var util = require('../util');
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/**
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* @constructor Slider
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*
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* An html slider control with start/stop/prev/next buttons
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* @param {Element} container The element where the slider will be created
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* @param {Object} options Available options:
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* {boolean} visible If true (default) the
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* slider is visible.
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*/
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function Slider(container, options) {
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if (container === undefined) {
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throw 'Error: No container element defined';
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}
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this.container = container;
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this.visible = (options && options.visible != undefined) ? options.visible : true;
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if (this.visible) {
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this.frame = document.createElement('DIV');
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//this.frame.style.backgroundColor = '#E5E5E5';
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this.frame.style.width = '100%';
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this.frame.style.position = 'relative';
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this.container.appendChild(this.frame);
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this.frame.prev = document.createElement('INPUT');
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this.frame.prev.type = 'BUTTON';
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this.frame.prev.value = 'Prev';
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this.frame.appendChild(this.frame.prev);
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this.frame.play = document.createElement('INPUT');
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this.frame.play.type = 'BUTTON';
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this.frame.play.value = 'Play';
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this.frame.appendChild(this.frame.play);
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this.frame.next = document.createElement('INPUT');
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this.frame.next.type = 'BUTTON';
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this.frame.next.value = 'Next';
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this.frame.appendChild(this.frame.next);
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this.frame.bar = document.createElement('INPUT');
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this.frame.bar.type = 'BUTTON';
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this.frame.bar.style.position = 'absolute';
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this.frame.bar.style.border = '1px solid red';
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this.frame.bar.style.width = '100px';
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this.frame.bar.style.height = '6px';
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this.frame.bar.style.borderRadius = '2px';
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this.frame.bar.style.MozBorderRadius = '2px';
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this.frame.bar.style.border = '1px solid #7F7F7F';
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this.frame.bar.style.backgroundColor = '#E5E5E5';
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this.frame.appendChild(this.frame.bar);
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this.frame.slide = document.createElement('INPUT');
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this.frame.slide.type = 'BUTTON';
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this.frame.slide.style.margin = '0px';
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this.frame.slide.value = ' ';
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this.frame.slide.style.position = 'relative';
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this.frame.slide.style.left = '-100px';
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this.frame.appendChild(this.frame.slide);
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// create events
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var me = this;
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this.frame.slide.onmousedown = function (event) {me._onMouseDown(event);};
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this.frame.prev.onclick = function (event) {me.prev(event);};
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this.frame.play.onclick = function (event) {me.togglePlay(event);};
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this.frame.next.onclick = function (event) {me.next(event);};
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}
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this.onChangeCallback = undefined;
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this.values = [];
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this.index = undefined;
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this.playTimeout = undefined;
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this.playInterval = 1000; // milliseconds
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this.playLoop = true;
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}
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/**
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* Select the previous index
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*/
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Slider.prototype.prev = function() {
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var index = this.getIndex();
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if (index > 0) {
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index--;
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this.setIndex(index);
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}
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};
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/**
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* Select the next index
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*/
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Slider.prototype.next = function() {
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var index = this.getIndex();
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if (index < this.values.length - 1) {
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index++;
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this.setIndex(index);
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}
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};
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/**
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* Select the next index
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*/
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Slider.prototype.playNext = function() {
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var start = new Date();
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var index = this.getIndex();
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if (index < this.values.length - 1) {
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index++;
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this.setIndex(index);
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}
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else if (this.playLoop) {
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// jump to the start
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index = 0;
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this.setIndex(index);
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}
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var end = new Date();
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var diff = (end - start);
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// calculate how much time it to to set the index and to execute the callback
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// function.
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var interval = Math.max(this.playInterval - diff, 0);
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// document.title = diff // TODO: cleanup
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var me = this;
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this.playTimeout = setTimeout(function() {me.playNext();}, interval);
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};
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/**
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* Toggle start or stop playing
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*/
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Slider.prototype.togglePlay = function() {
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if (this.playTimeout === undefined) {
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this.play();
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} else {
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this.stop();
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}
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};
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/**
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* Start playing
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*/
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Slider.prototype.play = function() {
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// Test whether already playing
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if (this.playTimeout) return;
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this.playNext();
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if (this.frame) {
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this.frame.play.value = 'Stop';
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}
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};
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/**
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* Stop playing
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*/
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Slider.prototype.stop = function() {
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clearInterval(this.playTimeout);
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this.playTimeout = undefined;
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if (this.frame) {
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this.frame.play.value = 'Play';
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}
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};
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/**
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* Set a callback function which will be triggered when the value of the
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* slider bar has changed.
