/**
|
|
* Created by Alex on 2/27/2015.
|
|
*
|
|
*/
|
|
|
|
|
|
var util = require('../../util');
|
|
|
|
import { NavigationHandler } from "./components/NavigationHandler"
|
|
|
|
class InteractionHandler {
|
|
constructor(body, canvas, selectionHandler) {
|
|
this.body = body;
|
|
this.canvas = canvas;
|
|
this.selectionHandler = selectionHandler;
|
|
this.navigationHandler = new NavigationHandler(body,canvas);
|
|
|
|
// bind the events from hammer to functions in this object
|
|
this.body.eventListeners.onTap = this.onTap.bind(this);
|
|
this.body.eventListeners.onTouch = this.onTouch.bind(this);
|
|
this.body.eventListeners.onDoubleTap = this.onDoubleTap.bind(this);
|
|
this.body.eventListeners.onHold = this.onHold.bind(this);
|
|
this.body.eventListeners.onDragStart = this.onDragStart.bind(this);
|
|
this.body.eventListeners.onDrag = this.onDrag.bind(this);
|
|
this.body.eventListeners.onDragEnd = this.onDragEnd.bind(this);
|
|
this.body.eventListeners.onMouseWheel = this.onMouseWheel.bind(this);
|
|
this.body.eventListeners.onPinch = this.onPinch.bind(this);
|
|
this.body.eventListeners.onMouseMove = this.onMouseMove.bind(this);
|
|
this.body.eventListeners.onRelease = this.onRelease.bind(this);
|
|
|
|
this.touchTime = 0;
|
|
this.drag = {};
|
|
this.pinch = {};
|
|
this.pointerPosition = {x:0,y:0};
|
|
this.hoverObj = {nodes:{},edges:{}};
|
|
|
|
|
|
this.options = {};
|
|
this.defaultOptions = {
|
|
dragNodes:true,
|
|
dragView: true,
|
|
zoomView: true,
|
|
hoverEnabled: false,
|
|
showNavigationIcons: false,
|
|
tooltip: {
|
|
delay: 300,
|
|
fontColor: 'black',
|
|
fontSize: 14, // px
|
|
fontFace: 'verdana',
|
|
color: {
|
|
border: '#666',
|
|
background: '#FFFFC6'
|
|
}
|
|
},
|
|
keyboard: {
|
|
enabled: false,
|
|
speed: {x: 10, y: 10, zoom: 0.02},
|
|
bindToWindow: true
|
|
}
|
|
}
|
|
util.extend(this.options,this.defaultOptions);
|
|
}
|
|
|
|
setOptions(options) {
|
|
if (options !== undefined) {
|
|
// extend all but the values in fields
|
|
var fields = ['keyboard'];
|
|
util.selectiveNotDeepExtend(fields,this.options, options);
|
|
|
|
// merge the keyboard options in.
|
|
util.mergeOptions(this.options, options, 'keyboard');
|
|
}
|
|
|
|
this.navigationHandler.setOptions(this.options);
|
|
}
|
|
|
|
|
|
/**
|
|
* Get the pointer location from a touch location
|
|
* @param {{x: Number, y: Number}} touch
|
|
* @return {{x: Number, y: Number}} pointer
|
|
* @private
|
|
*/
|
|
getPointer(touch) {
|
|
return {
|
|
x: touch.x - util.getAbsoluteLeft(this.canvas.frame.canvas),
|
|
y: touch.y - util.getAbsoluteTop(this.canvas.frame.canvas)
|
|
};
|
|
}
|
|
|
|
|
|
/**
|
|
* On start of a touch gesture, store the pointer
|
|
* @param event
|
|
* @private
|
|
*/
|
|
onTouch(event) {
|
|
if (new Date().valueOf() - this.touchTime > 100) {
|
|
this.drag.pointer = this.getPointer(event.center);
|
|
this.drag.pinched = false;
|
|
this.pinch.scale = this.body.view.scale;
|
|
|
|
// to avoid double fireing of this event because we have two hammer instances. (on canvas and on frame)
|
|
this.touchTime = new Date().valueOf();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* handle tap/click event: select/unselect a node
|
|
* @private
|
|
*/
|
|
onTap(event) {
|
|
var pointer = this.getPointer(event.center);
|
|
|
|
var previouslySelected = this.selectionHandler._getSelectedObjectCount() > 0;
|
|
var selected = this.selectionHandler.selectOnPoint(pointer);
|
|
|
|
if (selected === true || (previouslySelected == true && selected === false)) { // select or unselect
|
|
this.body.emitter.emit('select', this.selectionHandler.getSelection());
|
|
}
|
|
|
|
this.selectionHandler._generateClickEvent("click",pointer);
|
|
}
|
|
|
|
|
|
/**
|
|
* handle doubletap event
|
|
* @private
|
|
*/
|
|
onDoubleTap(event) {
|
|
var pointer = this.getPointer(event.center);
|
|
