vis.js is a dynamic, browser-based visualization library
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var Emitter = require('emitter-component');
var Hammer = require('../module/hammer');
var mousetrap = require('mousetrap');
var util = require('../util');
var hammerUtil = require('../hammerUtil');
var DataSet = require('../DataSet');
var DataView = require('../DataView');
var dotparser = require('./dotparser');
var gephiParser = require('./gephiParser');
var Groups = require('./Groups');
var Images = require('./Images');
var Node = require('./Node');
var Edge = require('./Edge');
var Popup = require('./Popup');
var MixinLoader = require('./mixins/MixinLoader');
var Activator = require('../shared/Activator');
var locales = require('./locales');
// Load custom shapes into CanvasRenderingContext2D
require('./shapes');
/**
* @constructor Network
* Create a network visualization, displaying nodes and edges.
*
* @param {Element} container The DOM element in which the Network will
* be created. Normally a div element.
* @param {Object} data An object containing parameters
* {Array} nodes
* {Array} edges
* @param {Object} options Options
*/
function Network (container, data, options) {
if (!(this instanceof Network)) {
throw new SyntaxError('Constructor must be called with the new operator');
}
this._initializeMixinLoaders();
// create variables and set default values
this.containerElement = container;
// render and calculation settings
this.renderRefreshRate = 60; // hz (fps)
this.renderTimestep = 1000 / this.renderRefreshRate; // ms -- saves calculation later on
this.renderTime = 0.5 * this.renderTimestep; // measured time it takes to render a frame
this.maxPhysicsTicksPerRender = 3; // max amount of physics ticks per render step.
this.physicsDiscreteStepsize = 0.50; // discrete stepsize of the simulation
this.initializing = true;
this.triggerFunctions = {add:null,edit:null,editEdge:null,connect:null,del:null};
// set constant values
this.defaultOptions = {
nodes: {
mass: 1,
radiusMin: 10,
radiusMax: 30,
radius: 10,
shape: 'ellipse',
image: undefined,
widthMin: 16, // px
widthMax: 64, // px
fixed: false,
fontColor: 'black',
fontSize: 14, // px
fontFace: 'verdana',
level: -1,
color: {
border: '#2B7CE9',
background: '#97C2FC',
highlight: {
border: '#2B7CE9',
background: '#D2E5FF'
},
hover: {
border: '#2B7CE9',
background: '#D2E5FF'
}
},
borderColor: '#2B7CE9',
backgroundColor: '#97C2FC',
highlightColor: '#D2E5FF',
group: undefined,
borderWidth: 1
},
edges: {
widthMin: 1,
widthMax: 15,
width: 1,
widthSelectionMultiplier: 2,
hoverWidth: 1.5,
style: 'line',
color: {
color:'#848484',
highlight:'#848484',
hover: '#848484'
},
fontColor: '#343434',
fontSize: 14, // px
fontFace: 'arial',
fontFill: 'white',
arrowScaleFactor: 1,
dash: {
length: 10,
gap: 5,
altLength: undefined
},
inheritColor: "from" // to, from, false, true (== from)
},
configurePhysics:false,
physics: {
barnesHut: {
enabled: true,
theta: 1 / 0.6, // inverted to save time during calculation
gravitationalConstant: -2000,
centralGravity: 0.3,
springLength: 95,
springConstant: 0.04,
damping: 0.09
},
repulsion: {
centralGravity: 0.0,
springLength: 200,
springConstant: 0.05,
nodeDistance: 100,
damping: 0.09
},
hierarchicalRepulsion: {
enabled: false,
centralGravity: 0.0,
springLength: 100,
springConstant: 0.01,
nodeDistance: 150,
damping: 0.09
},
damping: null,
centralGravity: null,
springLength: null,
springConstant: null
},
clustering: { // Per Node in Cluster = PNiC
enabled: false, // (Boolean) | global on/off switch for clustering.
initialMaxNodes: 100, // (# nodes) | if the initial amount of nodes is larger than this, we cluster until the total number is less than this threshold.
clusterThreshold:500, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than this. If it is, cluster until reduced to reduceToNodes
reduceToNodes:300, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than clusterThreshold. If it is, cluster until reduced to this
chainThreshold: 0.4, // (% of all drawn nodes)| maximum percentage of allowed chainnodes (long strings of connected nodes) within all nodes. (lower means less chains).
clusterEdgeThreshold: 20, // (px) | edge length threshold. if smaller, this node is clustered.
sectorThreshold: 100, // (# nodes in cluster) | cluster size threshold. If larger, expanding in own sector.
screenSizeThreshold: 0.2, // (% of canvas) | relative size threshold. If the width or height of a clusternode takes up this much of the screen, decluster node.
fontSizeMultiplier: 4.0, // (px PNiC) | how much the cluster font size grows per node in cluster (in px).
maxFontSize: 1000,
forceAmplification: 0.1, // (multiplier PNiC) | factor of increase fo the repulsion force of a cluster (per node in cluster).
distanceAmplification: 0.1, // (multiplier PNiC) | factor how much the repulsion distance of a cluster increases (per node in cluster).
edgeGrowth: 20, // (px PNiC) | amount of clusterSize connected to the edge is multiplied with this and added to edgeLength.
nodeScaling: {width: 1, // (px PNiC) | growth of the width per node in cluster.
height: 1, // (px PNiC) | growth of the height per node in cluster.
radius: 1}, // (px PNiC) | growth of the radius per node in cluster.
maxNodeSizeIncrements: 600, // (# increments) | max growth of the width per node in cluster.
activeAreaBoxSize: 80, // (px) | box area around the curser where clusters are popped open.
clusterLevelDifference: 2
},
navigation: {
enabled: false
},
keyboard: {
enabled: false,
speed: {x: 10, y: 10, zoom: 0.02}
},
dataManipulation: {
enabled: false,
initiallyVisible: false
},
hierarchicalLayout: {
enabled:false,
levelSeparation: 150,
nodeSpacing: 100,
direction: "UD", // UD, DU, LR, RL
layout: "hubsize" // hubsize, directed
},
freezeForStabilization: false,
smoothCurves: {
enabled: true,
dynamic: true,
type: "continuous",
roundness: 0.5
},
dynamicSmoothCurves: true,
maxVelocity: 30,
minVelocity: 0.1, // px/s
stabilize: true, // stabilize before displaying the network
stabilizationIterations: 1000, // maximum number of iteration to stabilize
locale: 'en',
locales: locales,
tooltip: {
delay: 300,
fontColor: 'black',
fontSize: 14, // px
fontFace: 'verdana',
color: {
border: '#666',
background: '#FFFFC6'
}
},
dragNetwork: true,
dragNodes: true,
zoomable: true,
hover: false,
hideEdgesOnDrag: false,
hideNodesOnDrag: false,
width : '100%',
height : '100%',
selectable: true
};
this.constants = util.extend({}, this.defaultOptions);
this.hoverObj = {nodes:{},edges:{}};
this.controlNodesActive = false;
// Node variables
var network = this;
this.groups = new Groups(); // object with groups
this.images = new Images(); // object with images
this.images.setOnloadCallback(function () {
network._redraw();
});
// keyboard navigation variables
this.xIncrement = 0;
this.yIncrement = 0;
this.zoomIncrement = 0;
// loading all the mixins:
// load the force calculation functions, grouped under the physics system.
