vis.js is a dynamic, browser-based visualization library
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/**
* vis.js
* https://github.com/almende/vis
*
* A dynamic, browser-based visualization library.
*
* @version 2.0.1-SNAPSHOT
* @date 2014-06-26
*
* @license
* Copyright (C) 2011-2014 Almende B.V, http://almende.com
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy
* of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
!function(e){if("object"==typeof exports)module.exports=e();else if("function"==typeof define&&define.amd)define(e);else{var f;"undefined"!=typeof window?f=window:"undefined"!=typeof global?f=global:"undefined"!=typeof self&&(f=self),f.vis=e()}}(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);throw new Error("Cannot find module '"+o+"'")}var f=n[o]={exports:{}};t[o][0].call(f.exports,function(e){var n=t[o][1][e];return s(n?n:e)},f,f.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
/**
* vis.js module imports
*/
// Try to load dependencies from the global window object.
// If not available there, load via require.
var moment = (typeof window !== 'undefined') && window['moment'] || require('moment');
var Emitter = require('emitter-component');
var Hammer;
if (typeof window !== 'undefined') {
// load hammer.js only when running in a browser (where window is available)
Hammer = window['Hammer'] || require('hammerjs');
}
else {
Hammer = function () {
throw Error('hammer.js is only available in a browser, not in node.js.');
}
}
var mousetrap;
if (typeof window !== 'undefined') {
// load mousetrap.js only when running in a browser (where window is available)
mousetrap = window['mousetrap'] || require('mousetrap');
}
else {
mousetrap = function () {
throw Error('mouseTrap is only available in a browser, not in node.js.');
}
}
// Internet Explorer 8 and older does not support Array.indexOf, so we define
// it here in that case.
// http://soledadpenades.com/2007/05/17/arrayindexof-in-internet-explorer/
if(!Array.prototype.indexOf) {
Array.prototype.indexOf = function(obj){
for(var i = 0; i < this.length; i++){
if(this[i] == obj){
return i;
}
}
return -1;
};
try {
console.log("Warning: Ancient browser detected. Please update your browser");
}
catch (err) {
}
}
// Internet Explorer 8 and older does not support Array.forEach, so we define
// it here in that case.
// https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/Array/forEach
if (!Array.prototype.forEach) {
Array.prototype.forEach = function(fn, scope) {
for(var i = 0, len = this.length; i < len; ++i) {
fn.call(scope || this, this[i], i, this);
}
}
}
// Internet Explorer 8 and older does not support Array.map, so we define it
// here in that case.
// https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/Array/map
// Production steps of ECMA-262, Edition 5, 15.4.4.19
// Reference: http://es5.github.com/#x15.4.4.19
if (!Array.prototype.map) {
Array.prototype.map = function(callback, thisArg) {
var T, A, k;
if (this == null) {
throw new TypeError(" this is null or not defined");
}
// 1. Let O be the result of calling ToObject passing the |this| value as the argument.
var O = Object(this);
// 2. Let lenValue be the result of calling the Get internal method of O with the argument "length".
// 3. Let len be ToUint32(lenValue).
var len = O.length >>> 0;
// 4. If IsCallable(callback) is false, throw a TypeError exception.
// See: http://es5.github.com/#x9.11
if (typeof callback !== "function") {
throw new TypeError(callback + " is not a function");
}
// 5. If thisArg was supplied, let T be thisArg; else let T be undefined.
if (thisArg) {
T = thisArg;
}
// 6. Let A be a new array created as if by the expression new Array(len) where Array is
// the standard built-in constructor with that name and len is the value of len.
A = new Array(len);
// 7. Let k be 0
k = 0;
// 8. Repeat, while k < len
while(k < len) {
var kValue, mappedValue;
// a. Let Pk be ToString(k).
// This is implicit for LHS operands of the in operator
// b. Let kPresent be the result of calling the HasProperty internal method of O with argument Pk.
// This step can be combined with c
// c. If kPresent is true, then
if (k in O) {
// i. Let kValue be the result of calling the Get internal method of O with argument Pk.
kValue = O[ k ];
// ii. Let mappedValue be the result of calling the Call internal method of callback
// with T as the this value and argument list containing kValue, k, and O.
mappedValue = callback.call(T, kValue, k, O);
// iii. Call the DefineOwnProperty internal method of A with arguments
// Pk, Property Descriptor {Value: mappedValue, : true, Enumerable: true, Configurable: true},
// and false.
// In browsers that support Object.defineProperty, use the following:
// Object.defineProperty(A, Pk, { value: mappedValue, writable: true, enumerable: true, configurable: true });
// For best browser support, use the following:
A[ k ] = mappedValue;
}
// d. Increase k by 1.
k++;
}
// 9. return A
return A;
};
}
// Internet Explorer 8 and older does not support Array.filter, so we define it
// here in that case.
// https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/Array/filter
if (!Array.prototype.filter) {
Array.prototype.filter = function(fun /*, thisp */) {
"use strict";
if (this == null) {
throw new TypeError();
}
var t = Object(this);
var len = t.length >>> 0;
if (typeof fun != "function") {
throw new TypeError();
}
var res = [];
var thisp = arguments[1];
for (var i = 0; i < len; i++) {
if (i in t) {
var val = t[i]; // in case fun mutates this
if (fun.call(thisp, val, i, t))
res.push(val);
}
}
return res;
};
}
// Internet Explorer 8 and older does not support Object.keys, so we define it
// here in that case.
// https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/Object/keys
if (!Object.keys) {
Object.keys = (function () {
var hasOwnProperty = Object.prototype.hasOwnProperty,
hasDontEnumBug = !({toString: null}).propertyIsEnumerable('toString'),
dontEnums = [
'toString',
'toLocaleString',
'valueOf',
'hasOwnProperty',
'isPrototypeOf',
'propertyIsEnumerable',
'constructor'
],
dontEnumsLength = dontEnums.length;
return function (obj) {
if (typeof obj !== 'object' && typeof obj !== 'function' || obj === null) {
throw new TypeError('Object.keys called on non-object');
}
var result = [];
for (var prop in obj) {
if (hasOwnProperty.call(obj, prop)) result.push(prop);
}
if (hasDontEnumBug) {
for (var i=0; i < dontEnumsLength; i++) {
if (hasOwnProperty.call(obj, dontEnums[i])) result.push(dontEnums[i]);
}
}
return result;
}
})()
}
// Internet Explorer 8 and older does not support Array.isArray,
// so we define it here in that case.
// https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/Array/isArray
if(!Array.isArray) {
Array.isArray = function (vArg) {
return Object.prototype.toString.call(vArg) === "[object Array]";
};
}
// Internet Explorer 8 and older does not support Function.bind,
// so we define it here in that case.
// https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/Function/bind
if (!Function.prototype.bind) {
Function.prototype.bind = function (oThis) {
if (typeof this !== "function") {
// closest thing possible to the ECMAScript 5 internal IsCallable function
throw new TypeError("Function.prototype.bind - what is trying to be bound is not callable");
}
var aArgs = Array.prototype.slice.call(arguments, 1),
fToBind = this,
fNOP = function () {},
fBound = function () {
return fToBind.apply(this instanceof fNOP && oThis
? this
: oThis,
aArgs.concat(Array.prototype.slice.call(arguments)));
};
fNOP.prototype = this.prototype;
fBound.prototype = new fNOP();
return fBound;
};
}
// https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/Object/create
if (!Object.create) {
Object.create = function (o) {
if (arguments.length > 1) {
throw new Error('Object.create implementation only accepts the first parameter.');
}
function F() {}
F.prototype = o;
return new F();
};
}
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/bind
if (!Function.prototype.bind) {
Function.prototype.bind = function (oThis) {
if (typeof this !== "function") {
// closest thing possible to the ECMAScript 5 internal IsCallable function
throw new TypeError("Function.prototype.bind - what is trying to be bound is not callable");
}
var aArgs = Array.prototype.slice.call(arguments, 1),
fToBind = this,
fNOP = function () {},
fBound = function () {
return fToBind.apply(this instanceof fNOP && oThis
? this
: oThis,
aArgs.concat(Array.prototype.slice.call(arguments)));
};
fNOP.prototype = this.prototype;
fBound.prototype = new fNOP();
return fBound;
};
}
/**
* utility functions
*/
var util = {};
/**
* Test whether given object is a number
* @param {*} object
* @return {Boolean} isNumber
*/
util.isNumber = function(object) {
return (object instanceof Number || typeof object == 'number');
};
/**
* Test whether given object is a string
* @param {*} object
* @return {Boolean} isString
*/
util.isString = function(object) {
return (object instanceof String || typeof object == 'string');
};
/**
* Test whether given object is a Date, or a String containing a Date
* @param {Date | String} object
* @return {Boolean} isDate
*/
util.isDate = function(object) {
if (object instanceof Date) {
return true;
}
else if (util.isString(object)) {
// test whether this string contains a date
var match = ASPDateRegex.exec(object);
if (match) {
return true;
}
else if (!isNaN(Date.parse(object))) {
return true;
}
}
return false;
};
/**
* Test whether given object is an instance of google.visualization.DataTable
* @param {*} object
* @return {Boolean} isDataTable
*/
util.isDataTable = function(object) {
return (typeof (google) !== 'undefined') &&
(google.visualization) &&
(google.visualization.DataTable) &&
(object instanceof google.visualization.DataTable);
};
/**
* Create a semi UUID
* source: http://stackoverflow.com/a/105074/1262753
* @return {String} uuid
*/
util.randomUUID = function() {
var S4 = function () {
return Math.floor(
Math.random() * 0x10000 /* 65536 */
).toString(16);
};
return (
S4() + S4() + '-' +
S4() + '-' +
S4() + '-' +
S4() + '-' +
S4() + S4() + S4()
);
};
/**
* Extend object a with the properties of object b or a series of objects
* Only properties with defined values are copied
* @param {Object} a
* @param {... Object} b
* @return {Object} a
*/
util.extend = function (a, b) {
for (var i = 1, len = arguments.length; i < len; i++) {
var other = arguments[i];
for (var prop in other) {
if (other.hasOwnProperty(prop)) {
a[prop] = other[prop];
}
}
}
return a;
};
/**
* Extend object a with selected properties of object b or a series of objects
* Only properties with defined values are copied
* @param {Array.<String>} props
* @param {Object} a
* @param {... Object} b
* @return {Object} a
*/
util.selectiveExtend = function (props, a, b) {
if (!Array.isArray(props)) {
throw new Error('Array with property names expected as first argument');
}
for (var i = 1, len = arguments.length; i < len; i++) {
var other = arguments[i];
for (var p = 0, pp = props.length; p < pp; p++) {
var prop = props[p];
if (other.hasOwnProperty(prop)) {
a[prop] = other[prop];
}
}
}
return a;
};
/**
* Deep extend an object a with the properties of object b
* @param {Object} a
* @param {Object} b
* @returns {Object}
*/
util.deepExtend = function(a, b) {
// TODO: add support for Arrays to deepExtend
if (Array.isArray(b)) {
throw new TypeError('Arrays are not supported by deepExtend');
}
for (var prop in b) {
if (b.hasOwnProperty(prop)) {
if (b[prop] && b[prop].constructor === Object) {
if (a[prop] === undefined) {
a[prop] = {};
}
if (a[prop].constructor === Object) {
util.deepExtend(a[prop], b[prop]);
}
else {
a[prop] = b[prop];
}
} else if (Array.isArray(b[prop])) {
throw new TypeError('Arrays are not supported by deepExtend');
} else {
a[prop] = b[prop];
}
}
}
return a;
};
/**
* Test whether all elements in two arrays are equal.
* @param {Array} a
* @param {Array} b
* @return {boolean} Returns true if both arrays have the same length and same
* elements.
*/
util.equalArray = function (a, b) {
if (a.length != b.length) return false;
for (var i = 0, len = a.length; i < len; i++) {
if (a[i] != b[i]) return false;
}
return true;
};
/**
* Convert an object to another type
* @param {Boolean | Number | String | Date | Moment | Null | undefined} object
* @param {String | undefined} type Name of the type. Available types:
* 'Boolean', 'Number', 'String',
* 'Date', 'Moment', ISODate', 'ASPDate'.
* @return {*} object
* @throws Error
*/
util.convert = function(object, type) {
var match;
if (object === undefined) {
return undefined;
}
if (object === null) {
return null;
}
if (!type) {
return object;
}
if (!(typeof type === 'string') && !(type instanceof String)) {
throw new Error('Type must be a string');
}
//noinspection FallthroughInSwitchStatementJS
switch (type) {
case 'boolean':
case 'Boolean':
return Boolean(object);
case 'number':
case 'Number':
return Number(object.valueOf());
case 'string':
case 'String':
return String(object);
case 'Date':
if (util.isNumber(object)) {
return new Date(object);
}
if (object instanceof Date) {
return new Date(object.valueOf());
}
else if (moment.isMoment(object)) {
return new Date(object.valueOf());
}
if (util.isString(object)) {
match = ASPDateRegex.exec(object);
if (match) {
// object is an ASP date
return new Date(Number(match[1])); // parse number
}
else {
return moment(object).toDate(); // parse string
}
}
else {
throw new Error(
'Cannot convert object of type ' + util.getType(object) +
' to type Date');
}
case 'Moment':
if (util.isNumber(object)) {
return moment(object);
}
if (object instanceof Date) {
return moment(object.valueOf());
}
else if (moment.isMoment(object)) {
return moment(object);
}
if (util.isString(object)) {
match = ASPDateRegex.exec(object);
if (match) {
// object is an ASP date
return moment(Number(match[1])); // parse number
}
else {
return moment(object); // parse string
}
}
else {
throw new Error(
'Cannot convert object of type ' + util.getType(object) +
' to type Date');
}
case 'ISODate':
if (util.isNumber(object)) {
return new Date(object);
}
else if (object instanceof Date) {
return object.toISOString();
}
else if (moment.isMoment(object)) {
return object.toDate().toISOString();
}
else if (util.isString(object)) {
match = ASPDateRegex.exec(object);
if (match) {
// object is an ASP date
return new Date(Number(match[1])).toISOString(); // parse number
}
else {
return new Date(object).toISOString(); // parse string
}
}
else {
throw new Error(
'Cannot convert object of type ' + util.getType(object) +
' to type ISODate');
}
case 'ASPDate':
if (util.isNumber(object)) {
return '/Date(' + object + ')/';
}
else if (object instanceof Date) {
return '/Date(' + object.valueOf() + ')/';
}
else if (util.isString(object)) {
match = ASPDateRegex.exec(object);
var value;
if (match) {
// object is an ASP date
value = new Date(Number(match[1])).valueOf(); // parse number
}
else {
value = new Date(object).valueOf(); // parse string
}
return '/Date(' + value + ')/';
}
else {
throw new Error(
'Cannot convert object of type ' + util.getType(object) +
' to type ASPDate');
}
default:
throw new Error('Unknown type "' + type + '"');
}
};
// parse ASP.Net Date pattern,
// for example '/Date(1198908717056)/' or '/Date(1198908717056-0700)/'
// code from http://momentjs.com/
var ASPDateRegex = /^\/?Date\((\-?\d+)/i;
/**
* Get the type of an object, for example util.getType([]) returns 'Array'
* @param {*} object
* @return {String} type
*/
util.getType = function(object) {
var type = typeof object;
if (type == 'object') {
if (object == null) {
return 'null';
}
if (object instanceof Boolean) {
return 'Boolean';
}
if (object instanceof Number) {
return 'Number';
}
if (object instanceof String) {
return 'String';
}
if (object instanceof Array) {
return 'Array';
}
if (object instanceof Date) {
return 'Date';
}
return 'Object';
}
else if (type == 'number') {
return 'Number';
}
else if (type == 'boolean') {
return 'Boolean';
}
else if (type == 'string') {
return 'String';
}
return type;
};
/**
* Retrieve the absolute left value of a DOM element
* @param {Element} elem A dom element, for example a div
* @return {number} left The absolute left position of this element
* in the browser page.
*/
util.getAbsoluteLeft = function(elem) {
var doc = document.documentElement;
var body = document.body;
var left = elem.offsetLeft;
var e = elem.offsetParent;
while (e != null && e != body && e != doc) {
left += e.offsetLeft;
left -= e.scrollLeft;
e = e.offsetParent;
}
return left;
};
/**
* Retrieve the absolute top value of a DOM element
* @param {Element} elem A dom element, for example a div
* @return {number} top The absolute top position of this element
* in the browser page.
*/
util.getAbsoluteTop = function(elem) {
var doc = document.documentElement;
var body = document.body;
var top = elem.offsetTop;
var e = elem.offsetParent;
while (e != null && e != body && e != doc) {
top += e.offsetTop;
top -= e.scrollTop;
e = e.offsetParent;
}
return top;
};
/**
* Get the absolute, vertical mouse position from an event.
* @param {Event} event
* @return {Number} pageY
*/
util.getPageY = function(event) {
if ('pageY' in event) {
return event.pageY;
}
else {
var clientY;
if (('targetTouches' in event) && event.targetTouches.length) {
clientY = event.targetTouches[0].clientY;
}
else {
clientY = event.clientY;
}
var doc = document.documentElement;
var body = document.body;
return clientY +
( doc && doc.scrollTop || body && body.scrollTop || 0 ) -
( doc && doc.clientTop || body && body.clientTop || 0 );
}
};
/**
* Get the absolute, horizontal mouse position from an event.
* @param {Event} event
* @return {Number} pageX
*/
util.getPageX = function(event) {
if ('pageY' in event) {
return event.pageX;
}
else {
var clientX;
if (('targetTouches' in event) && event.targetTouches.length) {
clientX = event.targetTouches[0].clientX;
}
else {
clientX = event.clientX;
}
var doc = document.documentElement;
var body = document.body;
return clientX +
( doc && doc.scrollLeft || body && body.scrollLeft || 0 ) -
( doc && doc.clientLeft || body && body.clientLeft || 0 );
}
};
/**
* add a className to the given elements style
* @param {Element} elem
* @param {String} className
*/
util.addClassName = function(elem, className) {
var classes = elem.className.split(' ');
if (classes.indexOf(className) == -1) {
classes.push(className); // add the class to the array
elem.className = classes.join(' ');
}
};
/**
* add a className to the given elements style
* @param {Element} elem
* @param {String} className
*/
util.removeClassName = function(elem, className) {
var classes = elem.className.split(' ');
var index = classes.indexOf(className);
if (index != -1) {
classes.splice(index, 1); // remove the class from the array
elem.className = classes.join(' ');
}
};
/**
* For each method for both arrays and objects.
* In case of an array, the built-in Array.forEach() is applied.
* In case of an Object, the method loops over all properties of the object.
* @param {Object | Array} object An Object or Array
* @param {function} callback Callback method, called for each item in
* the object or array with three parameters:
* callback(value, index, object)
*/
util.forEach = function(object, callback) {
var i,
len;
if (object instanceof Array) {
// array
for (i = 0, len = object.length; i < len; i++) {
callback(object[i], i, object);
}
}
else {
// object
for (i in object) {
if (object.hasOwnProperty(i)) {
callback(object[i], i, object);
}
}
}
};
/**
* Convert an object into an array: all objects properties are put into the
* array. The resulting array is unordered.
* @param {Object} object
* @param {Array} array
*/
util.toArray = function(object) {
var array = [];
for (var prop in object) {
if (object.hasOwnProperty(prop)) array.push(object[prop]);
}
return array;
}
/**
* Update a property in an object
* @param {Object} object
* @param {String} key
* @param {*} value
* @return {Boolean} changed
*/
util.updateProperty = function(object, key, value) {
if (object[key] !== value) {
object[key] = value;
return true;
}
else {
return false;
}
};
/**
* Add and event listener. Works for all browsers
* @param {Element} element An html element
* @param {string} action The action, for example "click",
* without the prefix "on"
* @param {function} listener The callback function to be executed
* @param {boolean} [useCapture]
*/
util.addEventListener = function(element, action, listener, useCapture) {
if (element.addEventListener) {
if (useCapture === undefined)
useCapture = false;
if (action === "mousewheel" && navigator.userAgent.indexOf("Firefox") >= 0) {
action = "DOMMouseScroll"; // For Firefox
}
element.addEventListener(action, listener, useCapture);
} else {
element.attachEvent("on" + action, listener); // IE browsers
}
};
/**
* Remove an event listener from an element
* @param {Element} element An html dom element
* @param {string} action The name of the event, for example "mousedown"
* @param {function} listener The listener function
* @param {boolean} [useCapture]
*/
util.removeEventListener = function(element, action, listener, useCapture) {
if (element.removeEventListener) {
// non-IE browsers
if (useCapture === undefined)
useCapture = false;
if (action === "mousewheel" && navigator.userAgent.indexOf("Firefox") >= 0) {
action = "DOMMouseScroll"; // For Firefox
}
element.removeEventListener(action, listener, useCapture);
} else {
// IE browsers
element.detachEvent("on" + action, listener);
}
};
/**
* Get HTML element which is the target of the event
* @param {Event} event
* @return {Element} target element
*/
util.getTarget = function(event) {
// code from http://www.quirksmode.org/js/events_properties.html
if (!event) {
event = window.event;
}
var target;
if (event.target) {
target = event.target;
}
else if (event.srcElement) {
target = event.srcElement;
}
if (target.nodeType != undefined && target.nodeType == 3) {
// defeat Safari bug
target = target.parentNode;
}
return target;
};
/**
* Fake a hammer.js gesture. Event can be a ScrollEvent or MouseMoveEvent
* @param {Element} element
* @param {Event} event
*/
util.fakeGesture = function(element, event) {
var eventType = null;
// for hammer.js 1.0.5
var gesture = Hammer.event.collectEventData(this, eventType, event);
// for hammer.js 1.0.6
//var touches = Hammer.event.getTouchList(event, eventType);
// var gesture = Hammer.event.collectEventData(this, eventType, touches, event);
// on IE in standards mode, no touches are recognized by hammer.js,
// resulting in NaN values for center.pageX and center.pageY
if (isNaN(gesture.center.pageX)) {
gesture.center.pageX = event.pageX;
}
if (isNaN(gesture.center.pageY)) {
gesture.center.pageY = event.pageY;
}
return gesture;
};
util.option = {};
/**
* Convert a value into a boolean
* @param {Boolean | function | undefined} value
* @param {Boolean} [defaultValue]
* @returns {Boolean} bool
*/
util.option.asBoolean = function (value, defaultValue) {
if (typeof value == 'function') {
value = value();
}
if (value != null) {
return (value != false);
}
return defaultValue || null;
};
/**
* Convert a value into a number
* @param {Boolean | function | undefined} value
* @param {Number} [defaultValue]
* @returns {Number} number
*/
util.option.asNumber = function (value, defaultValue) {
if (typeof value == 'function') {
value = value();
}
if (value != null) {
return Number(value) || defaultValue || null;
}
return defaultValue || null;
};
/**
* Convert a value into a string
* @param {String | function | undefined} value
* @param {String} [defaultValue]
* @returns {String} str
*/
util.option.asString = function (value, defaultValue) {
if (typeof value == 'function') {
value = value();
}
if (value != null) {
return String(value);
}
return defaultValue || null;
};
/**
* Convert a size or location into a string with pixels or a percentage
* @param {String | Number | function | undefined} value
* @param {String} [defaultValue]
* @returns {String} size
*/
util.option.asSize = function (value, defaultValue) {
if (typeof value == 'function') {
value = value();
}
if (util.isString(value)) {
return value;
}
else if (util.isNumber(value)) {
return value + 'px';
}
else {
return defaultValue || null;
}
};
/**
* Convert a value into a DOM element
* @param {HTMLElement | function | undefined} value
* @param {HTMLElement} [defaultValue]
* @returns {HTMLElement | null} dom
*/
util.option.asElement = function (value, defaultValue) {
if (typeof value == 'function') {
value = value();
}
return value || defaultValue || null;
};
util.GiveDec = function(Hex) {
var Value;
if (Hex == "A")
Value = 10;
else if (Hex == "B")
Value = 11;
else if (Hex == "C")
Value = 12;
else if (Hex == "D")
Value = 13;
else if (Hex == "E")
Value = 14;
else if (Hex == "F")
Value = 15;
else
Value = eval(Hex);
return Value;
};
util.GiveHex = function(Dec) {
var Value;
if(Dec == 10)
Value = "A";
else if (Dec == 11)
Value = "B";
else if (Dec == 12)
Value = "C";
else if (Dec == 13)
Value = "D";
else if (Dec == 14)
Value = "E";
else if (Dec == 15)
Value = "F";
else
Value = "" + Dec;
return Value;
};
/**
* Parse a color property into an object with border, background, and
* highlight colors
* @param {Object | String} color
* @return {Object} colorObject
*/
util.parseColor = function(color) {
var c;
if (util.isString(color)) {
if (util.isValidHex(color)) {
var hsv = util.hexToHSV(color);
var lighterColorHSV = {h:hsv.h,s:hsv.s * 0.45,v:Math.min(1,hsv.v * 1.05)};
var darkerColorHSV = {h:hsv.h,s:Math.min(1,hsv.v * 1.25),v:hsv.v*0.6};
var darkerColorHex = util.HSVToHex(darkerColorHSV.h ,darkerColorHSV.h ,darkerColorHSV.v);
var lighterColorHex = util.HSVToHex(lighterColorHSV.h,lighterColorHSV.s,lighterColorHSV.v);
c = {
background: color,
border:darkerColorHex,
highlight: {
background:lighterColorHex,
border:darkerColorHex
},
hover: {
background:lighterColorHex,
border:darkerColorHex
}
};
}
else {
c = {
background:color,
border:color,
highlight: {
background:color,
border:color
},
hover: {
background:color,
border:color
}
};
}
}
else {
c = {};
c.background = color.background || 'white';
c.border = color.border || c.background;
if (util.isString(color.highlight)) {
c.highlight = {
border: color.highlight,
background: color.highlight
}
}
else {
c.highlight = {};
c.highlight.background = color.highlight && color.highlight.background || c.background;
c.highlight.border = color.highlight && color.highlight.border || c.border;
}
if (util.isString(color.hover)) {
c.hover = {
border: color.hover,
background: color.hover
}
}
else {
c.hover = {};
c.hover.background = color.hover && color.hover.background || c.background;
c.hover.border = color.hover && color.hover.border || c.border;
}
}
return c;
};
/**
* http://www.yellowpipe.com/yis/tools/hex-to-rgb/color-converter.php
*
* @param {String} hex
* @returns {{r: *, g: *, b: *}}
*/
util.hexToRGB = function(hex) {
hex = hex.replace("#","").toUpperCase();
var a = util.GiveDec(hex.substring(0, 1));
var b = util.GiveDec(hex.substring(1, 2));
var c = util.GiveDec(hex.substring(2, 3));
var d = util.GiveDec(hex.substring(3, 4));
var e = util.GiveDec(hex.substring(4, 5));
var f = util.GiveDec(hex.substring(5, 6));
var r = (a * 16) + b;
var g = (c * 16) + d;
var b = (e * 16) + f;
return {r:r,g:g,b:b};
};
util.RGBToHex = function(red,green,blue) {
var a = util.GiveHex(Math.floor(red / 16));
var b = util.GiveHex(red % 16);
var c = util.GiveHex(Math.floor(green / 16));
var d = util.GiveHex(green % 16);
var e = util.GiveHex(Math.floor(blue / 16));
var f = util.GiveHex(blue % 16);
var hex = a + b + c + d + e + f;
return "#" + hex;
};
/**
* http://www.javascripter.net/faq/rgb2hsv.htm
*
* @param red
* @param green
* @param blue
* @returns {*}
* @constructor
*/
util.RGBToHSV = function(red,green,blue) {
red=red/255; green=green/255; blue=blue/255;
var minRGB = Math.min(red,Math.min(green,blue));
var maxRGB = Math.max(red,Math.max(green,blue));
// Black-gray-white
if (minRGB == maxRGB) {
return {h:0,s:0,v:minRGB};
}
// Colors other than black-gray-white:
var d = (red==minRGB) ? green-blue : ((blue==minRGB) ? red-green : blue-red);
var h = (red==minRGB) ? 3 : ((blue==minRGB) ? 1 : 5);
var hue = 60*(h - d/(maxRGB - minRGB))/360;
var saturation = (maxRGB - minRGB)/maxRGB;
var value = maxRGB;
return {h:hue,s:saturation,v:value};
};
/**
* https://gist.github.com/mjijackson/5311256
* @param hue
* @param saturation
* @param value
* @returns {{r: number, g: number, b: number}}
* @constructor
*/
util.HSVToRGB = function(h, s, v) {
var r, g, b;
var i = Math.floor(h * 6);
var f = h * 6 - i;
var p = v * (1 - s);
var q = v * (1 - f * s);
var t = v * (1 - (1 - f) * s);
switch (i % 6) {
case 0: r = v, g = t, b = p; break;
case 1: r = q, g = v, b = p; break;
case 2: r = p, g = v, b = t; break;
case 3: r = p, g = q, b = v; break;
case 4: r = t, g = p, b = v; break;
case 5: r = v, g = p, b = q; break;
}
return {r:Math.floor(r * 255), g:Math.floor(g * 255), b:Math.floor(b * 255) };
};
util.HSVToHex = function(h, s, v) {
var rgb = util.HSVToRGB(h, s, v);
return util.RGBToHex(rgb.r, rgb.g, rgb.b);
};
util.hexToHSV = function(hex) {
var rgb = util.hexToRGB(hex);
return util.RGBToHSV(rgb.r, rgb.g, rgb.b);
};
util.isValidHex = function(hex) {
var isOk = /(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i.test(hex);
return isOk;
};
util.copyObject = function(objectFrom, objectTo) {
for (var i in objectFrom) {
if (objectFrom.hasOwnProperty(i)) {
if (typeof objectFrom[i] == "object") {
objectTo[i] = {};
util.copyObject(objectFrom[i], objectTo[i]);
}
else {
objectTo[i] = objectFrom[i];
}
}
}
};
/**
* DataSet
*
* Usage:
* var dataSet = new DataSet({
* fieldId: '_id',
* type: {
* // ...
* }
* });
*
* dataSet.add(item);
* dataSet.add(data);
* dataSet.update(item);
* dataSet.update(data);
* dataSet.remove(id);
* dataSet.remove(ids);
* var data = dataSet.get();
* var data = dataSet.get(id);
* var data = dataSet.get(ids);
* var data = dataSet.get(ids, options, data);
* dataSet.clear();
*
* A data set can:
* - add/remove/update data
* - gives triggers upon changes in the data
* - can import/export data in various data formats
*
* @param {Array | DataTable} [data] Optional array with initial data
* @param {Object} [options] Available options:
* {String} fieldId Field name of the id in the
* items, 'id' by default.
* {Object.<String, String} type
* A map with field names as key,
* and the field type as value.
* @constructor DataSet
*/
// TODO: add a DataSet constructor DataSet(data, options)
function DataSet (data, options) {
// correctly read optional arguments
if (data && !Array.isArray(data) && !util.isDataTable(data)) {
options = data;
data = null;
}
this._options = options || {};
this._data = {}; // map with data indexed by id
this._fieldId = this._options.fieldId || 'id'; // name of the field containing id
this._type = {}; // internal field types (NOTE: this can differ from this._options.type)
// all variants of a Date are internally stored as Date, so we can convert
// from everything to everything (also from ISODate to Number for example)
if (this._options.type) {
for (var field in this._options.type) {
if (this._options.type.hasOwnProperty(field)) {
var value = this._options.type[field];
if (value == 'Date' || value == 'ISODate' || value == 'ASPDate') {
this._type[field] = 'Date';
}
else {
this._type[field] = value;
}
}
}
}
// TODO: deprecated since version 1.1.1 (or 2.0.0?)
if (this._options.convert) {
throw new Error('Option "convert" is deprecated. Use "type" instead.');
}
this._subscribers = {}; // event subscribers
// add initial data when provided
if (data) {
this.add(data);
}
}
/**
* Subscribe to an event, add an event listener
* @param {String} event Event name. Available events: 'put', 'update',
* 'remove'
* @param {function} callback Callback method. Called with three parameters:
* {String} event
* {Object | null} params
* {String | Number} senderId
*/
DataSet.prototype.on = function(event, callback) {
var subscribers = this._subscribers[event];
if (!subscribers) {
subscribers = [];
this._subscribers[event] = subscribers;
}
subscribers.push({
callback: callback
});
};
// TODO: make this function deprecated (replaced with `on` since version 0.5)
DataSet.prototype.subscribe = DataSet.prototype.on;
/**
* Unsubscribe from an event, remove an event listener
* @param {String} event
* @param {function} callback
*/
DataSet.prototype.off = function(event, callback) {
var subscribers = this._subscribers[event];
if (subscribers) {
this._subscribers[event] = subscribers.filter(function (listener) {
return (listener.callback != callback);
});
}
};
// TODO: make this function deprecated (replaced with `on` since version 0.5)
DataSet.prototype.unsubscribe = DataSet.prototype.off;
/**
* Trigger an event
* @param {String} event
* @param {Object | null} params
* @param {String} [senderId] Optional id of the sender.
* @private
*/
DataSet.prototype._trigger = function (event, params, senderId) {
if (event == '*') {
throw new Error('Cannot trigger event *');
}
var subscribers = [];
if (event in this._subscribers) {
subscribers = subscribers.concat(this._subscribers[event]);
}
if ('*' in this._subscribers) {
subscribers = subscribers.concat(this._subscribers['*']);
}
for (var i = 0; i < subscribers.length; i++) {
var subscriber = subscribers[i];
if (subscriber.callback) {
subscriber.callback(event, params, senderId || null);
}
}
};
/**
* Add data.
* Adding an item will fail when there already is an item with the same id.
* @param {Object | Array | DataTable} data
* @param {String} [senderId] Optional sender id
* @return {Array} addedIds Array with the ids of the added items
*/
DataSet.prototype.add = function (data, senderId) {
var addedIds = [],
id,
me = this;
if (Array.isArray(data)) {
// Array
for (var i = 0, len = data.length; i < len; i++) {
id = me._addItem(data[i]);
addedIds.push(id);
}
}
else if (util.isDataTable(data)) {
// Google DataTable
var columns = this._getColumnNames(data);
for (var row = 0, rows = data.getNumberOfRows(); row < rows; row++) {
var item = {};
for (var col = 0, cols = columns.length; col < cols; col++) {
var field = columns[col];
item[field] = data.getValue(row, col);
}
id = me._addItem(item);
addedIds.push(id);
}
}
else if (data instanceof Object) {
// Single item
id = me._addItem(data);
addedIds.push(id);
}
else {
throw new Error('Unknown dataType');
}
if (addedIds.length) {
this._trigger('add', {items: addedIds}, senderId);
}
return addedIds;
};
/**
* Update existing items. When an item does not exist, it will be created
* @param {Object | Array | DataTable} data
* @param {String} [senderId] Optional sender id
* @return {Array} updatedIds The ids of the added or updated items
*/
DataSet.prototype.update = function (data, senderId) {
var addedIds = [],
updatedIds = [],
me = this,
fieldId = me._fieldId;
var addOrUpdate = function (item) {
var id = item[fieldId];
if (me._data[id]) {
// update item
id = me._updateItem(item);
updatedIds.push(id);
}
else {
// add new item
id = me._addItem(item);
addedIds.push(id);
}
};
if (Array.isArray(data)) {
// Array
for (var i = 0, len = data.length; i < len; i++) {
addOrUpdate(data[i]);
}
}
else if (util.isDataTable(data)) {
// Google DataTable
var columns = this._getColumnNames(data);
for (var row = 0, rows = data.getNumberOfRows(); row < rows; row++) {
var item = {};
for (var col = 0, cols = columns.length; col < cols; col++) {
var field = columns[col];
item[field] = data.getValue(row, col);
}
addOrUpdate(item);
}
}
else if (data instanceof Object) {
// Single item
addOrUpdate(data);
}
else {
throw new Error('Unknown dataType');
}
if (addedIds.length) {
this._trigger('add', {items: addedIds}, senderId);
}
if (updatedIds.length) {
this._trigger('update', {items: updatedIds}, senderId);
}
return addedIds.concat(updatedIds);
};
/**
* Get a data item or multiple items.
*
* Usage:
*
* get()
* get(options: Object)
* get(options: Object, data: Array | DataTable)
*
* get(id: Number | String)
* get(id: Number | String, options: Object)
* get(id: Number | String, options: Object, data: Array | DataTable)
*
* get(ids: Number[] | String[])
* get(ids: Number[] | String[], options: Object)
* get(ids: Number[] | String[], options: Object, data: Array | DataTable)
*
* Where:
*
* {Number | String} id The id of an item
* {Number[] | String{}} ids An array with ids of items
* {Object} options An Object with options. Available options:
* {String} [returnType] Type of data to be
* returned. Can be 'DataTable' or 'Array' (default)
* {Object.<String, String>} [type]
* {String[]} [fields] field names to be returned
* {function} [filter] filter items
* {String | function} [order] Order the items by
* a field name or custom sort function.
* {Array | DataTable} [data] If provided, items will be appended to this
* array or table. Required in case of Google
* DataTable.
*
* @throws Error
*/
DataSet.prototype.get = function (args) {
var me = this;
// parse the arguments
var id, ids, options, data;
var firstType = util.getType(arguments[0]);
if (firstType == 'String' || firstType == 'Number') {
// get(id [, options] [, data])
id = arguments[0];
options = arguments[1];
data = arguments[2];
}
else if (firstType == 'Array') {
// get(ids [, options] [, data])
ids = arguments[0];
options = arguments[1];
data = arguments[2];
}
else {
// get([, options] [, data])
options = arguments[0];
data = arguments[1];
}
// determine the return type
var returnType;
if (options && options.returnType) {
returnType = (options.returnType == 'DataTable') ? 'DataTable' : 'Array';
if (data && (returnType != util.getType(data))) {
throw new Error('Type of parameter "data" (' + util.getType(data) + ') ' +
'does not correspond with specified options.type (' + options.type + ')');
}
if (returnType == 'DataTable' && !util.isDataTable(data)) {
throw new Error('Parameter "data" must be a DataTable ' +
'when options.type is "DataTable"');
}
}
else if (data) {
returnType = (util.getType(data) == 'DataTable') ? 'DataTable' : 'Array';
}
else {
returnType = 'Array';
}
// build options
var type = options && options.type || this._options.type;
var filter = options && options.filter;
var items = [], item, itemId, i, len;
// convert items
if (id != undefined) {
// return a single item
item = me._getItem(id, type);
if (filter && !filter(item)) {
item = null;
}
}
else if (ids != undefined) {
// return a subset of items
for (i = 0, len = ids.length; i < len; i++) {
item = me._getItem(ids[i], type);
if (!filter || filter(item)) {
items.push(item);
}
}
}
else {
// return all items
for (itemId in this._data) {
if (this._data.hasOwnProperty(itemId)) {
item = me._getItem(itemId, type);
if (!filter || filter(item)) {
items.push(item);
}
}
}
}
// order the results
if (options && options.order && id == undefined) {
this._sort(items, options.order);
}
// filter fields of the items
if (options && options.fields) {
var fields = options.fields;
if (id != undefined) {
item = this._filterFields(item, fields);
}
else {
for (i = 0, len = items.length; i < len; i++) {
items[i] = this._filterFields(items[i], fields);
}
}
}
// return the results
if (returnType == 'DataTable') {
var columns = this._getColumnNames(data);
if (id != undefined) {
// append a single item to the data table
me._appendRow(data, columns, item);
}
else {
// copy the items to the provided data table
for (i = 0, len = items.length; i < len; i++) {
me._appendRow(data, columns, items[i]);
}
}
return data;
}
else {
// return an array
if (id != undefined) {
// a single item
return item;
}
else {
// multiple items
if (data) {
// copy the items to the provided array
for (i = 0, len = items.length; i < len; i++) {
data.push(items[i]);
}
return data;
}
else {
// just return our array
return items;
}
}
}
};
/**
* Get ids of all items or from a filtered set of items.
* @param {Object} [options] An Object with options. Available options:
* {function} [filter] filter items
* {String | function} [order] Order the items by
* a field name or custom sort function.
* @return {Array} ids
*/
DataSet.prototype.getIds = function (options) {
var data = this._data,
filter = options && options.filter,
order = options && options.order,
type = options && options.type || this._options.type,
i,
len,
id,
item,
items,
ids = [];
if (filter) {
// get filtered items
if (order) {
// create ordered list
items = [];
for (id in data) {
if (data.hasOwnProperty(id)) {
item = this._getItem(id, type);
if (filter(item)) {
items.push(item);
}
}
}
this._sort(items, order);
for (i = 0, len = items.length; i < len; i++) {
ids[i] = items[i][this._fieldId];
}
}
else {
// create unordered list
for (id in data) {
if (data.hasOwnProperty(id)) {
item = this._getItem(id, type);
if (filter(item)) {
ids.push(item[this._fieldId]);
}
}
}
}
}
else {
// get all items
if (order) {
// create an ordered list
items = [];
for (id in data) {
if (data.hasOwnProperty(id)) {
items.push(data[id]);
}
}
this._sort(items, order);
for (i = 0, len = items.length; i < len; i++) {
ids[i] = items[i][this._fieldId];
}
}
else {
// create unordered list
for (id in data) {
if (data.hasOwnProperty(id)) {
item = data[id];
ids.push(item[this._fieldId]);
}
}
}
}
return ids;
};
/**
* Execute a callback function for every item in the dataset.
* @param {function} callback
* @param {Object} [options] Available options:
* {Object.<String, String>} [type]
* {String[]} [fields] filter fields
* {function} [filter] filter items
* {String | function} [order] Order the items by
* a field name or custom sort function.
*/
DataSet.prototype.forEach = function (callback, options) {
var filter = options && options.filter,
type = options && options.type || this._options.type,
data = this._data,
item,
id;
if (options && options.order) {
// execute forEach on ordered list
var items = this.get(options);
for (var i = 0, len = items.length; i < len; i++) {
item = items[i];
id = item[this._fieldId];
callback(item, id);
}
}
else {
// unordered
for (id in data) {
if (data.hasOwnProperty(id)) {
item = this._getItem(id, type);
if (!filter || filter(item)) {
callback(item, id);
}
}
}
}
};
/**
* Map every item in the dataset.
* @param {function} callback
* @param {Object} [options] Available options:
* {Object.<String, String>} [type]
* {String[]} [fields] filter fields
* {function} [filter] filter items
* {String | function} [order] Order the items by
* a field name or custom sort function.
* @return {Object[]} mappedItems
*/
DataSet.prototype.map = function (callback, options) {
var filter = options && options.filter,
type = options && options.type || this._options.type,
mappedItems = [],
data = this._data,
item;
// convert and filter items
for (var id in data) {
if (data.hasOwnProperty(id)) {
item = this._getItem(id, type);
if (!filter || filter(item)) {
mappedItems.push(callback(item, id));
}
}
}
// order items
if (options && options.order) {
this._sort(mappedItems, options.order);
}
return mappedItems;
};
/**
* Filter the fields of an item
* @param {Object} item
* @param {String[]} fields Field names
* @return {Object} filteredItem
* @private
*/
DataSet.prototype._filterFields = function (item, fields) {
var filteredItem = {};
for (var field in item) {
if (item.hasOwnProperty(field) && (fields.indexOf(field) != -1)) {
filteredItem[field] = item[field];
}
}
return filteredItem;
};
/**
* Sort the provided array with items
* @param {Object[]} items
* @param {String | function} order A field name or custom sort function.
* @private
*/
DataSet.prototype._sort = function (items, order) {
if (util.isString(order)) {
// order by provided field name
var name = order; // field name
items.sort(function (a, b) {
var av = a[name];
var bv = b[name];
return (av > bv) ? 1 : ((av < bv) ? -1 : 0);
});
}
else if (typeof order === 'function') {
// order by sort function
items.sort(order);
}
// TODO: extend order by an Object {field:String, direction:String}
// where direction can be 'asc' or 'desc'
else {
throw new TypeError('Order must be a function or a string');
}
};
/**
* Remove an object by pointer or by id
* @param {String | Number | Object | Array} id Object or id, or an array with
* objects or ids to be removed
* @param {String} [senderId] Optional sender id
* @return {Array} removedIds
*/
DataSet.prototype.remove = function (id, senderId) {
var removedIds = [],
i, len, removedId;
if (Array.isArray(id)) {
for (i = 0, len = id.length; i < len; i++) {
removedId = this._remove(id[i]);
if (removedId != null) {
removedIds.push(removedId);
}
}
}
else {
removedId = this._remove(id);
if (removedId != null) {
removedIds.push(removedId);
}
}
if (removedIds.length) {
this._trigger('remove', {items: removedIds}, senderId);
}
return removedIds;
};
/**
* Remove an item by its id
* @param {Number | String | Object} id id or item
* @returns {Number | String | null} id
* @private
*/
DataSet.prototype._remove = function (id) {
if (util.isNumber(id) || util.isString(id)) {
if (this._data[id]) {
delete this._data[id];
return id;
}
}
else if (id instanceof Object) {
var itemId = id[this._fieldId];
if (itemId && this._data[itemId]) {
delete this._data[itemId];
return itemId;
}
}
return null;
};
/**
* Clear the data
* @param {String} [senderId] Optional sender id
* @return {Array} removedIds The ids of all removed items
*/
DataSet.prototype.clear = function (senderId) {
var ids = Object.keys(this._data);
this._data = {};
this._trigger('remove', {items: ids}, senderId);
return ids;
};
/**
* Find the item with maximum value of a specified field
* @param {String} field
* @return {Object | null} item Item containing max value, or null if no items
*/
DataSet.prototype.max = function (field) {
var data = this._data,
max = null,
maxField = null;
for (var id in data) {
if (data.hasOwnProperty(id)) {
var item = data[id];
var itemField = item[field];
if (itemField != null && (!max || itemField > maxField)) {
max = item;
maxField = itemField;
}
}
}
return max;
};
/**
* Find the item with minimum value of a specified field
* @param {String} field
* @return {Object | null} item Item containing max value, or null if no items
*/
DataSet.prototype.min = function (field) {
var data = this._data,
min = null,
minField = null;
for (var id in data) {
if (data.hasOwnProperty(id)) {
var item = data[id];
var itemField = item[field];
if (itemField != null && (!min || itemField < minField)) {
min = item;
minField = itemField;
}
}
}
return min;
};
/**
* Find all distinct values of a specified field
* @param {String} field
* @return {Array} values Array containing all distinct values. If data items
* do not contain the specified field are ignored.
* The returned array is unordered.
*/
DataSet.prototype.distinct = function (field) {
var data = this._data;
var values = [];
var fieldType = this._options.type && this._options.type[field] || null;
var count = 0;
var i;
for (var prop in data) {
if (data.hasOwnProperty(prop)) {
var item = data[prop];
var value = item[field];
var exists = false;
for (i = 0; i < count; i++) {
if (values[i] == value) {
exists = true;
break;
}
}
if (!exists && (value !== undefined)) {
values[count] = value;
count++;
}
}
}
if (fieldType) {
for (i = 0; i < values.length; i++) {
values[i] = util.convert(values[i], fieldType);
}
}
return values;
};
/**
* Add a single item. Will fail when an item with the same id already exists.
* @param {Object} item
* @return {String} id
* @private
*/
DataSet.prototype._addItem = function (item) {
var id = item[this._fieldId];
if (id != undefined) {
// check whether this id is already taken
if (this._data[id]) {
// item already exists
throw new Error('Cannot add item: item with id ' + id + ' already exists');
}
}
else {
// generate an id
id = util.randomUUID();
item[this._fieldId] = id;
}
var d = {};
for (var field in item) {
if (item.hasOwnProperty(field)) {
var fieldType = this._type[field]; // type may be undefined
d[field] = util.convert(item[field], fieldType);
}
}
this._data[id] = d;
return id;
};
/**
* Get an item. Fields can be converted to a specific type
* @param {String} id
* @param {Object.<String, String>} [types] field types to convert
* @return {Object | null} item
* @private
*/
DataSet.prototype._getItem = function (id, types) {
var field, value;
// get the item from the dataset
var raw = this._data[id];
if (!raw) {
return null;
}
// convert the items field types
var converted = {};
if (types) {
for (field in raw) {
if (raw.hasOwnProperty(field)) {
value = raw[field];
converted[field] = util.convert(value, types[field]);
}
}
}
else {
// no field types specified, no converting needed
for (field in raw) {
if (raw.hasOwnProperty(field)) {
value = raw[field];
converted[field] = value;
}
}
}
return converted;
};
/**
* Update a single item: merge with existing item.
* Will fail when the item has no id, or when there does not exist an item
* with the same id.
* @param {Object} item
* @return {String} id
* @private
*/
DataSet.prototype._updateItem = function (item) {
var id = item[this._fieldId];
if (id == undefined) {
throw new Error('Cannot update item: item has no id (item: ' + JSON.stringify(item) + ')');
}
var d = this._data[id];
if (!d) {
// item doesn't exist
throw new Error('Cannot update item: no item with id ' + id + ' found');
}
// merge with current item
for (var field in item) {
if (item.hasOwnProperty(field)) {
var fieldType = this._type[field]; // type may be undefined
d[field] = util.convert(item[field], fieldType);
}
}
return id;
};
/**
* Get an array with the column names of a Google DataTable
* @param {DataTable} dataTable
* @return {String[]} columnNames
* @private
*/
DataSet.prototype._getColumnNames = function (dataTable) {
var columns = [];
for (var col = 0, cols = dataTable.getNumberOfColumns(); col < cols; col++) {
columns[col] = dataTable.getColumnId(col) || dataTable.getColumnLabel(col);
}
return columns;
};
/**
* Append an item as a row to the dataTable
* @param dataTable
* @param columns
* @param item
* @private
*/
DataSet.prototype._appendRow = function (dataTable, columns, item) {
var row = dataTable.addRow();
for (var col = 0, cols = columns.length; col < cols; col++) {
var field = columns[col];
dataTable.setValue(row, col, item[field]);
}
};
/**
* DataView
*
* a dataview offers a filtered view on a dataset or an other dataview.
*
* @param {DataSet | DataView} data
* @param {Object} [options] Available options: see method get
*
* @constructor DataView
*/
function DataView (data, options) {
this._data = null;
this._ids = {}; // ids of the items currently in memory (just contains a boolean true)
this._options = options || {};
this._fieldId = 'id'; // name of the field containing id
this._subscribers = {}; // event subscribers
var me = this;
this.listener = function () {
me._onEvent.apply(me, arguments);
};
this.setData(data);
}
// TODO: implement a function .config() to dynamically update things like configured filter
// and trigger changes accordingly
/**
* Set a data source for the view
* @param {DataSet | DataView} data
*/
DataView.prototype.setData = function (data) {
var ids, i, len;
if (this._data) {
// unsubscribe from current dataset
if (this._data.unsubscribe) {
this._data.unsubscribe('*', this.listener);
}
// trigger a remove of all items in memory
ids = [];
for (var id in this._ids) {
if (this._ids.hasOwnProperty(id)) {
ids.push(id);
}
}
this._ids = {};
this._trigger('remove', {items: ids});
}
this._data = data;
if (this._data) {
// update fieldId
this._fieldId = this._options.fieldId ||
(this._data && this._data.options && this._data.options.fieldId) ||
'id';
// trigger an add of all added items
ids = this._data.getIds({filter: this._options && this._options.filter});
for (i = 0, len = ids.length; i < len; i++) {
id = ids[i];
this._ids[id] = true;
}
this._trigger('add', {items: ids});
// subscribe to new dataset
if (this._data.on) {
this._data.on('*', this.listener);
}
}
};
/**
* Get data from the data view
*
* Usage:
*
* get()
* get(options: Object)
* get(options: Object, data: Array | DataTable)
*
* get(id: Number)
* get(id: Number, options: Object)
* get(id: Number, options: Object, data: Array | DataTable)
*
* get(ids: Number[])
* get(ids: Number[], options: Object)
* get(ids: Number[], options: Object, data: Array | DataTable)
*
* Where:
*
* {Number | String} id The id of an item
* {Number[] | String{}} ids An array with ids of items
* {Object} options An Object with options. Available options:
* {String} [type] Type of data to be returned. Can
* be 'DataTable' or 'Array' (default)
* {Object.<String, String>} [convert]
* {String[]} [fields] field names to be returned
* {function} [filter] filter items
* {String | function} [order] Order the items by
* a field name or custom sort function.
* {Array | DataTable} [data] If provided, items will be appended to this
* array or table. Required in case of Google
* DataTable.
* @param args
*/
DataView.prototype.get = function (args) {
var me = this;
// parse the arguments
var ids, options, data;
var firstType = util.getType(arguments[0]);
if (firstType == 'String' || firstType == 'Number' || firstType == 'Array') {
// get(id(s) [, options] [, data])
ids = arguments[0]; // can be a single id or an array with ids
options = arguments[1];
data = arguments[2];
}
else {
// get([, options] [, data])
options = arguments[0];
data = arguments[1];
}
// extend the options with the default options and provided options
var viewOptions = util.extend({}, this._options, options);
// create a combined filter method when needed
if (this._options.filter && options && options.filter) {
viewOptions.filter = function (item) {
return me._options.filter(item) && options.filter(item);
}
}
// build up the call to the linked data set
var getArguments = [];
if (ids != undefined) {
getArguments.push(ids);
}
getArguments.push(viewOptions);
getArguments.push(data);
return this._data && this._data.get.apply(this._data, getArguments);
};
/**
* Get ids of all items or from a filtered set of items.
* @param {Object} [options] An Object with options. Available options:
* {function} [filter] filter items
* {String | function} [order] Order the items by
* a field name or custom sort function.
* @return {Array} ids
*/
DataView.prototype.getIds = function (options) {
var ids;
if (this._data) {
var defaultFilter = this._options.filter;
var filter;
if (options && options.filter) {
if (defaultFilter) {
filter = function (item) {
return defaultFilter(item) && options.filter(item);
}
}
else {
filter = options.filter;
}
}
else {
filter = defaultFilter;
}
ids = this._data.getIds({
filter: filter,
order: options && options.order
});
}
else {
ids = [];
}
return ids;
};
/**
* Event listener. Will propagate all events from the connected data set to
* the subscribers of the DataView, but will filter the items and only trigger
* when there are changes in the filtered data set.
* @param {String} event
* @param {Object | null} params
* @param {String} senderId
* @private
*/
DataView.prototype._onEvent = function (event, params, senderId) {
var i, len, id, item,
ids = params && params.items,
data = this._data,
added = [],
updated = [],
removed = [];
if (ids && data) {
switch (event) {
case 'add':
// filter the ids of the added items
for (i = 0, len = ids.length; i < len; i++) {
id = ids[i];
item = this.get(id);
if (item) {
this._ids[id] = true;
added.push(id);
}
}
break;
case 'update':
// determine the event from the views viewpoint: an updated
// item can be added, updated, or removed from this view.
for (i = 0, len = ids.length; i < len; i++) {
id = ids[i];
item = this.get(id);
if (item) {
if (this._ids[id]) {
updated.push(id);
}
else {
this._ids[id] = true;
added.push(id);
}
}
else {
if (this._ids[id]) {
delete this._ids[id];
removed.push(id);
}
else {
// nothing interesting for me :-(
}
}
}
break;
case 'remove':
// filter the ids of the removed items
for (i = 0, len = ids.length; i < len; i++) {
id = ids[i];
if (this._ids[id]) {
delete this._ids[id];
removed.push(id);
}
}
break;
}
if (added.length) {
this._trigger('add', {items: added}, senderId);
}
if (updated.length) {
this._trigger('update', {items: updated}, senderId);
}
if (removed.length) {
this._trigger('remove', {items: removed}, senderId);
}
}
};
// copy subscription functionality from DataSet
DataView.prototype.on = DataSet.prototype.on;
DataView.prototype.off = DataSet.prototype.off;
DataView.prototype._trigger = DataSet.prototype._trigger;
// TODO: make these functions deprecated (replaced with `on` and `off` since version 0.5)
DataView.prototype.subscribe = DataView.prototype.on;
DataView.prototype.unsubscribe = DataView.prototype.off;
/**
* Utility functions for ordering and stacking of items
*/
var stack = {};
/**
* Order items by their start data
* @param {Item[]} items
*/
stack.orderByStart = function(items) {
items.sort(function (a, b) {
return a.data.start - b.data.start;
});
};
/**
* Order items by their end date. If they have no end date, their start date
* is used.
* @param {Item[]} items
*/
stack.orderByEnd = function(items) {
items.sort(function (a, b) {
var aTime = ('end' in a.data) ? a.data.end : a.data.start,
bTime = ('end' in b.data) ? b.data.end : b.data.start;
return aTime - bTime;
});
};
/**
* Adjust vertical positions of the items such that they don't overlap each
* other.
* @param {Item[]} items
* All visible items
* @param {{item: number, axis: number}} margin
* Margins between items and between items and the axis.
* @param {boolean} [force=false]
* If true, all items will be repositioned. If false (default), only
* items having a top===null will be re-stacked
*/
stack.stack = function(items, margin, force) {
var i, iMax;
if (force) {
// reset top position of all items
for (i = 0, iMax = items.length; i < iMax; i++) {
items[i].top = null;
}
}
// calculate new, non-overlapping positions
for (i = 0, iMax = items.length; i < iMax; i++) {
var item = items[i];
if (item.top === null) {
// initialize top position
item.top = margin.axis;
do {
// TODO: optimize checking for overlap. when there is a gap without items,
// you only need to check for items from the next item on, not from zero
var collidingItem = null;
for (var j = 0, jj = items.length; j < jj; j++) {
var other = items[j];
if (other.top !== null && other !== item && stack.collision(item, other, margin.item)) {
collidingItem = other;
break;
}
}
if (collidingItem != null) {
// There is a collision. Reposition the items above the colliding element
item.top = collidingItem.top + collidingItem.height + margin.item;
}
} while (collidingItem);
}
}
};
/**
* Adjust vertical positions of the items without stacking them
* @param {Item[]} items
* All visible items
* @param {{item: number, axis: number}} margin
* Margins between items and between items and the axis.
*/
stack.nostack = function(items, margin) {
var i, iMax;
// reset top position of all items
for (i = 0, iMax = items.length; i < iMax; i++) {
items[i].top = margin.axis;
}
};
/**
* Test if the two provided items collide
* The items must have parameters left, width, top, and height.
* @param {Item} a The first item
* @param {Item} b The second item
* @param {Number} margin A minimum required margin.
* If margin is provided, the two items will be
* marked colliding when they overlap or
* when the margin between the two is smaller than
* the requested margin.
* @return {boolean} true if a and b collide, else false
*/
stack.collision = function(a, b, margin) {
return ((a.left - margin) < (b.left + b.width) &&
(a.left + a.width + margin) > b.left &&
(a.top - margin) < (b.top + b.height) &&
(a.top + a.height + margin) > b.top);
};
/**
* @constructor TimeStep
* The class TimeStep is an iterator for dates. You provide a start date and an
* end date. The class itself determines the best scale (step size) based on the
* provided start Date, end Date, and minimumStep.
*
* If minimumStep is provided, the step size is chosen as close as possible
* to the minimumStep but larger than minimumStep. If minimumStep is not
* provided, the scale is set to 1 DAY.
* The minimumStep should correspond with the onscreen size of about 6 characters
*
* Alternatively, you can set a scale by hand.
* After creation, you can initialize the class by executing first(). Then you
* can iterate from the start date to the end date via next(). You can check if
* the end date is reached with the function hasNext(). After each step, you can
* retrieve the current date via getCurrent().
* The TimeStep has scales ranging from milliseconds, seconds, minutes, hours,
* days, to years.
*
* Version: 1.2
*
* @param {Date} [start] The start date, for example new Date(2010, 9, 21)
* or new Date(2010, 9, 21, 23, 45, 00)
* @param {Date} [end] The end date
* @param {Number} [minimumStep] Optional. Minimum step size in milliseconds
*/
function TimeStep(start, end, minimumStep) {
// variables
this.current = new Date();
this._start = new Date();
this._end = new Date();
this.autoScale = true;
this.scale = TimeStep.SCALE.DAY;
this.step = 1;
// initialize the range
this.setRange(start, end, minimumStep);
}
/// enum scale
TimeStep.SCALE = {
MILLISECOND: 1,
SECOND: 2,
MINUTE: 3,
HOUR: 4,
DAY: 5,
WEEKDAY: 6,
MONTH: 7,
YEAR: 8
};
/**
* Set a new range
* If minimumStep is provided, the step size is chosen as close as possible
* to the minimumStep but larger than minimumStep. If minimumStep is not
* provided, the scale is set to 1 DAY.
* The minimumStep should correspond with the onscreen size of about 6 characters
* @param {Date} [start] The start date and time.
* @param {Date} [end] The end date and time.
* @param {int} [minimumStep] Optional. Minimum step size in milliseconds
*/
TimeStep.prototype.setRange = function(start, end, minimumStep) {
if (!(start instanceof Date) || !(end instanceof Date)) {
throw "No legal start or end date in method setRange";
}
this._start = (start != undefined) ? new Date(start.valueOf()) : new Date();
this._end = (end != undefined) ? new Date(end.valueOf()) : new Date();
if (this.autoScale) {
this.setMinimumStep(minimumStep);
}
};
/**
* Set the range iterator to the start date.
*/
TimeStep.prototype.first = function() {
this.current = new Date(this._start.valueOf());
this.roundToMinor();
};
/**
* Round the current date to the first minor date value
* This must be executed once when the current date is set to start Date
*/
TimeStep.prototype.roundToMinor = function() {
// round to floor
// IMPORTANT: we have no breaks in this switch! (this is no bug)
//noinspection FallthroughInSwitchStatementJS
switch (this.scale) {
case TimeStep.SCALE.YEAR:
this.current.setFullYear(this.step * Math.floor(this.current.getFullYear() / this.step));
this.current.setMonth(0);
case TimeStep.SCALE.MONTH: this.current.setDate(1);
case TimeStep.SCALE.DAY: // intentional fall through
case TimeStep.SCALE.WEEKDAY: this.current.setHours(0);
case TimeStep.SCALE.HOUR: this.current.setMinutes(0);
case TimeStep.SCALE.MINUTE: this.current.setSeconds(0);
case TimeStep.SCALE.SECOND: this.current.setMilliseconds(0);
//case TimeStep.SCALE.MILLISECOND: // nothing to do for milliseconds
}
if (this.step != 1) {
// round down to the first minor value that is a multiple of the current step size
switch (this.scale) {
case TimeStep.SCALE.MILLISECOND: this.current.setMilliseconds(this.current.getMilliseconds() - this.current.getMilliseconds() % this.step); break;
case TimeStep.SCALE.SECOND: this.current.setSeconds(this.current.getSeconds() - this.current.getSeconds() % this.step); break;
case TimeStep.SCALE.MINUTE: this.current.setMinutes(this.current.getMinutes() - this.current.getMinutes() % this.step); break;
case TimeStep.SCALE.HOUR: this.current.setHours(this.current.getHours() - this.current.getHours() % this.step); break;
case TimeStep.SCALE.WEEKDAY: // intentional fall through
case TimeStep.SCALE.DAY: this.current.setDate((this.current.getDate()-1) - (this.current.getDate()-1) % this.step + 1); break;
case TimeStep.SCALE.MONTH: this.current.setMonth(this.current.getMonth() - this.current.getMonth() % this.step); break;
case TimeStep.SCALE.YEAR: this.current.setFullYear(this.current.getFullYear() - this.current.getFullYear() % this.step); break;
default: break;
}
}
};
/**
* Check if the there is a next step
* @return {boolean} true if the current date has not passed the end date
*/
TimeStep.prototype.hasNext = function () {
return (this.current.valueOf() <= this._end.valueOf());
};
/**
* Do the next step
*/
TimeStep.prototype.next = function() {
var prev = this.current.valueOf();
// Two cases, needed to prevent issues with switching daylight savings
// (end of March and end of October)
if (this.current.getMonth() < 6) {
switch (this.scale) {
case TimeStep.SCALE.MILLISECOND:
this.current = new Date(this.current.valueOf() + this.step); break;
case TimeStep.SCALE.SECOND: this.current = new Date(this.current.valueOf() + this.step * 1000); break;
case TimeStep.SCALE.MINUTE: this.current = new Date(this.current.valueOf() + this.step * 1000 * 60); break;
case TimeStep.SCALE.HOUR:
this.current = new Date(this.current.valueOf() + this.step * 1000 * 60 * 60);
// in case of skipping an hour for daylight savings, adjust the hour again (else you get: 0h 5h 9h ... instead of 0h 4h 8h ...)
var h = this.current.getHours();
this.current.setHours(h - (h % this.step));
break;
case TimeStep.SCALE.WEEKDAY: // intentional fall through
case TimeStep.SCALE.DAY: this.current.setDate(this.current.getDate() + this.step); break;
case TimeStep.SCALE.MONTH: this.current.setMonth(this.current.getMonth() + this.step); break;
case TimeStep.SCALE.YEAR: this.current.setFullYear(this.current.getFullYear() + this.step); break;
default: break;
}
}
else {
switch (this.scale) {
case TimeStep.SCALE.MILLISECOND: this.current = new Date(this.current.valueOf() + this.step); break;
case TimeStep.SCALE.SECOND: this.current.setSeconds(this.current.getSeconds() + this.step); break;
case TimeStep.SCALE.MINUTE: this.current.setMinutes(this.current.getMinutes() + this.step); break;
case TimeStep.SCALE.HOUR: this.current.setHours(this.current.getHours() + this.step); break;
case TimeStep.SCALE.WEEKDAY: // intentional fall through
case TimeStep.SCALE.DAY: this.current.setDate(this.current.getDate() + this.step); break;
case TimeStep.SCALE.MONTH: this.current.setMonth(this.current.getMonth() + this.step); break;
case TimeStep.SCALE.YEAR: this.current.setFullYear(this.current.getFullYear() + this.step); break;
default: break;
}
}
if (this.step != 1) {
// round down to the correct major value
switch (this.scale) {
case TimeStep.SCALE.MILLISECOND: if(this.current.getMilliseconds() < this.step) this.current.setMilliseconds(0); break;
case TimeStep.SCALE.SECOND: if(this.current.getSeconds() < this.step) this.current.setSeconds(0); break;
case TimeStep.SCALE.MINUTE: if(this.current.getMinutes() < this.step) this.current.setMinutes(0); break;
case TimeStep.SCALE.HOUR: if(this.current.getHours() < this.step) this.current.setHours(0); break;
case TimeStep.SCALE.WEEKDAY: // intentional fall through
case TimeStep.SCALE.DAY: if(this.current.getDate() < this.step+1) this.current.setDate(1); break;
case TimeStep.SCALE.MONTH: if(this.current.getMonth() < this.step) this.current.setMonth(0); break;
case TimeStep.SCALE.YEAR: break; // nothing to do for year
default: break;
}
}
// safety mechanism: if current time is still unchanged, move to the end
if (this.current.valueOf() == prev) {
this.current = new Date(this._end.valueOf());
}
};
/**
* Get the current datetime
* @return {Date} current The current date
*/
TimeStep.prototype.getCurrent = function() {
return this.current;
};
/**
* Set a custom scale. Autoscaling will be disabled.
