|
this.hammer.on('tap', this._onTapOverlay.bind(this));
|
|
|
|
// block all touch events (except tap)
|
|
var me = this;
|
|
var events = [
|
|
'tap', 'doubletap', 'press',
|
|
'pinch',
|
|
'pan', 'panstart', 'panmove', 'panend'
|
|
];
|
|
events.forEach(function (event) {
|
|
me.hammer.on(event, function (event) {
|
|
event.stopPropagation();
|
|
});
|
|
});
|
|
|
|
// attach a click event to the window, in order to deactivate when clicking outside the timeline
|
|
if (document && document.body) {
|
|
this.onClick = function (event) {
|
|
if (!_hasParent(event.target, container)) {
|
|
me.deactivate();
|
|
}
|
|
};
|
|
document.body.addEventListener('click', this.onClick);
|
|
}
|
|
|
|
if (this.keycharm !== undefined) {
|
|
this.keycharm.destroy();
|
|
}
|
|
this.keycharm = keycharm();
|
|
|
|
// keycharm listener only bounded when active)
|
|
this.escListener = this.deactivate.bind(this);
|
|
}
|
|
|
|
// turn into an event emitter
|
|
Emitter(Activator.prototype);
|
|
|
|
// The currently active activator
|
|
Activator.current = null;
|
|
|
|
/**
|
|
* Destroy the activator. Cleans up all created DOM and event listeners
|
|
*/
|
|
Activator.prototype.destroy = function () {
|
|
this.deactivate();
|
|
|
|
// remove dom
|
|
this.dom.overlay.parentNode.removeChild(this.dom.overlay);
|
|
|
|
// remove global event listener
|
|
if (this.onClick) {
|
|
document.body.removeEventListener('click', this.onClick);
|
|
}
|
|
|
|
// cleanup hammer instances
|
|
this.hammer.destroy();
|
|
this.hammer = null;
|
|
// FIXME: cleaning up hammer instances doesn't work (Timeline not removed from memory)
|
|
};
|
|
|
|
/**
|
|
* Activate the element
|
|
* Overlay is hidden, element is decorated with a blue shadow border
|
|
*/
|
|
Activator.prototype.activate = function () {
|
|
// we allow only one active activator at a time
|
|
if (Activator.current) {
|
|
Activator.current.deactivate();
|
|
}
|
|
Activator.current = this;
|
|
|
|
this.active = true;
|
|
this.dom.overlay.style.display = 'none';
|
|
util.addClassName(this.dom.container, 'vis-active');
|
|
|
|
this.emit('change');
|
|
this.emit('activate');
|
|
|
|
// ugly hack: bind ESC after emitting the events, as the Network rebinds all
|
|
// keyboard events on a 'change' event
|
|
this.keycharm.bind('esc', this.escListener);
|
|
};
|
|
|
|
/**
|
|
* Deactivate the element
|
|
* Overlay is displayed on top of the element
|
|
*/
|
|
Activator.prototype.deactivate = function () {
|
|
this.active = false;
|
|
this.dom.overlay.style.display = '';
|
|
util.removeClassName(this.dom.container, 'vis-active');
|
|
this.keycharm.unbind('esc', this.escListener);
|
|
|
|
this.emit('change');
|
|
this.emit('deactivate');
|
|
};
|
|
|
|
/**
|
|
* Handle a tap event: activate the container
|
|
* @param event
|
|
* @private
|
|
*/
|
|
Activator.prototype._onTapOverlay = function (event) {
|
|
// activate the container
|
|
this.activate();
|
|
event.stopPropagation();
|
|
};
|
|
|
|
/**
|
|
* Test whether the element has the requested parent element somewhere in
|
|
* its chain of parent nodes.
|
|
* @param {HTMLElement} element
|
|
* @param {HTMLElement} parent
|
|
* @returns {boolean} Returns true when the parent is found somewhere in the
|
|
* chain of parent nodes.
|
|
* @private
|
|
*/
|
|
function _hasParent(element, parent) {
|
|
while (element) {
|
|
if (element === parent) {
|
|
return true
|
|
}
|
|
element = element.parentNode;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
module.exports = Activator;
|