this._loadPhysicsSystem();
// create a frame and canvas
this._create();
// load the sector system. (mandatory, fully integrated with Network)
this._loadSectorSystem();
// load the cluster system. (mandatory, even when not using the cluster system, there are function calls to it)
this._loadClusterSystem();
// load the selection system. (mandatory, required by Network)
this._loadSelectionSystem();
// load the selection system. (mandatory, required by Network)
this._loadHierarchySystem();
// apply options
this._setTranslation(this.frame.clientWidth / 2, this.frame.clientHeight / 2);
this._setScale(1);
this.setOptions(options);
// other vars
this.freezeSimulation = false;// freeze the simulation
this.cachedFunctions = {};
this.stabilized = false;
this.stabilizationIterations = null;
// containers for nodes and edges
this.calculationNodes = {};
this.calculationNodeIndices = [];
this.nodeIndices = []; // array with all the indices of the nodes. Used to speed up forces calculation
this.nodes = {}; // object with Node objects
this.edges = {}; // object with Edge objects
// position and scale variables and objects
this.canvasTopLeft = {"x": 0,"y": 0}; // coordinates of the top left of the canvas. they will be set during _redraw.
this.canvasBottomRight = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw
this.pointerPosition = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw
this.areaCenter = {}; // object with x and y elements used for determining the center of the zoom action
this.scale = 1; // defining the global scale variable in the constructor
this.previousScale = this.scale; // this is used to check if the zoom operation is zooming in or out
// datasets or dataviews
this.nodesData = null; // A DataSet or DataView
this.edgesData = null; // A DataSet or DataView
// create event listeners used to subscribe on the DataSets of the nodes and edges
this.nodesListeners = {
'add': function (event, params) {
network._addNodes(params.items);
network.start();
},
'update': function (event, params) {
network._updateNodes(params.items);
network.start();
},
'remove': function (event, params) {
network._removeNodes(params.items);
network.start();
}
};
this.edgesListeners = {
'add': function (event, params) {
network._addEdges(params.items);
network.start();
},
'update': function (event, params) {
network._updateEdges(params.items);
network.start();
},
'remove': function (event, params) {
network._removeEdges(params.items);
network.start();
}
};
// properties for the animation
this.moving = true;
this.timer = undefined; // Scheduling function. Is definded in this.start();
// load data (the disable start variable will be the same as the enabled clustering)
this.setData(data,this.constants.clustering.enabled || this.constants.hierarchicalLayout.enabled);
// hierarchical layout
this.initializing = false;
if (this.constants.hierarchicalLayout.enabled == true) {
this._setupHierarchicalLayout();
}
else {
// zoom so all data will fit on the screen, if clustering is enabled, we do not want start to be called here.
if (this.constants.stabilize == false) {
this.zoomExtent(true,this.constants.clustering.enabled);
}
}
// if clustering is disabled, the simulation will have started in the setData function
if (this.constants.clustering.enabled) {
this.startWithClustering();
}
}
// Extend Network with an Emitter mixin
Emitter(Network.prototype);
/**
* Get the script path where the vis.js library is located
*
* @returns {string | null} path Path or null when not found. Path does not
* end with a slash.
* @private
*/
Network.prototype._getScriptPath = function() {
var scripts = document.getElementsByTagName( 'script' );
// find script named vis.js or vis.min.js
for (var i = 0; i < scripts.length; i++) {
var src = scripts[i].src;
var match = src && /\/?vis(.min)?\.js$/.exec(src);
if (match) {
// return path without the script name
return src.substring(0, src.length - match[0].length);
}
}
return null;
};
/**
* Find the center position of the network
* @private
*/
Network.prototype._getRange = function() {
var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node;
for (var nodeId in this.nodes) {
if (this.nodes.hasOwnProperty(nodeId)) {
node = this.nodes[nodeId];
if (minX > (node.x)) {minX = node.x;}
if (maxX < (node.x)) {maxX = node.x;}
if (minY > (node.y)) {minY = node.y;}
if (maxY < (node.y)) {maxY = node.y;}
}
}
if (minX == 1e9 && maxX == -1e9 && minY == 1e9 && maxY == -1e9) {
minY = 0, maxY = 0, minX = 0, maxX = 0;
}
return {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
};
/**
* @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
* @returns {{x: number, y: number}}
* @private
*/
Network.prototype._findCenter = function(range) {
return {x: (0.5 * (range.maxX + range.minX)),
y: (0.5 * (range.maxY + range.minY))};
};
/**
* center the network
*
* @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
*/
Network.prototype._centerNetwork = function(range) {
var center = this._findCenter(range);
center.x *= this.scale;
center.y *= this.scale;
center.x -= 0.5 * this.frame.canvas.clientWidth;
center.y -= 0.5 * this.frame.canvas.clientHeight;
this._setTranslation(-center.x,-center.y); // set at 0,0
};
/**
* This function zooms out to fit all data on screen based on amount of nodes
*
* @param {Boolean} [initialZoom] | zoom based on fitted formula or range, true = fitted, default = false;
* @param {Boolean} [disableStart] | If true, start is not called.
*/
Network.prototype.zoomExtent = function(initialZoom, disableStart) {
if (initialZoom === undefined) {
initialZoom = false;
}
if (disableStart === undefined) {
disableStart = false;
}
var range = this._getRange();
var zoomLevel;
if (initialZoom == true) {
var numberOfNodes = this.nodeIndices.length;
if (this.constants.smoothCurves == true) {
if (this.constants.clustering.enabled == true &&
numberOfNodes >= this.constants.clustering.initialMaxNodes) {
zoomLevel = 49.07548 / (numberOfNodes + 142.05338) + 9.1444e-04; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
}
else {
zoomLevel = 12.662 / (numberOfNodes + 7.4147) + 0.0964822; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
}
}
else {
if (this.constants.clustering.enabled == true &&
numberOfNodes >= this.constants.clustering.initialMaxNodes) {
zoomLevel = 77.5271985 / (numberOfNodes + 187.266146) + 4.76710517e-05; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
}
else {
zoomLevel = 30.5062972 / (numberOfNodes + 19.93597763) + 0.08413486; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
}
}
// correct for larger canvasses.
var factor = Math.min(this.frame.canvas.clientWidth / 600, this.frame.canvas.clientHeight / 600);
zoomLevel *= factor;
}
else {
var xDistance = (Math.abs(range.minX) + Math.abs(range.maxX)) * 1.1;
var yDistance = (Math.abs(range.minY) + Math.abs(range.maxY)) * 1.1;
var xZoomLevel = this.frame.canvas.clientWidth / xDistance;
var yZoomLevel = this.frame.canvas.clientHeight / yDistance;
zoomLevel = (xZoomLevel <= yZoomLevel) ? xZoomLevel : yZoomLevel;
}
if (zoomLevel > 1.0) {
zoomLevel = 1.0;
}
this._setScale(zoomLevel);
this._centerNetwork(range);
if (disableStart == false) {
this.moving = true;
this.start();
}
};
/**
* Update the this.nodeIndices with the most recent node index list
* @private
*/
Network.prototype._updateNodeIndexList = function() {
this._clearNodeIndexList();
for (var idx in this.nodes) {
if (this.nodes.hasOwnProperty(idx)) {
this.nodeIndices.push(idx);
}
}
};
/**
* Set nodes and edges, and optionally options as well.
*
* @param {Object} data Object containing parameters:
* {Array | DataSet | DataView} [nodes] Array with nodes
* {Array | DataSet | DataView} [edges] Array with edges
* {String} [dot] String containing data in DOT format
* {String} [gephi] String containing data in gephi JSON format
* {Options} [options] Object with options
* @param {Boolean} [disableStart] | optional: disable the calling of the start function.