* For example setScale(SCALE.MINUTES, 5) will result
* in minor steps of 5 minutes, and major steps of an hour.
*
* @param {TimeStep.SCALE} newScale
* A scale. Choose from SCALE.MILLISECOND,
* SCALE.SECOND, SCALE.MINUTE, SCALE.HOUR,
* SCALE.WEEKDAY, SCALE.DAY, SCALE.MONTH,
* SCALE.YEAR.
* @param {Number} newStep A step size, by default 1. Choose for
* example 1, 2, 5, or 10.
*/
TimeStep.prototype.setScale = function(newScale, newStep) {
this.scale = newScale;
if (newStep > 0) {
this.step = newStep;
}
this.autoScale = false;
};
/**
* Enable or disable autoscaling
* @param {boolean} enable If true, autoascaling is set true
*/
TimeStep.prototype.setAutoScale = function (enable) {
this.autoScale = enable;
};
/**
* Automatically determine the scale that bests fits the provided minimum step
* @param {Number} [minimumStep] The minimum step size in milliseconds
*/
TimeStep.prototype.setMinimumStep = function(minimumStep) {
if (minimumStep == undefined) {
return;
}
var stepYear = (1000 * 60 * 60 * 24 * 30 * 12);
var stepMonth = (1000 * 60 * 60 * 24 * 30);
var stepDay = (1000 * 60 * 60 * 24);
var stepHour = (1000 * 60 * 60);
var stepMinute = (1000 * 60);
var stepSecond = (1000);
var stepMillisecond= (1);
// find the smallest step that is larger than the provided minimumStep
if (stepYear*1000 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 1000;}
if (stepYear*500 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 500;}
if (stepYear*100 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 100;}
if (stepYear*50 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 50;}
if (stepYear*10 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 10;}
if (stepYear*5 > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 5;}
if (stepYear > minimumStep) {this.scale = TimeStep.SCALE.YEAR; this.step = 1;}
if (stepMonth*3 > minimumStep) {this.scale = TimeStep.SCALE.MONTH; this.step = 3;}
if (stepMonth > minimumStep) {this.scale = TimeStep.SCALE.MONTH; this.step = 1;}
if (stepDay*5 > minimumStep) {this.scale = TimeStep.SCALE.DAY; this.step = 5;}
if (stepDay*2 > minimumStep) {this.scale = TimeStep.SCALE.DAY; this.step = 2;}
if (stepDay > minimumStep) {this.scale = TimeStep.SCALE.DAY; this.step = 1;}
if (stepDay/2 > minimumStep) {this.scale = TimeStep.SCALE.WEEKDAY; this.step = 1;}
if (stepHour*4 > minimumStep) {this.scale = TimeStep.SCALE.HOUR; this.step = 4;}
if (stepHour > minimumStep) {this.scale = TimeStep.SCALE.HOUR; this.step = 1;}
if (stepMinute*15 > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 15;}
if (stepMinute*10 > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 10;}
if (stepMinute*5 > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 5;}
if (stepMinute > minimumStep) {this.scale = TimeStep.SCALE.MINUTE; this.step = 1;}
if (stepSecond*15 > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 15;}
if (stepSecond*10 > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 10;}
if (stepSecond*5 > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 5;}
if (stepSecond > minimumStep) {this.scale = TimeStep.SCALE.SECOND; this.step = 1;}
if (stepMillisecond*200 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 200;}
if (stepMillisecond*100 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 100;}
if (stepMillisecond*50 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 50;}
if (stepMillisecond*10 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 10;}
if (stepMillisecond*5 > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 5;}
if (stepMillisecond > minimumStep) {this.scale = TimeStep.SCALE.MILLISECOND; this.step = 1;}
};
/**
* Snap a date to a rounded value.
* The snap intervals are dependent on the current scale and step.
* @param {Date} date the date to be snapped.
* @return {Date} snappedDate
*/
TimeStep.prototype.snap = function(date) {
var clone = new Date(date.valueOf());
if (this.scale == TimeStep.SCALE.YEAR) {
var year = clone.getFullYear() + Math.round(clone.getMonth() / 12);
clone.setFullYear(Math.round(year / this.step) * this.step);
clone.setMonth(0);
clone.setDate(0);
clone.setHours(0);
clone.setMinutes(0);
clone.setSeconds(0);
clone.setMilliseconds(0);
}
else if (this.scale == TimeStep.SCALE.MONTH) {
if (clone.getDate() > 15) {
clone.setDate(1);
clone.setMonth(clone.getMonth() + 1);
// important: first set Date to 1, after that change the month.
}
else {
clone.setDate(1);
}
clone.setHours(0);
clone.setMinutes(0);
clone.setSeconds(0);
clone.setMilliseconds(0);
}
else if (this.scale == TimeStep.SCALE.DAY) {
//noinspection FallthroughInSwitchStatementJS
switch (this.step) {
case 5:
case 2:
clone.setHours(Math.round(clone.getHours() / 24) * 24); break;
default:
clone.setHours(Math.round(clone.getHours() / 12) * 12); break;
}
clone.setMinutes(0);
clone.setSeconds(0);
clone.setMilliseconds(0);
}
else if (this.scale == TimeStep.SCALE.WEEKDAY) {
//noinspection FallthroughInSwitchStatementJS
switch (this.step) {
case 5:
case 2:
clone.setHours(Math.round(clone.getHours() / 12) * 12); break;
default:
clone.setHours(Math.round(clone.getHours() / 6) * 6); break;
}
clone.setMinutes(0);
clone.setSeconds(0);
clone.setMilliseconds(0);
}
else if (this.scale == TimeStep.SCALE.HOUR) {
switch (this.step) {
case 4:
clone.setMinutes(Math.round(clone.getMinutes() / 60) * 60); break;
default:
clone.setMinutes(Math.round(clone.getMinutes() / 30) * 30); break;
}
clone.setSeconds(0);
clone.setMilliseconds(0);
} else if (this.scale == TimeStep.SCALE.MINUTE) {
//noinspection FallthroughInSwitchStatementJS
switch (this.step) {
case 15:
case 10:
clone.setMinutes(Math.round(clone.getMinutes() / 5) * 5);
clone.setSeconds(0);
break;
case 5:
clone.setSeconds(Math.round(clone.getSeconds() / 60) * 60); break;
default:
clone.setSeconds(Math.round(clone.getSeconds() / 30) * 30); break;
}
clone.setMilliseconds(0);
}
else if (this.scale == TimeStep.SCALE.SECOND) {
//noinspection FallthroughInSwitchStatementJS
switch (this.step) {
case 15:
case 10:
clone.setSeconds(Math.round(clone.getSeconds() / 5) * 5);
clone.setMilliseconds(0);
break;
case 5:
clone.setMilliseconds(Math.round(clone.getMilliseconds() / 1000) * 1000); break;
default:
clone.setMilliseconds(Math.round(clone.getMilliseconds() / 500) * 500); break;
}
}
else if (this.scale == TimeStep.SCALE.MILLISECOND) {
var step = this.step > 5 ? this.step / 2 : 1;
clone.setMilliseconds(Math.round(clone.getMilliseconds() / step) * step);
}
return clone;
};
/**
* Check if the current value is a major value (for example when the step
* is DAY, a major value is each first day of the MONTH)
* @return {boolean} true if current date is major, else false.
*/
TimeStep.prototype.isMajor = function() {
switch (this.scale) {
case TimeStep.SCALE.MILLISECOND:
return (this.current.getMilliseconds() == 0);
case TimeStep.SCALE.SECOND:
return (this.current.getSeconds() == 0);
case TimeStep.SCALE.MINUTE:
return (this.current.getHours() == 0) && (this.current.getMinutes() == 0);
// Note: this is no bug. Major label is equal for both minute and hour scale
case TimeStep.SCALE.HOUR:
return (this.current.getHours() == 0);
case TimeStep.SCALE.WEEKDAY: // intentional fall through
case TimeStep.SCALE.DAY:
return (this.current.getDate() == 1);
case TimeStep.SCALE.MONTH:
return (this.current.getMonth() == 0);
case TimeStep.SCALE.YEAR:
return false;
default:
return false;
}
};
/**
* Returns formatted text for the minor axislabel, depending on the current
* date and the scale. For example when scale is MINUTE, the current time is
* formatted as "hh:mm".
* @param {Date} [date] custom date. if not provided, current date is taken
*/
TimeStep.prototype.getLabelMinor = function(date) {
if (date == undefined) {
date = this.current;
}
switch (this.scale) {
case TimeStep.SCALE.MILLISECOND: return moment(date).format('SSS');
case TimeStep.SCALE.SECOND: return moment(date).format('s');
case TimeStep.SCALE.MINUTE: return moment(date).format('HH:mm');
case TimeStep.SCALE.HOUR: return moment(date).format('HH:mm');
case TimeStep.SCALE.WEEKDAY: return moment(date).format('ddd D');
case TimeStep.SCALE.DAY: return moment(date).format('D');
case TimeStep.SCALE.MONTH: return moment(date).format('MMM');
case TimeStep.SCALE.YEAR: return moment(date).format('YYYY');
default: return '';
}
};
/**
* Returns formatted text for the major axis label, depending on the current
* date and the scale. For example when scale is MINUTE, the major scale is
* hours, and the hour will be formatted as "hh".
* @param {Date} [date] custom date. if not provided, current date is taken
*/
TimeStep.prototype.getLabelMajor = function(date) {
if (date == undefined) {
date = this.current;
}
//noinspection FallthroughInSwitchStatementJS
switch (this.scale) {
case TimeStep.SCALE.MILLISECOND:return moment(date).format('HH:mm:ss');
case TimeStep.SCALE.SECOND: return moment(date).format('D MMMM HH:mm');
case TimeStep.SCALE.MINUTE:
case TimeStep.SCALE.HOUR: return moment(date).format('ddd D MMMM');
case TimeStep.SCALE.WEEKDAY:
case TimeStep.SCALE.DAY: return moment(date).format('MMMM YYYY');
case TimeStep.SCALE.MONTH: return moment(date).format('YYYY');
case TimeStep.SCALE.YEAR: return '';
default: return '';
}
};
/**
* @constructor Range
* A Range controls a numeric range with a start and end value.
* The Range adjusts the range based on mouse events or programmatic changes,
* and triggers events when the range is changing or has been changed.
* @param {{dom: Object, domProps: Object, emitter: Emitter}} body
* @param {Object} [options] See description at Range.setOptions
*/
function Range(body, options) {
var now = moment().hours(0).minutes(0).seconds(0).milliseconds(0);
this.start = now.clone().add('days', -3).valueOf(); // Number
this.end = now.clone().add('days', 4).valueOf(); // Number
this.body = body;
// default options
this.defaultOptions = {
start: null,
end: null,
direction: 'horizontal', // 'horizontal' or 'vertical'
moveable: true,
zoomable: true,
min: null,
max: null,
zoomMin: 10, // milliseconds
zoomMax: 1000 * 60 * 60 * 24 * 365 * 10000 // milliseconds
};
this.options = util.extend({}, this.defaultOptions);
this.props = {
touch: {}
};
// drag listeners for dragging
this.body.emitter.on('dragstart', this._onDragStart.bind(this));
this.body.emitter.on('drag', this._onDrag.bind(this));
this.body.emitter.on('dragend', this._onDragEnd.bind(this));
// ignore dragging when holding
this.body.emitter.on('hold', this._onHold.bind(this));
// mouse wheel for zooming
this.body.emitter.on('mousewheel', this._onMouseWheel.bind(this));
this.body.emitter.on('DOMMouseScroll', this._onMouseWheel.bind(this)); // For FF
// pinch to zoom
this.body.emitter.on('touch', this._onTouch.bind(this));
this.body.emitter.on('pinch', this._onPinch.bind(this));
this.setOptions(options);
}
Range.prototype = new Component();
/**
* Set options for the range controller
* @param {Object} options Available options:
* {Number | Date | String} start Start date for the range
* {Number | Date | String} end End date for the range
* {Number} min Minimum value for start
* {Number} max Maximum value for end
* {Number} zoomMin Set a minimum value for
* (end - start).
* {Number} zoomMax Set a maximum value for
* (end - start).
* {Boolean} moveable Enable moving of the range
* by dragging. True by default
* {Boolean} zoomable Enable zooming of the range
* by pinching/scrolling. True by default
*/
Range.prototype.setOptions = function (options) {
if (options) {
// copy the options that we know
var fields = ['direction', 'min', 'max', 'zoomMin', 'zoomMax', 'moveable', 'zoomable'];
util.selectiveExtend(fields, this.options, options);
if ('start' in options || 'end' in options) {
// apply a new range. both start and end are optional
this.setRange(options.start, options.end);
}
}
};
/**
* Test whether direction has a valid value
* @param {String} direction 'horizontal' or 'vertical'
*/
function validateDirection (direction) {
if (direction != 'horizontal' && direction != 'vertical') {
throw new TypeError('Unknown direction "' + direction + '". ' +
'Choose "horizontal" or "vertical".');
}
}
/**
* Set a new start and end range
* @param {Number} [start]
* @param {Number} [end]
*/
Range.prototype.setRange = function(start, end) {
var changed = this._applyRange(start, end);
if (changed) {
var params = {
start: new Date(this.start),
end: new Date(this.end)
};
this.body.emitter.emit('rangechange', params);
this.body.emitter.emit('rangechanged', params);
}
};
/**
* Set a new start and end range. This method is the same as setRange, but
* does not trigger a range change and range changed event, and it returns
* true when the range is changed
* @param {Number} [start]
* @param {Number} [end]
* @return {Boolean} changed
* @private
*/
Range.prototype._applyRange = function(start, end) {
var newStart = (start != null) ? util.convert(start, 'Date').valueOf() : this.start,
newEnd = (end != null) ? util.convert(end, 'Date').valueOf() : this.end,
max = (this.options.max != null) ? util.convert(this.options.max, 'Date').valueOf() : null,
min = (this.options.min != null) ? util.convert(this.options.min, 'Date').valueOf() : null,
diff;
// check for valid number
if (isNaN(newStart) || newStart === null) {
throw new Error('Invalid start "' + start + '"');
}
if (isNaN(newEnd) || newEnd === null) {
throw new Error('Invalid end "' + end + '"');
}
// prevent start < end
if (newEnd < newStart) {
newEnd = newStart;
}
// prevent start < min
if (min !== null) {
if (newStart < min) {
diff = (min - newStart);
newStart += diff;
newEnd += diff;
// prevent end > max
if (max != null) {
if (newEnd > max) {
newEnd = max;
}
}
}
}
// prevent end > max
if (max !== null) {
if (newEnd > max) {
diff = (newEnd - max);
newStart -= diff;
newEnd -= diff;
// prevent start < min
if (min != null) {
if (newStart < min) {
newStart = min;
}
}
}
}
// prevent (end-start) < zoomMin
if (this.options.zoomMin !== null) {
var zoomMin = parseFloat(this.options.zoomMin);
if (zoomMin < 0) {
zoomMin = 0;
}
if ((newEnd - newStart) < zoomMin) {
if ((this.end - this.start) === zoomMin) {
// ignore this action, we are already zoomed to the minimum
newStart = this.start;
newEnd = this.end;
}
else {
// zoom to the minimum
diff = (zoomMin - (newEnd - newStart));
newStart -= diff / 2;
newEnd += diff / 2;
}
}
}
// prevent (end-start) > zoomMax
if (this.options.zoomMax !== null) {
var zoomMax = parseFloat(this.options.zoomMax);
if (zoomMax < 0) {
zoomMax = 0;
}
if ((newEnd - newStart) > zoomMax) {
if ((this.end - this.start) === zoomMax) {
// ignore this action, we are already zoomed to the maximum
newStart = this.start;
newEnd = this.end;
}
else {
// zoom to the maximum
diff = ((newEnd - newStart) - zoomMax);
newStart += diff / 2;
newEnd -= diff / 2;
}
}
}
var changed = (this.start != newStart || this.end != newEnd);
this.start = newStart;
this.end = newEnd;
return changed;
};
/**
* Retrieve the current range.
* @return {Object} An object with start and end properties
*/
Range.prototype.getRange = function() {
return {
start: this.start,
end: this.end
};
};
/**
* Calculate the conversion offset and scale for current range, based on
* the provided width
* @param {Number} width
* @returns {{offset: number, scale: number}} conversion
*/
Range.prototype.conversion = function (width) {
return Range.conversion(this.start, this.end, width);
};
/**
* Static method to calculate the conversion offset and scale for a range,
* based on the provided start, end, and width
* @param {Number} start
* @param {Number} end
* @param {Number} width
* @returns {{offset: number, scale: number}} conversion
*/
Range.conversion = function (start, end, width) {
if (width != 0 && (end - start != 0)) {
return {
offset: start,
scale: width / (end - start)
}
}
else {
return {
offset: 0,
scale: 1
};
}
};
/**
* Start dragging horizontally or vertically
* @param {Event} event
* @private
*/
Range.prototype._onDragStart = function(event) {
// only allow dragging when configured as movable
if (!this.options.moveable) return;
// refuse to drag when we where pinching to prevent the timeline make a jump
// when releasing the fingers in opposite order from the touch screen
if (!this.props.touch.allowDragging) return;
this.props.touch.start = this.start;
this.props.touch.end = this.end;
if (this.body.dom.root) {
this.body.dom.root.style.cursor = 'move';
}
};
/**
* Perform dragging operation
* @param {Event} event
* @private
*/
Range.prototype._onDrag = function (event) {
// only allow dragging when configured as movable
if (!this.options.moveable) return;
var direction = this.options.direction;
validateDirection(direction);
// refuse to drag when we where pinching to prevent the timeline make a jump
// when releasing the fingers in opposite order from the touch screen
if (!this.props.touch.allowDragging) return;
var delta = (direction == 'horizontal') ? event.gesture.deltaX : event.gesture.deltaY,
interval = (this.props.touch.end - this.props.touch.start),
width = (direction == 'horizontal') ? this.body.domProps.center.width : this.body.domProps.center.height,
diffRange = -delta / width * interval;
this._applyRange(this.props.touch.start + diffRange, this.props.touch.end + diffRange);
this.body.emitter.emit('rangechange', {
start: new Date(this.start),
end: new Date(this.end)
});
};
/**
* Stop dragging operation
* @param {event} event
* @private
*/
Range.prototype._onDragEnd = function (event) {
// only allow dragging when configured as movable
if (!this.options.moveable) return;
// refuse to drag when we where pinching to prevent the timeline make a jump
// when releasing the fingers in opposite order from the touch screen
if (!this.props.touch.allowDragging) return;
if (this.body.dom.root) {
this.body.dom.root.style.cursor = 'auto';
}
// fire a rangechanged event
this.body.emitter.emit('rangechanged', {
start: new Date(this.start),
end: new Date(this.end)
});
};
/**
* Event handler for mouse wheel event, used to zoom
* Code from http://adomas.org/javascript-mouse-wheel/
* @param {Event} event
* @private
*/
Range.prototype._onMouseWheel = function(event) {
// only allow zooming when configured as zoomable and moveable
if (!(this.options.zoomable && this.options.moveable)) return;
// retrieve delta
var delta = 0;
if (event.wheelDelta) { /* IE/Opera. */
delta = event.wheelDelta / 120;
} else if (event.detail) { /* Mozilla case. */
// In Mozilla, sign of delta is different than in IE.
// Also, delta is multiple of 3.
delta = -event.detail / 3;
}
// If delta is nonzero, handle it.
// Basically, delta is now positive if wheel was scrolled up,
// and negative, if wheel was scrolled down.
if (delta) {
// perform the zoom action. Delta is normally 1 or -1
// adjust a negative delta such that zooming in with delta 0.1
// equals zooming out with a delta -0.1
var scale;
if (delta < 0) {
scale = 1 - (delta / 5);
}
else {
scale = 1 / (1 + (delta / 5)) ;
}
// calculate center, the date to zoom around
var gesture = util.fakeGesture(this, event),
pointer = getPointer(gesture.center, this.body.dom.center),
pointerDate = this._pointerToDate(pointer);
this.zoom(scale, pointerDate);
}
// Prevent default actions caused by mouse wheel
// (else the page and timeline both zoom and scroll)
event.preventDefault();
};
/**
* Start of a touch gesture
* @private
*/
Range.prototype._onTouch = function (event) {
this.props.touch.start = this.start;
this.props.touch.end = this.end;
this.props.touch.allowDragging = true;
this.props.touch.center = null;
};
/**
* On start of a hold gesture
* @private
*/
Range.prototype._onHold = function () {
this.props.touch.allowDragging = false;
};
/**
* Handle pinch event
* @param {Event} event
* @private
*/
Range.prototype._onPinch = function (event) {
// only allow zooming when configured as zoomable and moveable
if (!(this.options.zoomable && this.options.moveable)) return;
this.props.touch.allowDragging = false;
if (event.gesture.touches.length > 1) {
if (!this.props.touch.center) {
this.props.touch.center = getPointer(event.gesture.center, this.body.dom.center);
}
var scale = 1 / event.gesture.scale,
initDate = this._pointerToDate(this.props.touch.center);
// calculate new start and end
var newStart = parseInt(initDate + (this.props.touch.start - initDate) * scale);
var newEnd = parseInt(initDate + (this.props.touch.end - initDate) * scale);
// apply new range
this.setRange(newStart, newEnd);
}
};
/**
* Helper function to calculate the center date for zooming
* @param {{x: Number, y: Number}} pointer
* @return {number} date
* @private
*/
Range.prototype._pointerToDate = function (pointer) {
var conversion;
var direction = this.options.direction;
validateDirection(direction);
if (direction == 'horizontal') {
var width = this.body.domProps.center.width;
conversion = this.conversion(width);
return pointer.x / conversion.scale + conversion.offset;
}
else {
var height = this.body.domProps.center.height;
conversion = this.conversion(height);
return pointer.y / conversion.scale + conversion.offset;
}
};
/**
* Get the pointer location relative to the location of the dom element
* @param {{pageX: Number, pageY: Number}} touch
* @param {Element} element HTML DOM element
* @return {{x: Number, y: Number}} pointer
* @private
*/
function getPointer (touch, element) {
return {
x: touch.pageX - vis.util.getAbsoluteLeft(element),
y: touch.pageY - vis.util.getAbsoluteTop(element)
};
}
/**
* Zoom the range the given scale in or out. Start and end date will
* be adjusted, and the timeline will be redrawn. You can optionally give a
* date around which to zoom.
* For example, try scale = 0.9 or 1.1
* @param {Number} scale Scaling factor. Values above 1 will zoom out,
* values below 1 will zoom in.
* @param {Number} [center] Value representing a date around which will
* be zoomed.
*/
Range.prototype.zoom = function(scale, center) {
// if centerDate is not provided, take it half between start Date and end Date
if (center == null) {
center = (this.start + this.end) / 2;
}
// calculate new start and end
var newStart = center + (this.start - center) * scale;
var newEnd = center + (this.end - center) * scale;
this.setRange(newStart, newEnd);
};
/**
* Move the range with a given delta to the left or right. Start and end
* value will be adjusted. For example, try delta = 0.1 or -0.1
* @param {Number} delta Moving amount. Positive value will move right,
* negative value will move left
*/
Range.prototype.move = function(delta) {
// zoom start Date and end Date relative to the centerDate
var diff = (this.end - this.start);
// apply new values
var newStart = this.start + diff * delta;
var newEnd = this.end + diff * delta;
// TODO: reckon with min and max range
this.start = newStart;
this.end = newEnd;
};
/**
* Move the range to a new center point
* @param {Number} moveTo New center point of the range
*/
Range.prototype.moveTo = function(moveTo) {
var center = (this.start + this.end) / 2;
var diff = center - moveTo;
// calculate new start and end
var newStart = this.start - diff;
var newEnd = this.end - diff;
this.setRange(newStart, newEnd);
};
/**
* Prototype for visual components
* @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} [body]
* @param {Object} [options]
*/
function Component (body, options) {
this.options = null;
this.props = null;
}
/**
* Set options for the component. The new options will be merged into the
* current options.
* @param {Object} options
*/
Component.prototype.setOptions = function(options) {
if (options) {
util.extend(this.options, options);
}
};
/**
* Repaint the component
* @return {boolean} Returns true if the component is resized
*/
Component.prototype.redraw = function() {
// should be implemented by the component
return false;
};
/**
* Destroy the component. Cleanup DOM and event listeners
*/
Component.prototype.destroy = function() {
// should be implemented by the component
};
/**
* Test whether the component is resized since the last time _isResized() was
* called.
* @return {Boolean} Returns true if the component is resized
* @protected
*/
Component.prototype._isResized = function() {
var resized = (this.props._previousWidth !== this.props.width ||
this.props._previousHeight !== this.props.height);
this.props._previousWidth = this.props.width;
this.props._previousHeight = this.props.height;
return resized;
};
/**
* A horizontal time axis
* @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body
* @param {Object} [options] See TimeAxis.setOptions for the available
* options.
* @constructor TimeAxis
* @extends Component
*/
function TimeAxis (body, options) {
this.dom = {
foreground: null,
majorLines: [],
majorTexts: [],
minorLines: [],
minorTexts: [],
redundant: {
majorLines: [],
majorTexts: [],
minorLines: [],
minorTexts: []
}
};
this.props = {
range: {
start: 0,
end: 0,
minimumStep: 0
},
lineTop: 0
};
this.defaultOptions = {
orientation: 'bottom', // supported: 'top', 'bottom'
// TODO: implement timeaxis orientations 'left' and 'right'
showMinorLabels: true,
showMajorLabels: true
};
this.options = util.extend({}, this.defaultOptions);
this.body = body;
// create the HTML DOM
this._create();
this.setOptions(options);
}
TimeAxis.prototype = new Component();
/**
* Set options for the TimeAxis.
* Parameters will be merged in current options.
* @param {Object} options Available options:
* {string} [orientation]
* {boolean} [showMinorLabels]
* {boolean} [showMajorLabels]
*/
TimeAxis.prototype.setOptions = function(options) {
if (options) {
// copy all options that we know
util.selectiveExtend(['orientation', 'showMinorLabels', 'showMajorLabels'], this.options, options);
}
};
/**
* Create the HTML DOM for the TimeAxis
*/
TimeAxis.prototype._create = function() {
this.dom.foreground = document.createElement('div');
this.dom.background = document.createElement('div');
this.dom.foreground.className = 'timeaxis foreground';
this.dom.background.className = 'timeaxis background';
};
/**
* Destroy the TimeAxis
*/
TimeAxis.prototype.destroy = function() {
// remove from DOM
if (this.dom.foreground.parentNode) {
this.dom.foreground.parentNode.removeChild(this.dom.foreground);
}
if (this.dom.background.parentNode) {
this.dom.background.parentNode.removeChild(this.dom.background);
}
this.body = null;
};
/**
* Repaint the component
* @return {boolean} Returns true if the component is resized
*/
TimeAxis.prototype.redraw = function () {
var options = this.options,
props = this.props,
foreground = this.dom.foreground,
background = this.dom.background;
// determine the correct parent DOM element (depending on option orientation)
var parent = (options.orientation == 'top') ? this.body.dom.top : this.body.dom.bottom;
var parentChanged = (foreground.parentNode !== parent);
// calculate character width and height
this._calculateCharSize();
// TODO: recalculate sizes only needed when parent is resized or options is changed
var orientation = this.options.orientation,
showMinorLabels = this.options.showMinorLabels,
showMajorLabels = this.options.showMajorLabels;
// determine the width and height of the elemens for the axis
props.minorLabelHeight = showMinorLabels ? props.minorCharHeight : 0;
props.majorLabelHeight = showMajorLabels ? props.majorCharHeight : 0;
props.height = props.minorLabelHeight + props.majorLabelHeight;
props.width = foreground.offsetWidth;
props.minorLineHeight = this.body.domProps.root.height - props.majorLabelHeight -
(options.orientation == 'top' ? this.body.domProps.bottom.height : this.body.domProps.top.height);
props.minorLineWidth = 1; // TODO: really calculate width
props.majorLineHeight = props.minorLineHeight + props.majorLabelHeight;
props.majorLineWidth = 1; // TODO: really calculate width
// take foreground and background offline while updating (is almost twice as fast)
var foregroundNextSibling = foreground.nextSibling;
var backgroundNextSibling = background.nextSibling;
foreground.parentNode && foreground.parentNode.removeChild(foreground);
background.parentNode && background.parentNode.removeChild(background);
foreground.style.height = this.props.height + 'px';
this._repaintLabels();
// put DOM online again (at the same place)
if (foregroundNextSibling) {
parent.insertBefore(foreground, foregroundNextSibling);
}
else {
parent.appendChild(foreground)
}
if (backgroundNextSibling) {
this.body.dom.backgroundVertical.insertBefore(background, backgroundNextSibling);
}
else {
this.body.dom.backgroundVertical.appendChild(background)
}
return this._isResized() || parentChanged;
};
/**
* Repaint major and minor text labels and vertical grid lines
* @private
*/
TimeAxis.prototype._repaintLabels = function () {
var orientation = this.options.orientation;
// calculate range and step (step such that we have space for 7 characters per label)
var start = util.convert(this.body.range.start, 'Number'),
end = util.convert(this.body.range.end, 'Number'),
minimumStep = this.body.util.toTime((this.props.minorCharWidth || 10) * 7).valueOf()
-this.body.util.toTime(0).valueOf();
var step = new TimeStep(new Date(start), new Date(end), minimumStep);
this.step = step;
// Move all DOM elements to a "redundant" list, where they
// can be picked for re-use, and clear the lists with lines and texts.
// At the end of the function _repaintLabels, left over elements will be cleaned up
var dom = this.dom;
dom.redundant.majorLines = dom.majorLines;
dom.redundant.majorTexts = dom.majorTexts;
dom.redundant.minorLines = dom.minorLines;
dom.redundant.minorTexts = dom.minorTexts;
dom.majorLines = [];
dom.majorTexts = [];
dom.minorLines = [];
dom.minorTexts = [];
step.first();
var xFirstMajorLabel = undefined;
var max = 0;
while (step.hasNext() && max < 1000) {
max++;
var cur = step.getCurrent(),
x = this.body.util.toScreen(cur),
isMajor = step.isMajor();
// TODO: lines must have a width, such that we can create css backgrounds
if (this.options.showMinorLabels) {
this._repaintMinorText(x, step.getLabelMinor(), orientation);
}
if (isMajor && this.options.showMajorLabels) {
if (x > 0) {
if (xFirstMajorLabel == undefined) {
xFirstMajorLabel = x;
}
this._repaintMajorText(x, step.getLabelMajor(), orientation);
}
this._repaintMajorLine(x, orientation);
}
else {
this._repaintMinorLine(x, orientation);
}
step.next();
}
// create a major label on the left when needed
if (this.options.showMajorLabels) {
var leftTime = this.body.util.toTime(0),
leftText = step.getLabelMajor(leftTime),
widthText = leftText.length * (this.props.majorCharWidth || 10) + 10; // upper bound estimation
if (xFirstMajorLabel == undefined || widthText < xFirstMajorLabel) {
this._repaintMajorText(0, leftText, orientation);
}
}
// Cleanup leftover DOM elements from the redundant list
util.forEach(this.dom.redundant, function (arr) {
while (arr.length) {
var elem = arr.pop();
if (elem && elem.parentNode) {
elem.parentNode.removeChild(elem);
}
}
});
};
/**
* Create a minor label for the axis at position x
* @param {Number} x
* @param {String} text
* @param {String} orientation "top" or "bottom" (default)
* @private
*/
TimeAxis.prototype._repaintMinorText = function (x, text, orientation) {
// reuse redundant label
var label = this.dom.redundant.minorTexts.shift();
if (!label) {
// create new label
var content = document.createTextNode('');
label = document.createElement('div');
label.appendChild(content);
label.className = 'text minor';
this.dom.foreground.appendChild(label);
}
this.dom.minorTexts.push(label);
label.childNodes[0].nodeValue = text;
label.style.top = (orientation == 'top') ? (this.props.majorLabelHeight + 'px') : '0';
label.style.left = x + 'px';
//label.title = title; // TODO: this is a heavy operation
};
/**
* Create a Major label for the axis at position x
* @param {Number} x
* @param {String} text
* @param {String} orientation "top" or "bottom" (default)
* @private
*/
TimeAxis.prototype._repaintMajorText = function (x, text, orientation) {
// reuse redundant label
var label = this.dom.redundant.majorTexts.shift();
if (!label) {
// create label
var content = document.createTextNode(text);
label = document.createElement('div');
label.className = 'text major';
label.appendChild(content);
this.dom.foreground.appendChild(label);
}
this.dom.majorTexts.push(label);
label.childNodes[0].nodeValue = text;
//label.title = title; // TODO: this is a heavy operation
label.style.top = (orientation == 'top') ? '0' : (this.props.minorLabelHeight + 'px');
label.style.left = x + 'px';
};
/**
* Create a minor line for the axis at position x
* @param {Number} x
* @param {String} orientation "top" or "bottom" (default)
* @private
*/
TimeAxis.prototype._repaintMinorLine = function (x, orientation) {
// reuse redundant line
var line = this.dom.redundant.minorLines.shift();
if (!line) {
// create vertical line
line = document.createElement('div');
line.className = 'grid vertical minor';
this.dom.background.appendChild(line);
}
this.dom.minorLines.push(line);
var props = this.props;
if (orientation == 'top') {
line.style.top = props.majorLabelHeight + 'px';
}
else {
line.style.top = this.body.domProps.top.height + 'px';
}
line.style.height = props.minorLineHeight + 'px';
line.style.left = (x - props.minorLineWidth / 2) + 'px';
};
/**
* Create a Major line for the axis at position x
* @param {Number} x
* @param {String} orientation "top" or "bottom" (default)
* @private
*/
TimeAxis.prototype._repaintMajorLine = function (x, orientation) {
// reuse redundant line
var line = this.dom.redundant.majorLines.shift();
if (!line) {
// create vertical line
line = document.createElement('DIV');
line.className = 'grid vertical major';
this.dom.background.appendChild(line);
}
this.dom.majorLines.push(line);
var props = this.props;
if (orientation == 'top') {
line.style.top = '0';
}
else {
line.style.top = this.body.domProps.top.height + 'px';
}
line.style.left = (x - props.majorLineWidth / 2) + 'px';
line.style.height = props.majorLineHeight + 'px';
};
/**
* Determine the size of text on the axis (both major and minor axis).
* The size is calculated only once and then cached in this.props.
* @private
*/
TimeAxis.prototype._calculateCharSize = function () {
// Note: We calculate char size with every redraw. Size may change, for
// example when any of the timelines parents had display:none for example.
// determine the char width and height on the minor axis
if (!this.dom.measureCharMinor) {
this.dom.measureCharMinor = document.createElement('DIV');
this.dom.measureCharMinor.className = 'text minor measure';
this.dom.measureCharMinor.style.position = 'absolute';
this.dom.measureCharMinor.appendChild(document.createTextNode('0'));
this.dom.foreground.appendChild(this.dom.measureCharMinor);
}
this.props.minorCharHeight = this.dom.measureCharMinor.clientHeight;
this.props.minorCharWidth = this.dom.measureCharMinor.clientWidth;
// determine the char width and height on the major axis
if (!this.dom.measureCharMajor) {
this.dom.measureCharMajor = document.createElement('DIV');
this.dom.measureCharMajor.className = 'text minor measure';
this.dom.measureCharMajor.style.position = 'absolute';
this.dom.measureCharMajor.appendChild(document.createTextNode('0'));
this.dom.foreground.appendChild(this.dom.measureCharMajor);
}
this.props.majorCharHeight = this.dom.measureCharMajor.clientHeight;
this.props.majorCharWidth = this.dom.measureCharMajor.clientWidth;
};
/**
* Snap a date to a rounded value.
* The snap intervals are dependent on the current scale and step.
* @param {Date} date the date to be snapped.
* @return {Date} snappedDate
*/
TimeAxis.prototype.snap = function(date) {
return this.step.snap(date);
};
/**
* A current time bar
* @param {{range: Range, dom: Object, domProps: Object}} body
* @param {Object} [options] Available parameters:
* {Boolean} [showCurrentTime]
* @constructor CurrentTime
* @extends Component
*/
function CurrentTime (body, options) {
this.body = body;
// default options
this.defaultOptions = {
showCurrentTime: true
};
this.options = util.extend({}, this.defaultOptions);
this._create();
this.setOptions(options);
}
CurrentTime.prototype = new Component();
/**
* Create the HTML DOM for the current time bar
* @private
*/
CurrentTime.prototype._create = function() {
var bar = document.createElement('div');
bar.className = 'currenttime';
bar.style.position = 'absolute';
bar.style.top = '0px';
bar.style.height = '100%';
this.bar = bar;
};
/**
* Destroy the CurrentTime bar
*/
CurrentTime.prototype.destroy = function () {
this.options.showCurrentTime = false;
this.redraw(); // will remove the bar from the DOM and stop refreshing
this.body = null;
};
/**
* Set options for the component. Options will be merged in current options.
* @param {Object} options Available parameters:
* {boolean} [showCurrentTime]
*/
CurrentTime.prototype.setOptions = function(options) {
if (options) {
// copy all options that we know
util.selectiveExtend(['showCurrentTime'], this.options, options);
}
};
/**
* Repaint the component
* @return {boolean} Returns true if the component is resized
*/
CurrentTime.prototype.redraw = function() {
if (this.options.showCurrentTime) {
var parent = this.body.dom.backgroundVertical;
if (this.bar.parentNode != parent) {
// attach to the dom
if (this.bar.parentNode) {
this.bar.parentNode.removeChild(this.bar);
}
parent.appendChild(this.bar);
this.start();
}
var now = new Date();
var x = this.body.util.toScreen(now);
this.bar.style.left = x + 'px';
this.bar.title = 'Current time: ' + now;
}
else {
// remove the line from the DOM
if (this.bar.parentNode) {
this.bar.parentNode.removeChild(this.bar);
}
this.stop();
}
return false;
};
/**
* Start auto refreshing the current time bar
*/
CurrentTime.prototype.start = function() {
var me = this;
function update () {
me.stop();
// determine interval to refresh
var scale = me.body.range.conversion(me.body.domProps.center.width).scale;
var interval = 1 / scale / 10;
if (interval < 30) interval = 30;
if (interval > 1000) interval = 1000;
me.redraw();
// start a timer to adjust for the new time
me.currentTimeTimer = setTimeout(update, interval);
}
update();
};
/**
* Stop auto refreshing the current time bar
*/
CurrentTime.prototype.stop = function() {
if (this.currentTimeTimer !== undefined) {
clearTimeout(this.currentTimeTimer);
delete this.currentTimeTimer;
}
};
/**
* A custom time bar
* @param {{range: Range, dom: Object}} body
* @param {Object} [options] Available parameters:
* {Boolean} [showCustomTime]
* @constructor CustomTime
* @extends Component
*/
function CustomTime (body, options) {
this.body = body;
// default options
this.defaultOptions = {
showCustomTime: false
};
this.options = util.extend({}, this.defaultOptions);
this.customTime = new Date();
this.eventParams = {}; // stores state parameters while dragging the bar
// create the DOM
this._create();
this.setOptions(options);
}
CustomTime.prototype = new Component();
/**
* Set options for the component. Options will be merged in current options.
* @param {Object} options Available parameters:
* {boolean} [showCustomTime]
*/
CustomTime.prototype.setOptions = function(options) {
if (options) {
// copy all options that we know
util.selectiveExtend(['showCustomTime'], this.options, options);
}
};
/**
* Create the DOM for the custom time
* @private
*/
CustomTime.prototype._create = function() {
var bar = document.createElement('div');
bar.className = 'customtime';
bar.style.position = 'absolute';
bar.style.top = '0px';
bar.style.height = '100%';
this.bar = bar;
var drag = document.createElement('div');
drag.style.position = 'relative';
drag.style.top = '0px';
drag.style.left = '-10px';
drag.style.height = '100%';
drag.style.width = '20px';
bar.appendChild(drag);
// attach event listeners
this.hammer = Hammer(bar, {
prevent_default: true
});
this.hammer.on('dragstart', this._onDragStart.bind(this));
this.hammer.on('drag', this._onDrag.bind(this));
this.hammer.on('dragend', this._onDragEnd.bind(this));
};
/**
* Destroy the CustomTime bar
*/
CustomTime.prototype.destroy = function () {
this.options.showCustomTime = false;
this.redraw(); // will remove the bar from the DOM
this.hammer.enable(false);
this.hammer = null;
this.body = null;
};
/**
* Repaint the component
* @return {boolean} Returns true if the component is resized
*/
CustomTime.prototype.redraw = function () {
if (this.options.showCustomTime) {
var parent = this.body.dom.backgroundVertical;
if (this.bar.parentNode != parent) {
// attach to the dom
if (this.bar.parentNode) {
this.bar.parentNode.removeChild(this.bar);
}
parent.appendChild(this.bar);
}
var x = this.body.util.toScreen(this.customTime);
this.bar.style.left = x + 'px';
this.bar.title = 'Time: ' + this.customTime;
}
else {
// remove the line from the DOM
if (this.bar.parentNode) {
this.bar.parentNode.removeChild(this.bar);
}
}
return false;
};
/**
* Set custom time.
* @param {Date} time
*/
CustomTime.prototype.setCustomTime = function(time) {
this.customTime = new Date(time.valueOf());
this.redraw();
};
/**
* Retrieve the current custom time.
* @return {Date} customTime
*/
CustomTime.prototype.getCustomTime = function() {
return new Date(this.customTime.valueOf());
};
/**
* Start moving horizontally
* @param {Event} event
* @private
*/
CustomTime.prototype._onDragStart = function(event) {
this.eventParams.dragging = true;
this.eventParams.customTime = this.customTime;
event.stopPropagation();
event.preventDefault();
};
/**
* Perform moving operating.
* @param {Event} event
* @private
*/
CustomTime.prototype._onDrag = function (event) {
if (!this.eventParams.dragging) return;
var deltaX = event.gesture.deltaX,
x = this.body.util.toScreen(this.eventParams.customTime) + deltaX,
time = this.body.util.toTime(x);
this.setCustomTime(time);
// fire a timechange event
this.body.emitter.emit('timechange', {
time: new Date(this.customTime.valueOf())
});
event.stopPropagation();
event.preventDefault();
};
/**
* Stop moving operating.
* @param {event} event
* @private
*/
CustomTime.prototype._onDragEnd = function (event) {
if (!this.eventParams.dragging) return;
// fire a timechanged event
this.body.emitter.emit('timechanged', {
time: new Date(this.customTime.valueOf())
});
event.stopPropagation();
event.preventDefault();
};
var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items
/**
* An ItemSet holds a set of items and ranges which can be displayed in a
* range. The width is determined by the parent of the ItemSet, and the height
* is determined by the size of the items.
* @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body
* @param {Object} [options] See ItemSet.setOptions for the available options.
* @constructor ItemSet
* @extends Component
*/
function ItemSet(body, options) {
this.body = body;
this.defaultOptions = {
type: null, // 'box', 'point', 'range'
orientation: 'bottom', // 'top' or 'bottom'
align: 'center', // alignment of box items
stack: true,
groupOrder: null,
selectable: true,
editable: {
updateTime: false,
updateGroup: false,
add: false,
remove: false
},
onAdd: function (item, callback) {
callback(item);
},
onUpdate: function (item, callback) {
callback(item);
},
onMove: function (item, callback) {
callback(item);
},
onRemove: function (item, callback) {
callback(item);
},
margin: {
item: 10,
axis: 20
},
padding: 5
};
// options is shared by this ItemSet and all its items
this.options = util.extend({}, this.defaultOptions);
// options for getting items from the DataSet with the correct type
this.itemOptions = {
type: {start: 'Date', end: 'Date'}
};
this.conversion = {
toScreen: body.util.toScreen,
toTime: body.util.toTime
};
this.dom = {};
this.props = {};
this.hammer = null;
var me = this;
this.itemsData = null; // DataSet
this.groupsData = null; // DataSet
// listeners for the DataSet of the items
this.itemListeners = {
'add': function (event, params, senderId) {
me._onAdd(params.items);
},
'update': function (event, params, senderId) {
me._onUpdate(params.items);
},
'remove': function (event, params, senderId) {
me._onRemove(params.items);
}
};
// listeners for the DataSet of the groups
this.groupListeners = {
'add': function (event, params, senderId) {
me._onAddGroups(params.items);
},
'update': function (event, params, senderId) {
me._onUpdateGroups(params.items);
},
'remove': function (event, params, senderId) {
me._onRemoveGroups(params.items);
}
};
this.items = {}; // object with an Item for every data item
this.groups = {}; // Group object for every group
this.groupIds = [];
this.selection = []; // list with the ids of all selected nodes
this.stackDirty = true; // if true, all items will be restacked on next redraw
this.touchParams = {}; // stores properties while dragging
// create the HTML DOM
this._create();
this.setOptions(options);
}
ItemSet.prototype = new Component();
// available item types will be registered here
ItemSet.types = {
box: ItemBox,
range: ItemRange,
point: ItemPoint
};
/**
* Create the HTML DOM for the ItemSet
*/
ItemSet.prototype._create = function(){
var frame = document.createElement('div');
frame.className = 'itemset';
frame['timeline-itemset'] = this;
this.dom.frame = frame;
// create background panel
var background = document.createElement('div');
background.className = 'background';
frame.appendChild(background);
this.dom.background = background;
// create foreground panel
var foreground = document.createElement('div');
foreground.className = 'foreground';
frame.appendChild(foreground);
this.dom.foreground = foreground;
// create axis panel
var axis = document.createElement('div');
axis.className = 'axis';
this.dom.axis = axis;
// create labelset
var labelSet = document.createElement('div');
labelSet.className = 'labelset';
this.dom.labelSet = labelSet;
// create ungrouped Group
this._updateUngrouped();
// attach event listeners
// Note: we bind to the centerContainer for the case where the height
// of the center container is larger than of the ItemSet, so we
// can click in the empty area to create a new item or deselect an item.
this.hammer = Hammer(this.body.dom.centerContainer, {
prevent_default: true
});
// drag items when selected
this.hammer.on('touch', this._onTouch.bind(this));
this.hammer.on('dragstart', this._onDragStart.bind(this));
this.hammer.on('drag', this._onDrag.bind(this));
this.hammer.on('dragend', this._onDragEnd.bind(this));
// single select (or unselect) when tapping an item
this.hammer.on('tap', this._onSelectItem.bind(this));
// multi select when holding mouse/touch, or on ctrl+click
this.hammer.on('hold', this._onMultiSelectItem.bind(this));
// add item on doubletap
this.hammer.on('doubletap', this._onAddItem.bind(this));
// attach to the DOM
this.show();
};
/**
* Set options for the ItemSet. Existing options will be extended/overwritten.
* @param {Object} [options] The following options are available:
* {String} type
* Default type for the items. Choose from 'box'
* (default), 'point', or 'range'. The default
* Style can be overwritten by individual items.
* {String} align
* Alignment for the items, only applicable for
* ItemBox. Choose 'center' (default), 'left', or
* 'right'.
* {String} orientation
* Orientation of the item set. Choose 'top' or
* 'bottom' (default).
* {Function} groupOrder
* A sorting function for ordering groups
* {Boolean} stack
* If true (deafult), items will be stacked on
* top of each other.
* {Number} margin.axis
* Margin between the axis and the items in pixels.
* Default is 20.
* {Number} margin.item
* Margin between items in pixels. Default is 10.
* {Number} margin
* Set margin for both axis and items in pixels.
* {Number} padding
* Padding of the contents of an item in pixels.
* Must correspond with the items css. Default is 5.
* {Boolean} selectable
* If true (default), items can be selected.
* {Boolean} editable
* Set all editable options to true or false
* {Boolean} editable.updateTime
* Allow dragging an item to an other moment in time
* {Boolean} editable.updateGroup
* Allow dragging an item to an other group
* {Boolean} editable.add
* Allow creating new items on double tap
* {Boolean} editable.remove
* Allow removing items by clicking the delete button
* top right of a selected item.
* {Function(item: Item, callback: Function)} onAdd
* Callback function triggered when an item is about to be added:
* when the user double taps an empty space in the Timeline.
* {Function(item: Item, callback: Function)} onUpdate
* Callback function fired when an item is about to be updated.
* This function typically has to show a dialog where the user
* change the item. If not implemented, nothing happens.
* {Function(item: Item, callback: Function)} onMove
* Fired when an item has been moved. If not implemented,
* the move action will be accepted.
* {Function(item: Item, callback: Function)} onRemove
* Fired when an item is about to be deleted.
* If not implemented, the item will be always removed.
*/
ItemSet.prototype.setOptions = function(options) {
if (options) {
// copy all options that we know
var fields = ['type', 'align', 'orientation', 'padding', 'stack', 'selectable', 'groupOrder'];
util.selectiveExtend(fields, this.options, options);
if ('margin' in options) {
if (typeof options.margin === 'number') {
this.options.margin.axis = options.margin;
this.options.margin.item = options.margin;
}
else if (typeof options.margin === 'object'){
util.selectiveExtend(['axis', 'item'], this.options.margin, options.margin);
}
}
if ('editable' in options) {
if (typeof options.editable === 'boolean') {
this.options.editable.updateTime = options.editable;
this.options.editable.updateGroup = options.editable;
this.options.editable.add = options.editable;
this.options.editable.remove = options.editable;
}
else if (typeof options.editable === 'object') {
util.selectiveExtend(['updateTime', 'updateGroup', 'add', 'remove'], this.options.editable, options.editable);
}
}
// callback functions
var addCallback = (function (name) {
if (name in options) {
var fn = options[name];
if (!(fn instanceof Function) || fn.length != 2) {
throw new Error('option ' + name + ' must be a function ' + name + '(item, callback)');
}
this.options[name] = fn;
}
}).bind(this);
['onAdd', 'onUpdate', 'onRemove', 'onMove'].forEach(addCallback);
// force the itemSet to refresh: options like orientation and margins may be changed
this.markDirty();
}
};
/**
* Mark the ItemSet dirty so it will refresh everything with next redraw
*/
ItemSet.prototype.markDirty = function() {
this.groupIds = [];
this.stackDirty = true;
};
/**
* Destroy the ItemSet
*/
ItemSet.prototype.destroy = function() {
this.hide();
this.setItems(null);
this.setGroups(null);
this.hammer = null;
this.body = null;
this.conversion = null;
};
/**
* Hide the component from the DOM
*/
ItemSet.prototype.hide = function() {
// remove the frame containing the items
if (this.dom.frame.parentNode) {
this.dom.frame.parentNode.removeChild(this.dom.frame);
}
// remove the axis with dots
if (this.dom.axis.parentNode) {
this.dom.axis.parentNode.removeChild(this.dom.axis);
}
// remove the labelset containing all group labels
if (this.dom.labelSet.parentNode) {
this.dom.labelSet.parentNode.removeChild(this.dom.labelSet);
}
};
/**
* Show the component in the DOM (when not already visible).
* @return {Boolean} changed
*/
ItemSet.prototype.show = function() {
// show frame containing the items
if (!this.dom.frame.parentNode) {
this.body.dom.center.appendChild(this.dom.frame);
}
// show axis with dots
if (!this.dom.axis.parentNode) {
this.body.dom.backgroundVertical.appendChild(this.dom.axis);
}
// show labelset containing labels
if (!this.dom.labelSet.parentNode) {
this.body.dom.left.appendChild(this.dom.labelSet);
}
};
/**
* Set selected items by their id. Replaces the current selection
* Unknown id's are silently ignored.
* @param {Array} [ids] An array with zero or more id's of the items to be
* selected. If ids is an empty array, all items will be
* unselected.
*/
ItemSet.prototype.setSelection = function(ids) {
var i, ii, id, item;
if (ids) {
if (!Array.isArray(ids)) {
throw new TypeError('Array expected');
}
// unselect currently selected items
for (i = 0, ii = this.selection.length; i < ii; i++) {
id = this.selection[i];
item = this.items[id];
if (item) item.unselect();
}
// select items
this.selection = [];
for (i = 0, ii = ids.length; i < ii; i++) {
id = ids[i];
item = this.items[id];
if (item) {
this.selection.push(id);
item.select();
}
}
}
};
/**
* Get the selected items by their id
* @return {Array} ids The ids of the selected items
*/
ItemSet.prototype.getSelection = function() {
return this.selection.concat([]);
};
/**
* Deselect a selected item
* @param {String | Number} id
* @private
*/
ItemSet.prototype._deselect = function(id) {
var selection = this.selection;
for (var i = 0, ii = selection.length; i < ii; i++) {
if (selection[i] == id) { // non-strict comparison!
selection.splice(i, 1);
break;
}
}
};
/**
* Repaint the component
* @return {boolean} Returns true if the component is resized
*/
ItemSet.prototype.redraw = function() {
var margin = this.options.margin,
range = this.body.range,
asSize = util.option.asSize,
options = this.options,
orientation = options.orientation,
resized = false,
frame = this.dom.frame,
editable = options.editable.updateTime || options.editable.updateGroup;
// update class name
frame.className = 'itemset' + (editable ? ' editable' : '');
// reorder the groups (if needed)
resized = this._orderGroups() || resized;
// check whether zoomed (in that case we need to re-stack everything)
// TODO: would be nicer to get this as a trigger from Range
var visibleInterval = range.end - range.start;
var zoomed = (visibleInterval != this.lastVisibleInterval) || (this.props.width != this.props.lastWidth);
if (zoomed) this.stackDirty = true;
this.lastVisibleInterval = visibleInterval;
this.props.lastWidth = this.props.width;
// redraw all groups
var restack = this.stackDirty,
firstGroup = this._firstGroup(),
firstMargin = {
item: margin.item,
axis: margin.axis
},
nonFirstMargin = {
item: margin.item,
axis: margin.item / 2
},
height = 0,
minHeight = margin.axis + margin.item;
util.forEach(this.groups, function (group) {
var groupMargin = (group == firstGroup) ? firstMargin : nonFirstMargin;
var groupResized = group.redraw(range, groupMargin, restack);
resized = groupResized || resized;
height += group.height;
});
height = Math.max(height, minHeight);
this.stackDirty = false;
// update frame height
frame.style.height = asSize(height);
// calculate actual size and position
this.props.top = frame.offsetTop;
this.props.left = frame.offsetLeft;
this.props.width = frame.offsetWidth;
this.props.height = height;
// reposition axis
this.dom.axis.style.top = asSize((orientation == 'top') ?
(this.body.domProps.top.height + this.body.domProps.border.top) :
(this.body.domProps.top.height + this.body.domProps.centerContainer.height));
this.dom.axis.style.left = this.body.domProps.border.left + 'px';
// check if this component is resized
resized = this._isResized() || resized;
return resized;
};
/**
* Get the first group, aligned with the axis
* @return {Group | null} firstGroup
* @private
*/
ItemSet.prototype._firstGroup = function() {
var firstGroupIndex = (this.options.orientation == 'top') ? 0 : (this.groupIds.length - 1);
var firstGroupId = this.groupIds[firstGroupIndex];
var firstGroup = this.groups[firstGroupId] || this.groups[UNGROUPED];
return firstGroup || null;
};
/**
* Create or delete the group holding all ungrouped items. This group is used when
* there are no groups specified.
* @protected
*/
ItemSet.prototype._updateUngrouped = function() {
var ungrouped = this.groups[UNGROUPED];
if (this.groupsData) {
// remove the group holding all ungrouped items
if (ungrouped) {
ungrouped.hide();
delete this.groups[UNGROUPED];
}
}
else {
// create a group holding all (unfiltered) items
if (!ungrouped) {
var id = null;
var data = null;
ungrouped = new Group(id, data, this);
this.groups[UNGROUPED] = ungrouped;
for (var itemId in this.items) {
if (this.items.hasOwnProperty(itemId)) {
ungrouped.add(this.items[itemId]);
}
}
ungrouped.show();
}
}
};
/**
* Get the element for the labelset
* @return {HTMLElement} labelSet
*/
ItemSet.prototype.getLabelSet = function() {
return this.dom.labelSet;
};
/**
* Set items
* @param {vis.DataSet | null} items
*/
ItemSet.prototype.setItems = function(items) {
var me = this,
ids,
oldItemsData = this.itemsData;
// replace the dataset
if (!items) {
this.itemsData = null;
}
else if (items instanceof DataSet || items instanceof DataView) {
this.itemsData = items;
}
else {
throw new TypeError('Data must be an instance of DataSet or DataView');
}
if (oldItemsData) {
// unsubscribe from old dataset
util.forEach(this.itemListeners, function (callback, event) {
oldItemsData.off(event, callback);
});
// remove all drawn items
ids = oldItemsData.getIds();
this._onRemove(ids);
}
if (this.itemsData) {
// subscribe to new dataset
var id = this.id;
util.forEach(this.itemListeners, function (callback, event) {
me.itemsData.on(event, callback, id);
});
// add all new items
ids = this.itemsData.getIds();
this._onAdd(ids);
// update the group holding all ungrouped items
this._updateUngrouped();
}
};
/**
* Get the current items
* @returns {vis.DataSet | null}
*/
ItemSet.prototype.getItems = function() {
return this.itemsData;
};
/**
* Set groups
* @param {vis.DataSet} groups
*/
ItemSet.prototype.setGroups = function(groups) {
var me = this,
ids;
// unsubscribe from current dataset
if (this.groupsData) {
util.forEach(this.groupListeners, function (callback, event) {
me.groupsData.unsubscribe(event, callback);
});
// remove all drawn groups
ids = this.groupsData.getIds();
this.groupsData = null;
this._onRemoveGroups(ids); // note: this will cause a redraw
}
// replace the dataset
if (!groups) {
this.groupsData = null;
}
else if (groups instanceof DataSet || groups instanceof DataView) {
this.groupsData = groups;
}
else {
throw new TypeError('Data must be an instance of DataSet or DataView');
}
if (this.groupsData) {
// subscribe to new dataset
var id = this.id;
util.forEach(this.groupListeners, function (callback, event) {
me.groupsData.on(event, callback, id);
});
// draw all ms
ids = this.groupsData.getIds();
this._onAddGroups(ids);
}
// update the group holding all ungrouped items
this._updateUngrouped();
// update the order of all items in each group
this._order();
this.body.emitter.emit('change');
};
/**
* Get the current groups
* @returns {vis.DataSet | null} groups
*/
ItemSet.prototype.getGroups = function() {
return this.groupsData;
};
/**
* Remove an item by its id
* @param {String | Number} id
*/
ItemSet.prototype.removeItem = function(id) {
var item = this.itemsData.get(id),
dataset = this._myDataSet();
if (item) {
// confirm deletion
this.options.onRemove(item, function (item) {
if (item) {
// remove by id here, it is possible that an item has no id defined
// itself, so better not delete by the item itself
dataset.remove(id);
}
});
}
};
/**
* Handle updated items
* @param {Number[]} ids
* @protected
*/
ItemSet.prototype._onUpdate = function(ids) {
var me = this;
ids.forEach(function (id) {
var itemData = me.itemsData.get(id, me.itemOptions),
item = me.items[id],
type = itemData.type || me.options.type || (itemData.end ? 'range' : 'box');
var constructor = ItemSet.types[type];
if (item) {
// update item
if (!constructor || !(item instanceof constructor)) {
// item type has changed, delete the item and recreate it
me._removeItem(item);
item = null;
}
else {
me._updateItem(item, itemData);
}
}
if (!item) {
// create item
if (constructor) {
item = new constructor(itemData, me.conversion, me.options);
item.id = id; // TODO: not so nice setting id afterwards
me._addItem(item);
}
else if (type == 'rangeoverflow') {
// TODO: deprecated since version 2.1.0 (or 3.0.0?). cleanup some day
throw new TypeError('Item type "rangeoverflow" is deprecated. Use css styling instead: ' +
'.vis.timeline .item.range .content {overflow: visible;}');
}
else {
throw new TypeError('Unknown item type "' + type + '"');
}
}
});
this._order();
this.stackDirty = true; // force re-stacking of all items next redraw
this.body.emitter.emit('change');
};
/**
* Handle added items
* @param {Number[]} ids
* @protected
*/
ItemSet.prototype._onAdd = ItemSet.prototype._onUpdate;
/**
* Handle removed items
* @param {Number[]} ids
* @protected
*/
ItemSet.prototype._onRemove = function(ids) {
var count = 0;
var me = this;
ids.forEach(function (id) {
var item = me.items[id];
if (item) {
count++;
me._removeItem(item);
}
});
if (count) {
// update order
this._order();
this.stackDirty = true; // force re-stacking of all items next redraw
this.body.emitter.emit('change');
}
};
/**
* Update the order of item in all groups
* @private
*/
ItemSet.prototype._order = function() {
// reorder the items in all groups
// TODO: optimization: only reorder groups affected by the changed items
util.forEach(this.groups, function (group) {
group.order();
});
};
/**
* Handle updated groups
* @param {Number[]} ids
* @private
*/
ItemSet.prototype._onUpdateGroups = function(ids) {
this._onAddGroups(ids);
};
/**
* Handle changed groups
* @param {Number[]} ids
* @private
*/
ItemSet.prototype._onAddGroups = function(ids) {
var me = this;
ids.forEach(function (id) {
var groupData = me.groupsData.get(id);
var group = me.groups[id];
if (!group) {
// check for reserved ids
if (id == UNGROUPED) {
throw new Error('Illegal group id. ' + id + ' is a reserved id.');
}
var groupOptions = Object.create(me.options);
util.extend(groupOptions, {
height: null
});
group = new Group(id, groupData, me);
me.groups[id] = group;
// add items with this groupId to the new group
for (var itemId in me.items) {
if (me.items.hasOwnProperty(itemId)) {
var item = me.items[itemId];
if (item.data.group == id) {
group.add(item);
}
}
}
group.order();
group.show();
}
else {
// update group
group.setData(groupData);
}
});
this.body.emitter.emit('change');
};
/**
* Handle removed groups
* @param {Number[]} ids
* @private
*/
ItemSet.prototype._onRemoveGroups = function(ids) {
var groups = this.groups;
ids.forEach(function (id) {
var group = groups[id];
if (group) {
group.hide();
delete groups[id];
}
});
this.markDirty();
this.body.emitter.emit('change');
};
/**
* Reorder the groups if needed
* @return {boolean} changed
* @private
*/
ItemSet.prototype._orderGroups = function () {
if (this.groupsData) {
// reorder the groups
var groupIds = this.groupsData.getIds({
order: this.options.groupOrder
});
var changed = !util.equalArray(groupIds, this.groupIds);
if (changed) {
// hide all groups, removes them from the DOM
var groups = this.groups;
groupIds.forEach(function (groupId) {
groups[groupId].hide();
});
// show the groups again, attach them to the DOM in correct order
groupIds.forEach(function (groupId) {
groups[groupId].show();
});
this.groupIds = groupIds;
}
return changed;
}
else {
return false;
}
};
/**
* Add a new item
* @param {Item} item
* @private
*/
ItemSet.prototype._addItem = function(item) {
this.items[item.id] = item;
// add to group
var groupId = this.groupsData ? item.data.group : UNGROUPED;
var group = this.groups[groupId];
if (group) group.add(item);
};
/**
* Update an existing item
* @param {Item} item
* @param {Object} itemData
* @private
*/
ItemSet.prototype._updateItem = function(item, itemData) {
var oldGroupId = item.data.group;
item.data = itemData;
if (item.displayed) {
item.redraw();
}
// update group
if (oldGroupId != item.data.group) {
var oldGroup = this.groups[oldGroupId];
if (oldGroup) oldGroup.remove(item);
var groupId = this.groupsData ? item.data.group : UNGROUPED;
var group = this.groups[groupId];
if (group) group.add(item);
}
};
/**
* Delete an item from the ItemSet: remove it from the DOM, from the map
* with items, and from the map with visible items, and from the selection
* @param {Item} item
* @private
*/
ItemSet.prototype._removeItem = function(item) {
// remove from DOM
item.hide();
// remove from items
delete this.items[item.id];
// remove from selection
var index = this.selection.indexOf(item.id);
if (index != -1) this.selection.splice(index, 1);
// remove from group
var groupId = this.groupsData ? item.data.group : UNGROUPED;
var group = this.groups[groupId];
if (group) group.remove(item);
};
/**
* Create an array containing all items being a range (having an end date)
* @param array
* @returns {Array}
* @private
*/
ItemSet.prototype._constructByEndArray = function(array) {
var endArray = [];
for (var i = 0; i < array.length; i++) {
if (array[i] instanceof ItemRange) {
endArray.push(array[i]);
}
}
return endArray;
};
/**
* Register the clicked item on touch, before dragStart is initiated.
