var Node = require('./components/Node').default;
|
|
var Edge = require('./components/Edge').default;
|
|
|
|
let util = require('../../util');
|
|
|
|
/**
|
|
* The handler for selections
|
|
*/
|
|
class SelectionHandler {
|
|
/**
|
|
* @param {Object} body
|
|
* @param {Canvas} canvas
|
|
*/
|
|
constructor(body, canvas) {
|
|
this.body = body;
|
|
this.canvas = canvas;
|
|
this.selectionObj = {nodes: [], edges: []};
|
|
this.hoverObj = {nodes:{},edges:{}};
|
|
|
|
this.options = {};
|
|
this.defaultOptions = {
|
|
multiselect: false,
|
|
selectable: true,
|
|
selectConnectedEdges: true,
|
|
hoverConnectedEdges: true
|
|
};
|
|
util.extend(this.options, this.defaultOptions);
|
|
|
|
this.body.emitter.on("_dataChanged", () => {
|
|
this.updateSelection()
|
|
});
|
|
}
|
|
|
|
|
|
/**
|
|
*
|
|
* @param {Object} [options]
|
|
*/
|
|
setOptions(options) {
|
|
if (options !== undefined) {
|
|
let fields = ['multiselect','hoverConnectedEdges','selectable','selectConnectedEdges'];
|
|
util.selectiveDeepExtend(fields,this.options, options);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* handles the selection part of the tap;
|
|
*
|
|
* @param {{x: number, y: number}} pointer
|
|
* @returns {boolean}
|
|
*/
|
|
selectOnPoint(pointer) {
|
|
let selected = false;
|
|
if (this.options.selectable === true) {
|
|
let obj = this.getNodeAt(pointer) || this.getEdgeAt(pointer);
|
|
|
|
// unselect after getting the objects in order to restore width and height.
|
|
this.unselectAll();
|
|
|
|
if (obj !== undefined) {
|
|
selected = this.selectObject(obj);
|
|
}
|
|
this.body.emitter.emit("_requestRedraw");
|
|
}
|
|
return selected;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param {{x: number, y: number}} pointer
|
|
* @returns {boolean}
|
|
*/
|
|
selectAdditionalOnPoint(pointer) {
|
|
let selectionChanged = false;
|
|
if (this.options.selectable === true) {
|
|
let obj = this.getNodeAt(pointer) || this.getEdgeAt(pointer);
|
|
|
|
if (obj !== undefined) {
|
|
selectionChanged = true;
|
|
if (obj.isSelected() === true) {
|
|
this.deselectObject(obj);
|
|
}
|
|
else {
|
|
this.selectObject(obj);
|
|
}
|
|
|
|
this.body.emitter.emit("_requestRedraw");
|
|
}
|
|
}
|
|
return selectionChanged;
|
|
}
|
|
|
|
|
|
/**
|
|
* Create an object containing the standard fields for an event.
|
|
*
|
|
* @param {Event} event
|
|
* @param {{x: number, y: number}} pointer Object with the x and y screen coordinates of the mouse
|
|
* @returns {{}}
|
|
* @private
|
|
*/
|
|
_initBaseEvent(event, pointer) {
|
|
let properties = {};
|
|
|
|
properties['pointer'] = {
|
|
DOM: {x: pointer.x, y: pointer.y},
|
|
canvas: this.canvas.DOMtoCanvas(pointer)
|
|
};
|
|
properties['event'] = event;
|
|
|
|
return properties;
|
|
}
|
|
|
|
|
|
/**
|
|
* Generate an event which the user can catch.
|
|
*
|
|
* This adds some extra data to the event with respect to cursor position and
|
|
* selected nodes and edges.