*/
Network.prototype.setData = function(data, disableStart) {
if (disableStart === undefined) {
disableStart = false;
}
// we set initializing to true to ensure that the hierarchical layout is not performed until both nodes and edges are added.
this.initializing = true;
if (data && data.dot && (data.nodes || data.edges)) {
throw new SyntaxError('Data must contain either parameter "dot" or ' +
' parameter pair "nodes" and "edges", but not both.');
}
// set options
this.setOptions(data && data.options);
// set all data
if (data && data.dot) {
// parse DOT file
if(data && data.dot) {
var dotData = dotparser.DOTToGraph(data.dot);
this.setData(dotData);
return;
}
}
else if (data && data.gephi) {
// parse DOT file
if(data && data.gephi) {
var gephiData = gephiParser.parseGephi(data.gephi);
this.setData(gephiData);
return;
}
}
else {
this._setNodes(data && data.nodes);
this._setEdges(data && data.edges);
}
this._putDataInSector();
if (disableStart == false) {
if (this.constants.hierarchicalLayout.enabled == true) {
this._resetLevels();
this._setupHierarchicalLayout();
}
else {
// find a stable position or start animating to a stable position
if (this.constants.stabilize) {
this._stabilize();
}
}
this.start();
}
this.initializing = false;
};
/**
* Set options
* @param {Object} options
*/
Network.prototype.setOptions = function (options) {
if (options) {
var prop;
var fields = ['nodes','edges','smoothCurves','hierarchicalLayout','clustering','navigation','keyboard','dataManipulation',
'onAdd','onEdit','onEditEdge','onConnect','onDelete','clickToUse'
];
util.selectiveNotDeepExtend(fields,this.constants, options);
util.selectiveNotDeepExtend(['color'],this.constants.nodes, options.nodes);
util.selectiveNotDeepExtend(['color','length'],this.constants.edges, options.edges);
if (options.physics) {
util.mergeOptions(this.constants.physics, options.physics,'barnesHut');
util.mergeOptions(this.constants.physics, options.physics,'repulsion');
if (options.physics.hierarchicalRepulsion) {
this.constants.hierarchicalLayout.enabled = true;
this.constants.physics.hierarchicalRepulsion.enabled = true;
this.constants.physics.barnesHut.enabled = false;
for (prop in options.physics.hierarchicalRepulsion) {
if (options.physics.hierarchicalRepulsion.hasOwnProperty(prop)) {
this.constants.physics.hierarchicalRepulsion[prop] = options.physics.hierarchicalRepulsion[prop];
}
}
}
}
if (options.onAdd) {this.triggerFunctions.add = options.onAdd;}
if (options.onEdit) {this.triggerFunctions.edit = options.onEdit;}
if (options.onEditEdge) {this.triggerFunctions.editEdge = options.onEditEdge;}
if (options.onConnect) {this.triggerFunctions.connect = options.onConnect;}
if (options.onDelete) {this.triggerFunctions.del = options.onDelete;}
util.mergeOptions(this.constants, options,'smoothCurves');
util.mergeOptions(this.constants, options,'hierarchicalLayout');
util.mergeOptions(this.constants, options,'clustering');
util.mergeOptions(this.constants, options,'navigation');
util.mergeOptions(this.constants, options,'keyboard');
util.mergeOptions(this.constants, options,'dataManipulation');
if (options.dataManipulation) {
this.editMode = this.constants.dataManipulation.initiallyVisible;
}
// TODO: work out these options and document them
if (options.edges) {
if (options.edges.color !== undefined) {
if (util.isString(options.edges.color)) {
this.constants.edges.color = {};
this.constants.edges.color.color = options.edges.color;
this.constants.edges.color.highlight = options.edges.color;
this.constants.edges.color.hover = options.edges.color;
}
else {
if (options.edges.color.color !== undefined) {this.constants.edges.color.color = options.edges.color.color;}
if (options.edges.color.highlight !== undefined) {this.constants.edges.color.highlight = options.edges.color.highlight;}
if (options.edges.color.hover !== undefined) {this.constants.edges.color.hover = options.edges.color.hover;}
}
}
if (!options.edges.fontColor) {
if (options.edges.color !== undefined) {
if (util.isString(options.edges.color)) {this.constants.edges.fontColor = options.edges.color;}
else if (options.edges.color.color !== undefined) {this.constants.edges.fontColor = options.edges.color.color;}
}
}
}
if (options.nodes) {
if (options.nodes.color) {
var newColorObj = util.parseColor(options.nodes.color);
this.constants.nodes.color.background = newColorObj.background;
this.constants.nodes.color.border = newColorObj.border;
this.constants.nodes.color.highlight.background = newColorObj.highlight.background;
this.constants.nodes.color.highlight.border = newColorObj.highlight.border;
this.constants.nodes.color.hover.background = newColorObj.hover.background;
this.constants.nodes.color.hover.border = newColorObj.hover.border;
}
}
if (options.groups) {
for (var groupname in options.groups) {
if (options.groups.hasOwnProperty(groupname)) {
var group = options.groups[groupname];
this.groups.add(groupname, group);
}
}
}
if (options.tooltip) {
for (prop in options.tooltip) {
if (options.tooltip.hasOwnProperty(prop)) {
this.constants.tooltip[prop] = options.tooltip[prop];
}
}
if (options.tooltip.color) {
this.constants.tooltip.color = util.parseColor(options.tooltip.color);
}
}
if ('clickToUse' in options) {
if (options.clickToUse) {
this.activator = new Activator(this.frame);
this.activator.on('change', this._createKeyBinds.bind(this));
}
else {
if (this.activator) {
this.activator.destroy();
delete this.activator;
}
}
}
if (options.labels) {
throw new Error('Option "labels" is deprecated. Use options "locale" and "locales" instead.');
}
}
// (Re)loading the mixins that can be enabled or disabled in the options.
// load the force calculation functions, grouped under the physics system.
this._loadPhysicsSystem();
// load the navigation system.
this._loadNavigationControls();
// load the data manipulation system
this._loadManipulationSystem();
// configure the smooth curves
this._configureSmoothCurves();
// bind keys. If disabled, this will not do anything;
this._createKeyBinds();
this.setSize(this.constants.width, this.constants.height);
this.moving = true;
this.start();
};
/**
* Create the main frame for the Network.
* This function is executed once when a Network object is created. The frame
* contains a canvas, and this canvas contains all objects like the axis and
* nodes.
* @private
*/
Network.prototype._create = function () {
// remove all elements from the container element.