*
* dragStart is initiated from a mousemove event, which can have left the item
* already resulting in an item == null
*
* @param {Event} event
* @private
*/
ItemSet.prototype._onTouch = function (event) {
// store the touched item, used in _onDragStart
this.touchParams.item = ItemSet.itemFromTarget(event);
};
/**
* Start dragging the selected events
* @param {Event} event
* @private
*/
ItemSet.prototype._onDragStart = function (event) {
if (!this.options.editable.updateTime && !this.options.editable.updateGroup) {
return;
}
var item = this.touchParams.item || null,
me = this,
props;
if (item && item.selected) {
var dragLeftItem = event.target.dragLeftItem;
var dragRightItem = event.target.dragRightItem;
if (dragLeftItem) {
props = {
item: dragLeftItem
};
if (me.options.editable.updateTime) {
props.start = item.data.start.valueOf();
}
if (me.options.editable.updateGroup) {
if ('group' in item.data) props.group = item.data.group;
}
this.touchParams.itemProps = [props];
}
else if (dragRightItem) {
props = {
item: dragRightItem
};
if (me.options.editable.updateTime) {
props.end = item.data.end.valueOf();
}
if (me.options.editable.updateGroup) {
if ('group' in item.data) props.group = item.data.group;
}
this.touchParams.itemProps = [props];
}
else {
this.touchParams.itemProps = this.getSelection().map(function (id) {
var item = me.items[id];
var props = {
item: item
};
if (me.options.editable.updateTime) {
if ('start' in item.data) props.start = item.data.start.valueOf();
if ('end' in item.data) props.end = item.data.end.valueOf();
}
if (me.options.editable.updateGroup) {
if ('group' in item.data) props.group = item.data.group;
}
return props;
});
}
event.stopPropagation();
}
};
/**
* Drag selected items
* @param {Event} event
* @private
*/
ItemSet.prototype._onDrag = function (event) {
if (this.touchParams.itemProps) {
var range = this.body.range,
snap = this.body.util.snap || null,
deltaX = event.gesture.deltaX,
scale = (this.props.width / (range.end - range.start)),
offset = deltaX / scale;
// move
this.touchParams.itemProps.forEach(function (props) {
if ('start' in props) {
var start = new Date(props.start + offset);
props.item.data.start = snap ? snap(start) : start;
}
if ('end' in props) {
var end = new Date(props.end + offset);
props.item.data.end = snap ? snap(end) : end;
}
if ('group' in props) {
// drag from one group to another
var group = ItemSet.groupFromTarget(event);
if (group && group.groupId != props.item.data.group) {
var oldGroup = props.item.parent;
oldGroup.remove(props.item);
oldGroup.order();
group.add(props.item);
group.order();
props.item.data.group = group.groupId;
}
}
});
// TODO: implement onMoving handler
this.stackDirty = true; // force re-stacking of all items next redraw
this.body.emitter.emit('change');
event.stopPropagation();
}
};
/**
* End of dragging selected items
* @param {Event} event
* @private
*/
ItemSet.prototype._onDragEnd = function (event) {
if (this.touchParams.itemProps) {
// prepare a change set for the changed items
var changes = [],
me = this,
dataset = this._myDataSet();
this.touchParams.itemProps.forEach(function (props) {
var id = props.item.id,
itemData = me.itemsData.get(id, me.itemOptions);
var changed = false;
if ('start' in props.item.data) {
changed = (props.start != props.item.data.start.valueOf());
itemData.start = util.convert(props.item.data.start,
dataset._options.type && dataset._options.type.start || 'Date');
}
if ('end' in props.item.data) {
changed = changed || (props.end != props.item.data.end.valueOf());
itemData.end = util.convert(props.item.data.end,
dataset._options.type && dataset._options.type.end || 'Date');
}
if ('group' in props.item.data) {
changed = changed || (props.group != props.item.data.group);
itemData.group = props.item.data.group;
}
// only apply changes when start or end is actually changed
if (changed) {
me.options.onMove(itemData, function (itemData) {
if (itemData) {
// apply changes
itemData[dataset._fieldId] = id; // ensure the item contains its id (can be undefined)
changes.push(itemData);
}
else {
// restore original values
if ('start' in props) props.item.data.start = props.start;
if ('end' in props) props.item.data.end = props.end;
me.stackDirty = true; // force re-stacking of all items next redraw
me.body.emitter.emit('change');
}
});
}
});
this.touchParams.itemProps = null;
// apply the changes to the data (if there are changes)
if (changes.length) {
dataset.update(changes);
}
event.stopPropagation();
}
};
/**
* Handle selecting/deselecting an item when tapping it
* @param {Event} event
* @private
*/
ItemSet.prototype._onSelectItem = function (event) {
if (!this.options.selectable) return;
var ctrlKey = event.gesture.srcEvent && event.gesture.srcEvent.ctrlKey;
var shiftKey = event.gesture.srcEvent && event.gesture.srcEvent.shiftKey;
if (ctrlKey || shiftKey) {
this._onMultiSelectItem(event);
return;
}
var oldSelection = this.getSelection();
var item = ItemSet.itemFromTarget(event);
var selection = item ? [item.id] : [];
this.setSelection(selection);
var newSelection = this.getSelection();
// emit a select event,
// except when old selection is empty and new selection is still empty
if (newSelection.length > 0 || oldSelection.length > 0) {
this.body.emitter.emit('select', {
items: this.getSelection()
});
}
event.stopPropagation();
};
/**
* Handle creation and updates of an item on double tap
* @param event
* @private
*/
ItemSet.prototype._onAddItem = function (event) {
if (!this.options.selectable) return;
if (!this.options.editable.add) return;
var me = this,
snap = this.body.util.snap || null,
item = ItemSet.itemFromTarget(event);
if (item) {
// update item
// execute async handler to update the item (or cancel it)
var itemData = me.itemsData.get(item.id); // get a clone of the data from the dataset
this.options.onUpdate(itemData, function (itemData) {
if (itemData) {
me.itemsData.update(itemData);
}
});
}
else {
// add item
var xAbs = vis.util.getAbsoluteLeft(this.dom.frame);
var x = event.gesture.center.pageX - xAbs;
var start = this.body.util.toTime(x);
var newItem = {
start: snap ? snap(start) : start,
content: 'new item'
};
// when default type is a range, add a default end date to the new item
if (this.options.type === 'range') {
var end = this.body.util.toTime(x + this.props.width / 5);
newItem.end = snap ? snap(end) : end;
}
newItem[this.itemsData.fieldId] = util.randomUUID();
var group = ItemSet.groupFromTarget(event);
if (group) {
newItem.group = group.groupId;
}
// execute async handler to customize (or cancel) adding an item
this.options.onAdd(newItem, function (item) {
if (item) {
me.itemsData.add(newItem);
// TODO: need to trigger a redraw?
}
});
}
};
/**
* Handle selecting/deselecting multiple items when holding an item
* @param {Event} event
* @private
*/
ItemSet.prototype._onMultiSelectItem = function (event) {
if (!this.options.selectable) return;
var selection,
item = ItemSet.itemFromTarget(event);
if (item) {
// multi select items
selection = this.getSelection(); // current selection
var index = selection.indexOf(item.id);
if (index == -1) {
// item is not yet selected -> select it
selection.push(item.id);
}
else {
// item is already selected -> deselect it
selection.splice(index, 1);
}
this.setSelection(selection);
this.body.emitter.emit('select', {
items: this.getSelection()
});
event.stopPropagation();
}
};
/**
* Find an item from an event target:
* searches for the attribute 'timeline-item' in the event target's element tree
* @param {Event} event
* @return {Item | null} item
*/
ItemSet.itemFromTarget = function(event) {
var target = event.target;
while (target) {
if (target.hasOwnProperty('timeline-item')) {
return target['timeline-item'];
}
target = target.parentNode;
}
return null;
};
/**
* Find the Group from an event target:
* searches for the attribute 'timeline-group' in the event target's element tree
* @param {Event} event
* @return {Group | null} group
*/
ItemSet.groupFromTarget = function(event) {
var target = event.target;
while (target) {
if (target.hasOwnProperty('timeline-group')) {
return target['timeline-group'];
}
target = target.parentNode;
}
return null;
};
/**
* Find the ItemSet from an event target:
* searches for the attribute 'timeline-itemset' in the event target's element tree
* @param {Event} event
* @return {ItemSet | null} item
*/
ItemSet.itemSetFromTarget = function(event) {
var target = event.target;
while (target) {
if (target.hasOwnProperty('timeline-itemset')) {
return target['timeline-itemset'];
}
target = target.parentNode;
}
return null;
};
/**
* Find the DataSet to which this ItemSet is connected
* @returns {null | DataSet} dataset
* @private
*/
ItemSet.prototype._myDataSet = function() {
// find the root DataSet
var dataset = this.itemsData;
while (dataset instanceof DataView) {
dataset = dataset.data;
}
return dataset;
};
/**
* @constructor Item
* @param {Object} data Object containing (optional) parameters type,
* start, end, content, group, className.
* @param {{toScreen: function, toTime: function}} conversion
* Conversion functions from time to screen and vice versa
* @param {Object} options Configuration options
* // TODO: describe available options
*/
function Item (data, conversion, options) {
this.id = null;
this.parent = null;
this.data = data;
this.dom = null;
this.conversion = conversion || {};
this.options = options || {};
this.selected = false;
this.displayed = false;
this.dirty = true;
this.top = null;
this.left = null;
this.width = null;
this.height = null;
}
/**
* Select current item
*/
Item.prototype.select = function() {
this.selected = true;
if (this.displayed) this.redraw();
};
/**
* Unselect current item
*/
Item.prototype.unselect = function() {
this.selected = false;
if (this.displayed) this.redraw();
};
/**
* Set a parent for the item
* @param {ItemSet | Group} parent
*/
Item.prototype.setParent = function(parent) {
if (this.displayed) {
this.hide();
this.parent = parent;
if (this.parent) {
this.show();
}
}
else {
this.parent = parent;
}
};
/**
* Check whether this item is visible inside given range
* @returns {{start: Number, end: Number}} range with a timestamp for start and end
* @returns {boolean} True if visible
*/
Item.prototype.isVisible = function(range) {
// Should be implemented by Item implementations
return false;
};
/**
* Show the Item in the DOM (when not already visible)
* @return {Boolean} changed
*/
Item.prototype.show = function() {
return false;
};
/**
* Hide the Item from the DOM (when visible)
* @return {Boolean} changed
*/
Item.prototype.hide = function() {
return false;
};
/**
* Repaint the item
*/
Item.prototype.redraw = function() {
// should be implemented by the item
};
/**
* Reposition the Item horizontally
*/
Item.prototype.repositionX = function() {
// should be implemented by the item
};
/**
* Reposition the Item vertically
*/
Item.prototype.repositionY = function() {
// should be implemented by the item
};
/**
* Repaint a delete button on the top right of the item when the item is selected
* @param {HTMLElement} anchor
* @protected
*/
Item.prototype._repaintDeleteButton = function (anchor) {
if (this.selected && this.options.editable.remove && !this.dom.deleteButton) {
// create and show button
var me = this;
var deleteButton = document.createElement('div');
deleteButton.className = 'delete';
deleteButton.title = 'Delete this item';
Hammer(deleteButton, {
preventDefault: true
}).on('tap', function (event) {
me.parent.removeFromDataSet(me);
event.stopPropagation();
});
anchor.appendChild(deleteButton);
this.dom.deleteButton = deleteButton;
}
else if (!this.selected && this.dom.deleteButton) {
// remove button
if (this.dom.deleteButton.parentNode) {
this.dom.deleteButton.parentNode.removeChild(this.dom.deleteButton);
}
this.dom.deleteButton = null;
}
};
/**
* @constructor ItemBox
* @extends Item
* @param {Object} data Object containing parameters start
* content, className.
* @param {{toScreen: function, toTime: function}} conversion
* Conversion functions from time to screen and vice versa
* @param {Object} [options] Configuration options
* // TODO: describe available options
*/
function ItemBox (data, conversion, options) {
this.props = {
dot: {
width: 0,
height: 0
},
line: {
width: 0,
height: 0
}
};
// validate data
if (data) {
if (data.start == undefined) {
throw new Error('Property "start" missing in item ' + data);
}
}
Item.call(this, data, conversion, options);
}
ItemBox.prototype = new Item (null, null, null);
/**
* Check whether this item is visible inside given range
* @returns {{start: Number, end: Number}} range with a timestamp for start and end
* @returns {boolean} True if visible
*/
ItemBox.prototype.isVisible = function(range) {
// determine visibility
// TODO: account for the real width of the item. Right now we just add 1/4 to the window
var interval = (range.end - range.start) / 4;
return (this.data.start > range.start - interval) && (this.data.start < range.end + interval);
};
/**
* Repaint the item
*/
ItemBox.prototype.redraw = function() {
var dom = this.dom;
if (!dom) {
// create DOM
this.dom = {};
dom = this.dom;
// create main box
dom.box = document.createElement('DIV');
// contents box (inside the background box). used for making margins
dom.content = document.createElement('DIV');
dom.content.className = 'content';
dom.box.appendChild(dom.content);
// line to axis
dom.line = document.createElement('DIV');
dom.line.className = 'line';
// dot on axis
dom.dot = document.createElement('DIV');
dom.dot.className = 'dot';
// attach this item as attribute
dom.box['timeline-item'] = this;
}
// append DOM to parent DOM
if (!this.parent) {
throw new Error('Cannot redraw item: no parent attached');
}
if (!dom.box.parentNode) {
var foreground = this.parent.dom.foreground;
if (!foreground) throw new Error('Cannot redraw time axis: parent has no foreground container element');
foreground.appendChild(dom.box);
}
if (!dom.line.parentNode) {
var background = this.parent.dom.background;
if (!background) throw new Error('Cannot redraw time axis: parent has no background container element');
background.appendChild(dom.line);
}
if (!dom.dot.parentNode) {
var axis = this.parent.dom.axis;
if (!background) throw new Error('Cannot redraw time axis: parent has no axis container element');
axis.appendChild(dom.dot);
}
this.displayed = true;
// update contents
if (this.data.content != this.content) {
this.content = this.data.content;
if (this.content instanceof Element) {
dom.content.innerHTML = '';
dom.content.appendChild(this.content);
}
else if (this.data.content != undefined) {
dom.content.innerHTML = this.content;
}
else {
throw new Error('Property "content" missing in item ' + this.data.id);
}
this.dirty = true;
}
// update class
var className = (this.data.className? ' ' + this.data.className : '') +
(this.selected ? ' selected' : '');
if (this.className != className) {
this.className = className;
dom.box.className = 'item box' + className;
dom.line.className = 'item line' + className;
dom.dot.className = 'item dot' + className;
this.dirty = true;
}
// recalculate size
if (this.dirty) {
this.props.dot.height = dom.dot.offsetHeight;
this.props.dot.width = dom.dot.offsetWidth;
this.props.line.width = dom.line.offsetWidth;
this.width = dom.box.offsetWidth;
this.height = dom.box.offsetHeight;
this.dirty = false;
}
this._repaintDeleteButton(dom.box);
};
/**
* Show the item in the DOM (when not already displayed). The items DOM will
* be created when needed.
*/
ItemBox.prototype.show = function() {
if (!this.displayed) {
this.redraw();
}
};
/**
* Hide the item from the DOM (when visible)
*/
ItemBox.prototype.hide = function() {
if (this.displayed) {
var dom = this.dom;
if (dom.box.parentNode) dom.box.parentNode.removeChild(dom.box);
if (dom.line.parentNode) dom.line.parentNode.removeChild(dom.line);
if (dom.dot.parentNode) dom.dot.parentNode.removeChild(dom.dot);
this.top = null;
this.left = null;
this.displayed = false;
}
};
/**
* Reposition the item horizontally
* @Override
*/
ItemBox.prototype.repositionX = function() {
var start = this.conversion.toScreen(this.data.start),
align = this.options.align,
left,
box = this.dom.box,
line = this.dom.line,
dot = this.dom.dot;
// calculate left position of the box
if (align == 'right') {
this.left = start - this.width;
}
else if (align == 'left') {
this.left = start;
}
else {
// default or 'center'
this.left = start - this.width / 2;
}
// reposition box
box.style.left = this.left + 'px';
// reposition line
line.style.left = (start - this.props.line.width / 2) + 'px';
// reposition dot
dot.style.left = (start - this.props.dot.width / 2) + 'px';
};
/**
* Reposition the item vertically
* @Override
*/
ItemBox.prototype.repositionY = function() {
var orientation = this.options.orientation,
box = this.dom.box,
line = this.dom.line,
dot = this.dom.dot;
if (orientation == 'top') {
box.style.top = (this.top || 0) + 'px';
line.style.top = '0';
line.style.height = (this.parent.top + this.top + 1) + 'px';
line.style.bottom = '';
}
else { // orientation 'bottom'
var itemSetHeight = this.parent.itemSet.props.height; // TODO: this is nasty
var lineHeight = itemSetHeight - this.parent.top - this.parent.height + this.top;
box.style.top = (this.parent.height - this.top - this.height || 0) + 'px';
line.style.top = (itemSetHeight - lineHeight) + 'px';
line.style.bottom = '0';
}
dot.style.top = (-this.props.dot.height / 2) + 'px';
};
/**
* @constructor ItemPoint
* @extends Item
* @param {Object} data Object containing parameters start
* content, className.
* @param {{toScreen: function, toTime: function}} conversion
* Conversion functions from time to screen and vice versa
* @param {Object} [options] Configuration options
* // TODO: describe available options
*/
function ItemPoint (data, conversion, options) {
this.props = {
dot: {
top: 0,
width: 0,
height: 0
},
content: {
height: 0,
marginLeft: 0
}
};
// validate data
if (data) {
if (data.start == undefined) {
throw new Error('Property "start" missing in item ' + data);
}
}
Item.call(this, data, conversion, options);
}
ItemPoint.prototype = new Item (null, null, null);
/**
* Check whether this item is visible inside given range
* @returns {{start: Number, end: Number}} range with a timestamp for start and end
* @returns {boolean} True if visible
*/
ItemPoint.prototype.isVisible = function(range) {
// determine visibility
// TODO: account for the real width of the item. Right now we just add 1/4 to the window
var interval = (range.end - range.start) / 4;
return (this.data.start > range.start - interval) && (this.data.start < range.end + interval);
};
/**
* Repaint the item
*/
ItemPoint.prototype.redraw = function() {
var dom = this.dom;
if (!dom) {
// create DOM
this.dom = {};
dom = this.dom;
// background box
dom.point = document.createElement('div');
// className is updated in redraw()
// contents box, right from the dot
dom.content = document.createElement('div');
dom.content.className = 'content';
dom.point.appendChild(dom.content);
// dot at start
dom.dot = document.createElement('div');
dom.point.appendChild(dom.dot);
// attach this item as attribute
dom.point['timeline-item'] = this;
}
// append DOM to parent DOM
if (!this.parent) {
throw new Error('Cannot redraw item: no parent attached');
}
if (!dom.point.parentNode) {
var foreground = this.parent.dom.foreground;
if (!foreground) {
throw new Error('Cannot redraw time axis: parent has no foreground container element');
}
foreground.appendChild(dom.point);
}
this.displayed = true;
// update contents
if (this.data.content != this.content) {
this.content = this.data.content;
if (this.content instanceof Element) {
dom.content.innerHTML = '';
dom.content.appendChild(this.content);
}
else if (this.data.content != undefined) {
dom.content.innerHTML = this.content;
}
else {
throw new Error('Property "content" missing in item ' + this.data.id);
}
this.dirty = true;
}
// update class
var className = (this.data.className? ' ' + this.data.className : '') +
(this.selected ? ' selected' : '');
if (this.className != className) {
this.className = className;
dom.point.className = 'item point' + className;
dom.dot.className = 'item dot' + className;
this.dirty = true;
}
// recalculate size
if (this.dirty) {
this.width = dom.point.offsetWidth;
this.height = dom.point.offsetHeight;
this.props.dot.width = dom.dot.offsetWidth;
this.props.dot.height = dom.dot.offsetHeight;
this.props.content.height = dom.content.offsetHeight;
// resize contents
dom.content.style.marginLeft = 2 * this.props.dot.width + 'px';
//dom.content.style.marginRight = ... + 'px'; // TODO: margin right
dom.dot.style.top = ((this.height - this.props.dot.height) / 2) + 'px';
dom.dot.style.left = (this.props.dot.width / 2) + 'px';
this.dirty = false;
}
this._repaintDeleteButton(dom.point);
};
/**
* Show the item in the DOM (when not already visible). The items DOM will
* be created when needed.
*/
ItemPoint.prototype.show = function() {
if (!this.displayed) {
this.redraw();
}
};
/**
* Hide the item from the DOM (when visible)
*/
ItemPoint.prototype.hide = function() {
if (this.displayed) {
if (this.dom.point.parentNode) {
this.dom.point.parentNode.removeChild(this.dom.point);
}
this.top = null;
this.left = null;
this.displayed = false;
}
};
/**
* Reposition the item horizontally
* @Override
*/
ItemPoint.prototype.repositionX = function() {
var start = this.conversion.toScreen(this.data.start);
this.left = start - this.props.dot.width;
// reposition point
this.dom.point.style.left = this.left + 'px';
};
/**
* Reposition the item vertically
* @Override
*/
ItemPoint.prototype.repositionY = function() {
var orientation = this.options.orientation,
point = this.dom.point;
if (orientation == 'top') {
point.style.top = this.top + 'px';
}
else {
point.style.top = (this.parent.height - this.top - this.height) + 'px';
}
};
/**
* @constructor ItemRange
* @extends Item
* @param {Object} data Object containing parameters start, end
* content, className.
* @param {{toScreen: function, toTime: function}} conversion
* Conversion functions from time to screen and vice versa
* @param {Object} [options] Configuration options
* // TODO: describe options
*/
function ItemRange (data, conversion, options) {
this.props = {
content: {
width: 0
}
};
this.overflow = false; // if contents can overflow (css styling), this flag is set to true
// validate data
if (data) {
if (data.start == undefined) {
throw new Error('Property "start" missing in item ' + data.id);
}
if (data.end == undefined) {
throw new Error('Property "end" missing in item ' + data.id);
}
}
Item.call(this, data, conversion, options);
}
ItemRange.prototype = new Item (null, null, null);
ItemRange.prototype.baseClassName = 'item range';
/**
* Check whether this item is visible inside given range
* @returns {{start: Number, end: Number}} range with a timestamp for start and end
* @returns {boolean} True if visible
*/
ItemRange.prototype.isVisible = function(range) {
// determine visibility
return (this.data.start < range.end) && (this.data.end > range.start);
};
/**
* Repaint the item
*/
ItemRange.prototype.redraw = function() {
var dom = this.dom;
if (!dom) {
// create DOM
this.dom = {};
dom = this.dom;
// background box
dom.box = document.createElement('div');
// className is updated in redraw()
// contents box
dom.content = document.createElement('div');
dom.content.className = 'content';
dom.box.appendChild(dom.content);
// attach this item as attribute
dom.box['timeline-item'] = this;
}
// append DOM to parent DOM
if (!this.parent) {
throw new Error('Cannot redraw item: no parent attached');
}
if (!dom.box.parentNode) {
var foreground = this.parent.dom.foreground;
if (!foreground) {
throw new Error('Cannot redraw time axis: parent has no foreground container element');
}
foreground.appendChild(dom.box);
}
this.displayed = true;
// update contents
if (this.data.content != this.content) {
this.content = this.data.content;
if (this.content instanceof Element) {
dom.content.innerHTML = '';
dom.content.appendChild(this.content);
}
else if (this.data.content != undefined) {
dom.content.innerHTML = this.content;
}
else {
throw new Error('Property "content" missing in item ' + this.data.id);
}
this.dirty = true;
}
// update class
var className = (this.data.className ? (' ' + this.data.className) : '') +
(this.selected ? ' selected' : '');
if (this.className != className) {
this.className = className;
dom.box.className = this.baseClassName + className;
this.dirty = true;
}
// recalculate size
if (this.dirty) {
// determine from css whether this box has overflow
this.overflow = window.getComputedStyle(dom.content).overflow !== 'hidden';
this.props.content.width = this.dom.content.offsetWidth;
this.height = this.dom.box.offsetHeight;
this.dirty = false;
}
this._repaintDeleteButton(dom.box);
this._repaintDragLeft();
this._repaintDragRight();
};
/**
* Show the item in the DOM (when not already visible). The items DOM will
* be created when needed.
*/
ItemRange.prototype.show = function() {
if (!this.displayed) {
this.redraw();
}
};
/**
* Hide the item from the DOM (when visible)
* @return {Boolean} changed
*/
ItemRange.prototype.hide = function() {
if (this.displayed) {
var box = this.dom.box;
if (box.parentNode) {
box.parentNode.removeChild(box);
}
this.top = null;
this.left = null;
this.displayed = false;
}
};
/**
* Reposition the item horizontally
* @Override
*/
// TODO: delete the old function
ItemRange.prototype.repositionX = function() {
var props = this.props,
parentWidth = this.parent.width,
start = this.conversion.toScreen(this.data.start),
end = this.conversion.toScreen(this.data.end),
padding = this.options.padding,
contentLeft;
// limit the width of the this, as browsers cannot draw very wide divs
if (start < -parentWidth) {
start = -parentWidth;
}
if (end > 2 * parentWidth) {
end = 2 * parentWidth;
}
var boxWidth = Math.max(end - start, 1);
if (this.overflow) {
// when range exceeds left of the window, position the contents at the left of the visible area
contentLeft = Math.max(-start, 0);
this.left = start;
this.width = boxWidth + this.props.content.width;
// Note: The calculation of width is an optimistic calculation, giving
// a width which will not change when moving the Timeline
// So no restacking needed, which is nicer for the eye;
}
else { // no overflow
// when range exceeds left of the window, position the contents at the left of the visible area
if (start < 0) {
contentLeft = Math.min(-start,
(end - start - props.content.width - 2 * padding));
// TODO: remove the need for options.padding. it's terrible.
}
else {
contentLeft = 0;
}
this.left = start;
this.width = boxWidth;
}
this.dom.box.style.left = this.left + 'px';
this.dom.box.style.width = boxWidth + 'px';
this.dom.content.style.left = contentLeft + 'px';
};
/**
* Reposition the item vertically
* @Override
*/
ItemRange.prototype.repositionY = function() {
var orientation = this.options.orientation,
box = this.dom.box;
if (orientation == 'top') {
box.style.top = this.top + 'px';
}
else {
box.style.top = (this.parent.height - this.top - this.height) + 'px';
}
};
/**
* Repaint a drag area on the left side of the range when the range is selected
* @protected
*/
ItemRange.prototype._repaintDragLeft = function () {
if (this.selected && this.options.editable.updateTime && !this.dom.dragLeft) {
// create and show drag area
var dragLeft = document.createElement('div');
dragLeft.className = 'drag-left';
dragLeft.dragLeftItem = this;
// TODO: this should be redundant?
Hammer(dragLeft, {
preventDefault: true
}).on('drag', function () {
//console.log('drag left')
});
this.dom.box.appendChild(dragLeft);
this.dom.dragLeft = dragLeft;
}
else if (!this.selected && this.dom.dragLeft) {
// delete drag area
if (this.dom.dragLeft.parentNode) {
this.dom.dragLeft.parentNode.removeChild(this.dom.dragLeft);
}
this.dom.dragLeft = null;
}
};
/**
* Repaint a drag area on the right side of the range when the range is selected
* @protected
*/
ItemRange.prototype._repaintDragRight = function () {
if (this.selected && this.options.editable.updateTime && !this.dom.dragRight) {
// create and show drag area
var dragRight = document.createElement('div');
dragRight.className = 'drag-right';
dragRight.dragRightItem = this;
// TODO: this should be redundant?
Hammer(dragRight, {
preventDefault: true
}).on('drag', function () {
//console.log('drag right')
});
this.dom.box.appendChild(dragRight);
this.dom.dragRight = dragRight;
}
else if (!this.selected && this.dom.dragRight) {
// delete drag area
if (this.dom.dragRight.parentNode) {
this.dom.dragRight.parentNode.removeChild(this.dom.dragRight);
}
this.dom.dragRight = null;
}
};
/**
* @constructor Group
* @param {Number | String} groupId
* @param {Object} data
* @param {ItemSet} itemSet
*/
function Group (groupId, data, itemSet) {
this.groupId = groupId;
this.itemSet = itemSet;
this.dom = {};
this.props = {
label: {
width: 0,
height: 0
}
};
this.className = null;
this.items = {}; // items filtered by groupId of this group
this.visibleItems = []; // items currently visible in window
this.orderedItems = { // items sorted by start and by end
byStart: [],
byEnd: []
};
this._create();
this.setData(data);
}
/**
* Create DOM elements for the group
* @private
*/
Group.prototype._create = function() {
var label = document.createElement('div');
label.className = 'vlabel';
this.dom.label = label;
var inner = document.createElement('div');
inner.className = 'inner';
label.appendChild(inner);
this.dom.inner = inner;
var foreground = document.createElement('div');
foreground.className = 'group';
foreground['timeline-group'] = this;
this.dom.foreground = foreground;
this.dom.background = document.createElement('div');
this.dom.background.className = 'group';
this.dom.axis = document.createElement('div');
this.dom.axis.className = 'group';
// create a hidden marker to detect when the Timelines container is attached
// to the DOM, or the style of a parent of the Timeline is changed from
// display:none is changed to visible.
this.dom.marker = document.createElement('div');
this.dom.marker.style.visibility = 'hidden';
this.dom.marker.innerHTML = '?';
this.dom.background.appendChild(this.dom.marker);
};
/**
* Set the group data for this group
* @param {Object} data Group data, can contain properties content and className
*/
Group.prototype.setData = function(data) {
// update contents
var content = data && data.content;
if (content instanceof Element) {
this.dom.inner.appendChild(content);
}
else if (content != undefined) {
this.dom.inner.innerHTML = content;
}
else {
this.dom.inner.innerHTML = this.groupId;
}
if (!this.dom.inner.firstChild) {
util.addClassName(this.dom.inner, 'hidden');
}
else {
util.removeClassName(this.dom.inner, 'hidden');
}
// update className
var className = data && data.className || null;
if (className != this.className) {
if (this.className) {
util.removeClassName(this.dom.label, className);
util.removeClassName(this.dom.foreground, className);
util.removeClassName(this.dom.background, className);
util.removeClassName(this.dom.axis, className);
}
util.addClassName(this.dom.label, className);
util.addClassName(this.dom.foreground, className);
util.addClassName(this.dom.background, className);
util.addClassName(this.dom.axis, className);
}
};
/**
* Get the width of the group label
* @return {number} width
*/
Group.prototype.getLabelWidth = function() {
return this.props.label.width;
};
/**
* Repaint this group
* @param {{start: number, end: number}} range
* @param {{item: number, axis: number}} margin
* @param {boolean} [restack=false] Force restacking of all items
* @return {boolean} Returns true if the group is resized
*/
Group.prototype.redraw = function(range, margin, restack) {
var resized = false;
this.visibleItems = this._updateVisibleItems(this.orderedItems, this.visibleItems, range);
// force recalculation of the height of the items when the marker height changed
// (due to the Timeline being attached to the DOM or changed from display:none to visible)
var markerHeight = this.dom.marker.clientHeight;
if (markerHeight != this.lastMarkerHeight) {
this.lastMarkerHeight = markerHeight;
util.forEach(this.items, function (item) {
item.dirty = true;
if (item.displayed) item.redraw();
});
restack = true;
}
// reposition visible items vertically
if (this.itemSet.options.stack) { // TODO: ugly way to access options...
stack.stack(this.visibleItems, margin, restack);
}
else { // no stacking
stack.nostack(this.visibleItems, margin);
}
// recalculate the height of the group
var height;
var visibleItems = this.visibleItems;
if (visibleItems.length) {
var min = visibleItems[0].top;
var max = visibleItems[0].top + visibleItems[0].height;
util.forEach(visibleItems, function (item) {
min = Math.min(min, item.top);
max = Math.max(max, (item.top + item.height));
});
height = (max - min) + margin.axis + margin.item;
}
else {
height = margin.axis + margin.item;
}
height = Math.max(height, this.props.label.height);
// calculate actual size and position
var foreground = this.dom.foreground;
this.top = foreground.offsetTop;
this.left = foreground.offsetLeft;
this.width = foreground.offsetWidth;
resized = util.updateProperty(this, 'height', height) || resized;
// recalculate size of label
resized = util.updateProperty(this.props.label, 'width', this.dom.inner.clientWidth) || resized;
resized = util.updateProperty(this.props.label, 'height', this.dom.inner.clientHeight) || resized;
// apply new height
this.dom.background.style.height = height + 'px';
this.dom.foreground.style.height = height + 'px';
this.dom.label.style.height = height + 'px';
// update vertical position of items after they are re-stacked and the height of the group is calculated
for (var i = 0, ii = this.visibleItems.length; i < ii; i++) {
var item = this.visibleItems[i];
item.repositionY();
}
return resized;
};
/**
* Show this group: attach to the DOM
*/
Group.prototype.show = function() {
if (!this.dom.label.parentNode) {
this.itemSet.dom.labelSet.appendChild(this.dom.label);
}
if (!this.dom.foreground.parentNode) {
this.itemSet.dom.foreground.appendChild(this.dom.foreground);
}
if (!this.dom.background.parentNode) {
this.itemSet.dom.background.appendChild(this.dom.background);
}
if (!this.dom.axis.parentNode) {
this.itemSet.dom.axis.appendChild(this.dom.axis);
}
};
/**
* Hide this group: remove from the DOM
*/
Group.prototype.hide = function() {
var label = this.dom.label;
if (label.parentNode) {
label.parentNode.removeChild(label);
}
var foreground = this.dom.foreground;
if (foreground.parentNode) {
foreground.parentNode.removeChild(foreground);
}
var background = this.dom.background;
if (background.parentNode) {
background.parentNode.removeChild(background);
}
var axis = this.dom.axis;
if (axis.parentNode) {
axis.parentNode.removeChild(axis);
}
};
/**
* Add an item to the group
* @param {Item} item
*/
Group.prototype.add = function(item) {
this.items[item.id] = item;
item.setParent(this);
if (item instanceof ItemRange && this.visibleItems.indexOf(item) == -1) {
var range = this.itemSet.body.range; // TODO: not nice accessing the range like this
this._checkIfVisible(item, this.visibleItems, range);
}
};
/**
* Remove an item from the group
* @param {Item} item
*/
Group.prototype.remove = function(item) {
delete this.items[item.id];
item.setParent(this.itemSet);
// remove from visible items
var index = this.visibleItems.indexOf(item);
if (index != -1) this.visibleItems.splice(index, 1);
// TODO: also remove from ordered items?
};
/**
* Remove an item from the corresponding DataSet
* @param {Item} item
*/
Group.prototype.removeFromDataSet = function(item) {
this.itemSet.removeItem(item.id);
};
/**
* Reorder the items
*/
Group.prototype.order = function() {
var array = util.toArray(this.items);
this.orderedItems.byStart = array;
this.orderedItems.byEnd = this._constructByEndArray(array);
stack.orderByStart(this.orderedItems.byStart);
stack.orderByEnd(this.orderedItems.byEnd);
};
/**
* Create an array containing all items being a range (having an end date)
* @param {Item[]} array
* @returns {ItemRange[]}
* @private
*/
Group.prototype._constructByEndArray = function(array) {
var endArray = [];
for (var i = 0; i < array.length; i++) {
if (array[i] instanceof ItemRange) {
endArray.push(array[i]);
}
}
return endArray;
};
/**
* Update the visible items
* @param {{byStart: Item[], byEnd: Item[]}} orderedItems All items ordered by start date and by end date
* @param {Item[]} visibleItems The previously visible items.
* @param {{start: number, end: number}} range Visible range
* @return {Item[]} visibleItems The new visible items.
* @private
*/
Group.prototype._updateVisibleItems = function(orderedItems, visibleItems, range) {
var initialPosByStart,
newVisibleItems = [],
i;
// first check if the items that were in view previously are still in view.
// this handles the case for the ItemRange that is both before and after the current one.
if (visibleItems.length > 0) {
for (i = 0; i < visibleItems.length; i++) {
this._checkIfVisible(visibleItems[i], newVisibleItems, range);
}
}
// If there were no visible items previously, use binarySearch to find a visible ItemPoint or ItemRange (based on startTime)
if (newVisibleItems.length == 0) {
initialPosByStart = this._binarySearch(orderedItems, range, false);
}
else {
initialPosByStart = orderedItems.byStart.indexOf(newVisibleItems[0]);
}
// use visible search to find a visible ItemRange (only based on endTime)
var initialPosByEnd = this._binarySearch(orderedItems, range, true);
// if we found a initial ID to use, trace it up and down until we meet an invisible item.
if (initialPosByStart != -1) {
for (i = initialPosByStart; i >= 0; i--) {
if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;}
}
for (i = initialPosByStart + 1; i < orderedItems.byStart.length; i++) {
if (this._checkIfInvisible(orderedItems.byStart[i], newVisibleItems, range)) {break;}
}
}
// if we found a initial ID to use, trace it up and down until we meet an invisible item.
if (initialPosByEnd != -1) {
for (i = initialPosByEnd; i >= 0; i--) {
if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;}
}
for (i = initialPosByEnd + 1; i < orderedItems.byEnd.length; i++) {
if (this._checkIfInvisible(orderedItems.byEnd[i], newVisibleItems, range)) {break;}
}
}
return newVisibleItems;
};
/**
* This function does a binary search for a visible item. The user can select either the this.orderedItems.byStart or .byEnd
* arrays. This is done by giving a boolean value true if you want to use the byEnd.
* This is done to be able to select the correct if statement (we do not want to check if an item is visible, we want to check
* if the time we selected (start or end) is within the current range).
*
* The trick is that every interval has to either enter the screen at the initial load or by dragging. The case of the ItemRange that is
* before and after the current range is handled by simply checking if it was in view before and if it is again. For all the rest,
* either the start OR end time has to be in the range.
*
* @param {{byStart: Item[], byEnd: Item[]}} orderedItems
* @param {{start: number, end: number}} range
* @param {Boolean} byEnd
* @returns {number}
* @private
*/
Group.prototype._binarySearch = function(orderedItems, range, byEnd) {
var array = [];
var byTime = byEnd ? 'end' : 'start';
if (byEnd == true) {array = orderedItems.byEnd; }
else {array = orderedItems.byStart;}
var interval = range.end - range.start;
var found = false;
var low = 0;
var high = array.length;
var guess = Math.floor(0.5*(high+low));
var newGuess;
if (high == 0) {guess = -1;}
else if (high == 1) {
if ((array[guess].data[byTime] > range.start - interval) && (array[guess].data[byTime] < range.end)) {
guess = 0;
}
else {
guess = -1;
}
}
else {
high -= 1;
while (found == false) {
if ((array[guess].data[byTime] > range.start - interval) && (array[guess].data[byTime] < range.end)) {
found = true;
}
else {
if (array[guess].data[byTime] < range.start - interval) { // it is too small --> increase low
low = Math.floor(0.5*(high+low));
}
else { // it is too big --> decrease high
high = Math.floor(0.5*(high+low));
}
newGuess = Math.floor(0.5*(high+low));
// not in list;
if (guess == newGuess) {
guess = -1;
found = true;
}
else {
guess = newGuess;
}
}
}
}
return guess;
};
/**
* this function checks if an item is invisible. If it is NOT we make it visible
* and add it to the global visible items. If it is, return true.
*
* @param {Item} item
* @param {Item[]} visibleItems
* @param {{start:number, end:number}} range
* @returns {boolean}
* @private
*/
Group.prototype._checkIfInvisible = function(item, visibleItems, range) {
if (item.isVisible(range)) {
if (!item.displayed) item.show();
item.repositionX();
if (visibleItems.indexOf(item) == -1) {
visibleItems.push(item);
}
return false;
}
else {
return true;
}
};
/**
* this function is very similar to the _checkIfInvisible() but it does not
* return booleans, hides the item if it should not be seen and always adds to
* the visibleItems.
* this one is for brute forcing and hiding.
*
* @param {Item} item
* @param {Array} visibleItems
* @param {{start:number, end:number}} range
* @private
*/
Group.prototype._checkIfVisible = function(item, visibleItems, range) {
if (item.isVisible(range)) {
if (!item.displayed) item.show();
// reposition item horizontally
item.repositionX();
visibleItems.push(item);
}
else {
if (item.displayed) item.hide();
}
};
/**
* Create a timeline visualization
* @param {HTMLElement} container
* @param {vis.DataSet | Array | google.visualization.DataTable} [items]
* @param {Object} [options] See Timeline.setOptions for the available options.
* @constructor
*/
function Timeline (container, items, options) {
if (!(this instanceof Timeline)) {
throw new SyntaxError('Constructor must be called with the new operator');
}
var me = this;
this.defaultOptions = {
start: null,
end: null,
autoResize: true,
orientation: 'bottom',
width: null,
height: null,
maxHeight: null,
minHeight: null
};
this.options = util.deepExtend({}, this.defaultOptions);
// Create the DOM, props, and emitter
this._create(container);
// all components listed here will be repainted automatically
this.components = [];
this.body = {
dom: this.dom,
domProps: this.props,
emitter: {
on: this.on.bind(this),
off: this.off.bind(this),
emit: this.emit.bind(this)
},
util: {
snap: null, // will be specified after TimeAxis is created
toScreen: me._toScreen.bind(me),
toTime: me._toTime.bind(me)
}
};
// range
this.range = new Range(this.body);
this.components.push(this.range);
this.body.range = this.range;
// time axis
this.timeAxis = new TimeAxis(this.body);
this.components.push(this.timeAxis);
this.body.util.snap = this.timeAxis.snap.bind(this.timeAxis);
// current time bar
this.currentTime = new CurrentTime(this.body);
this.components.push(this.currentTime);
// custom time bar
// Note: time bar will be attached in this.setOptions when selected
this.customTime = new CustomTime(this.body);
this.components.push(this.customTime);
// item set
this.itemSet = new ItemSet(this.body);
this.components.push(this.itemSet);
this.itemsData = null; // DataSet
this.groupsData = null; // DataSet
// apply options
if (options) {
this.setOptions(options);
}
// create itemset
if (items) {
this.setItems(items);
}
else {
this.redraw();
}
}
// turn Timeline into an event emitter
Emitter(Timeline.prototype);
/**
* Create the main DOM for the Timeline: a root panel containing left, right,
* top, bottom, content, and background panel.
* @param {Element} container The container element where the Timeline will
* be attached.
* @private
*/
Timeline.prototype._create = function (container) {
this.dom = {};
this.dom.root = document.createElement('div');
this.dom.background = document.createElement('div');
this.dom.backgroundVertical = document.createElement('div');
this.dom.backgroundHorizontal = document.createElement('div');
this.dom.centerContainer = document.createElement('div');
this.dom.leftContainer = document.createElement('div');
this.dom.rightContainer = document.createElement('div');
this.dom.center = document.createElement('div');
this.dom.left = document.createElement('div');
this.dom.right = document.createElement('div');
this.dom.top = document.createElement('div');
this.dom.bottom = document.createElement('div');
this.dom.shadowTop = document.createElement('div');
this.dom.shadowBottom = document.createElement('div');
this.dom.shadowTopLeft = document.createElement('div');
this.dom.shadowBottomLeft = document.createElement('div');
this.dom.shadowTopRight = document.createElement('div');
this.dom.shadowBottomRight = document.createElement('div');
this.dom.background.className = 'vispanel background';
this.dom.backgroundVertical.className = 'vispanel background vertical';
this.dom.backgroundHorizontal.className = 'vispanel background horizontal';
this.dom.centerContainer.className = 'vispanel center';
this.dom.leftContainer.className = 'vispanel left';
this.dom.rightContainer.className = 'vispanel right';
this.dom.top.className = 'vispanel top';
this.dom.bottom.className = 'vispanel bottom';
this.dom.left.className = 'content';
this.dom.center.className = 'content';
this.dom.right.className = 'content';
this.dom.shadowTop.className = 'shadow top';
this.dom.shadowBottom.className = 'shadow bottom';
this.dom.shadowTopLeft.className = 'shadow top';
this.dom.shadowBottomLeft.className = 'shadow bottom';
this.dom.shadowTopRight.className = 'shadow top';
this.dom.shadowBottomRight.className = 'shadow bottom';
this.dom.root.appendChild(this.dom.background);
this.dom.root.appendChild(this.dom.backgroundVertical);
this.dom.root.appendChild(this.dom.backgroundHorizontal);
this.dom.root.appendChild(this.dom.centerContainer);
this.dom.root.appendChild(this.dom.leftContainer);
this.dom.root.appendChild(this.dom.rightContainer);
this.dom.root.appendChild(this.dom.top);
this.dom.root.appendChild(this.dom.bottom);
this.dom.centerContainer.appendChild(this.dom.center);
this.dom.leftContainer.appendChild(this.dom.left);
this.dom.rightContainer.appendChild(this.dom.right);
this.dom.centerContainer.appendChild(this.dom.shadowTop);
this.dom.centerContainer.appendChild(this.dom.shadowBottom);
this.dom.leftContainer.appendChild(this.dom.shadowTopLeft);
this.dom.leftContainer.appendChild(this.dom.shadowBottomLeft);
this.dom.rightContainer.appendChild(this.dom.shadowTopRight);
this.dom.rightContainer.appendChild(this.dom.shadowBottomRight);
this.on('rangechange', this.redraw.bind(this));
this.on('change', this.redraw.bind(this));
this.on('touch', this._onTouch.bind(this));
this.on('pinch', this._onPinch.bind(this));
this.on('dragstart', this._onDragStart.bind(this));
this.on('drag', this._onDrag.bind(this));
// create event listeners for all interesting events, these events will be
// emitted via emitter
this.hammer = Hammer(this.dom.root, {
prevent_default: true
});
this.listeners = {};
var me = this;
var events = [
'touch', 'pinch',
'tap', 'doubletap', 'hold',
'dragstart', 'drag', 'dragend',
'mousewheel', 'DOMMouseScroll' // DOMMouseScroll is needed for Firefox
];
events.forEach(function (event) {
var listener = function () {
var args = [event].concat(Array.prototype.slice.call(arguments, 0));
me.emit.apply(me, args);
};
me.hammer.on(event, listener);
me.listeners[event] = listener;
});
// size properties of each of the panels
this.props = {
root: {},
background: {},
centerContainer: {},
leftContainer: {},
rightContainer: {},
center: {},
left: {},
right: {},
top: {},
bottom: {},
border: {},
scrollTop: 0,
scrollTopMin: 0
};
this.touch = {}; // store state information needed for touch events
// attach the root panel to the provided container
if (!container) throw new Error('No container provided');
container.appendChild(this.dom.root);
};
/**
* Destroy the Timeline, clean up all DOM elements and event listeners.
*/
Timeline.prototype.destroy = function () {
// unbind datasets
this.clear();
// remove all event listeners
this.off();
// stop checking for changed size
this._stopAutoResize();
// remove from DOM
if (this.dom.root.parentNode) {
this.dom.root.parentNode.removeChild(this.dom.root);
}
this.dom = null;
// cleanup hammer touch events
for (var event in this.listeners) {
if (this.listeners.hasOwnProperty(event)) {
delete this.listeners[event];
}
}
this.listeners = null;
this.hammer = null;
// give all components the opportunity to cleanup
this.components.forEach(function (component) {
component.destroy();
});
this.body = null;
};
/**
* Set options. Options will be passed to all components loaded in the Timeline.
* @param {Object} [options]
* {String} orientation
* Vertical orientation for the Timeline,
* can be 'bottom' (default) or 'top'.
* {String | Number} width
* Width for the timeline, a number in pixels or
* a css string like '1000px' or '75%'. '100%' by default.
* {String | Number} height
* Fixed height for the Timeline, a number in pixels or
* a css string like '400px' or '75%'. If undefined,
* The Timeline will automatically size such that
* its contents fit.
* {String | Number} minHeight
* Minimum height for the Timeline, a number in pixels or
* a css string like '400px' or '75%'.
* {String | Number} maxHeight
* Maximum height for the Timeline, a number in pixels or
* a css string like '400px' or '75%'.
* {Number | Date | String} start
* Start date for the visible window
* {Number | Date | String} end
* End date for the visible window
*/
Timeline.prototype.setOptions = function (options) {
if (options) {
// copy the known options
var fields = ['width', 'height', 'minHeight', 'maxHeight', 'autoResize', 'start', 'end', 'orientation'];
util.selectiveExtend(fields, this.options, options);
// enable/disable autoResize
this._initAutoResize();
}
// propagate options to all components
this.components.forEach(function (component) {
component.setOptions(options);
});
// TODO: remove deprecation error one day (deprecated since version 0.8.0)
if (options && options.order) {
throw new Error('Option order is deprecated. There is no replacement for this feature.');
}
// redraw everything
this.redraw();
};
/**
* Set a custom time bar
* @param {Date} time
*/
Timeline.prototype.setCustomTime = function (time) {
if (!this.customTime) {
throw new Error('Cannot get custom time: Custom time bar is not enabled');
}
this.customTime.setCustomTime(time);
};
/**
* Retrieve the current custom time.
* @return {Date} customTime
*/
Timeline.prototype.getCustomTime = function() {
if (!this.customTime) {
throw new Error('Cannot get custom time: Custom time bar is not enabled');
}
return this.customTime.getCustomTime();
};
/**
* Set items
* @param {vis.DataSet | Array | google.visualization.DataTable | null} items
*/
Timeline.prototype.setItems = function(items) {
var initialLoad = (this.itemsData == null);
// convert to type DataSet when needed
var newDataSet;
if (!items) {
newDataSet = null;
}
else if (items instanceof DataSet || items instanceof DataView) {
newDataSet = items;
}
else {
// turn an array into a dataset
newDataSet = new DataSet(items, {
type: {
start: 'Date',
end: 'Date'
}
});
}
// set items
this.itemsData = newDataSet;
this.itemSet && this.itemSet.setItems(newDataSet);
if (initialLoad && ('start' in this.options || 'end' in this.options)) {
this.fit();
var start = ('start' in this.options) ? util.convert(this.options.start, 'Date') : null;
var end = ('end' in this.options) ? util.convert(this.options.end, 'Date') : null;
this.setWindow(start, end);
}
};
/**
* Set groups
* @param {vis.DataSet | Array | google.visualization.DataTable} groups
*/
Timeline.prototype.setGroups = function(groups) {
// convert to type DataSet when needed
var newDataSet;
if (!groups) {
newDataSet = null;
}
else if (groups instanceof DataSet || groups instanceof DataView) {
newDataSet = groups;
}
else {
// turn an array into a dataset
newDataSet = new DataSet(groups);
}
this.groupsData = newDataSet;
this.itemSet.setGroups(newDataSet);
};
/**
* Clear the Timeline. By Default, items, groups and options are cleared.
* Example usage:
*
* timeline.clear(); // clear items, groups, and options
* timeline.clear({options: true}); // clear options only
*
* @param {Object} [what] Optionally specify what to clear. By default:
* {items: true, groups: true, options: true}
*/
Timeline.prototype.clear = function(what) {
// clear items
if (!what || what.items) {
this.setItems(null);
}
// clear groups
if (!what || what.groups) {
this.setGroups(null);
}
// clear options of timeline and of each of the components
if (!what || what.options) {
this.components.forEach(function (component) {
component.setOptions(component.defaultOptions);
});
this.setOptions(this.defaultOptions); // this will also do a redraw
}
};
/**
* Set Timeline window such that it fits all items
*/
Timeline.prototype.fit = function() {
// apply the data range as range
var dataRange = this.getItemRange();
// add 5% space on both sides
var start = dataRange.min;
var end = dataRange.max;
if (start != null && end != null) {
var interval = (end.valueOf() - start.valueOf());
if (interval <= 0) {
// prevent an empty interval
interval = 24 * 60 * 60 * 1000; // 1 day
}
start = new Date(start.valueOf() - interval * 0.05);
end = new Date(end.valueOf() + interval * 0.05);
}
// skip range set if there is no start and end date
if (start === null && end === null) {
return;
}
this.range.setRange(start, end);
};
/**
* Get the data range of the item set.
* @returns {{min: Date, max: Date}} range A range with a start and end Date.
* When no minimum is found, min==null
* When no maximum is found, max==null
*/
Timeline.prototype.getItemRange = function() {
// calculate min from start filed
var itemsData = this.itemsData,
min = null,
max = null;
if (itemsData) {
// calculate the minimum value of the field 'start'
var minItem = itemsData.min('start');
min = minItem ? util.convert(minItem.start, 'Date').valueOf() : null;
// Note: we convert first to Date and then to number because else
// a conversion from ISODate to Number will fail
// calculate maximum value of fields 'start' and 'end'
var maxStartItem = itemsData.max('start');
if (maxStartItem) {
max = util.convert(maxStartItem.start, 'Date').valueOf();
}
var maxEndItem = itemsData.max('end');
if (maxEndItem) {
if (max == null) {
max = util.convert(maxEndItem.end, 'Date').valueOf();
}
else {
max = Math.max(max, util.convert(maxEndItem.end, 'Date').valueOf());
}
}
}
return {
min: (min != null) ? new Date(min) : null,
max: (max != null) ? new Date(max) : null
};
};
/**
* Set selected items by their id. Replaces the current selection
* Unknown id's are silently ignored.
* @param {Array} [ids] An array with zero or more id's of the items to be
* selected. If ids is an empty array, all items will be
* unselected.
*/
Timeline.prototype.setSelection = function(ids) {
this.itemSet && this.itemSet.setSelection(ids);
};
/**
* Get the selected items by their id
* @return {Array} ids The ids of the selected items
*/
Timeline.prototype.getSelection = function() {
return this.itemSet && this.itemSet.getSelection() || [];
};
/**
* Set the visible window. Both parameters are optional, you can change only
* start or only end. Syntax:
*
* TimeLine.setWindow(start, end)
* TimeLine.setWindow(range)
*
* Where start and end can be a Date, number, or string, and range is an
* object with properties start and end.
*
* @param {Date | Number | String | Object} [start] Start date of visible window
* @param {Date | Number | String} [end] End date of visible window
*/
Timeline.prototype.setWindow = function(start, end) {
if (arguments.length == 1) {
var range = arguments[0];
this.range.setRange(range.start, range.end);
}
else {
this.range.setRange(start, end);
}
};
/**
* Get the visible window
* @return {{start: Date, end: Date}} Visible range
*/
Timeline.prototype.getWindow = function() {
var range = this.range.getRange();
return {
start: new Date(range.start),
end: new Date(range.end)
};
};
/**
* Force a redraw of the Timeline. Can be useful to manually redraw when
* option autoResize=false
*/
Timeline.prototype.redraw = function() {
var resized = false,
options = this.options,
props = this.props,
dom = this.dom;
if (!dom) return; // when destroyed
// update class names
dom.root.className = 'vis timeline root ' + options.orientation;
// update root width and height options
dom.root.style.maxHeight = util.option.asSize(options.maxHeight, '');
dom.root.style.minHeight = util.option.asSize(options.minHeight, '');
dom.root.style.width = util.option.asSize(options.width, '');
// calculate border widths
props.border.left = (dom.centerContainer.offsetWidth - dom.centerContainer.clientWidth) / 2;
props.border.right = props.border.left;
props.border.top = (dom.centerContainer.offsetHeight - dom.centerContainer.clientHeight) / 2;
props.border.bottom = props.border.top;
var borderRootHeight= dom.root.offsetHeight - dom.root.clientHeight;
var borderRootWidth = dom.root.offsetWidth - dom.root.clientWidth;
// calculate the heights. If any of the side panels is empty, we set the height to
// minus the border width, such that the border will be invisible
props.center.height = dom.center.offsetHeight;
props.left.height = dom.left.offsetHeight;
props.right.height = dom.right.offsetHeight;
props.top.height = dom.top.clientHeight || -props.border.top;
props.bottom.height = dom.bottom.clientHeight || -props.border.bottom;
// TODO: compensate borders when any of the panels is empty.
// apply auto height
// TODO: only calculate autoHeight when needed (else we cause an extra reflow/repaint of the DOM)
var contentHeight = Math.max(props.left.height, props.center.height, props.right.height);
var autoHeight = props.top.height + contentHeight + props.bottom.height +
borderRootHeight + props.border.top + props.border.bottom;
dom.root.style.height = util.option.asSize(options.height, autoHeight + 'px');
// calculate heights of the content panels
props.root.height = dom.root.offsetHeight;
props.background.height = props.root.height - borderRootHeight;
var containerHeight = props.root.height - props.top.height - props.bottom.height -
borderRootHeight;
props.centerContainer.height = containerHeight;
props.leftContainer.height = containerHeight;
props.rightContainer.height = props.leftContainer.height;
// calculate the widths of the panels
props.root.width = dom.root.offsetWidth;
props.background.width = props.root.width - borderRootWidth;
props.left.width = dom.leftContainer.clientWidth || -props.border.left;
props.leftContainer.width = props.left.width;
props.right.width = dom.rightContainer.clientWidth || -props.border.right;
props.rightContainer.width = props.right.width;
var centerWidth = props.root.width - props.left.width - props.right.width - borderRootWidth;
props.center.width = centerWidth;
props.centerContainer.width = centerWidth;
props.top.width = centerWidth;
props.bottom.width = centerWidth;
// resize the panels
dom.background.style.height = props.background.height + 'px';
dom.backgroundVertical.style.height = props.background.height + 'px';
dom.backgroundHorizontal.style.height = props.centerContainer.height + 'px';
dom.centerContainer.style.height = props.centerContainer.height + 'px';
dom.leftContainer.style.height = props.leftContainer.height + 'px';
dom.rightContainer.style.height = props.rightContainer.height + 'px';
dom.background.style.width = props.background.width + 'px';
dom.backgroundVertical.style.width = props.centerContainer.width + 'px';
dom.backgroundHorizontal.style.width = props.background.width + 'px';
dom.centerContainer.style.width = props.center.width + 'px';
dom.top.style.width = props.top.width + 'px';
dom.bottom.style.width = props.bottom.width + 'px';
// reposition the panels
dom.background.style.left = '0';
dom.background.style.top = '0';
dom.backgroundVertical.style.left = props.left.width + 'px';
dom.backgroundVertical.style.top = '0';
dom.backgroundHorizontal.style.left = '0';
dom.backgroundHorizontal.style.top = props.top.height + 'px';
dom.centerContainer.style.left = props.left.width + 'px';
dom.centerContainer.style.top = props.top.height + 'px';
dom.leftContainer.style.left = '0';
dom.leftContainer.style.top = props.top.height + 'px';
dom.rightContainer.style.left = (props.left.width + props.center.width) + 'px';
dom.rightContainer.style.top = props.top.height + 'px';
dom.top.style.left = props.left.width + 'px';
dom.top.style.top = '0';
dom.bottom.style.left = props.left.width + 'px';
dom.bottom.style.top = (props.top.height + props.centerContainer.height) + 'px';
// update the scrollTop, feasible range for the offset can be changed
// when the height of the Timeline or of the contents of the center changed
this._updateScrollTop();
// reposition the scrollable contents
var offset = this.props.scrollTop;
if (options.orientation == 'bottom') {
offset += Math.max(this.props.centerContainer.height - this.props.center.height, 0);
}
dom.center.style.left = '0';
dom.center.style.top = offset + 'px';
dom.left.style.left = '0';
dom.left.style.top = offset + 'px';
dom.right.style.left = '0';
dom.right.style.top = offset + 'px';
// show shadows when vertical scrolling is available
var visibilityTop = this.props.scrollTop == 0 ? 'hidden' : '';
var visibilityBottom = this.props.scrollTop == this.props.scrollTopMin ? 'hidden' : '';
dom.shadowTop.style.visibility = visibilityTop;
dom.shadowBottom.style.visibility = visibilityBottom;
dom.shadowTopLeft.style.visibility = visibilityTop;
dom.shadowBottomLeft.style.visibility = visibilityBottom;
dom.shadowTopRight.style.visibility = visibilityTop;
dom.shadowBottomRight.style.visibility = visibilityBottom;
// redraw all components
this.components.forEach(function (component) {
resized = component.redraw() || resized;
});
if (resized) {
// keep repainting until all sizes are settled
this.redraw();
}
};
// TODO: deprecated since version 1.1.0, remove some day
Timeline.prototype.repaint = function () {
throw new Error('Function repaint is deprecated. Use redraw instead.');
};
/**
* Convert a position on screen (pixels) to a datetime
* @param {int} x Position on the screen in pixels
* @return {Date} time The datetime the corresponds with given position x
* @private
*/
// TODO: move this function to Range
Timeline.prototype._toTime = function(x) {
var conversion = this.range.conversion(this.props.center.width);
return new Date(x / conversion.scale + conversion.offset);
};
/**
* Convert a datetime (Date object) into a position on the screen
* @param {Date} time A date
* @return {int} x The position on the screen in pixels which corresponds
* with the given date.
* @private
*/
// TODO: move this function to Range
Timeline.prototype._toScreen = function(time) {
var conversion = this.range.conversion(this.props.center.width);
return (time.valueOf() - conversion.offset) * conversion.scale;
};
/**
* Initialize watching when option autoResize is true
* @private
*/
Timeline.prototype._initAutoResize = function () {
if (this.options.autoResize == true) {
this._startAutoResize();
}
else {
this._stopAutoResize();
}
};
/**
* Watch for changes in the size of the container. On resize, the Panel will
* automatically redraw itself.
* @private
*/
Timeline.prototype._startAutoResize = function () {
var me = this;
this._stopAutoResize();
this._onResize = function() {
if (me.options.autoResize != true) {
// stop watching when the option autoResize is changed to false
me._stopAutoResize();
return;
}
if (me.dom.root) {
// check whether the frame is resized
if ((me.dom.root.clientWidth != me.props.lastWidth) ||
(me.dom.root.clientHeight != me.props.lastHeight)) {
me.props.lastWidth = me.dom.root.clientWidth;
me.props.lastHeight = me.dom.root.clientHeight;
me.emit('change');
}
}
};
// add event listener to window resize
util.addEventListener(window, 'resize', this._onResize);
this.watchTimer = setInterval(this._onResize, 1000);
};
/**
* Stop watching for a resize of the frame.
* @private
*/
Timeline.prototype._stopAutoResize = function () {
if (this.watchTimer) {
clearInterval(this.watchTimer);
this.watchTimer = undefined;
}
// remove event listener on window.resize
util.removeEventListener(window, 'resize', this._onResize);
this._onResize = null;
};
/**
* Start moving the timeline vertically
* @param {Event} event
* @private
*/
Timeline.prototype._onTouch = function (event) {
this.touch.allowDragging = true;
};
/**
* Start moving the timeline vertically
* @param {Event} event
* @private
*/
Timeline.prototype._onPinch = function (event) {
this.touch.allowDragging = false;
};
/**
* Start moving the timeline vertically
* @param {Event} event
* @private
*/
Timeline.prototype._onDragStart = function (event) {
this.touch.initialScrollTop = this.props.scrollTop;
};
/**
* Move the timeline vertically
* @param {Event} event
* @private
*/
Timeline.prototype._onDrag = function (event) {
// refuse to drag when we where pinching to prevent the timeline make a jump
// when releasing the fingers in opposite order from the touch screen
if (!this.touch.allowDragging) return;
var delta = event.gesture.deltaY;
var oldScrollTop = this._getScrollTop();
var newScrollTop = this._setScrollTop(this.touch.initialScrollTop + delta);
if (newScrollTop != oldScrollTop) {
this.redraw(); // TODO: this causes two redraws when dragging, the other is triggered by rangechange already
}
};
/**
* Apply a scrollTop
* @param {Number} scrollTop
* @returns {Number} scrollTop Returns the applied scrollTop
* @private
*/
Timeline.prototype._setScrollTop = function (scrollTop) {
this.props.scrollTop = scrollTop;
this._updateScrollTop();
return this.props.scrollTop;
};
/**
* Update the current scrollTop when the height of the containers has been changed
* @returns {Number} scrollTop Returns the applied scrollTop
* @private
*/
Timeline.prototype._updateScrollTop = function () {
// recalculate the scrollTopMin
var scrollTopMin = Math.min(this.props.centerContainer.height - this.props.center.height, 0); // is negative or zero
if (scrollTopMin != this.props.scrollTopMin) {
// in case of bottom orientation, change the scrollTop such that the contents
// do not move relative to the time axis at the bottom
if (this.options.orientation == 'bottom') {
this.props.scrollTop += (scrollTopMin - this.props.scrollTopMin);
}
this.props.scrollTopMin = scrollTopMin;
}
// limit the scrollTop to the feasible scroll range
if (this.props.scrollTop > 0) this.props.scrollTop = 0;
if (this.props.scrollTop < scrollTopMin) this.props.scrollTop = scrollTopMin;
return this.props.scrollTop;
};
/**
* Get the current scrollTop
* @returns {number} scrollTop
* @private
*/
Timeline.prototype._getScrollTop = function () {
return this.props.scrollTop;
};
(function(exports) {
/**
* Parse a text source containing data in DOT language into a JSON object.
* The object contains two lists: one with nodes and one with edges.