|
|
*
|
|
* @param {string} eventType Name of event to send
|
|
* @param {Event} event
|
|
* @param {{x: number, y: number}} pointer Object with the x and y screen coordinates of the mouse
|
|
* @param {Object|undefined} oldSelection If present, selection state before event occured
|
|
* @param {boolean|undefined} [emptySelection=false] Indicate if selection data should be passed
|
|
*/
|
|
_generateClickEvent(eventType, event, pointer, oldSelection, emptySelection = false) {
|
|
let properties = this._initBaseEvent(event, pointer);
|
|
|
|
if (emptySelection === true) {
|
|
properties.nodes = [];
|
|
properties.edges = [];
|
|
}
|
|
else {
|
|
let tmp = this.getSelection();
|
|
properties.nodes = tmp.nodes;
|
|
properties.edges = tmp.edges;
|
|
}
|
|
|
|
if (oldSelection !== undefined) {
|
|
properties['previousSelection'] = oldSelection;
|
|
}
|
|
|
|
if (eventType == 'click') {
|
|
// For the time being, restrict this functionality to
|
|
// just the click event.
|
|
properties.items = this.getClickedItems(pointer);
|
|
}
|
|
|
|
this.body.emitter.emit(eventType, properties);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param {Object} obj
|
|
* @param {boolean} [highlightEdges=this.options.selectConnectedEdges]
|
|
* @returns {boolean}
|
|
*/
|
|
selectObject(obj, highlightEdges = this.options.selectConnectedEdges) {
|
|
if (obj !== undefined) {
|
|
if (obj instanceof Node) {
|
|
if (highlightEdges === true) {
|
|
this._selectConnectedEdges(obj);
|
|
}
|
|
}
|
|
obj.select();
|
|
this._addToSelection(obj);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param {Object} obj
|
|
*/
|
|
deselectObject(obj) {
|
|
if (obj.isSelected() === true) {
|
|
obj.selected = false;
|
|
this._removeFromSelection(obj);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* retrieve all nodes overlapping with given object
|
|
* @param {Object} object An object with parameters left, top, right, bottom
|
|
* @return {number[]} An array with id's of the overlapping nodes
|
|
* @private
|
|
*/
|
|
_getAllNodesOverlappingWith(object) {
|
|
let overlappingNodes = [];
|
|
let nodes = this.body.nodes;
|
|
for (let i = 0; i < this.body.nodeIndices.length; i++) {
|
|
let nodeId = this.body.nodeIndices[i];
|
|
if (nodes[nodeId].isOverlappingWith(object)) {
|
|
overlappingNodes.push(nodeId);
|
|
}
|
|
}
|
|
return overlappingNodes;
|
|
}
|
|
|
|
|
|
/**
|
|
* Return a position object in canvasspace from a single point in screenspace
|
|
*
|
|
* @param {{x: number, y: number}} pointer
|
|
* @returns {{left: number, top: number, right: number, bottom: number}}
|
|
* @private
|
|
*/
|
|
_pointerToPositionObject(pointer) {
|
|
let canvasPos = this.canvas.DOMtoCanvas(pointer);
|
|
return {
|
|
left: canvasPos.x - 1,
|
|
top: canvasPos.y + 1,
|
|
right: canvasPos.x + 1,
|
|
bottom: canvasPos.y - 1
|
|
};
|
|
}
|
|
|
|
|
|
/**
|
|
* Get the top node at the passed point (like a click)
|
|
*
|
|
* @param {{x: number, y: number}} pointer
|
|
* @param {boolean} [returnNode=true]
|
|
* @return {Node | undefined} node
|
|
*/
|
|
getNodeAt(pointer, returnNode = true) {
|
|
// we first check if this is an navigation controls element
|
|
let positionObject = this._pointerToPositionObject(pointer);
|
|
let overlappingNodes = this._getAllNodesOverlappingWith(positionObject);
|
|
// if there are overlapping nodes, select the last one, this is the
|
|
// one which is drawn on top of the others
|
|
if (overlappingNodes.length > 0) {
