/**
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								 * Created by Alex on 2/27/2015.
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								 *
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								 */
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								var util = require('../../util');
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								import { NavigationHandler } from "./components/NavigationHandler"
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								class InteractionHandler {
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								  constructor(body, canvas, selectionHandler) {
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								    this.body = body;
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								    this.canvas = canvas;
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								    this.selectionHandler = selectionHandler;
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								    this.navigationHandler = new NavigationHandler(body,canvas);
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								    // bind the events from hammer to functions in this object
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								    this.body.eventListeners.onTap        = this.onTap.bind(this);
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								    this.body.eventListeners.onTouch      = this.onTouch.bind(this);
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								    this.body.eventListeners.onDoubleTap  = this.onDoubleTap.bind(this);
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								    this.body.eventListeners.onHold       = this.onHold.bind(this);
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								    this.body.eventListeners.onDragStart  = this.onDragStart.bind(this);
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								    this.body.eventListeners.onDrag       = this.onDrag.bind(this);
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								    this.body.eventListeners.onDragEnd    = this.onDragEnd.bind(this);
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								    this.body.eventListeners.onMouseWheel = this.onMouseWheel.bind(this);
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								    this.body.eventListeners.onPinch      = this.onPinch.bind(this);
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								    this.body.eventListeners.onMouseMove  = this.onMouseMove.bind(this);
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								    this.body.eventListeners.onRelease    = this.onRelease.bind(this);
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								    this.touchTime = 0;
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								    this.drag = {};
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								    this.pinch = {};
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								    this.pointerPosition = {x:0,y:0};
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								    this.hoverObj = {nodes:{},edges:{}};
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								    this.options = {};
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								    this.defaultOptions = {
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								      dragNodes:true,
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								      dragView: true,
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								      zoomView: true,
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								      hoverEnabled: false,
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								      showNavigationIcons: false,
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								      tooltip: {
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								        delay: 300,
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								        fontColor: 'black',
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								        fontSize: 14, // px
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								        fontFace: 'verdana',
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								        color: {
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								          border: '#666',
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								          background: '#FFFFC6'
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								        }
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								      },
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								      keyboard: {
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								        enabled: false,
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								        speed: {x: 10, y: 10, zoom: 0.02},
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								        bindToWindow: true
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								      }
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								    }
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								    util.extend(this.options,this.defaultOptions);
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								  }
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								  setOptions(options) {
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								    if (options !== undefined) {
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								      // extend all but the values in fields
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								      var fields = ['keyboard'];
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								      util.selectiveNotDeepExtend(fields,this.options, options);
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								      // merge the keyboard options in.
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								      util.mergeOptions(this.options, options, 'keyboard');
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								    }
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								    this.navigationHandler.setOptions(this.options);
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								  }
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								  /**
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								   * Get the pointer location from a touch location
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								   * @param {{x: Number, y: Number}} touch
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								   * @return {{x: Number, y: Number}} pointer
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								   * @private
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								   */
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								  getPointer(touch) {
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								    return {
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								      x: touch.x - util.getAbsoluteLeft(this.canvas.frame.canvas),
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								      y: touch.y - util.getAbsoluteTop(this.canvas.frame.canvas)
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								    };
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								  }
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								  /**
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								   * On start of a touch gesture, store the pointer
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								   * @param event
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								   * @private
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								   */
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								  onTouch(event) {
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								    if (new Date().valueOf() - this.touchTime > 100) {
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								      this.drag.pointer = this.getPointer(event.center);
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								      this.drag.pinched = false;
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								      this.pinch.scale = this.body.view.scale;
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								      // to avoid double fireing of this event because we have two hammer instances. (on canvas and on frame)
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								      this.touchTime = new Date().valueOf();
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								    }
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								  }
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								  /**
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								   * handle tap/click event: select/unselect a node
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								   * @private
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								   */
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								  onTap(event) {
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								    var pointer = this.getPointer(event.center);
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								    var previouslySelected = this.selectionHandler._getSelectedObjectCount() > 0;
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								    var selected = this.selectionHandler.selectOnPoint(pointer);
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								    if (selected === true || (previouslySelected == true && selected === false)) { // select or unselect
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								      this.body.emitter.emit('select', this.selectionHandler.getSelection());
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								    }
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								    this.selectionHandler._generateClickEvent("click",pointer);
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								  }
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								  /**
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								   * handle doubletap event
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								   * @private
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								   */
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								  onDoubleTap(event) {
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								    var pointer = this.getPointer(event.center);
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								    this.selectionHandler._generateClickEvent("doubleClick",pointer);
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								  }
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								  /**
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								   * handle long tap event: multi select nodes
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								   * @private
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								   */
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								  onHold(event) {
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								    var pointer = this.getPointer(event.center);
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								    var selectionChanged = this.selectionHandler.selectAdditionalOnPoint(pointer);
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								    if (selectionChanged === true) { // select or longpress
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								      this.body.emitter.emit('select', this.selectionHandler.getSelection());
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								    }
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								    this.selectionHandler._generateClickEvent("click",pointer);
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								  }
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								  /**
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								   * handle the release of the screen
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								   *
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								   * @private
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								   */
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								  onRelease(event) {
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								    this.body.emitter.emit("release",event)
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								  }
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								  /**
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								   * This function is called by onDragStart.
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								   * It is separated out because we can then overload it for the datamanipulation system.
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								   *
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								   * @private
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								   */
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								  onDragStart(event) {
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								    //in case the touch event was triggered on an external div, do the initial touch now.