*
* DOT language reference: http://www.graphviz.org/doc/info/lang.html
*
* @param {String} data Text containing a graph in DOT-notation
* @return {Object} graph An object containing two parameters:
* {Object[]} nodes
* {Object[]} edges
*/
function parseDOT (data) {
dot = data;
return parseGraph();
}
// token types enumeration
var TOKENTYPE = {
NULL : 0,
DELIMITER : 1,
IDENTIFIER: 2,
UNKNOWN : 3
};
// map with all delimiters
var DELIMITERS = {
'{': true,
'}': true,
'[': true,
']': true,
';': true,
'=': true,
',': true,
'->': true,
'--': true
};
var dot = ''; // current dot file
var index = 0; // current index in dot file
var c = ''; // current token character in expr
var token = ''; // current token
var tokenType = TOKENTYPE.NULL; // type of the token
/**
* Get the first character from the dot file.
* The character is stored into the char c. If the end of the dot file is
* reached, the function puts an empty string in c.
*/
function first() {
index = 0;
c = dot.charAt(0);
}
/**
* Get the next character from the dot file.
* The character is stored into the char c. If the end of the dot file is
* reached, the function puts an empty string in c.
*/
function next() {
index++;
c = dot.charAt(index);
}
/**
* Preview the next character from the dot file.
* @return {String} cNext
*/
function nextPreview() {
return dot.charAt(index + 1);
}
/**
* Test whether given character is alphabetic or numeric
* @param {String} c
* @return {Boolean} isAlphaNumeric
*/
var regexAlphaNumeric = /[a-zA-Z_0-9.:#]/;
function isAlphaNumeric(c) {
return regexAlphaNumeric.test(c);
}
/**
* Merge all properties of object b into object b
* @param {Object} a
* @param {Object} b
* @return {Object} a
*/
function merge (a, b) {
if (!a) {
a = {};
}
if (b) {
for (var name in b) {
if (b.hasOwnProperty(name)) {
a[name] = b[name];
}
}
}
return a;
}
/**
* Set a value in an object, where the provided parameter name can be a
* path with nested parameters. For example:
*
* var obj = {a: 2};
* setValue(obj, 'b.c', 3); // obj = {a: 2, b: {c: 3}}
*
* @param {Object} obj
* @param {String} path A parameter name or dot-separated parameter path,
* like "color.highlight.border".
* @param {*} value
*/
function setValue(obj, path, value) {
var keys = path.split('.');
var o = obj;
while (keys.length) {
var key = keys.shift();
if (keys.length) {
// this isn't the end point
if (!o[key]) {
o[key] = {};
}
o = o[key];
}
else {
// this is the end point
o[key] = value;
}
}
}
/**
* Add a node to a graph object. If there is already a node with
* the same id, their attributes will be merged.
* @param {Object} graph
* @param {Object} node
*/
function addNode(graph, node) {
var i, len;
var current = null;
// find root graph (in case of subgraph)
var graphs = [graph]; // list with all graphs from current graph to root graph
var root = graph;
while (root.parent) {
graphs.push(root.parent);
root = root.parent;
}
// find existing node (at root level) by its id
if (root.nodes) {
for (i = 0, len = root.nodes.length; i < len; i++) {
if (node.id === root.nodes[i].id) {
current = root.nodes[i];
break;
}
}
}
if (!current) {
// this is a new node
current = {
id: node.id
};
if (graph.node) {
// clone default attributes
current.attr = merge(current.attr, graph.node);
}
}
// add node to this (sub)graph and all its parent graphs
for (i = graphs.length - 1; i >= 0; i--) {
var g = graphs[i];
if (!g.nodes) {
g.nodes = [];
}
if (g.nodes.indexOf(current) == -1) {
g.nodes.push(current);
}
}
// merge attributes
if (node.attr) {
current.attr = merge(current.attr, node.attr);
}
}
/**
* Add an edge to a graph object
* @param {Object} graph
* @param {Object} edge
*/
function addEdge(graph, edge) {
if (!graph.edges) {
graph.edges = [];
}
graph.edges.push(edge);
if (graph.edge) {
var attr = merge({}, graph.edge); // clone default attributes
edge.attr = merge(attr, edge.attr); // merge attributes
}
}
/**
* Create an edge to a graph object
* @param {Object} graph
* @param {String | Number | Object} from
* @param {String | Number | Object} to
* @param {String} type
* @param {Object | null} attr
* @return {Object} edge
*/
function createEdge(graph, from, to, type, attr) {
var edge = {
from: from,
to: to,
type: type
};
if (graph.edge) {
edge.attr = merge({}, graph.edge); // clone default attributes
}
edge.attr = merge(edge.attr || {}, attr); // merge attributes
return edge;
}
/**
* Get next token in the current dot file.
* The token and token type are available as token and tokenType
*/
function getToken() {
tokenType = TOKENTYPE.NULL;
token = '';
// skip over whitespaces
while (c == ' ' || c == '\t' || c == '\n' || c == '\r') { // space, tab, enter
next();
}
do {
var isComment = false;
// skip comment
if (c == '#') {
// find the previous non-space character
var i = index - 1;
while (dot.charAt(i) == ' ' || dot.charAt(i) == '\t') {
i--;
}
if (dot.charAt(i) == '\n' || dot.charAt(i) == '') {
// the # is at the start of a line, this is indeed a line comment
while (c != '' && c != '\n') {
next();
}
isComment = true;
}
}
if (c == '/' && nextPreview() == '/') {
// skip line comment
while (c != '' && c != '\n') {
next();
}
isComment = true;
}
if (c == '/' && nextPreview() == '*') {
// skip block comment
while (c != '') {
if (c == '*' && nextPreview() == '/') {
// end of block comment found. skip these last two characters
next();
next();
break;
}
else {
next();
}
}
isComment = true;
}
// skip over whitespaces
while (c == ' ' || c == '\t' || c == '\n' || c == '\r') { // space, tab, enter
next();
}
}
while (isComment);
// check for end of dot file
if (c == '') {
// token is still empty
tokenType = TOKENTYPE.DELIMITER;
return;
}
// check for delimiters consisting of 2 characters
var c2 = c + nextPreview();
if (DELIMITERS[c2]) {
tokenType = TOKENTYPE.DELIMITER;
token = c2;
next();
next();
return;
}
// check for delimiters consisting of 1 character
if (DELIMITERS[c]) {
tokenType = TOKENTYPE.DELIMITER;
token = c;
next();
return;
}
// check for an identifier (number or string)
// TODO: more precise parsing of numbers/strings (and the port separator ':')
if (isAlphaNumeric(c) || c == '-') {
token += c;
next();
while (isAlphaNumeric(c)) {
token += c;
next();
}
if (token == 'false') {
token = false; // convert to boolean
}
else if (token == 'true') {
token = true; // convert to boolean
}
else if (!isNaN(Number(token))) {
token = Number(token); // convert to number
}
tokenType = TOKENTYPE.IDENTIFIER;
return;
}
// check for a string enclosed by double quotes
if (c == '"') {
next();
while (c != '' && (c != '"' || (c == '"' && nextPreview() == '"'))) {
token += c;
if (c == '"') { // skip the escape character
next();
}
next();
}
if (c != '"') {
throw newSyntaxError('End of string " expected');
}
next();
tokenType = TOKENTYPE.IDENTIFIER;
return;
}
// something unknown is found, wrong characters, a syntax error
tokenType = TOKENTYPE.UNKNOWN;
while (c != '') {
token += c;
next();
}
throw new SyntaxError('Syntax error in part "' + chop(token, 30) + '"');
}
/**
* Parse a graph.
* @returns {Object} graph
*/
function parseGraph() {
var graph = {};
first();
getToken();
// optional strict keyword
if (token == 'strict') {
graph.strict = true;
getToken();
}
// graph or digraph keyword
if (token == 'graph' || token == 'digraph') {
graph.type = token;
getToken();
}
// optional graph id
if (tokenType == TOKENTYPE.IDENTIFIER) {
graph.id = token;
getToken();
}
// open angle bracket
if (token != '{') {
throw newSyntaxError('Angle bracket { expected');
}
getToken();
// statements
parseStatements(graph);
// close angle bracket
if (token != '}') {
throw newSyntaxError('Angle bracket } expected');
}
getToken();
// end of file
if (token !== '') {
throw newSyntaxError('End of file expected');
}
getToken();
// remove temporary default properties
delete graph.node;
delete graph.edge;
delete graph.graph;
return graph;
}
/**
* Parse a list with statements.
* @param {Object} graph
*/
function parseStatements (graph) {
while (token !== '' && token != '}') {
parseStatement(graph);
if (token == ';') {
getToken();
}
}
}
/**
* Parse a single statement. Can be a an attribute statement, node
* statement, a series of node statements and edge statements, or a
* parameter.
* @param {Object} graph
*/
function parseStatement(graph) {
// parse subgraph
var subgraph = parseSubgraph(graph);
if (subgraph) {
// edge statements
parseEdge(graph, subgraph);
return;
}
// parse an attribute statement
var attr = parseAttributeStatement(graph);
if (attr) {
return;
}
// parse node
if (tokenType != TOKENTYPE.IDENTIFIER) {
throw newSyntaxError('Identifier expected');
}
var id = token; // id can be a string or a number
getToken();
if (token == '=') {
// id statement
getToken();
if (tokenType != TOKENTYPE.IDENTIFIER) {
throw newSyntaxError('Identifier expected');
}
graph[id] = token;
getToken();
// TODO: implement comma separated list with "a_list: ID=ID [','] [a_list] "
}
else {
parseNodeStatement(graph, id);
}
}
/**
* Parse a subgraph
* @param {Object} graph parent graph object
* @return {Object | null} subgraph
*/
function parseSubgraph (graph) {
var subgraph = null;
// optional subgraph keyword
if (token == 'subgraph') {
subgraph = {};
subgraph.type = 'subgraph';
getToken();
// optional graph id
if (tokenType == TOKENTYPE.IDENTIFIER) {
subgraph.id = token;
getToken();
}
}
// open angle bracket
if (token == '{') {
getToken();
if (!subgraph) {
subgraph = {};
}
subgraph.parent = graph;
subgraph.node = graph.node;
subgraph.edge = graph.edge;
subgraph.graph = graph.graph;
// statements
parseStatements(subgraph);
// close angle bracket
if (token != '}') {
throw newSyntaxError('Angle bracket } expected');
}
getToken();
// remove temporary default properties
delete subgraph.node;
delete subgraph.edge;
delete subgraph.graph;
delete subgraph.parent;
// register at the parent graph
if (!graph.subgraphs) {
graph.subgraphs = [];
}
graph.subgraphs.push(subgraph);
}
return subgraph;
}
/**
* parse an attribute statement like "node [shape=circle fontSize=16]".
* Available keywords are 'node', 'edge', 'graph'.
* The previous list with default attributes will be replaced
* @param {Object} graph
* @returns {String | null} keyword Returns the name of the parsed attribute
* (node, edge, graph), or null if nothing
* is parsed.
*/
function parseAttributeStatement (graph) {
// attribute statements
if (token == 'node') {
getToken();
// node attributes
graph.node = parseAttributeList();
return 'node';
}
else if (token == 'edge') {
getToken();
// edge attributes
graph.edge = parseAttributeList();
return 'edge';
}
else if (token == 'graph') {
getToken();
// graph attributes
graph.graph = parseAttributeList();
return 'graph';
}
return null;
}
/**
* parse a node statement
* @param {Object} graph
* @param {String | Number} id
*/
function parseNodeStatement(graph, id) {
// node statement
var node = {
id: id
};
var attr = parseAttributeList();
if (attr) {
node.attr = attr;
}
addNode(graph, node);
// edge statements
parseEdge(graph, id);
}
/**
* Parse an edge or a series of edges
* @param {Object} graph
* @param {String | Number} from Id of the from node
*/
function parseEdge(graph, from) {
while (token == '->' || token == '--') {
var to;
var type = token;
getToken();
var subgraph = parseSubgraph(graph);
if (subgraph) {
to = subgraph;
}
else {
if (tokenType != TOKENTYPE.IDENTIFIER) {
throw newSyntaxError('Identifier or subgraph expected');
}
to = token;
addNode(graph, {
id: to
});
getToken();
}
// parse edge attributes
var attr = parseAttributeList();
// create edge
var edge = createEdge(graph, from, to, type, attr);
addEdge(graph, edge);
from = to;
}
}
/**
* Parse a set with attributes,
* for example [label="1.000", shape=solid]
* @return {Object | null} attr
*/
function parseAttributeList() {
var attr = null;
while (token == '[') {
getToken();
attr = {};
while (token !== '' && token != ']') {
if (tokenType != TOKENTYPE.IDENTIFIER) {
throw newSyntaxError('Attribute name expected');
}
var name = token;
getToken();
if (token != '=') {
throw newSyntaxError('Equal sign = expected');
}
getToken();
if (tokenType != TOKENTYPE.IDENTIFIER) {
throw newSyntaxError('Attribute value expected');
}
var value = token;
setValue(attr, name, value); // name can be a path
getToken();
if (token ==',') {
getToken();
}
}
if (token != ']') {
throw newSyntaxError('Bracket ] expected');
}
getToken();
}
return attr;
}
/**
* Create a syntax error with extra information on current token and index.
* @param {String} message
* @returns {SyntaxError} err
*/
function newSyntaxError(message) {
return new SyntaxError(message + ', got "' + chop(token, 30) + '" (char ' + index + ')');
}
/**
* Chop off text after a maximum length
* @param {String} text
* @param {Number} maxLength
* @returns {String}
*/
function chop (text, maxLength) {
return (text.length <= maxLength) ? text : (text.substr(0, 27) + '...');
}
/**
* Execute a function fn for each pair of elements in two arrays
* @param {Array | *} array1
* @param {Array | *} array2
* @param {function} fn
*/
function forEach2(array1, array2, fn) {
if (array1 instanceof Array) {
array1.forEach(function (elem1) {
if (array2 instanceof Array) {
array2.forEach(function (elem2) {
fn(elem1, elem2);
});
}
else {
fn(elem1, array2);
}
});
}
else {
if (array2 instanceof Array) {
array2.forEach(function (elem2) {
fn(array1, elem2);
});
}
else {
fn(array1, array2);
}
}
}
/**
* Convert a string containing a graph in DOT language into a map containing
* with nodes and edges in the format of graph.
* @param {String} data Text containing a graph in DOT-notation
* @return {Object} graphData
*/
function DOTToGraph (data) {
// parse the DOT file
var dotData = parseDOT(data);
var graphData = {
nodes: [],
edges: [],
options: {}
};
// copy the nodes
if (dotData.nodes) {
dotData.nodes.forEach(function (dotNode) {
var graphNode = {
id: dotNode.id,
label: String(dotNode.label || dotNode.id)
};
merge(graphNode, dotNode.attr);
if (graphNode.image) {
graphNode.shape = 'image';
}
graphData.nodes.push(graphNode);
});
}
// copy the edges
if (dotData.edges) {
/**
* Convert an edge in DOT format to an edge with VisGraph format
* @param {Object} dotEdge
* @returns {Object} graphEdge
*/
function convertEdge(dotEdge) {
var graphEdge = {
from: dotEdge.from,
to: dotEdge.to
};
merge(graphEdge, dotEdge.attr);
graphEdge.style = (dotEdge.type == '->') ? 'arrow' : 'line';
return graphEdge;
}
dotData.edges.forEach(function (dotEdge) {
var from, to;
if (dotEdge.from instanceof Object) {
from = dotEdge.from.nodes;
}
else {
from = {
id: dotEdge.from
}
}
if (dotEdge.to instanceof Object) {
to = dotEdge.to.nodes;
}
else {
to = {
id: dotEdge.to
}
}
if (dotEdge.from instanceof Object && dotEdge.from.edges) {
dotEdge.from.edges.forEach(function (subEdge) {
var graphEdge = convertEdge(subEdge);
graphData.edges.push(graphEdge);
});
}
forEach2(from, to, function (from, to) {
var subEdge = createEdge(graphData, from.id, to.id, dotEdge.type, dotEdge.attr);
var graphEdge = convertEdge(subEdge);
graphData.edges.push(graphEdge);
});
if (dotEdge.to instanceof Object && dotEdge.to.edges) {
dotEdge.to.edges.forEach(function (subEdge) {
var graphEdge = convertEdge(subEdge);
graphData.edges.push(graphEdge);
});
}
});
}
// copy the options
if (dotData.attr) {
graphData.options = dotData.attr;
}
return graphData;
}
// exports
exports.parseDOT = parseDOT;
exports.DOTToGraph = DOTToGraph;
})(typeof util !== 'undefined' ? util : exports);
/**
* Canvas shapes used by the Graph
*/
if (typeof CanvasRenderingContext2D !== 'undefined') {
/**
* Draw a circle shape
*/
CanvasRenderingContext2D.prototype.circle = function(x, y, r) {
this.beginPath();
this.arc(x, y, r, 0, 2*Math.PI, false);
};
/**
* Draw a square shape
* @param {Number} x horizontal center
* @param {Number} y vertical center
* @param {Number} r size, width and height of the square
*/
CanvasRenderingContext2D.prototype.square = function(x, y, r) {
this.beginPath();
this.rect(x - r, y - r, r * 2, r * 2);
};
/**
* Draw a triangle shape
* @param {Number} x horizontal center
* @param {Number} y vertical center
* @param {Number} r radius, half the length of the sides of the triangle
*/
CanvasRenderingContext2D.prototype.triangle = function(x, y, r) {
// http://en.wikipedia.org/wiki/Equilateral_triangle
this.beginPath();
var s = r * 2;
var s2 = s / 2;
var ir = Math.sqrt(3) / 6 * s; // radius of inner circle
var h = Math.sqrt(s * s - s2 * s2); // height
this.moveTo(x, y - (h - ir));
this.lineTo(x + s2, y + ir);
this.lineTo(x - s2, y + ir);
this.lineTo(x, y - (h - ir));
this.closePath();
};
/**
* Draw a triangle shape in downward orientation
* @param {Number} x horizontal center
* @param {Number} y vertical center
* @param {Number} r radius
*/
CanvasRenderingContext2D.prototype.triangleDown = function(x, y, r) {
// http://en.wikipedia.org/wiki/Equilateral_triangle
this.beginPath();
var s = r * 2;
var s2 = s / 2;
var ir = Math.sqrt(3) / 6 * s; // radius of inner circle
var h = Math.sqrt(s * s - s2 * s2); // height
this.moveTo(x, y + (h - ir));
this.lineTo(x + s2, y - ir);
this.lineTo(x - s2, y - ir);
this.lineTo(x, y + (h - ir));
this.closePath();
};
/**
* Draw a star shape, a star with 5 points
* @param {Number} x horizontal center
* @param {Number} y vertical center
* @param {Number} r radius, half the length of the sides of the triangle
*/
CanvasRenderingContext2D.prototype.star = function(x, y, r) {
// http://www.html5canvastutorials.com/labs/html5-canvas-star-spinner/
this.beginPath();
for (var n = 0; n < 10; n++) {
var radius = (n % 2 === 0) ? r * 1.3 : r * 0.5;
this.lineTo(
x + radius * Math.sin(n * 2 * Math.PI / 10),
y - radius * Math.cos(n * 2 * Math.PI / 10)
);
}
this.closePath();
};
/**
* http://stackoverflow.com/questions/1255512/how-to-draw-a-rounded-rectangle-on-html-canvas
*/
CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) {
var r2d = Math.PI/180;
if( w - ( 2 * r ) < 0 ) { r = ( w / 2 ); } //ensure that the radius isn't too large for x
if( h - ( 2 * r ) < 0 ) { r = ( h / 2 ); } //ensure that the radius isn't too large for y
this.beginPath();
this.moveTo(x+r,y);
this.lineTo(x+w-r,y);
this.arc(x+w-r,y+r,r,r2d*270,r2d*360,false);
this.lineTo(x+w,y+h-r);
this.arc(x+w-r,y+h-r,r,0,r2d*90,false);
this.lineTo(x+r,y+h);
this.arc(x+r,y+h-r,r,r2d*90,r2d*180,false);
this.lineTo(x,y+r);
this.arc(x+r,y+r,r,r2d*180,r2d*270,false);
};
/**
* http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
*/
CanvasRenderingContext2D.prototype.ellipse = function(x, y, w, h) {
var kappa = .5522848,
ox = (w / 2) * kappa, // control point offset horizontal
oy = (h / 2) * kappa, // control point offset vertical
xe = x + w, // x-end
ye = y + h, // y-end
xm = x + w / 2, // x-middle
ym = y + h / 2; // y-middle
this.beginPath();
this.moveTo(x, ym);
this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
};
/**
* http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
*/
CanvasRenderingContext2D.prototype.database = function(x, y, w, h) {
var f = 1/3;
var wEllipse = w;
var hEllipse = h * f;
var kappa = .5522848,
ox = (wEllipse / 2) * kappa, // control point offset horizontal
oy = (hEllipse / 2) * kappa, // control point offset vertical
xe = x + wEllipse, // x-end
ye = y + hEllipse, // y-end
xm = x + wEllipse / 2, // x-middle
ym = y + hEllipse / 2, // y-middle
ymb = y + (h - hEllipse/2), // y-midlle, bottom ellipse
yeb = y + h; // y-end, bottom ellipse
this.beginPath();
this.moveTo(xe, ym);
this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
this.lineTo(xe, ymb);
this.bezierCurveTo(xe, ymb + oy, xm + ox, yeb, xm, yeb);
this.bezierCurveTo(xm - ox, yeb, x, ymb + oy, x, ymb);
this.lineTo(x, ym);
};
/**
* Draw an arrow point (no line)
*/
CanvasRenderingContext2D.prototype.arrow = function(x, y, angle, length) {
// tail
var xt = x - length * Math.cos(angle);
var yt = y - length * Math.sin(angle);
// inner tail
// TODO: allow to customize different shapes
var xi = x - length * 0.9 * Math.cos(angle);
var yi = y - length * 0.9 * Math.sin(angle);
// left
var xl = xt + length / 3 * Math.cos(angle + 0.5 * Math.PI);
var yl = yt + length / 3 * Math.sin(angle + 0.5 * Math.PI);
// right
var xr = xt + length / 3 * Math.cos(angle - 0.5 * Math.PI);
var yr = yt + length / 3 * Math.sin(angle - 0.5 * Math.PI);
this.beginPath();
this.moveTo(x, y);
this.lineTo(xl, yl);
this.lineTo(xi, yi);
this.lineTo(xr, yr);
this.closePath();
};
/**
* Sets up the dashedLine functionality for drawing
* Original code came from http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas
* @author David Jordan
* @date 2012-08-08
*/
CanvasRenderingContext2D.prototype.dashedLine = function(x,y,x2,y2,dashArray){
if (!dashArray) dashArray=[10,5];
if (dashLength==0) dashLength = 0.001; // Hack for Safari
var dashCount = dashArray.length;
this.moveTo(x, y);
var dx = (x2-x), dy = (y2-y);
var slope = dy/dx;
var distRemaining = Math.sqrt( dx*dx + dy*dy );
var dashIndex=0, draw=true;
while (distRemaining>=0.1){
var dashLength = dashArray[dashIndex++%dashCount];
if (dashLength > distRemaining) dashLength = distRemaining;
var xStep = Math.sqrt( dashLength*dashLength / (1 + slope*slope) );
if (dx<0) xStep = -xStep;
x += xStep;
y += slope*xStep;
this[draw ? 'lineTo' : 'moveTo'](x,y);
distRemaining -= dashLength;
draw = !draw;
}
};
// TODO: add diamond shape
}
/**
* @class Node
* A node. A node can be connected to other nodes via one or multiple edges.
* @param {object} properties An object containing properties for the node. All
* properties are optional, except for the id.
* {number} id Id of the node. Required
* {string} label Text label for the node
* {number} x Horizontal position of the node
* {number} y Vertical position of the node
* {string} shape Node shape, available:
* "database", "circle", "ellipse",
* "box", "image", "text", "dot",
* "star", "triangle", "triangleDown",
* "square"
* {string} image An image url
* {string} title An title text, can be HTML
* {anytype} group A group name or number
* @param {Graph.Images} imagelist A list with images. Only needed
* when the node has an image
* @param {Graph.Groups} grouplist A list with groups. Needed for
* retrieving group properties
* @param {Object} constants An object with default values for
* example for the color
*
*/
function Node(properties, imagelist, grouplist, constants) {
this.selected = false;
this.hover = false;
this.edges = []; // all edges connected to this node
this.dynamicEdges = [];
this.reroutedEdges = {};
this.group = constants.nodes.group;
this.fontSize = Number(constants.nodes.fontSize);
this.fontFace = constants.nodes.fontFace;
this.fontColor = constants.nodes.fontColor;
this.fontDrawThreshold = 3;
this.color = constants.nodes.color;
// set defaults for the properties
this.id = undefined;
this.shape = constants.nodes.shape;
this.image = constants.nodes.image;
this.x = null;
this.y = null;
this.xFixed = false;
this.yFixed = false;
this.horizontalAlignLeft = true; // these are for the navigation controls
this.verticalAlignTop = true; // these are for the navigation controls
this.radius = constants.nodes.radius;
this.baseRadiusValue = constants.nodes.radius;
this.radiusFixed = false;
this.radiusMin = constants.nodes.radiusMin;
this.radiusMax = constants.nodes.radiusMax;
this.level = -1;
this.preassignedLevel = false;
this.imagelist = imagelist;
this.grouplist = grouplist;
// physics properties
this.fx = 0.0; // external force x
this.fy = 0.0; // external force y
this.vx = 0.0; // velocity x
this.vy = 0.0; // velocity y
this.minForce = constants.minForce;
this.damping = constants.physics.damping;
this.mass = 1; // kg
this.fixedData = {x:null,y:null};
this.setProperties(properties, constants);
// creating the variables for clustering
this.resetCluster();
this.dynamicEdgesLength = 0;
this.clusterSession = 0;
this.clusterSizeWidthFactor = constants.clustering.nodeScaling.width;
this.clusterSizeHeightFactor = constants.clustering.nodeScaling.height;
this.clusterSizeRadiusFactor = constants.clustering.nodeScaling.radius;
this.maxNodeSizeIncrements = constants.clustering.maxNodeSizeIncrements;
this.growthIndicator = 0;
// variables to tell the node about the graph.
this.graphScaleInv = 1;
this.graphScale = 1;
this.canvasTopLeft = {"x": -300, "y": -300};
this.canvasBottomRight = {"x": 300, "y": 300};
this.parentEdgeId = null;
}
/**
* (re)setting the clustering variables and objects
*/
Node.prototype.resetCluster = function() {
// clustering variables
this.formationScale = undefined; // this is used to determine when to open the cluster
this.clusterSize = 1; // this signifies the total amount of nodes in this cluster
this.containedNodes = {};
this.containedEdges = {};
this.clusterSessions = [];
};
/**
* Attach a edge to the node
* @param {Edge} edge
*/
Node.prototype.attachEdge = function(edge) {
if (this.edges.indexOf(edge) == -1) {
this.edges.push(edge);
}
if (this.dynamicEdges.indexOf(edge) == -1) {
this.dynamicEdges.push(edge);
}
this.dynamicEdgesLength = this.dynamicEdges.length;
};
/**
* Detach a edge from the node
* @param {Edge} edge
*/
Node.prototype.detachEdge = function(edge) {
var index = this.edges.indexOf(edge);
if (index != -1) {
this.edges.splice(index, 1);
this.dynamicEdges.splice(index, 1);
}
this.dynamicEdgesLength = this.dynamicEdges.length;
};
/**
* Set or overwrite properties for the node
* @param {Object} properties an object with properties
* @param {Object} constants and object with default, global properties
*/
Node.prototype.setProperties = function(properties, constants) {
if (!properties) {
return;
}
this.originalLabel = undefined;
// basic properties
if (properties.id !== undefined) {this.id = properties.id;}
if (properties.label !== undefined) {this.label = properties.label; this.originalLabel = properties.label;}
if (properties.title !== undefined) {this.title = properties.title;}
if (properties.group !== undefined) {this.group = properties.group;}
if (properties.x !== undefined) {this.x = properties.x;}
if (properties.y !== undefined) {this.y = properties.y;}
if (properties.value !== undefined) {this.value = properties.value;}
if (properties.level !== undefined) {this.level = properties.level; this.preassignedLevel = true;}
// physics
if (properties.mass !== undefined) {this.mass = properties.mass;}
// navigation controls properties
if (properties.horizontalAlignLeft !== undefined) {this.horizontalAlignLeft = properties.horizontalAlignLeft;}
if (properties.verticalAlignTop !== undefined) {this.verticalAlignTop = properties.verticalAlignTop;}
if (properties.triggerFunction !== undefined) {this.triggerFunction = properties.triggerFunction;}
if (this.id === undefined) {
throw "Node must have an id";
}
// copy group properties
if (this.group) {
var groupObj = this.grouplist.get(this.group);
for (var prop in groupObj) {
if (groupObj.hasOwnProperty(prop)) {
this[prop] = groupObj[prop];
}
}
}
// individual shape properties
if (properties.shape !== undefined) {this.shape = properties.shape;}
if (properties.image !== undefined) {this.image = properties.image;}
if (properties.radius !== undefined) {this.radius = properties.radius;}
if (properties.color !== undefined) {this.color = util.parseColor(properties.color);}
if (properties.fontColor !== undefined) {this.fontColor = properties.fontColor;}
if (properties.fontSize !== undefined) {this.fontSize = properties.fontSize;}
if (properties.fontFace !== undefined) {this.fontFace = properties.fontFace;}
if (this.image !== undefined && this.image != "") {
if (this.imagelist) {
this.imageObj = this.imagelist.load(this.image);
}
else {
throw "No imagelist provided";
}
}
this.xFixed = this.xFixed || (properties.x !== undefined && !properties.allowedToMoveX);
this.yFixed = this.yFixed || (properties.y !== undefined && !properties.allowedToMoveY);
this.radiusFixed = this.radiusFixed || (properties.radius !== undefined);
if (this.shape == 'image') {
this.radiusMin = constants.nodes.widthMin;
this.radiusMax = constants.nodes.widthMax;
}
// choose draw method depending on the shape
switch (this.shape) {
case 'database': this.draw = this._drawDatabase; this.resize = this._resizeDatabase; break;
case 'box': this.draw = this._drawBox; this.resize = this._resizeBox; break;
case 'circle': this.draw = this._drawCircle; this.resize = this._resizeCircle; break;
case 'ellipse': this.draw = this._drawEllipse; this.resize = this._resizeEllipse; break;
// TODO: add diamond shape
case 'image': this.draw = this._drawImage; this.resize = this._resizeImage; break;
case 'text': this.draw = this._drawText; this.resize = this._resizeText; break;
case 'dot': this.draw = this._drawDot; this.resize = this._resizeShape; break;
case 'square': this.draw = this._drawSquare; this.resize = this._resizeShape; break;
case 'triangle': this.draw = this._drawTriangle; this.resize = this._resizeShape; break;
case 'triangleDown': this.draw = this._drawTriangleDown; this.resize = this._resizeShape; break;
case 'star': this.draw = this._drawStar; this.resize = this._resizeShape; break;
default: this.draw = this._drawEllipse; this.resize = this._resizeEllipse; break;
}
// reset the size of the node, this can be changed
this._reset();
};
/**
* select this node
*/
Node.prototype.select = function() {
this.selected = true;
this._reset();
};
/**
* unselect this node
*/
Node.prototype.unselect = function() {
this.selected = false;
this._reset();
};
/**
* Reset the calculated size of the node, forces it to recalculate its size
*/
Node.prototype.clearSizeCache = function() {
this._reset();
};
/**
* Reset the calculated size of the node, forces it to recalculate its size
* @private
*/
Node.prototype._reset = function() {
this.width = undefined;
this.height = undefined;
};
/**
* get the title of this node.
* @return {string} title The title of the node, or undefined when no title
* has been set.
*/
Node.prototype.getTitle = function() {
return typeof this.title === "function" ? this.title() : this.title;
};
/**
* Calculate the distance to the border of the Node
* @param {CanvasRenderingContext2D} ctx
* @param {Number} angle Angle in radians
* @returns {number} distance Distance to the border in pixels
*/
Node.prototype.distanceToBorder = function (ctx, angle) {
var borderWidth = 1;
if (!this.width) {
this.resize(ctx);
}
switch (this.shape) {
case 'circle':
case 'dot':
return this.radius + borderWidth;
case 'ellipse':
var a = this.width / 2;
var b = this.height / 2;
var w = (Math.sin(angle) * a);
var h = (Math.cos(angle) * b);
return a * b / Math.sqrt(w * w + h * h);
// TODO: implement distanceToBorder for database
// TODO: implement distanceToBorder for triangle
// TODO: implement distanceToBorder for triangleDown
case 'box':
case 'image':
case 'text':
default:
if (this.width) {
return Math.min(
Math.abs(this.width / 2 / Math.cos(angle)),
Math.abs(this.height / 2 / Math.sin(angle))) + borderWidth;
// TODO: reckon with border radius too in case of box
}
else {
return 0;
}
}
// TODO: implement calculation of distance to border for all shapes
};
/**
* Set forces acting on the node
* @param {number} fx Force in horizontal direction
* @param {number} fy Force in vertical direction
*/
Node.prototype._setForce = function(fx, fy) {
this.fx = fx;
this.fy = fy;
};
/**
* Add forces acting on the node
* @param {number} fx Force in horizontal direction
* @param {number} fy Force in vertical direction
* @private
*/
Node.prototype._addForce = function(fx, fy) {
this.fx += fx;
this.fy += fy;
};
/**
* Perform one discrete step for the node
* @param {number} interval Time interval in seconds
*/
Node.prototype.discreteStep = function(interval) {
if (!this.xFixed) {
var dx = this.damping * this.vx; // damping force
var ax = (this.fx - dx) / this.mass; // acceleration
this.vx += ax * interval; // velocity
this.x += this.vx * interval; // position
}
if (!this.yFixed) {
var dy = this.damping * this.vy; // damping force
var ay = (this.fy - dy) / this.mass; // acceleration
this.vy += ay * interval; // velocity
this.y += this.vy * interval; // position
}
};
/**
* Perform one discrete step for the node
* @param {number} interval Time interval in seconds
* @param {number} maxVelocity The speed limit imposed on the velocity
*/
Node.prototype.discreteStepLimited = function(interval, maxVelocity) {
if (!this.xFixed) {
var dx = this.damping * this.vx; // damping force
var ax = (this.fx - dx) / this.mass; // acceleration
this.vx += ax * interval; // velocity
this.vx = (Math.abs(this.vx) > maxVelocity) ? ((this.vx > 0) ? maxVelocity : -maxVelocity) : this.vx;
this.x += this.vx * interval; // position
}
else {
this.fx = 0;
}
if (!this.yFixed) {
var dy = this.damping * this.vy; // damping force
var ay = (this.fy - dy) / this.mass; // acceleration
this.vy += ay * interval; // velocity
this.vy = (Math.abs(this.vy) > maxVelocity) ? ((this.vy > 0) ? maxVelocity : -maxVelocity) : this.vy;
this.y += this.vy * interval; // position
}
else {
this.fy = 0;
}
};
/**
* Check if this node has a fixed x and y position
* @return {boolean} true if fixed, false if not
*/
Node.prototype.isFixed = function() {
return (this.xFixed && this.yFixed);
};
/**
* Check if this node is moving
* @param {number} vmin the minimum velocity considered as "moving"
* @return {boolean} true if moving, false if it has no velocity
*/
// TODO: replace this method with calculating the kinetic energy
Node.prototype.isMoving = function(vmin) {
return (Math.abs(this.vx) > vmin || Math.abs(this.vy) > vmin);
};
/**
* check if this node is selecte
* @return {boolean} selected True if node is selected, else false
*/
Node.prototype.isSelected = function() {
return this.selected;
};
/**
* Retrieve the value of the node. Can be undefined
* @return {Number} value
*/
Node.prototype.getValue = function() {
return this.value;
};
/**
* Calculate the distance from the nodes location to the given location (x,y)
* @param {Number} x
* @param {Number} y
* @return {Number} value
*/
Node.prototype.getDistance = function(x, y) {
var dx = this.x - x,
dy = this.y - y;
return Math.sqrt(dx * dx + dy * dy);
};
/**
* Adjust the value range of the node. The node will adjust it's radius
* based on its value.
* @param {Number} min
* @param {Number} max
*/
Node.prototype.setValueRange = function(min, max) {
if (!this.radiusFixed && this.value !== undefined) {
if (max == min) {
this.radius = (this.radiusMin + this.radiusMax) / 2;
}
else {
var scale = (this.radiusMax - this.radiusMin) / (max - min);
this.radius = (this.value - min) * scale + this.radiusMin;
}
}
this.baseRadiusValue = this.radius;
};
/**
* Draw this node in the given canvas
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
* @param {CanvasRenderingContext2D} ctx
*/
Node.prototype.draw = function(ctx) {
throw "Draw method not initialized for node";
};
/**
* Recalculate the size of this node in the given canvas
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
* @param {CanvasRenderingContext2D} ctx
*/
Node.prototype.resize = function(ctx) {
throw "Resize method not initialized for node";
};
/**
* Check if this object is overlapping with the provided object
* @param {Object} obj an object with parameters left, top, right, bottom
* @return {boolean} True if location is located on node
*/
Node.prototype.isOverlappingWith = function(obj) {
return (this.left < obj.right &&
this.left + this.width > obj.left &&
this.top < obj.bottom &&
this.top + this.height > obj.top);
};
Node.prototype._resizeImage = function (ctx) {
// TODO: pre calculate the image size
if (!this.width || !this.height) { // undefined or 0
var width, height;
if (this.value) {
this.radius = this.baseRadiusValue;
var scale = this.imageObj.height / this.imageObj.width;
if (scale !== undefined) {
width = this.radius || this.imageObj.width;
height = this.radius * scale || this.imageObj.height;
}
else {
width = 0;
height = 0;
}
}
else {
width = this.imageObj.width;
height = this.imageObj.height;
}
this.width = width;
this.height = height;
this.growthIndicator = 0;
if (this.width > 0 && this.height > 0) {
this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor;
this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor;
this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor;
this.growthIndicator = this.width - width;
}
}
};
Node.prototype._drawImage = function (ctx) {
this._resizeImage(ctx);
this.left = this.x - this.width / 2;
this.top = this.y - this.height / 2;
var yLabel;
if (this.imageObj.width != 0 ) {
// draw the shade
if (this.clusterSize > 1) {
var lineWidth = ((this.clusterSize > 1) ? 10 : 0.0);
lineWidth *= this.graphScaleInv;
lineWidth = Math.min(0.2 * this.width,lineWidth);
ctx.globalAlpha = 0.5;
ctx.drawImage(this.imageObj, this.left - lineWidth, this.top - lineWidth, this.width + 2*lineWidth, this.height + 2*lineWidth);
}
// draw the image
ctx.globalAlpha = 1.0;
ctx.drawImage(this.imageObj, this.left, this.top, this.width, this.height);
yLabel = this.y + this.height / 2;
}
else {
// image still loading... just draw the label for now
yLabel = this.y;
}
this._label(ctx, this.label, this.x, yLabel, undefined, "top");
};
Node.prototype._resizeBox = function (ctx) {
if (!this.width) {
var margin = 5;
var textSize = this.getTextSize(ctx);
this.width = textSize.width + 2 * margin;
this.height = textSize.height + 2 * margin;
this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeWidthFactor;
this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeHeightFactor;
this.growthIndicator = this.width - (textSize.width + 2 * margin);
// this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor;
}
};
Node.prototype._drawBox = function (ctx) {
this._resizeBox(ctx);
this.left = this.x - this.width / 2;
this.top = this.y - this.height / 2;
var clusterLineWidth = 2.5;
var selectionLineWidth = 2;
ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border;
// draw the outer border
if (this.clusterSize > 1) {
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.graphScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.roundRect(this.left-2*ctx.lineWidth, this.top-2*ctx.lineWidth, this.width+4*ctx.lineWidth, this.height+4*ctx.lineWidth, this.radius);
ctx.stroke();
}
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.graphScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.fillStyle = this.selected ? this.color.highlight.background : this.color.background;
ctx.roundRect(this.left, this.top, this.width, this.height, this.radius);
ctx.fill();
ctx.stroke();
this._label(ctx, this.label, this.x, this.y);
};
Node.prototype._resizeDatabase = function (ctx) {
if (!this.width) {
var margin = 5;
var textSize = this.getTextSize(ctx);
var size = textSize.width + 2 * margin;
this.width = size;
this.height = size;
// scaling used for clustering
this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor;
this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor;
this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor;
this.growthIndicator = this.width - size;
}
};
Node.prototype._drawDatabase = function (ctx) {
this._resizeDatabase(ctx);
this.left = this.x - this.width / 2;
this.top = this.y - this.height / 2;
var clusterLineWidth = 2.5;
var selectionLineWidth = 2;
ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border;
// draw the outer border
if (this.clusterSize > 1) {
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.graphScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.database(this.x - this.width/2 - 2*ctx.lineWidth, this.y - this.height*0.5 - 2*ctx.lineWidth, this.width + 4*ctx.lineWidth, this.height + 4*ctx.lineWidth);
ctx.stroke();
}
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.graphScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background;
ctx.database(this.x - this.width/2, this.y - this.height*0.5, this.width, this.height);
ctx.fill();
ctx.stroke();
this._label(ctx, this.label, this.x, this.y);
};
Node.prototype._resizeCircle = function (ctx) {
if (!this.width) {
var margin = 5;
var textSize = this.getTextSize(ctx);
var diameter = Math.max(textSize.width, textSize.height) + 2 * margin;
this.radius = diameter / 2;
this.width = diameter;
this.height = diameter;
// scaling used for clustering
// this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeWidthFactor;
// this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeHeightFactor;
this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor;
this.growthIndicator = this.radius - 0.5*diameter;
}
};
Node.prototype._drawCircle = function (ctx) {
this._resizeCircle(ctx);
this.left = this.x - this.width / 2;
this.top = this.y - this.height / 2;
var clusterLineWidth = 2.5;
var selectionLineWidth = 2;
ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border;
// draw the outer border
if (this.clusterSize > 1) {
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.graphScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.circle(this.x, this.y, this.radius+2*ctx.lineWidth);
ctx.stroke();
}
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.graphScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background;
ctx.circle(this.x, this.y, this.radius);
ctx.fill();
ctx.stroke();
this._label(ctx, this.label, this.x, this.y);
};
Node.prototype._resizeEllipse = function (ctx) {
if (!this.width) {
var textSize = this.getTextSize(ctx);
this.width = textSize.width * 1.5;
this.height = textSize.height * 2;
if (this.width < this.height) {
this.width = this.height;
}
var defaultSize = this.width;
// scaling used for clustering
this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor;
this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor;
this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor;
this.growthIndicator = this.width - defaultSize;
}
};
Node.prototype._drawEllipse = function (ctx) {
this._resizeEllipse(ctx);
this.left = this.x - this.width / 2;
this.top = this.y - this.height / 2;
var clusterLineWidth = 2.5;
var selectionLineWidth = 2;
ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border;
// draw the outer border
if (this.clusterSize > 1) {
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.graphScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.ellipse(this.left-2*ctx.lineWidth, this.top-2*ctx.lineWidth, this.width+4*ctx.lineWidth, this.height+4*ctx.lineWidth);
ctx.stroke();
}
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.graphScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background;
ctx.ellipse(this.left, this.top, this.width, this.height);
ctx.fill();
ctx.stroke();
this._label(ctx, this.label, this.x, this.y);
};
Node.prototype._drawDot = function (ctx) {
this._drawShape(ctx, 'circle');
};
Node.prototype._drawTriangle = function (ctx) {
this._drawShape(ctx, 'triangle');
};
Node.prototype._drawTriangleDown = function (ctx) {
this._drawShape(ctx, 'triangleDown');
};
Node.prototype._drawSquare = function (ctx) {
this._drawShape(ctx, 'square');
};
Node.prototype._drawStar = function (ctx) {
this._drawShape(ctx, 'star');
};
Node.prototype._resizeShape = function (ctx) {
if (!this.width) {
this.radius = this.baseRadiusValue;
var size = 2 * this.radius;
this.width = size;
this.height = size;
// scaling used for clustering
this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor;
this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor;
this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor;
this.growthIndicator = this.width - size;
}
};
Node.prototype._drawShape = function (ctx, shape) {
this._resizeShape(ctx);
this.left = this.x - this.width / 2;
this.top = this.y - this.height / 2;
var clusterLineWidth = 2.5;
var selectionLineWidth = 2;
var radiusMultiplier = 2;
// choose draw method depending on the shape
switch (shape) {
case 'dot': radiusMultiplier = 2; break;
case 'square': radiusMultiplier = 2; break;
case 'triangle': radiusMultiplier = 3; break;
case 'triangleDown': radiusMultiplier = 3; break;
case 'star': radiusMultiplier = 4; break;
}
ctx.strokeStyle = this.selected ? this.color.highlight.border : this.hover ? this.color.hover.border : this.color.border;
// draw the outer border
if (this.clusterSize > 1) {
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.graphScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx[shape](this.x, this.y, this.radius + radiusMultiplier * ctx.lineWidth);
ctx.stroke();
}
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.graphScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.fillStyle = this.selected ? this.color.highlight.background : this.hover ? this.color.hover.background : this.color.background;
ctx[shape](this.x, this.y, this.radius);
ctx.fill();
ctx.stroke();
if (this.label) {
this._label(ctx, this.label, this.x, this.y + this.height / 2, undefined, 'top');
}
};
Node.prototype._resizeText = function (ctx) {
if (!this.width) {
var margin = 5;
var textSize = this.getTextSize(ctx);
this.width = textSize.width + 2 * margin;
this.height = textSize.height + 2 * margin;
// scaling used for clustering
this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor;
this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor;
this.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor;
this.growthIndicator = this.width - (textSize.width + 2 * margin);
}
};
Node.prototype._drawText = function (ctx) {
this._resizeText(ctx);
this.left = this.x - this.width / 2;
this.top = this.y - this.height / 2;
this._label(ctx, this.label, this.x, this.y);
};
Node.prototype._label = function (ctx, text, x, y, align, baseline) {
if (text && this.fontSize * this.graphScale > this.fontDrawThreshold) {
ctx.font = (this.selected ? "bold " : "") + this.fontSize + "px " + this.fontFace;
ctx.fillStyle = this.fontColor || "black";
ctx.textAlign = align || "center";
ctx.textBaseline = baseline || "middle";
var lines = text.split('\n'),
lineCount = lines.length,
fontSize = (this.fontSize + 4),
yLine = y + (1 - lineCount) / (2 * fontSize);
for (var i = 0; i < lineCount; i++) {
ctx.fillText(lines[i], x, yLine);
yLine += fontSize;
}
}
};
Node.prototype.getTextSize = function(ctx) {
if (this.label !== undefined) {
ctx.font = (this.selected ? "bold " : "") + this.fontSize + "px " + this.fontFace;
var lines = this.label.split('\n'),
height = (this.fontSize + 4) * lines.length,
width = 0;
for (var i = 0, iMax = lines.length; i < iMax; i++) {
width = Math.max(width, ctx.measureText(lines[i]).width);
}
return {"width": width, "height": height};
}
else {
return {"width": 0, "height": 0};
}
};
/**
* this is used to determine if a node is visible at all. this is used to determine when it needs to be drawn.
* there is a safety margin of 0.3 * width;
*
* @returns {boolean}
*/
Node.prototype.inArea = function() {
if (this.width !== undefined) {
return (this.x + this.width *this.graphScaleInv >= this.canvasTopLeft.x &&
this.x - this.width *this.graphScaleInv < this.canvasBottomRight.x &&
this.y + this.height*this.graphScaleInv >= this.canvasTopLeft.y &&
this.y - this.height*this.graphScaleInv < this.canvasBottomRight.y);
}
else {
return true;
}
};
/**
* checks if the core of the node is in the display area, this is used for opening clusters around zoom
* @returns {boolean}
*/
Node.prototype.inView = function() {
return (this.x >= this.canvasTopLeft.x &&
this.x < this.canvasBottomRight.x &&
this.y >= this.canvasTopLeft.y &&
this.y < this.canvasBottomRight.y);
};
/**
* This allows the zoom level of the graph to influence the rendering
* We store the inverted scale and the coordinates of the top left, and bottom right points of the canvas
*
* @param scale
* @param canvasTopLeft
* @param canvasBottomRight
*/
Node.prototype.setScaleAndPos = function(scale,canvasTopLeft,canvasBottomRight) {
this.graphScaleInv = 1.0/scale;
this.graphScale = scale;
this.canvasTopLeft = canvasTopLeft;
this.canvasBottomRight = canvasBottomRight;
};
/**
* This allows the zoom level of the graph to influence the rendering
*
* @param scale
*/
Node.prototype.setScale = function(scale) {
this.graphScaleInv = 1.0/scale;
this.graphScale = scale;
};
/**
* set the velocity at 0. Is called when this node is contained in another during clustering
*/
Node.prototype.clearVelocity = function() {
this.vx = 0;
this.vy = 0;
};
/**
* Basic preservation of (kinectic) energy
*
* @param massBeforeClustering
*/
Node.prototype.updateVelocity = function(massBeforeClustering) {
var energyBefore = this.vx * this.vx * massBeforeClustering;
//this.vx = (this.vx < 0) ? -Math.sqrt(energyBefore/this.mass) : Math.sqrt(energyBefore/this.mass);
this.vx = Math.sqrt(energyBefore/this.mass);
energyBefore = this.vy * this.vy * massBeforeClustering;
//this.vy = (this.vy < 0) ? -Math.sqrt(energyBefore/this.mass) : Math.sqrt(energyBefore/this.mass);
this.vy = Math.sqrt(energyBefore/this.mass);
};
/**
* @class Edge
*
* A edge connects two nodes
* @param {Object} properties Object with properties. Must contain
* At least properties from and to.
* Available properties: from (number),
* to (number), label (string, color (string),
* width (number), style (string),
* length (number), title (string)
* @param {Graph} graph A graph object, used to find and edge to
* nodes.
* @param {Object} constants An object with default values for
* example for the color
*/
function Edge (properties, graph, constants) {
if (!graph) {
throw "No graph provided";
}
this.graph = graph;
// initialize constants
this.widthMin = constants.edges.widthMin;
this.widthMax = constants.edges.widthMax;
// initialize variables
this.id = undefined;
this.fromId = undefined;
this.toId = undefined;
this.style = constants.edges.style;
this.title = undefined;
this.width = constants.edges.width;
this.widthSelectionMultiplier = constants.edges.widthSelectionMultiplier;
this.widthSelected = this.width * this.widthSelectionMultiplier;
this.hoverWidth = constants.edges.hoverWidth;
this.value = undefined;
this.length = constants.physics.springLength;
this.customLength = false;
this.selected = false;
this.hover = false;
this.smooth = constants.smoothCurves;
this.arrowScaleFactor = constants.edges.arrowScaleFactor;
this.from = null; // a node
this.to = null; // a node
this.via = null; // a temp node
// we use this to be able to reconnect the edge to a cluster if its node is put into a cluster
// by storing the original information we can revert to the original connection when the cluser is opened.
this.originalFromId = [];
this.originalToId = [];
this.connected = false;
// Added to support dashed lines
// David Jordan
// 2012-08-08
this.dash = util.extend({}, constants.edges.dash); // contains properties length, gap, altLength
this.color = {color:constants.edges.color.color,
highlight:constants.edges.color.highlight,
hover:constants.edges.color.hover};
this.widthFixed = false;
this.lengthFixed = false;
this.setProperties(properties, constants);
this.controlNodesEnabled = false;
this.controlNodes = {from:null, to:null, positions:{}};
this.connectedNode = null;
}
/**
* Set or overwrite properties for the edge
* @param {Object} properties an object with properties
* @param {Object} constants and object with default, global properties
*/
Edge.prototype.setProperties = function(properties, constants) {
if (!properties) {
return;
}
if (properties.from !== undefined) {this.fromId = properties.from;}
if (properties.to !== undefined) {this.toId = properties.to;}
if (properties.id !== undefined) {this.id = properties.id;}
if (properties.style !== undefined) {this.style = properties.style;}
if (properties.label !== undefined) {this.label = properties.label;}
if (this.label) {
this.fontSize = constants.edges.fontSize;
this.fontFace = constants.edges.fontFace;
this.fontColor = constants.edges.fontColor;
this.fontFill = constants.edges.fontFill;
if (properties.fontColor !== undefined) {this.fontColor = properties.fontColor;}
if (properties.fontSize !== undefined) {this.fontSize = properties.fontSize;}
if (properties.fontFace !== undefined) {this.fontFace = properties.fontFace;}
if (properties.fontFill !== undefined) {this.fontFill = properties.fontFill;}
}
if (properties.title !== undefined) {this.title = properties.title;}
if (properties.width !== undefined) {this.width = properties.width;}
if (properties.widthSelectionMultiplier !== undefined)
{this.widthSelectionMultiplier = properties.widthSelectionMultiplier;}
if (properties.hoverWidth !== undefined) {this.hoverWidth = properties.hoverWidth;}
if (properties.value !== undefined) {this.value = properties.value;}
if (properties.length !== undefined) {this.length = properties.length;
this.customLength = true;}
// scale the arrow
if (properties.arrowScaleFactor !== undefined) {this.arrowScaleFactor = properties.arrowScaleFactor;}
// Added to support dashed lines
// David Jordan
// 2012-08-08
if (properties.dash) {
if (properties.dash.length !== undefined) {this.dash.length = properties.dash.length;}
if (properties.dash.gap !== undefined) {this.dash.gap = properties.dash.gap;}
if (properties.dash.altLength !== undefined) {this.dash.altLength = properties.dash.altLength;}
}
if (properties.color !== undefined) {
if (util.isString(properties.color)) {
this.color.color = properties.color;
this.color.highlight = properties.color;
}
else {
if (properties.color.color !== undefined) {this.color.color = properties.color.color;}
if (properties.color.highlight !== undefined) {this.color.highlight = properties.color.highlight;}
}
}
// A node is connected when it has a from and to node.
this.connect();
this.widthFixed = this.widthFixed || (properties.width !== undefined);
this.lengthFixed = this.lengthFixed || (properties.length !== undefined);
this.widthSelected = this.width * this.widthSelectionMultiplier;
// set draw method based on style
switch (this.style) {
case 'line': this.draw = this._drawLine; break;
case 'arrow': this.draw = this._drawArrow; break;
case 'arrow-center': this.draw = this._drawArrowCenter; break;
case 'dash-line': this.draw = this._drawDashLine; break;
default: this.draw = this._drawLine; break;
}
};
/**
* Connect an edge to its nodes
*/
Edge.prototype.connect = function () {
this.disconnect();
this.from = this.graph.nodes[this.fromId] || null;
this.to = this.graph.nodes[this.toId] || null;
this.connected = (this.from && this.to);
if (this.connected) {
this.from.attachEdge(this);
this.to.attachEdge(this);
}
else {
if (this.from) {
this.from.detachEdge(this);
}
if (this.to) {
this.to.detachEdge(this);
}
}
};
/**
* Disconnect an edge from its nodes
*/
Edge.prototype.disconnect = function () {
if (this.from) {
this.from.detachEdge(this);
this.from = null;
}
if (this.to) {
this.to.detachEdge(this);
this.to = null;
}
this.connected = false;
};
/**
* get the title of this edge.
* @return {string} title The title of the edge, or undefined when no title
* has been set.
*/
Edge.prototype.getTitle = function() {
return typeof this.title === "function" ? this.title() : this.title;
};
/**
* Retrieve the value of the edge. Can be undefined
* @return {Number} value
*/
Edge.prototype.getValue = function() {
return this.value;
};
/**
* Adjust the value range of the edge. The edge will adjust it's width
* based on its value.
* @param {Number} min
* @param {Number} max
*/
Edge.prototype.setValueRange = function(min, max) {
if (!this.widthFixed && this.value !== undefined) {
var scale = (this.widthMax - this.widthMin) / (max - min);
this.width = (this.value - min) * scale + this.widthMin;
}
};
/**
* Redraw a edge
* Draw this edge in the given canvas
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
* @param {CanvasRenderingContext2D} ctx
*/
Edge.prototype.draw = function(ctx) {
throw "Method draw not initialized in edge";
};
/**
* Check if this object is overlapping with the provided object
* @param {Object} obj an object with parameters left, top
* @return {boolean} True if location is located on the edge
*/
Edge.prototype.isOverlappingWith = function(obj) {
if (this.connected) {
var distMax = 10;
var xFrom = this.from.x;
var yFrom = this.from.y;
var xTo = this.to.x;
var yTo = this.to.y;
var xObj = obj.left;
var yObj = obj.top;
var dist = this._getDistanceToEdge(xFrom, yFrom, xTo, yTo, xObj, yObj);
return (dist < distMax);
}
else {
return false
}
};
/**
* Redraw a edge as a line
* Draw this edge in the given canvas
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
* @param {CanvasRenderingContext2D} ctx
* @private
*/
Edge.prototype._drawLine = function(ctx) {
// set style
if (this.selected == true) {ctx.strokeStyle = this.color.highlight;}
else if (this.hover == true) {ctx.strokeStyle = this.color.hover;}
else {ctx.strokeStyle = this.color.color;}
ctx.lineWidth = this._getLineWidth();
if (this.from != this.to) {
// draw line
this._line(ctx);
// draw label
var point;
if (this.label) {
if (this.smooth == true) {
var midpointX = 0.5*(0.5*(this.from.x + this.via.x) + 0.5*(this.to.x + this.via.x));
var midpointY = 0.5*(0.5*(this.from.y + this.via.y) + 0.5*(this.to.y + this.via.y));
point = {x:midpointX, y:midpointY};
}
else {
point = this._pointOnLine(0.5);
}
this._label(ctx, this.label, point.x, point.y);
}
}
else {
var x, y;
var radius = this.length / 4;
var node = this.from;
if (!node.width) {
node.resize(ctx);
}
if (node.width > node.height) {
x = node.x + node.width / 2;
y = node.y - radius;
}
else {
x = node.x + radius;
y = node.y - node.height / 2;
}
this._circle(ctx, x, y, radius);
point = this._pointOnCircle(x, y, radius, 0.5);
this._label(ctx, this.label, point.x, point.y);
}
};
/**
* Get the line width of the edge. Depends on width and whether one of the
* connected nodes is selected.
* @return {Number} width
* @private
*/
Edge.prototype._getLineWidth = function() {
if (this.selected == true) {
return Math.min(this.widthSelected, this.widthMax)*this.graphScaleInv;
}
else {
if (this.hover == true) {
return Math.min(this.hoverWidth, this.widthMax)*this.graphScaleInv;
}
else {
return this.width*this.graphScaleInv;
}
}
};
/**
* Draw a line between two nodes
* @param {CanvasRenderingContext2D} ctx
* @private
*/
Edge.prototype._line = function (ctx) {
// draw a straight line
ctx.beginPath();
ctx.moveTo(this.from.x, this.from.y);
if (this.smooth == true) {
ctx.quadraticCurveTo(this.via.x,this.via.y,this.to.x, this.to.y);
}
else {
ctx.lineTo(this.to.x, this.to.y);
}
ctx.stroke();
};
/**
* Draw a line from a node to itself, a circle
* @param {CanvasRenderingContext2D} ctx
* @param {Number} x
* @param {Number} y
* @param {Number} radius
* @private
*/
Edge.prototype._circle = function (ctx, x, y, radius) {
// draw a circle
ctx.beginPath();
ctx.arc(x, y, radius, 0, 2 * Math.PI, false);
ctx.stroke();
};
/**
* Draw label with white background and with the middle at (x, y)
* @param {CanvasRenderingContext2D} ctx
* @param {String} text
* @param {Number} x
* @param {Number} y
* @private
*/
Edge.prototype._label = function (ctx, text, x, y) {
if (text) {
// TODO: cache the calculated size
ctx.font = ((this.from.selected || this.to.selected) ? "bold " : "") +
this.fontSize + "px " + this.fontFace;
ctx.fillStyle = this.fontFill;
var width = ctx.measureText(text).width;
var height = this.fontSize;
var left = x - width / 2;
var top = y - height / 2;
ctx.fillRect(left, top, width, height);
// draw text
ctx.fillStyle = this.fontColor || "black";
ctx.textAlign = "left";
ctx.textBaseline = "top";
ctx.fillText(text, left, top);
}
};
/**
* Redraw a edge as a dashed line
* Draw this edge in the given canvas
* @author David Jordan
* @date 2012-08-08
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
* @param {CanvasRenderingContext2D} ctx
* @private
*/
Edge.prototype._drawDashLine = function(ctx) {
// set style
if (this.selected == true) {ctx.strokeStyle = this.color.highlight;}
else if (this.hover == true) {ctx.strokeStyle = this.color.hover;}
else {ctx.strokeStyle = this.color.color;}
ctx.lineWidth = this._getLineWidth();
// only firefox and chrome support this method, else we use the legacy one.
if (ctx.mozDash !== undefined || ctx.setLineDash !== undefined) {
ctx.beginPath();
ctx.moveTo(this.from.x, this.from.y);
// configure the dash pattern
var pattern = [0];
if (this.dash.length !== undefined && this.dash.gap !== undefined) {
pattern = [this.dash.length,this.dash.gap];
}
else {
pattern = [5,5];
}
// set dash settings for chrome or firefox
if (typeof ctx.setLineDash !== 'undefined') { //Chrome
ctx.setLineDash(pattern);
ctx.lineDashOffset = 0;
} else { //Firefox
ctx.mozDash = pattern;
ctx.mozDashOffset = 0;
}
// draw the line
if (this.smooth == true) {
ctx.quadraticCurveTo(this.via.x,this.via.y,this.to.x, this.to.y);
}
else {
ctx.lineTo(this.to.x, this.to.y);
}
ctx.stroke();
// restore the dash settings.
if (typeof ctx.setLineDash !== 'undefined') { //Chrome
ctx.setLineDash([0]);
ctx.lineDashOffset = 0;
} else { //Firefox
ctx.mozDash = [0];
ctx.mozDashOffset = 0;
}
}
else { // unsupporting smooth lines
// draw dashed line
ctx.beginPath();
ctx.lineCap = 'round';
if (this.dash.altLength !== undefined) //If an alt dash value has been set add to the array this value
{
ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y,
[this.dash.length,this.dash.gap,this.dash.altLength,this.dash.gap]);
}
else if (this.dash.length !== undefined && this.dash.gap !== undefined) //If a dash and gap value has been set add to the array this value
{
ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y,
[this.dash.length,this.dash.gap]);
}
else //If all else fails draw a line
{
ctx.moveTo(this.from.x, this.from.y);
ctx.lineTo(this.to.x, this.to.y);
}
ctx.stroke();
}
// draw label
if (this.label) {
var point;
if (this.smooth == true) {
var midpointX = 0.5*(0.5*(this.from.x + this.via.x) + 0.5*(this.to.x + this.via.x));
var midpointY = 0.5*(0.5*(this.from.y + this.via.y) + 0.5*(this.to.y + this.via.y));
point = {x:midpointX, y:midpointY};
}
else {
point = this._pointOnLine(0.5);
}
this._label(ctx, this.label, point.x, point.y);
}
};
/**
* Get a point on a line
* @param {Number} percentage. Value between 0 (line start) and 1 (line end)
* @return {Object} point
* @private
*/
Edge.prototype._pointOnLine = function (percentage) {
return {
x: (1 - percentage) * this.from.x + percentage * this.to.x,
y: (1 - percentage) * this.from.y + percentage * this.to.y
}
};
/**
* Get a point on a circle
* @param {Number} x
* @param {Number} y
* @param {Number} radius
* @param {Number} percentage. Value between 0 (line start) and 1 (line end)
* @return {Object} point
* @private
*/
Edge.prototype._pointOnCircle = function (x, y, radius, percentage) {
var angle = (percentage - 3/8) * 2 * Math.PI;
return {
x: x + radius * Math.cos(angle),
y: y - radius * Math.sin(angle)
}
};
/**
* Redraw a edge as a line with an arrow halfway the line
* Draw this edge in the given canvas
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
* @param {CanvasRenderingContext2D} ctx
* @private
*/
Edge.prototype._drawArrowCenter = function(ctx) {
var point;
// set style
if (this.selected == true) {ctx.strokeStyle = this.color.highlight; ctx.fillStyle = this.color.highlight;}
else if (this.hover == true) {ctx.strokeStyle = this.color.hover; ctx.fillStyle = this.color.hover;}
else {ctx.strokeStyle = this.color.color; ctx.fillStyle = this.color.color;}
ctx.lineWidth = this._getLineWidth();
if (this.from != this.to) {
// draw line
this._line(ctx);
var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x));
var length = (10 + 5 * this.width) * this.arrowScaleFactor;
// draw an arrow halfway the line
if (this.smooth == true) {
var midpointX = 0.5*(0.5*(this.from.x + this.via.x) + 0.5*(this.to.x + this.via.x));
var midpointY = 0.5*(0.5*(this.from.y + this.via.y) + 0.5*(this.to.y + this.via.y));
point = {x:midpointX, y:midpointY};
}
else {
point = this._pointOnLine(0.5);
}
ctx.arrow(point.x, point.y, angle, length);
ctx.fill();
ctx.stroke();
// draw label
if (this.label) {
this._label(ctx, this.label, point.x, point.y);
}
}
else {
// draw circle
var x, y;
var radius = 0.25 * Math.max(100,this.length);
var node = this.from;
if (!node.width) {
node.resize(ctx);
}
if (node.width > node.height) {
x = node.x + node.width * 0.5;
y = node.y - radius;
}
else {
x = node.x + radius;
y = node.y - node.height * 0.5;
}
this._circle(ctx, x, y, radius);
// draw all arrows
var angle = 0.2 * Math.PI;
var length = (10 + 5 * this.width) * this.arrowScaleFactor;
point = this._pointOnCircle(x, y, radius, 0.5);
ctx.arrow(point.x, point.y, angle, length);
ctx.fill();
ctx.stroke();
// draw label
if (this.label) {
point = this._pointOnCircle(x, y, radius, 0.5);
this._label(ctx, this.label, point.x, point.y);
}
}
};
/**
* Redraw a edge as a line with an arrow
* Draw this edge in the given canvas
* The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
* @param {CanvasRenderingContext2D} ctx
* @private
*/
Edge.prototype._drawArrow = function(ctx) {
// set style
if (this.selected == true) {ctx.strokeStyle = this.color.highlight; ctx.fillStyle = this.color.highlight;}
else if (this.hover == true) {ctx.strokeStyle = this.color.hover; ctx.fillStyle = this.color.hover;}
else {ctx.strokeStyle = this.color.color; ctx.fillStyle = this.color.color;}
ctx.lineWidth = this._getLineWidth();
var angle, length;
//draw a line
if (this.from != this.to) {
angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x));
var dx = (this.to.x - this.from.x);
var dy = (this.to.y - this.from.y);
var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy);
var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI);
var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength;
var xFrom = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x;
var yFrom = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y;
if (this.smooth == true) {
angle = Math.atan2((this.to.y - this.via.y), (this.to.x - this.via.x));
dx = (this.to.x - this.via.x);
dy = (this.to.y - this.via.y);
edgeSegmentLength = Math.sqrt(dx * dx + dy * dy);
}
var toBorderDist = this.to.distanceToBorder(ctx, angle);
var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength;
var xTo,yTo;
if (this.smooth == true) {
xTo = (1 - toBorderPoint) * this.via.x + toBorderPoint * this.to.x;
yTo = (1 - toBorderPoint) * this.via.y + toBorderPoint * this.to.y;
}
else {
xTo = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x;
yTo = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y;
}
ctx.beginPath();
ctx.moveTo(xFrom,yFrom);
if (this.smooth == true) {
ctx.quadraticCurveTo(this.via.x,this.via.y,xTo, yTo);
}
else {
ctx.lineTo(xTo, yTo);
}
ctx.stroke();
// draw arrow at the end of the line
length = (10 + 5 * this.width) * this.arrowScaleFactor;
ctx.arrow(xTo, yTo, angle, length);
ctx.fill();
ctx.stroke();
// draw label
if (this.label) {
var point;
if (this.smooth == true) {
var midpointX = 0.5*(0.5*(this.from.x + this.via.x) + 0.5*(this.to.x + this.via.x));
var midpointY = 0.5*(0.5*(this.from.y + this.via.y) + 0.5*(this.to.y + this.via.y));
point = {x:midpointX, y:midpointY};
}
else {
point = this._pointOnLine(0.5);
}
this._label(ctx, this.label, point.x, point.y);
}
}
else {
// draw circle
var node = this.from;
var x, y, arrow;
var radius = 0.25 * Math.max(100,this.length);
if (!node.width) {
node.resize(ctx);
}
if (node.width > node.height) {
x = node.x + node.width * 0.5;
y = node.y - radius;
arrow = {
x: x,
y: node.y,
angle: 0.9 * Math.PI
};
}
else {
x = node.x + radius;
y = node.y - node.height * 0.5;
arrow = {
x: node.x,
y: y,
angle: 0.6 * Math.PI
};
}
ctx.beginPath();
// TODO: similarly, for a line without arrows, draw to the border of the nodes instead of the center
ctx.arc(x, y, radius, 0, 2 * Math.PI, false);
ctx.stroke();
// draw all arrows
var length = (10 + 5 * this.width) * this.arrowScaleFactor;
ctx.arrow(arrow.x, arrow.y, arrow.angle, length);
ctx.fill();
ctx.stroke();
// draw label
if (this.label) {
point = this._pointOnCircle(x, y, radius, 0.5);
this._label(ctx, this.label, point.x, point.y);
}
}
};
/**
* Calculate the distance between a point (x3,y3) and a line segment from
* (x1,y1) to (x2,y2).
