let util = require("../../../../../util");
|
|
|
|
class EdgeBase {
|
|
constructor(options, body, labelModule) {
|
|
this.body = body;
|
|
this.labelModule = labelModule;
|
|
this.setOptions(options);
|
|
this.colorDirty = true;
|
|
this.color = {};
|
|
this.selectionWidth = 2;
|
|
this.hoverWidth = 1.5;
|
|
}
|
|
|
|
setOptions(options) {
|
|
this.options = options;
|
|
this.from = this.body.nodes[this.options.from];
|
|
this.to = this.body.nodes[this.options.to];
|
|
this.id = this.options.id;
|
|
}
|
|
|
|
/**
|
|
* overloadable if the shape has to toggle the via node to disabled
|
|
* @param status
|
|
*/
|
|
togglePhysics(status) {}
|
|
|
|
/**
|
|
* Redraw a edge as a line
|
|
* Draw this edge in the given canvas
|
|
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
|
|
* @param {CanvasRenderingContext2D} ctx
|
|
* @private
|
|
*/
|
|
drawLine(ctx, selected, hover) {
|
|
// set style
|
|
ctx.strokeStyle = this.getColor(ctx);
|
|
ctx.lineWidth = this.getLineWidth(selected, hover);
|
|
let via = undefined;
|
|
if (this.options.dashes !== false) {
|
|
via = this._drawDashedLine(ctx);
|
|
}
|
|
else {
|
|
via = this._drawLine(ctx);
|
|
}
|
|
return via;
|
|
}
|
|
|
|
|
|
_drawLine(ctx) {
|
|
let via = undefined;
|
|
if (this.from != this.to) {
|
|
// draw line
|
|
via = this._line(ctx);
|
|
}
|
|
else {
|
|
let [x,y,radius] = this._getCircleData(ctx);
|
|
this._circle(ctx, x, y, radius);
|
|
}
|
|
return via;
|
|
}
|
|
|
|
_drawDashedLine(ctx) {
|
|
let via = undefined;
|
|
ctx.lineCap = 'round';
|
|
let pattern = [5,5];
|
|
if (Array.isArray(this.options.dashes) === true) {
|
|
pattern = this.options.dashes;
|
|
}
|
|
|
|
// only firefox and chrome support this method, else we use the legacy one.
|
|
if (ctx.setLineDash !== undefined) {
|
|
ctx.save();
|
|
|
|
// set dash settings for chrome or firefox
|
|
ctx.setLineDash(pattern);
|
|
ctx.lineDashOffset = 0;
|
|
|
|
// draw the line
|
|
if (this.from != this.to) {
|
|
// draw line
|
|
via = this._line(ctx);
|
|
}
|
|
else {
|
|
let [x,y,radius] = this._getCircleData(ctx);
|
|
this._circle(ctx, x, y, radius);
|
|
}
|
|
|
|
// restore the dash settings.
|
|
ctx.setLineDash([0]);
|
|
ctx.lineDashOffset = 0;
|
|
ctx.restore();
|
|
}
|
|
else { // unsupporting smooth lines
|
|
|
|
|
|
if (this.from != this.to) {
|
|
// draw line
|
|
ctx.dashedLine(this.from.x, this.from.y, this.to.x, this.to.y, pattern);
|
|
}
|
|
else {
|
|
let [x,y,radius] = this._getCircleData(ctx);
|
|
this._circle(ctx, x, y, radius);
|
|
}
|
|
// draw shadow if enabled
|
|
this.enableShadow(ctx);
|
|
|
|
ctx.stroke();
|
|
|
|
// disable shadows for other elements.
