vis.js is a dynamic, browser-based visualization library
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var util = require('../util');
/**
* @constructor Slider
*
* An html slider control with start/stop/prev/next buttons
* @param {Element} container The element where the slider will be created
* @param {Object} options Available options:
* {boolean} visible If true (default) the
* slider is visible.
*/
function Slider(container, options) {
if (container === undefined) {
throw 'Error: No container element defined';
}
this.container = container;
this.visible = (options && options.visible != undefined) ? options.visible : true;
if (this.visible) {
this.frame = document.createElement('DIV');
//this.frame.style.backgroundColor = '#E5E5E5';
this.frame.style.width = '100%';
this.frame.style.position = 'relative';
this.container.appendChild(this.frame);
this.frame.prev = document.createElement('INPUT');
this.frame.prev.type = 'BUTTON';
this.frame.prev.value = 'Prev';
this.frame.appendChild(this.frame.prev);
this.frame.play = document.createElement('INPUT');
this.frame.play.type = 'BUTTON';
this.frame.play.value = 'Play';
this.frame.appendChild(this.frame.play);
this.frame.next = document.createElement('INPUT');
this.frame.next.type = 'BUTTON';
this.frame.next.value = 'Next';
this.frame.appendChild(this.frame.next);
this.frame.bar = document.createElement('INPUT');
this.frame.bar.type = 'BUTTON';
this.frame.bar.style.position = 'absolute';
this.frame.bar.style.border = '1px solid red';
this.frame.bar.style.width = '100px';
this.frame.bar.style.height = '6px';
this.frame.bar.style.borderRadius = '2px';
this.frame.bar.style.MozBorderRadius = '2px';
this.frame.bar.style.border = '1px solid #7F7F7F';
this.frame.bar.style.backgroundColor = '#E5E5E5';
this.frame.appendChild(this.frame.bar);
this.frame.slide = document.createElement('INPUT');
this.frame.slide.type = 'BUTTON';
this.frame.slide.style.margin = '0px';
this.frame.slide.value = ' ';
this.frame.slide.style.position = 'relative';
this.frame.slide.style.left = '-100px';
this.frame.appendChild(this.frame.slide);
// create events
var me = this;
this.frame.slide.onmousedown = function (event) {me._onMouseDown(event);};
this.frame.prev.onclick = function (event) {me.prev(event);};
this.frame.play.onclick = function (event) {me.togglePlay(event);};
this.frame.next.onclick = function (event) {me.next(event);};
}
this.onChangeCallback = undefined;
this.values = [];
this.index = undefined;
this.playTimeout = undefined;
this.playInterval = 1000; // milliseconds
this.playLoop = true;
}
/**
* Select the previous index
*/
Slider.prototype.prev = function() {
var index = this.getIndex();
if (index > 0) {
index--;
this.setIndex(index);
}
};
/**
* Select the next index
*/
Slider.prototype.next = function() {
var index = this.getIndex();
if (index < this.values.length - 1) {
index++;
this.setIndex(index);
}
};
/**
* Select the next index
*/
Slider.prototype.playNext = function() {
var start = new Date();
var index = this.getIndex();
if (index < this.values.length - 1) {
index++;
this.setIndex(index);
}
else if (this.playLoop) {
// jump to the start
index = 0;
this.setIndex(index);
}
var end = new Date();
var diff = (end - start);
// calculate how much time it to to set the index and to execute the callback
// function.
var interval = Math.max(this.playInterval - diff, 0);
// document.title = diff // TODO: cleanup
var me = this;
this.playTimeout = setTimeout(function() {me.playNext();}, interval);
};
/**
* Toggle start or stop playing
*/
Slider.prototype.togglePlay = function() {
if (this.playTimeout === undefined) {
this.play();
} else {
this.stop();
}
};
/**
* Start playing
*/
Slider.prototype.play = function() {
// Test whether already playing
if (this.playTimeout) return;
this.playNext();
if (this.frame) {
this.frame.play.value = 'Stop';
}
};
/**
* Stop playing
*/
Slider.prototype.stop = function() {
clearInterval(this.playTimeout);
this.playTimeout = undefined;
if (this.frame) {
this.frame.play.value = 'Play';
}
};
/**
* Set a callback function which will be triggered when the value of the
* slider bar has changed.