* http://stackoverflow.com/questions/849211/shortest-distancae-between-a-point-and-a-line-segment
* @param {number} x1
* @param {number} y1
* @param {number} x2
* @param {number} y2
* @param {number} x3
* @param {number} y3
* @private
*/
Edge.prototype._getDistanceToEdge = function (x1,y1, x2,y2, x3,y3) { // x3,y3 is the point
if (this.from != this.to) {
if (this.smooth == true) {
var minDistance = 1e9;
var i,t,x,y,dx,dy;
for (i = 0; i < 10; i++) {
t = 0.1*i;
x = Math.pow(1-t,2)*x1 + (2*t*(1 - t))*this.via.x + Math.pow(t,2)*x2;
y = Math.pow(1-t,2)*y1 + (2*t*(1 - t))*this.via.y + Math.pow(t,2)*y2;
dx = Math.abs(x3-x);
dy = Math.abs(y3-y);
minDistance = Math.min(minDistance,Math.sqrt(dx*dx + dy*dy));
}
return minDistance
}
else {
var px = x2-x1,
py = y2-y1,
something = px*px + py*py,
u = ((x3 - x1) * px + (y3 - y1) * py) / something;
if (u > 1) {
u = 1;
}
else if (u < 0) {
u = 0;
}
var x = x1 + u * px,
y = y1 + u * py,
dx = x - x3,
dy = y - y3;
//# Note: If the actual distance does not matter,
//# if you only want to compare what this function
//# returns to other results of this function, you
//# can just return the squared distance instead
//# (i.e. remove the sqrt) to gain a little performance
return Math.sqrt(dx*dx + dy*dy);
}
}
else {
var x, y, dx, dy;
var radius = this.length / 4;
var node = this.from;
if (!node.width) {
node.resize(ctx);
}
if (node.width > node.height) {
x = node.x + node.width / 2;
y = node.y - radius;
}
else {
x = node.x + radius;
y = node.y - node.height / 2;
}
dx = x - x3;
dy = y - y3;
return Math.abs(Math.sqrt(dx*dx + dy*dy) - radius);
}
};
/**
* This allows the zoom level of the graph to influence the rendering
*
* @param scale
*/
Edge.prototype.setScale = function(scale) {
this.graphScaleInv = 1.0/scale;
};
Edge.prototype.select = function() {
this.selected = true;
};
Edge.prototype.unselect = function() {
this.selected = false;
};
Edge.prototype.positionBezierNode = function() {
if (this.via !== null) {
this.via.x = 0.5 * (this.from.x + this.to.x);
this.via.y = 0.5 * (this.from.y + this.to.y);
}
};
/**
* This function draws the control nodes for the manipulator. In order to enable this, only set the this.controlNodesEnabled to true.
* @param ctx
*/
Edge.prototype._drawControlNodes = function(ctx) {
if (this.controlNodesEnabled == true) {
if (this.controlNodes.from === null && this.controlNodes.to === null) {
var nodeIdFrom = "edgeIdFrom:".concat(this.id);
var nodeIdTo = "edgeIdTo:".concat(this.id);
var constants = {
nodes:{group:'', radius:8},
physics:{damping:0},
clustering: {maxNodeSizeIncrements: 0 ,nodeScaling: {width:0, height: 0, radius:0}}
};
this.controlNodes.from = new Node(
{id:nodeIdFrom,
shape:'dot',
color:{background:'#ff4e00', border:'#3c3c3c', highlight: {background:'#07f968'}}
},{},{},constants);
this.controlNodes.to = new Node(
{id:nodeIdTo,
shape:'dot',
color:{background:'#ff4e00', border:'#3c3c3c', highlight: {background:'#07f968'}}
},{},{},constants);
}
if (this.controlNodes.from.selected == false && this.controlNodes.to.selected == false) {
this.controlNodes.positions = this.getControlNodePositions(ctx);
this.controlNodes.from.x = this.controlNodes.positions.from.x;
this.controlNodes.from.y = this.controlNodes.positions.from.y;
this.controlNodes.to.x = this.controlNodes.positions.to.x;
this.controlNodes.to.y = this.controlNodes.positions.to.y;
}
this.controlNodes.from.draw(ctx);
this.controlNodes.to.draw(ctx);
}
else {
this.controlNodes = {from:null, to:null, positions:{}};
}
}
/**
* Enable control nodes.
* @private
*/
Edge.prototype._enableControlNodes = function() {
this.controlNodesEnabled = true;
}
/**
* disable control nodes
* @private
*/
Edge.prototype._disableControlNodes = function() {
this.controlNodesEnabled = false;
}
/**
* This checks if one of the control nodes is selected and if so, returns the control node object. Else it returns null.
* @param x
* @param y
* @returns {null}
* @private
*/
Edge.prototype._getSelectedControlNode = function(x,y) {
var positions = this.controlNodes.positions;
var fromDistance = Math.sqrt(Math.pow(x - positions.from.x,2) + Math.pow(y - positions.from.y,2));
var toDistance = Math.sqrt(Math.pow(x - positions.to.x ,2) + Math.pow(y - positions.to.y ,2));
if (fromDistance < 15) {
this.connectedNode = this.from;
this.from = this.controlNodes.from;
return this.controlNodes.from;
}
else if (toDistance < 15) {
this.connectedNode = this.to;
this.to = this.controlNodes.to;
return this.controlNodes.to;
}
else {
return null;
}
}
/**
* this resets the control nodes to their original position.
* @private
*/
Edge.prototype._restoreControlNodes = function() {
if (this.controlNodes.from.selected == true) {
this.from = this.connectedNode;
this.connectedNode = null;
this.controlNodes.from.unselect();
}
if (this.controlNodes.to.selected == true) {
this.to = this.connectedNode;
this.connectedNode = null;
this.controlNodes.to.unselect();
}
}
/**
* this calculates the position of the control nodes on the edges of the parent nodes.
*
* @param ctx
* @returns {{from: {x: number, y: number}, to: {x: *, y: *}}}
*/
Edge.prototype.getControlNodePositions = function(ctx) {
var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x));
var dx = (this.to.x - this.from.x);
var dy = (this.to.y - this.from.y);
var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy);
var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI);
var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength;
var xFrom = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x;
var yFrom = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y;
if (this.smooth == true) {
angle = Math.atan2((this.to.y - this.via.y), (this.to.x - this.via.x));
dx = (this.to.x - this.via.x);
dy = (this.to.y - this.via.y);
edgeSegmentLength = Math.sqrt(dx * dx + dy * dy);
}
var toBorderDist = this.to.distanceToBorder(ctx, angle);
var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength;
var xTo,yTo;
if (this.smooth == true) {
xTo = (1 - toBorderPoint) * this.via.x + toBorderPoint * this.to.x;
yTo = (1 - toBorderPoint) * this.via.y + toBorderPoint * this.to.y;
}
else {
xTo = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x;
yTo = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y;
}
return {from:{x:xFrom,y:yFrom},to:{x:xTo,y:yTo}};
}
/**
* Popup is a class to create a popup window with some text
* @param {Element} container The container object.
* @param {Number} [x]
* @param {Number} [y]
* @param {String} [text]
* @param {Object} [style] An object containing borderColor,
* backgroundColor, etc.
*/
function Popup(container, x, y, text, style) {
if (container) {
this.container = container;
}
else {
this.container = document.body;
}
// x, y and text are optional, see if a style object was passed in their place
if (style === undefined) {
if (typeof x === "object") {
style = x;
x = undefined;
} else if (typeof text === "object") {
style = text;
text = undefined;
} else {
// for backwards compatibility, in case clients other than Graph are creating Popup directly
style = {
fontColor: 'black',
fontSize: 14, // px
fontFace: 'verdana',
color: {
border: '#666',
background: '#FFFFC6'
}
}
}
}
this.x = 0;
this.y = 0;
this.padding = 5;
if (x !== undefined && y !== undefined ) {
this.setPosition(x, y);
}
if (text !== undefined) {
this.setText(text);
}
// create the frame
this.frame = document.createElement("div");
var styleAttr = this.frame.style;
styleAttr.position = "absolute";
styleAttr.visibility = "hidden";
styleAttr.border = "1px solid " + style.color.border;
styleAttr.color = style.fontColor;
styleAttr.fontSize = style.fontSize + "px";
styleAttr.fontFamily = style.fontFace;
styleAttr.padding = this.padding + "px";
styleAttr.backgroundColor = style.color.background;
styleAttr.borderRadius = "3px";
styleAttr.MozBorderRadius = "3px";
styleAttr.WebkitBorderRadius = "3px";
styleAttr.boxShadow = "3px 3px 10px rgba(128, 128, 128, 0.5)";
styleAttr.whiteSpace = "nowrap";
this.container.appendChild(this.frame);
}
/**
* @param {number} x Horizontal position of the popup window
* @param {number} y Vertical position of the popup window
*/
Popup.prototype.setPosition = function(x, y) {
this.x = parseInt(x);
this.y = parseInt(y);
};
/**
* Set the text for the popup window. This can be HTML code
* @param {string} text
*/
Popup.prototype.setText = function(text) {
this.frame.innerHTML = text;
};
/**
* Show the popup window
* @param {boolean} show Optional. Show or hide the window
*/
Popup.prototype.show = function (show) {
if (show === undefined) {
show = true;
}
if (show) {
var height = this.frame.clientHeight;
var width = this.frame.clientWidth;
var maxHeight = this.frame.parentNode.clientHeight;
var maxWidth = this.frame.parentNode.clientWidth;
var top = (this.y - height);
if (top + height + this.padding > maxHeight) {
top = maxHeight - height - this.padding;
}
if (top < this.padding) {
top = this.padding;
}
var left = this.x;
if (left + width + this.padding > maxWidth) {
left = maxWidth - width - this.padding;
}
if (left < this.padding) {
left = this.padding;
}
this.frame.style.left = left + "px";
this.frame.style.top = top + "px";
this.frame.style.visibility = "visible";
}
else {
this.hide();
}
};
/**
* Hide the popup window
*/
Popup.prototype.hide = function () {
this.frame.style.visibility = "hidden";
};
/**
* @class Groups
* This class can store groups and properties specific for groups.
*/
function Groups() {
this.clear();
this.defaultIndex = 0;
}
/**
* default constants for group colors
*/
Groups.DEFAULT = [
{border: "#2B7CE9", background: "#97C2FC", highlight: {border: "#2B7CE9", background: "#D2E5FF"}}, // blue
{border: "#FFA500", background: "#FFFF00", highlight: {border: "#FFA500", background: "#FFFFA3"}}, // yellow
{border: "#FA0A10", background: "#FB7E81", highlight: {border: "#FA0A10", background: "#FFAFB1"}}, // red
{border: "#41A906", background: "#7BE141", highlight: {border: "#41A906", background: "#A1EC76"}}, // green
{border: "#E129F0", background: "#EB7DF4", highlight: {border: "#E129F0", background: "#F0B3F5"}}, // magenta
{border: "#7C29F0", background: "#AD85E4", highlight: {border: "#7C29F0", background: "#D3BDF0"}}, // purple
{border: "#C37F00", background: "#FFA807", highlight: {border: "#C37F00", background: "#FFCA66"}}, // orange
{border: "#4220FB", background: "#6E6EFD", highlight: {border: "#4220FB", background: "#9B9BFD"}}, // darkblue
{border: "#FD5A77", background: "#FFC0CB", highlight: {border: "#FD5A77", background: "#FFD1D9"}}, // pink
{border: "#4AD63A", background: "#C2FABC", highlight: {border: "#4AD63A", background: "#E6FFE3"}} // mint
];
/**
* Clear all groups
*/
Groups.prototype.clear = function () {
this.groups = {};
this.groups.length = function()
{
var i = 0;
for ( var p in this ) {
if (this.hasOwnProperty(p)) {
i++;
}
}
return i;
}
};
/**
* get group properties of a groupname. If groupname is not found, a new group
* is added.
* @param {*} groupname Can be a number, string, Date, etc.
* @return {Object} group The created group, containing all group properties
*/
Groups.prototype.get = function (groupname) {
var group = this.groups[groupname];
if (group == undefined) {
// create new group
var index = this.defaultIndex % Groups.DEFAULT.length;
this.defaultIndex++;
group = {};
group.color = Groups.DEFAULT[index];
this.groups[groupname] = group;
}
return group;
};
/**
* Add a custom group style
* @param {String} groupname
* @param {Object} style An object containing borderColor,
* backgroundColor, etc.
* @return {Object} group The created group object
*/
Groups.prototype.add = function (groupname, style) {
this.groups[groupname] = style;
if (style.color) {
style.color = util.parseColor(style.color);
}
return style;
};
/**
* @class Images
* This class loads images and keeps them stored.
*/
function Images() {
this.images = {};
this.callback = undefined;
}
/**
* Set an onload callback function. This will be called each time an image
* is loaded
* @param {function} callback
*/
Images.prototype.setOnloadCallback = function(callback) {
this.callback = callback;
};
/**
*
* @param {string} url Url of the image
* @return {Image} img The image object
*/
Images.prototype.load = function(url) {
var img = this.images[url];
if (img == undefined) {
// create the image
var images = this;
img = new Image();
this.images[url] = img;
img.onload = function() {
if (images.callback) {
images.callback(this);
}
};
img.src = url;
}
return img;
};
/**
* Created by Alex on 2/6/14.
*/
var physicsMixin = {
/**
* Toggling barnes Hut calculation on and off.
*
* @private
*/
_toggleBarnesHut: function () {
this.constants.physics.barnesHut.enabled = !this.constants.physics.barnesHut.enabled;
this._loadSelectedForceSolver();
this.moving = true;
this.start();
},
/**
* This loads the node force solver based on the barnes hut or repulsion algorithm
*
* @private
*/
_loadSelectedForceSolver: function () {
// this overloads the this._calculateNodeForces
if (this.constants.physics.barnesHut.enabled == true) {
this._clearMixin(repulsionMixin);
this._clearMixin(hierarchalRepulsionMixin);
this.constants.physics.centralGravity = this.constants.physics.barnesHut.centralGravity;
this.constants.physics.springLength = this.constants.physics.barnesHut.springLength;
this.constants.physics.springConstant = this.constants.physics.barnesHut.springConstant;
this.constants.physics.damping = this.constants.physics.barnesHut.damping;
this._loadMixin(barnesHutMixin);
}
else if (this.constants.physics.hierarchicalRepulsion.enabled == true) {
this._clearMixin(barnesHutMixin);
this._clearMixin(repulsionMixin);
this.constants.physics.centralGravity = this.constants.physics.hierarchicalRepulsion.centralGravity;
this.constants.physics.springLength = this.constants.physics.hierarchicalRepulsion.springLength;
this.constants.physics.springConstant = this.constants.physics.hierarchicalRepulsion.springConstant;
this.constants.physics.damping = this.constants.physics.hierarchicalRepulsion.damping;
this._loadMixin(hierarchalRepulsionMixin);
}
else {
this._clearMixin(barnesHutMixin);
this._clearMixin(hierarchalRepulsionMixin);
this.barnesHutTree = undefined;
this.constants.physics.centralGravity = this.constants.physics.repulsion.centralGravity;
this.constants.physics.springLength = this.constants.physics.repulsion.springLength;
this.constants.physics.springConstant = this.constants.physics.repulsion.springConstant;
this.constants.physics.damping = this.constants.physics.repulsion.damping;
this._loadMixin(repulsionMixin);
}
},
/**
* Before calculating the forces, we check if we need to cluster to keep up performance and we check
* if there is more than one node. If it is just one node, we dont calculate anything.
*
* @private
*/
_initializeForceCalculation: function () {
// stop calculation if there is only one node
if (this.nodeIndices.length == 1) {
this.nodes[this.nodeIndices[0]]._setForce(0, 0);
}
else {
// if there are too many nodes on screen, we cluster without repositioning
if (this.nodeIndices.length > this.constants.clustering.clusterThreshold && this.constants.clustering.enabled == true) {
this.clusterToFit(this.constants.clustering.reduceToNodes, false);
}
// we now start the force calculation
this._calculateForces();
}
},
/**
* Calculate the external forces acting on the nodes
* Forces are caused by: edges, repulsing forces between nodes, gravity
* @private
*/
_calculateForces: function () {
// Gravity is required to keep separated groups from floating off
// the forces are reset to zero in this loop by using _setForce instead
// of _addForce
this._calculateGravitationalForces();
this._calculateNodeForces();
if (this.constants.smoothCurves == true) {
this._calculateSpringForcesWithSupport();
}
else {
this._calculateSpringForces();
}
},
/**
* Smooth curves are created by adding invisible nodes in the center of the edges. These nodes are also
* handled in the calculateForces function. We then use a quadratic curve with the center node as control.
* This function joins the datanodes and invisible (called support) nodes into one object.
* We do this so we do not contaminate this.nodes with the support nodes.
*
* @private
*/
_updateCalculationNodes: function () {
if (this.constants.smoothCurves == true) {
this.calculationNodes = {};
this.calculationNodeIndices = [];
for (var nodeId in this.nodes) {
if (this.nodes.hasOwnProperty(nodeId)) {
this.calculationNodes[nodeId] = this.nodes[nodeId];
}
}
var supportNodes = this.sectors['support']['nodes'];
for (var supportNodeId in supportNodes) {
if (supportNodes.hasOwnProperty(supportNodeId)) {
if (this.edges.hasOwnProperty(supportNodes[supportNodeId].parentEdgeId)) {
this.calculationNodes[supportNodeId] = supportNodes[supportNodeId];
}
else {
supportNodes[supportNodeId]._setForce(0, 0);
}
}
}
for (var idx in this.calculationNodes) {
if (this.calculationNodes.hasOwnProperty(idx)) {
this.calculationNodeIndices.push(idx);
}
}
}
else {
this.calculationNodes = this.nodes;
this.calculationNodeIndices = this.nodeIndices;
}
},
/**
* this function applies the central gravity effect to keep groups from floating off
*
* @private
*/
_calculateGravitationalForces: function () {
var dx, dy, distance, node, i;
var nodes = this.calculationNodes;
var gravity = this.constants.physics.centralGravity;
var gravityForce = 0;
for (i = 0; i < this.calculationNodeIndices.length; i++) {
node = nodes[this.calculationNodeIndices[i]];
node.damping = this.constants.physics.damping; // possibly add function to alter damping properties of clusters.
// gravity does not apply when we are in a pocket sector
if (this._sector() == "default" && gravity != 0) {
dx = -node.x;
dy = -node.y;
distance = Math.sqrt(dx * dx + dy * dy);
gravityForce = (distance == 0) ? 0 : (gravity / distance);
node.fx = dx * gravityForce;
node.fy = dy * gravityForce;
}
else {
node.fx = 0;
node.fy = 0;
}
}
},
/**
* this function calculates the effects of the springs in the case of unsmooth curves.
*
* @private
*/
_calculateSpringForces: function () {
var edgeLength, edge, edgeId;
var dx, dy, fx, fy, springForce, distance;
var edges = this.edges;
// forces caused by the edges, modelled as springs
for (edgeId in edges) {
if (edges.hasOwnProperty(edgeId)) {
edge = edges[edgeId];
if (edge.connected) {
// only calculate forces if nodes are in the same sector
if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) {
edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength;
// this implies that the edges between big clusters are longer
edgeLength += (edge.to.clusterSize + edge.from.clusterSize - 2) * this.constants.clustering.edgeGrowth;
dx = (edge.from.x - edge.to.x);
dy = (edge.from.y - edge.to.y);
distance = Math.sqrt(dx * dx + dy * dy);
if (distance == 0) {
distance = 0.01;
}
// the 1/distance is so the fx and fy can be calculated without sine or cosine.
springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance;
fx = dx * springForce;
fy = dy * springForce;
edge.from.fx += fx;
edge.from.fy += fy;
edge.to.fx -= fx;
edge.to.fy -= fy;
}
}
}
}
},
/**
* This function calculates the springforces on the nodes, accounting for the support nodes.
*
* @private
*/
_calculateSpringForcesWithSupport: function () {
var edgeLength, edge, edgeId, combinedClusterSize;
var edges = this.edges;
// forces caused by the edges, modelled as springs
for (edgeId in edges) {
if (edges.hasOwnProperty(edgeId)) {
edge = edges[edgeId];
if (edge.connected) {
// only calculate forces if nodes are in the same sector
if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) {
if (edge.via != null) {
var node1 = edge.to;
var node2 = edge.via;
var node3 = edge.from;
edgeLength = edge.customLength ? edge.length : this.constants.physics.springLength;
combinedClusterSize = node1.clusterSize + node3.clusterSize - 2;
// this implies that the edges between big clusters are longer
edgeLength += combinedClusterSize * this.constants.clustering.edgeGrowth;
this._calculateSpringForce(node1, node2, 0.5 * edgeLength);
this._calculateSpringForce(node2, node3, 0.5 * edgeLength);
}
}
}
}
}
},
/**
* This is the code actually performing the calculation for the function above. It is split out to avoid repetition.
*
* @param node1
* @param node2
* @param edgeLength
* @private
*/
_calculateSpringForce: function (node1, node2, edgeLength) {
var dx, dy, fx, fy, springForce, distance;
dx = (node1.x - node2.x);
dy = (node1.y - node2.y);
distance = Math.sqrt(dx * dx + dy * dy);
if (distance == 0) {
distance = 0.01;
}
// the 1/distance is so the fx and fy can be calculated without sine or cosine.
springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance;
fx = dx * springForce;
fy = dy * springForce;
node1.fx += fx;
node1.fy += fy;
node2.fx -= fx;
node2.fy -= fy;
},
/**
* Load the HTML for the physics config and bind it
* @private
*/
_loadPhysicsConfiguration: function () {
if (this.physicsConfiguration === undefined) {
this.backupConstants = {};
util.copyObject(this.constants, this.backupConstants);
var hierarchicalLayoutDirections = ["LR", "RL", "UD", "DU"];
this.physicsConfiguration = document.createElement('div');
this.physicsConfiguration.className = "PhysicsConfiguration";
this.physicsConfiguration.innerHTML = '' +
'<table><tr><td><b>Simulation Mode:</b></td></tr>' +
'<tr>' +
'<td width="120px"><input type="radio" name="graph_physicsMethod" id="graph_physicsMethod1" value="BH" checked="checked">Barnes Hut</td>' +
'<td width="120px"><input type="radio" name="graph_physicsMethod" id="graph_physicsMethod2" value="R">Repulsion</td>' +
'<td width="120px"><input type="radio" name="graph_physicsMethod" id="graph_physicsMethod3" value="H">Hierarchical</td>' +
'</tr>' +
'</table>' +
'<table id="graph_BH_table" style="display:none">' +
'<tr><td><b>Barnes Hut</b></td></tr>' +
'<tr>' +
'<td width="150px">gravitationalConstant</td><td>0</td><td><input type="range" min="0" max="20000" value="' + (-1 * this.constants.physics.barnesHut.gravitationalConstant) + '" step="25" style="width:300px" id="graph_BH_gc"></td><td width="50px">-20000</td><td><input value="' + (-1 * this.constants.physics.barnesHut.gravitationalConstant) + '" id="graph_BH_gc_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">centralGravity</td><td>0</td><td><input type="range" min="0" max="3" value="' + this.constants.physics.barnesHut.centralGravity + '" step="0.05" style="width:300px" id="graph_BH_cg"></td><td>3</td><td><input value="' + this.constants.physics.barnesHut.centralGravity + '" id="graph_BH_cg_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">springLength</td><td>0</td><td><input type="range" min="0" max="500" value="' + this.constants.physics.barnesHut.springLength + '" step="1" style="width:300px" id="graph_BH_sl"></td><td>500</td><td><input value="' + this.constants.physics.barnesHut.springLength + '" id="graph_BH_sl_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">springConstant</td><td>0</td><td><input type="range" min="0" max="0.5" value="' + this.constants.physics.barnesHut.springConstant + '" step="0.001" style="width:300px" id="graph_BH_sc"></td><td>0.5</td><td><input value="' + this.constants.physics.barnesHut.springConstant + '" id="graph_BH_sc_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">damping</td><td>0</td><td><input type="range" min="0" max="0.3" value="' + this.constants.physics.barnesHut.damping + '" step="0.005" style="width:300px" id="graph_BH_damp"></td><td>0.3</td><td><input value="' + this.constants.physics.barnesHut.damping + '" id="graph_BH_damp_value" style="width:60px"></td>' +
'</tr>' +
'</table>' +
'<table id="graph_R_table" style="display:none">' +
'<tr><td><b>Repulsion</b></td></tr>' +
'<tr>' +
'<td width="150px">nodeDistance</td><td>0</td><td><input type="range" min="0" max="300" value="' + this.constants.physics.repulsion.nodeDistance + '" step="1" style="width:300px" id="graph_R_nd"></td><td width="50px">300</td><td><input value="' + this.constants.physics.repulsion.nodeDistance + '" id="graph_R_nd_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">centralGravity</td><td>0</td><td><input type="range" min="0" max="3" value="' + this.constants.physics.repulsion.centralGravity + '" step="0.05" style="width:300px" id="graph_R_cg"></td><td>3</td><td><input value="' + this.constants.physics.repulsion.centralGravity + '" id="graph_R_cg_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">springLength</td><td>0</td><td><input type="range" min="0" max="500" value="' + this.constants.physics.repulsion.springLength + '" step="1" style="width:300px" id="graph_R_sl"></td><td>500</td><td><input value="' + this.constants.physics.repulsion.springLength + '" id="graph_R_sl_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">springConstant</td><td>0</td><td><input type="range" min="0" max="0.5" value="' + this.constants.physics.repulsion.springConstant + '" step="0.001" style="width:300px" id="graph_R_sc"></td><td>0.5</td><td><input value="' + this.constants.physics.repulsion.springConstant + '" id="graph_R_sc_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">damping</td><td>0</td><td><input type="range" min="0" max="0.3" value="' + this.constants.physics.repulsion.damping + '" step="0.005" style="width:300px" id="graph_R_damp"></td><td>0.3</td><td><input value="' + this.constants.physics.repulsion.damping + '" id="graph_R_damp_value" style="width:60px"></td>' +
'</tr>' +
'</table>' +
'<table id="graph_H_table" style="display:none">' +
'<tr><td width="150"><b>Hierarchical</b></td></tr>' +
'<tr>' +
'<td width="150px">nodeDistance</td><td>0</td><td><input type="range" min="0" max="300" value="' + this.constants.physics.hierarchicalRepulsion.nodeDistance + '" step="1" style="width:300px" id="graph_H_nd"></td><td width="50px">300</td><td><input value="' + this.constants.physics.hierarchicalRepulsion.nodeDistance + '" id="graph_H_nd_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">centralGravity</td><td>0</td><td><input type="range" min="0" max="3" value="' + this.constants.physics.hierarchicalRepulsion.centralGravity + '" step="0.05" style="width:300px" id="graph_H_cg"></td><td>3</td><td><input value="' + this.constants.physics.hierarchicalRepulsion.centralGravity + '" id="graph_H_cg_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">springLength</td><td>0</td><td><input type="range" min="0" max="500" value="' + this.constants.physics.hierarchicalRepulsion.springLength + '" step="1" style="width:300px" id="graph_H_sl"></td><td>500</td><td><input value="' + this.constants.physics.hierarchicalRepulsion.springLength + '" id="graph_H_sl_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">springConstant</td><td>0</td><td><input type="range" min="0" max="0.5" value="' + this.constants.physics.hierarchicalRepulsion.springConstant + '" step="0.001" style="width:300px" id="graph_H_sc"></td><td>0.5</td><td><input value="' + this.constants.physics.hierarchicalRepulsion.springConstant + '" id="graph_H_sc_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">damping</td><td>0</td><td><input type="range" min="0" max="0.3" value="' + this.constants.physics.hierarchicalRepulsion.damping + '" step="0.005" style="width:300px" id="graph_H_damp"></td><td>0.3</td><td><input value="' + this.constants.physics.hierarchicalRepulsion.damping + '" id="graph_H_damp_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">direction</td><td>1</td><td><input type="range" min="0" max="3" value="' + hierarchicalLayoutDirections.indexOf(this.constants.hierarchicalLayout.direction) + '" step="1" style="width:300px" id="graph_H_direction"></td><td>4</td><td><input value="' + this.constants.hierarchicalLayout.direction + '" id="graph_H_direction_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">levelSeparation</td><td>1</td><td><input type="range" min="0" max="500" value="' + this.constants.hierarchicalLayout.levelSeparation + '" step="1" style="width:300px" id="graph_H_levsep"></td><td>500</td><td><input value="' + this.constants.hierarchicalLayout.levelSeparation + '" id="graph_H_levsep_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">nodeSpacing</td><td>1</td><td><input type="range" min="0" max="500" value="' + this.constants.hierarchicalLayout.nodeSpacing + '" step="1" style="width:300px" id="graph_H_nspac"></td><td>500</td><td><input value="' + this.constants.hierarchicalLayout.nodeSpacing + '" id="graph_H_nspac_value" style="width:60px"></td>' +
'</tr>' +
'</table>' +
'<table><tr><td><b>Options:</b></td></tr>' +
'<tr>' +
'<td width="180px"><input type="button" id="graph_toggleSmooth" value="Toggle smoothCurves" style="width:150px"></td>' +
'<td width="180px"><input type="button" id="graph_repositionNodes" value="Reinitialize" style="width:150px"></td>' +
'<td width="180px"><input type="button" id="graph_generateOptions" value="Generate Options" style="width:150px"></td>' +
'</tr>' +
'</table>'
this.containerElement.parentElement.insertBefore(this.physicsConfiguration, this.containerElement);
this.optionsDiv = document.createElement("div");
this.optionsDiv.style.fontSize = "14px";
this.optionsDiv.style.fontFamily = "verdana";
this.containerElement.parentElement.insertBefore(this.optionsDiv, this.containerElement);
var rangeElement;
rangeElement = document.getElementById('graph_BH_gc');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_gc', -1, "physics_barnesHut_gravitationalConstant");
rangeElement = document.getElementById('graph_BH_cg');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_cg', 1, "physics_centralGravity");
rangeElement = document.getElementById('graph_BH_sc');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sc', 1, "physics_springConstant");
rangeElement = document.getElementById('graph_BH_sl');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sl', 1, "physics_springLength");
rangeElement = document.getElementById('graph_BH_damp');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_damp', 1, "physics_damping");
rangeElement = document.getElementById('graph_R_nd');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_nd', 1, "physics_repulsion_nodeDistance");
rangeElement = document.getElementById('graph_R_cg');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_cg', 1, "physics_centralGravity");
rangeElement = document.getElementById('graph_R_sc');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sc', 1, "physics_springConstant");
rangeElement = document.getElementById('graph_R_sl');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sl', 1, "physics_springLength");
rangeElement = document.getElementById('graph_R_damp');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_damp', 1, "physics_damping");
rangeElement = document.getElementById('graph_H_nd');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance");
rangeElement = document.getElementById('graph_H_cg');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_cg', 1, "physics_centralGravity");
rangeElement = document.getElementById('graph_H_sc');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sc', 1, "physics_springConstant");
rangeElement = document.getElementById('graph_H_sl');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sl', 1, "physics_springLength");
rangeElement = document.getElementById('graph_H_damp');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_damp', 1, "physics_damping");
rangeElement = document.getElementById('graph_H_direction');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_direction', hierarchicalLayoutDirections, "hierarchicalLayout_direction");
rangeElement = document.getElementById('graph_H_levsep');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_levsep', 1, "hierarchicalLayout_levelSeparation");
rangeElement = document.getElementById('graph_H_nspac');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nspac', 1, "hierarchicalLayout_nodeSpacing");
var radioButton1 = document.getElementById("graph_physicsMethod1");
var radioButton2 = document.getElementById("graph_physicsMethod2");
var radioButton3 = document.getElementById("graph_physicsMethod3");
radioButton2.checked = true;
if (this.constants.physics.barnesHut.enabled) {
radioButton1.checked = true;
}
if (this.constants.hierarchicalLayout.enabled) {
radioButton3.checked = true;
}
var graph_toggleSmooth = document.getElementById("graph_toggleSmooth");
var graph_repositionNodes = document.getElementById("graph_repositionNodes");
var graph_generateOptions = document.getElementById("graph_generateOptions");
graph_toggleSmooth.onclick = graphToggleSmoothCurves.bind(this);
graph_repositionNodes.onclick = graphRepositionNodes.bind(this);
graph_generateOptions.onclick = graphGenerateOptions.bind(this);
if (this.constants.smoothCurves == true) {
graph_toggleSmooth.style.background = "#A4FF56";
}
else {
graph_toggleSmooth.style.background = "#FF8532";
}
switchConfigurations.apply(this);
radioButton1.onchange = switchConfigurations.bind(this);
radioButton2.onchange = switchConfigurations.bind(this);
radioButton3.onchange = switchConfigurations.bind(this);
}
},
/**
* This overwrites the this.constants.
*
* @param constantsVariableName
* @param value
* @private
*/
_overWriteGraphConstants: function (constantsVariableName, value) {
var nameArray = constantsVariableName.split("_");
if (nameArray.length == 1) {
this.constants[nameArray[0]] = value;
}
else if (nameArray.length == 2) {
this.constants[nameArray[0]][nameArray[1]] = value;
}
else if (nameArray.length == 3) {
this.constants[nameArray[0]][nameArray[1]][nameArray[2]] = value;
}
}
};
/**
* this function is bound to the toggle smooth curves button. That is also why it is not in the prototype.
*/
function graphToggleSmoothCurves () {
this.constants.smoothCurves = !this.constants.smoothCurves;
var graph_toggleSmooth = document.getElementById("graph_toggleSmooth");
if (this.constants.smoothCurves == true) {graph_toggleSmooth.style.background = "#A4FF56";}
else {graph_toggleSmooth.style.background = "#FF8532";}
this._configureSmoothCurves(false);
};
/**
* this function is used to scramble the nodes
*
*/
function graphRepositionNodes () {
for (var nodeId in this.calculationNodes) {
if (this.calculationNodes.hasOwnProperty(nodeId)) {
this.calculationNodes[nodeId].vx = 0; this.calculationNodes[nodeId].vy = 0;
this.calculationNodes[nodeId].fx = 0; this.calculationNodes[nodeId].fy = 0;
}
}
if (this.constants.hierarchicalLayout.enabled == true) {
this._setupHierarchicalLayout();
}
else {
this.repositionNodes();
}
this.moving = true;
this.start();
};
/**
* this is used to generate an options file from the playing with physics system.
*/
function graphGenerateOptions () {
var options = "No options are required, default values used.";
var optionsSpecific = [];
var radioButton1 = document.getElementById("graph_physicsMethod1");
var radioButton2 = document.getElementById("graph_physicsMethod2");
if (radioButton1.checked == true) {
if (this.constants.physics.barnesHut.gravitationalConstant != this.backupConstants.physics.barnesHut.gravitationalConstant) {optionsSpecific.push("gravitationalConstant: " + this.constants.physics.barnesHut.gravitationalConstant);}
if (this.constants.physics.centralGravity != this.backupConstants.physics.barnesHut.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);}
if (this.constants.physics.springLength != this.backupConstants.physics.barnesHut.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);}
if (this.constants.physics.springConstant != this.backupConstants.physics.barnesHut.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);}
if (this.constants.physics.damping != this.backupConstants.physics.barnesHut.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);}
if (optionsSpecific.length != 0) {
options = "var options = {";
options += "physics: {barnesHut: {";
for (var i = 0; i < optionsSpecific.length; i++) {
options += optionsSpecific[i];
if (i < optionsSpecific.length - 1) {
options += ", "
}
}
options += '}}'
}
if (this.constants.smoothCurves != this.backupConstants.smoothCurves) {
if (optionsSpecific.length == 0) {options = "var options = {";}
else {options += ", "}
options += "smoothCurves: " + this.constants.smoothCurves;
}
if (options != "No options are required, default values used.") {
options += '};'
}
}
else if (radioButton2.checked == true) {
options = "var options = {";
options += "physics: {barnesHut: {enabled: false}";
if (this.constants.physics.repulsion.nodeDistance != this.backupConstants.physics.repulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.repulsion.nodeDistance);}
if (this.constants.physics.centralGravity != this.backupConstants.physics.repulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);}
if (this.constants.physics.springLength != this.backupConstants.physics.repulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);}
if (this.constants.physics.springConstant != this.backupConstants.physics.repulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);}
if (this.constants.physics.damping != this.backupConstants.physics.repulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);}
if (optionsSpecific.length != 0) {
options += ", repulsion: {";
for (var i = 0; i < optionsSpecific.length; i++) {
options += optionsSpecific[i];
if (i < optionsSpecific.length - 1) {
options += ", "
}
}
options += '}}'
}
if (optionsSpecific.length == 0) {options += "}"}
if (this.constants.smoothCurves != this.backupConstants.smoothCurves) {
options += ", smoothCurves: " + this.constants.smoothCurves;
}
options += '};'
}
else {
options = "var options = {";
if (this.constants.physics.hierarchicalRepulsion.nodeDistance != this.backupConstants.physics.hierarchicalRepulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.hierarchicalRepulsion.nodeDistance);}
if (this.constants.physics.centralGravity != this.backupConstants.physics.hierarchicalRepulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);}
if (this.constants.physics.springLength != this.backupConstants.physics.hierarchicalRepulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);}
if (this.constants.physics.springConstant != this.backupConstants.physics.hierarchicalRepulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);}
if (this.constants.physics.damping != this.backupConstants.physics.hierarchicalRepulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);}
if (optionsSpecific.length != 0) {
options += "physics: {hierarchicalRepulsion: {";
for (var i = 0; i < optionsSpecific.length; i++) {
options += optionsSpecific[i];
if (i < optionsSpecific.length - 1) {
options += ", ";
}
}
options += '}},';
}
options += 'hierarchicalLayout: {';
optionsSpecific = [];
if (this.constants.hierarchicalLayout.direction != this.backupConstants.hierarchicalLayout.direction) {optionsSpecific.push("direction: " + this.constants.hierarchicalLayout.direction);}
if (Math.abs(this.constants.hierarchicalLayout.levelSeparation) != this.backupConstants.hierarchicalLayout.levelSeparation) {optionsSpecific.push("levelSeparation: " + this.constants.hierarchicalLayout.levelSeparation);}
if (this.constants.hierarchicalLayout.nodeSpacing != this.backupConstants.hierarchicalLayout.nodeSpacing) {optionsSpecific.push("nodeSpacing: " + this.constants.hierarchicalLayout.nodeSpacing);}
if (optionsSpecific.length != 0) {
for (var i = 0; i < optionsSpecific.length; i++) {
options += optionsSpecific[i];
if (i < optionsSpecific.length - 1) {
options += ", "
}
}
options += '}'
}
else {
options += "enabled:true}";
}
options += '};'
}
this.optionsDiv.innerHTML = options;
};
/**
* this is used to switch between barnesHut, repulsion and hierarchical.
*
*/
function switchConfigurations () {
var ids = ["graph_BH_table", "graph_R_table", "graph_H_table"];
var radioButton = document.querySelector('input[name="graph_physicsMethod"]:checked').value;
var tableId = "graph_" + radioButton + "_table";
var table = document.getElementById(tableId);
table.style.display = "block";
for (var i = 0; i < ids.length; i++) {
if (ids[i] != tableId) {
table = document.getElementById(ids[i]);
table.style.display = "none";
}
}
this._restoreNodes();
if (radioButton == "R") {
this.constants.hierarchicalLayout.enabled = false;
this.constants.physics.hierarchicalRepulsion.enabled = false;
this.constants.physics.barnesHut.enabled = false;
}
else if (radioButton == "H") {
if (this.constants.hierarchicalLayout.enabled == false) {
this.constants.hierarchicalLayout.enabled = true;
this.constants.physics.hierarchicalRepulsion.enabled = true;
this.constants.physics.barnesHut.enabled = false;
this._setupHierarchicalLayout();
}
}
else {
this.constants.hierarchicalLayout.enabled = false;
this.constants.physics.hierarchicalRepulsion.enabled = false;
this.constants.physics.barnesHut.enabled = true;
}
this._loadSelectedForceSolver();
var graph_toggleSmooth = document.getElementById("graph_toggleSmooth");
if (this.constants.smoothCurves == true) {graph_toggleSmooth.style.background = "#A4FF56";}
else {graph_toggleSmooth.style.background = "#FF8532";}
this.moving = true;
this.start();
}
/**
* this generates the ranges depending on the iniital values.
*
* @param id
* @param map
* @param constantsVariableName
*/
function showValueOfRange (id,map,constantsVariableName) {
var valueId = id + "_value";
var rangeValue = document.getElementById(id).value;
if (map instanceof Array) {
document.getElementById(valueId).value = map[parseInt(rangeValue)];
this._overWriteGraphConstants(constantsVariableName,map[parseInt(rangeValue)]);
}
else {
document.getElementById(valueId).value = parseInt(map) * parseFloat(rangeValue);
this._overWriteGraphConstants(constantsVariableName, parseInt(map) * parseFloat(rangeValue));
}
if (constantsVariableName == "hierarchicalLayout_direction" ||
constantsVariableName == "hierarchicalLayout_levelSeparation" ||
constantsVariableName == "hierarchicalLayout_nodeSpacing") {
this._setupHierarchicalLayout();
}
this.moving = true;
this.start();
};
/**
* Created by Alex on 2/10/14.
*/
var hierarchalRepulsionMixin = {
/**
* Calculate the forces the nodes apply on eachother based on a repulsion field.
* This field is linearly approximated.
*
* @private
*/
_calculateNodeForces: function () {
var dx, dy, distance, fx, fy, combinedClusterSize,
repulsingForce, node1, node2, i, j;
var nodes = this.calculationNodes;
var nodeIndices = this.calculationNodeIndices;
// approximation constants
var b = 5;
var a_base = 0.5 * -b;
// repulsing forces between nodes
var nodeDistance = this.constants.physics.hierarchicalRepulsion.nodeDistance;
var minimumDistance = nodeDistance;
// we loop from i over all but the last entree in the array
// j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j
for (i = 0; i < nodeIndices.length - 1; i++) {
node1 = nodes[nodeIndices[i]];
for (j = i + 1; j < nodeIndices.length; j++) {
node2 = nodes[nodeIndices[j]];
dx = node2.x - node1.x;
dy = node2.y - node1.y;
distance = Math.sqrt(dx * dx + dy * dy);
var a = a_base / minimumDistance;
if (distance < 2 * minimumDistance) {
repulsingForce = a * distance + b; // linear approx of 1 / (1 + Math.exp((distance / minimumDistance - 1) * steepness))
// normalize force with
if (distance == 0) {
distance = 0.01;
}
else {
repulsingForce = repulsingForce / distance;
}
fx = dx * repulsingForce;
fy = dy * repulsingForce;
node1.fx -= fx;
node1.fy -= fy;
node2.fx += fx;
node2.fy += fy;
}
}
}
}
};
/**
* Created by Alex on 2/10/14.
*/
var barnesHutMixin = {
/**
* This function calculates the forces the nodes apply on eachother based on a gravitational model.
* The Barnes Hut method is used to speed up this N-body simulation.
*
* @private
*/
_calculateNodeForces : function() {
if (this.constants.physics.barnesHut.gravitationalConstant != 0) {
var node;
var nodes = this.calculationNodes;
var nodeIndices = this.calculationNodeIndices;
var nodeCount = nodeIndices.length;
this._formBarnesHutTree(nodes,nodeIndices);
var barnesHutTree = this.barnesHutTree;
// place the nodes one by one recursively
for (var i = 0; i < nodeCount; i++) {
node = nodes[nodeIndices[i]];
// starting with root is irrelevant, it never passes the BarnesHut condition
this._getForceContribution(barnesHutTree.root.children.NW,node);
this._getForceContribution(barnesHutTree.root.children.NE,node);
this._getForceContribution(barnesHutTree.root.children.SW,node);
this._getForceContribution(barnesHutTree.root.children.SE,node);
}
}
},
/**
* This function traverses the barnesHutTree. It checks when it can approximate distant nodes with their center of mass.
* If a region contains a single node, we check if it is not itself, then we apply the force.
*
* @param parentBranch
* @param node
* @private
*/
_getForceContribution : function(parentBranch,node) {
// we get no force contribution from an empty region
if (parentBranch.childrenCount > 0) {
var dx,dy,distance;
// get the distance from the center of mass to the node.
dx = parentBranch.centerOfMass.x - node.x;
dy = parentBranch.centerOfMass.y - node.y;
distance = Math.sqrt(dx * dx + dy * dy);
// BarnesHut condition
// original condition : s/d < theta = passed === d/s > 1/theta = passed
// calcSize = 1/s --> d * 1/s > 1/theta = passed
if (distance * parentBranch.calcSize > this.constants.physics.barnesHut.theta) {
// duplicate code to reduce function calls to speed up program
if (distance == 0) {
distance = 0.1*Math.random();
dx = distance;
}
var gravityForce = this.constants.physics.barnesHut.gravitationalConstant * parentBranch.mass * node.mass / (distance * distance * distance);
var fx = dx * gravityForce;
var fy = dy * gravityForce;
node.fx += fx;
node.fy += fy;
}
else {
// Did not pass the condition, go into children if available
if (parentBranch.childrenCount == 4) {
this._getForceContribution(parentBranch.children.NW,node);
this._getForceContribution(parentBranch.children.NE,node);
this._getForceContribution(parentBranch.children.SW,node);
this._getForceContribution(parentBranch.children.SE,node);
}
else { // parentBranch must have only one node, if it was empty we wouldnt be here
if (parentBranch.children.data.id != node.id) { // if it is not self
// duplicate code to reduce function calls to speed up program
if (distance == 0) {
distance = 0.5*Math.random();
dx = distance;
}
var gravityForce = this.constants.physics.barnesHut.gravitationalConstant * parentBranch.mass * node.mass / (distance * distance * distance);
var fx = dx * gravityForce;
var fy = dy * gravityForce;
node.fx += fx;
node.fy += fy;
}
}
}
}
},
/**
* This function constructs the barnesHut tree recursively. It creates the root, splits it and starts placing the nodes.
*
* @param nodes
* @param nodeIndices
* @private
*/
_formBarnesHutTree : function(nodes,nodeIndices) {
var node;
var nodeCount = nodeIndices.length;
var minX = Number.MAX_VALUE,
minY = Number.MAX_VALUE,
maxX =-Number.MAX_VALUE,
maxY =-Number.MAX_VALUE;
// get the range of the nodes
for (var i = 0; i < nodeCount; i++) {
var x = nodes[nodeIndices[i]].x;
var y = nodes[nodeIndices[i]].y;
if (x < minX) { minX = x; }
if (x > maxX) { maxX = x; }
if (y < minY) { minY = y; }
if (y > maxY) { maxY = y; }
}
// make the range a square
var sizeDiff = Math.abs(maxX - minX) - Math.abs(maxY - minY); // difference between X and Y
if (sizeDiff > 0) {minY -= 0.5 * sizeDiff; maxY += 0.5 * sizeDiff;} // xSize > ySize
else {minX += 0.5 * sizeDiff; maxX -= 0.5 * sizeDiff;} // xSize < ySize
var minimumTreeSize = 1e-5;
var rootSize = Math.max(minimumTreeSize,Math.abs(maxX - minX));
var halfRootSize = 0.5 * rootSize;
var centerX = 0.5 * (minX + maxX), centerY = 0.5 * (minY + maxY);
// construct the barnesHutTree
var barnesHutTree = {root:{
centerOfMass:{x:0,y:0}, // Center of Mass
mass:0,
range: {minX:centerX-halfRootSize,maxX:centerX+halfRootSize,
minY:centerY-halfRootSize,maxY:centerY+halfRootSize},
size: rootSize,
calcSize: 1 / rootSize,
children: {data:null},
maxWidth: 0,
level: 0,
childrenCount: 4
}};
this._splitBranch(barnesHutTree.root);
// place the nodes one by one recursively
for (i = 0; i < nodeCount; i++) {
node = nodes[nodeIndices[i]];
this._placeInTree(barnesHutTree.root,node);
}
// make global
this.barnesHutTree = barnesHutTree
},
/**
* this updates the mass of a branch. this is increased by adding a node.
*
* @param parentBranch
* @param node
* @private
*/
_updateBranchMass : function(parentBranch, node) {
var totalMass = parentBranch.mass + node.mass;
var totalMassInv = 1/totalMass;
parentBranch.centerOfMass.x = parentBranch.centerOfMass.x * parentBranch.mass + node.x * node.mass;
parentBranch.centerOfMass.x *= totalMassInv;
parentBranch.centerOfMass.y = parentBranch.centerOfMass.y * parentBranch.mass + node.y * node.mass;
parentBranch.centerOfMass.y *= totalMassInv;
parentBranch.mass = totalMass;
var biggestSize = Math.max(Math.max(node.height,node.radius),node.width);
parentBranch.maxWidth = (parentBranch.maxWidth < biggestSize) ? biggestSize : parentBranch.maxWidth;
},
/**
* determine in which branch the node will be placed.
*
* @param parentBranch
* @param node
* @param skipMassUpdate
* @private
*/
_placeInTree : function(parentBranch,node,skipMassUpdate) {
if (skipMassUpdate != true || skipMassUpdate === undefined) {
// update the mass of the branch.
this._updateBranchMass(parentBranch,node);
}
if (parentBranch.children.NW.range.maxX > node.x) { // in NW or SW
if (parentBranch.children.NW.range.maxY > node.y) { // in NW
this._placeInRegion(parentBranch,node,"NW");
}
else { // in SW
this._placeInRegion(parentBranch,node,"SW");
}
}
else { // in NE or SE
if (parentBranch.children.NW.range.maxY > node.y) { // in NE
this._placeInRegion(parentBranch,node,"NE");
}
else { // in SE
this._placeInRegion(parentBranch,node,"SE");
}
}
},
/**
* actually place the node in a region (or branch)
*
* @param parentBranch
* @param node
* @param region
* @private
*/
_placeInRegion : function(parentBranch,node,region) {
switch (parentBranch.children[region].childrenCount) {
case 0: // place node here
parentBranch.children[region].children.data = node;
parentBranch.children[region].childrenCount = 1;
this._updateBranchMass(parentBranch.children[region],node);
break;
case 1: // convert into children
// if there are two nodes exactly overlapping (on init, on opening of cluster etc.)
// we move one node a pixel and we do not put it in the tree.
if (parentBranch.children[region].children.data.x == node.x &&
parentBranch.children[region].children.data.y == node.y) {
node.x += Math.random();
node.y += Math.random();
}
else {
this._splitBranch(parentBranch.children[region]);
this._placeInTree(parentBranch.children[region],node);
}
break;
case 4: // place in branch
this._placeInTree(parentBranch.children[region],node);
break;
}
},
/**
* this function splits a branch into 4 sub branches. If the branch contained a node, we place it in the subbranch
* after the split is complete.
*
* @param parentBranch
* @private
*/
_splitBranch : function(parentBranch) {
// if the branch is filled with a node, replace the node in the new subset.
var containedNode = null;
if (parentBranch.childrenCount == 1) {
containedNode = parentBranch.children.data;
parentBranch.mass = 0; parentBranch.centerOfMass.x = 0; parentBranch.centerOfMass.y = 0;
}
parentBranch.childrenCount = 4;
parentBranch.children.data = null;
this._insertRegion(parentBranch,"NW");
this._insertRegion(parentBranch,"NE");
this._insertRegion(parentBranch,"SW");
this._insertRegion(parentBranch,"SE");
if (containedNode != null) {
this._placeInTree(parentBranch,containedNode);
}
},
/**
* This function subdivides the region into four new segments.
* Specifically, this inserts a single new segment.
* It fills the children section of the parentBranch
*
* @param parentBranch
* @param region
* @param parentRange
* @private
*/
_insertRegion : function(parentBranch, region) {
var minX,maxX,minY,maxY;
var childSize = 0.5 * parentBranch.size;
switch (region) {
case "NW":
minX = parentBranch.range.minX;
maxX = parentBranch.range.minX + childSize;
minY = parentBranch.range.minY;
maxY = parentBranch.range.minY + childSize;
break;
case "NE":
minX = parentBranch.range.minX + childSize;
maxX = parentBranch.range.maxX;
minY = parentBranch.range.minY;
maxY = parentBranch.range.minY + childSize;
break;
case "SW":
minX = parentBranch.range.minX;
maxX = parentBranch.range.minX + childSize;
minY = parentBranch.range.minY + childSize;
maxY = parentBranch.range.maxY;
break;
case "SE":
minX = parentBranch.range.minX + childSize;
maxX = parentBranch.range.maxX;
minY = parentBranch.range.minY + childSize;
maxY = parentBranch.range.maxY;
break;
}
parentBranch.children[region] = {
centerOfMass:{x:0,y:0},
mass:0,
range:{minX:minX,maxX:maxX,minY:minY,maxY:maxY},
size: 0.5 * parentBranch.size,
calcSize: 2 * parentBranch.calcSize,
children: {data:null},
maxWidth: 0,
level: parentBranch.level+1,
childrenCount: 0
};
},
/**
* This function is for debugging purposed, it draws the tree.
*
* @param ctx
* @param color
* @private
*/
_drawTree : function(ctx,color) {
if (this.barnesHutTree !== undefined) {
ctx.lineWidth = 1;
this._drawBranch(this.barnesHutTree.root,ctx,color);
}
},
/**
* This function is for debugging purposes. It draws the branches recursively.
*
* @param branch
* @param ctx
* @param color
* @private
*/
_drawBranch : function(branch,ctx,color) {
if (color === undefined) {
color = "#FF0000";
}
if (branch.childrenCount == 4) {
this._drawBranch(branch.children.NW,ctx);
this._drawBranch(branch.children.NE,ctx);
this._drawBranch(branch.children.SE,ctx);
this._drawBranch(branch.children.SW,ctx);
}
ctx.strokeStyle = color;
ctx.beginPath();
ctx.moveTo(branch.range.minX,branch.range.minY);
ctx.lineTo(branch.range.maxX,branch.range.minY);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(branch.range.maxX,branch.range.minY);
ctx.lineTo(branch.range.maxX,branch.range.maxY);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(branch.range.maxX,branch.range.maxY);
ctx.lineTo(branch.range.minX,branch.range.maxY);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(branch.range.minX,branch.range.maxY);
ctx.lineTo(branch.range.minX,branch.range.minY);
ctx.stroke();
/*
if (branch.mass > 0) {
ctx.circle(branch.centerOfMass.x, branch.centerOfMass.y, 3*branch.mass);
ctx.stroke();
}
*/
}
};
/**
* Created by Alex on 2/10/14.
*/
var repulsionMixin = {
/**
* Calculate the forces the nodes apply on eachother based on a repulsion field.
* This field is linearly approximated.
*
* @private
*/
_calculateNodeForces: function () {
var dx, dy, angle, distance, fx, fy, combinedClusterSize,
repulsingForce, node1, node2, i, j;
var nodes = this.calculationNodes;
var nodeIndices = this.calculationNodeIndices;
// approximation constants
var a_base = -2 / 3;
var b = 4 / 3;
// repulsing forces between nodes
var nodeDistance = this.constants.physics.repulsion.nodeDistance;
var minimumDistance = nodeDistance;
// we loop from i over all but the last entree in the array
// j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j
for (i = 0; i < nodeIndices.length - 1; i++) {
node1 = nodes[nodeIndices[i]];
for (j = i + 1; j < nodeIndices.length; j++) {
node2 = nodes[nodeIndices[j]];
combinedClusterSize = node1.clusterSize + node2.clusterSize - 2;
dx = node2.x - node1.x;
dy = node2.y - node1.y;
distance = Math.sqrt(dx * dx + dy * dy);
minimumDistance = (combinedClusterSize == 0) ? nodeDistance : (nodeDistance * (1 + combinedClusterSize * this.constants.clustering.distanceAmplification));
var a = a_base / minimumDistance;
if (distance < 2 * minimumDistance) {
if (distance < 0.5 * minimumDistance) {
repulsingForce = 1.0;
}
else {
repulsingForce = a * distance + b; // linear approx of 1 / (1 + Math.exp((distance / minimumDistance - 1) * steepness))
}
// amplify the repulsion for clusters.
repulsingForce *= (combinedClusterSize == 0) ? 1 : 1 + combinedClusterSize * this.constants.clustering.forceAmplification;
repulsingForce = repulsingForce / distance;
fx = dx * repulsingForce;
fy = dy * repulsingForce;
node1.fx -= fx;
node1.fy -= fy;
node2.fx += fx;
node2.fy += fy;
}
}
}
}
};
var HierarchicalLayoutMixin = {
_resetLevels : function() {
for (var nodeId in this.nodes) {
if (this.nodes.hasOwnProperty(nodeId)) {
var node = this.nodes[nodeId];
if (node.preassignedLevel == false) {
node.level = -1;
}
}
}
},
/**
* This is the main function to layout the nodes in a hierarchical way.
* It checks if the node details are supplied correctly
*
* @private
*/
_setupHierarchicalLayout : function() {
if (this.constants.hierarchicalLayout.enabled == true && this.nodeIndices.length > 0) {
if (this.constants.hierarchicalLayout.direction == "RL" || this.constants.hierarchicalLayout.direction == "DU") {
this.constants.hierarchicalLayout.levelSeparation *= -1;
}
else {
this.constants.hierarchicalLayout.levelSeparation = Math.abs(this.constants.hierarchicalLayout.levelSeparation);
}
// get the size of the largest hubs and check if the user has defined a level for a node.
var hubsize = 0;
var node, nodeId;
var definedLevel = false;
var undefinedLevel = false;
for (nodeId in this.nodes) {
if (this.nodes.hasOwnProperty(nodeId)) {
node = this.nodes[nodeId];
if (node.level != -1) {
definedLevel = true;
}
else {
undefinedLevel = true;
}
if (hubsize < node.edges.length) {
hubsize = node.edges.length;
}
}
}
// if the user defined some levels but not all, alert and run without hierarchical layout
if (undefinedLevel == true && definedLevel == true) {
alert("To use the hierarchical layout, nodes require either no predefined levels or levels have to be defined for all nodes.");
this.zoomExtent(true,this.constants.clustering.enabled);
if (!this.constants.clustering.enabled) {
this.start();
}
}
else {
// setup the system to use hierarchical method.
this._changeConstants();
// define levels if undefined by the users. Based on hubsize
if (undefinedLevel == true) {
this._determineLevels(hubsize);
}
// check the distribution of the nodes per level.
var distribution = this._getDistribution();
// place the nodes on the canvas. This also stablilizes the system.
this._placeNodesByHierarchy(distribution);
// start the simulation.
this.start();
}
}
},
/**
* This function places the nodes on the canvas based on the hierarchial distribution.
*
* @param {Object} distribution | obtained by the function this._getDistribution()
* @private
*/
_placeNodesByHierarchy : function(distribution) {
var nodeId, node;
// start placing all the level 0 nodes first. Then recursively position their branches.
for (nodeId in distribution[0].nodes) {
if (distribution[0].nodes.hasOwnProperty(nodeId)) {
node = distribution[0].nodes[nodeId];
if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") {
if (node.xFixed) {
node.x = distribution[0].minPos;
node.xFixed = false;
distribution[0].minPos += distribution[0].nodeSpacing;
}
}
else {
if (node.yFixed) {
node.y = distribution[0].minPos;
node.yFixed = false;
distribution[0].minPos += distribution[0].nodeSpacing;
}
}
this._placeBranchNodes(node.edges,node.id,distribution,node.level);
}
}
// stabilize the system after positioning. This function calls zoomExtent.
this._stabilize();
},
/**
* This function get the distribution of levels based on hubsize
*
* @returns {Object}
* @private
*/
_getDistribution : function() {
var distribution = {};
var nodeId, node, level;
// we fix Y because the hierarchy is vertical, we fix X so we do not give a node an x position for a second time.
// the fix of X is removed after the x value has been set.
for (nodeId in this.nodes) {
if (this.nodes.hasOwnProperty(nodeId)) {
node = this.nodes[nodeId];
node.xFixed = true;
node.yFixed = true;
if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") {
node.y = this.constants.hierarchicalLayout.levelSeparation*node.level;
}
else {
node.x = this.constants.hierarchicalLayout.levelSeparation*node.level;
}
if (!distribution.hasOwnProperty(node.level)) {
distribution[node.level] = {amount: 0, nodes: {}, minPos:0, nodeSpacing:0};
}
distribution[node.level].amount += 1;
distribution[node.level].nodes[node.id] = node;
}
}
// determine the largest amount of nodes of all levels
var maxCount = 0;
for (level in distribution) {
if (distribution.hasOwnProperty(level)) {
if (maxCount < distribution[level].amount) {
maxCount = distribution[level].amount;
}
}
}
// set the initial position and spacing of each nodes accordingly
for (level in distribution) {
if (distribution.hasOwnProperty(level)) {
distribution[level].nodeSpacing = (maxCount + 1) * this.constants.hierarchicalLayout.nodeSpacing;
distribution[level].nodeSpacing /= (distribution[level].amount + 1);
distribution[level].minPos = distribution[level].nodeSpacing - (0.5 * (distribution[level].amount + 1) * distribution[level].nodeSpacing);
}
}
return distribution;
},
/**
* this function allocates nodes in levels based on the recursive branching from the largest hubs.
*
* @param hubsize
* @private
*/
_determineLevels : function(hubsize) {
var nodeId, node;
// determine hubs
for (nodeId in this.nodes) {
if (this.nodes.hasOwnProperty(nodeId)) {
node = this.nodes[nodeId];
if (node.edges.length == hubsize) {
node.level = 0;
}
}
}
// branch from hubs
for (nodeId in this.nodes) {
if (this.nodes.hasOwnProperty(nodeId)) {
node = this.nodes[nodeId];
if (node.level == 0) {
this._setLevel(1,node.edges,node.id);
}
}
}
},
/**
* Since hierarchical layout does not support:
* - smooth curves (based on the physics),
* - clustering (based on dynamic node counts)
*
* We disable both features so there will be no problems.