this.selectionHandler._generateClickEvent("doubleClick",pointer);
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* handle long tap event: multi select nodes
|
|
* @private
|
|
*/
|
|
onHold(event) {
|
|
var pointer = this.getPointer(event.center);
|
|
|
|
var selectionChanged = this.selectionHandler.selectAdditionalOnPoint(pointer);
|
|
|
|
if (selectionChanged === true) { // select or longpress
|
|
this.body.emitter.emit('select', this.selectionHandler.getSelection());
|
|
}
|
|
|
|
this.selectionHandler._generateClickEvent("click",pointer);
|
|
}
|
|
|
|
|
|
/**
|
|
* handle the release of the screen
|
|
*
|
|
* @private
|
|
*/
|
|
onRelease(event) {
|
|
this.body.emitter.emit("release",event)
|
|
}
|
|
|
|
|
|
/**
|
|
* This function is called by onDragStart.
|
|
* It is separated out because we can then overload it for the datamanipulation system.
|
|
*
|
|
* @private
|
|
*/
|
|
onDragStart(event) {
|
|
//in case the touch event was triggered on an external div, do the initial touch now.
|
|
if (this.drag.pointer === undefined) {
|
|
this.onTouch(event);
|
|
}
|
|
|
|
// note: drag.pointer is set in onTouch to get the initial touch location
|
|
var node = this.selectionHandler.getNodeAt(this.drag.pointer);
|
|
|
|
this.drag.dragging = true;
|
|
this.drag.selection = [];
|
|
this.drag.translation = util.extend({},this.body.view.translation); // copy the object
|
|
this.drag.nodeId = null;
|
|
|
|
this.body.emitter.emit("dragStart", {nodeIds: this.selectionHandler.getSelection().nodes});
|
|
|
|
if (node != null && this.options.dragNodes === true) {
|
|
this.drag.nodeId = node.id;
|
|
// select the clicked node if not yet selected
|
|
if (node.isSelected() === false) {
|
|
this.selectionHandler.unselectAll();
|
|
this.selectionHandler.selectObject(node);
|
|
}
|
|
|
|
var selection = this.selectionHandler.selectionObj.nodes;
|
|
// create an array with the selected nodes and their original location and status
|
|
for (let nodeId in selection) {
|
|
if (selection.hasOwnProperty(nodeId)) {
|
|
var object = selection[nodeId];
|
|
var s = {
|
|
id: object.id,
|
|
node: object,
|
|
|
|
// store original x, y, xFixed and yFixed, make the node temporarily Fixed
|
|
x: object.x,
|
|
y: object.y,
|
|
xFixed: object.options.fixed.x,
|
|
yFixed: object.options.fixed.y
|
|
};
|
|
|
|
object.options.fixed.x = true;
|
|
object.options.fixed.y = true;
|
|
|
|
this.drag.selection.push(s);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* handle drag event
|
|
* @private
|
|
*/
|
|
onDrag(event) {
|
|
if (this.drag.pinched === true) {
|
|
return;
|
|
}
|
|
|
|
// remove the focus on node if it is focussed on by the focusOnNode
|
|
this.body.emitter.emit("unlockNode");
|
|
|
|
var pointer = this.getPointer(event.center);
|
|
var selection = this.drag.selection;
|
|
if (selection && selection.length && this.options.dragNodes === true) {
|
|
// calculate delta's and new location
|
|
var deltaX = pointer.x - this.drag.pointer.x;
|
|
var deltaY = pointer.y - this.drag.pointer.y;
|
|
|
|
// update position of all selected nodes
|
|
selection.forEach((selection) => {
|
|
var node = selection.node;
|
|
// only move the node if it was not fixed initially
|
|
if (selection.xFixed === false) {
|
|
node.x = this.canvas._XconvertDOMtoCanvas(this.canvas._XconvertCanvasToDOM(selection.x) + deltaX);
|
|
}
|
|
// only move the node if it was not fixed initially
|
|
if (selection.yFixed === false) {
|
|
node.y = this.canvas._YconvertDOMtoCanvas(this.canvas._YconvertCanvasToDOM(selection.y) + deltaY);
|
|
}
|
|
});
|
|
|
|
|
|
// start the simulation of the physics
|
|
this.body.emitter.emit("startSimulation");
|
|
}
|
|
else {
|
|
// move the network
|
|
if (this.options.dragView === true) {
|
|
// if the drag was not started properly because the click started outside the network div, start it now.