while (this.containerElement.hasChildNodes()) {
this.containerElement.removeChild(this.containerElement.firstChild);
}
this.frame = document.createElement('div');
this.frame.className = 'vis network-frame';
this.frame.style.position = 'relative';
this.frame.style.overflow = 'hidden';
// create the network canvas (HTML canvas element)
this.frame.canvas = document.createElement( 'canvas' );
this.frame.canvas.style.position = 'relative';
this.frame.appendChild(this.frame.canvas);
if (!this.frame.canvas.getContext) {
var noCanvas = document.createElement( 'DIV' );
noCanvas.style.color = 'red';
noCanvas.style.fontWeight = 'bold' ;
noCanvas.style.padding = '10px';
noCanvas.innerHTML = 'Error: your browser does not support HTML canvas';
this.frame.canvas.appendChild(noCanvas);
}
var me = this;
this.drag = {};
this.pinch = {};
this.hammer = Hammer(this.frame.canvas, {
prevent_default: true
});
this.hammer.on('tap', me._onTap.bind(me) );
this.hammer.on('doubletap', me._onDoubleTap.bind(me) );
this.hammer.on('hold', me._onHold.bind(me) );
this.hammer.on('pinch', me._onPinch.bind(me) );
this.hammer.on('touch', me._onTouch.bind(me) );
this.hammer.on('dragstart', me._onDragStart.bind(me) );
this.hammer.on('drag', me._onDrag.bind(me) );
this.hammer.on('dragend', me._onDragEnd.bind(me) );
this.hammer.on('release', me._onRelease.bind(me) );
this.hammer.on('mousewheel',me._onMouseWheel.bind(me) );
this.hammer.on('DOMMouseScroll',me._onMouseWheel.bind(me) ); // for FF
this.hammer.on('mousemove', me._onMouseMoveTitle.bind(me) );
// add the frame to the container element
this.containerElement.appendChild(this.frame);
};
/**
* Binding the keys for keyboard navigation. These functions are defined in the NavigationMixin
* @private
*/
Network.prototype._createKeyBinds = function() {
var me = this;
this.mousetrap = mousetrap;
this.mousetrap.reset();
if (this.constants.keyboard.enabled && this.isActive()) {
this.mousetrap.bind("up", this._moveUp.bind(me) , "keydown");
this.mousetrap.bind("up", this._yStopMoving.bind(me), "keyup");
this.mousetrap.bind("down", this._moveDown.bind(me) , "keydown");
this.mousetrap.bind("down", this._yStopMoving.bind(me), "keyup");
this.mousetrap.bind("left", this._moveLeft.bind(me) , "keydown");
this.mousetrap.bind("left", this._xStopMoving.bind(me), "keyup");
this.mousetrap.bind("right",this._moveRight.bind(me), "keydown");
this.mousetrap.bind("right",this._xStopMoving.bind(me), "keyup");
this.mousetrap.bind("=", this._zoomIn.bind(me), "keydown");
this.mousetrap.bind("=", this._stopZoom.bind(me), "keyup");
this.mousetrap.bind("-", this._zoomOut.bind(me), "keydown");
this.mousetrap.bind("-", this._stopZoom.bind(me), "keyup");
this.mousetrap.bind("[", this._zoomIn.bind(me), "keydown");
this.mousetrap.bind("[", this._stopZoom.bind(me), "keyup");
this.mousetrap.bind("]", this._zoomOut.bind(me), "keydown");
this.mousetrap.bind("]", this._stopZoom.bind(me), "keyup");
this.mousetrap.bind("pageup",this._zoomIn.bind(me), "keydown");
this.mousetrap.bind("pageup",this._stopZoom.bind(me), "keyup");
this.mousetrap.bind("pagedown",this._zoomOut.bind(me),"keydown");
this.mousetrap.bind("pagedown",this._stopZoom.bind(me), "keyup");
}
if (this.constants.dataManipulation.enabled == true) {
this.mousetrap.bind("escape",this._createManipulatorBar.bind(me));
this.mousetrap.bind("del",this._deleteSelected.bind(me));
}
};
/**
* Get the pointer location from a touch location
* @param {{pageX: Number, pageY: Number}} touch
* @return {{x: Number, y: Number}} pointer
* @private
*/
Network.prototype._getPointer = function (touch) {
return {
x: touch.pageX - util.getAbsoluteLeft(this.frame.canvas),
y: touch.pageY - util.getAbsoluteTop(this.frame.canvas)
};
};
/**
* On start of a touch gesture, store the pointer
* @param event
* @private
*/
Network.prototype._onTouch = function (event) {
this.drag.pointer = this._getPointer(event.gesture.center);
this.drag.pinched = false;
this.pinch.scale = this._getScale();
this._handleTouch(this.drag.pointer);
};
/**
* handle drag start event
* @private
*/
Network.prototype._onDragStart = function () {
this._handleDragStart();
};
/**
* This function is called by _onDragStart.
* It is separated out because we can then overload it for the datamanipulation system.
*
* @private
*/
Network.prototype._handleDragStart = function() {
var drag = this.drag;
var node = this._getNodeAt(drag.pointer);
// note: drag.pointer is set in _onTouch to get the initial touch location
drag.dragging = true;
drag.selection = [];
drag.translation = this._getTranslation();
drag.nodeId = null;
if (node != null) {
drag.nodeId = node.id;
// select the clicked node if not yet selected
if (!node.isSelected()) {
this._selectObject(node,false);
}
// create an array with the selected nodes and their original location and status
for (var objectId in this.selectionObj.nodes) {
if (this.selectionObj.nodes.hasOwnProperty(objectId)) {
var object = this.selectionObj.nodes[objectId];
var s = {
id: object.id,
node: object,
// store original x, y, xFixed and yFixed, make the node temporarily Fixed
x: object.x,
y: object.y,
xFixed: object.xFixed,
yFixed: object.yFixed
};
object.xFixed = true;
object.yFixed = true;
drag.selection.push(s);
}
}
}
};
/**
* handle drag event
* @private
*/
Network.prototype._onDrag = function (event) {
this._handleOnDrag(event)
};
/**
* This function is called by _onDrag.
* It is separated out because we can then overload it for the datamanipulation system.
*
* @private
*/
Network.prototype._handleOnDrag = function(event) {
if (this.drag.pinched) {
return;
}
var pointer = this._getPointer(event.gesture.center);
var me = this;
var drag = this.drag;
var selection = drag.selection;
if (selection && selection.length && this.constants.dragNodes == true) {
// calculate delta's and new location
var deltaX = pointer.x - drag.pointer.x;
var deltaY = pointer.y - drag.pointer.y;
// update position of all selected nodes
selection.forEach(function (s) {
var node = s.node;
if (!s.xFixed) {
node.x = me._XconvertDOMtoCanvas(me._XconvertCanvasToDOM(s.x) + deltaX);
}
if (!s.yFixed) {
node.y = me._YconvertDOMtoCanvas(me._YconvertCanvasToDOM(s.y) + deltaY);
}
});
// start _animationStep if not yet running
if (!this.moving) {
this.moving = true;
this.start();
}
}
else {
if (this.constants.dragNetwork == true) {
// move the network
var diffX = pointer.x - this.drag.pointer.x;
var diffY = pointer.y - this.drag.pointer.y;
this._setTranslation(
this.drag.translation.x + diffX,
this.drag.translation.y + diffY
);
this._redraw();
// this.moving = true;
// this.start();
}
}
};
/**
* handle drag start event
* @private
*/
Network.prototype._onDragEnd = function () {
this.drag.dragging = false;
var selection = this.drag.selection;
if (selection && selection.length) {
selection.forEach(function (s) {
// restore original xFixed and yFixed
s.node.xFixed = s.xFixed;
s.node.yFixed = s.yFixed;
});
this.moving = true;
this.start();
}
else {
this._redraw();
}
};
/**
* handle tap/click event: select/unselect a node
* @private
*/
Network.prototype._onTap = function (event) {
var pointer = this._getPointer(event.gesture.center);
this.pointerPosition = pointer;
this._handleTap(pointer);
};
/**
* handle doubletap event
* @private
*/
Network.prototype._onDoubleTap = function (event) {
var pointer = this._getPointer(event.gesture.center);
this._handleDoubleTap(pointer);
};
/**
* handle long tap event: multi select nodes
* @private
*/
Network.prototype._onHold = function (event) {
var pointer = this._getPointer(event.gesture.center);
this.pointerPosition = pointer;
this._handleOnHold(pointer);
};
/**
* handle the release of the screen
*
* @private
*/
Network.prototype._onRelease = function (event) {
var pointer = this._getPointer(event.gesture.center);
this._handleOnRelease(pointer);
};
/**
* Handle pinch event
* @param event
* @private
*/
Network.prototype._onPinch = function (event) {
var pointer = this._getPointer(event.gesture.center);
this.drag.pinched = true;
if (!('scale' in this.pinch)) {
this.pinch.scale = 1;
}
// TODO: enabled moving while pinching?