*
* @private
*/
_changeConstants : function() {
this.constants.clustering.enabled = false;
this.constants.physics.barnesHut.enabled = false;
this.constants.physics.hierarchicalRepulsion.enabled = true;
this._loadSelectedForceSolver();
this.constants.smoothCurves = false;
this._configureSmoothCurves();
},
/**
* This is a recursively called function to enumerate the branches from the largest hubs and place the nodes
* on a X position that ensures there will be no overlap.
*
* @param edges
* @param parentId
* @param distribution
* @param parentLevel
* @private
*/
_placeBranchNodes : function(edges, parentId, distribution, parentLevel) {
for (var i = 0; i < edges.length; i++) {
var childNode = null;
if (edges[i].toId == parentId) {
childNode = edges[i].from;
}
else {
childNode = edges[i].to;
}
// if a node is conneceted to another node on the same level (or higher (means lower level))!, this is not handled here.
var nodeMoved = false;
if (this.constants.hierarchicalLayout.direction == "UD" || this.constants.hierarchicalLayout.direction == "DU") {
if (childNode.xFixed && childNode.level > parentLevel) {
childNode.xFixed = false;
childNode.x = distribution[childNode.level].minPos;
nodeMoved = true;
}
}
else {
if (childNode.yFixed && childNode.level > parentLevel) {
childNode.yFixed = false;
childNode.y = distribution[childNode.level].minPos;
nodeMoved = true;
}
}
if (nodeMoved == true) {
distribution[childNode.level].minPos += distribution[childNode.level].nodeSpacing;
if (childNode.edges.length > 1) {
this._placeBranchNodes(childNode.edges,childNode.id,distribution,childNode.level);
}
}
}
},
/**
* this function is called recursively to enumerate the barnches of the largest hubs and give each node a level.
*
* @param level
* @param edges
* @param parentId
* @private
*/
_setLevel : function(level, edges, parentId) {
for (var i = 0; i < edges.length; i++) {
var childNode = null;
if (edges[i].toId == parentId) {
childNode = edges[i].from;
}
else {
childNode = edges[i].to;
}
if (childNode.level == -1 || childNode.level > level) {
childNode.level = level;
if (edges.length > 1) {
this._setLevel(level+1, childNode.edges, childNode.id);
}
}
}
},
/**
* Unfix nodes
*
* @private
*/
_restoreNodes : function() {
for (nodeId in this.nodes) {
if (this.nodes.hasOwnProperty(nodeId)) {
this.nodes[nodeId].xFixed = false;
this.nodes[nodeId].yFixed = false;
}
}
}
};
/**
* Created by Alex on 2/4/14.
*/
var manipulationMixin = {
/**
* clears the toolbar div element of children
*
* @private
*/
_clearManipulatorBar : function() {
while (this.manipulationDiv.hasChildNodes()) {
this.manipulationDiv.removeChild(this.manipulationDiv.firstChild);
}
},
/**
* Manipulation UI temporarily overloads certain functions to extend or replace them. To be able to restore
* these functions to their original functionality, we saved them in this.cachedFunctions.
* This function restores these functions to their original function.
*
* @private
*/
_restoreOverloadedFunctions : function() {
for (var functionName in this.cachedFunctions) {
if (this.cachedFunctions.hasOwnProperty(functionName)) {
this[functionName] = this.cachedFunctions[functionName];
}
}
},
/**
* Enable or disable edit-mode.
*
* @private
*/
_toggleEditMode : function() {
this.editMode = !this.editMode;
var toolbar = document.getElementById("graph-manipulationDiv");
var closeDiv = document.getElementById("graph-manipulation-closeDiv");
var editModeDiv = document.getElementById("graph-manipulation-editMode");
if (this.editMode == true) {
toolbar.style.display="block";
closeDiv.style.display="block";
editModeDiv.style.display="none";
closeDiv.onclick = this._toggleEditMode.bind(this);
}
else {
toolbar.style.display="none";
closeDiv.style.display="none";
editModeDiv.style.display="block";
closeDiv.onclick = null;
}
this._createManipulatorBar()
},
/**
* main function, creates the main toolbar. Removes functions bound to the select event. Binds all the buttons of the toolbar.
*
* @private
*/
_createManipulatorBar : function() {
// remove bound functions
if (this.boundFunction) {
this.off('select', this.boundFunction);
}
if (this.edgeBeingEdited !== undefined) {
this.edgeBeingEdited._disableControlNodes();
this.edgeBeingEdited = undefined;
this.selectedControlNode = null;
}
// restore overloaded functions
this._restoreOverloadedFunctions();
// resume calculation
this.freezeSimulation = false;
// reset global variables
this.blockConnectingEdgeSelection = false;
this.forceAppendSelection = false;
if (this.editMode == true) {
while (this.manipulationDiv.hasChildNodes()) {
this.manipulationDiv.removeChild(this.manipulationDiv.firstChild);
}
// add the icons to the manipulator div
this.manipulationDiv.innerHTML = "" +
"<span class='graph-manipulationUI add' id='graph-manipulate-addNode'>" +
"<span class='graph-manipulationLabel'>"+this.constants.labels['add'] +"</span></span>" +
"<div class='graph-seperatorLine'></div>" +
"<span class='graph-manipulationUI connect' id='graph-manipulate-connectNode'>" +
"<span class='graph-manipulationLabel'>"+this.constants.labels['link'] +"</span></span>";
if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) {
this.manipulationDiv.innerHTML += "" +
"<div class='graph-seperatorLine'></div>" +
"<span class='graph-manipulationUI edit' id='graph-manipulate-editNode'>" +
"<span class='graph-manipulationLabel'>"+this.constants.labels['editNode'] +"</span></span>";
}
else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) {
this.manipulationDiv.innerHTML += "" +
"<div class='graph-seperatorLine'></div>" +
"<span class='graph-manipulationUI edit' id='graph-manipulate-editEdge'>" +
"<span class='graph-manipulationLabel'>"+this.constants.labels['editEdge'] +"</span></span>";
}
if (this._selectionIsEmpty() == false) {
this.manipulationDiv.innerHTML += "" +
"<div class='graph-seperatorLine'></div>" +
"<span class='graph-manipulationUI delete' id='graph-manipulate-delete'>" +
"<span class='graph-manipulationLabel'>"+this.constants.labels['del'] +"</span></span>";
}
// bind the icons
var addNodeButton = document.getElementById("graph-manipulate-addNode");
addNodeButton.onclick = this._createAddNodeToolbar.bind(this);
var addEdgeButton = document.getElementById("graph-manipulate-connectNode");
addEdgeButton.onclick = this._createAddEdgeToolbar.bind(this);
if (this._getSelectedNodeCount() == 1 && this.triggerFunctions.edit) {
var editButton = document.getElementById("graph-manipulate-editNode");
editButton.onclick = this._editNode.bind(this);
}
else if (this._getSelectedEdgeCount() == 1 && this._getSelectedNodeCount() == 0) {
var editButton = document.getElementById("graph-manipulate-editEdge");
editButton.onclick = this._createEditEdgeToolbar.bind(this);
}
if (this._selectionIsEmpty() == false) {
var deleteButton = document.getElementById("graph-manipulate-delete");
deleteButton.onclick = this._deleteSelected.bind(this);
}
var closeDiv = document.getElementById("graph-manipulation-closeDiv");
closeDiv.onclick = this._toggleEditMode.bind(this);
this.boundFunction = this._createManipulatorBar.bind(this);
this.on('select', this.boundFunction);
}
else {
this.editModeDiv.innerHTML = "" +
"<span class='graph-manipulationUI edit editmode' id='graph-manipulate-editModeButton'>" +
"<span class='graph-manipulationLabel'>" + this.constants.labels['edit'] + "</span></span>";
var editModeButton = document.getElementById("graph-manipulate-editModeButton");
editModeButton.onclick = this._toggleEditMode.bind(this);
}
},
/**
* Create the toolbar for adding Nodes
*
* @private
*/
_createAddNodeToolbar : function() {
// clear the toolbar
this._clearManipulatorBar();
if (this.boundFunction) {
this.off('select', this.boundFunction);
}
// create the toolbar contents
this.manipulationDiv.innerHTML = "" +
"<span class='graph-manipulationUI back' id='graph-manipulate-back'>" +
"<span class='graph-manipulationLabel'>" + this.constants.labels['back'] + " </span></span>" +
"<div class='graph-seperatorLine'></div>" +
"<span class='graph-manipulationUI none' id='graph-manipulate-back'>" +
"<span id='graph-manipulatorLabel' class='graph-manipulationLabel'>" + this.constants.labels['addDescription'] + "</span></span>";
// bind the icon
var backButton = document.getElementById("graph-manipulate-back");
backButton.onclick = this._createManipulatorBar.bind(this);
// we use the boundFunction so we can reference it when we unbind it from the "select" event.
this.boundFunction = this._addNode.bind(this);
this.on('select', this.boundFunction);
},
/**
* create the toolbar to connect nodes
*
* @private
*/
_createAddEdgeToolbar : function() {
// clear the toolbar
this._clearManipulatorBar();
this._unselectAll(true);
this.freezeSimulation = true;
if (this.boundFunction) {
this.off('select', this.boundFunction);
}
this._unselectAll();
this.forceAppendSelection = false;
this.blockConnectingEdgeSelection = true;
this.manipulationDiv.innerHTML = "" +
"<span class='graph-manipulationUI back' id='graph-manipulate-back'>" +
"<span class='graph-manipulationLabel'>" + this.constants.labels['back'] + " </span></span>" +
"<div class='graph-seperatorLine'></div>" +
"<span class='graph-manipulationUI none' id='graph-manipulate-back'>" +
"<span id='graph-manipulatorLabel' class='graph-manipulationLabel'>" + this.constants.labels['linkDescription'] + "</span></span>";
// bind the icon
var backButton = document.getElementById("graph-manipulate-back");
backButton.onclick = this._createManipulatorBar.bind(this);
// we use the boundFunction so we can reference it when we unbind it from the "select" event.
this.boundFunction = this._handleConnect.bind(this);
this.on('select', this.boundFunction);
// temporarily overload functions
this.cachedFunctions["_handleTouch"] = this._handleTouch;
this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease;
this._handleTouch = this._handleConnect;
this._handleOnRelease = this._finishConnect;
// redraw to show the unselect
this._redraw();
},
/**
* create the toolbar to edit edges
*
* @private
*/
_createEditEdgeToolbar : function() {
// clear the toolbar
this._clearManipulatorBar();
if (this.boundFunction) {
this.off('select', this.boundFunction);
}
this.edgeBeingEdited = this._getSelectedEdge();
this.edgeBeingEdited._enableControlNodes();
this.manipulationDiv.innerHTML = "" +
"<span class='graph-manipulationUI back' id='graph-manipulate-back'>" +
"<span class='graph-manipulationLabel'>" + this.constants.labels['back'] + " </span></span>" +
"<div class='graph-seperatorLine'></div>" +
"<span class='graph-manipulationUI none' id='graph-manipulate-back'>" +
"<span id='graph-manipulatorLabel' class='graph-manipulationLabel'>" + this.constants.labels['editEdgeDescription'] + "</span></span>";
// bind the icon
var backButton = document.getElementById("graph-manipulate-back");
backButton.onclick = this._createManipulatorBar.bind(this);
// temporarily overload functions
this.cachedFunctions["_handleTouch"] = this._handleTouch;
this.cachedFunctions["_handleOnRelease"] = this._handleOnRelease;
this.cachedFunctions["_handleTap"] = this._handleTap;
this.cachedFunctions["_handleDragStart"] = this._handleDragStart;
this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag;
this._handleTouch = this._selectControlNode;
this._handleTap = function () {};
this._handleOnDrag = this._controlNodeDrag;
this._handleDragStart = function () {}
this._handleOnRelease = this._releaseControlNode;
// redraw to show the unselect
this._redraw();
},
/**
* the function bound to the selection event. It checks if you want to connect a cluster and changes the description
* to walk the user through the process.
*
* @private
*/
_selectControlNode : function(pointer) {
this.edgeBeingEdited.controlNodes.from.unselect();
this.edgeBeingEdited.controlNodes.to.unselect();
this.selectedControlNode = this.edgeBeingEdited._getSelectedControlNode(this._XconvertDOMtoCanvas(pointer.x),this._YconvertDOMtoCanvas(pointer.y));
if (this.selectedControlNode !== null) {
this.selectedControlNode.select();
this.freezeSimulation = true;
}
this._redraw();
},
/**
* the function bound to the selection event. It checks if you want to connect a cluster and changes the description
* to walk the user through the process.
*
* @private
*/
_controlNodeDrag : function(event) {
var pointer = this._getPointer(event.gesture.center);
if (this.selectedControlNode !== null && this.selectedControlNode !== undefined) {
this.selectedControlNode.x = this._XconvertDOMtoCanvas(pointer.x);
this.selectedControlNode.y = this._YconvertDOMtoCanvas(pointer.y);
}
this._redraw();
},
_releaseControlNode : function(pointer) {
var newNode = this._getNodeAt(pointer);
if (newNode != null) {
if (this.edgeBeingEdited.controlNodes.from.selected == true) {
this._editEdge(newNode.id, this.edgeBeingEdited.to.id);
this.edgeBeingEdited.controlNodes.from.unselect();
}
if (this.edgeBeingEdited.controlNodes.to.selected == true) {
this._editEdge(this.edgeBeingEdited.from.id, newNode.id);
this.edgeBeingEdited.controlNodes.to.unselect();
}
}
else {
this.edgeBeingEdited._restoreControlNodes();
}
this.freezeSimulation = false;
this._redraw();
},
/**
* the function bound to the selection event. It checks if you want to connect a cluster and changes the description
* to walk the user through the process.
*
* @private
*/
_handleConnect : function(pointer) {
if (this._getSelectedNodeCount() == 0) {
var node = this._getNodeAt(pointer);
if (node != null) {
if (node.clusterSize > 1) {
alert("Cannot create edges to a cluster.")
}
else {
this._selectObject(node,false);
// create a node the temporary line can look at
this.sectors['support']['nodes']['targetNode'] = new Node({id:'targetNode'},{},{},this.constants);
this.sectors['support']['nodes']['targetNode'].x = node.x;
this.sectors['support']['nodes']['targetNode'].y = node.y;
this.sectors['support']['nodes']['targetViaNode'] = new Node({id:'targetViaNode'},{},{},this.constants);
this.sectors['support']['nodes']['targetViaNode'].x = node.x;
this.sectors['support']['nodes']['targetViaNode'].y = node.y;
this.sectors['support']['nodes']['targetViaNode'].parentEdgeId = "connectionEdge";
// create a temporary edge
this.edges['connectionEdge'] = new Edge({id:"connectionEdge",from:node.id,to:this.sectors['support']['nodes']['targetNode'].id}, this, this.constants);
this.edges['connectionEdge'].from = node;
this.edges['connectionEdge'].connected = true;
this.edges['connectionEdge'].smooth = true;
this.edges['connectionEdge'].selected = true;
this.edges['connectionEdge'].to = this.sectors['support']['nodes']['targetNode'];
this.edges['connectionEdge'].via = this.sectors['support']['nodes']['targetViaNode'];
this.cachedFunctions["_handleOnDrag"] = this._handleOnDrag;
this._handleOnDrag = function(event) {
var pointer = this._getPointer(event.gesture.center);
this.sectors['support']['nodes']['targetNode'].x = this._XconvertDOMtoCanvas(pointer.x);
this.sectors['support']['nodes']['targetNode'].y = this._YconvertDOMtoCanvas(pointer.y);
this.sectors['support']['nodes']['targetViaNode'].x = 0.5 * (this._XconvertDOMtoCanvas(pointer.x) + this.edges['connectionEdge'].from.x);
this.sectors['support']['nodes']['targetViaNode'].y = this._YconvertDOMtoCanvas(pointer.y);
};
this.moving = true;
this.start();
}
}
}
},
_finishConnect : function(pointer) {
if (this._getSelectedNodeCount() == 1) {
// restore the drag function
this._handleOnDrag = this.cachedFunctions["_handleOnDrag"];
delete this.cachedFunctions["_handleOnDrag"];
// remember the edge id
var connectFromId = this.edges['connectionEdge'].fromId;
// remove the temporary nodes and edge
delete this.edges['connectionEdge'];
delete this.sectors['support']['nodes']['targetNode'];
delete this.sectors['support']['nodes']['targetViaNode'];
var node = this._getNodeAt(pointer);
if (node != null) {
if (node.clusterSize > 1) {
alert("Cannot create edges to a cluster.")
}
else {
this._createEdge(connectFromId,node.id);
this._createManipulatorBar();
}
}
this._unselectAll();
}
},
/**
* Adds a node on the specified location
*/
_addNode : function() {
if (this._selectionIsEmpty() && this.editMode == true) {
var positionObject = this._pointerToPositionObject(this.pointerPosition);
var defaultData = {id:util.randomUUID(),x:positionObject.left,y:positionObject.top,label:"new",allowedToMoveX:true,allowedToMoveY:true};
if (this.triggerFunctions.add) {
if (this.triggerFunctions.add.length == 2) {
var me = this;
this.triggerFunctions.add(defaultData, function(finalizedData) {
me.nodesData.add(finalizedData);
me._createManipulatorBar();
me.moving = true;
me.start();
});
}
else {
alert(this.constants.labels['addError']);
this._createManipulatorBar();
this.moving = true;
this.start();
}
}
else {
this.nodesData.add(defaultData);
this._createManipulatorBar();
this.moving = true;
this.start();
}
}
},
/**
* connect two nodes with a new edge.
*
* @private
*/
_createEdge : function(sourceNodeId,targetNodeId) {
if (this.editMode == true) {
var defaultData = {from:sourceNodeId, to:targetNodeId};
if (this.triggerFunctions.connect) {
if (this.triggerFunctions.connect.length == 2) {
var me = this;
this.triggerFunctions.connect(defaultData, function(finalizedData) {
me.edgesData.add(finalizedData);
me.moving = true;
me.start();
});
}
else {
alert(this.constants.labels["linkError"]);
this.moving = true;
this.start();
}
}
else {
this.edgesData.add(defaultData);
this.moving = true;
this.start();
}
}
},
/**
* connect two nodes with a new edge.
*
* @private
*/
_editEdge : function(sourceNodeId,targetNodeId) {
if (this.editMode == true) {
var defaultData = {id: this.edgeBeingEdited.id, from:sourceNodeId, to:targetNodeId};
if (this.triggerFunctions.editEdge) {
if (this.triggerFunctions.editEdge.length == 2) {
var me = this;
this.triggerFunctions.editEdge(defaultData, function(finalizedData) {
me.edgesData.update(finalizedData);
me.moving = true;
me.start();
});
}
else {
alert(this.constants.labels["linkError"]);
this.moving = true;
this.start();
}
}
else {
this.edgesData.update(defaultData);
this.moving = true;
this.start();
}
}
},
/**
* Create the toolbar to edit the selected node. The label and the color can be changed. Other colors are derived from the chosen color.
*
* @private
*/
_editNode : function() {
if (this.triggerFunctions.edit && this.editMode == true) {
var node = this._getSelectedNode();
var data = {id:node.id,
label: node.label,
group: node.group,
shape: node.shape,
color: {
background:node.color.background,
border:node.color.border,
highlight: {
background:node.color.highlight.background,
border:node.color.highlight.border
}
}};
if (this.triggerFunctions.edit.length == 2) {
var me = this;
this.triggerFunctions.edit(data, function (finalizedData) {
me.nodesData.update(finalizedData);
me._createManipulatorBar();
me.moving = true;
me.start();
});
}
else {
alert(this.constants.labels["editError"]);
}
}
else {
alert(this.constants.labels["editBoundError"]);
}
},
/**
* delete everything in the selection
*
* @private
*/
_deleteSelected : function() {
if (!this._selectionIsEmpty() && this.editMode == true) {
if (!this._clusterInSelection()) {
var selectedNodes = this.getSelectedNodes();
var selectedEdges = this.getSelectedEdges();
if (this.triggerFunctions.del) {
var me = this;
var data = {nodes: selectedNodes, edges: selectedEdges};
if (this.triggerFunctions.del.length = 2) {
this.triggerFunctions.del(data, function (finalizedData) {
me.edgesData.remove(finalizedData.edges);
me.nodesData.remove(finalizedData.nodes);
me._unselectAll();
me.moving = true;
me.start();
});
}
else {
alert(this.constants.labels["deleteError"])
}
}
else {
this.edgesData.remove(selectedEdges);
this.nodesData.remove(selectedNodes);
this._unselectAll();
this.moving = true;
this.start();
}
}
else {
alert(this.constants.labels["deleteClusterError"]);
}
}
}
};
/**
* Creation of the SectorMixin var.
*
* This contains all the functions the Graph object can use to employ the sector system.
* The sector system is always used by Graph, though the benefits only apply to the use of clustering.
* If clustering is not used, there is no overhead except for a duplicate object with references to nodes and edges.
*
* Alex de Mulder
* 21-01-2013
*/
var SectorMixin = {
/**
* This function is only called by the setData function of the Graph object.
* This loads the global references into the active sector. This initializes the sector.
*
* @private
*/
_putDataInSector : function() {
this.sectors["active"][this._sector()].nodes = this.nodes;
this.sectors["active"][this._sector()].edges = this.edges;
this.sectors["active"][this._sector()].nodeIndices = this.nodeIndices;
},
/**
* /**
* This function sets the global references to nodes, edges and nodeIndices back to
* those of the supplied (active) sector. If a type is defined, do the specific type
*
* @param {String} sectorId
* @param {String} [sectorType] | "active" or "frozen"
* @private
*/
_switchToSector : function(sectorId, sectorType) {
if (sectorType === undefined || sectorType == "active") {
this._switchToActiveSector(sectorId);
}
else {
this._switchToFrozenSector(sectorId);
}
},
/**
* This function sets the global references to nodes, edges and nodeIndices back to
* those of the supplied active sector.
*
* @param sectorId
* @private
*/
_switchToActiveSector : function(sectorId) {
this.nodeIndices = this.sectors["active"][sectorId]["nodeIndices"];
this.nodes = this.sectors["active"][sectorId]["nodes"];
this.edges = this.sectors["active"][sectorId]["edges"];
},
/**
* This function sets the global references to nodes, edges and nodeIndices back to
* those of the supplied active sector.
*
* @param sectorId
* @private
*/
_switchToSupportSector : function() {
this.nodeIndices = this.sectors["support"]["nodeIndices"];
this.nodes = this.sectors["support"]["nodes"];
this.edges = this.sectors["support"]["edges"];
},
/**
* This function sets the global references to nodes, edges and nodeIndices back to
* those of the supplied frozen sector.
*
* @param sectorId
* @private
*/
_switchToFrozenSector : function(sectorId) {
this.nodeIndices = this.sectors["frozen"][sectorId]["nodeIndices"];
this.nodes = this.sectors["frozen"][sectorId]["nodes"];
this.edges = this.sectors["frozen"][sectorId]["edges"];
},
/**
* This function sets the global references to nodes, edges and nodeIndices back to
* those of the currently active sector.
*
* @private
*/
_loadLatestSector : function() {
this._switchToSector(this._sector());
},
/**
* This function returns the currently active sector Id
*
* @returns {String}
* @private
*/
_sector : function() {
return this.activeSector[this.activeSector.length-1];
},
/**
* This function returns the previously active sector Id
*
* @returns {String}
* @private
*/
_previousSector : function() {
if (this.activeSector.length > 1) {
return this.activeSector[this.activeSector.length-2];
}
else {
throw new TypeError('there are not enough sectors in the this.activeSector array.');
}
},
/**
* We add the active sector at the end of the this.activeSector array
* This ensures it is the currently active sector returned by _sector() and it reaches the top
* of the activeSector stack. When we reverse our steps we move from the end to the beginning of this stack.
*
* @param newId
* @private
*/
_setActiveSector : function(newId) {
this.activeSector.push(newId);
},
/**
* We remove the currently active sector id from the active sector stack. This happens when
* we reactivate the previously active sector
*
* @private
*/
_forgetLastSector : function() {
this.activeSector.pop();
},
/**
* This function creates a new active sector with the supplied newId. This newId
* is the expanding node id.
*
* @param {String} newId | Id of the new active sector
* @private
*/
_createNewSector : function(newId) {
// create the new sector
this.sectors["active"][newId] = {"nodes":{},
"edges":{},
"nodeIndices":[],
"formationScale": this.scale,
"drawingNode": undefined};
// create the new sector render node. This gives visual feedback that you are in a new sector.
this.sectors["active"][newId]['drawingNode'] = new Node(
{id:newId,
color: {
background: "#eaefef",
border: "495c5e"
}
},{},{},this.constants);
this.sectors["active"][newId]['drawingNode'].clusterSize = 2;
},
/**
* This function removes the currently active sector. This is called when we create a new
* active sector.
*
* @param {String} sectorId | Id of the active sector that will be removed
* @private
*/
_deleteActiveSector : function(sectorId) {
delete this.sectors["active"][sectorId];
},
/**
* This function removes the currently active sector. This is called when we reactivate
* the previously active sector.
*
* @param {String} sectorId | Id of the active sector that will be removed
* @private
*/
_deleteFrozenSector : function(sectorId) {
delete this.sectors["frozen"][sectorId];
},
/**
* Freezing an active sector means moving it from the "active" object to the "frozen" object.
* We copy the references, then delete the active entree.
*
* @param sectorId
* @private
*/
_freezeSector : function(sectorId) {
// we move the set references from the active to the frozen stack.
this.sectors["frozen"][sectorId] = this.sectors["active"][sectorId];
// we have moved the sector data into the frozen set, we now remove it from the active set
this._deleteActiveSector(sectorId);
},
/**
* This is the reverse operation of _freezeSector. Activating means moving the sector from the "frozen"
* object to the "active" object.
*
* @param sectorId
* @private
*/
_activateSector : function(sectorId) {
// we move the set references from the frozen to the active stack.
this.sectors["active"][sectorId] = this.sectors["frozen"][sectorId];
// we have moved the sector data into the active set, we now remove it from the frozen stack
this._deleteFrozenSector(sectorId);
},
/**
* This function merges the data from the currently active sector with a frozen sector. This is used
* in the process of reverting back to the previously active sector.
* The data that is placed in the frozen (the previously active) sector is the node that has been removed from it
* upon the creation of a new active sector.
*
* @param sectorId
* @private
*/
_mergeThisWithFrozen : function(sectorId) {
// copy all nodes
for (var nodeId in this.nodes) {
if (this.nodes.hasOwnProperty(nodeId)) {
this.sectors["frozen"][sectorId]["nodes"][nodeId] = this.nodes[nodeId];
}
}
// copy all edges (if not fully clustered, else there are no edges)
for (var edgeId in this.edges) {
if (this.edges.hasOwnProperty(edgeId)) {
this.sectors["frozen"][sectorId]["edges"][edgeId] = this.edges[edgeId];
}
}
// merge the nodeIndices
for (var i = 0; i < this.nodeIndices.length; i++) {
this.sectors["frozen"][sectorId]["nodeIndices"].push(this.nodeIndices[i]);
}
},
/**
* This clusters the sector to one cluster. It was a single cluster before this process started so
* we revert to that state. The clusterToFit function with a maximum size of 1 node does this.
*
* @private
*/
_collapseThisToSingleCluster : function() {
this.clusterToFit(1,false);
},
/**
* We create a new active sector from the node that we want to open.
*
* @param node
* @private
*/
_addSector : function(node) {
// this is the currently active sector
var sector = this._sector();
// // this should allow me to select nodes from a frozen set.
// if (this.sectors['active'][sector]["nodes"].hasOwnProperty(node.id)) {
// console.log("the node is part of the active sector");
// }
// else {
// console.log("I dont know what the fuck happened!!");
// }
// when we switch to a new sector, we remove the node that will be expanded from the current nodes list.
delete this.nodes[node.id];
var unqiueIdentifier = util.randomUUID();
// we fully freeze the currently active sector
this._freezeSector(sector);
// we create a new active sector. This sector has the Id of the node to ensure uniqueness
this._createNewSector(unqiueIdentifier);
// we add the active sector to the sectors array to be able to revert these steps later on
this._setActiveSector(unqiueIdentifier);
// we redirect the global references to the new sector's references. this._sector() now returns unqiueIdentifier
this._switchToSector(this._sector());
// finally we add the node we removed from our previous active sector to the new active sector
this.nodes[node.id] = node;
},
/**
* We close the sector that is currently open and revert back to the one before.
* If the active sector is the "default" sector, nothing happens.
*
* @private
*/
_collapseSector : function() {
// the currently active sector
var sector = this._sector();
// we cannot collapse the default sector
if (sector != "default") {
if ((this.nodeIndices.length == 1) ||
(this.sectors["active"][sector]["drawingNode"].width*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) ||
(this.sectors["active"][sector]["drawingNode"].height*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) {
var previousSector = this._previousSector();
// we collapse the sector back to a single cluster
this._collapseThisToSingleCluster();
// we move the remaining nodes, edges and nodeIndices to the previous sector.
// This previous sector is the one we will reactivate
this._mergeThisWithFrozen(previousSector);
// the previously active (frozen) sector now has all the data from the currently active sector.
// we can now delete the active sector.
this._deleteActiveSector(sector);
// we activate the previously active (and currently frozen) sector.
this._activateSector(previousSector);
// we load the references from the newly active sector into the global references
this._switchToSector(previousSector);
// we forget the previously active sector because we reverted to the one before
this._forgetLastSector();
// finally, we update the node index list.
this._updateNodeIndexList();
// we refresh the list with calulation nodes and calculation node indices.
this._updateCalculationNodes();
}
}
},
/**
* This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation().
*
* @param {String} runFunction | This is the NAME of a function we want to call in all active sectors
* | we dont pass the function itself because then the "this" is the window object
* | instead of the Graph object
* @param {*} [argument] | Optional: arguments to pass to the runFunction
* @private
*/
_doInAllActiveSectors : function(runFunction,argument) {
if (argument === undefined) {
for (var sector in this.sectors["active"]) {
if (this.sectors["active"].hasOwnProperty(sector)) {
// switch the global references to those of this sector
this._switchToActiveSector(sector);
this[runFunction]();
}
}
}
else {
for (var sector in this.sectors["active"]) {
if (this.sectors["active"].hasOwnProperty(sector)) {
// switch the global references to those of this sector
this._switchToActiveSector(sector);
var args = Array.prototype.splice.call(arguments, 1);
if (args.length > 1) {
this[runFunction](args[0],args[1]);
}
else {
this[runFunction](argument);
}
}
}
}
// we revert the global references back to our active sector
this._loadLatestSector();
},
/**
* This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation().
*
* @param {String} runFunction | This is the NAME of a function we want to call in all active sectors
* | we dont pass the function itself because then the "this" is the window object
* | instead of the Graph object
* @param {*} [argument] | Optional: arguments to pass to the runFunction
* @private
*/
_doInSupportSector : function(runFunction,argument) {
if (argument === undefined) {
this._switchToSupportSector();
this[runFunction]();
}
else {
this._switchToSupportSector();
var args = Array.prototype.splice.call(arguments, 1);
if (args.length > 1) {
this[runFunction](args[0],args[1]);
}
else {
this[runFunction](argument);
}
}
// we revert the global references back to our active sector
this._loadLatestSector();
},
/**
* This runs a function in all frozen sectors. This is used in the _redraw().
*
* @param {String} runFunction | This is the NAME of a function we want to call in all active sectors
* | we don't pass the function itself because then the "this" is the window object
* | instead of the Graph object
* @param {*} [argument] | Optional: arguments to pass to the runFunction
* @private
*/
_doInAllFrozenSectors : function(runFunction,argument) {
if (argument === undefined) {
for (var sector in this.sectors["frozen"]) {
if (this.sectors["frozen"].hasOwnProperty(sector)) {
// switch the global references to those of this sector
this._switchToFrozenSector(sector);
this[runFunction]();
}
}
}
else {
for (var sector in this.sectors["frozen"]) {
if (this.sectors["frozen"].hasOwnProperty(sector)) {
// switch the global references to those of this sector
this._switchToFrozenSector(sector);
var args = Array.prototype.splice.call(arguments, 1);
if (args.length > 1) {
this[runFunction](args[0],args[1]);
}
else {
this[runFunction](argument);
}
}
}
}
this._loadLatestSector();
},
/**
* This runs a function in all sectors. This is used in the _redraw().
*
* @param {String} runFunction | This is the NAME of a function we want to call in all active sectors
* | we don't pass the function itself because then the "this" is the window object
* | instead of the Graph object
* @param {*} [argument] | Optional: arguments to pass to the runFunction
* @private
*/
_doInAllSectors : function(runFunction,argument) {
var args = Array.prototype.splice.call(arguments, 1);
if (argument === undefined) {
this._doInAllActiveSectors(runFunction);
this._doInAllFrozenSectors(runFunction);
}
else {
if (args.length > 1) {
this._doInAllActiveSectors(runFunction,args[0],args[1]);
this._doInAllFrozenSectors(runFunction,args[0],args[1]);
}
else {
this._doInAllActiveSectors(runFunction,argument);
this._doInAllFrozenSectors(runFunction,argument);
}
}
},
/**
* This clears the nodeIndices list. We cannot use this.nodeIndices = [] because we would break the link with the
* active sector. Thus we clear the nodeIndices in the active sector, then reconnect the this.nodeIndices to it.
*
* @private
*/
_clearNodeIndexList : function() {
var sector = this._sector();
this.sectors["active"][sector]["nodeIndices"] = [];
this.nodeIndices = this.sectors["active"][sector]["nodeIndices"];
},
/**
* Draw the encompassing sector node
*
* @param ctx
* @param sectorType
* @private
*/
_drawSectorNodes : function(ctx,sectorType) {
var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node;
for (var sector in this.sectors[sectorType]) {
if (this.sectors[sectorType].hasOwnProperty(sector)) {
if (this.sectors[sectorType][sector]["drawingNode"] !== undefined) {
this._switchToSector(sector,sectorType);
minY = 1e9; maxY = -1e9; minX = 1e9; maxX = -1e9;
for (var nodeId in this.nodes) {
if (this.nodes.hasOwnProperty(nodeId)) {
node = this.nodes[nodeId];
node.resize(ctx);
if (minX > node.x - 0.5 * node.width) {minX = node.x - 0.5 * node.width;}
if (maxX < node.x + 0.5 * node.width) {maxX = node.x + 0.5 * node.width;}
if (minY > node.y - 0.5 * node.height) {minY = node.y - 0.5 * node.height;}
if (maxY < node.y + 0.5 * node.height) {maxY = node.y + 0.5 * node.height;}
}
}
node = this.sectors[sectorType][sector]["drawingNode"];
node.x = 0.5 * (maxX + minX);
node.y = 0.5 * (maxY + minY);
node.width = 2 * (node.x - minX);
node.height = 2 * (node.y - minY);
node.radius = Math.sqrt(Math.pow(0.5*node.width,2) + Math.pow(0.5*node.height,2));
node.setScale(this.scale);
node._drawCircle(ctx);
}
}
}
},
_drawAllSectorNodes : function(ctx) {
this._drawSectorNodes(ctx,"frozen");
this._drawSectorNodes(ctx,"active");
this._loadLatestSector();
}
};
/**
* Creation of the ClusterMixin var.
*
* This contains all the functions the Graph object can use to employ clustering
*
* Alex de Mulder
* 21-01-2013
*/
var ClusterMixin = {
/**
* This is only called in the constructor of the graph object
*
*/
startWithClustering : function() {
// cluster if the data set is big
this.clusterToFit(this.constants.clustering.initialMaxNodes, true);
// updates the lables after clustering
this.updateLabels();
// this is called here because if clusterin is disabled, the start and stabilize are called in
// the setData function.
if (this.stabilize) {
this._stabilize();
}
this.start();
},
/**
* This function clusters until the initialMaxNodes has been reached
*
* @param {Number} maxNumberOfNodes
* @param {Boolean} reposition
*/
clusterToFit : function(maxNumberOfNodes, reposition) {
var numberOfNodes = this.nodeIndices.length;
var maxLevels = 50;
var level = 0;
// we first cluster the hubs, then we pull in the outliers, repeat
while (numberOfNodes > maxNumberOfNodes && level < maxLevels) {
if (level % 3 == 0) {
this.forceAggregateHubs(true);
this.normalizeClusterLevels();
}
else {
this.increaseClusterLevel(); // this also includes a cluster normalization
}
numberOfNodes = this.nodeIndices.length;
level += 1;
}
// after the clustering we reposition the nodes to reduce the initial chaos
if (level > 0 && reposition == true) {
this.repositionNodes();
}
this._updateCalculationNodes();
},
/**
* This function can be called to open up a specific cluster. It is only called by
* It will unpack the cluster back one level.
*
* @param node | Node object: cluster to open.
*/
openCluster : function(node) {
var isMovingBeforeClustering = this.moving;
if (node.clusterSize > this.constants.clustering.sectorThreshold && this._nodeInActiveArea(node) &&
!(this._sector() == "default" && this.nodeIndices.length == 1)) {
// this loads a new sector, loads the nodes and edges and nodeIndices of it.
this._addSector(node);
var level = 0;
// we decluster until we reach a decent number of nodes
while ((this.nodeIndices.length < this.constants.clustering.initialMaxNodes) && (level < 10)) {
this.decreaseClusterLevel();
level += 1;
}
}
else {
this._expandClusterNode(node,false,true);
// update the index list, dynamic edges and labels
this._updateNodeIndexList();
this._updateDynamicEdges();
this._updateCalculationNodes();
this.updateLabels();
}
// if the simulation was settled, we restart the simulation if a cluster has been formed or expanded
if (this.moving != isMovingBeforeClustering) {
this.start();
}
},
/**
* This calls the updateClustes with default arguments
*/
updateClustersDefault : function() {
if (this.constants.clustering.enabled == true) {
this.updateClusters(0,false,false);
}
},
/**
* This function can be called to increase the cluster level. This means that the nodes with only one edge connection will
* be clustered with their connected node. This can be repeated as many times as needed.
* This can be called externally (by a keybind for instance) to reduce the complexity of big datasets.
*/
increaseClusterLevel : function() {
this.updateClusters(-1,false,true);
},
/**
* This function can be called to decrease the cluster level. This means that the nodes with only one edge connection will
* be unpacked if they are a cluster. This can be repeated as many times as needed.
* This can be called externally (by a key-bind for instance) to look into clusters without zooming.
*/
decreaseClusterLevel : function() {
this.updateClusters(1,false,true);
},
/**
* This is the main clustering function. It clusters and declusters on zoom or forced
* This function clusters on zoom, it can be called with a predefined zoom direction
* If out, check if we can form clusters, if in, check if we can open clusters.
* This function is only called from _zoom()
*
* @param {Number} zoomDirection | -1 / 0 / +1 for zoomOut / determineByZoom / zoomIn
* @param {Boolean} recursive | enabled or disable recursive calling of the opening of clusters
* @param {Boolean} force | enabled or disable forcing
* @param {Boolean} doNotStart | if true do not call start
*
*/
updateClusters : function(zoomDirection,recursive,force,doNotStart) {
var isMovingBeforeClustering = this.moving;
var amountOfNodes = this.nodeIndices.length;
// on zoom out collapse the sector if the scale is at the level the sector was made
if (this.previousScale > this.scale && zoomDirection == 0) {
this._collapseSector();
}
// check if we zoom in or out
if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out
// forming clusters when forced pulls outliers in. When not forced, the edge length of the
// outer nodes determines if it is being clustered
this._formClusters(force);
}
else if (this.previousScale < this.scale || zoomDirection == 1) { // zoom in
if (force == true) {
// _openClusters checks for each node if the formationScale of the cluster is smaller than
// the current scale and if so, declusters. When forced, all clusters are reduced by one step
this._openClusters(recursive,force);
}
else {
// if a cluster takes up a set percentage of the active window
this._openClustersBySize();
}
}
this._updateNodeIndexList();
// if a cluster was NOT formed and the user zoomed out, we try clustering by hubs
if (this.nodeIndices.length == amountOfNodes && (this.previousScale > this.scale || zoomDirection == -1)) {
this._aggregateHubs(force);
this._updateNodeIndexList();
}
// we now reduce chains.
if (this.previousScale > this.scale || zoomDirection == -1) { // zoom out
this.handleChains();
this._updateNodeIndexList();
}
this.previousScale = this.scale;
// rest of the update the index list, dynamic edges and labels
this._updateDynamicEdges();
this.updateLabels();
// if a cluster was formed, we increase the clusterSession
if (this.nodeIndices.length < amountOfNodes) { // this means a clustering operation has taken place
this.clusterSession += 1;
// if clusters have been made, we normalize the cluster level
this.normalizeClusterLevels();
}
if (doNotStart == false || doNotStart === undefined) {
// if the simulation was settled, we restart the simulation if a cluster has been formed or expanded
if (this.moving != isMovingBeforeClustering) {
this.start();
}
}
this._updateCalculationNodes();
},
/**
* This function handles the chains. It is called on every updateClusters().
*/
handleChains : function() {
// after clustering we check how many chains there are
var chainPercentage = this._getChainFraction();
if (chainPercentage > this.constants.clustering.chainThreshold) {
this._reduceAmountOfChains(1 - this.constants.clustering.chainThreshold / chainPercentage)
}
},
/**
* this functions starts clustering by hubs
* The minimum hub threshold is set globally
*
* @private
*/
_aggregateHubs : function(force) {
this._getHubSize();
this._formClustersByHub(force,false);
},
/**
* This function is fired by keypress. It forces hubs to form.
*
*/
forceAggregateHubs : function(doNotStart) {
var isMovingBeforeClustering = this.moving;
var amountOfNodes = this.nodeIndices.length;
this._aggregateHubs(true);
// update the index list, dynamic edges and labels
this._updateNodeIndexList();
this._updateDynamicEdges();
this.updateLabels();
// if a cluster was formed, we increase the clusterSession
if (this.nodeIndices.length != amountOfNodes) {
this.clusterSession += 1;
}
if (doNotStart == false || doNotStart === undefined) {
// if the simulation was settled, we restart the simulation if a cluster has been formed or expanded
if (this.moving != isMovingBeforeClustering) {
this.start();
}
}
},
/**
* If a cluster takes up more than a set percentage of the screen, open the cluster
*
* @private
*/
_openClustersBySize : function() {
for (var nodeId in this.nodes) {
if (this.nodes.hasOwnProperty(nodeId)) {
var node = this.nodes[nodeId];
if (node.inView() == true) {
if ((node.width*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) ||
(node.height*this.scale > this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) {
this.openCluster(node);
}
}
}
}
},
/**
* This function loops over all nodes in the nodeIndices list. For each node it checks if it is a cluster and if it
* has to be opened based on the current zoom level.
*
* @private
*/
_openClusters : function(recursive,force) {
for (var i = 0; i < this.nodeIndices.length; i++) {
var node = this.nodes[this.nodeIndices[i]];
this._expandClusterNode(node,recursive,force);
this._updateCalculationNodes();
}
},
/**
* This function checks if a node has to be opened. This is done by checking the zoom level.
* If the node contains child nodes, this function is recursively called on the child nodes as well.
* This recursive behaviour is optional and can be set by the recursive argument.
*
* @param {Node} parentNode | to check for cluster and expand
* @param {Boolean} recursive | enabled or disable recursive calling
* @param {Boolean} force | enabled or disable forcing
* @param {Boolean} [openAll] | This will recursively force all nodes in the parent to be released
* @private
*/
_expandClusterNode : function(parentNode, recursive, force, openAll) {
// first check if node is a cluster
if (parentNode.clusterSize > 1) {
// this means that on a double tap event or a zoom event, the cluster fully unpacks if it is smaller than 20
if (parentNode.clusterSize < this.constants.clustering.sectorThreshold) {
openAll = true;
}
recursive = openAll ? true : recursive;
// if the last child has been added on a smaller scale than current scale decluster
if (parentNode.formationScale < this.scale || force == true) {
// we will check if any of the contained child nodes should be removed from the cluster
for (var containedNodeId in parentNode.containedNodes) {
if (parentNode.containedNodes.hasOwnProperty(containedNodeId)) {
var childNode = parentNode.containedNodes[containedNodeId];
// force expand will expand the largest cluster size clusters. Since we cluster from outside in, we assume that
// the largest cluster is the one that comes from outside
if (force == true) {
if (childNode.clusterSession == parentNode.clusterSessions[parentNode.clusterSessions.length-1]
|| openAll) {
this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll);
}
}
else {
if (this._nodeInActiveArea(parentNode)) {
this._expelChildFromParent(parentNode,containedNodeId,recursive,force,openAll);
}
}
}
}
}
}
},
/**
* ONLY CALLED FROM _expandClusterNode
*
* This function will expel a child_node from a parent_node. This is to de-cluster the node. This function will remove
* the child node from the parent contained_node object and put it back into the global nodes object.
* The same holds for the edge that was connected to the child node. It is moved back into the global edges object.
*
* @param {Node} parentNode | the parent node
* @param {String} containedNodeId | child_node id as it is contained in the containedNodes object of the parent node
* @param {Boolean} recursive | This will also check if the child needs to be expanded.
* With force and recursive both true, the entire cluster is unpacked
* @param {Boolean} force | This will disregard the zoom level and will expel this child from the parent
* @param {Boolean} openAll | This will recursively force all nodes in the parent to be released
* @private
*/
_expelChildFromParent : function(parentNode, containedNodeId, recursive, force, openAll) {
var childNode = parentNode.containedNodes[containedNodeId];
// if child node has been added on smaller scale than current, kick out
if (childNode.formationScale < this.scale || force == true) {
// unselect all selected items
this._unselectAll();
// put the child node back in the global nodes object
this.nodes[containedNodeId] = childNode;
// release the contained edges from this childNode back into the global edges
this._releaseContainedEdges(parentNode,childNode);
// reconnect rerouted edges to the childNode
this._connectEdgeBackToChild(parentNode,childNode);
// validate all edges in dynamicEdges
this._validateEdges(parentNode);
// undo the changes from the clustering operation on the parent node
parentNode.mass -= childNode.mass;
parentNode.clusterSize -= childNode.clusterSize;
parentNode.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize);
parentNode.dynamicEdgesLength = parentNode.dynamicEdges.length;
// place the child node near the parent, not at the exact same location to avoid chaos in the system
childNode.x = parentNode.x + parentNode.growthIndicator * (0.5 - Math.random());
childNode.y = parentNode.y + parentNode.growthIndicator * (0.5 - Math.random());
// remove node from the list
delete parentNode.containedNodes[containedNodeId];
// check if there are other childs with this clusterSession in the parent.
var othersPresent = false;
for (var childNodeId in parentNode.containedNodes) {
if (parentNode.containedNodes.hasOwnProperty(childNodeId)) {
if (parentNode.containedNodes[childNodeId].clusterSession == childNode.clusterSession) {
othersPresent = true;
break;
}
}
}
// if there are no others, remove the cluster session from the list
if (othersPresent == false) {
parentNode.clusterSessions.pop();
}
this._repositionBezierNodes(childNode);
// this._repositionBezierNodes(parentNode);
// remove the clusterSession from the child node
childNode.clusterSession = 0;
// recalculate the size of the node on the next time the node is rendered
parentNode.clearSizeCache();
// restart the simulation to reorganise all nodes
this.moving = true;
}
// check if a further expansion step is possible if recursivity is enabled
if (recursive == true) {
this._expandClusterNode(childNode,recursive,force,openAll);
}
},
/**
* position the bezier nodes at the center of the edges
*
* @param node
* @private
*/
_repositionBezierNodes : function(node) {
for (var i = 0; i < node.dynamicEdges.length; i++) {
node.dynamicEdges[i].positionBezierNode();
}
},
/**
* This function checks if any nodes at the end of their trees have edges below a threshold length
* This function is called only from updateClusters()
* forceLevelCollapse ignores the length of the edge and collapses one level
* This means that a node with only one edge will be clustered with its connected node
*
* @private
* @param {Boolean} force
*/
_formClusters : function(force) {
if (force == false) {
this._formClustersByZoom();
}
else {
this._forceClustersByZoom();
}
},
/**
* This function handles the clustering by zooming out, this is based on a minimum edge distance
*
* @private
*/
_formClustersByZoom : function() {
var dx,dy,length,
minLength = this.constants.clustering.clusterEdgeThreshold/this.scale;
// check if any edges are shorter than minLength and start the clustering
// the clustering favours the node with the larger mass
for (var edgeId in this.edges) {
if (this.edges.hasOwnProperty(edgeId)) {
var edge = this.edges[edgeId];
if (edge.connected) {
if (edge.toId != edge.fromId) {
dx = (edge.to.x - edge.from.x);
dy = (edge.to.y - edge.from.y);
length = Math.sqrt(dx * dx + dy * dy);
if (length < minLength) {
// first check which node is larger
var parentNode = edge.from;
var childNode = edge.to;
if (edge.to.mass > edge.from.mass) {
parentNode = edge.to;
childNode = edge.from;
}
if (childNode.dynamicEdgesLength == 1) {
this._addToCluster(parentNode,childNode,false);
}
else if (parentNode.dynamicEdgesLength == 1) {
this._addToCluster(childNode,parentNode,false);
}
}
}
}
}
}
},
/**
* This function forces the graph to cluster all nodes with only one connecting edge to their
* connected node.
*
* @private
*/
_forceClustersByZoom : function() {
for (var nodeId in this.nodes) {
// another node could have absorbed this child.
if (this.nodes.hasOwnProperty(nodeId)) {
var childNode = this.nodes[nodeId];
// the edges can be swallowed by another decrease
if (childNode.dynamicEdgesLength == 1 && childNode.dynamicEdges.length != 0) {
var edge = childNode.dynamicEdges[0];
var parentNode = (edge.toId == childNode.id) ? this.nodes[edge.fromId] : this.nodes[edge.toId];
// group to the largest node
if (childNode.id != parentNode.id) {
if (parentNode.mass > childNode.mass) {
this._addToCluster(parentNode,childNode,true);
}
else {
this._addToCluster(childNode,parentNode,true);
}
}
}
}
}
},
/**
* To keep the nodes of roughly equal size we normalize the cluster levels.
* This function clusters a node to its smallest connected neighbour.
*
* @param node
* @private
*/
_clusterToSmallestNeighbour : function(node) {
var smallestNeighbour = -1;
var smallestNeighbourNode = null;
for (var i = 0; i < node.dynamicEdges.length; i++) {
if (node.dynamicEdges[i] !== undefined) {
var neighbour = null;
if (node.dynamicEdges[i].fromId != node.id) {
neighbour = node.dynamicEdges[i].from;
}
else if (node.dynamicEdges[i].toId != node.id) {
neighbour = node.dynamicEdges[i].to;
}
if (neighbour != null && smallestNeighbour > neighbour.clusterSessions.length) {
smallestNeighbour = neighbour.clusterSessions.length;
smallestNeighbourNode = neighbour;
}
}
}
if (neighbour != null && this.nodes[neighbour.id] !== undefined) {
this._addToCluster(neighbour, node, true);
}
},
/**
* This function forms clusters from hubs, it loops over all nodes
*
* @param {Boolean} force | Disregard zoom level
* @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges
* @private
*/
_formClustersByHub : function(force, onlyEqual) {
// we loop over all nodes in the list
for (var nodeId in this.nodes) {
// we check if it is still available since it can be used by the clustering in this loop
if (this.nodes.hasOwnProperty(nodeId)) {
this._formClusterFromHub(this.nodes[nodeId],force,onlyEqual);
}
}
},
/**
* This function forms a cluster from a specific preselected hub node
*
* @param {Node} hubNode | the node we will cluster as a hub
* @param {Boolean} force | Disregard zoom level
* @param {Boolean} onlyEqual | This only clusters a hub with a specific number of edges
* @param {Number} [absorptionSizeOffset] |
* @private
*/
_formClusterFromHub : function(hubNode, force, onlyEqual, absorptionSizeOffset) {
if (absorptionSizeOffset === undefined) {
absorptionSizeOffset = 0;
}
// we decide if the node is a hub
if ((hubNode.dynamicEdgesLength >= this.hubThreshold && onlyEqual == false) ||
(hubNode.dynamicEdgesLength == this.hubThreshold && onlyEqual == true)) {
// initialize variables
var dx,dy,length;
var minLength = this.constants.clustering.clusterEdgeThreshold/this.scale;
var allowCluster = false;
// we create a list of edges because the dynamicEdges change over the course of this loop
var edgesIdarray = [];
var amountOfInitialEdges = hubNode.dynamicEdges.length;
for (var j = 0; j < amountOfInitialEdges; j++) {
edgesIdarray.push(hubNode.dynamicEdges[j].id);
}
// if the hub clustering is not forces, we check if one of the edges connected
// to a cluster is small enough based on the constants.clustering.clusterEdgeThreshold
if (force == false) {
allowCluster = false;
for (j = 0; j < amountOfInitialEdges; j++) {
var edge = this.edges[edgesIdarray[j]];
if (edge !== undefined) {
if (edge.connected) {
if (edge.toId != edge.fromId) {
dx = (edge.to.x - edge.from.x);
dy = (edge.to.y - edge.from.y);
length = Math.sqrt(dx * dx + dy * dy);
if (length < minLength) {
allowCluster = true;
break;
}
}
}
}
}
}
// start the clustering if allowed
if ((!force && allowCluster) || force) {
// we loop over all edges INITIALLY connected to this hub
for (j = 0; j < amountOfInitialEdges; j++) {
edge = this.edges[edgesIdarray[j]];
// the edge can be clustered by this function in a previous loop
if (edge !== undefined) {
var childNode = this.nodes[(edge.fromId == hubNode.id) ? edge.toId : edge.fromId];
// we do not want hubs to merge with other hubs nor do we want to cluster itself.
if ((childNode.dynamicEdges.length <= (this.hubThreshold + absorptionSizeOffset)) &&
(childNode.id != hubNode.id)) {
this._addToCluster(hubNode,childNode,force);
}
}
}
}
}
},
/**
* This function adds the child node to the parent node, creating a cluster if it is not already.
*
* @param {Node} parentNode | this is the node that will house the child node
* @param {Node} childNode | this node will be deleted from the global this.nodes and stored in the parent node
* @param {Boolean} force | true will only update the remainingEdges at the very end of the clustering, ensuring single level collapse
* @private
*/
_addToCluster : function(parentNode, childNode, force) {
// join child node in the parent node
parentNode.containedNodes[childNode.id] = childNode;
// manage all the edges connected to the child and parent nodes
for (var i = 0; i < childNode.dynamicEdges.length; i++) {
var edge = childNode.dynamicEdges[i];
if (edge.toId == parentNode.id || edge.fromId == parentNode.id) { // edge connected to parentNode
this._addToContainedEdges(parentNode,childNode,edge);
}
else {
this._connectEdgeToCluster(parentNode,childNode,edge);
}
}
// a contained node has no dynamic edges.
childNode.dynamicEdges = [];
// remove circular edges from clusters
this._containCircularEdgesFromNode(parentNode,childNode);
// remove the childNode from the global nodes object
delete this.nodes[childNode.id];
// update the properties of the child and parent
var massBefore = parentNode.mass;
childNode.clusterSession = this.clusterSession;
parentNode.mass += childNode.mass;
parentNode.clusterSize += childNode.clusterSize;
parentNode.fontSize = Math.min(this.constants.clustering.maxFontSize, this.constants.nodes.fontSize + this.constants.clustering.fontSizeMultiplier*parentNode.clusterSize);
// keep track of the clustersessions so we can open the cluster up as it has been formed.
if (parentNode.clusterSessions[parentNode.clusterSessions.length - 1] != this.clusterSession) {
parentNode.clusterSessions.push(this.clusterSession);
}
// forced clusters only open from screen size and double tap
if (force == true) {
// parentNode.formationScale = Math.pow(1 - (1.0/11.0),this.clusterSession+3);
parentNode.formationScale = 0;
}
else {
parentNode.formationScale = this.scale; // The latest child has been added on this scale
}
// recalculate the size of the node on the next time the node is rendered
parentNode.clearSizeCache();
// set the pop-out scale for the childnode
parentNode.containedNodes[childNode.id].formationScale = parentNode.formationScale;
// nullify the movement velocity of the child, this is to avoid hectic behaviour
childNode.clearVelocity();
// the mass has altered, preservation of energy dictates the velocity to be updated
parentNode.updateVelocity(massBefore);
// restart the simulation to reorganise all nodes
this.moving = true;
},
/**
* This function will apply the changes made to the remainingEdges during the formation of the clusters.
* This is a seperate function to allow for level-wise collapsing of the node barnesHutTree.
* It has to be called if a level is collapsed. It is called by _formClusters().
* @private
*/
_updateDynamicEdges : function() {
for (var i = 0; i < this.nodeIndices.length; i++) {
var node = this.nodes[this.nodeIndices[i]];
node.dynamicEdgesLength = node.dynamicEdges.length;
// this corrects for multiple edges pointing at the same other node
var correction = 0;
if (node.dynamicEdgesLength > 1) {
for (var j = 0; j < node.dynamicEdgesLength - 1; j++) {
var edgeToId = node.dynamicEdges[j].toId;
var edgeFromId = node.dynamicEdges[j].fromId;
for (var k = j+1; k < node.dynamicEdgesLength; k++) {
if ((node.dynamicEdges[k].toId == edgeToId && node.dynamicEdges[k].fromId == edgeFromId) ||
(node.dynamicEdges[k].fromId == edgeToId && node.dynamicEdges[k].toId == edgeFromId)) {
correction += 1;
}
}
}
}
node.dynamicEdgesLength -= correction;
}
},
/**
* This adds an edge from the childNode to the contained edges of the parent node
*
* @param parentNode | Node object
* @param childNode | Node object
* @param edge | Edge object
* @private
*/
_addToContainedEdges : function(parentNode, childNode, edge) {
// create an array object if it does not yet exist for this childNode
if (!(parentNode.containedEdges.hasOwnProperty(childNode.id))) {
parentNode.containedEdges[childNode.id] = []
}
// add this edge to the list
parentNode.containedEdges[childNode.id].push(edge);
// remove the edge from the global edges object
delete this.edges[edge.id];
// remove the edge from the parent object
for (var i = 0; i < parentNode.dynamicEdges.length; i++) {
if (parentNode.dynamicEdges[i].id == edge.id) {
parentNode.dynamicEdges.splice(i,1);
break;
}
}
},
/**
* This function connects an edge that was connected to a child node to the parent node.
* It keeps track of which nodes it has been connected to with the originalId array.
*
* @param {Node} parentNode | Node object
* @param {Node} childNode | Node object
* @param {Edge} edge | Edge object
* @private
*/
_connectEdgeToCluster : function(parentNode, childNode, edge) {
// handle circular edges
if (edge.toId == edge.fromId) {
this._addToContainedEdges(parentNode, childNode, edge);
}
else {
if (edge.toId == childNode.id) { // edge connected to other node on the "to" side
edge.originalToId.push(childNode.id);
edge.to = parentNode;
edge.toId = parentNode.id;
}
else { // edge connected to other node with the "from" side
edge.originalFromId.push(childNode.id);
edge.from = parentNode;
edge.fromId = parentNode.id;
}
this._addToReroutedEdges(parentNode,childNode,edge);
}
},
/**
* If a node is connected to itself, a circular edge is drawn. When clustering we want to contain
* these edges inside of the cluster.
*
* @param parentNode
* @param childNode
* @private
*/
_containCircularEdgesFromNode : function(parentNode, childNode) {
// manage all the edges connected to the child and parent nodes
for (var i = 0; i < parentNode.dynamicEdges.length; i++) {
var edge = parentNode.dynamicEdges[i];
// handle circular edges
if (edge.toId == edge.fromId) {
this._addToContainedEdges(parentNode, childNode, edge);
}
}
},
/**
* This adds an edge from the childNode to the rerouted edges of the parent node
*
* @param parentNode | Node object
* @param childNode | Node object
* @param edge | Edge object
* @private
*/
_addToReroutedEdges : function(parentNode, childNode, edge) {
// create an array object if it does not yet exist for this childNode
// we store the edge in the rerouted edges so we can restore it when the cluster pops open
if (!(parentNode.reroutedEdges.hasOwnProperty(childNode.id))) {
parentNode.reroutedEdges[childNode.id] = [];
}
parentNode.reroutedEdges[childNode.id].push(edge);
// this edge becomes part of the dynamicEdges of the cluster node
parentNode.dynamicEdges.push(edge);
},
/**
* This function connects an edge that was connected to a cluster node back to the child node.
*
* @param parentNode | Node object
* @param childNode | Node object
* @private
*/
_connectEdgeBackToChild : function(parentNode, childNode) {
if (parentNode.reroutedEdges.hasOwnProperty(childNode.id)) {
for (var i = 0; i < parentNode.reroutedEdges[childNode.id].length; i++) {
var edge = parentNode.reroutedEdges[childNode.id][i];
if (edge.originalFromId[edge.originalFromId.length-1] == childNode.id) {
edge.originalFromId.pop();
edge.fromId = childNode.id;
edge.from = childNode;
}
else {
edge.originalToId.pop();
edge.toId = childNode.id;
edge.to = childNode;
}
// append this edge to the list of edges connecting to the childnode
childNode.dynamicEdges.push(edge);
// remove the edge from the parent object
for (var j = 0; j < parentNode.dynamicEdges.length; j++) {
if (parentNode.dynamicEdges[j].id == edge.id) {
parentNode.dynamicEdges.splice(j,1);
break;
}
}
}
// remove the entry from the rerouted edges
delete parentNode.reroutedEdges[childNode.id];
}
},
/**
* When loops are clustered, an edge can be both in the rerouted array and the contained array.
* This function is called last to verify that all edges in dynamicEdges are in fact connected to the
* parentNode
*
* @param parentNode | Node object
* @private
*/
_validateEdges : function(parentNode) {
for (var i = 0; i < parentNode.dynamicEdges.length; i++) {
var edge = parentNode.dynamicEdges[i];
if (parentNode.id != edge.toId && parentNode.id != edge.fromId) {
parentNode.dynamicEdges.splice(i,1);
}
}
},
/**
* This function released the contained edges back into the global domain and puts them back into the
* dynamic edges of both parent and child.
*
* @param {Node} parentNode |
* @param {Node} childNode |
* @private
*/
_releaseContainedEdges : function(parentNode, childNode) {
for (var i = 0; i < parentNode.containedEdges[childNode.id].length; i++) {
var edge = parentNode.containedEdges[childNode.id][i];
// put the edge back in the global edges object
this.edges[edge.id] = edge;
// put the edge back in the dynamic edges of the child and parent
childNode.dynamicEdges.push(edge);
parentNode.dynamicEdges.push(edge);
}
// remove the entry from the contained edges
delete parentNode.containedEdges[childNode.id];
},
// ------------------- UTILITY FUNCTIONS ---------------------------- //
/**
* This updates the node labels for all nodes (for debugging purposes)
*/
updateLabels : function() {
var nodeId;
// update node labels
for (nodeId in this.nodes) {
if (this.nodes.hasOwnProperty(nodeId)) {
var node = this.nodes[nodeId];
if (node.clusterSize > 1) {
node.label = "[".concat(String(node.clusterSize),"]");
}
}
}
// update node labels
for (nodeId in this.nodes) {
if (this.nodes.hasOwnProperty(nodeId)) {
node = this.nodes[nodeId];
if (node.clusterSize == 1) {
if (node.originalLabel !== undefined) {
node.label = node.originalLabel;
}
else {
node.label = String(node.id);
}
}
}
}
// /* Debug Override */
// for (nodeId in this.nodes) {
// if (this.nodes.hasOwnProperty(nodeId)) {
// node = this.nodes[nodeId];
// node.label = String(node.level);
// }
// }
},
/**
* We want to keep the cluster level distribution rather small. This means we do not want unclustered nodes
* if the rest of the nodes are already a few cluster levels in.
* To fix this we use this function. It determines the min and max cluster level and sends nodes that have not
* clustered enough to the clusterToSmallestNeighbours function.
*/
normalizeClusterLevels : function() {
var maxLevel = 0;
var minLevel = 1e9;
var clusterLevel = 0;
var nodeId;
// we loop over all nodes in the list
for (nodeId in this.nodes) {
if (this.nodes.hasOwnProperty(nodeId)) {
clusterLevel = this.nodes[nodeId].clusterSessions.length;
if (maxLevel < clusterLevel) {maxLevel = clusterLevel;}
if (minLevel > clusterLevel) {minLevel = clusterLevel;}
}
}
if (maxLevel - minLevel > this.constants.clustering.clusterLevelDifference) {
var amountOfNodes = this.nodeIndices.length;
var targetLevel = maxLevel - this.constants.clustering.clusterLevelDifference;
// we loop over all nodes in the list
for (nodeId in this.nodes) {
if (this.nodes.hasOwnProperty(nodeId)) {
if (this.nodes[nodeId].clusterSessions.length < targetLevel) {
this._clusterToSmallestNeighbour(this.nodes[nodeId]);
}
}
}
this._updateNodeIndexList();
this._updateDynamicEdges();
// if a cluster was formed, we increase the clusterSession
if (this.nodeIndices.length != amountOfNodes) {
this.clusterSession += 1;
}
}
},
/**
* This function determines if the cluster we want to decluster is in the active area
* this means around the zoom center
*
* @param {Node} node
* @returns {boolean}
* @private
*/
_nodeInActiveArea : function(node) {
return (
Math.abs(node.x - this.areaCenter.x) <= this.constants.clustering.activeAreaBoxSize/this.scale
&&
Math.abs(node.y - this.areaCenter.y) <= this.constants.clustering.activeAreaBoxSize/this.scale
)
},
/**
* This is an adaptation of the original repositioning function. This is called if the system is clustered initially
* It puts large clusters away from the center and randomizes the order.
