vis.js is a dynamic, browser-based visualization library
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/**
* @constructor ItemRange
* @extends Item
* @param {ItemSet} parent
* @param {Object} data Object containing parameters start, end
* content, className.
* @param {Object} [options] Options to set initial property values
* // TODO: describe available options
*/
function ItemRange (parent, data, options) {
this.props = {
content: {
left: 0,
width: 0
}
};
Item.call(this, parent, data, options);
}
ItemRange.prototype = new Item (null, null);
/**
* Select the item
* @override
*/
ItemRange.prototype.select = function select() {
this.selected = true;
// TODO: select and unselect
};
/**
* Unselect the item
* @override
*/
ItemRange.prototype.unselect = function unselect() {
this.selected = false;
// TODO: select and unselect
};
/**
* Repaint the item
* @return {Boolean} changed
*/
ItemRange.prototype.repaint = function repaint() {
// TODO: make an efficient repaint
var changed = false;
var dom = this.dom;
if (!dom) {
this._create();
dom = this.dom;
changed = true;
}
if (dom) {
if (!this.options && !this.options.parent) {
throw new Error('Cannot repaint item: no parent attached');
}
var foreground = this.parent.getForeground();
if (!foreground) {
throw new Error('Cannot repaint time axis: ' +
'parent has no foreground container element');
}
if (!dom.box.parentNode) {
foreground.appendChild(dom.box);
changed = true;
}
// update content
if (this.data.content != this.content) {
this.content = this.data.content;
if (this.content instanceof Element) {
dom.content.innerHTML = '';
dom.content.appendChild(this.content);
}
else if (this.data.content != undefined) {
dom.content.innerHTML = this.content;
}
else {
throw new Error('Property "content" missing in item ' + this.data.id);
}
changed = true;
}
// update class
var className = this.data.className ? ('' + this.data.className) : '';
if (this.className != className) {
this.className = className;
dom.box.className = 'item range' + className;
changed = true;
}
}
return changed;
};
/**
* Show the item in the DOM (when not already visible). The items DOM will
* be created when needed.
* @return {Boolean} changed
*/
ItemRange.prototype.show = function show() {
if (!this.dom || !this.dom.box.parentNode) {
return this.repaint();
}
else {
return false;
}
};
/**
* Hide the item from the DOM (when visible)
* @return {Boolean} changed
*/
ItemRange.prototype.hide = function hide() {
var changed = false,
dom = this.dom;
if (dom) {
if (dom.box.parentNode) {
dom.box.parentNode.removeChild(dom.box);
changed = true;
}
}
return changed;
};
/**
* Reflow the item: calculate its actual size from the DOM
* @return {boolean} resized returns true if the axis is resized
* @override
*/
ItemRange.prototype.reflow = function reflow() {
var changed = 0,
dom,
props,
options,
parent,
start,
end,
data,
range,
update,
box,
parentWidth,
contentLeft,
orientation,
top;
if (this.data.start == undefined) {
throw new Error('Property "start" missing in item ' + this.data.id);
}
if (this.data.end == undefined) {
throw new Error('Property "end" missing in item ' + this.data.id);
}
data = this.data;
range = this.parent && this.parent.range;
if (data && range) {
// TODO: account for the width of the item. Take some margin
this.visible = (data.start < range.end) && (data.end > range.start);
}
else {
this.visible = false;
}
if (this.visible) {
dom = this.dom;
if (dom) {
props = this.props;
options = this.options;
parent = this.parent;
start = parent.toScreen(this.data.start);
end = parent.toScreen(this.data.end);
update = util.updateProperty;
box = dom.box;
parentWidth = parent.width;
orientation = options.orientation;
changed += update(props.content, 'width', dom.content.offsetWidth);
changed += update(this, 'height', box.offsetHeight);
// limit the width of the this, as browsers cannot draw very wide divs
if (start < -parentWidth) {
start = -parentWidth;
}
if (end > 2 * parentWidth) {
end = 2 * parentWidth;
}
// when range exceeds left of the window, position the contents at the left of the visible area
if (start < 0) {
contentLeft = Math.min(-start,
(end - start - props.content.width - 2 * options.padding));
// TODO: remove the need for options.padding. it's terrible.
}
else {
contentLeft = 0;
}
changed += update(props.content, 'left', contentLeft);
if (orientation == 'top') {
top = options.margin.axis;
changed += update(this, 'top', top);
}
else {
// default or 'bottom'
top = parent.height - this.height - options.margin.axis;
changed += update(this, 'top', top);
}
changed += update(this, 'left', start);
changed += update(this, 'width', Math.max(end - start, 1)); // TODO: reckon with border width;
}
else {
changed += 1;
}
}
return (changed > 0);
};
/**
* Create an items DOM
* @private
*/
ItemRange.prototype._create = function _create() {
var dom = this.dom;
if (!dom) {
this.dom = dom = {};
// background box
dom.box = document.createElement('div');
// className is updated in repaint()
// contents box
dom.content = document.createElement('div');
dom.content.className = 'content';
dom.box.appendChild(dom.content);
}
};
/**
* Reposition the item, recalculate its left, top, and width, using the current
* range and size of the items itemset
* @override
*/
ItemRange.prototype.reposition = function reposition() {
var dom = this.dom,
props = this.props;
if (dom) {
dom.box.style.top = this.top + 'px';
dom.box.style.left = this.left + 'px';
dom.box.style.width = this.width + 'px';
dom.content.style.left = props.content.left + 'px';
}
};