var scale = this.pinch.scale * event.gesture.scale;
this._zoom(scale, pointer)
};
/**
* Zoom the network in or out
* @param {Number} scale a number around 1, and between 0.01 and 10
* @param {{x: Number, y: Number}} pointer Position on screen
* @return {Number} appliedScale scale is limited within the boundaries
* @private
*/
Network.prototype._zoom = function(scale, pointer) {
if (this.constants.zoomable == true) {
var scaleOld = this._getScale();
if (scale < 0.00001) {
scale = 0.00001;
}
if (scale > 10) {
scale = 10;
}
var preScaleDragPointer = null;
if (this.drag !== undefined) {
if (this.drag.dragging == true) {
preScaleDragPointer = this.DOMtoCanvas(this.drag.pointer);
}
}
// + this.frame.canvas.clientHeight / 2
var translation = this._getTranslation();
var scaleFrac = scale / scaleOld;
var tx = (1 - scaleFrac) * pointer.x + translation.x * scaleFrac;
var ty = (1 - scaleFrac) * pointer.y + translation.y * scaleFrac;
this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x),
"y" : this._YconvertDOMtoCanvas(pointer.y)};
this._setScale(scale);
this._setTranslation(tx, ty);
this.updateClustersDefault();
if (preScaleDragPointer != null) {
var postScaleDragPointer = this.canvasToDOM(preScaleDragPointer);
this.drag.pointer.x = postScaleDragPointer.x;
this.drag.pointer.y = postScaleDragPointer.y;
}
this._redraw();
if (scaleOld < scale) {
this.emit("zoom", {direction:"+"});
}
else {
this.emit("zoom", {direction:"-"});
}
return scale;
}
};
/**
* Event handler for mouse wheel event, used to zoom the timeline
* See http://adomas.org/javascript-mouse-wheel/
* https://github.com/EightMedia/hammer.js/issues/256
* @param {MouseEvent} event
* @private
*/
Network.prototype._onMouseWheel = function(event) {
// retrieve delta
var delta = 0;
if (event.wheelDelta) { /* IE/Opera. */
delta = event.wheelDelta/120;
} else if (event.detail) { /* Mozilla case. */
// In Mozilla, sign of delta is different than in IE.
// Also, delta is multiple of 3.
delta = -event.detail/3;
}
// If delta is nonzero, handle it.
// Basically, delta is now positive if wheel was scrolled up,
// and negative, if wheel was scrolled down.
if (delta) {
// calculate the new scale
var scale = this._getScale();
var zoom = delta / 10;
if (delta < 0) {
zoom = zoom / (1 - zoom);
}
scale *= (1 + zoom);
// calculate the pointer location
var gesture = hammerUtil.fakeGesture(this, event);
var pointer = this._getPointer(gesture.center);
// apply the new scale
this._zoom(scale, pointer);
}
// Prevent default actions caused by mouse wheel.
event.preventDefault();
};
/**
* Mouse move handler for checking whether the title moves over a node with a title.
* @param {Event} event
* @private
*/
Network.prototype._onMouseMoveTitle = function (event) {
var gesture = hammerUtil.fakeGesture(this, event);
var pointer = this._getPointer(gesture.center);
// check if the previously selected node is still selected
if (this.popupObj) {
this._checkHidePopup(pointer);
}
// start a timeout that will check if the mouse is positioned above
// an element
var me = this;
var checkShow = function() {
me._checkShowPopup(pointer);
};
if (this.popupTimer) {
clearInterval(this.popupTimer); // stop any running calculationTimer
}
if (!this.drag.dragging) {
this.popupTimer = setTimeout(checkShow, this.constants.tooltip.delay);
}
/**
* Adding hover highlights
*/
if (this.constants.hover == true) {
// removing all hover highlights
for (var edgeId in this.hoverObj.edges) {
if (this.hoverObj.edges.hasOwnProperty(edgeId)) {
this.hoverObj.edges[edgeId].hover = false;
delete this.hoverObj.edges[edgeId];
}
}
// adding hover highlights
var obj = this._getNodeAt(pointer);
if (obj == null) {
obj = this._getEdgeAt(pointer);
}
if (obj != null) {
this._hoverObject(obj);
}
// removing all node hover highlights except for the selected one.
for (var nodeId in this.hoverObj.nodes) {
if (this.hoverObj.nodes.hasOwnProperty(nodeId)) {
if (obj instanceof Node && obj.id != nodeId || obj instanceof Edge || obj == null) {
this._blurObject(this.hoverObj.nodes[nodeId]);
delete this.hoverObj.nodes[nodeId];
}
}
}
this.redraw();
}
};
/**
* Check if there is an element on the given position in the network
* (a node or edge). If so, and if this element has a title,
* show a popup window with its title.
*
* @param {{x:Number, y:Number}} pointer
* @private
*/
Network.prototype._checkShowPopup = function (pointer) {
var obj = {
left: this._XconvertDOMtoCanvas(pointer.x),
top: this._YconvertDOMtoCanvas(pointer.y),
right: this._XconvertDOMtoCanvas(pointer.x),
bottom: this._YconvertDOMtoCanvas(pointer.y)
};
var id;
var lastPopupNode = this.popupObj;
if (this.popupObj == undefined) {
// search the nodes for overlap, select the top one in case of multiple nodes
var nodes = this.nodes;
for (id in nodes) {
if (nodes.hasOwnProperty(id)) {
var node = nodes[id];
if (node.getTitle() !== undefined && node.isOverlappingWith(obj)) {
this.popupObj = node;
break;
}
}
}
}
if (this.popupObj === undefined) {
// search the edges for overlap
var edges = this.edges;
for (id in edges) {
if (edges.hasOwnProperty(id)) {
var edge = edges[id];
if (edge.connected && (edge.getTitle() !== undefined) &&
edge.isOverlappingWith(obj)) {
this.popupObj = edge;
break;
}
}
}
}
if (this.popupObj) {
// show popup message window
if (this.popupObj != lastPopupNode) {
var me = this;
if (!me.popup) {
me.popup = new Popup(me.frame, me.constants.tooltip);
}
// adjust a small offset such that the mouse cursor is located in the
// bottom left location of the popup, and you can easily move over the
// popup area
me.popup.setPosition(pointer.x - 3, pointer.y - 3);
me.popup.setText(me.popupObj.getTitle());
me.popup.show();
}
}
else {
if (this.popup) {
this.popup.hide();
}
}
};
/**
* Check if the popup must be hided, which is the case when the mouse is no
* longer hovering on the object
* @param {{x:Number, y:Number}} pointer
* @private
*/
Network.prototype._checkHidePopup = function (pointer) {
if (!this.popupObj || !this._getNodeAt(pointer) ) {
this.popupObj = undefined;
if (this.popup) {
this.popup.hide();
}
}
};
/**
* Set a new size for the network
* @param {string} width Width in pixels or percentage (for example '800px'
* or '50%')
* @param {string} height Height in pixels or percentage (for example '400px'
* or '30%')
*/
Network.prototype.setSize = function(width, height) {
this.frame.style.width = width;
this.frame.style.height = height;
this.frame.canvas.style.width = '100%';
this.frame.canvas.style.height = '100%';
this.frame.canvas.width = this.frame.canvas.clientWidth;
this.frame.canvas.height = this.frame.canvas.clientHeight;
this.emit('resize', {width:this.frame.canvas.width,height:this.frame.canvas.height});
};
/**
* Set a data set with nodes for the network
* @param {Array | DataSet | DataView} nodes The data containing the nodes.