|
|
if (returnNode === true) {
|
|
return this.body.nodes[overlappingNodes[overlappingNodes.length - 1]];
|
|
}
|
|
else {
|
|
return overlappingNodes[overlappingNodes.length - 1];
|
|
}
|
|
}
|
|
else {
|
|
return undefined;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* retrieve all edges overlapping with given object, selector is around center
|
|
* @param {Object} object An object with parameters left, top, right, bottom
|
|
* @param {number[]} overlappingEdges An array with id's of the overlapping nodes
|
|
* @private
|
|
*/
|
|
_getEdgesOverlappingWith(object, overlappingEdges) {
|
|
let edges = this.body.edges;
|
|
for (let i = 0; i < this.body.edgeIndices.length; i++) {
|
|
let edgeId = this.body.edgeIndices[i];
|
|
if (edges[edgeId].isOverlappingWith(object)) {
|
|
overlappingEdges.push(edgeId);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* retrieve all nodes overlapping with given object
|
|
* @param {Object} object An object with parameters left, top, right, bottom
|
|
* @return {number[]} An array with id's of the overlapping nodes
|
|
* @private
|
|
*/
|
|
_getAllEdgesOverlappingWith(object) {
|
|
let overlappingEdges = [];
|
|
this._getEdgesOverlappingWith(object,overlappingEdges);
|
|
return overlappingEdges;
|
|
}
|
|
|
|
|
|
/**
|
|
* Get the edges nearest to the passed point (like a click)
|
|
*
|
|
* @param {{x: number, y: number}} pointer
|
|
* @param {boolean} [returnEdge=true]
|
|
* @return {Edge | undefined} node
|
|
*/
|
|
getEdgeAt(pointer, returnEdge = true) {
|
|
// Iterate over edges, pick closest within 10
|
|
var canvasPos = this.canvas.DOMtoCanvas(pointer);
|
|
var mindist = 10;
|
|
var overlappingEdge = null;
|
|
var edges = this.body.edges;
|
|
for (var i = 0; i < this.body.edgeIndices.length; i++) {
|
|
var edgeId = this.body.edgeIndices[i];
|
|
var edge = edges[edgeId];
|
|
if (edge.connected) {
|
|
var xFrom = edge.from.x;
|
|
var yFrom = edge.from.y;
|
|
var xTo = edge.to.x;
|
|
var yTo = edge.to.y;
|
|
var dist = edge.edgeType.getDistanceToEdge(xFrom, yFrom, xTo, yTo, canvasPos.x, canvasPos.y);
|
|
if(dist < mindist){
|
|
overlappingEdge = edgeId;
|
|
mindist = dist;
|
|
}
|
|
}
|
|
}
|
|
if (overlappingEdge !== null) {
|
|
if (returnEdge === true) {
|
|
return this.body.edges[overlappingEdge];
|
|
}
|
|
else {
|
|
return overlappingEdge;
|
|
}
|
|
}
|
|
else {
|
|
return undefined;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Add object to the selection array.
|
|
*
|
|
* @param {Object} obj
|
|
* @private
|
|
*/
|
|
_addToSelection(obj) {
|
|
if (obj instanceof Node) {
|
|
this.selectionObj.nodes[obj.id] = obj;
|
|
}
|
|
else {
|
|
this.selectionObj.edges[obj.id] = obj;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Add object to the selection array.
|
|
*
|
|
* @param {Object} obj
|
|
* @private
|
|
*/
|
|
_addToHover(obj) {
|
|
if (obj instanceof Node) {
|
|
this.hoverObj.nodes[obj.id] = obj;
|
|
}
|
|
else {
|
|
this.hoverObj.edges[obj.id] = obj;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Remove a single option from selection.
|
|
*
|
|
* @param {Object} obj
|
|
* @private
|
|
*/
|
|
_removeFromSelection(obj) {
|
|
if (obj instanceof Node) {
|
|
delete this.selectionObj.nodes[obj.id];
|
|
this._unselectConnectedEdges(obj);
|
|
}
|
|
else {
|
|
delete this.selectionObj.edges[obj.id];
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Unselect all. The selectionObj is useful for this.