|
|
if (this.drag.pointer === undefined) {
|
|
this._handleDragStart(event);
|
|
return;
|
|
}
|
|
var diffX = pointer.x - this.drag.pointer.x;
|
|
var diffY = pointer.y - this.drag.pointer.y;
|
|
|
|
this.body.view.translation = {x:this.drag.translation.x + diffX, y:this.drag.translation.y + diffY};
|
|
this.body.emitter.emit("_redraw");
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* handle drag start event
|
|
* @private
|
|
*/
|
|
onDragEnd(event) {
|
|
this.drag.dragging = false;
|
|
var selection = this.drag.selection;
|
|
if (selection && selection.length) {
|
|
selection.forEach(function (s) {
|
|
// restore original xFixed and yFixed
|
|
s.node.options.fixed.x = s.xFixed;
|
|
s.node.options.fixed.y = s.yFixed;
|
|
});
|
|
this.body.emitter.emit("startSimulation");
|
|
}
|
|
else {
|
|
this.body.emitter.emit("_requestRedraw");
|
|
}
|
|
|
|
this.body.emitter.emit("dragEnd", {nodeIds: this.selectionHandler.getSelection().nodes});
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Handle pinch event
|
|
* @param event
|
|
* @private
|
|
*/
|
|
onPinch(event) {
|
|
var pointer = this.getPointer(event.center);
|
|
|
|
this.drag.pinched = true;
|
|
if (this.pinch['scale'] === undefined) {
|
|
this.pinch.scale = 1;
|
|
}
|
|
|
|
// TODO: enabled moving while pinching?
|
|
var scale = this.pinch.scale * event.scale;
|
|
this.zoom(scale, pointer)
|
|
}
|
|
|
|
|
|
/**
|
|
* Zoom the network in or out
|
|
* @param {Number} scale a number around 1, and between 0.01 and 10
|
|
* @param {{x: Number, y: Number}} pointer Position on screen
|
|
* @return {Number} appliedScale scale is limited within the boundaries
|
|
* @private
|
|
*/
|
|
zoom(scale, pointer) {
|
|
if (this.options.zoomView === true) {
|
|
var scaleOld = this.body.view.scale;
|
|
if (scale < 0.00001) {
|
|
scale = 0.00001;
|
|
}
|
|
if (scale > 10) {
|
|
scale = 10;
|
|
}
|
|
|
|
var preScaleDragPointer = null;
|
|
if (this.drag !== undefined) {
|
|
if (this.drag.dragging === true) {
|
|
preScaleDragPointer = this.canvas.DOMtoCanvas(this.drag.pointer);
|
|
}
|
|
}
|
|
// + this.canvas.frame.canvas.clientHeight / 2
|
|
var translation = this.body.view.translation;
|
|
|
|
var scaleFrac = scale / scaleOld;
|
|
var tx = (1 - scaleFrac) * pointer.x + translation.x * scaleFrac;
|
|
var ty = (1 - scaleFrac) * pointer.y + translation.y * scaleFrac;
|
|
|
|
this.body.view.scale = scale;
|
|
this.body.view.translation = {x:tx, y:ty};
|
|
|
|
if (preScaleDragPointer != null) {
|
|
var postScaleDragPointer = this.canvas.canvasToDOM(preScaleDragPointer);
|
|
this.drag.pointer.x = postScaleDragPointer.x;
|
|
this.drag.pointer.y = postScaleDragPointer.y;
|
|
}
|
|
|
|
this.body.emitter.emit("_requestRedraw");
|
|
|
|
if (scaleOld < scale) {
|
|
this.body.emitter.emit("zoom", {direction: "+"});
|
|
}
|
|
else {
|
|
this.body.emitter.emit("zoom", {direction: "-"});
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Event handler for mouse wheel event, used to zoom the timeline
|
|
* See http://adomas.org/javascript-mouse-wheel/
|
|
* https://github.com/EightMedia/hammer.js/issues/256
|
|
* @param {MouseEvent} event
|
|
* @private
|
|
*/
|
|
onMouseWheel(event) {
|
|
// retrieve delta
|
|
var delta = 0;
|
|
if (event.wheelDelta) { /* IE/Opera. */
|
|
delta = event.wheelDelta / 120;
|
|
} else if (event.detail) { /* Mozilla case. */
|
|
// In Mozilla, sign of delta is different than in IE.