|
|
this.disableShadow(ctx);
|
|
}
|
|
return via;
|
|
}
|
|
|
|
|
|
findBorderPosition(nearNode, ctx, options) {
|
|
if (this.from != this.to) {
|
|
return this._findBorderPosition(nearNode, ctx, options);
|
|
}
|
|
else {
|
|
return this._findBorderPositionCircle(nearNode, ctx, options);
|
|
}
|
|
}
|
|
|
|
findBorderPositions(ctx) {
|
|
let from = {};
|
|
let to = {};
|
|
if (this.from != this.to) {
|
|
from = this._findBorderPosition(this.from, ctx);
|
|
to = this._findBorderPosition(this.to, ctx);
|
|
}
|
|
else {
|
|
let [x,y,radius] = this._getCircleData(ctx);
|
|
|
|
from = this._findBorderPositionCircle(this.from, ctx, {x, y, low:0.25, high:0.6, direction:-1});
|
|
to = this._findBorderPositionCircle(this.from, ctx, {x, y, low:0.6, high:0.8, direction:1});
|
|
}
|
|
return {from, to};
|
|
}
|
|
|
|
_getCircleData(ctx) {
|
|
let x, y;
|
|
let node = this.from;
|
|
let radius = this.options.selfReferenceSize;
|
|
|
|
if (ctx !== undefined) {
|
|
if (node.shape.width === undefined) {
|
|
node.shape.resize(ctx);
|
|
}
|
|
}
|
|
|
|
// get circle coordinates
|
|
if (node.shape.width > node.shape.height) {
|
|
x = node.x + node.shape.width * 0.5;
|
|
y = node.y - radius;
|
|
}
|
|
else {
|
|
x = node.x + radius;
|
|
y = node.y - node.shape.height * 0.5;
|
|
}
|
|
return [x,y,radius];
|
|
}
|
|
|
|
/**
|
|
* Get a point on a circle
|
|
* @param {Number} x
|
|
* @param {Number} y
|
|
* @param {Number} radius
|
|
* @param {Number} percentage. Value between 0 (line start) and 1 (line end)
|
|
* @return {Object} point
|
|
* @private
|
|
*/
|
|
_pointOnCircle(x, y, radius, percentage) {
|
|
let angle = percentage * 2 * Math.PI;
|
|
return {
|
|
x: x + radius * Math.cos(angle),
|
|
y: y - radius * Math.sin(angle)
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This function uses binary search to look for the point where the circle crosses the border of the node.
|
|
* @param node
|
|
* @param ctx
|
|
* @param options
|
|
* @returns {*}
|
|
* @private
|
|
*/
|
|
_findBorderPositionCircle(node, ctx, options) {
|
|
let x = options.x;
|
|
let y = options.y;
|
|
let low = options.low;
|
|
let high = options.high;
|
|
let direction = options.direction;
|
|
|
|
let maxIterations = 10;
|
|
let iteration = 0;
|
|
let radius = this.options.selfReferenceSize;
|
|
let pos, angle, distanceToBorder, distanceToPoint, difference;
|
|
let threshold = 0.05;
|
|
let middle = (low + high) * 0.5;
|
|
|
|
while (low <= high && iteration < maxIterations) {
|
|
middle = (low + high) * 0.5;
|
|
|
|
pos = this._pointOnCircle(x, y, radius, middle);
|
|
angle = Math.atan2((node.y - pos.y), (node.x - pos.x));
|
|
distanceToBorder = node.distanceToBorder(ctx, angle);
|
|
distanceToPoint = Math.sqrt(Math.pow(pos.x - node.x, 2) + Math.pow(pos.y - node.y, 2));
|
|
difference = distanceToBorder - distanceToPoint;
|
|
if (Math.abs(difference) < threshold) {
|
|
break; // found
|
|
}
|
|
else if (difference > 0) { // distance to nodes is larger than distance to border --> t needs to be bigger if we're looking at the to node.
|
|
if (direction > 0) {
|
|
low = middle;
|
|
}
|
|
else {
|
|
high = middle;
|
|
}
|
|
}
|
|
else {
|
|
if (direction > 0) {
|
|
high = middle;
|
|
}
|
|
else {
|
|
low = middle;
|
|
}
|
|
}
|
|
iteration++;
|
|
|
|
}
|
|
pos.t = middle;
|
|
|
|
return pos;
|
|
}
|
|
|
|
/**
|
|
* Get the line width of the edge. Depends on width and whether one of the
|
|
* connected nodes is selected.
|
|
* @return {Number} width
|
|
* @private
|
|
*/
|
|
getLineWidth(selected, hover) {
|
|
if (selected === true) {
|
|
return Math.max(this.selectionWidth, 0.3 / this.body.view.scale);
|
|
}
|
|
else {
|
|
if (hover === true) {
|
|
return Math.max(this.hoverWidth, 0.3 / this.body.view.scale);
|
|
}
|
|
else {
|
|
return Math.max(this.options.width, 0.3 / this.body.view.scale);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
getColor(ctx) {
|
|
let colorOptions = this.options.color;
|
|
if (colorOptions.inherit !== false) {
|
|
// when this is a loop edge, just use the 'from' method
|
|
if (colorOptions.inherit === 'both' && this.from.id !== this.to.id) {
|
|
let grd = ctx.createLinearGradient(this.from.x, this.from.y, this.to.x, this.to.y);
|
|
let fromColor, toColor;
|
|
fromColor = this.from.options.color.highlight.border;
|
|
toColor = this.to.options.color.highlight.border;
|
|
|
|
if (this.from.selected === false && this.to.selected === false) {
|
|
fromColor = util.overrideOpacity(this.from.options.color.border, this.options.color.opacity);
|
|
toColor = util.overrideOpacity(this.to.options.color.border, this.options.color.opacity);
|
|
}
|
|
else if (this.from.selected === true && this.to.selected === false) {
|
|
toColor = this.to.options.color.border;
|
|
}
|
|
else if (this.from.selected === false && this.to.selected === true) {
|
|
fromColor = this.from.options.color.border;
|
|
}
|
|
grd.addColorStop(0, fromColor);
|
|
grd.addColorStop(1, toColor);
|
|
|
|
// -------------------- this returns -------------------- //
|
|
return grd;
|
|
}
|
|
|
|
if (this.colorDirty === true) {
|
|
if (colorOptions.inherit === "to") {
|
|
this.color.highlight = this.to.options.color.highlight.border;
|
|
this.color.hover = this.to.options.color.hover.border;
|
|
this.color.color = util.overrideOpacity(this.to.options.color.border, colorOptions.opacity);
|
|
}
|
|
else { // (this.options.color.inherit.source === "from") {
|
|
this.color.highlight = this.from.options.color.highlight.border;
|
|
this.color.hover = this.from.options.color.hover.border;
|
|
this.color.color = util.overrideOpacity(this.from.options.color.border, colorOptions.opacity);
|
|
}
|
|
}
|
|
}
|
|
else if (this.colorDirty === true) {
|
|
this.color.highlight = colorOptions.highlight;
|
|
this.color.hover = colorOptions.hover;
|
|
this.color.color = util.overrideOpacity(colorOptions.color, colorOptions.opacity);
|
|
}
|
|
|
|
// if color inherit is on and gradients are used, the function has already returned by now.