* @private
*/
Network.prototype._setNodes = function(nodes) {
var oldNodesData = this.nodesData;
if (nodes instanceof DataSet || nodes instanceof DataView) {
this.nodesData = nodes;
}
else if (nodes instanceof Array) {
this.nodesData = new DataSet();
this.nodesData.add(nodes);
}
else if (!nodes) {
this.nodesData = new DataSet();
}
else {
throw new TypeError('Array or DataSet expected');
}
if (oldNodesData) {
// unsubscribe from old dataset
util.forEach(this.nodesListeners, function (callback, event) {
oldNodesData.off(event, callback);
});
}
// remove drawn nodes
this.nodes = {};
if (this.nodesData) {
// subscribe to new dataset
var me = this;
util.forEach(this.nodesListeners, function (callback, event) {
me.nodesData.on(event, callback);
});
// draw all new nodes
var ids = this.nodesData.getIds();
this._addNodes(ids);
}
this._updateSelection();
};
/**
* Add nodes
* @param {Number[] | String[]} ids
* @private
*/
Network.prototype._addNodes = function(ids) {
var id;
for (var i = 0, len = ids.length; i < len; i++) {
id = ids[i];
var data = this.nodesData.get(id);
var node = new Node(data, this.images, this.groups, this.constants);
this.nodes[id] = node; // note: this may replace an existing node
if ((node.xFixed == false || node.yFixed == false) && (node.x === null || node.y === null)) {
var radius = 10 * 0.1*ids.length + 10;
var angle = 2 * Math.PI * Math.random();
if (node.xFixed == false) {node.x = radius * Math.cos(angle);}
if (node.yFixed == false) {node.y = radius * Math.sin(angle);}
}
this.moving = true;
}
this._updateNodeIndexList();
if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
this._resetLevels();
this._setupHierarchicalLayout();
}
this._updateCalculationNodes();
this._reconnectEdges();
this._updateValueRange(this.nodes);
this.updateLabels();
};
/**
* Update existing nodes, or create them when not yet existing
* @param {Number[] | String[]} ids
* @private
*/
Network.prototype._updateNodes = function(ids) {
var nodes = this.nodes,
nodesData = this.nodesData;
for (var i = 0, len = ids.length; i < len; i++) {
var id = ids[i];
var node = nodes[id];
var data = nodesData.get(id);
if (node) {
// update node
node.setProperties(data, this.constants);
}
else {
// create node
node = new Node(properties, this.images, this.groups, this.constants);
nodes[id] = node;
}
}
this.moving = true;
if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
this._resetLevels();
this._setupHierarchicalLayout();
}
this._updateNodeIndexList();
this._reconnectEdges();
this._updateValueRange(nodes);
};
/**
* Remove existing nodes. If nodes do not exist, the method will just ignore it.
* @param {Number[] | String[]} ids
* @private
*/
Network.prototype._removeNodes = function(ids) {
var nodes = this.nodes;
for (var i = 0, len = ids.length; i < len; i++) {
var id = ids[i];
delete nodes[id];
}
this._updateNodeIndexList();
if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
this._resetLevels();
this._setupHierarchicalLayout();
}
this._updateCalculationNodes();
this._reconnectEdges();
this._updateSelection();
this._updateValueRange(nodes);
};
/**
* Load edges by reading the data table
* @param {Array | DataSet | DataView} edges The data containing the edges.
* @private
* @private
*/
Network.prototype._setEdges = function(edges) {
var oldEdgesData = this.edgesData;
if (edges instanceof DataSet || edges instanceof DataView) {
this.edgesData = edges;
}
else if (edges instanceof Array) {
this.edgesData = new DataSet();
this.edgesData.add(edges);
}
else if (!edges) {
this.edgesData = new DataSet();
}
else {
throw new TypeError('Array or DataSet expected');
}
if (oldEdgesData) {
// unsubscribe from old dataset
util.forEach(this.edgesListeners, function (callback, event) {
oldEdgesData.off(event, callback);
});
}
// remove drawn edges
this.edges = {};
if (this.edgesData) {
// subscribe to new dataset
var me = this;
util.forEach(this.edgesListeners, function (callback, event) {
me.edgesData.on(event, callback);
});
// draw all new nodes
var ids = this.edgesData.getIds();
this._addEdges(ids);
}
this._reconnectEdges();
};
/**
* Add edges
* @param {Number[] | String[]} ids
* @private
*/
Network.prototype._addEdges = function (ids) {
var edges = this.edges,
edgesData = this.edgesData;
for (var i = 0, len = ids.length; i < len; i++) {
var id = ids[i];
var oldEdge = edges[id];
if (oldEdge) {
oldEdge.disconnect();
}
var data = edgesData.get(id, {"showInternalIds" : true});
edges[id] = new Edge(data, this, this.constants);
}
this.moving = true;
this._updateValueRange(edges);
this._createBezierNodes();
this._updateCalculationNodes();
if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
this._resetLevels();
this._setupHierarchicalLayout();
}
};
/**
* Update existing edges, or create them when not yet existing
* @param {Number[] | String[]} ids
* @private
*/
Network.prototype._updateEdges = function (ids) {
var edges = this.edges,
edgesData = this.edgesData;
for (var i = 0, len = ids.length; i < len; i++) {
var id = ids[i];
var data = edgesData.get(id);
var edge = edges[id];
if (edge) {
// update edge
edge.disconnect();
edge.setProperties(data, this.constants);
edge.connect();
}
else {
// create edge
edge = new Edge(data, this, this.constants);
this.edges[id] = edge;
}
}
this._createBezierNodes();
if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
this._resetLevels();
this._setupHierarchicalLayout();
}
this.moving = true;
this._updateValueRange(edges);
};
/**
* Remove existing edges. Non existing ids will be ignored
* @param {Number[] | String[]} ids
* @private
*/
Network.prototype._removeEdges = function (ids) {
var edges = this.edges;
for (var i = 0, len = ids.length; i < len; i++) {
var id = ids[i];
var edge = edges[id];
if (edge) {
if (edge.via != null) {
delete this.sectors['support']['nodes'][edge.via.id];
}
edge.disconnect();
delete edges[id];
}
}
this.moving = true;
this._updateValueRange(edges);
if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
this._resetLevels();
this._setupHierarchicalLayout();
}
this._updateCalculationNodes();
};
/**
* Reconnect all edges
* @private
*/
Network.prototype._reconnectEdges = function() {
var id,
nodes = this.nodes,
edges = this.edges;
for (id in nodes) {
if (nodes.hasOwnProperty(id)) {
nodes[id].edges = [];
}
}
for (id in edges) {
if (edges.hasOwnProperty(id)) {
var edge = edges[id];
edge.from = null;
edge.to = null;
edge.connect();
}
}
};
/**
* Update the values of all object in the given array according to the current
* value range of the objects in the array.
* @param {Object} obj An object containing a set of Edges or Nodes
* The objects must have a method getValue() and
* setValueRange(min, max).
* @private
*/
Network.prototype._updateValueRange = function(obj) {
var id;
// determine the range of the objects
var valueMin = undefined;
var valueMax = undefined;
for (id in obj) {
if (obj.hasOwnProperty(id)) {
var value = obj[id].getValue();
if (value !== undefined) {
valueMin = (valueMin === undefined) ? value : Math.min(value, valueMin);
valueMax = (valueMax === undefined) ? value : Math.max(value, valueMax);
}
}
}
// adjust the range of all objects
if (valueMin !== undefined && valueMax !== undefined) {
for (id in obj) {
if (obj.hasOwnProperty(id)) {
obj[id].setValueRange(valueMin, valueMax);
}
}
}
};
/**
* Redraw the network with the current data
* chart will be resized too.