|
|
*/
|
|
unselectAll() {
|
|
for(let nodeId in this.selectionObj.nodes) {
|
|
if(this.selectionObj.nodes.hasOwnProperty(nodeId)) {
|
|
this.selectionObj.nodes[nodeId].unselect();
|
|
}
|
|
}
|
|
for(let edgeId in this.selectionObj.edges) {
|
|
if(this.selectionObj.edges.hasOwnProperty(edgeId)) {
|
|
this.selectionObj.edges[edgeId].unselect();
|
|
}
|
|
}
|
|
|
|
this.selectionObj = {nodes:{},edges:{}};
|
|
}
|
|
|
|
|
|
/**
|
|
* return the number of selected nodes
|
|
*
|
|
* @returns {number}
|
|
* @private
|
|
*/
|
|
_getSelectedNodeCount() {
|
|
let count = 0;
|
|
for (let nodeId in this.selectionObj.nodes) {
|
|
if (this.selectionObj.nodes.hasOwnProperty(nodeId)) {
|
|
count += 1;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
/**
|
|
* return the selected node
|
|
*
|
|
* @returns {number}
|
|
* @private
|
|
*/
|
|
_getSelectedNode() {
|
|
for (let nodeId in this.selectionObj.nodes) {
|
|
if (this.selectionObj.nodes.hasOwnProperty(nodeId)) {
|
|
return this.selectionObj.nodes[nodeId];
|
|
}
|
|
}
|
|
return undefined;
|
|
}
|
|
|
|
/**
|
|
* return the selected edge
|
|
*
|
|
* @returns {number}
|
|
* @private
|
|
*/
|
|
_getSelectedEdge() {
|
|
for (let edgeId in this.selectionObj.edges) {
|
|
if (this.selectionObj.edges.hasOwnProperty(edgeId)) {
|
|
return this.selectionObj.edges[edgeId];
|
|
}
|
|
}
|
|
return undefined;
|
|
}
|
|
|
|
|
|
/**
|
|
* return the number of selected edges
|
|
*
|
|
* @returns {number}
|
|
* @private
|
|
*/
|
|
_getSelectedEdgeCount() {
|
|
let count = 0;
|
|
for (let edgeId in this.selectionObj.edges) {
|
|
if (this.selectionObj.edges.hasOwnProperty(edgeId)) {
|
|
count += 1;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
|
|
/**
|
|
* return the number of selected objects.
|
|
*
|
|
* @returns {number}
|
|
* @private
|
|
*/
|
|
_getSelectedObjectCount() {
|
|
let count = 0;
|
|
for(let nodeId in this.selectionObj.nodes) {
|
|
if(this.selectionObj.nodes.hasOwnProperty(nodeId)) {
|
|
count += 1;
|
|
}
|
|
}
|
|
for(let edgeId in this.selectionObj.edges) {
|
|
if(this.selectionObj.edges.hasOwnProperty(edgeId)) {
|
|
count += 1;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
/**
|
|
* Check if anything is selected
|
|
*
|
|
* @returns {boolean}
|
|
* @private
|
|
*/
|
|
_selectionIsEmpty() {
|
|
for(let nodeId in this.selectionObj.nodes) {
|
|
if(this.selectionObj.nodes.hasOwnProperty(nodeId)) {
|
|
return false;
|
|
}
|
|
}
|
|
for(let edgeId in this.selectionObj.edges) {
|
|
if(this.selectionObj.edges.hasOwnProperty(edgeId)) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
/**
|
|
* check if one of the selected nodes is a cluster.