|
|
this.colorDirty = false;
|
|
|
|
|
|
if (this.selected === true) {
|
|
return this.color.highlight;
|
|
}
|
|
else if (this.hover === true) {
|
|
return this.color.hover;
|
|
}
|
|
else {
|
|
return this.color.color;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draw a line from a node to itself, a circle
|
|
* @param {CanvasRenderingContext2D} ctx
|
|
* @param {Number} x
|
|
* @param {Number} y
|
|
* @param {Number} radius
|
|
* @private
|
|
*/
|
|
_circle(ctx, x, y, radius) {
|
|
// draw shadow if enabled
|
|
this.enableShadow(ctx);
|
|
|
|
// draw a circle
|
|
ctx.beginPath();
|
|
ctx.arc(x, y, radius, 0, 2 * Math.PI, false);
|
|
ctx.stroke();
|
|
|
|
// disable shadows for other elements.
|
|
this.disableShadow(ctx);
|
|
}
|
|
|
|
|
|
/**
|
|
* Calculate the distance between a point (x3,y3) and a line segment from
|
|
* (x1,y1) to (x2,y2).
|
|
* http://stackoverflow.com/questions/849211/shortest-distancae-between-a-point-and-a-line-segment
|
|
* @param {number} x1
|
|
* @param {number} y1
|
|
* @param {number} x2
|
|
* @param {number} y2
|
|
* @param {number} x3
|
|
* @param {number} y3
|
|
* @private
|
|
*/
|
|
getDistanceToEdge(x1, y1, x2, y2, x3, y3, via) { // x3,y3 is the point
|
|
let returnValue = 0;
|
|
if (this.from != this.to) {
|
|
returnValue = this._getDistanceToEdge(x1, y1, x2, y2, x3, y3, via)
|
|
}
|
|
else {
|
|
let [x,y,radius] = this._getCircleData();
|
|
let dx = x - x3;
|
|
let dy = y - y3;
|
|
returnValue = Math.abs(Math.sqrt(dx * dx + dy * dy) - radius);
|
|
}
|
|
|
|
if (this.labelModule.size.left < x3 &&
|
|
this.labelModule.size.left + this.labelModule.size.width > x3 &&
|
|
this.labelModule.size.top < y3 &&
|
|
this.labelModule.size.top + this.labelModule.size.height > y3) {
|
|
return 0;
|
|
}
|
|
else {
|
|
return returnValue;
|
|
}
|
|
}
|
|
|
|
_getDistanceToLine(x1, y1, x2, y2, x3, y3) {
|
|
let px = x2 - x1;
|
|
let py = y2 - y1;
|
|
let something = px * px + py * py;
|
|
let u = ((x3 - x1) * px + (y3 - y1) * py) / something;
|
|
|
|
if (u > 1) {
|
|
u = 1;
|
|
}
|
|
else if (u < 0) {
|
|
u = 0;
|
|
}
|
|
|
|
let x = x1 + u * px;
|
|
let y = y1 + u * py;
|
|
let dx = x - x3;
|
|
let dy = y - y3;
|
|
|
|
//# Note: If the actual distance does not matter,
|
|
//# if you only want to compare what this function
|
|
//# returns to other results of this function, you
|
|
//# can just return the squared distance instead
|
|
//# (i.e. remove the sqrt) to gain a little performance
|
|
|
|
return Math.sqrt(dx * dx + dy * dy);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param ctx
|
|
* @param position
|
|
* @param viaNode
|
|
*/
|
|
drawArrowHead(ctx, position, viaNode, selected, hover) {
|
|
// set style
|
|
ctx.strokeStyle = this.getColor(ctx);
|
|
ctx.fillStyle = ctx.strokeStyle;
|
|
ctx.lineWidth = this.getLineWidth(selected, hover);
|
|
|
|
// set lets
|
|
let angle;
|
|
let length;
|
|
let arrowPos;
|
|
let node1;
|
|
let node2;
|
|
let guideOffset;
|
|
let scaleFactor;
|
|
|
|
if (position === 'from') {
|
|