*
*/
repositionNodes : function() {
for (var i = 0; i < this.nodeIndices.length; i++) {
var node = this.nodes[this.nodeIndices[i]];
if ((node.xFixed == false || node.yFixed == false)) {
var radius = 10 * 0.1*this.nodeIndices.length * Math.min(100,node.mass);
var angle = 2 * Math.PI * Math.random();
if (node.xFixed == false) {node.x = radius * Math.cos(angle);}
if (node.yFixed == false) {node.y = radius * Math.sin(angle);}
this._repositionBezierNodes(node);
}
}
},
/**
* We determine how many connections denote an important hub.
* We take the mean + 2*std as the important hub size. (Assuming a normal distribution of data, ~2.2%)
*
* @private
*/
_getHubSize : function() {
var average = 0;
var averageSquared = 0;
var hubCounter = 0;
var largestHub = 0;
for (var i = 0; i < this.nodeIndices.length; i++) {
var node = this.nodes[this.nodeIndices[i]];
if (node.dynamicEdgesLength > largestHub) {
largestHub = node.dynamicEdgesLength;
}
average += node.dynamicEdgesLength;
averageSquared += Math.pow(node.dynamicEdgesLength,2);
hubCounter += 1;
}
average = average / hubCounter;
averageSquared = averageSquared / hubCounter;
var variance = averageSquared - Math.pow(average,2);
var standardDeviation = Math.sqrt(variance);
this.hubThreshold = Math.floor(average + 2*standardDeviation);
// always have at least one to cluster
if (this.hubThreshold > largestHub) {
this.hubThreshold = largestHub;
}
// console.log("average",average,"averageSQ",averageSquared,"var",variance,"std",standardDeviation);
// console.log("hubThreshold:",this.hubThreshold);
},
/**
* We reduce the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods
* with this amount we can cluster specifically on these chains.
*
* @param {Number} fraction | between 0 and 1, the percentage of chains to reduce
* @private
*/
_reduceAmountOfChains : function(fraction) {
this.hubThreshold = 2;
var reduceAmount = Math.floor(this.nodeIndices.length * fraction);
for (var nodeId in this.nodes) {
if (this.nodes.hasOwnProperty(nodeId)) {
if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) {
if (reduceAmount > 0) {
this._formClusterFromHub(this.nodes[nodeId],true,true,1);
reduceAmount -= 1;
}
}
}
}
},
/**
* We get the amount of "extension nodes" or chains. These are not quickly clustered with the outliers and hubs methods
* with this amount we can cluster specifically on these chains.
*
* @private
*/
_getChainFraction : function() {
var chains = 0;
var total = 0;
for (var nodeId in this.nodes) {
if (this.nodes.hasOwnProperty(nodeId)) {
if (this.nodes[nodeId].dynamicEdgesLength == 2 && this.nodes[nodeId].dynamicEdges.length >= 2) {
chains += 1;
}
total += 1;
}
}
return chains/total;
}
};
var SelectionMixin = {
/**
* This function can be called from the _doInAllSectors function
*
* @param object
* @param overlappingNodes
* @private
*/
_getNodesOverlappingWith : function(object, overlappingNodes) {
var nodes = this.nodes;
for (var nodeId in nodes) {
if (nodes.hasOwnProperty(nodeId)) {
if (nodes[nodeId].isOverlappingWith(object)) {
overlappingNodes.push(nodeId);
}
}
}
},
/**
* retrieve all nodes overlapping with given object
* @param {Object} object An object with parameters left, top, right, bottom
* @return {Number[]} An array with id's of the overlapping nodes
* @private
*/
_getAllNodesOverlappingWith : function (object) {
var overlappingNodes = [];
this._doInAllActiveSectors("_getNodesOverlappingWith",object,overlappingNodes);
return overlappingNodes;
},
/**
* Return a position object in canvasspace from a single point in screenspace
*
* @param pointer
* @returns {{left: number, top: number, right: number, bottom: number}}
* @private
*/
_pointerToPositionObject : function(pointer) {
var x = this._XconvertDOMtoCanvas(pointer.x);
var y = this._YconvertDOMtoCanvas(pointer.y);
return {left: x,
top: y,
right: x,
bottom: y};
},
/**
* Get the top node at the a specific point (like a click)
*
* @param {{x: Number, y: Number}} pointer
* @return {Node | null} node
* @private
*/
_getNodeAt : function (pointer) {
// we first check if this is an navigation controls element
var positionObject = this._pointerToPositionObject(pointer);
var overlappingNodes = this._getAllNodesOverlappingWith(positionObject);
// if there are overlapping nodes, select the last one, this is the
// one which is drawn on top of the others
if (overlappingNodes.length > 0) {
return this.nodes[overlappingNodes[overlappingNodes.length - 1]];
}
else {
return null;
}
},
/**
* retrieve all edges overlapping with given object, selector is around center
* @param {Object} object An object with parameters left, top, right, bottom
* @return {Number[]} An array with id's of the overlapping nodes
* @private
*/
_getEdgesOverlappingWith : function (object, overlappingEdges) {
var edges = this.edges;
for (var edgeId in edges) {
if (edges.hasOwnProperty(edgeId)) {
if (edges[edgeId].isOverlappingWith(object)) {
overlappingEdges.push(edgeId);
}
}
}
},
/**
* retrieve all nodes overlapping with given object
* @param {Object} object An object with parameters left, top, right, bottom
* @return {Number[]} An array with id's of the overlapping nodes
* @private
*/
_getAllEdgesOverlappingWith : function (object) {
var overlappingEdges = [];
this._doInAllActiveSectors("_getEdgesOverlappingWith",object,overlappingEdges);
return overlappingEdges;
},
/**
* Place holder. To implement change the _getNodeAt to a _getObjectAt. Have the _getObjectAt call
* _getNodeAt and _getEdgesAt, then priortize the selection to user preferences.
*
* @param pointer
* @returns {null}
* @private
*/
_getEdgeAt : function(pointer) {
var positionObject = this._pointerToPositionObject(pointer);
var overlappingEdges = this._getAllEdgesOverlappingWith(positionObject);
if (overlappingEdges.length > 0) {
return this.edges[overlappingEdges[overlappingEdges.length - 1]];
}
else {
return null;
}
},
/**
* Add object to the selection array.
*
* @param obj
* @private
*/
_addToSelection : function(obj) {
if (obj instanceof Node) {
this.selectionObj.nodes[obj.id] = obj;
}
else {
this.selectionObj.edges[obj.id] = obj;
}
},
/**
* Add object to the selection array.
*
* @param obj
* @private
*/
_addToHover : function(obj) {
if (obj instanceof Node) {
this.hoverObj.nodes[obj.id] = obj;
}
else {
this.hoverObj.edges[obj.id] = obj;
}
},
/**
* Remove a single option from selection.
*
* @param {Object} obj
* @private
*/
_removeFromSelection : function(obj) {
if (obj instanceof Node) {
delete this.selectionObj.nodes[obj.id];
}
else {
delete this.selectionObj.edges[obj.id];
}
},
/**
* Unselect all. The selectionObj is useful for this.
*
* @param {Boolean} [doNotTrigger] | ignore trigger
* @private
*/
_unselectAll : function(doNotTrigger) {
if (doNotTrigger === undefined) {
doNotTrigger = false;
}
for(var nodeId in this.selectionObj.nodes) {
if(this.selectionObj.nodes.hasOwnProperty(nodeId)) {
this.selectionObj.nodes[nodeId].unselect();
}
}
for(var edgeId in this.selectionObj.edges) {
if(this.selectionObj.edges.hasOwnProperty(edgeId)) {
this.selectionObj.edges[edgeId].unselect();
}
}
this.selectionObj = {nodes:{},edges:{}};
if (doNotTrigger == false) {
this.emit('select', this.getSelection());
}
},
/**
* Unselect all clusters. The selectionObj is useful for this.
*
* @param {Boolean} [doNotTrigger] | ignore trigger
* @private
*/
_unselectClusters : function(doNotTrigger) {
if (doNotTrigger === undefined) {
doNotTrigger = false;
}
for (var nodeId in this.selectionObj.nodes) {
if (this.selectionObj.nodes.hasOwnProperty(nodeId)) {
if (this.selectionObj.nodes[nodeId].clusterSize > 1) {
this.selectionObj.nodes[nodeId].unselect();
this._removeFromSelection(this.selectionObj.nodes[nodeId]);
}
}
}
if (doNotTrigger == false) {
this.emit('select', this.getSelection());
}
},
/**
* return the number of selected nodes
*
* @returns {number}
* @private
*/
_getSelectedNodeCount : function() {
var count = 0;
for (var nodeId in this.selectionObj.nodes) {
if (this.selectionObj.nodes.hasOwnProperty(nodeId)) {
count += 1;
}
}
return count;
},
/**
* return the selected node
*
* @returns {number}
* @private
*/
_getSelectedNode : function() {
for (var nodeId in this.selectionObj.nodes) {
if (this.selectionObj.nodes.hasOwnProperty(nodeId)) {
return this.selectionObj.nodes[nodeId];
}
}
return null;
},
/**
* return the selected edge
*
* @returns {number}
* @private
*/
_getSelectedEdge : function() {
for (var edgeId in this.selectionObj.edges) {
if (this.selectionObj.edges.hasOwnProperty(edgeId)) {
return this.selectionObj.edges[edgeId];
}
}
return null;
},
/**
* return the number of selected edges
*
* @returns {number}
* @private
*/
_getSelectedEdgeCount : function() {
var count = 0;
for (var edgeId in this.selectionObj.edges) {
if (this.selectionObj.edges.hasOwnProperty(edgeId)) {
count += 1;
}
}
return count;
},
/**
* return the number of selected objects.
*
* @returns {number}
* @private
*/
_getSelectedObjectCount : function() {
var count = 0;
for(var nodeId in this.selectionObj.nodes) {
if(this.selectionObj.nodes.hasOwnProperty(nodeId)) {
count += 1;
}
}
for(var edgeId in this.selectionObj.edges) {
if(this.selectionObj.edges.hasOwnProperty(edgeId)) {
count += 1;
}
}
return count;
},
/**
* Check if anything is selected
*
* @returns {boolean}
* @private
*/
_selectionIsEmpty : function() {
for(var nodeId in this.selectionObj.nodes) {
if(this.selectionObj.nodes.hasOwnProperty(nodeId)) {
return false;
}
}
for(var edgeId in this.selectionObj.edges) {
if(this.selectionObj.edges.hasOwnProperty(edgeId)) {
return false;
}
}
return true;
},
/**
* check if one of the selected nodes is a cluster.
*
* @returns {boolean}
* @private
*/
_clusterInSelection : function() {
for(var nodeId in this.selectionObj.nodes) {
if(this.selectionObj.nodes.hasOwnProperty(nodeId)) {
if (this.selectionObj.nodes[nodeId].clusterSize > 1) {
return true;
}
}
}
return false;
},
/**
* select the edges connected to the node that is being selected
*
* @param {Node} node
* @private
*/
_selectConnectedEdges : function(node) {
for (var i = 0; i < node.dynamicEdges.length; i++) {
var edge = node.dynamicEdges[i];
edge.select();
this._addToSelection(edge);
}
},
/**
* select the edges connected to the node that is being selected
*
* @param {Node} node
* @private
*/
_hoverConnectedEdges : function(node) {
for (var i = 0; i < node.dynamicEdges.length; i++) {
var edge = node.dynamicEdges[i];
edge.hover = true;
this._addToHover(edge);
}
},
/**
* unselect the edges connected to the node that is being selected
*
* @param {Node} node
* @private
*/
_unselectConnectedEdges : function(node) {
for (var i = 0; i < node.dynamicEdges.length; i++) {
var edge = node.dynamicEdges[i];
edge.unselect();
this._removeFromSelection(edge);
}
},
/**
* This is called when someone clicks on a node. either select or deselect it.
* If there is an existing selection and we don't want to append to it, clear the existing selection
*
* @param {Node || Edge} object
* @param {Boolean} append
* @param {Boolean} [doNotTrigger] | ignore trigger
* @private
*/
_selectObject : function(object, append, doNotTrigger, highlightEdges) {
if (doNotTrigger === undefined) {
doNotTrigger = false;
}
if (highlightEdges === undefined) {
highlightEdges = true;
}
if (this._selectionIsEmpty() == false && append == false && this.forceAppendSelection == false) {
this._unselectAll(true);
}
if (object.selected == false) {
object.select();
this._addToSelection(object);
if (object instanceof Node && this.blockConnectingEdgeSelection == false && highlightEdges == true) {
this._selectConnectedEdges(object);
}
}
else {
object.unselect();
this._removeFromSelection(object);
}
if (doNotTrigger == false) {
this.emit('select', this.getSelection());
}
},
/**
* This is called when someone clicks on a node. either select or deselect it.
* If there is an existing selection and we don't want to append to it, clear the existing selection
*
* @param {Node || Edge} object
* @private
*/
_blurObject : function(object) {
if (object.hover == true) {
object.hover = false;
this.emit("blurNode",{node:object.id});
}
},
/**
* This is called when someone clicks on a node. either select or deselect it.
* If there is an existing selection and we don't want to append to it, clear the existing selection
*
* @param {Node || Edge} object
* @private
*/
_hoverObject : function(object) {
if (object.hover == false) {
object.hover = true;
this._addToHover(object);
if (object instanceof Node) {
this.emit("hoverNode",{node:object.id});
}
}
if (object instanceof Node) {
this._hoverConnectedEdges(object);
}
},
/**
* handles the selection part of the touch, only for navigation controls elements;
* Touch is triggered before tap, also before hold. Hold triggers after a while.
* This is the most responsive solution
*
* @param {Object} pointer
* @private
*/
_handleTouch : function(pointer) {
},
/**
* handles the selection part of the tap;
*
* @param {Object} pointer
* @private
*/
_handleTap : function(pointer) {
var node = this._getNodeAt(pointer);
if (node != null) {
this._selectObject(node,false);
}
else {
var edge = this._getEdgeAt(pointer);
if (edge != null) {
this._selectObject(edge,false);
}
else {
this._unselectAll();
}
}
this.emit("click", this.getSelection());
this._redraw();
},
/**
* handles the selection part of the double tap and opens a cluster if needed
*
* @param {Object} pointer
* @private
*/
_handleDoubleTap : function(pointer) {
var node = this._getNodeAt(pointer);
if (node != null && node !== undefined) {
// we reset the areaCenter here so the opening of the node will occur
this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x),
"y" : this._YconvertDOMtoCanvas(pointer.y)};
this.openCluster(node);
}
this.emit("doubleClick", this.getSelection());
},
/**
* Handle the onHold selection part
*
* @param pointer
* @private
*/
_handleOnHold : function(pointer) {
var node = this._getNodeAt(pointer);
if (node != null) {
this._selectObject(node,true);
}
else {
var edge = this._getEdgeAt(pointer);
if (edge != null) {
this._selectObject(edge,true);
}
}
this._redraw();
},
/**
* handle the onRelease event. These functions are here for the navigation controls module.
*
* @private
*/
_handleOnRelease : function(pointer) {
},
/**
*
* retrieve the currently selected objects
* @return {Number[] | String[]} selection An array with the ids of the
* selected nodes.
*/
getSelection : function() {
var nodeIds = this.getSelectedNodes();
var edgeIds = this.getSelectedEdges();
return {nodes:nodeIds, edges:edgeIds};
},
/**
*
* retrieve the currently selected nodes
* @return {String} selection An array with the ids of the
* selected nodes.
*/
getSelectedNodes : function() {
var idArray = [];
for(var nodeId in this.selectionObj.nodes) {
if(this.selectionObj.nodes.hasOwnProperty(nodeId)) {
idArray.push(nodeId);
}
}
return idArray
},
/**
*
* retrieve the currently selected edges
* @return {Array} selection An array with the ids of the
* selected nodes.
*/
getSelectedEdges : function() {
var idArray = [];
for(var edgeId in this.selectionObj.edges) {
if(this.selectionObj.edges.hasOwnProperty(edgeId)) {
idArray.push(edgeId);
}
}
return idArray;
},
/**
* select zero or more nodes
* @param {Number[] | String[]} selection An array with the ids of the
* selected nodes.
*/
setSelection : function(selection) {
var i, iMax, id;
if (!selection || (selection.length == undefined))
throw 'Selection must be an array with ids';
// first unselect any selected node
this._unselectAll(true);
for (i = 0, iMax = selection.length; i < iMax; i++) {
id = selection[i];
var node = this.nodes[id];
if (!node) {
throw new RangeError('Node with id "' + id + '" not found');
}
this._selectObject(node,true,true);
}
console.log("setSelection is deprecated. Please use selectNodes instead.")
this.redraw();
},
/**
* select zero or more nodes with the option to highlight edges
* @param {Number[] | String[]} selection An array with the ids of the
* selected nodes.
* @param {boolean} [highlightEdges]
*/
selectNodes : function(selection, highlightEdges) {
var i, iMax, id;
if (!selection || (selection.length == undefined))
throw 'Selection must be an array with ids';
// first unselect any selected node
this._unselectAll(true);
for (i = 0, iMax = selection.length; i < iMax; i++) {
id = selection[i];
var node = this.nodes[id];
if (!node) {
throw new RangeError('Node with id "' + id + '" not found');
}
this._selectObject(node,true,true,highlightEdges);
}
this.redraw();
},
/**
* select zero or more edges
* @param {Number[] | String[]} selection An array with the ids of the
* selected nodes.
*/
selectEdges : function(selection) {
var i, iMax, id;
if (!selection || (selection.length == undefined))
throw 'Selection must be an array with ids';
// first unselect any selected node
this._unselectAll(true);
for (i = 0, iMax = selection.length; i < iMax; i++) {
id = selection[i];
var edge = this.edges[id];
if (!edge) {
throw new RangeError('Edge with id "' + id + '" not found');
}
this._selectObject(edge,true,true,highlightEdges);
}
this.redraw();
},
/**
* Validate the selection: remove ids of nodes which no longer exist
* @private
*/
_updateSelection : function () {
for(var nodeId in this.selectionObj.nodes) {
if(this.selectionObj.nodes.hasOwnProperty(nodeId)) {
if (!this.nodes.hasOwnProperty(nodeId)) {
delete this.selectionObj.nodes[nodeId];
}
}
}
for(var edgeId in this.selectionObj.edges) {
if(this.selectionObj.edges.hasOwnProperty(edgeId)) {
if (!this.edges.hasOwnProperty(edgeId)) {
delete this.selectionObj.edges[edgeId];
}
}
}
}
};
/**
* Created by Alex on 1/22/14.
*/
var NavigationMixin = {
_cleanNavigation : function() {
// clean up previosu navigation items
var wrapper = document.getElementById('graph-navigation_wrapper');
if (wrapper != null) {
this.containerElement.removeChild(wrapper);
}
document.onmouseup = null;
},
/**
* Creation of the navigation controls nodes. They are drawn over the rest of the nodes and are not affected by scale and translation
* they have a triggerFunction which is called on click. If the position of the navigation controls is dependent
* on this.frame.canvas.clientWidth or this.frame.canvas.clientHeight, we flag horizontalAlignLeft and verticalAlignTop false.
* This means that the location will be corrected by the _relocateNavigation function on a size change of the canvas.
*
* @private
*/
_loadNavigationElements : function() {
this._cleanNavigation();
this.navigationDivs = {};
var navigationDivs = ['up','down','left','right','zoomIn','zoomOut','zoomExtends'];
var navigationDivActions = ['_moveUp','_moveDown','_moveLeft','_moveRight','_zoomIn','_zoomOut','zoomExtent'];
this.navigationDivs['wrapper'] = document.createElement('div');
this.navigationDivs['wrapper'].id = "graph-navigation_wrapper";
this.navigationDivs['wrapper'].style.position = "absolute";
this.navigationDivs['wrapper'].style.width = this.frame.canvas.clientWidth + "px";
this.navigationDivs['wrapper'].style.height = this.frame.canvas.clientHeight + "px";
this.containerElement.insertBefore(this.navigationDivs['wrapper'],this.frame);
for (var i = 0; i < navigationDivs.length; i++) {
this.navigationDivs[navigationDivs[i]] = document.createElement('div');
this.navigationDivs[navigationDivs[i]].id = "graph-navigation_" + navigationDivs[i];
this.navigationDivs[navigationDivs[i]].className = "graph-navigation " + navigationDivs[i];
this.navigationDivs['wrapper'].appendChild(this.navigationDivs[navigationDivs[i]]);
this.navigationDivs[navigationDivs[i]].onmousedown = this[navigationDivActions[i]].bind(this);
}
document.onmouseup = this._stopMovement.bind(this);
},
/**
* this stops all movement induced by the navigation buttons
*
* @private
*/
_stopMovement : function() {
this._xStopMoving();
this._yStopMoving();
this._stopZoom();
},
/**
* stops the actions performed by page up and down etc.
*
* @param event
* @private
*/
_preventDefault : function(event) {
if (event !== undefined) {
if (event.preventDefault) {
event.preventDefault();
} else {
event.returnValue = false;
}
}
},
/**
* move the screen up
* By using the increments, instead of adding a fixed number to the translation, we keep fluent and
* instant movement. The onKeypress event triggers immediately, then pauses, then triggers frequently
* To avoid this behaviour, we do the translation in the start loop.
*
* @private
*/
_moveUp : function(event) {
this.yIncrement = this.constants.keyboard.speed.y;
this.start(); // if there is no node movement, the calculation wont be done
this._preventDefault(event);
if (this.navigationDivs) {
this.navigationDivs['up'].className += " active";
}
},
/**
* move the screen down
* @private
*/
_moveDown : function(event) {
this.yIncrement = -this.constants.keyboard.speed.y;
this.start(); // if there is no node movement, the calculation wont be done
this._preventDefault(event);
if (this.navigationDivs) {
this.navigationDivs['down'].className += " active";
}
},
/**
* move the screen left
* @private
*/
_moveLeft : function(event) {
this.xIncrement = this.constants.keyboard.speed.x;
this.start(); // if there is no node movement, the calculation wont be done
this._preventDefault(event);
if (this.navigationDivs) {
this.navigationDivs['left'].className += " active";
}
},
/**
* move the screen right
* @private
*/
_moveRight : function(event) {
this.xIncrement = -this.constants.keyboard.speed.y;
this.start(); // if there is no node movement, the calculation wont be done
this._preventDefault(event);
if (this.navigationDivs) {
this.navigationDivs['right'].className += " active";
}
},
/**
* Zoom in, using the same method as the movement.
* @private
*/
_zoomIn : function(event) {
this.zoomIncrement = this.constants.keyboard.speed.zoom;
this.start(); // if there is no node movement, the calculation wont be done
this._preventDefault(event);
if (this.navigationDivs) {
this.navigationDivs['zoomIn'].className += " active";
}
},
/**
* Zoom out
* @private
*/
_zoomOut : function() {
this.zoomIncrement = -this.constants.keyboard.speed.zoom;
this.start(); // if there is no node movement, the calculation wont be done
this._preventDefault(event);
if (this.navigationDivs) {
this.navigationDivs['zoomOut'].className += " active";
}
},
/**
* Stop zooming and unhighlight the zoom controls
* @private
*/
_stopZoom : function() {
this.zoomIncrement = 0;
if (this.navigationDivs) {
this.navigationDivs['zoomIn'].className = this.navigationDivs['zoomIn'].className.replace(" active","");
this.navigationDivs['zoomOut'].className = this.navigationDivs['zoomOut'].className.replace(" active","");
}
},
/**
* Stop moving in the Y direction and unHighlight the up and down
* @private
*/
_yStopMoving : function() {
this.yIncrement = 0;
if (this.navigationDivs) {
this.navigationDivs['up'].className = this.navigationDivs['up'].className.replace(" active","");
this.navigationDivs['down'].className = this.navigationDivs['down'].className.replace(" active","");
}
},
/**
* Stop moving in the X direction and unHighlight left and right.
* @private
*/
_xStopMoving : function() {
this.xIncrement = 0;
if (this.navigationDivs) {
this.navigationDivs['left'].className = this.navigationDivs['left'].className.replace(" active","");
this.navigationDivs['right'].className = this.navigationDivs['right'].className.replace(" active","");
}
}
};
/**
* Created by Alex on 2/10/14.
*/
var graphMixinLoaders = {
/**
* Load a mixin into the graph object
*
* @param {Object} sourceVariable | this object has to contain functions.
* @private
*/
_loadMixin: function (sourceVariable) {
for (var mixinFunction in sourceVariable) {
if (sourceVariable.hasOwnProperty(mixinFunction)) {
Graph.prototype[mixinFunction] = sourceVariable[mixinFunction];
}
}
},
/**
* removes a mixin from the graph object.
*
* @param {Object} sourceVariable | this object has to contain functions.
* @private
*/
_clearMixin: function (sourceVariable) {
for (var mixinFunction in sourceVariable) {
if (sourceVariable.hasOwnProperty(mixinFunction)) {
Graph.prototype[mixinFunction] = undefined;
}
}
},
/**
* Mixin the physics system and initialize the parameters required.
*
* @private
*/
_loadPhysicsSystem: function () {
this._loadMixin(physicsMixin);
this._loadSelectedForceSolver();
if (this.constants.configurePhysics == true) {
this._loadPhysicsConfiguration();
}
},
/**
* Mixin the cluster system and initialize the parameters required.
*
* @private
*/
_loadClusterSystem: function () {
this.clusterSession = 0;
this.hubThreshold = 5;
this._loadMixin(ClusterMixin);
},
/**
* Mixin the sector system and initialize the parameters required
*
* @private
*/
_loadSectorSystem: function () {
this.sectors = {};
this.activeSector = ["default"];
this.sectors["active"] = {};
this.sectors["active"]["default"] = {"nodes": {},
"edges": {},
"nodeIndices": [],
"formationScale": 1.0,
"drawingNode": undefined };
this.sectors["frozen"] = {};
this.sectors["support"] = {"nodes": {},
"edges": {},
"nodeIndices": [],
"formationScale": 1.0,
"drawingNode": undefined };
this.nodeIndices = this.sectors["active"]["default"]["nodeIndices"]; // the node indices list is used to speed up the computation of the repulsion fields
this._loadMixin(SectorMixin);
},
/**
* Mixin the selection system and initialize the parameters required
*
* @private
*/
_loadSelectionSystem: function () {
this.selectionObj = {nodes: {}, edges: {}};
this._loadMixin(SelectionMixin);
},
/**
* Mixin the navigationUI (User Interface) system and initialize the parameters required
*
* @private
*/
_loadManipulationSystem: function () {
// reset global variables -- these are used by the selection of nodes and edges.
this.blockConnectingEdgeSelection = false;
this.forceAppendSelection = false;
if (this.constants.dataManipulation.enabled == true) {
// load the manipulator HTML elements. All styling done in css.
if (this.manipulationDiv === undefined) {
this.manipulationDiv = document.createElement('div');
this.manipulationDiv.className = 'graph-manipulationDiv';
this.manipulationDiv.id = 'graph-manipulationDiv';
if (this.editMode == true) {
this.manipulationDiv.style.display = "block";
}
else {
this.manipulationDiv.style.display = "none";
}
this.containerElement.insertBefore(this.manipulationDiv, this.frame);
}
if (this.editModeDiv === undefined) {
this.editModeDiv = document.createElement('div');
this.editModeDiv.className = 'graph-manipulation-editMode';
this.editModeDiv.id = 'graph-manipulation-editMode';
if (this.editMode == true) {
this.editModeDiv.style.display = "none";
}
else {
this.editModeDiv.style.display = "block";
}
this.containerElement.insertBefore(this.editModeDiv, this.frame);
}
if (this.closeDiv === undefined) {
this.closeDiv = document.createElement('div');
this.closeDiv.className = 'graph-manipulation-closeDiv';
this.closeDiv.id = 'graph-manipulation-closeDiv';
this.closeDiv.style.display = this.manipulationDiv.style.display;
this.containerElement.insertBefore(this.closeDiv, this.frame);
}
// load the manipulation functions
this._loadMixin(manipulationMixin);
// create the manipulator toolbar
this._createManipulatorBar();
}
else {
if (this.manipulationDiv !== undefined) {
// removes all the bindings and overloads
this._createManipulatorBar();
// remove the manipulation divs
this.containerElement.removeChild(this.manipulationDiv);
this.containerElement.removeChild(this.editModeDiv);
this.containerElement.removeChild(this.closeDiv);
this.manipulationDiv = undefined;
this.editModeDiv = undefined;
this.closeDiv = undefined;
// remove the mixin functions
this._clearMixin(manipulationMixin);
}
}
},
/**
* Mixin the navigation (User Interface) system and initialize the parameters required
*
* @private
*/
_loadNavigationControls: function () {
this._loadMixin(NavigationMixin);
// the clean function removes the button divs, this is done to remove the bindings.
this._cleanNavigation();
if (this.constants.navigation.enabled == true) {
this._loadNavigationElements();
}
},
/**
* Mixin the hierarchical layout system.
*
* @private
*/
_loadHierarchySystem: function () {
this._loadMixin(HierarchicalLayoutMixin);
}
};
/**
* @constructor Graph
* Create a graph visualization, displaying nodes and edges.
*
* @param {Element} container The DOM element in which the Graph will
* be created. Normally a div element.
* @param {Object} data An object containing parameters
* {Array} nodes
* {Array} edges
* @param {Object} options Options
*/
function Graph (container, data, options) {
if (!(this instanceof Graph)) {
throw new SyntaxError('Constructor must be called with the new operator');
}
this._initializeMixinLoaders();
// create variables and set default values
this.containerElement = container;
this.width = '100%';
this.height = '100%';
// render and calculation settings
this.renderRefreshRate = 60; // hz (fps)
this.renderTimestep = 1000 / this.renderRefreshRate; // ms -- saves calculation later on
this.renderTime = 0.5 * this.renderTimestep; // measured time it takes to render a frame
this.maxPhysicsTicksPerRender = 3; // max amount of physics ticks per render step.
this.physicsDiscreteStepsize = 0.50; // discrete stepsize of the simulation
this.stabilize = true; // stabilize before displaying the graph
this.selectable = true;
this.initializing = true;
// these functions are triggered when the dataset is edited
this.triggerFunctions = {add:null,edit:null,editEdge:null,connect:null,del:null};
// set constant values
this.constants = {
nodes: {
radiusMin: 5,
radiusMax: 20,
radius: 5,
shape: 'ellipse',
image: undefined,
widthMin: 16, // px
widthMax: 64, // px
fixed: false,
fontColor: 'black',
fontSize: 14, // px
fontFace: 'verdana',
level: -1,
color: {
border: '#2B7CE9',
background: '#97C2FC',
highlight: {
border: '#2B7CE9',
background: '#D2E5FF'
},
hover: {
border: '#2B7CE9',
background: '#D2E5FF'
}
},
borderColor: '#2B7CE9',
backgroundColor: '#97C2FC',
highlightColor: '#D2E5FF',
group: undefined
},
edges: {
widthMin: 1,
widthMax: 15,
width: 1,
widthSelectionMultiplier: 2,
hoverWidth: 1.5,
style: 'line',
color: {
color:'#848484',
highlight:'#848484',
hover: '#848484'
},
fontColor: '#343434',
fontSize: 14, // px
fontFace: 'arial',
fontFill: 'white',
arrowScaleFactor: 1,
dash: {
length: 10,
gap: 5,
altLength: undefined
}
},
configurePhysics:false,
physics: {
barnesHut: {
enabled: true,
theta: 1 / 0.6, // inverted to save time during calculation
gravitationalConstant: -2000,
centralGravity: 0.3,
springLength: 95,
springConstant: 0.04,
damping: 0.09
},
repulsion: {
centralGravity: 0.1,
springLength: 200,
springConstant: 0.05,
nodeDistance: 100,
damping: 0.09
},
hierarchicalRepulsion: {
enabled: false,
centralGravity: 0.0,
springLength: 100,
springConstant: 0.01,
nodeDistance: 60,
damping: 0.09
},
damping: null,
centralGravity: null,
springLength: null,
springConstant: null
},
clustering: { // Per Node in Cluster = PNiC
enabled: false, // (Boolean) | global on/off switch for clustering.
initialMaxNodes: 100, // (# nodes) | if the initial amount of nodes is larger than this, we cluster until the total number is less than this threshold.
clusterThreshold:500, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than this. If it is, cluster until reduced to reduceToNodes
reduceToNodes:300, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than clusterThreshold. If it is, cluster until reduced to this
chainThreshold: 0.4, // (% of all drawn nodes)| maximum percentage of allowed chainnodes (long strings of connected nodes) within all nodes. (lower means less chains).
clusterEdgeThreshold: 20, // (px) | edge length threshold. if smaller, this node is clustered.
sectorThreshold: 100, // (# nodes in cluster) | cluster size threshold. If larger, expanding in own sector.
screenSizeThreshold: 0.2, // (% of canvas) | relative size threshold. If the width or height of a clusternode takes up this much of the screen, decluster node.
fontSizeMultiplier: 4.0, // (px PNiC) | how much the cluster font size grows per node in cluster (in px).
maxFontSize: 1000,
forceAmplification: 0.1, // (multiplier PNiC) | factor of increase fo the repulsion force of a cluster (per node in cluster).
distanceAmplification: 0.1, // (multiplier PNiC) | factor how much the repulsion distance of a cluster increases (per node in cluster).
edgeGrowth: 20, // (px PNiC) | amount of clusterSize connected to the edge is multiplied with this and added to edgeLength.
nodeScaling: {width: 1, // (px PNiC) | growth of the width per node in cluster.
height: 1, // (px PNiC) | growth of the height per node in cluster.
radius: 1}, // (px PNiC) | growth of the radius per node in cluster.
maxNodeSizeIncrements: 600, // (# increments) | max growth of the width per node in cluster.
activeAreaBoxSize: 80, // (px) | box area around the curser where clusters are popped open.
clusterLevelDifference: 2
},
navigation: {
enabled: false
},
keyboard: {
enabled: false,
speed: {x: 10, y: 10, zoom: 0.02}
},
dataManipulation: {
enabled: false,
initiallyVisible: false
},
hierarchicalLayout: {
enabled:false,
levelSeparation: 150,
nodeSpacing: 100,
direction: "UD" // UD, DU, LR, RL
},
freezeForStabilization: false,
smoothCurves: true,
maxVelocity: 10,
minVelocity: 0.1, // px/s
stabilizationIterations: 1000, // maximum number of iteration to stabilize
labels:{
add:"Add Node",
edit:"Edit",
link:"Add Link",
del:"Delete selected",
editNode:"Edit Node",
editEdge:"Edit Edge",
back:"Back",
addDescription:"Click in an empty space to place a new node.",
linkDescription:"Click on a node and drag the edge to another node to connect them.",
editEdgeDescription:"Click on the control points and drag them to a node to connect to it.",
addError:"The function for add does not support two arguments (data,callback).",
linkError:"The function for connect does not support two arguments (data,callback).",
editError:"The function for edit does not support two arguments (data, callback).",
editBoundError:"No edit function has been bound to this button.",
deleteError:"The function for delete does not support two arguments (data, callback).",
deleteClusterError:"Clusters cannot be deleted."
},
tooltip: {
delay: 300,
fontColor: 'black',
fontSize: 14, // px
fontFace: 'verdana',
color: {
border: '#666',
background: '#FFFFC6'
}
},
dragGraph: true,
dragNodes: true,
zoomable: true,
hover: false
};
this.hoverObj = {nodes:{},edges:{}};
// Node variables
var graph = this;
this.groups = new Groups(); // object with groups
this.images = new Images(); // object with images
this.images.setOnloadCallback(function () {
graph._redraw();
});
// keyboard navigation variables
this.xIncrement = 0;
this.yIncrement = 0;
this.zoomIncrement = 0;
// loading all the mixins:
// load the force calculation functions, grouped under the physics system.
this._loadPhysicsSystem();
// create a frame and canvas
this._create();
// load the sector system. (mandatory, fully integrated with Graph)
this._loadSectorSystem();
// load the cluster system. (mandatory, even when not using the cluster system, there are function calls to it)
this._loadClusterSystem();
// load the selection system. (mandatory, required by Graph)
this._loadSelectionSystem();
// load the selection system. (mandatory, required by Graph)
this._loadHierarchySystem();
// apply options
this._setTranslation(this.frame.clientWidth / 2, this.frame.clientHeight / 2);
this._setScale(1);
this.setOptions(options);
// other vars
this.freezeSimulation = false;// freeze the simulation
this.cachedFunctions = {};
// containers for nodes and edges
this.calculationNodes = {};
this.calculationNodeIndices = [];
this.nodeIndices = []; // array with all the indices of the nodes. Used to speed up forces calculation
this.nodes = {}; // object with Node objects
this.edges = {}; // object with Edge objects
// position and scale variables and objects
this.canvasTopLeft = {"x": 0,"y": 0}; // coordinates of the top left of the canvas. they will be set during _redraw.
this.canvasBottomRight = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw
this.pointerPosition = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw
this.areaCenter = {}; // object with x and y elements used for determining the center of the zoom action
this.scale = 1; // defining the global scale variable in the constructor
this.previousScale = this.scale; // this is used to check if the zoom operation is zooming in or out
// datasets or dataviews
this.nodesData = null; // A DataSet or DataView
this.edgesData = null; // A DataSet or DataView
// create event listeners used to subscribe on the DataSets of the nodes and edges
this.nodesListeners = {
'add': function (event, params) {
graph._addNodes(params.items);
graph.start();
},
'update': function (event, params) {
graph._updateNodes(params.items);
graph.start();
},
'remove': function (event, params) {
graph._removeNodes(params.items);
graph.start();
}
};
this.edgesListeners = {
'add': function (event, params) {
graph._addEdges(params.items);
graph.start();
},
'update': function (event, params) {
graph._updateEdges(params.items);
graph.start();
},
'remove': function (event, params) {
graph._removeEdges(params.items);
graph.start();
}
};
// properties for the animation
this.moving = true;
this.timer = undefined; // Scheduling function. Is definded in this.start();
// load data (the disable start variable will be the same as the enabled clustering)
this.setData(data,this.constants.clustering.enabled || this.constants.hierarchicalLayout.enabled);
// hierarchical layout
this.initializing = false;
if (this.constants.hierarchicalLayout.enabled == true) {
this._setupHierarchicalLayout();
}
else {
// zoom so all data will fit on the screen, if clustering is enabled, we do not want start to be called here.
if (this.stabilize == false) {
this.zoomExtent(true,this.constants.clustering.enabled);
}
}
// if clustering is disabled, the simulation will have started in the setData function
if (this.constants.clustering.enabled) {
this.startWithClustering();
}
}
// Extend Graph with an Emitter mixin
Emitter(Graph.prototype);
/**
* Get the script path where the vis.js library is located
*
* @returns {string | null} path Path or null when not found. Path does not
* end with a slash.
* @private
*/
Graph.prototype._getScriptPath = function() {
var scripts = document.getElementsByTagName( 'script' );
// find script named vis.js or vis.min.js
for (var i = 0; i < scripts.length; i++) {
var src = scripts[i].src;
var match = src && /\/?vis(.min)?\.js$/.exec(src);
if (match) {
// return path without the script name
return src.substring(0, src.length - match[0].length);
}
}
return null;
};
/**
* Find the center position of the graph
* @private
*/
Graph.prototype._getRange = function() {
var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node;
for (var nodeId in this.nodes) {
if (this.nodes.hasOwnProperty(nodeId)) {
node = this.nodes[nodeId];
if (minX > (node.x)) {minX = node.x;}
if (maxX < (node.x)) {maxX = node.x;}
if (minY > (node.y)) {minY = node.y;}
if (maxY < (node.y)) {maxY = node.y;}
}
}
if (minX == 1e9 && maxX == -1e9 && minY == 1e9 && maxY == -1e9) {
minY = 0, maxY = 0, minX = 0, maxX = 0;
}
return {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
};
/**
* @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
* @returns {{x: number, y: number}}
* @private
*/
Graph.prototype._findCenter = function(range) {
return {x: (0.5 * (range.maxX + range.minX)),
y: (0.5 * (range.maxY + range.minY))};
};
/**
* center the graph
*
* @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
*/
Graph.prototype._centerGraph = function(range) {
var center = this._findCenter(range);
center.x *= this.scale;
center.y *= this.scale;
center.x -= 0.5 * this.frame.canvas.clientWidth;
center.y -= 0.5 * this.frame.canvas.clientHeight;
this._setTranslation(-center.x,-center.y); // set at 0,0
};
/**
* This function zooms out to fit all data on screen based on amount of nodes
*
* @param {Boolean} [initialZoom] | zoom based on fitted formula or range, true = fitted, default = false;
* @param {Boolean} [disableStart] | If true, start is not called.
*/
Graph.prototype.zoomExtent = function(initialZoom, disableStart) {
if (initialZoom === undefined) {
initialZoom = false;
}
if (disableStart === undefined) {
disableStart = false;
}
var range = this._getRange();
var zoomLevel;
if (initialZoom == true) {
var numberOfNodes = this.nodeIndices.length;
if (this.constants.smoothCurves == true) {
if (this.constants.clustering.enabled == true &&
numberOfNodes >= this.constants.clustering.initialMaxNodes) {
zoomLevel = 49.07548 / (numberOfNodes + 142.05338) + 9.1444e-04; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
}
else {
zoomLevel = 12.662 / (numberOfNodes + 7.4147) + 0.0964822; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
}
}
else {
if (this.constants.clustering.enabled == true &&
numberOfNodes >= this.constants.clustering.initialMaxNodes) {
zoomLevel = 77.5271985 / (numberOfNodes + 187.266146) + 4.76710517e-05; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
}
else {
zoomLevel = 30.5062972 / (numberOfNodes + 19.93597763) + 0.08413486; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
}
}
// correct for larger canvasses.
var factor = Math.min(this.frame.canvas.clientWidth / 600, this.frame.canvas.clientHeight / 600);
zoomLevel *= factor;
}
else {
var xDistance = (Math.abs(range.minX) + Math.abs(range.maxX)) * 1.1;
var yDistance = (Math.abs(range.minY) + Math.abs(range.maxY)) * 1.1;
var xZoomLevel = this.frame.canvas.clientWidth / xDistance;
var yZoomLevel = this.frame.canvas.clientHeight / yDistance;
zoomLevel = (xZoomLevel <= yZoomLevel) ? xZoomLevel : yZoomLevel;
}
if (zoomLevel > 1.0) {
zoomLevel = 1.0;
}
this._setScale(zoomLevel);
this._centerGraph(range);
if (disableStart == false) {
this.moving = true;
this.start();
}
};
/**
* Update the this.nodeIndices with the most recent node index list
* @private
*/
Graph.prototype._updateNodeIndexList = function() {
this._clearNodeIndexList();
for (var idx in this.nodes) {
if (this.nodes.hasOwnProperty(idx)) {
this.nodeIndices.push(idx);
}
}
};
/**
* Set nodes and edges, and optionally options as well.
*
* @param {Object} data Object containing parameters:
* {Array | DataSet | DataView} [nodes] Array with nodes
* {Array | DataSet | DataView} [edges] Array with edges
* {String} [dot] String containing data in DOT format
* {Options} [options] Object with options
* @param {Boolean} [disableStart] | optional: disable the calling of the start function.
*/
Graph.prototype.setData = function(data, disableStart) {
if (disableStart === undefined) {
disableStart = false;
}
if (data && data.dot && (data.nodes || data.edges)) {
throw new SyntaxError('Data must contain either parameter "dot" or ' +
' parameter pair "nodes" and "edges", but not both.');
}
// set options
this.setOptions(data && data.options);
// set all data
if (data && data.dot) {
// parse DOT file
if(data && data.dot) {
var dotData = vis.util.DOTToGraph(data.dot);
this.setData(dotData);
return;
}
}
else {
this._setNodes(data && data.nodes);
this._setEdges(data && data.edges);
}
this._putDataInSector();
if (!disableStart) {
// find a stable position or start animating to a stable position
if (this.stabilize) {
var me = this;
setTimeout(function() {me._stabilize(); me.start();},0)
}
else {
this.start();
}
}
};
/**
* Set options
* @param {Object} options
* @param {Boolean} [initializeView] | set zoom and translation to default.
*/
Graph.prototype.setOptions = function (options) {
if (options) {
var prop;
// retrieve parameter values
if (options.width !== undefined) {this.width = options.width;}
if (options.height !== undefined) {this.height = options.height;}
if (options.stabilize !== undefined) {this.stabilize = options.stabilize;}
if (options.selectable !== undefined) {this.selectable = options.selectable;}
if (options.smoothCurves !== undefined) {this.constants.smoothCurves = options.smoothCurves;}
if (options.freezeForStabilization !== undefined) {this.constants.freezeForStabilization = options.freezeForStabilization;}
if (options.configurePhysics !== undefined){this.constants.configurePhysics = options.configurePhysics;}
if (options.stabilizationIterations !== undefined) {this.constants.stabilizationIterations = options.stabilizationIterations;}
if (options.dragGraph !== undefined) {this.constants.dragGraph = options.dragGraph;}
if (options.dragNodes !== undefined) {this.constants.dragNodes = options.dragNodes;}
if (options.zoomable !== undefined) {this.constants.zoomable = options.zoomable;}
if (options.hover !== undefined) {this.constants.hover = options.hover;}
if (options.labels !== undefined) {
for (prop in options.labels) {
if (options.labels.hasOwnProperty(prop)) {
this.constants.labels[prop] = options.labels[prop];
}
}
}
if (options.onAdd) {
this.triggerFunctions.add = options.onAdd;
}
if (options.onEdit) {
this.triggerFunctions.edit = options.onEdit;
}
if (options.onEditEdge) {
this.triggerFunctions.editEdge = options.onEditEdge;
}
if (options.onConnect) {
this.triggerFunctions.connect = options.onConnect;
}
if (options.onDelete) {
this.triggerFunctions.del = options.onDelete;
}
if (options.physics) {
if (options.physics.barnesHut) {
this.constants.physics.barnesHut.enabled = true;
for (prop in options.physics.barnesHut) {
if (options.physics.barnesHut.hasOwnProperty(prop)) {
this.constants.physics.barnesHut[prop] = options.physics.barnesHut[prop];
}
}
}
if (options.physics.repulsion) {
this.constants.physics.barnesHut.enabled = false;
for (prop in options.physics.repulsion) {
if (options.physics.repulsion.hasOwnProperty(prop)) {
this.constants.physics.repulsion[prop] = options.physics.repulsion[prop];
}
}
}
if (options.physics.hierarchicalRepulsion) {
this.constants.hierarchicalLayout.enabled = true;
this.constants.physics.hierarchicalRepulsion.enabled = true;
this.constants.physics.barnesHut.enabled = false;
for (prop in options.physics.hierarchicalRepulsion) {
if (options.physics.hierarchicalRepulsion.hasOwnProperty(prop)) {
this.constants.physics.hierarchicalRepulsion[prop] = options.physics.hierarchicalRepulsion[prop];
}
}
}
}
if (options.hierarchicalLayout) {
this.constants.hierarchicalLayout.enabled = true;
for (prop in options.hierarchicalLayout) {
if (options.hierarchicalLayout.hasOwnProperty(prop)) {
this.constants.hierarchicalLayout[prop] = options.hierarchicalLayout[prop];
}
}
}
else if (options.hierarchicalLayout !== undefined) {
this.constants.hierarchicalLayout.enabled = false;
}
if (options.clustering) {
this.constants.clustering.enabled = true;
for (prop in options.clustering) {
if (options.clustering.hasOwnProperty(prop)) {
this.constants.clustering[prop] = options.clustering[prop];
}
}
}
else if (options.clustering !== undefined) {
this.constants.clustering.enabled = false;
}
if (options.navigation) {
this.constants.navigation.enabled = true;
for (prop in options.navigation) {
if (options.navigation.hasOwnProperty(prop)) {
this.constants.navigation[prop] = options.navigation[prop];
}
}
}
else if (options.navigation !== undefined) {
this.constants.navigation.enabled = false;
}
if (options.keyboard) {
this.constants.keyboard.enabled = true;
for (prop in options.keyboard) {
if (options.keyboard.hasOwnProperty(prop)) {
this.constants.keyboard[prop] = options.keyboard[prop];
}
}
}
else if (options.keyboard !== undefined) {
this.constants.keyboard.enabled = false;
}
if (options.dataManipulation) {
this.constants.dataManipulation.enabled = true;
for (prop in options.dataManipulation) {
if (options.dataManipulation.hasOwnProperty(prop)) {
this.constants.dataManipulation[prop] = options.dataManipulation[prop];
}
}
this.editMode = this.constants.dataManipulation.initiallyVisible;
}
else if (options.dataManipulation !== undefined) {
this.constants.dataManipulation.enabled = false;
}
// TODO: work out these options and document them
if (options.edges) {
for (prop in options.edges) {
if (options.edges.hasOwnProperty(prop)) {
if (typeof options.edges[prop] != "object") {
this.constants.edges[prop] = options.edges[prop];
}
}
}
if (options.edges.color !== undefined) {
if (util.isString(options.edges.color)) {
this.constants.edges.color = {};
this.constants.edges.color.color = options.edges.color;
this.constants.edges.color.highlight = options.edges.color;
this.constants.edges.color.hover = options.edges.color;
}
else {
if (options.edges.color.color !== undefined) {this.constants.edges.color.color = options.edges.color.color;}
if (options.edges.color.highlight !== undefined) {this.constants.edges.color.highlight = options.edges.color.highlight;}
if (options.edges.color.hover !== undefined) {this.constants.edges.color.hover = options.edges.color.hover;}
}
}
if (!options.edges.fontColor) {
if (options.edges.color !== undefined) {
if (util.isString(options.edges.color)) {this.constants.edges.fontColor = options.edges.color;}
else if (options.edges.color.color !== undefined) {this.constants.edges.fontColor = options.edges.color.color;}
}
}
// Added to support dashed lines
// David Jordan
// 2012-08-08
if (options.edges.dash) {
if (options.edges.dash.length !== undefined) {
this.constants.edges.dash.length = options.edges.dash.length;
}
if (options.edges.dash.gap !== undefined) {
this.constants.edges.dash.gap = options.edges.dash.gap;
}
if (options.edges.dash.altLength !== undefined) {
this.constants.edges.dash.altLength = options.edges.dash.altLength;
}
}
}
if (options.nodes) {
for (prop in options.nodes) {
if (options.nodes.hasOwnProperty(prop)) {
this.constants.nodes[prop] = options.nodes[prop];
}
}
if (options.nodes.color) {
this.constants.nodes.color = util.parseColor(options.nodes.color);
}
/*
if (options.nodes.widthMin) this.constants.nodes.radiusMin = options.nodes.widthMin;
if (options.nodes.widthMax) this.constants.nodes.radiusMax = options.nodes.widthMax;
*/
}
if (options.groups) {
for (var groupname in options.groups) {
if (options.groups.hasOwnProperty(groupname)) {
var group = options.groups[groupname];
this.groups.add(groupname, group);
}
}
}
if (options.tooltip) {
for (prop in options.tooltip) {
if (options.tooltip.hasOwnProperty(prop)) {
this.constants.tooltip[prop] = options.tooltip[prop];
}
}
if (options.tooltip.color) {
this.constants.tooltip.color = util.parseColor(options.tooltip.color);
}
}
}
// (Re)loading the mixins that can be enabled or disabled in the options.
// load the force calculation functions, grouped under the physics system.
this._loadPhysicsSystem();
// load the navigation system.
this._loadNavigationControls();
// load the data manipulation system
this._loadManipulationSystem();
// configure the smooth curves
this._configureSmoothCurves();
// bind keys. If disabled, this will not do anything;
this._createKeyBinds();
this.setSize(this.width, this.height);
this.moving = true;
this.start();
};
/**
* Create the main frame for the Graph.
* This function is executed once when a Graph object is created. The frame
* contains a canvas, and this canvas contains all objects like the axis and
* nodes.
* @private
*/
Graph.prototype._create = function () {
// remove all elements from the container element.
while (this.containerElement.hasChildNodes()) {
this.containerElement.removeChild(this.containerElement.firstChild);
}
this.frame = document.createElement('div');
this.frame.className = 'graph-frame';
this.frame.style.position = 'relative';
this.frame.style.overflow = 'hidden';
// create the graph canvas (HTML canvas element)
this.frame.canvas = document.createElement( 'canvas' );
this.frame.canvas.style.position = 'relative';
this.frame.appendChild(this.frame.canvas);
if (!this.frame.canvas.getContext) {
var noCanvas = document.createElement( 'DIV' );
noCanvas.style.color = 'red';
noCanvas.style.fontWeight = 'bold' ;
noCanvas.style.padding = '10px';
noCanvas.innerHTML = 'Error: your browser does not support HTML canvas';
this.frame.canvas.appendChild(noCanvas);
}
var me = this;
this.drag = {};
this.pinch = {};
this.hammer = Hammer(this.frame.canvas, {
prevent_default: true
});
this.hammer.on('tap', me._onTap.bind(me) );
this.hammer.on('doubletap', me._onDoubleTap.bind(me) );
this.hammer.on('hold', me._onHold.bind(me) );
this.hammer.on('pinch', me._onPinch.bind(me) );
this.hammer.on('touch', me._onTouch.bind(me) );
this.hammer.on('dragstart', me._onDragStart.bind(me) );
this.hammer.on('drag', me._onDrag.bind(me) );
this.hammer.on('dragend', me._onDragEnd.bind(me) );
this.hammer.on('release', me._onRelease.bind(me) );
this.hammer.on('mousewheel',me._onMouseWheel.bind(me) );
this.hammer.on('DOMMouseScroll',me._onMouseWheel.bind(me) ); // for FF
this.hammer.on('mousemove', me._onMouseMoveTitle.bind(me) );
// add the frame to the container element
this.containerElement.appendChild(this.frame);
};
/**
* Binding the keys for keyboard navigation. These functions are defined in the NavigationMixin
* @private
*/
Graph.prototype._createKeyBinds = function() {
var me = this;
this.mousetrap = mousetrap;
this.mousetrap.reset();
if (this.constants.keyboard.enabled == true) {
this.mousetrap.bind("up", this._moveUp.bind(me) , "keydown");
this.mousetrap.bind("up", this._yStopMoving.bind(me), "keyup");
this.mousetrap.bind("down", this._moveDown.bind(me) , "keydown");
this.mousetrap.bind("down", this._yStopMoving.bind(me), "keyup");
this.mousetrap.bind("left", this._moveLeft.bind(me) , "keydown");
this.mousetrap.bind("left", this._xStopMoving.bind(me), "keyup");
this.mousetrap.bind("right",this._moveRight.bind(me), "keydown");
this.mousetrap.bind("right",this._xStopMoving.bind(me), "keyup");
this.mousetrap.bind("=", this._zoomIn.bind(me), "keydown");
this.mousetrap.bind("=", this._stopZoom.bind(me), "keyup");
this.mousetrap.bind("-", this._zoomOut.bind(me), "keydown");
this.mousetrap.bind("-", this._stopZoom.bind(me), "keyup");
this.mousetrap.bind("[", this._zoomIn.bind(me), "keydown");
this.mousetrap.bind("[", this._stopZoom.bind(me), "keyup");
this.mousetrap.bind("]", this._zoomOut.bind(me), "keydown");
this.mousetrap.bind("]", this._stopZoom.bind(me), "keyup");
this.mousetrap.bind("pageup",this._zoomIn.bind(me), "keydown");
this.mousetrap.bind("pageup",this._stopZoom.bind(me), "keyup");
this.mousetrap.bind("pagedown",this._zoomOut.bind(me),"keydown");
this.mousetrap.bind("pagedown",this._stopZoom.bind(me), "keyup");
}
if (this.constants.dataManipulation.enabled == true) {
this.mousetrap.bind("escape",this._createManipulatorBar.bind(me));
this.mousetrap.bind("del",this._deleteSelected.bind(me));
}
};
/**
* Get the pointer location from a touch location
* @param {{pageX: Number, pageY: Number}} touch
* @return {{x: Number, y: Number}} pointer
* @private
*/
Graph.prototype._getPointer = function (touch) {
return {
x: touch.pageX - vis.util.getAbsoluteLeft(this.frame.canvas),
y: touch.pageY - vis.util.getAbsoluteTop(this.frame.canvas)
};
};
/**
* On start of a touch gesture, store the pointer
* @param event
* @private
*/
Graph.prototype._onTouch = function (event) {
this.drag.pointer = this._getPointer(event.gesture.center);
this.drag.pinched = false;
this.pinch.scale = this._getScale();
this._handleTouch(this.drag.pointer);
};
/**
* handle drag start event
* @private
*/
Graph.prototype._onDragStart = function () {
this._handleDragStart();
};
/**
* This function is called by _onDragStart.
* It is separated out because we can then overload it for the datamanipulation system.
*
* @private
*/
Graph.prototype._handleDragStart = function() {
var drag = this.drag;
var node = this._getNodeAt(drag.pointer);
// note: drag.pointer is set in _onTouch to get the initial touch location
drag.dragging = true;
drag.selection = [];
drag.translation = this._getTranslation();
drag.nodeId = null;
if (node != null) {
drag.nodeId = node.id;
// select the clicked node if not yet selected
if (!node.isSelected()) {
this._selectObject(node,false);
}
// create an array with the selected nodes and their original location and status
for (var objectId in this.selectionObj.nodes) {
if (this.selectionObj.nodes.hasOwnProperty(objectId)) {
var object = this.selectionObj.nodes[objectId];
var s = {
id: object.id,
node: object,
// store original x, y, xFixed and yFixed, make the node temporarily Fixed
x: object.x,
y: object.y,
xFixed: object.xFixed,
yFixed: object.yFixed
};
object.xFixed = true;
object.yFixed = true;
drag.selection.push(s);
}
}
}
};
/**
* handle drag event
* @private
*/
Graph.prototype._onDrag = function (event) {
this._handleOnDrag(event)
};
/**
* This function is called by _onDrag.
* It is separated out because we can then overload it for the datamanipulation system.
*
* @private
*/
Graph.prototype._handleOnDrag = function(event) {
if (this.drag.pinched) {
return;
}
var pointer = this._getPointer(event.gesture.center);
var me = this,
drag = this.drag,
selection = drag.selection;
if (selection && selection.length && this.constants.dragNodes == true) {
// calculate delta's and new location
var deltaX = pointer.x - drag.pointer.x,
deltaY = pointer.y - drag.pointer.y;
// update position of all selected nodes
selection.forEach(function (s) {
var node = s.node;
if (!s.xFixed) {
node.x = me._XconvertDOMtoCanvas(me._XconvertCanvasToDOM(s.x) + deltaX);
}
if (!s.yFixed) {
node.y = me._YconvertDOMtoCanvas(me._YconvertCanvasToDOM(s.y) + deltaY);
}
});
// start _animationStep if not yet running
if (!this.moving) {
this.moving = true;
this.start();
}
}
else {
if (this.constants.dragGraph == true) {
// move the graph
var diffX = pointer.x - this.drag.pointer.x;
var diffY = pointer.y - this.drag.pointer.y;
this._setTranslation(
this.drag.translation.x + diffX,
this.drag.translation.y + diffY);
this._redraw();
this.moving = true;
this.start();
}
}
};
/**
* handle drag start event
* @private
*/
Graph.prototype._onDragEnd = function () {
this.drag.dragging = false;
var selection = this.drag.selection;
if (selection) {
selection.forEach(function (s) {
// restore original xFixed and yFixed
s.node.xFixed = s.xFixed;
s.node.yFixed = s.yFixed;
});
}
};
/**
* handle tap/click event: select/unselect a node
* @private
*/
Graph.prototype._onTap = function (event) {
var pointer = this._getPointer(event.gesture.center);
this.pointerPosition = pointer;
this._handleTap(pointer);
};
/**
* handle doubletap event
* @private
*/
Graph.prototype._onDoubleTap = function (event) {
var pointer = this._getPointer(event.gesture.center);
this._handleDoubleTap(pointer);
};
/**
* handle long tap event: multi select nodes
* @private
*/
Graph.prototype._onHold = function (event) {
var pointer = this._getPointer(event.gesture.center);
this.pointerPosition = pointer;
this._handleOnHold(pointer);
};
/**
* handle the release of the screen
*
* @private
*/
Graph.prototype._onRelease = function (event) {
var pointer = this._getPointer(event.gesture.center);
this._handleOnRelease(pointer);
};
/**
* Handle pinch event
* @param event
* @private
*/
Graph.prototype._onPinch = function (event) {
var pointer = this._getPointer(event.gesture.center);
this.drag.pinched = true;
if (!('scale' in this.pinch)) {
this.pinch.scale = 1;
}
// TODO: enabled moving while pinching?
var scale = this.pinch.scale * event.gesture.scale;
this._zoom(scale, pointer)
};
/**
* Zoom the graph in or out
* @param {Number} scale a number around 1, and between 0.01 and 10
* @param {{x: Number, y: Number}} pointer Position on screen
* @return {Number} appliedScale scale is limited within the boundaries
* @private
*/
Graph.prototype._zoom = function(scale, pointer) {
if (this.constants.zoomable == true) {
var scaleOld = this._getScale();
if (scale < 0.00001) {
scale = 0.00001;
}
if (scale > 10) {
scale = 10;
}
// + this.frame.canvas.clientHeight / 2
var translation = this._getTranslation();
var scaleFrac = scale / scaleOld;
var tx = (1 - scaleFrac) * pointer.x + translation.x * scaleFrac;
var ty = (1 - scaleFrac) * pointer.y + translation.y * scaleFrac;
this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x),
"y" : this._YconvertDOMtoCanvas(pointer.y)};
this._setScale(scale);
this._setTranslation(tx, ty);
this.updateClustersDefault();
this._redraw();
if (scaleOld < scale) {
this.emit("zoom", {direction:"+"});
}
else {
this.emit("zoom", {direction:"-"});
}
return scale;
}
};
/**
* Event handler for mouse wheel event, used to zoom the timeline
* See http://adomas.org/javascript-mouse-wheel/
* https://github.com/EightMedia/hammer.js/issues/256
* @param {MouseEvent} event
* @private
*/
Graph.prototype._onMouseWheel = function(event) {
// retrieve delta
var delta = 0;
if (event.wheelDelta) { /* IE/Opera. */
delta = event.wheelDelta/120;
} else if (event.detail) { /* Mozilla case. */
// In Mozilla, sign of delta is different than in IE.
// Also, delta is multiple of 3.
delta = -event.detail/3;
}
// If delta is nonzero, handle it.
// Basically, delta is now positive if wheel was scrolled up,
// and negative, if wheel was scrolled down.
if (delta) {
// calculate the new scale
var scale = this._getScale();
var zoom = delta / 10;
if (delta < 0) {
zoom = zoom / (1 - zoom);
}
scale *= (1 + zoom);
// calculate the pointer location
var gesture = util.fakeGesture(this, event);
var pointer = this._getPointer(gesture.center);
// apply the new scale
this._zoom(scale, pointer);
}
// Prevent default actions caused by mouse wheel.
event.preventDefault();
};
/**
* Mouse move handler for checking whether the title moves over a node with a title.
* @param {Event} event
* @private
*/
Graph.prototype._onMouseMoveTitle = function (event) {
var gesture = util.fakeGesture(this, event);
var pointer = this._getPointer(gesture.center);
// check if the previously selected node is still selected
if (this.popupObj) {
this._checkHidePopup(pointer);
}
// start a timeout that will check if the mouse is positioned above
// an element
var me = this;
var checkShow = function() {
me._checkShowPopup(pointer);
};
if (this.popupTimer) {
clearInterval(this.popupTimer); // stop any running calculationTimer
}
if (!this.drag.dragging) {
this.popupTimer = setTimeout(checkShow, this.constants.tooltip.delay);
}
/**
* Adding hover highlights
*/
if (this.constants.hover == true) {
// removing all hover highlights
for (var edgeId in this.hoverObj.edges) {
if (this.hoverObj.edges.hasOwnProperty(edgeId)) {
this.hoverObj.edges[edgeId].hover = false;
delete this.hoverObj.edges[edgeId];
}
}
// adding hover highlights
var obj = this._getNodeAt(pointer);
if (obj == null) {
obj = this._getEdgeAt(pointer);
}
if (obj != null) {
this._hoverObject(obj);
}
// removing all node hover highlights except for the selected one.
for (var nodeId in this.hoverObj.nodes) {
if (this.hoverObj.nodes.hasOwnProperty(nodeId)) {
if (obj instanceof Node && obj.id != nodeId || obj instanceof Edge || obj == null) {
this._blurObject(this.hoverObj.nodes[nodeId]);
delete this.hoverObj.nodes[nodeId];
}
}
}
this.redraw();
}
};
/**
* Check if there is an element on the given position in the graph
* (a node or edge). If so, and if this element has a title,
* show a popup window with its title.