*/
Slider.prototype.setOnChangeCallback = function(callback) {
this.onChangeCallback = callback;
};
/**
* Set the interval for playing the list
* @param {Number} interval The interval in milliseconds
*/
Slider.prototype.setPlayInterval = function(interval) {
this.playInterval = interval;
};
/**
* Retrieve the current play interval
* @return {Number} interval The interval in milliseconds
*/
Slider.prototype.getPlayInterval = function(interval) {
return this.playInterval;
};
/**
* Set looping on or off
* @pararm {boolean} doLoop If true, the slider will jump to the start when
* the end is passed, and will jump to the end
* when the start is passed.
*/
Slider.prototype.setPlayLoop = function(doLoop) {
this.playLoop = doLoop;
};
/**
* Execute the onchange callback function
*/
Slider.prototype.onChange = function() {
if (this.onChangeCallback !== undefined) {
this.onChangeCallback();
}
};
/**
* redraw the slider on the correct place
*/
Slider.prototype.redraw = function() {
if (this.frame) {
// resize the bar
this.frame.bar.style.top = (this.frame.clientHeight/2 -
this.frame.bar.offsetHeight/2) + 'px';
this.frame.bar.style.width = (this.frame.clientWidth -
this.frame.prev.clientWidth -
this.frame.play.clientWidth -
this.frame.next.clientWidth - 30) + 'px';
// position the slider button
var left = this.indexToLeft(this.index);
this.frame.slide.style.left = (left) + 'px';
}
};
/**
* Set the list with values for the slider
* @param {Array} values A javascript array with values (any type)
*/
Slider.prototype.setValues = function(values) {
this.values = values;
if (this.values.length > 0)
this.setIndex(0);
else
this.index = undefined;
};
/**
* Select a value by its index
* @param {Number} index
*/
Slider.prototype.setIndex = function(index) {
if (index < this.values.length) {
this.index = index;
this.redraw();
this.onChange();
}
else {
throw 'Error: index out of range';
}
};
/**
* retrieve the index of the currently selected vaue
* @return {Number} index
*/
Slider.prototype.getIndex = function() {
return this.index;
};
/**
* retrieve the currently selected value
* @return {*} value
*/
Slider.prototype.get = function() {
return this.values[this.index];
};
Slider.prototype._onMouseDown = function(event) {
// only react on left mouse button down
var leftButtonDown = event.which ? (event.which === 1) : (event.button === 1);
if (!leftButtonDown) return;
this.startClientX = event.clientX;
this.startSlideX = parseFloat(this.frame.slide.style.left);
this.frame.style.cursor = 'move';
// add event listeners to handle moving the contents
// we store the function onmousemove and onmouseup in the graph, so we can
// remove the eventlisteners lateron in the function mouseUp()
var me = this;
this.onmousemove = function (event) {me._onMouseMove(event);};
this.onmouseup = function (event) {me._onMouseUp(event);};
util.addEventListener(document, 'mousemove', this.onmousemove);
util.addEventListener(document, 'mouseup', this.onmouseup);
util.preventDefault(event);
};
Slider.prototype.leftToIndex = function (left) {
var width = parseFloat(this.frame.bar.style.width) -
this.frame.slide.clientWidth - 10;
var x = left - 3;
var index = Math.round(x / width * (this.values.length-1));
if (index < 0) index = 0;
if (index > this.values.length-1) index = this.values.length-1;
return index;
};
Slider.prototype.indexToLeft = function (index) {
var width = parseFloat(this.frame.bar.style.width) -
this.frame.slide.clientWidth - 10;
var x = index / (this.values.length-1) * width;
var left = x + 3;
return left;
};
Slider.prototype._onMouseMove = function (event) {
var diff = event.clientX - this.startClientX;
var x = this.startSlideX + diff;
var index = this.leftToIndex(x);
this.setIndex(index);
util.preventDefault();
};
Slider.prototype._onMouseUp = function (event) {
this.frame.style.cursor = 'auto';
// remove event listeners
util.removeEventListener(document, 'mousemove', this.onmousemove);
util.removeEventListener(document, 'mouseup', this.onmouseup);
util.preventDefault();
};
module.exports = Slider;