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*/
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Slider.prototype.setOnChangeCallback = function(callback) {
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this.onChangeCallback = callback;
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};
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/**
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* Set the interval for playing the list
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* @param {Number} interval The interval in milliseconds
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*/
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Slider.prototype.setPlayInterval = function(interval) {
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this.playInterval = interval;
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};
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/**
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* Retrieve the current play interval
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* @return {Number} interval The interval in milliseconds
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*/
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Slider.prototype.getPlayInterval = function(interval) {
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return this.playInterval;
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};
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/**
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* Set looping on or off
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* @pararm {boolean} doLoop If true, the slider will jump to the start when
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* the end is passed, and will jump to the end
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* when the start is passed.
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*/
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Slider.prototype.setPlayLoop = function(doLoop) {
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this.playLoop = doLoop;
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};
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/**
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* Execute the onchange callback function
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*/
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Slider.prototype.onChange = function() {
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if (this.onChangeCallback !== undefined) {
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this.onChangeCallback();
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}
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};
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/**
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* redraw the slider on the correct place
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*/
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Slider.prototype.redraw = function() {
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if (this.frame) {
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// resize the bar
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this.frame.bar.style.top = (this.frame.clientHeight/2 -
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this.frame.bar.offsetHeight/2) + 'px';
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this.frame.bar.style.width = (this.frame.clientWidth -
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this.frame.prev.clientWidth -
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this.frame.play.clientWidth -
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this.frame.next.clientWidth - 30) + 'px';
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// position the slider button
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var left = this.indexToLeft(this.index);
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this.frame.slide.style.left = (left) + 'px';
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}
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};
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/**
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* Set the list with values for the slider
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* @param {Array} values A javascript array with values (any type)
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*/
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Slider.prototype.setValues = function(values) {
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this.values = values;
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if (this.values.length > 0)
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this.setIndex(0);
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else
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this.index = undefined;
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};
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/**
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* Select a value by its index
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* @param {Number} index
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*/
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Slider.prototype.setIndex = function(index) {
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if (index < this.values.length) {
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this.index = index;
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this.redraw();
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this.onChange();
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}
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else {
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throw 'Error: index out of range';
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}
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};
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/**
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* retrieve the index of the currently selected vaue
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* @return {Number} index
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*/
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Slider.prototype.getIndex = function() {
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return this.index;
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};
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/**
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* retrieve the currently selected value
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* @return {*} value
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*/
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Slider.prototype.get = function() {
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return this.values[this.index];
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};
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Slider.prototype._onMouseDown = function(event) {
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// only react on left mouse button down
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var leftButtonDown = event.which ? (event.which === 1) : (event.button === 1);
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if (!leftButtonDown) return;
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this.startClientX = event.clientX;
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this.startSlideX = parseFloat(this.frame.slide.style.left);
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this.frame.style.cursor = 'move';
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// add event listeners to handle moving the contents
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// we store the function onmousemove and onmouseup in the graph, so we can
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// remove the eventlisteners lateron in the function mouseUp()
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var me = this;
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this.onmousemove = function (event) {me._onMouseMove(event);};
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this.onmouseup = function (event) {me._onMouseUp(event);};
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util.addEventListener(document, 'mousemove', this.onmousemove);
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util.addEventListener(document, 'mouseup', this.onmouseup);
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util.preventDefault(event);
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};
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Slider.prototype.leftToIndex = function (left) {
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var width = parseFloat(this.frame.bar.style.width) -
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this.frame.slide.clientWidth - 10;
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var x = left - 3;
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var index = Math.round(x / width * (this.values.length-1));
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if (index < 0) index = 0;
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if (index > this.values.length-1) index = this.values.length-1;
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return index;
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};
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Slider.prototype.indexToLeft = function (index) {
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var width = parseFloat(this.frame.bar.style.width) -
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this.frame.slide.clientWidth - 10;
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var x = index / (this.values.length-1) * width;
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var left = x + 3;
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return left;
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};
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Slider.prototype._onMouseMove = function (event) {
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var diff = event.clientX - this.startClientX;
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var x = this.startSlideX + diff;
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var index = this.leftToIndex(x);
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this.setIndex(index);
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util.preventDefault();
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};
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Slider.prototype._onMouseUp = function (event) {
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this.frame.style.cursor = 'auto';
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// remove event listeners
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util.removeEventListener(document, 'mousemove', this.onmousemove);
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util.removeEventListener(document, 'mouseup', this.onmouseup);
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util.preventDefault();
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};
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module.exports = Slider;
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