vis.js is a dynamic, browser-based visualization library
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// DOM utility methods
/**
* this prepares the JSON container for allocating SVG elements
* @param JSONcontainer
* @private
*/
exports.prepareElements = function(JSONcontainer) {
// cleanup the redundant svgElements;
for (var elementType in JSONcontainer) {
if (JSONcontainer.hasOwnProperty(elementType)) {
JSONcontainer[elementType].redundant = JSONcontainer[elementType].used;
JSONcontainer[elementType].used = [];
}
}
};
/**
* this cleans up all the unused SVG elements. By asking for the parentNode, we only need to supply the JSON container from
* which to remove the redundant elements.
*
* @param JSONcontainer
* @private
*/
exports.cleanupElements = function(JSONcontainer) {
// cleanup the redundant svgElements;
for (var elementType in JSONcontainer) {
if (JSONcontainer.hasOwnProperty(elementType)) {
if (JSONcontainer[elementType].redundant) {
for (var i = 0; i < JSONcontainer[elementType].redundant.length; i++) {
JSONcontainer[elementType].redundant[i].parentNode.removeChild(JSONcontainer[elementType].redundant[i]);
}
JSONcontainer[elementType].redundant = [];
}
}
}
};
/**
* Allocate or generate an SVG element if needed. Store a reference to it in the JSON container and draw it in the svgContainer
* the JSON container and the SVG container have to be supplied so other svg containers (like the legend) can use this.
*
* @param elementType
* @param JSONcontainer
* @param svgContainer
* @returns {*}
* @private
*/
exports.getSVGElement = function (elementType, JSONcontainer, svgContainer) {
var element;
// allocate SVG element, if it doesnt yet exist, create one.
if (JSONcontainer.hasOwnProperty(elementType)) { // this element has been created before
// check if there is an redundant element
if (JSONcontainer[elementType].redundant.length > 0) {
element = JSONcontainer[elementType].redundant[0];
JSONcontainer[elementType].redundant.shift();
}
else {
// create a new element and add it to the SVG
element = document.createElementNS('http://www.w3.org/2000/svg', elementType);
svgContainer.appendChild(element);
}
}
else {
// create a new element and add it to the SVG, also create a new object in the svgElements to keep track of it.
element = document.createElementNS('http://www.w3.org/2000/svg', elementType);
JSONcontainer[elementType] = {used: [], redundant: []};
svgContainer.appendChild(element);
}
JSONcontainer[elementType].used.push(element);
return element;
};
/**
* Allocate or generate an SVG element if needed. Store a reference to it in the JSON container and draw it in the svgContainer
* the JSON container and the SVG container have to be supplied so other svg containers (like the legend) can use this.
*
* @param elementType
* @param JSONcontainer
* @param DOMContainer
* @returns {*}
* @private
*/
exports.getDOMElement = function (elementType, JSONcontainer, DOMContainer, insertBefore) {
var element;
// allocate DOM element, if it doesnt yet exist, create one.
if (JSONcontainer.hasOwnProperty(elementType)) { // this element has been created before
// check if there is an redundant element
if (JSONcontainer[elementType].redundant.length > 0) {
element = JSONcontainer[elementType].redundant[0];
JSONcontainer[elementType].redundant.shift();
}
else {
// create a new element and add it to the SVG
element = document.createElement(elementType);
if (insertBefore !== undefined) {
DOMContainer.insertBefore(element, insertBefore);
}
else {
DOMContainer.appendChild(element);
}
}
}
else {
// create a new element and add it to the SVG, also create a new object in the svgElements to keep track of it.
element = document.createElement(elementType);
JSONcontainer[elementType] = {used: [], redundant: []};
if (insertBefore !== undefined) {
DOMContainer.insertBefore(element, insertBefore);
}
else {
DOMContainer.appendChild(element);
}
}
JSONcontainer[elementType].used.push(element);
return element;
};
/**
* draw a point object. this is a seperate function because it can also be called by the legend.
* The reason the JSONcontainer and the target SVG svgContainer have to be supplied is so the legend can use these functions
* as well.
*
* @param x
* @param y
* @param group
* @param JSONcontainer
* @param svgContainer
* @returns {*}
*/
exports.drawPoint = function(x, y, group, JSONcontainer, svgContainer) {
var point;
if (group.options.drawPoints.style == 'circle') {
point = exports.getSVGElement('circle',JSONcontainer,svgContainer);
point.setAttributeNS(null, "cx", x);
point.setAttributeNS(null, "cy", y);
point.setAttributeNS(null, "r", 0.5 * group.options.drawPoints.size);
}
else {
point = exports.getSVGElement('rect',JSONcontainer,svgContainer);
point.setAttributeNS(null, "x", x - 0.5*group.options.drawPoints.size);
point.setAttributeNS(null, "y", y - 0.5*group.options.drawPoints.size);
point.setAttributeNS(null, "width", group.options.drawPoints.size);
point.setAttributeNS(null, "height", group.options.drawPoints.size);
}
if(group.options.drawPoints.styles !== undefined) {
point.setAttributeNS(null, "style", group.group.options.drawPoints.styles);
}
point.setAttributeNS(null, "class", group.className + " point");
return point;
};
/**
* draw a bar SVG element centered on the X coordinate
*
* @param x
* @param y
* @param className
*/
exports.drawBar = function (x, y, width, height, className, JSONcontainer, svgContainer) {
if (height != 0) {
if (height < 0) {
height *= -1;
y -= height;
}
var rect = exports.getSVGElement('rect',JSONcontainer, svgContainer);
rect.setAttributeNS(null, "x", x - 0.5 * width);
rect.setAttributeNS(null, "y", y);
rect.setAttributeNS(null, "width", width);
rect.setAttributeNS(null, "height", height);
rect.setAttributeNS(null, "class", className);
}
};