|
|
*
|
|
* @returns {boolean}
|
|
* @private
|
|
*/
|
|
_clusterInSelection() {
|
|
for(let nodeId in this.selectionObj.nodes) {
|
|
if(this.selectionObj.nodes.hasOwnProperty(nodeId)) {
|
|
if (this.selectionObj.nodes[nodeId].clusterSize > 1) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* select the edges connected to the node that is being selected
|
|
*
|
|
* @param {Node} node
|
|
* @private
|
|
*/
|
|
_selectConnectedEdges(node) {
|
|
for (let i = 0; i < node.edges.length; i++) {
|
|
let edge = node.edges[i];
|
|
edge.select();
|
|
this._addToSelection(edge);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* select the edges connected to the node that is being selected
|
|
*
|
|
* @param {Node} node
|
|
* @private
|
|
*/
|
|
_hoverConnectedEdges(node) {
|
|
for (let i = 0; i < node.edges.length; i++) {
|
|
let edge = node.edges[i];
|
|
edge.hover = true;
|
|
this._addToHover(edge);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* unselect the edges connected to the node that is being selected
|
|
*
|
|
* @param {Node} node
|
|
* @private
|
|
*/
|
|
_unselectConnectedEdges(node) {
|
|
for (let i = 0; i < node.edges.length; i++) {
|
|
let edge = node.edges[i];
|
|
edge.unselect();
|
|
this._removeFromSelection(edge);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Remove the highlight from a node or edge, in response to mouse movement
|
|
*
|
|
* @param {Event} event
|
|
* @param {{x: number, y: number}} pointer object with the x and y screen coordinates of the mouse
|
|
* @param {Node|vis.Edge} object
|
|
* @private
|
|
*/
|
|
emitBlurEvent(event, pointer, object) {
|
|
let properties = this._initBaseEvent(event, pointer);
|
|
|
|
if (object.hover === true) {
|
|
object.hover = false;
|
|
if (object instanceof Node) {
|
|
properties.node = object.id;
|
|
this.body.emitter.emit("blurNode", properties);
|
|
}
|
|
else {
|
|
properties.edge = object.id;
|
|
this.body.emitter.emit("blurEdge", properties);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Create the highlight for a node or edge, in response to mouse movement
|
|
*
|
|
* @param {Event} event
|
|
* @param {{x: number, y: number}} pointer object with the x and y screen coordinates of the mouse
|
|
* @param {Node|vis.Edge} object
|
|
* @returns {boolean} hoverChanged
|
|
* @private
|
|
*/
|
|
emitHoverEvent(event, pointer, object) {
|
|
let properties = this._initBaseEvent(event, pointer);
|
|
let hoverChanged = false;
|
|
|
|
if (object.hover === false) {
|
|
object.hover = true;
|
|
this._addToHover(object);
|
|
hoverChanged = true;
|
|
if (object instanceof Node) {
|
|
properties.node = object.id;
|
|
this.body.emitter.emit("hoverNode", properties);
|
|
}
|
|
else {
|
|
properties.edge = object.id;
|
|
this.body.emitter.emit("hoverEdge", properties);
|
|
}
|
|
}
|
|
|
|
return hoverChanged;
|
|
}
|
|
|
|
|
|
/**
|
|
* Perform actions in response to a mouse movement.
|
|
*
|
|
* @param {Event} event
|
|
* @param {{x: number, y: number}} pointer | object with the x and y screen coordinates of the mouse
|
|
*/
|
|
hoverObject(event, pointer) {
|
|
let object = this.getNodeAt(pointer);
|
|
if (object === undefined) {
|
|
object = this.getEdgeAt(pointer);
|
|
}
|
|
|
|
let hoverChanged = false;
|
|
// remove all node hover highlights
|
|
for (let nodeId in this.hoverObj.nodes) {
|
|
if (this.hoverObj.nodes.hasOwnProperty(nodeId)) {
|
|
if (object === undefined || (object instanceof Node && object.id != nodeId) || object instanceof Edge) {
|
|
this.emitBlurEvent(event, pointer, this.hoverObj.nodes[nodeId]);
|
|
delete this.hoverObj.nodes[nodeId];
|
|
hoverChanged = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// removing all edge hover highlights
|
|
for (let edgeId in this.hoverObj.edges) {
|
|
if (this.hoverObj.edges.hasOwnProperty(edgeId)) {
|
|
// if the hover has been changed here it means that the node has been hovered over or off
|
|
// we then do not use the emitBlurEvent method here.
|
|
if (hoverChanged === true) {
|
|
this.hoverObj.edges[edgeId].hover = false;
|
|
delete this.hoverObj.edges[edgeId];
|
|
}
|
|
// if the blur remains the same and the object is undefined (mouse off) or another
|
|
// edge has been hovered, or another node has been hovered we blur the edge.