*/
Network.prototype.redraw = function() {
this.setSize(this.constants.width, this.constants.height);
this._redraw();
};
/**
* Redraw the network with the current data
* @private
*/
Network.prototype._redraw = function() {
var ctx = this.frame.canvas.getContext('2d');
// clear the canvas
var w = this.frame.canvas.width;
var h = this.frame.canvas.height;
ctx.clearRect(0, 0, w, h);
// set scaling and translation
ctx.save();
ctx.translate(this.translation.x, this.translation.y);
ctx.scale(this.scale, this.scale);
this.canvasTopLeft = {
"x": this._XconvertDOMtoCanvas(0),
"y": this._YconvertDOMtoCanvas(0)
};
this.canvasBottomRight = {
"x": this._XconvertDOMtoCanvas(this.frame.canvas.clientWidth),
"y": this._YconvertDOMtoCanvas(this.frame.canvas.clientHeight)
};
this._doInAllSectors("_drawAllSectorNodes",ctx);
if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideEdgesOnDrag == false) {
this._doInAllSectors("_drawEdges",ctx);
}
if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideNodesOnDrag == false) {
this._doInAllSectors("_drawNodes",ctx,false);
}
if (this.controlNodesActive == true) {
this._doInAllSectors("_drawControlNodes",ctx);
}
// this._doInSupportSector("_drawNodes",ctx,true);
// this._drawTree(ctx,"#F00F0F");
// restore original scaling and translation
ctx.restore();
};
/**
* Set the translation of the network
* @param {Number} offsetX Horizontal offset
* @param {Number} offsetY Vertical offset
* @private
*/
Network.prototype._setTranslation = function(offsetX, offsetY) {
if (this.translation === undefined) {
this.translation = {
x: 0,
y: 0
};
}
if (offsetX !== undefined) {
this.translation.x = offsetX;
}
if (offsetY !== undefined) {
this.translation.y = offsetY;
}
this.emit('viewChanged');
};
/**
* Get the translation of the network
* @return {Object} translation An object with parameters x and y, both a number
* @private
*/
Network.prototype._getTranslation = function() {
return {
x: this.translation.x,
y: this.translation.y
};
};
/**
* Scale the network
* @param {Number} scale Scaling factor 1.0 is unscaled
* @private
*/
Network.prototype._setScale = function(scale) {
this.scale = scale;
};
/**
* Get the current scale of the network
* @return {Number} scale Scaling factor 1.0 is unscaled
* @private
*/
Network.prototype._getScale = function() {
return this.scale;
};
/**
* Convert the X coordinate in DOM-space (coordinate point in browser relative to the container div) to
* the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon)
* @param {number} x
* @returns {number}
* @private
*/
Network.prototype._XconvertDOMtoCanvas = function(x) {
return (x - this.translation.x) / this.scale;
};
/**
* Convert the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to
* the X coordinate in DOM-space (coordinate point in browser relative to the container div)
* @param {number} x
* @returns {number}
* @private
*/
Network.prototype._XconvertCanvasToDOM = function(x) {
return x * this.scale + this.translation.x;
};
/**
* Convert the Y coordinate in DOM-space (coordinate point in browser relative to the container div) to
* the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon)
* @param {number} y
* @returns {number}
* @private
*/
Network.prototype._YconvertDOMtoCanvas = function(y) {
return (y - this.translation.y) / this.scale;
};
/**
* Convert the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to
* the Y coordinate in DOM-space (coordinate point in browser relative to the container div)
* @param {number} y
* @returns {number}
* @private
*/
Network.prototype._YconvertCanvasToDOM = function(y) {
return y * this.scale + this.translation.y ;
};
/**
*
* @param {object} pos = {x: number, y: number}
* @returns {{x: number, y: number}}
* @constructor
*/
Network.prototype.canvasToDOM = function(pos) {
return {x:this._XconvertCanvasToDOM(pos.x),y:this._YconvertCanvasToDOM(pos.y)};
}
/**
*
* @param {object} pos = {x: number, y: number}
* @returns {{x: number, y: number}}
* @constructor
*/
Network.prototype.DOMtoCanvas = function(pos) {
return {x:this._XconvertDOMtoCanvas(pos.x),y:this._YconvertDOMtoCanvas(pos.y)};
}
/**
* Redraw all nodes
* The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
* @param {CanvasRenderingContext2D} ctx
* @param {Boolean} [alwaysShow]
* @private
*/
Network.prototype._drawNodes = function(ctx,alwaysShow) {
if (alwaysShow === undefined) {
alwaysShow = false;
}
// first draw the unselected nodes
var nodes = this.nodes;
var selected = [];
for (var id in nodes) {
if (nodes.hasOwnProperty(id)) {
nodes[id].setScaleAndPos(this.scale,this.canvasTopLeft,this.canvasBottomRight);
if (nodes[id].isSelected()) {
selected.push(id);
}
else {
if (nodes[id].inArea() || alwaysShow) {
nodes[id].draw(ctx);
}
}
}
}
// draw the selected nodes on top
for (var s = 0, sMax = selected.length; s < sMax; s++) {
if (nodes[selected[s]].inArea() || alwaysShow) {
nodes[selected[s]].draw(ctx);
}
}
};
/**
* Redraw all edges
* The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
* @param {CanvasRenderingContext2D} ctx
* @private
*/
Network.prototype._drawEdges = function(ctx) {
var edges = this.edges;
for (var id in edges) {
if (edges.hasOwnProperty(id)) {
var edge = edges[id];
edge.setScale(this.scale);
if (edge.connected) {
edges[id].draw(ctx);
}
}
}
};
/**
* Redraw all edges
* The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
* @param {CanvasRenderingContext2D} ctx
* @private
*/
Network.prototype._drawControlNodes = function(ctx) {
var edges = this.edges;
for (var id in edges) {
if (edges.hasOwnProperty(id)) {
edges[id]._drawControlNodes(ctx);
}
}
};
/**
* Find a stable position for all nodes
* @private
*/
Network.prototype._stabilize = function() {
if (this.constants.freezeForStabilization == true) {
this._freezeDefinedNodes();
}
// find stable position
var count = 0;
while (this.moving && count < this.constants.stabilizationIterations) {
this._physicsTick();
count++;
}
this.zoomExtent(false,true);
if (this.constants.freezeForStabilization == true) {
this._restoreFrozenNodes();
}
};
/**
* When initializing and stabilizing, we can freeze nodes with a predefined position. This greatly speeds up stabilization
* because only the supportnodes for the smoothCurves have to settle.
*
* @private
*/
Network.prototype._freezeDefinedNodes = function() {
var nodes = this.nodes;
for (var id in nodes) {
if (nodes.hasOwnProperty(id)) {
if (nodes[id].x != null && nodes[id].y != null) {
nodes[id].fixedData.x = nodes[id].xFixed;
nodes[id].fixedData.y = nodes[id].yFixed;
nodes[id].xFixed = true;
nodes[id].yFixed = true;
}
}
}
};
/**
* Unfreezes the nodes that have been frozen by _freezeDefinedNodes.
*
* @private
*/
Network.prototype._restoreFrozenNodes = function() {
var nodes = this.nodes;
for (var id in nodes) {
if (nodes.hasOwnProperty(id)) {
if (nodes[id].fixedData.x != null) {
nodes[id].xFixed = nodes[id].fixedData.x;
nodes[id].yFixed = nodes[id].fixedData.y;
}
}
}
};
/**
* Check if any of the nodes is still moving
* @param {number} vmin the minimum velocity considered as 'moving'
* @return {boolean} true if moving, false if non of the nodes is moving
* @private
*/
Network.prototype._isMoving = function(vmin) {
var nodes = this.nodes;
for (var id in nodes) {
if (nodes.hasOwnProperty(id) && nodes[id].isMoving(vmin)) {
return true;
}
}
return false;
};
/**
* /**
* Perform one discrete step for all nodes
*
* @private
*/
Network.prototype._discreteStepNodes = function() {
var interval = this.physicsDiscreteStepsize;
var nodes = this.nodes;
var nodeId;
var nodesPresent = false;
if (this.constants.maxVelocity > 0) {
for (nodeId in nodes) {
if (nodes.hasOwnProperty(nodeId)) {
nodes[nodeId].discreteStepLimited(interval, this.constants.maxVelocity);
nodesPresent = true;
}
}
}
else {
for (nodeId in nodes) {
if (nodes.hasOwnProperty(nodeId)) {
nodes[nodeId].discreteStep(interval);
nodesPresent = true;
}
}
}
if (nodesPresent == true) {
var vminCorrected = this.constants.minVelocity / Math.max(this.scale,0.05);
if (vminCorrected > 0.5*this.constants.maxVelocity) {
return true;
}
else {
return this._isMoving(vminCorrected);
}
}
return false;
};
/**
* A single simulation step (or "tick") in the physics simulation
*
* @private
*/
Network.prototype._physicsTick = function() {
if (!this.freezeSimulation) {
if (this.moving == true) {
var mainMovingStatus = false;
var supportMovingStatus = false;
this._doInAllActiveSectors("_initializeForceCalculation");
var mainMoving = this._doInAllActiveSectors("_discreteStepNodes");
if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
supportMovingStatus = this._doInSupportSector("_discreteStepNodes");
}
// gather movement data from all sectors, if one moves, we are NOT stabilzied
for (var i = 0; i < mainMoving.length; i++) {mainMovingStatus = mainMoving[0] || mainMovingStatus;}
// determine if the network has stabilzied
this.moving = mainMovingStatus || supportMovingStatus;
this.stabilizationIterations++;
}
}
};
/**
* This function runs one step of the animation. It calls an x amount of physics ticks and one render tick.