node1 = this.from;
|
|
node2 = this.to;
|
|
guideOffset = 0.1;
|
|
scaleFactor = this.options.arrows.from.scaleFactor;
|
|
}
|
|
else if (position === 'to') {
|
|
node1 = this.to;
|
|
node2 = this.from;
|
|
guideOffset = -0.1;
|
|
scaleFactor = this.options.arrows.to.scaleFactor;
|
|
}
|
|
else {
|
|
node1 = this.to;
|
|
node2 = this.from;
|
|
scaleFactor = this.options.arrows.middle.scaleFactor;
|
|
}
|
|
|
|
// if not connected to itself
|
|
if (node1 != node2) {
|
|
if (position !== 'middle') {
|
|
// draw arrow head
|
|
if (this.options.smooth.enabled === true) {
|
|
arrowPos = this.findBorderPosition(node1, ctx, {via: viaNode});
|
|
let guidePos = this.getPoint(Math.max(0.0, Math.min(1.0, arrowPos.t + guideOffset)), viaNode);
|
|
angle = Math.atan2((arrowPos.y - guidePos.y), (arrowPos.x - guidePos.x));
|
|
}
|
|
else {
|
|
angle = Math.atan2((node1.y - node2.y), (node1.x - node2.x));
|
|
arrowPos = this.findBorderPosition(node1, ctx);
|
|
}
|
|
}
|
|
else {
|
|
angle = Math.atan2((node1.y - node2.y), (node1.x - node2.x));
|
|
arrowPos = this.getPoint(0.6, viaNode); // this is 0.6 to account for the size of the arrow.
|
|
}
|
|
// draw arrow at the end of the line
|
|
length = (10 + 5 * this.options.width) * scaleFactor;
|
|
ctx.arrow(arrowPos.x, arrowPos.y, angle, length);
|
|
|
|
// draw shadow if enabled
|
|
this.enableShadow(ctx);
|
|
ctx.fill();
|
|
|
|
// disable shadows for other elements.
|
|
this.disableShadow(ctx);
|
|
ctx.stroke();
|
|
}
|
|
else {
|
|
// draw circle
|
|
let angle, point;
|
|
let [x,y,radius] = this._getCircleData(ctx);
|
|
|
|
if (position === 'from') {
|
|
point = this.findBorderPosition(this.from, ctx, {x, y, low:0.25, high:0.6, direction:-1});
|
|
angle = point.t * -2 * Math.PI + 1.5 * Math.PI + 0.1 * Math.PI;
|
|
}
|
|
else if (position === 'to') {
|
|
point = this.findBorderPosition(this.from, ctx, {x, y, low:0.6, high:1.0, direction:1});
|
|
angle = point.t * -2 * Math.PI + 1.5 * Math.PI - 1.1 * Math.PI;
|
|
}
|
|
else {
|
|
point = this._pointOnCircle(x, y, radius, 0.175);
|
|
angle = 3.9269908169872414; // === 0.175 * -2 * Math.PI + 1.5 * Math.PI + 0.1 * Math.PI;
|
|
}
|
|
|
|
// draw the arrowhead
|
|
let length = (10 + 5 * this.options.width) * scaleFactor;
|
|
ctx.arrow(point.x, point.y, angle, length);
|
|
|
|
// draw shadow if enabled
|
|
this.enableShadow(ctx);
|
|
ctx.fill();
|
|
|
|
// disable shadows for other elements.
|
|
this.disableShadow(ctx);
|
|
ctx.stroke();
|
|
}
|
|
}
|
|
|
|
|
|
enableShadow(ctx) {
|
|
if (this.options.shadow.enabled === true) {
|
|
ctx.shadowColor = 'rgba(0,0,0,0.5)';
|
|
ctx.shadowBlur = this.options.shadow.size;
|
|
ctx.shadowOffsetX = this.options.shadow.x;
|
|
ctx.shadowOffsetY = this.options.shadow.y;
|
|
}
|
|
}
|
|
|
|
disableShadow(ctx) {
|
|
if (this.options.shadow.enabled === true) {
|
|
ctx.shadowColor = 'rgba(0,0,0,0)';
|
|
ctx.shadowBlur = 0;
|
|
ctx.shadowOffsetX = 0;
|
|
ctx.shadowOffsetY = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
export default EdgeBase;
|