|
|
else if (object === undefined || (object instanceof Edge && object.id != edgeId) || (object instanceof Node && !object.hover)) {
|
|
this.emitBlurEvent(event, pointer, this.hoverObj.edges[edgeId]);
|
|
delete this.hoverObj.edges[edgeId];
|
|
hoverChanged = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (object !== undefined) {
|
|
hoverChanged = hoverChanged || this.emitHoverEvent(event, pointer, object);
|
|
if (object instanceof Node && this.options.hoverConnectedEdges === true) {
|
|
this._hoverConnectedEdges(object);
|
|
}
|
|
}
|
|
|
|
if (hoverChanged === true) {
|
|
this.body.emitter.emit('_requestRedraw');
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
*
|
|
* retrieve the currently selected objects
|
|
* @return {{nodes: Array.<string>, edges: Array.<string>}} selection
|
|
*/
|
|
getSelection() {
|
|
let nodeIds = this.getSelectedNodes();
|
|
let edgeIds = this.getSelectedEdges();
|
|
return {nodes:nodeIds, edges:edgeIds};
|
|
}
|
|
|
|
/**
|
|
*
|
|
* retrieve the currently selected nodes
|
|
* @return {string[]} selection An array with the ids of the
|
|
* selected nodes.
|
|
*/
|
|
getSelectedNodes() {
|
|
let idArray = [];
|
|
if (this.options.selectable === true) {
|
|
for (let nodeId in this.selectionObj.nodes) {
|
|
if (this.selectionObj.nodes.hasOwnProperty(nodeId)) {
|
|
idArray.push(this.selectionObj.nodes[nodeId].id);
|
|
}
|
|
}
|
|
}
|
|
return idArray;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* retrieve the currently selected edges
|
|
* @return {Array} selection An array with the ids of the
|
|
* selected nodes.
|
|
*/
|
|
getSelectedEdges() {
|
|
let idArray = [];
|
|
if (this.options.selectable === true) {
|
|
for (let edgeId in this.selectionObj.edges) {
|
|
if (this.selectionObj.edges.hasOwnProperty(edgeId)) {
|
|
idArray.push(this.selectionObj.edges[edgeId].id);
|
|
}
|
|
}
|
|
}
|
|
return idArray;
|
|
}
|
|
|
|
/**
|
|
* Updates the current selection
|
|
* @param {{nodes: Array.<string>, edges: Array.<string>}} selection
|
|
* @param {Object} options Options
|
|
*/
|
|
setSelection(selection, options = {}) {
|
|
let i, id;
|
|
|
|
if (!selection || (!selection.nodes && !selection.edges))
|
|
throw 'Selection must be an object with nodes and/or edges properties';
|
|
// first unselect any selected node, if option is true or undefined
|
|
if (options.unselectAll || options.unselectAll === undefined) {
|
|
this.unselectAll();
|
|
}
|
|
if (selection.nodes) {
|
|
for (i = 0; i < selection.nodes.length; i++) {
|
|
id = selection.nodes[i];
|
|
|
|
let node = this.body.nodes[id];
|
|
if (!node) {
|
|
throw new RangeError('Node with id "' + id + '" not found');
|
|
}
|
|
// don't select edges with it
|
|
this.selectObject(node, options.highlightEdges);
|
|
}
|
|
}
|
|
|
|
if (selection.edges) {
|
|
for (i = 0; i < selection.edges.length; i++) {
|
|
id = selection.edges[i];
|
|
|
|
let edge = this.body.edges[id];
|
|
if (!edge) {
|
|
throw new RangeError('Edge with id "' + id + '" not found');
|
|
}
|
|
this.selectObject(edge);
|
|
}
|
|
}
|
|
this.body.emitter.emit('_requestRedraw');
|
|
}
|
|
|
|
|
|
/**
|
|
* select zero or more nodes with the option to highlight edges
|
|
* @param {number[] | string[]} selection An array with the ids of the
|
|
* selected nodes.