* It reschedules itself at the beginning of the function
*
* @private
*/
Network.prototype._animationStep = function() {
// reset the timer so a new scheduled animation step can be set
this.timer = undefined;
// handle the keyboad movement
this._handleNavigation();
// this schedules a new animation step
this.start();
// start the physics simulation
var calculationTime = Date.now();
var maxSteps = 1;
this._physicsTick();
var timeRequired = Date.now() - calculationTime;
while (timeRequired < 0.9*(this.renderTimestep - this.renderTime) && maxSteps < this.maxPhysicsTicksPerRender) {
this._physicsTick();
timeRequired = Date.now() - calculationTime;
maxSteps++;
}
// start the rendering process
var renderTime = Date.now();
this._redraw();
this.renderTime = Date.now() - renderTime;
};
if (typeof window !== 'undefined') {
window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame ||
window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
}
/**
* Schedule a animation step with the refreshrate interval.
*/
Network.prototype.start = function() {
if (this.moving == true || this.xIncrement != 0 || this.yIncrement != 0 || this.zoomIncrement != 0) {
if (!this.timer) {
var ua = navigator.userAgent.toLowerCase();
var requiresTimeout = false;
if (ua.indexOf('msie 9.0') != -1) { // IE 9
requiresTimeout = true;
}
else if (ua.indexOf('safari') != -1) { // safari
if (ua.indexOf('chrome') <= -1) {
requiresTimeout = true;
}
}
if (requiresTimeout == true) {
this.timer = window.setTimeout(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function
}
else{
this.timer = window.requestAnimationFrame(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function
}
}
}
else {
this._redraw();
if (this.stabilizationIterations > 0) {
// trigger the "stabilized" event.
// The event is triggered on the next tick, to prevent the case that
// it is fired while initializing the Network, in which case you would not
// be able to catch it
var me = this;
var params = {
iterations: me.stabilizationIterations
};
me.stabilizationIterations = 0;
setTimeout(function () {
me.emit("stabilized", params);
}, 0);
}
}
};
/**
* Move the network according to the keyboard presses.
*
* @private
*/
Network.prototype._handleNavigation = function() {
if (this.xIncrement != 0 || this.yIncrement != 0) {
var translation = this._getTranslation();
this._setTranslation(translation.x+this.xIncrement, translation.y+this.yIncrement);
}
if (this.zoomIncrement != 0) {
var center = {
x: this.frame.canvas.clientWidth / 2,
y: this.frame.canvas.clientHeight / 2
};
this._zoom(this.scale*(1 + this.zoomIncrement), center);
}
};
/**
* Freeze the _animationStep
*/
Network.prototype.toggleFreeze = function() {
if (this.freezeSimulation == false) {
this.freezeSimulation = true;
}
else {
this.freezeSimulation = false;
this.start();
}
};
/**
* This function cleans the support nodes if they are not needed and adds them when they are.
*
* @param {boolean} [disableStart]
* @private
*/
Network.prototype._configureSmoothCurves = function(disableStart) {
if (disableStart === undefined) {
disableStart = true;
}
if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
this._createBezierNodes();
// cleanup unused support nodes
for (var nodeId in this.sectors['support']['nodes']) {
if (this.sectors['support']['nodes'].hasOwnProperty(nodeId)) {
if (this.edges[this.sectors['support']['nodes'][nodeId].parentEdgeId] === undefined) {
delete this.sectors['support']['nodes'][nodeId];
}
}
}
}
else {
// delete the support nodes
this.sectors['support']['nodes'] = {};
for (var edgeId in this.edges) {
if (this.edges.hasOwnProperty(edgeId)) {
this.edges[edgeId].via = null;
}
}
}
this._updateCalculationNodes();
if (!disableStart) {
this.moving = true;
this.start();
}
};
/**
* Bezier curves require an anchor point to calculate the smooth flow. These points are nodes. These nodes are invisible but
* are used for the force calculation.
*
* @private
*/
Network.prototype._createBezierNodes = function() {
if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
for (var edgeId in this.edges) {
if (this.edges.hasOwnProperty(edgeId)) {
var edge = this.edges[edgeId];
if (edge.via == null) {
var nodeId = "edgeId:".concat(edge.id);
this.sectors['support']['nodes'][nodeId] = new Node(
{id:nodeId,
mass:1,
shape:'circle',
image:"",
internalMultiplier:1
},{},{},this.constants);
edge.via = this.sectors['support']['nodes'][nodeId];
edge.via.parentEdgeId = edge.id;
edge.positionBezierNode();
}
}
}
}
};
/**
* load the functions that load the mixins into the prototype.
*
* @private
*/
Network.prototype._initializeMixinLoaders = function () {
for (var mixin in MixinLoader) {
if (MixinLoader.hasOwnProperty(mixin)) {
Network.prototype[mixin] = MixinLoader[mixin];
}
}
};
/**
* Load the XY positions of the nodes into the dataset.
*/
Network.prototype.storePosition = function() {
var dataArray = [];
for (var nodeId in this.nodes) {
if (this.nodes.hasOwnProperty(nodeId)) {
var node = this.nodes[nodeId];
var allowedToMoveX = !this.nodes.xFixed;
var allowedToMoveY = !this.nodes.yFixed;
if (this.nodesData._data[nodeId].x != Math.round(node.x) || this.nodesData._data[nodeId].y != Math.round(node.y)) {
dataArray.push({id:nodeId,x:Math.round(node.x),y:Math.round(node.y),allowedToMoveX:allowedToMoveX,allowedToMoveY:allowedToMoveY});
}
}
}
this.nodesData.update(dataArray);
};
/**
* Center a node in view.
*
* @param {Number} nodeId
* @param {Number} [zoomLevel]
*/
Network.prototype.focusOnNode = function (nodeId, zoomLevel) {
if (this.nodes.hasOwnProperty(nodeId)) {
if (zoomLevel === undefined) {
zoomLevel = this._getScale();
}
var nodePosition= {x: this.nodes[nodeId].x, y: this.nodes[nodeId].y};
var requiredScale = zoomLevel;
this._setScale(requiredScale);
var canvasCenter = this.DOMtoCanvas({x:0.5 * this.frame.canvas.width,y:0.5 * this.frame.canvas.height});
var translation = this._getTranslation();
var distanceFromCenter = {x:canvasCenter.x - nodePosition.x,
y:canvasCenter.y - nodePosition.y};
this._setTranslation(translation.x + requiredScale * distanceFromCenter.x,
translation.y + requiredScale * distanceFromCenter.y);
this.redraw();
}
else {
console.log("This nodeId cannot be found.");
}
};
/**
* Returns true when the Timeline is active.
* @returns {boolean}
*/
Network.prototype.isActive = function () {
return !this.activator || this.activator.active;
};
module.exports = Network;