|
|
// Also, delta is multiple of 3.
|
|
delta = -event.detail / 3;
|
|
}
|
|
|
|
// If delta is nonzero, handle it.
|
|
// Basically, delta is now positive if wheel was scrolled up,
|
|
// and negative, if wheel was scrolled down.
|
|
if (delta) {
|
|
|
|
// calculate the new scale
|
|
var scale = this.body.view.scale;
|
|
var zoom = delta / 10;
|
|
if (delta < 0) {
|
|
zoom = zoom / (1 - zoom);
|
|
}
|
|
scale *= (1 + zoom);
|
|
|
|
// calculate the pointer location
|
|
var pointer = {x:event.pageX, y:event.pageY};
|
|
|
|
// apply the new scale
|
|
this.zoom(scale, pointer);
|
|
}
|
|
|
|
// Prevent default actions caused by mouse wheel.
|
|
event.preventDefault();
|
|
}
|
|
|
|
|
|
/**
|
|
* Mouse move handler for checking whether the title moves over a node with a title.
|
|
* @param {Event} event
|
|
* @private
|
|
*/
|
|
onMouseMove(event) {
|
|
// var pointer = {x:event.pageX, y:event.pageY};
|
|
// var popupVisible = false;
|
|
//
|
|
// // check if the previously selected node is still selected
|
|
// if (this.popup !== undefined) {
|
|
// if (this.popup.hidden === false) {
|
|
// this._checkHidePopup(pointer);
|
|
// }
|
|
//
|
|
// // if the popup was not hidden above
|
|
// if (this.popup.hidden === false) {
|
|
// popupVisible = true;
|
|
// this.popup.setPosition(pointer.x + 3, pointer.y - 5)
|
|
// this.popup.show();
|
|
// }
|
|
// }
|
|
//
|
|
// // if we bind the keyboard to the div, we have to highlight it to use it. This highlights it on mouse over
|
|
// if (this.options.keyboard.bindToWindow == false && this.options.keyboard.enabled === true) {
|
|
// this.canvas.frame.focus();
|
|
// }
|
|
//
|
|
// // start a timeout that will check if the mouse is positioned above an element
|
|
// if (popupVisible === false) {
|
|
// var me = this;
|
|
// var checkShow = function() {
|
|
// me._checkShowPopup(pointer);
|
|
// };
|
|
//
|
|
// if (this.popupTimer) {
|
|
// clearInterval(this.popupTimer); // stop any running calculationTimer
|
|
// }
|
|
// if (!this.drag.dragging) {
|
|
// this.popupTimer = setTimeout(checkShow, this.options.tooltip.delay);
|
|
// }
|
|
// }
|
|
//
|
|
// /**
|
|
// * Adding hover highlights
|
|
// */
|
|
// if (this.options.hoverEnabled === true) {
|
|
// // removing all hover highlights
|
|
// for (var edgeId in this.hoverObj.edges) {
|
|
// if (this.hoverObj.edges.hasOwnProperty(edgeId)) {
|
|
// this.hoverObj.edges[edgeId].hover = false;
|
|
// delete this.hoverObj.edges[edgeId];
|
|
// }
|
|
// }
|
|
//
|
|
// // adding hover highlights
|
|
// var obj = this.selectionHandler.getNodeAt(pointer);
|
|
// if (obj == null) {
|
|
// obj = this.selectionHandler.getEdgeAt(pointer);
|
|
// }
|
|
// if (obj != null) {
|
|
// this._hoverObject(obj);
|
|
// }
|
|
//
|
|
// // removing all node hover highlights except for the selected one.
|
|
// for (var nodeId in this.hoverObj.nodes) {
|
|
// if (this.hoverObj.nodes.hasOwnProperty(nodeId)) {
|
|
// if (obj instanceof Node && obj.id != nodeId || obj instanceof Edge || obj == null) {
|
|
// this._blurObject(this.hoverObj.nodes[nodeId]);
|
|
// delete this.hoverObj.nodes[nodeId];
|
|
// }
|
|
// }
|
|
// }
|
|
// this.body.emitter.emit("_requestRedraw");
|
|
// }
|
|
}
|
|
}
|
|
|
|
export default InteractionHandler;
|