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								    if (this.drag.pointer === undefined) {
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								      this.onTouch(event);
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								    }
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								    // note: drag.pointer is set in onTouch to get the initial touch location
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								    var node = this.selectionHandler.getNodeAt(this.drag.pointer);
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								    this.drag.dragging = true;
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								    this.drag.selection = [];
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								    this.drag.translation = util.extend({},this.body.view.translation); // copy the object
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								    this.drag.nodeId = null;
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								    this.body.emitter.emit("dragStart", {nodeIds: this.selectionHandler.getSelection().nodes});
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								    if (node != null && this.options.dragNodes === true) {
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								      this.drag.nodeId = node.id;
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								      // select the clicked node if not yet selected
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								      if (node.isSelected() === false) {
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								        this.selectionHandler.unselectAll();
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								        this.selectionHandler.selectObject(node);
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								      }
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								      var selection = this.selectionHandler.selectionObj.nodes;
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								      // create an array with the selected nodes and their original location and status
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								      for (let nodeId in selection) {
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								        if (selection.hasOwnProperty(nodeId)) {
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								          var object = selection[nodeId];
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								          var s = {
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								            id: object.id,
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								            node: object,
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								            // store original x, y, xFixed and yFixed, make the node temporarily Fixed
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								            x: object.x,
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								            y: object.y,
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								            xFixed: object.options.fixed.x,
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								            yFixed: object.options.fixed.y
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								          };
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								          object.options.fixed.x = true;
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								          object.options.fixed.y = true;
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								          this.drag.selection.push(s);
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								        }
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								      }
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								    }
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								  }
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								  /**
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								   * handle drag event
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								   * @private
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								   */
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								  onDrag(event) {
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								    if (this.drag.pinched === true) {
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								      return;
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								    }
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								    // remove the focus on node if it is focussed on by the focusOnNode
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								    this.body.emitter.emit("unlockNode");
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								    var pointer = this.getPointer(event.center);
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								    var selection = this.drag.selection;
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								    if (selection && selection.length && this.options.dragNodes === true) {
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								      // calculate delta's and new location
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								      var deltaX = pointer.x - this.drag.pointer.x;
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								      var deltaY = pointer.y - this.drag.pointer.y;
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								      // update position of all selected nodes
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								      selection.forEach((selection) => {
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								        var node = selection.node;
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								        // only move the node if it was not fixed initially
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								        if (selection.xFixed === false) {
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								          node.x = this.canvas._XconvertDOMtoCanvas(this.canvas._XconvertCanvasToDOM(selection.x) + deltaX);
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								        }
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								        // only move the node if it was not fixed initially
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								        if (selection.yFixed === false) {
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								          node.y = this.canvas._YconvertDOMtoCanvas(this.canvas._YconvertCanvasToDOM(selection.y) + deltaY);
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								        }
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								      });
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								      // start the simulation of the physics
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								      this.body.emitter.emit("startSimulation");
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								    }
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								    else {
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								      // move the network
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								      if (this.options.dragView === true) {
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								        // if the drag was not started properly because the click started outside the network div, start it now.
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								        if (this.drag.pointer === undefined) {
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								          this._handleDragStart(event);
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								          return;
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								        }
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								        var diffX = pointer.x - this.drag.pointer.x;
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								        var diffY = pointer.y - this.drag.pointer.y;
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								        this.body.view.translation = {x:this.drag.translation.x + diffX, y:this.drag.translation.y + diffY};
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								        this.body.emitter.emit("_redraw");
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								      }
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								    }
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								  }
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								  /**
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								   * handle drag start event
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								   * @private
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								   */
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								  onDragEnd(event) {
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								    this.drag.dragging = false;
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								    var selection = this.drag.selection;
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								    if (selection && selection.length) {
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								      selection.forEach(function (s) {
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								        // restore original xFixed and yFixed
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								        s.node.options.fixed.x = s.xFixed;
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								        s.node.options.fixed.y = s.yFixed;
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								      });
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								      this.body.emitter.emit("startSimulation");
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								    }
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								    else {
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								      this.body.emitter.emit("_requestRedraw");
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								    }
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								    this.body.emitter.emit("dragEnd", {nodeIds: this.selectionHandler.getSelection().nodes});
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								  }
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								  /**
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								   * Handle pinch event
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								   * @param event
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								   * @private
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								   */
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								  onPinch(event) {
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								    var pointer = this.getPointer(event.center);
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								    this.drag.pinched = true;
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								    if (this.pinch['scale'] === undefined) {
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								      this.pinch.scale = 1;
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								    }
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								    // TODO: enabled moving while pinching?
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								    var scale = this.pinch.scale * event.scale;
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								    this.zoom(scale, pointer)
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								  }
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								  /**
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								   * Zoom the network in or out
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								   * @param {Number} scale a number around 1, and between 0.01 and 10
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								   * @param {{x: Number, y: Number}} pointer    Position on screen
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								   * @return {Number} appliedScale    scale is limited within the boundaries
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								   * @private
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								   */
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								  zoom(scale, pointer) {
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								    if (this.options.zoomView === true) {
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								      var scaleOld = this.body.view.scale;
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								      if (scale < 0.00001) {
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								        scale = 0.00001;
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								      }
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								      if (scale > 10) {
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								        scale = 10;
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								      }
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						|
								