|
|
* @param {boolean} [highlightEdges]
|
|
*/
|
|
selectNodes(selection, highlightEdges = true) {
|
|
if (!selection || (selection.length === undefined))
|
|
throw 'Selection must be an array with ids';
|
|
|
|
this.setSelection({nodes: selection}, {highlightEdges: highlightEdges});
|
|
}
|
|
|
|
|
|
/**
|
|
* select zero or more edges
|
|
* @param {number[] | string[]} selection An array with the ids of the
|
|
* selected nodes.
|
|
*/
|
|
selectEdges(selection) {
|
|
if (!selection || (selection.length === undefined))
|
|
throw 'Selection must be an array with ids';
|
|
|
|
this.setSelection({edges: selection});
|
|
}
|
|
|
|
/**
|
|
* Validate the selection: remove ids of nodes which no longer exist
|
|
* @private
|
|
*/
|
|
updateSelection() {
|
|
for (let nodeId in this.selectionObj.nodes) {
|
|
if (this.selectionObj.nodes.hasOwnProperty(nodeId)) {
|
|
if (!this.body.nodes.hasOwnProperty(nodeId)) {
|
|
delete this.selectionObj.nodes[nodeId];
|
|
}
|
|
}
|
|
}
|
|
for (let edgeId in this.selectionObj.edges) {
|
|
if (this.selectionObj.edges.hasOwnProperty(edgeId)) {
|
|
if (!this.body.edges.hasOwnProperty(edgeId)) {
|
|
delete this.selectionObj.edges[edgeId];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Determine all the visual elements clicked which are on the given point.
|
|
*
|
|
* All elements are returned; this includes nodes, edges and their labels.
|
|
* The order returned is from highest to lowest, i.e. element 0 of the return
|
|
* value is the topmost item clicked on.
|
|
*
|
|
* The return value consists of an array of the following possible elements:
|
|
*
|
|
* - `{nodeId:number}` - node with given id clicked on
|
|
* - `{nodeId:number, labelId:0}` - label of node with given id clicked on
|
|
* - `{edgeId:number}` - edge with given id clicked on
|
|
* - `{edge:number, labelId:0}` - label of edge with given id clicked on
|
|
*
|
|
* ## NOTES
|
|
*
|
|
* - Currently, there is only one label associated with a node or an edge,
|
|
* but this is expected to change somewhere in the future.
|
|
* - Since there is no z-indexing yet, it is not really possible to set the nodes and
|
|
* edges in the correct order. For the time being, nodes come first.
|
|
*
|
|
* @param {point} pointer mouse position in screen coordinates
|
|
* @returns {Array.<nodeClickItem|nodeLabelClickItem|edgeClickItem|edgeLabelClickItem>}
|
|
* @private
|
|
*/
|
|
getClickedItems(pointer) {
|
|
let point = this.canvas.DOMtoCanvas(pointer);
|
|
var items = [];
|
|
|
|
// Note reverse order; we want the topmost clicked items to be first in the array
|
|
// Also note that selected nodes are disregarded here; these normally display on top
|
|
let nodeIndices = this.body.nodeIndices;
|
|
let nodes = this.body.nodes;
|
|
for (let i = nodeIndices.length - 1; i >= 0; i--) {
|
|
let node = nodes[nodeIndices[i]];
|
|
let ret = node.getItemsOnPoint(point);
|
|
items.push.apply(items, ret); // Append the return value to the running list.
|
|
}
|
|
|
|
let edgeIndices = this.body.edgeIndices;
|
|
let edges = this.body.edges;
|
|
for (let i = edgeIndices.length - 1; i >= 0; i--) {
|
|
let edge = edges[edgeIndices[i]];
|
|
let ret = edge.getItemsOnPoint(point);
|
|
items.push.apply(items, ret); // Append the return value to the running list.
|
|
}
|
|
|
|
return items;
|
|
}
|
|
}
|
|
|
|
export default SelectionHandler;
|