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								      var preScaleDragPointer = null;
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								      if (this.drag !== undefined) {
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								        if (this.drag.dragging === true) {
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								          preScaleDragPointer = this.canvas.DOMtoCanvas(this.drag.pointer);
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								        }
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								      }
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								      // + this.canvas.frame.canvas.clientHeight / 2
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								      var translation = this.body.view.translation;
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						|
								
							 | 
						|
								      var scaleFrac = scale / scaleOld;
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								      var tx = (1 - scaleFrac) * pointer.x + translation.x * scaleFrac;
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								      var ty = (1 - scaleFrac) * pointer.y + translation.y * scaleFrac;
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						|
								
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								      this.body.view.scale = scale;
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								      this.body.view.translation = {x:tx, y:ty};
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						|
								
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						|
								      if (preScaleDragPointer != null) {
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								        var postScaleDragPointer = this.canvas.canvasToDOM(preScaleDragPointer);
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								        this.drag.pointer.x = postScaleDragPointer.x;
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								        this.drag.pointer.y = postScaleDragPointer.y;
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						|
								      }
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						|
								
							 | 
						|
								      this.body.emitter.emit("_requestRedraw");
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						|
								
							 | 
						|
								      if (scaleOld < scale) {
							 | 
						|
								        this.body.emitter.emit("zoom", {direction: "+"});
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						|
								      }
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						|
								      else {
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						|
								        this.body.emitter.emit("zoom", {direction: "-"});
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						|
								      }
							 | 
						|
								    }
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						|
								  }
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						|
								
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						|
								
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						|
								  /**
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						|
								   * Event handler for mouse wheel event, used to zoom the timeline
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						|
								   * See http://adomas.org/javascript-mouse-wheel/
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								   *     https://github.com/EightMedia/hammer.js/issues/256
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						|
								   * @param {MouseEvent}  event
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								   * @private
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								   */
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						|
								  onMouseWheel(event) {
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								    // retrieve delta
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								    var delta = 0;
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						|
								    if (event.wheelDelta) { /* IE/Opera. */
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								      delta = event.wheelDelta / 120;
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								    } else if (event.detail) { /* Mozilla case. */
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						|
								      // In Mozilla, sign of delta is different than in IE.
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								      // Also, delta is multiple of 3.
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						|
								      delta = -event.detail / 3;
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						|
								    }
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						|
								
							 | 
						|
								    // If delta is nonzero, handle it.
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						|
								    // Basically, delta is now positive if wheel was scrolled up,
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						|
								    // and negative, if wheel was scrolled down.
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						|
								    if (delta) {
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						|
								
							 | 
						|
								      // calculate the new scale
							 | 
						|
								      var scale = this.body.view.scale;
							 | 
						|
								      var zoom = delta / 10;
							 | 
						|
								      if (delta < 0) {
							 | 
						|
								        zoom = zoom / (1 - zoom);
							 | 
						|
								      }
							 | 
						|
								      scale *= (1 + zoom);
							 | 
						|
								
							 | 
						|
								      // calculate the pointer location
							 | 
						|
								      var pointer = {x:event.pageX, y:event.pageY};
							 | 
						|
								
							 | 
						|
								      // apply the new scale
							 | 
						|
								      this.zoom(scale, pointer);
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    // Prevent default actions caused by mouse wheel.
							 | 
						|
								    event.preventDefault();
							 | 
						|
								  }
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								  /**
							 | 
						|
								   * Mouse move handler for checking whether the title moves over a node with a title.
							 | 
						|
								   * @param  {Event} event
							 | 
						|
								   * @private
							 | 
						|
								   */
							 | 
						|
								  onMouseMove(event) {
							 | 
						|
								  //  var pointer = {x:event.pageX, y:event.pageY};
							 | 
						|
								  //  var popupVisible = false;
							 | 
						|
								  //
							 | 
						|
								  //  // check if the previously selected node is still selected
							 | 
						|
								  //  if (this.popup !== undefined) {
							 | 
						|
								  //    if (this.popup.hidden === false) {
							 | 
						|
								  //      this._checkHidePopup(pointer);
							 | 
						|
								  //    }
							 | 
						|
								  //
							 | 
						|
								  //    // if the popup was not hidden above
							 | 
						|
								  //    if (this.popup.hidden === false) {
							 | 
						|
								  //      popupVisible = true;
							 | 
						|
								  //      this.popup.setPosition(pointer.x + 3, pointer.y - 5)
							 | 
						|
								  //      this.popup.show();
							 | 
						|
								  //    }
							 | 
						|
								  //  }
							 | 
						|
								  //
							 | 
						|
								  //  // if we bind the keyboard to the div, we have to highlight it to use it. This highlights it on mouse over
							 | 
						|
								  //  if (this.options.keyboard.bindToWindow == false && this.options.keyboard.enabled === true) {
							 | 
						|
								  //    this.canvas.frame.focus();
							 | 
						|
								  //  }
							 | 
						|
								  //
							 | 
						|
								  //  // start a timeout that will check if the mouse is positioned above an element
							 | 
						|
								  //  if (popupVisible === false) {
							 | 
						|
								  //    var me = this;
							 | 
						|
								  //    var checkShow = function() {
							 | 
						|
								  //      me._checkShowPopup(pointer);
							 | 
						|
								  //    };
							 | 
						|
								  //
							 | 
						|
								  //    if (this.popupTimer) {
							 | 
						|
								  //      clearInterval(this.popupTimer); // stop any running calculationTimer
							 | 
						|
								  //    }
							 | 
						|
								  //    if (!this.drag.dragging) {
							 | 
						|
								  //      this.popupTimer = setTimeout(checkShow, this.options.tooltip.delay);
							 | 
						|
								  //    }
							 | 
						|
								  //  }
							 | 
						|
								  //
							 | 
						|
								  //  /**
							 | 
						|
								  //  * Adding hover highlights
							 | 
						|
								  //  */
							 | 
						|
								  //  if (this.options.hoverEnabled === true) {
							 | 
						|
								  //    // removing all hover highlights
							 | 
						|
								  //    for (var edgeId in this.hoverObj.edges) {
							 | 
						|
								  //      if (this.hoverObj.edges.hasOwnProperty(edgeId)) {
							 | 
						|
								  //        this.hoverObj.edges[edgeId].hover = false;
							 | 
						|
								  //        delete this.hoverObj.edges[edgeId];
							 | 
						|
								  //      }
							 | 
						|
								  //    }
							 | 
						|
								  //
							 | 
						|
								  //    // adding hover highlights
							 | 
						|
								  //    var obj = this.selectionHandler.getNodeAt(pointer);
							 | 
						|
								  //    if (obj == null) {
							 | 
						|
								  //      obj = this.selectionHandler.getEdgeAt(pointer);
							 | 
						|
								  //    }
							 | 
						|
								  //    if (obj != null) {
							 | 
						|
								  //      this._hoverObject(obj);
							 | 
						|
								  //    }
							 | 
						|
								  //
							 | 
						|
								  //    // removing all node hover highlights except for the selected one.
							 | 
						|
								  //    for (var nodeId in this.hoverObj.nodes) {
							 | 
						|
								  //      if (this.hoverObj.nodes.hasOwnProperty(nodeId)) {
							 | 
						|
								  //        if (obj instanceof Node && obj.id != nodeId || obj instanceof Edge || obj == null) {
							 | 
						|
								  //          this._blurObject(this.hoverObj.nodes[nodeId]);
							 | 
						|
								  //          delete this.hoverObj.nodes[nodeId];
							 | 
						|
								  //        }
							 | 
						|
								  //      }
							 | 
						|
								  //    }
							 | 
						|
								  //    this.body.emitter.emit("_requestRedraw");
							 | 
						|
								  //  }
							 | 
						|
								  }
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								export default InteractionHandler;
							 |