*
* @param {{x:Number, y:Number}} pointer
* @private
*/
Graph.prototype._checkShowPopup = function (pointer) {
var obj = {
left: this._XconvertDOMtoCanvas(pointer.x),
top: this._YconvertDOMtoCanvas(pointer.y),
right: this._XconvertDOMtoCanvas(pointer.x),
bottom: this._YconvertDOMtoCanvas(pointer.y)
};
var id;
var lastPopupNode = this.popupObj;
if (this.popupObj == undefined) {
// search the nodes for overlap, select the top one in case of multiple nodes
var nodes = this.nodes;
for (id in nodes) {
if (nodes.hasOwnProperty(id)) {
var node = nodes[id];
if (node.getTitle() !== undefined && node.isOverlappingWith(obj)) {
this.popupObj = node;
break;
}
}
}
}
if (this.popupObj === undefined) {
// search the edges for overlap
var edges = this.edges;
for (id in edges) {
if (edges.hasOwnProperty(id)) {
var edge = edges[id];
if (edge.connected && (edge.getTitle() !== undefined) &&
edge.isOverlappingWith(obj)) {
this.popupObj = edge;
break;
}
}
}
}
if (this.popupObj) {
// show popup message window
if (this.popupObj != lastPopupNode) {
var me = this;
if (!me.popup) {
me.popup = new Popup(me.frame, me.constants.tooltip);
}
// adjust a small offset such that the mouse cursor is located in the
// bottom left location of the popup, and you can easily move over the
// popup area
me.popup.setPosition(pointer.x - 3, pointer.y - 3);
me.popup.setText(me.popupObj.getTitle());
me.popup.show();
}
}
else {
if (this.popup) {
this.popup.hide();
}
}
};
/**
* Check if the popup must be hided, which is the case when the mouse is no
* longer hovering on the object
* @param {{x:Number, y:Number}} pointer
* @private
*/
Graph.prototype._checkHidePopup = function (pointer) {
if (!this.popupObj || !this._getNodeAt(pointer) ) {
this.popupObj = undefined;
if (this.popup) {
this.popup.hide();
}
}
};
/**
* Set a new size for the graph
* @param {string} width Width in pixels or percentage (for example '800px'
* or '50%')
* @param {string} height Height in pixels or percentage (for example '400px'
* or '30%')
*/
Graph.prototype.setSize = function(width, height) {
this.frame.style.width = width;
this.frame.style.height = height;
this.frame.canvas.style.width = '100%';
this.frame.canvas.style.height = '100%';
this.frame.canvas.width = this.frame.canvas.clientWidth;
this.frame.canvas.height = this.frame.canvas.clientHeight;
if (this.manipulationDiv !== undefined) {
this.manipulationDiv.style.width = this.frame.canvas.clientWidth + "px";
}
if (this.navigationDivs !== undefined) {
if (this.navigationDivs['wrapper'] !== undefined) {
this.navigationDivs['wrapper'].style.width = this.frame.canvas.clientWidth + "px";
this.navigationDivs['wrapper'].style.height = this.frame.canvas.clientHeight + "px";
}
}
this.emit('resize', {width:this.frame.canvas.width,height:this.frame.canvas.height});
};
/**
* Set a data set with nodes for the graph
* @param {Array | DataSet | DataView} nodes The data containing the nodes.
* @private
*/
Graph.prototype._setNodes = function(nodes) {
var oldNodesData = this.nodesData;
if (nodes instanceof DataSet || nodes instanceof DataView) {
this.nodesData = nodes;
}
else if (nodes instanceof Array) {
this.nodesData = new DataSet();
this.nodesData.add(nodes);
}
else if (!nodes) {
this.nodesData = new DataSet();
}
else {
throw new TypeError('Array or DataSet expected');
}
if (oldNodesData) {
// unsubscribe from old dataset
util.forEach(this.nodesListeners, function (callback, event) {
oldNodesData.off(event, callback);
});
}
// remove drawn nodes
this.nodes = {};
if (this.nodesData) {
// subscribe to new dataset
var me = this;
util.forEach(this.nodesListeners, function (callback, event) {
me.nodesData.on(event, callback);
});
// draw all new nodes
var ids = this.nodesData.getIds();
this._addNodes(ids);
}
this._updateSelection();
};
/**
* Add nodes
* @param {Number[] | String[]} ids
* @private
*/
Graph.prototype._addNodes = function(ids) {
var id;
for (var i = 0, len = ids.length; i < len; i++) {
id = ids[i];
var data = this.nodesData.get(id);
var node = new Node(data, this.images, this.groups, this.constants);
this.nodes[id] = node; // note: this may replace an existing node
if ((node.xFixed == false || node.yFixed == false) && (node.x === null || node.y === null)) {
var radius = 10 * 0.1*ids.length;
var angle = 2 * Math.PI * Math.random();
if (node.xFixed == false) {node.x = radius * Math.cos(angle);}
if (node.yFixed == false) {node.y = radius * Math.sin(angle);}
}
this.moving = true;
}
this._updateNodeIndexList();
if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
this._resetLevels();
this._setupHierarchicalLayout();
}
this._updateCalculationNodes();
this._reconnectEdges();
this._updateValueRange(this.nodes);
this.updateLabels();
};
/**
* Update existing nodes, or create them when not yet existing
* @param {Number[] | String[]} ids
* @private
*/
Graph.prototype._updateNodes = function(ids) {
var nodes = this.nodes,
nodesData = this.nodesData;
for (var i = 0, len = ids.length; i < len; i++) {
var id = ids[i];
var node = nodes[id];
var data = nodesData.get(id);
if (node) {
// update node
node.setProperties(data, this.constants);
}
else {
// create node
node = new Node(properties, this.images, this.groups, this.constants);
nodes[id] = node;
}
}
this.moving = true;
if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
this._resetLevels();
this._setupHierarchicalLayout();
}
this._updateNodeIndexList();
this._reconnectEdges();
this._updateValueRange(nodes);
};
/**
* Remove existing nodes. If nodes do not exist, the method will just ignore it.
* @param {Number[] | String[]} ids
* @private
*/
Graph.prototype._removeNodes = function(ids) {
var nodes = this.nodes;
for (var i = 0, len = ids.length; i < len; i++) {
var id = ids[i];
delete nodes[id];
}
this._updateNodeIndexList();
if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
this._resetLevels();
this._setupHierarchicalLayout();
}
this._updateCalculationNodes();
this._reconnectEdges();
this._updateSelection();
this._updateValueRange(nodes);
};
/**
* Load edges by reading the data table
* @param {Array | DataSet | DataView} edges The data containing the edges.
* @private
* @private
*/
Graph.prototype._setEdges = function(edges) {
var oldEdgesData = this.edgesData;
if (edges instanceof DataSet || edges instanceof DataView) {
this.edgesData = edges;
}
else if (edges instanceof Array) {
this.edgesData = new DataSet();
this.edgesData.add(edges);
}
else if (!edges) {
this.edgesData = new DataSet();
}
else {
throw new TypeError('Array or DataSet expected');
}
if (oldEdgesData) {
// unsubscribe from old dataset
util.forEach(this.edgesListeners, function (callback, event) {
oldEdgesData.off(event, callback);
});
}
// remove drawn edges
this.edges = {};
if (this.edgesData) {
// subscribe to new dataset
var me = this;
util.forEach(this.edgesListeners, function (callback, event) {
me.edgesData.on(event, callback);
});
// draw all new nodes
var ids = this.edgesData.getIds();
this._addEdges(ids);
}
this._reconnectEdges();
};
/**
* Add edges
* @param {Number[] | String[]} ids
* @private
*/
Graph.prototype._addEdges = function (ids) {
var edges = this.edges,
edgesData = this.edgesData;
for (var i = 0, len = ids.length; i < len; i++) {
var id = ids[i];
var oldEdge = edges[id];
if (oldEdge) {
oldEdge.disconnect();
}
var data = edgesData.get(id, {"showInternalIds" : true});
edges[id] = new Edge(data, this, this.constants);
}
this.moving = true;
this._updateValueRange(edges);
this._createBezierNodes();
if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
this._resetLevels();
this._setupHierarchicalLayout();
}
this._updateCalculationNodes();
};
/**
* Update existing edges, or create them when not yet existing
* @param {Number[] | String[]} ids
* @private
*/
Graph.prototype._updateEdges = function (ids) {
var edges = this.edges,
edgesData = this.edgesData;
for (var i = 0, len = ids.length; i < len; i++) {
var id = ids[i];
var data = edgesData.get(id);
var edge = edges[id];
if (edge) {
// update edge
edge.disconnect();
edge.setProperties(data, this.constants);
edge.connect();
}
else {
// create edge
edge = new Edge(data, this, this.constants);
this.edges[id] = edge;
}
}
this._createBezierNodes();
if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
this._resetLevels();
this._setupHierarchicalLayout();
}
this.moving = true;
this._updateValueRange(edges);
};
/**
* Remove existing edges. Non existing ids will be ignored
* @param {Number[] | String[]} ids
* @private
*/
Graph.prototype._removeEdges = function (ids) {
var edges = this.edges;
for (var i = 0, len = ids.length; i < len; i++) {
var id = ids[i];
var edge = edges[id];
if (edge) {
if (edge.via != null) {
delete this.sectors['support']['nodes'][edge.via.id];
}
edge.disconnect();
delete edges[id];
}
}
this.moving = true;
this._updateValueRange(edges);
if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
this._resetLevels();
this._setupHierarchicalLayout();
}
this._updateCalculationNodes();
};
/**
* Reconnect all edges
* @private
*/
Graph.prototype._reconnectEdges = function() {
var id,
nodes = this.nodes,
edges = this.edges;
for (id in nodes) {
if (nodes.hasOwnProperty(id)) {
nodes[id].edges = [];
}
}
for (id in edges) {
if (edges.hasOwnProperty(id)) {
var edge = edges[id];
edge.from = null;
edge.to = null;
edge.connect();
}
}
};
/**
* Update the values of all object in the given array according to the current
* value range of the objects in the array.
* @param {Object} obj An object containing a set of Edges or Nodes
* The objects must have a method getValue() and
* setValueRange(min, max).
* @private
*/
Graph.prototype._updateValueRange = function(obj) {
var id;
// determine the range of the objects
var valueMin = undefined;
var valueMax = undefined;
for (id in obj) {
if (obj.hasOwnProperty(id)) {
var value = obj[id].getValue();
if (value !== undefined) {
valueMin = (valueMin === undefined) ? value : Math.min(value, valueMin);
valueMax = (valueMax === undefined) ? value : Math.max(value, valueMax);
}
}
}
// adjust the range of all objects
if (valueMin !== undefined && valueMax !== undefined) {
for (id in obj) {
if (obj.hasOwnProperty(id)) {
obj[id].setValueRange(valueMin, valueMax);
}
}
}
};
/**
* Redraw the graph with the current data
* chart will be resized too.
*/
Graph.prototype.redraw = function() {
this.setSize(this.width, this.height);
this._redraw();
};
/**
* Redraw the graph with the current data
* @private
*/
Graph.prototype._redraw = function() {
var ctx = this.frame.canvas.getContext('2d');
// clear the canvas
var w = this.frame.canvas.width;
var h = this.frame.canvas.height;
ctx.clearRect(0, 0, w, h);
// set scaling and translation
ctx.save();
ctx.translate(this.translation.x, this.translation.y);
ctx.scale(this.scale, this.scale);
this.canvasTopLeft = {
"x": this._XconvertDOMtoCanvas(0),
"y": this._YconvertDOMtoCanvas(0)
};
this.canvasBottomRight = {
"x": this._XconvertDOMtoCanvas(this.frame.canvas.clientWidth),
"y": this._YconvertDOMtoCanvas(this.frame.canvas.clientHeight)
};
this._doInAllSectors("_drawAllSectorNodes",ctx);
this._doInAllSectors("_drawEdges",ctx);
this._doInAllSectors("_drawNodes",ctx,false);
this._doInAllSectors("_drawControlNodes",ctx);
// this._doInSupportSector("_drawNodes",ctx,true);
// this._drawTree(ctx,"#F00F0F");
// restore original scaling and translation
ctx.restore();
};
/**
* Set the translation of the graph
* @param {Number} offsetX Horizontal offset
* @param {Number} offsetY Vertical offset
* @private
*/
Graph.prototype._setTranslation = function(offsetX, offsetY) {
if (this.translation === undefined) {
this.translation = {
x: 0,
y: 0
};
}
if (offsetX !== undefined) {
this.translation.x = offsetX;
}
if (offsetY !== undefined) {
this.translation.y = offsetY;
}
this.emit('viewChanged');
};
/**
* Get the translation of the graph
* @return {Object} translation An object with parameters x and y, both a number
* @private
*/
Graph.prototype._getTranslation = function() {
return {
x: this.translation.x,
y: this.translation.y
};
};
/**
* Scale the graph
* @param {Number} scale Scaling factor 1.0 is unscaled
* @private
*/
Graph.prototype._setScale = function(scale) {
this.scale = scale;
};
/**
* Get the current scale of the graph
* @return {Number} scale Scaling factor 1.0 is unscaled
* @private
*/
Graph.prototype._getScale = function() {
return this.scale;
};
/**
* Convert the X coordinate in DOM-space (coordinate point in browser relative to the container div) to
* the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon)
* @param {number} x
* @returns {number}
* @private
*/
Graph.prototype._XconvertDOMtoCanvas = function(x) {
return (x - this.translation.x) / this.scale;
};
/**
* Convert the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to
* the X coordinate in DOM-space (coordinate point in browser relative to the container div)
* @param {number} x
* @returns {number}
* @private
*/
Graph.prototype._XconvertCanvasToDOM = function(x) {
return x * this.scale + this.translation.x;
};
/**
* Convert the Y coordinate in DOM-space (coordinate point in browser relative to the container div) to
* the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon)
* @param {number} y
* @returns {number}
* @private
*/
Graph.prototype._YconvertDOMtoCanvas = function(y) {
return (y - this.translation.y) / this.scale;
};
/**
* Convert the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to
* the Y coordinate in DOM-space (coordinate point in browser relative to the container div)
* @param {number} y
* @returns {number}
* @private
*/
Graph.prototype._YconvertCanvasToDOM = function(y) {
return y * this.scale + this.translation.y ;
};
/**
*
* @param {object} pos = {x: number, y: number}
* @returns {{x: number, y: number}}
* @constructor
*/
Graph.prototype.canvasToDOM = function(pos) {
return {x:this._XconvertCanvasToDOM(pos.x),y:this._YconvertCanvasToDOM(pos.y)};
}
/**
*
* @param {object} pos = {x: number, y: number}
* @returns {{x: number, y: number}}
* @constructor
*/
Graph.prototype.DOMtoCanvas = function(pos) {
return {x:this._XconvertDOMtoCanvas(pos.x),y:this._YconvertDOMtoCanvas(pos.y)};
}
/**
* Redraw all nodes
* The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
* @param {CanvasRenderingContext2D} ctx
* @param {Boolean} [alwaysShow]
* @private
*/
Graph.prototype._drawNodes = function(ctx,alwaysShow) {
if (alwaysShow === undefined) {
alwaysShow = false;
}
// first draw the unselected nodes
var nodes = this.nodes;
var selected = [];
for (var id in nodes) {
if (nodes.hasOwnProperty(id)) {
nodes[id].setScaleAndPos(this.scale,this.canvasTopLeft,this.canvasBottomRight);
if (nodes[id].isSelected()) {
selected.push(id);
}
else {
if (nodes[id].inArea() || alwaysShow) {
nodes[id].draw(ctx);
}
}
}
}
// draw the selected nodes on top
for (var s = 0, sMax = selected.length; s < sMax; s++) {
if (nodes[selected[s]].inArea() || alwaysShow) {
nodes[selected[s]].draw(ctx);
}
}
};
/**
* Redraw all edges
* The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
* @param {CanvasRenderingContext2D} ctx
* @private
*/
Graph.prototype._drawEdges = function(ctx) {
var edges = this.edges;
for (var id in edges) {
if (edges.hasOwnProperty(id)) {
var edge = edges[id];
edge.setScale(this.scale);
if (edge.connected) {
edges[id].draw(ctx);
}
}
}
};
/**
* Redraw all edges
* The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
* @param {CanvasRenderingContext2D} ctx
* @private
*/
Graph.prototype._drawControlNodes = function(ctx) {
var edges = this.edges;
for (var id in edges) {
if (edges.hasOwnProperty(id)) {
edges[id]._drawControlNodes(ctx);
}
}
};
/**
* Find a stable position for all nodes
* @private
*/
Graph.prototype._stabilize = function() {
if (this.constants.freezeForStabilization == true) {
this._freezeDefinedNodes();
}
// find stable position
var count = 0;
while (this.moving && count < this.constants.stabilizationIterations) {
this._physicsTick();
count++;
}
this.zoomExtent(false,true);
if (this.constants.freezeForStabilization == true) {
this._restoreFrozenNodes();
}
this.emit("stabilized",{iterations:count});
};
/**
* When initializing and stabilizing, we can freeze nodes with a predefined position. This greatly speeds up stabilization
* because only the supportnodes for the smoothCurves have to settle.
*
* @private
*/
Graph.prototype._freezeDefinedNodes = function() {
var nodes = this.nodes;
for (var id in nodes) {
if (nodes.hasOwnProperty(id)) {
if (nodes[id].x != null && nodes[id].y != null) {
nodes[id].fixedData.x = nodes[id].xFixed;
nodes[id].fixedData.y = nodes[id].yFixed;
nodes[id].xFixed = true;
nodes[id].yFixed = true;
}
}
}
};
/**
* Unfreezes the nodes that have been frozen by _freezeDefinedNodes.
*
* @private
*/
Graph.prototype._restoreFrozenNodes = function() {
var nodes = this.nodes;
for (var id in nodes) {
if (nodes.hasOwnProperty(id)) {
if (nodes[id].fixedData.x != null) {
nodes[id].xFixed = nodes[id].fixedData.x;
nodes[id].yFixed = nodes[id].fixedData.y;
}
}
}
};
/**
* Check if any of the nodes is still moving
* @param {number} vmin the minimum velocity considered as 'moving'
* @return {boolean} true if moving, false if non of the nodes is moving
* @private
*/
Graph.prototype._isMoving = function(vmin) {
var nodes = this.nodes;
for (var id in nodes) {
if (nodes.hasOwnProperty(id) && nodes[id].isMoving(vmin)) {
return true;
}
}
return false;
};
/**
* /**
* Perform one discrete step for all nodes
*
* @private
*/
Graph.prototype._discreteStepNodes = function() {
var interval = this.physicsDiscreteStepsize;
var nodes = this.nodes;
var nodeId;
var nodesPresent = false;
if (this.constants.maxVelocity > 0) {
for (nodeId in nodes) {
if (nodes.hasOwnProperty(nodeId)) {
nodes[nodeId].discreteStepLimited(interval, this.constants.maxVelocity);
nodesPresent = true;
}
}
}
else {
for (nodeId in nodes) {
if (nodes.hasOwnProperty(nodeId)) {
nodes[nodeId].discreteStep(interval);
nodesPresent = true;
}
}
}
if (nodesPresent == true) {
var vminCorrected = this.constants.minVelocity / Math.max(this.scale,0.05);
if (vminCorrected > 0.5*this.constants.maxVelocity) {
this.moving = true;
}
else {
this.moving = this._isMoving(vminCorrected);
}
}
};
/**
* A single simulation step (or "tick") in the physics simulation
*
* @private
*/
Graph.prototype._physicsTick = function() {
if (!this.freezeSimulation) {
if (this.moving) {
this._doInAllActiveSectors("_initializeForceCalculation");
this._doInAllActiveSectors("_discreteStepNodes");
if (this.constants.smoothCurves) {
this._doInSupportSector("_discreteStepNodes");
}
this._findCenter(this._getRange())
}
}
};
/**
* This function runs one step of the animation. It calls an x amount of physics ticks and one render tick.
* It reschedules itself at the beginning of the function
*
* @private
*/
Graph.prototype._animationStep = function() {
// reset the timer so a new scheduled animation step can be set
this.timer = undefined;
// handle the keyboad movement
this._handleNavigation();
// this schedules a new animation step
this.start();
// start the physics simulation
var calculationTime = Date.now();
var maxSteps = 1;
this._physicsTick();
var timeRequired = Date.now() - calculationTime;
while (timeRequired < (this.renderTimestep - this.renderTime) && maxSteps < this.maxPhysicsTicksPerRender) {
this._physicsTick();
timeRequired = Date.now() - calculationTime;
maxSteps++;
}
// start the rendering process
var renderTime = Date.now();
this._redraw();
this.renderTime = Date.now() - renderTime;
};
if (typeof window !== 'undefined') {
window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame ||
window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
}
/**
* Schedule a animation step with the refreshrate interval.
*/
Graph.prototype.start = function() {
if (this.moving || this.xIncrement != 0 || this.yIncrement != 0 || this.zoomIncrement != 0) {
if (!this.timer) {
var ua = navigator.userAgent.toLowerCase();
var requiresTimeout = false;
if (ua.indexOf('msie 9.0') != -1) { // IE 9
requiresTimeout = true;
}
else if (ua.indexOf('safari') != -1) { // safari
if (ua.indexOf('chrome') <= -1) {
requiresTimeout = true;
}
}
if (requiresTimeout == true) {
this.timer = window.setTimeout(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function
}
else{
this.timer = window.requestAnimationFrame(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function
}
}
}
else {
this._redraw();
}
};
/**
* Move the graph according to the keyboard presses.
*
* @private
*/
Graph.prototype._handleNavigation = function() {
if (this.xIncrement != 0 || this.yIncrement != 0) {
var translation = this._getTranslation();
this._setTranslation(translation.x+this.xIncrement, translation.y+this.yIncrement);
}
if (this.zoomIncrement != 0) {
var center = {
x: this.frame.canvas.clientWidth / 2,
y: this.frame.canvas.clientHeight / 2
};
this._zoom(this.scale*(1 + this.zoomIncrement), center);
}
};
/**
* Freeze the _animationStep
*/
Graph.prototype.toggleFreeze = function() {
if (this.freezeSimulation == false) {
this.freezeSimulation = true;
}
else {
this.freezeSimulation = false;
this.start();
}
};
/**
* This function cleans the support nodes if they are not needed and adds them when they are.
*
* @param {boolean} [disableStart]
* @private
*/
Graph.prototype._configureSmoothCurves = function(disableStart) {
if (disableStart === undefined) {
disableStart = true;
}
if (this.constants.smoothCurves == true) {
this._createBezierNodes();
}
else {
// delete the support nodes
this.sectors['support']['nodes'] = {};
for (var edgeId in this.edges) {
if (this.edges.hasOwnProperty(edgeId)) {
this.edges[edgeId].smooth = false;
this.edges[edgeId].via = null;
}
}
}
this._updateCalculationNodes();
if (!disableStart) {
this.moving = true;
this.start();
}
};
/**
* Bezier curves require an anchor point to calculate the smooth flow. These points are nodes. These nodes are invisible but
* are used for the force calculation.
*
* @private
*/
Graph.prototype._createBezierNodes = function() {
if (this.constants.smoothCurves == true) {
for (var edgeId in this.edges) {
if (this.edges.hasOwnProperty(edgeId)) {
var edge = this.edges[edgeId];
if (edge.via == null) {
edge.smooth = true;
var nodeId = "edgeId:".concat(edge.id);
this.sectors['support']['nodes'][nodeId] = new Node(
{id:nodeId,
mass:1,
shape:'circle',
image:"",
internalMultiplier:1
},{},{},this.constants);
edge.via = this.sectors['support']['nodes'][nodeId];
edge.via.parentEdgeId = edge.id;
edge.positionBezierNode();
}
}
}
}
};
/**
* load the functions that load the mixins into the prototype.
*
* @private
*/
Graph.prototype._initializeMixinLoaders = function () {
for (var mixinFunction in graphMixinLoaders) {
if (graphMixinLoaders.hasOwnProperty(mixinFunction)) {
Graph.prototype[mixinFunction] = graphMixinLoaders[mixinFunction];
}
}
};
/**
* Load the XY positions of the nodes into the dataset.
*/
Graph.prototype.storePosition = function() {
var dataArray = [];
for (var nodeId in this.nodes) {
if (this.nodes.hasOwnProperty(nodeId)) {
var node = this.nodes[nodeId];
var allowedToMoveX = !this.nodes.xFixed;
var allowedToMoveY = !this.nodes.yFixed;
if (this.nodesData._data[nodeId].x != Math.round(node.x) || this.nodesData._data[nodeId].y != Math.round(node.y)) {
dataArray.push({id:nodeId,x:Math.round(node.x),y:Math.round(node.y),allowedToMoveX:allowedToMoveX,allowedToMoveY:allowedToMoveY});
}
}
}
this.nodesData.update(dataArray);
};
/**
* Center a node in view.
*
* @param {Number} nodeId
* @param {Number} [zoomLevel]
*/
Graph.prototype.focusOnNode = function (nodeId, zoomLevel) {
if (this.nodes.hasOwnProperty(nodeId)) {
if (zoomLevel === undefined) {
zoomLevel = this._getScale();
}
var nodePosition= {x: this.nodes[nodeId].x, y: this.nodes[nodeId].y};
var requiredScale = zoomLevel;
this._setScale(requiredScale);
var canvasCenter = this.DOMtoCanvas({x:0.5 * this.frame.canvas.width,y:0.5 * this.frame.canvas.height});
var translation = this._getTranslation();
var distanceFromCenter = {x:canvasCenter.x - nodePosition.x,
y:canvasCenter.y - nodePosition.y};
this._setTranslation(translation.x + requiredScale * distanceFromCenter.x,
translation.y + requiredScale * distanceFromCenter.y);
this.redraw();
}
else {
console.log("This nodeId cannot be found.")
}
};
/**
* @constructor Graph3d
* The Graph is a visualization Graphs on a time line
*
* Graph is developed in javascript as a Google Visualization Chart.
*
* @param {Element} container The DOM element in which the Graph will
* be created. Normally a div element.
* @param {DataSet | DataView | Array} [data]
* @param {Object} [options]
*/
function Graph3d(container, data, options) {
if (!(this instanceof Graph3d)) {
throw new SyntaxError('Constructor must be called with the new operator');
}
// create variables and set default values
this.containerElement = container;
this.width = '400px';
this.height = '400px';
this.margin = 10; // px
this.defaultXCenter = '55%';
this.defaultYCenter = '50%';
this.xLabel = 'x';
this.yLabel = 'y';
this.zLabel = 'z';
this.filterLabel = 'time';
this.legendLabel = 'value';
this.style = Graph3d.STYLE.DOT;
this.showPerspective = true;
this.showGrid = true;
this.keepAspectRatio = true;
this.showShadow = false;
this.showGrayBottom = false; // TODO: this does not work correctly
this.showTooltip = false;
this.verticalRatio = 0.5; // 0.1 to 1.0, where 1.0 results in a 'cube'
this.animationInterval = 1000; // milliseconds
this.animationPreload = false;
this.camera = new Graph3d.Camera();
this.eye = new Point3d(0, 0, -1); // TODO: set eye.z about 3/4 of the width of the window?
this.dataTable = null; // The original data table
this.dataPoints = null; // The table with point objects
// the column indexes
this.colX = undefined;
this.colY = undefined;
this.colZ = undefined;
this.colValue = undefined;
this.colFilter = undefined;
this.xMin = 0;
this.xStep = undefined; // auto by default
this.xMax = 1;
this.yMin = 0;
this.yStep = undefined; // auto by default
this.yMax = 1;
this.zMin = 0;
this.zStep = undefined; // auto by default
this.zMax = 1;
this.valueMin = 0;
this.valueMax = 1;
this.xBarWidth = 1;
this.yBarWidth = 1;
// TODO: customize axis range
// constants
this.colorAxis = '#4D4D4D';
this.colorGrid = '#D3D3D3';
this.colorDot = '#7DC1FF';
this.colorDotBorder = '#3267D2';
// create a frame and canvas
this.create();
// apply options (also when undefined)
this.setOptions(options);
// apply data
if (data) {
this.setData(data);
}
}
// Extend Graph with an Emitter mixin
Emitter(Graph3d.prototype);
/**
* @class Camera
* The camera is mounted on a (virtual) camera arm. The camera arm can rotate
* The camera is always looking in the direction of the origin of the arm.
* This way, the camera always rotates around one fixed point, the location
* of the camera arm.
*
* Documentation:
* http://en.wikipedia.org/wiki/3D_projection
*/
Graph3d.Camera = function () {
this.armLocation = new Point3d();
this.armRotation = {};
this.armRotation.horizontal = 0;
this.armRotation.vertical = 0;
this.armLength = 1.7;
this.cameraLocation = new Point3d();
this.cameraRotation = new Point3d(0.5*Math.PI, 0, 0);
this.calculateCameraOrientation();
};
/**
* Set the location (origin) of the arm
* @param {Number} x Normalized value of x
* @param {Number} y Normalized value of y
* @param {Number} z Normalized value of z
*/
Graph3d.Camera.prototype.setArmLocation = function(x, y, z) {
this.armLocation.x = x;
this.armLocation.y = y;
this.armLocation.z = z;
this.calculateCameraOrientation();
};
/**
* Set the rotation of the camera arm
* @param {Number} horizontal The horizontal rotation, between 0 and 2*PI.
* Optional, can be left undefined.
* @param {Number} vertical The vertical rotation, between 0 and 0.5*PI
* if vertical=0.5*PI, the graph is shown from the
* top. Optional, can be left undefined.
*/
Graph3d.Camera.prototype.setArmRotation = function(horizontal, vertical) {
if (horizontal !== undefined) {
this.armRotation.horizontal = horizontal;
}
if (vertical !== undefined) {
this.armRotation.vertical = vertical;
if (this.armRotation.vertical < 0) this.armRotation.vertical = 0;
if (this.armRotation.vertical > 0.5*Math.PI) this.armRotation.vertical = 0.5*Math.PI;
}
if (horizontal !== undefined || vertical !== undefined) {
this.calculateCameraOrientation();
}
};
/**
* Retrieve the current arm rotation
* @return {object} An object with parameters horizontal and vertical
*/
Graph3d.Camera.prototype.getArmRotation = function() {
var rot = {};
rot.horizontal = this.armRotation.horizontal;
rot.vertical = this.armRotation.vertical;
return rot;
};
/**
* Set the (normalized) length of the camera arm.
* @param {Number} length A length between 0.71 and 5.0
*/
Graph3d.Camera.prototype.setArmLength = function(length) {
if (length === undefined)
return;
this.armLength = length;
// Radius must be larger than the corner of the graph,
// which has a distance of sqrt(0.5^2+0.5^2) = 0.71 from the center of the
// graph
if (this.armLength < 0.71) this.armLength = 0.71;
if (this.armLength > 5.0) this.armLength = 5.0;
this.calculateCameraOrientation();
};
/**
* Retrieve the arm length
* @return {Number} length
*/
Graph3d.Camera.prototype.getArmLength = function() {
return this.armLength;
};
/**
* Retrieve the camera location
* @return {Point3d} cameraLocation
*/
Graph3d.Camera.prototype.getCameraLocation = function() {
return this.cameraLocation;
};
/**
* Retrieve the camera rotation
* @return {Point3d} cameraRotation
*/
Graph3d.Camera.prototype.getCameraRotation = function() {
return this.cameraRotation;
};
/**
* Calculate the location and rotation of the camera based on the
* position and orientation of the camera arm
*/
Graph3d.Camera.prototype.calculateCameraOrientation = function() {
// calculate location of the camera
this.cameraLocation.x = this.armLocation.x - this.armLength * Math.sin(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical);
this.cameraLocation.y = this.armLocation.y - this.armLength * Math.cos(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical);
this.cameraLocation.z = this.armLocation.z + this.armLength * Math.sin(this.armRotation.vertical);
// calculate rotation of the camera
this.cameraRotation.x = Math.PI/2 - this.armRotation.vertical;
this.cameraRotation.y = 0;
this.cameraRotation.z = -this.armRotation.horizontal;
};
/**
* Calculate the scaling values, dependent on the range in x, y, and z direction
*/
Graph3d.prototype._setScale = function() {
this.scale = new Point3d(1 / (this.xMax - this.xMin),
1 / (this.yMax - this.yMin),
1 / (this.zMax - this.zMin));
// keep aspect ration between x and y scale if desired
if (this.keepAspectRatio) {
if (this.scale.x < this.scale.y) {
//noinspection JSSuspiciousNameCombination
this.scale.y = this.scale.x;
}
else {
//noinspection JSSuspiciousNameCombination
this.scale.x = this.scale.y;
}
}
// scale the vertical axis
this.scale.z *= this.verticalRatio;
// TODO: can this be automated? verticalRatio?
// determine scale for (optional) value
this.scale.value = 1 / (this.valueMax - this.valueMin);
// position the camera arm
var xCenter = (this.xMax + this.xMin) / 2 * this.scale.x;
var yCenter = (this.yMax + this.yMin) / 2 * this.scale.y;
var zCenter = (this.zMax + this.zMin) / 2 * this.scale.z;
this.camera.setArmLocation(xCenter, yCenter, zCenter);
};
/**
* Convert a 3D location to a 2D location on screen
* http://en.wikipedia.org/wiki/3D_projection
* @param {Point3d} point3d A 3D point with parameters x, y, z
* @return {Point2d} point2d A 2D point with parameters x, y
*/
Graph3d.prototype._convert3Dto2D = function(point3d) {
var translation = this._convertPointToTranslation(point3d);
return this._convertTranslationToScreen(translation);
};
/**
* Convert a 3D location its translation seen from the camera
* http://en.wikipedia.org/wiki/3D_projection
* @param {Point3d} point3d A 3D point with parameters x, y, z
* @return {Point3d} translation A 3D point with parameters x, y, z This is
* the translation of the point, seen from the
* camera
*/
Graph3d.prototype._convertPointToTranslation = function(point3d) {
var ax = point3d.x * this.scale.x,
ay = point3d.y * this.scale.y,
az = point3d.z * this.scale.z,
cx = this.camera.getCameraLocation().x,
cy = this.camera.getCameraLocation().y,
cz = this.camera.getCameraLocation().z,
// calculate angles
sinTx = Math.sin(this.camera.getCameraRotation().x),
cosTx = Math.cos(this.camera.getCameraRotation().x),
sinTy = Math.sin(this.camera.getCameraRotation().y),
cosTy = Math.cos(this.camera.getCameraRotation().y),
sinTz = Math.sin(this.camera.getCameraRotation().z),
cosTz = Math.cos(this.camera.getCameraRotation().z),
// calculate translation
dx = cosTy * (sinTz * (ay - cy) + cosTz * (ax - cx)) - sinTy * (az - cz),
dy = sinTx * (cosTy * (az - cz) + sinTy * (sinTz * (ay - cy) + cosTz * (ax - cx))) + cosTx * (cosTz * (ay - cy) - sinTz * (ax-cx)),
dz = cosTx * (cosTy * (az - cz) + sinTy * (sinTz * (ay - cy) + cosTz * (ax - cx))) - sinTx * (cosTz * (ay - cy) - sinTz * (ax-cx));
return new Point3d(dx, dy, dz);
};
/**
* Convert a translation point to a point on the screen
* @param {Point3d} translation A 3D point with parameters x, y, z This is
* the translation of the point, seen from the
* camera
* @return {Point2d} point2d A 2D point with parameters x, y
*/
Graph3d.prototype._convertTranslationToScreen = function(translation) {
var ex = this.eye.x,
ey = this.eye.y,
ez = this.eye.z,
dx = translation.x,
dy = translation.y,
dz = translation.z;
// calculate position on screen from translation
var bx;
var by;
if (this.showPerspective) {
bx = (dx - ex) * (ez / dz);
by = (dy - ey) * (ez / dz);
}
else {
bx = dx * -(ez / this.camera.getArmLength());
by = dy * -(ez / this.camera.getArmLength());
}
// shift and scale the point to the center of the screen
// use the width of the graph to scale both horizontally and vertically.
return new Point2d(
this.xcenter + bx * this.frame.canvas.clientWidth,
this.ycenter - by * this.frame.canvas.clientWidth);
};
/**
* Set the background styling for the graph
* @param {string | {fill: string, stroke: string, strokeWidth: string}} backgroundColor
*/
Graph3d.prototype._setBackgroundColor = function(backgroundColor) {
var fill = 'white';
var stroke = 'gray';
var strokeWidth = 1;
if (typeof(backgroundColor) === 'string') {
fill = backgroundColor;
stroke = 'none';
strokeWidth = 0;
}
else if (typeof(backgroundColor) === 'object') {
if (backgroundColor.fill !== undefined) fill = backgroundColor.fill;
if (backgroundColor.stroke !== undefined) stroke = backgroundColor.stroke;
if (backgroundColor.strokeWidth !== undefined) strokeWidth = backgroundColor.strokeWidth;
}
else if (backgroundColor === undefined) {
// use use defaults
}
else {
throw 'Unsupported type of backgroundColor';
}
this.frame.style.backgroundColor = fill;
this.frame.style.borderColor = stroke;
this.frame.style.borderWidth = strokeWidth + 'px';
this.frame.style.borderStyle = 'solid';
};
/// enumerate the available styles
Graph3d.STYLE = {
BAR: 0,
BARCOLOR: 1,
BARSIZE: 2,
DOT : 3,
DOTLINE : 4,
DOTCOLOR: 5,
DOTSIZE: 6,
GRID : 7,
LINE: 8,
SURFACE : 9
};
/**
* Retrieve the style index from given styleName
* @param {string} styleName Style name such as 'dot', 'grid', 'dot-line'
* @return {Number} styleNumber Enumeration value representing the style, or -1
* when not found
*/
Graph3d.prototype._getStyleNumber = function(styleName) {
switch (styleName) {
case 'dot': return Graph3d.STYLE.DOT;
case 'dot-line': return Graph3d.STYLE.DOTLINE;
case 'dot-color': return Graph3d.STYLE.DOTCOLOR;
case 'dot-size': return Graph3d.STYLE.DOTSIZE;
case 'line': return Graph3d.STYLE.LINE;
case 'grid': return Graph3d.STYLE.GRID;
case 'surface': return Graph3d.STYLE.SURFACE;
case 'bar': return Graph3d.STYLE.BAR;
case 'bar-color': return Graph3d.STYLE.BARCOLOR;
case 'bar-size': return Graph3d.STYLE.BARSIZE;
}
return -1;
};
/**
* Determine the indexes of the data columns, based on the given style and data
* @param {DataSet} data
* @param {Number} style
*/
Graph3d.prototype._determineColumnIndexes = function(data, style) {
if (this.style === Graph3d.STYLE.DOT ||
this.style === Graph3d.STYLE.DOTLINE ||
this.style === Graph3d.STYLE.LINE ||
this.style === Graph3d.STYLE.GRID ||
this.style === Graph3d.STYLE.SURFACE ||
this.style === Graph3d.STYLE.BAR) {
// 3 columns expected, and optionally a 4th with filter values
this.colX = 0;
this.colY = 1;
this.colZ = 2;
this.colValue = undefined;
if (data.getNumberOfColumns() > 3) {
this.colFilter = 3;
}
}
else if (this.style === Graph3d.STYLE.DOTCOLOR ||
this.style === Graph3d.STYLE.DOTSIZE ||
this.style === Graph3d.STYLE.BARCOLOR ||
this.style === Graph3d.STYLE.BARSIZE) {
// 4 columns expected, and optionally a 5th with filter values
this.colX = 0;
this.colY = 1;
this.colZ = 2;
this.colValue = 3;
if (data.getNumberOfColumns() > 4) {
this.colFilter = 4;
}
}
else {
throw 'Unknown style "' + this.style + '"';
}
};
Graph3d.prototype.getNumberOfRows = function(data) {
return data.length;
}
Graph3d.prototype.getNumberOfColumns = function(data) {
var counter = 0;
for (var column in data[0]) {
if (data[0].hasOwnProperty(column)) {
counter++;
}
}
return counter;
}
Graph3d.prototype.getDistinctValues = function(data, column) {
var distinctValues = [];
for (var i = 0; i < data.length; i++) {
if (distinctValues.indexOf(data[i][column]) == -1) {
distinctValues.push(data[i][column]);
}
}
return distinctValues;
}
Graph3d.prototype.getColumnRange = function(data,column) {
var minMax = {min:data[0][column],max:data[0][column]};
for (var i = 0; i < data.length; i++) {
if (minMax.min > data[i][column]) { minMax.min = data[i][column]; }
if (minMax.max < data[i][column]) { minMax.max = data[i][column]; }
}
return minMax;
};
/**
* Initialize the data from the data table. Calculate minimum and maximum values
* and column index values
* @param {Array | DataSet | DataView} rawData The data containing the items for the Graph.
* @param {Number} style Style Number
*/
Graph3d.prototype._dataInitialize = function (rawData, style) {
var me = this;
// unsubscribe from the dataTable
if (this.dataSet) {
this.dataSet.off('*', this._onChange);
}
if (rawData === undefined)
return;
if (Array.isArray(rawData)) {
rawData = new DataSet(rawData);
}
var data;
if (rawData instanceof DataSet || rawData instanceof DataView) {
data = rawData.get();
}
else {
throw new Error('Array, DataSet, or DataView expected');
}
if (data.length == 0)
return;
this.dataSet = rawData;
this.dataTable = data;
// subscribe to changes in the dataset
this._onChange = function () {
me.setData(me.dataSet);
};
this.dataSet.on('*', this._onChange);
// _determineColumnIndexes
// getNumberOfRows (points)
// getNumberOfColumns (x,y,z,v,t,t1,t2...)
// getDistinctValues (unique values?)
// getColumnRange
// determine the location of x,y,z,value,filter columns
this.colX = 'x';
this.colY = 'y';
this.colZ = 'z';
this.colValue = 'style';
this.colFilter = 'filter';
// check if a filter column is provided
if (data[0].hasOwnProperty('filter')) {
if (this.dataFilter === undefined) {
this.dataFilter = new Filter(rawData, this.colFilter, this);
this.dataFilter.setOnLoadCallback(function() {me.redraw();});
}
}
var withBars = this.style == Graph3d.STYLE.BAR ||
this.style == Graph3d.STYLE.BARCOLOR ||
this.style == Graph3d.STYLE.BARSIZE;
// determine barWidth from data
if (withBars) {
if (this.defaultXBarWidth !== undefined) {
this.xBarWidth = this.defaultXBarWidth;
}
else {
var dataX = this.getDistinctValues(data,this.colX);
this.xBarWidth = (dataX[1] - dataX[0]) || 1;
}
if (this.defaultYBarWidth !== undefined) {
this.yBarWidth = this.defaultYBarWidth;
}
else {
var dataY = this.getDistinctValues(data,this.colY);
this.yBarWidth = (dataY[1] - dataY[0]) || 1;
}
}
// calculate minimums and maximums
var xRange = this.getColumnRange(data,this.colX);
if (withBars) {
xRange.min -= this.xBarWidth / 2;
xRange.max += this.xBarWidth / 2;
}
this.xMin = (this.defaultXMin !== undefined) ? this.defaultXMin : xRange.min;
this.xMax = (this.defaultXMax !== undefined) ? this.defaultXMax : xRange.max;
if (this.xMax <= this.xMin) this.xMax = this.xMin + 1;
this.xStep = (this.defaultXStep !== undefined) ? this.defaultXStep : (this.xMax-this.xMin)/5;
var yRange = this.getColumnRange(data,this.colY);
if (withBars) {
yRange.min -= this.yBarWidth / 2;
yRange.max += this.yBarWidth / 2;
}
this.yMin = (this.defaultYMin !== undefined) ? this.defaultYMin : yRange.min;
this.yMax = (this.defaultYMax !== undefined) ? this.defaultYMax : yRange.max;
if (this.yMax <= this.yMin) this.yMax = this.yMin + 1;
this.yStep = (this.defaultYStep !== undefined) ? this.defaultYStep : (this.yMax-this.yMin)/5;
var zRange = this.getColumnRange(data,this.colZ);
this.zMin = (this.defaultZMin !== undefined) ? this.defaultZMin : zRange.min;
this.zMax = (this.defaultZMax !== undefined) ? this.defaultZMax : zRange.max;
if (this.zMax <= this.zMin) this.zMax = this.zMin + 1;
this.zStep = (this.defaultZStep !== undefined) ? this.defaultZStep : (this.zMax-this.zMin)/5;
if (this.colValue !== undefined) {
var valueRange = this.getColumnRange(data,this.colValue);
this.valueMin = (this.defaultValueMin !== undefined) ? this.defaultValueMin : valueRange.min;
this.valueMax = (this.defaultValueMax !== undefined) ? this.defaultValueMax : valueRange.max;
if (this.valueMax <= this.valueMin) this.valueMax = this.valueMin + 1;
}
// set the scale dependent on the ranges.
this._setScale();
};
/**
* Filter the data based on the current filter
* @param {Array} data
* @return {Array} dataPoints Array with point objects which can be drawn on screen
*/
Graph3d.prototype._getDataPoints = function (data) {
// TODO: store the created matrix dataPoints in the filters instead of reloading each time
var x, y, i, z, obj, point;
var dataPoints = [];
if (this.style === Graph3d.STYLE.GRID ||
this.style === Graph3d.STYLE.SURFACE) {
// copy all values from the google data table to a matrix
// the provided values are supposed to form a grid of (x,y) positions
// create two lists with all present x and y values
var dataX = [];
var dataY = [];
for (i = 0; i < this.getNumberOfRows(data); i++) {
x = data[i][this.colX] || 0;
y = data[i][this.colY] || 0;
if (dataX.indexOf(x) === -1) {
dataX.push(x);
}
if (dataY.indexOf(y) === -1) {
dataY.push(y);
}
}
function sortNumber(a, b) {
return a - b;
}
dataX.sort(sortNumber);
dataY.sort(sortNumber);
// create a grid, a 2d matrix, with all values.
var dataMatrix = []; // temporary data matrix
for (i = 0; i < data.length; i++) {
x = data[i][this.colX] || 0;
y = data[i][this.colY] || 0;
z = data[i][this.colZ] || 0;
var xIndex = dataX.indexOf(x); // TODO: implement Array().indexOf() for Internet Explorer
var yIndex = dataY.indexOf(y);
if (dataMatrix[xIndex] === undefined) {
dataMatrix[xIndex] = [];
}
var point3d = new Point3d();
point3d.x = x;
point3d.y = y;
point3d.z = z;
obj = {};
obj.point = point3d;
obj.trans = undefined;
obj.screen = undefined;
obj.bottom = new Point3d(x, y, this.zMin);
dataMatrix[xIndex][yIndex] = obj;
dataPoints.push(obj);
}
// fill in the pointers to the neighbors.
for (x = 0; x < dataMatrix.length; x++) {
for (y = 0; y < dataMatrix[x].length; y++) {
if (dataMatrix[x][y]) {
dataMatrix[x][y].pointRight = (x < dataMatrix.length-1) ? dataMatrix[x+1][y] : undefined;
dataMatrix[x][y].pointTop = (y < dataMatrix[x].length-1) ? dataMatrix[x][y+1] : undefined;
dataMatrix[x][y].pointCross =
(x < dataMatrix.length-1 && y < dataMatrix[x].length-1) ?
dataMatrix[x+1][y+1] :
undefined;
}
}
}
}
else { // 'dot', 'dot-line', etc.
// copy all values from the google data table to a list with Point3d objects
for (i = 0; i < data.length; i++) {
point = new Point3d();
point.x = data[i][this.colX] || 0;
point.y = data[i][this.colY] || 0;
point.z = data[i][this.colZ] || 0;
if (this.colValue !== undefined) {
point.value = data[i][this.colValue] || 0;
}
obj = {};
obj.point = point;
obj.bottom = new Point3d(point.x, point.y, this.zMin);
obj.trans = undefined;
obj.screen = undefined;
dataPoints.push(obj);
}
}
return dataPoints;
};
/**
* Append suffix 'px' to provided value x
* @param {int} x An integer value
* @return {string} the string value of x, followed by the suffix 'px'
*/
Graph3d.px = function(x) {
return x + 'px';
};
/**
* Create the main frame for the Graph3d.
* This function is executed once when a Graph3d object is created. The frame
* contains a canvas, and this canvas contains all objects like the axis and
* nodes.
*/
Graph3d.prototype.create = function () {
// remove all elements from the container element.
while (this.containerElement.hasChildNodes()) {
this.containerElement.removeChild(this.containerElement.firstChild);
}
this.frame = document.createElement('div');
this.frame.style.position = 'relative';
this.frame.style.overflow = 'hidden';
// create the graph canvas (HTML canvas element)
this.frame.canvas = document.createElement( 'canvas' );
this.frame.canvas.style.position = 'relative';
this.frame.appendChild(this.frame.canvas);
//if (!this.frame.canvas.getContext) {
{
var noCanvas = document.createElement( 'DIV' );
noCanvas.style.color = 'red';
noCanvas.style.fontWeight = 'bold' ;
noCanvas.style.padding = '10px';
noCanvas.innerHTML = 'Error: your browser does not support HTML canvas';
this.frame.canvas.appendChild(noCanvas);
}
this.frame.filter = document.createElement( 'div' );
this.frame.filter.style.position = 'absolute';
this.frame.filter.style.bottom = '0px';
this.frame.filter.style.left = '0px';
this.frame.filter.style.width = '100%';
this.frame.appendChild(this.frame.filter);
// add event listeners to handle moving and zooming the contents
var me = this;
var onmousedown = function (event) {me._onMouseDown(event);};
var ontouchstart = function (event) {me._onTouchStart(event);};
var onmousewheel = function (event) {me._onWheel(event);};
var ontooltip = function (event) {me._onTooltip(event);};
// TODO: these events are never cleaned up... can give a 'memory leakage'
G3DaddEventListener(this.frame.canvas, 'keydown', onkeydown);
G3DaddEventListener(this.frame.canvas, 'mousedown', onmousedown);
G3DaddEventListener(this.frame.canvas, 'touchstart', ontouchstart);
G3DaddEventListener(this.frame.canvas, 'mousewheel', onmousewheel);
G3DaddEventListener(this.frame.canvas, 'mousemove', ontooltip);
// add the new graph to the container element
this.containerElement.appendChild(this.frame);
};
/**
* Set a new size for the graph
* @param {string} width Width in pixels or percentage (for example '800px'
* or '50%')
* @param {string} height Height in pixels or percentage (for example '400px'
* or '30%')
*/
Graph3d.prototype.setSize = function(width, height) {
this.frame.style.width = width;
this.frame.style.height = height;
this._resizeCanvas();
};
/**
* Resize the canvas to the current size of the frame
*/
Graph3d.prototype._resizeCanvas = function() {
this.frame.canvas.style.width = '100%';
this.frame.canvas.style.height = '100%';
this.frame.canvas.width = this.frame.canvas.clientWidth;
this.frame.canvas.height = this.frame.canvas.clientHeight;
// adjust with for margin
this.frame.filter.style.width = (this.frame.canvas.clientWidth - 2 * 10) + 'px';
};
/**
* Start animation
*/
Graph3d.prototype.animationStart = function() {
if (!this.frame.filter || !this.frame.filter.slider)
throw 'No animation available';
this.frame.filter.slider.play();
};
/**
* Stop animation
*/
Graph3d.prototype.animationStop = function() {
if (!this.frame.filter || !this.frame.filter.slider) return;
this.frame.filter.slider.stop();
};
/**
* Resize the center position based on the current values in this.defaultXCenter
* and this.defaultYCenter (which are strings with a percentage or a value
* in pixels). The center positions are the variables this.xCenter
* and this.yCenter
*/
Graph3d.prototype._resizeCenter = function() {
// calculate the horizontal center position
if (this.defaultXCenter.charAt(this.defaultXCenter.length-1) === '%') {
this.xcenter =
parseFloat(this.defaultXCenter) / 100 *
this.frame.canvas.clientWidth;
}
else {
this.xcenter = parseFloat(this.defaultXCenter); // supposed to be in px
}
// calculate the vertical center position
if (this.defaultYCenter.charAt(this.defaultYCenter.length-1) === '%') {
this.ycenter =
parseFloat(this.defaultYCenter) / 100 *
(this.frame.canvas.clientHeight - this.frame.filter.clientHeight);
}
else {
this.ycenter = parseFloat(this.defaultYCenter); // supposed to be in px
}
};
/**
* Set the rotation and distance of the camera
* @param {Object} pos An object with the camera position. The object
* contains three parameters:
* - horizontal {Number}
* The horizontal rotation, between 0 and 2*PI.
* Optional, can be left undefined.
* - vertical {Number}
* The vertical rotation, between 0 and 0.5*PI
* if vertical=0.5*PI, the graph is shown from the
* top. Optional, can be left undefined.
* - distance {Number}
* The (normalized) distance of the camera to the
* center of the graph, a value between 0.71 and 5.0.
* Optional, can be left undefined.
*/
Graph3d.prototype.setCameraPosition = function(pos) {
if (pos === undefined) {
return;
}
if (pos.horizontal !== undefined && pos.vertical !== undefined) {
this.camera.setArmRotation(pos.horizontal, pos.vertical);
}
if (pos.distance !== undefined) {
this.camera.setArmLength(pos.distance);
}
this.redraw();
};
/**
* Retrieve the current camera rotation
* @return {object} An object with parameters horizontal, vertical, and
* distance
*/
Graph3d.prototype.getCameraPosition = function() {
var pos = this.camera.getArmRotation();
pos.distance = this.camera.getArmLength();
return pos;
};
/**
* Load data into the 3D Graph
*/
Graph3d.prototype._readData = function(data) {
// read the data
this._dataInitialize(data, this.style);
if (this.dataFilter) {
// apply filtering
this.dataPoints = this.dataFilter._getDataPoints();
}
else {
// no filtering. load all data
this.dataPoints = this._getDataPoints(this.dataTable);
}
// draw the filter
this._redrawFilter();
};
/**
* Replace the dataset of the Graph3d
* @param {Array | DataSet | DataView} data
*/
Graph3d.prototype.setData = function (data) {
this._readData(data);
this.redraw();
// start animation when option is true
if (this.animationAutoStart && this.dataFilter) {
this.animationStart();
}
};
/**
* Update the options. Options will be merged with current options
* @param {Object} options
*/
Graph3d.prototype.setOptions = function (options) {
var cameraPosition = undefined;
this.animationStop();
if (options !== undefined) {
// retrieve parameter values
if (options.width !== undefined) this.width = options.width;
if (options.height !== undefined) this.height = options.height;
if (options.xCenter !== undefined) this.defaultXCenter = options.xCenter;
if (options.yCenter !== undefined) this.defaultYCenter = options.yCenter;
if (options.filterLabel !== undefined) this.filterLabel = options.filterLabel;
if (options.legendLabel !== undefined) this.legendLabel = options.legendLabel;
if (options.xLabel !== undefined) this.xLabel = options.xLabel;
if (options.yLabel !== undefined) this.yLabel = options.yLabel;
if (options.zLabel !== undefined) this.zLabel = options.zLabel;
if (options.style !== undefined) {
var styleNumber = this._getStyleNumber(options.style);
if (styleNumber !== -1) {
this.style = styleNumber;
}
}
if (options.showGrid !== undefined) this.showGrid = options.showGrid;
if (options.showPerspective !== undefined) this.showPerspective = options.showPerspective;
if (options.showShadow !== undefined) this.showShadow = options.showShadow;
if (options.tooltip !== undefined) this.showTooltip = options.tooltip;
if (options.showAnimationControls !== undefined) this.showAnimationControls = options.showAnimationControls;
if (options.keepAspectRatio !== undefined) this.keepAspectRatio = options.keepAspectRatio;
if (options.verticalRatio !== undefined) this.verticalRatio = options.verticalRatio;
if (options.animationInterval !== undefined) this.animationInterval = options.animationInterval;
if (options.animationPreload !== undefined) this.animationPreload = options.animationPreload;
if (options.animationAutoStart !== undefined)this.animationAutoStart = options.animationAutoStart;
if (options.xBarWidth !== undefined) this.defaultXBarWidth = options.xBarWidth;
if (options.yBarWidth !== undefined) this.defaultYBarWidth = options.yBarWidth;
if (options.xMin !== undefined) this.defaultXMin = options.xMin;
if (options.xStep !== undefined) this.defaultXStep = options.xStep;
if (options.xMax !== undefined) this.defaultXMax = options.xMax;
if (options.yMin !== undefined) this.defaultYMin = options.yMin;
if (options.yStep !== undefined) this.defaultYStep = options.yStep;
if (options.yMax !== undefined) this.defaultYMax = options.yMax;
if (options.zMin !== undefined) this.defaultZMin = options.zMin;
if (options.zStep !== undefined) this.defaultZStep = options.zStep;
if (options.zMax !== undefined) this.defaultZMax = options.zMax;
if (options.valueMin !== undefined) this.defaultValueMin = options.valueMin;
if (options.valueMax !== undefined) this.defaultValueMax = options.valueMax;
if (options.cameraPosition !== undefined) cameraPosition = options.cameraPosition;
if (cameraPosition !== undefined) {
this.camera.setArmRotation(cameraPosition.horizontal, cameraPosition.vertical);
this.camera.setArmLength(cameraPosition.distance);
}
else {
this.camera.setArmRotation(1.0, 0.5);
this.camera.setArmLength(1.7);
}
}
this._setBackgroundColor(options && options.backgroundColor);
this.setSize(this.width, this.height);
// re-load the data
if (this.dataTable) {
this.setData(this.dataTable);
}
// start animation when option is true
if (this.animationAutoStart && this.dataFilter) {
this.animationStart();
}
};
/**
* Redraw the Graph.
*/
Graph3d.prototype.redraw = function() {
if (this.dataPoints === undefined) {
throw 'Error: graph data not initialized';
}
this._resizeCanvas();
this._resizeCenter();
this._redrawSlider();
this._redrawClear();
this._redrawAxis();
if (this.style === Graph3d.STYLE.GRID ||
this.style === Graph3d.STYLE.SURFACE) {
this._redrawDataGrid();
}
else if (this.style === Graph3d.STYLE.LINE) {
this._redrawDataLine();
}
else if (this.style === Graph3d.STYLE.BAR ||
this.style === Graph3d.STYLE.BARCOLOR ||
this.style === Graph3d.STYLE.BARSIZE) {
this._redrawDataBar();
}
else {
// style is DOT, DOTLINE, DOTCOLOR, DOTSIZE
this._redrawDataDot();
}
this._redrawInfo();
this._redrawLegend();
};
/**
* Clear the canvas before redrawing
*/
Graph3d.prototype._redrawClear = function() {
var canvas = this.frame.canvas;
var ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, canvas.width, canvas.height);
};
/**
* Redraw the legend showing the colors
*/
Graph3d.prototype._redrawLegend = function() {
var y;
if (this.style === Graph3d.STYLE.DOTCOLOR ||
this.style === Graph3d.STYLE.DOTSIZE) {
var dotSize = this.frame.clientWidth * 0.02;
var widthMin, widthMax;
if (this.style === Graph3d.STYLE.DOTSIZE) {
widthMin = dotSize / 2; // px
widthMax = dotSize / 2 + dotSize * 2; // Todo: put this in one function
}
else {
widthMin = 20; // px
widthMax = 20; // px
}
var height = Math.max(this.frame.clientHeight * 0.25, 100);
var top = this.margin;
var right = this.frame.clientWidth - this.margin;
var left = right - widthMax;
var bottom = top + height;
}
var canvas = this.frame.canvas;
var ctx = canvas.getContext('2d');
ctx.lineWidth = 1;
ctx.font = '14px arial'; // TODO: put in options
if (this.style === Graph3d.STYLE.DOTCOLOR) {
// draw the color bar
var ymin = 0;
var ymax = height; // Todo: make height customizable
for (y = ymin; y < ymax; y++) {
var f = (y - ymin) / (ymax - ymin);
//var width = (dotSize / 2 + (1-f) * dotSize * 2); // Todo: put this in one function
var hue = f * 240;
var color = this._hsv2rgb(hue, 1, 1);
ctx.strokeStyle = color;
ctx.beginPath();
ctx.moveTo(left, top + y);
ctx.lineTo(right, top + y);
ctx.stroke();
}
ctx.strokeStyle = this.colorAxis;
ctx.strokeRect(left, top, widthMax, height);
}
if (this.style === Graph3d.STYLE.DOTSIZE) {
// draw border around color bar
ctx.strokeStyle = this.colorAxis;
ctx.fillStyle = this.colorDot;
ctx.beginPath();
ctx.moveTo(left, top);
ctx.lineTo(right, top);
ctx.lineTo(right - widthMax + widthMin, bottom);
ctx.lineTo(left, bottom);
ctx.closePath();
ctx.fill();
ctx.stroke();
}
if (this.style === Graph3d.STYLE.DOTCOLOR ||
this.style === Graph3d.STYLE.DOTSIZE) {
// print values along the color bar
var gridLineLen = 5; // px
var step = new StepNumber(this.valueMin, this.valueMax, (this.valueMax-this.valueMin)/5, true);
step.start();
if (step.getCurrent() < this.valueMin) {
step.next();
}
while (!step.end()) {
y = bottom - (step.getCurrent() - this.valueMin) / (this.valueMax - this.valueMin) * height;
ctx.beginPath();
ctx.moveTo(left - gridLineLen, y);
ctx.lineTo(left, y);
ctx.stroke();
ctx.textAlign = 'right';
ctx.textBaseline = 'middle';
ctx.fillStyle = this.colorAxis;
ctx.fillText(step.getCurrent(), left - 2 * gridLineLen, y);
step.next();
}
ctx.textAlign = 'right';
ctx.textBaseline = 'top';
var label = this.legendLabel;
ctx.fillText(label, right, bottom + this.margin);
}
};
/**
* Redraw the filter
*/
Graph3d.prototype._redrawFilter = function() {
this.frame.filter.innerHTML = '';
if (this.dataFilter) {
var options = {
'visible': this.showAnimationControls
};
var slider = new Slider(this.frame.filter, options);
this.frame.filter.slider = slider;
// TODO: css here is not nice here...
this.frame.filter.style.padding = '10px';
//this.frame.filter.style.backgroundColor = '#EFEFEF';
slider.setValues(this.dataFilter.values);
slider.setPlayInterval(this.animationInterval);
// create an event handler
var me = this;
var onchange = function () {
var index = slider.getIndex();
me.dataFilter.selectValue(index);
me.dataPoints = me.dataFilter._getDataPoints();
me.redraw();
};
slider.setOnChangeCallback(onchange);
}
else {
this.frame.filter.slider = undefined;
}
};
/**
* Redraw the slider
*/
Graph3d.prototype._redrawSlider = function() {
if ( this.frame.filter.slider !== undefined) {
this.frame.filter.slider.redraw();
}
};
/**
* Redraw common information
*/
Graph3d.prototype._redrawInfo = function() {
if (this.dataFilter) {
var canvas = this.frame.canvas;
var ctx = canvas.getContext('2d');
ctx.font = '14px arial'; // TODO: put in options
ctx.lineStyle = 'gray';
ctx.fillStyle = 'gray';
ctx.textAlign = 'left';
ctx.textBaseline = 'top';
var x = this.margin;
var y = this.margin;
ctx.fillText(this.dataFilter.getLabel() + ': ' + this.dataFilter.getSelectedValue(), x, y);
}
};
/**
* Redraw the axis
*/
Graph3d.prototype._redrawAxis = function() {
var canvas = this.frame.canvas,
ctx = canvas.getContext('2d'),
from, to, step, prettyStep,
text, xText, yText, zText,
offset, xOffset, yOffset,
xMin2d, xMax2d;
// TODO: get the actual rendered style of the containerElement
//ctx.font = this.containerElement.style.font;
ctx.font = 24 / this.camera.getArmLength() + 'px arial';
// calculate the length for the short grid lines
var gridLenX = 0.025 / this.scale.x;
var gridLenY = 0.025 / this.scale.y;
var textMargin = 5 / this.camera.getArmLength(); // px
var armAngle = this.camera.getArmRotation().horizontal;
// draw x-grid lines
ctx.lineWidth = 1;
prettyStep = (this.defaultXStep === undefined);
step = new StepNumber(this.xMin, this.xMax, this.xStep, prettyStep);
step.start();
if (step.getCurrent() < this.xMin) {
step.next();
}
while (!step.end()) {
var x = step.getCurrent();
if (this.showGrid) {
from = this._convert3Dto2D(new Point3d(x, this.yMin, this.zMin));
to = this._convert3Dto2D(new Point3d(x, this.yMax, this.zMin));
ctx.strokeStyle = this.colorGrid;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
}
else {
from = this._convert3Dto2D(new Point3d(x, this.yMin, this.zMin));
to = this._convert3Dto2D(new Point3d(x, this.yMin+gridLenX, this.zMin));
ctx.strokeStyle = this.colorAxis;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
from = this._convert3Dto2D(new Point3d(x, this.yMax, this.zMin));
to = this._convert3Dto2D(new Point3d(x, this.yMax-gridLenX, this.zMin));
ctx.strokeStyle = this.colorAxis;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
}
yText = (Math.cos(armAngle) > 0) ? this.yMin : this.yMax;
text = this._convert3Dto2D(new Point3d(x, yText, this.zMin));
if (Math.cos(armAngle * 2) > 0) {
ctx.textAlign = 'center';
ctx.textBaseline = 'top';
text.y += textMargin;
}
else if (Math.sin(armAngle * 2) < 0){
ctx.textAlign = 'right';
ctx.textBaseline = 'middle';
}
else {
ctx.textAlign = 'left';
ctx.textBaseline = 'middle';
}
ctx.fillStyle = this.colorAxis;
ctx.fillText(' ' + step.getCurrent() + ' ', text.x, text.y);
step.next();
}
// draw y-grid lines
ctx.lineWidth = 1;
prettyStep = (this.defaultYStep === undefined);
step = new StepNumber(this.yMin, this.yMax, this.yStep, prettyStep);
step.start();
if (step.getCurrent() < this.yMin) {
step.next();
}
while (!step.end()) {
if (this.showGrid) {
from = this._convert3Dto2D(new Point3d(this.xMin, step.getCurrent(), this.zMin));
to = this._convert3Dto2D(new Point3d(this.xMax, step.getCurrent(), this.zMin));
ctx.strokeStyle = this.colorGrid;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
}
else {
from = this._convert3Dto2D(new Point3d(this.xMin, step.getCurrent(), this.zMin));
to = this._convert3Dto2D(new Point3d(this.xMin+gridLenY, step.getCurrent(), this.zMin));
ctx.strokeStyle = this.colorAxis;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
from = this._convert3Dto2D(new Point3d(this.xMax, step.getCurrent(), this.zMin));
to = this._convert3Dto2D(new Point3d(this.xMax-gridLenY, step.getCurrent(), this.zMin));
ctx.strokeStyle = this.colorAxis;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
}
xText = (Math.sin(armAngle ) > 0) ? this.xMin : this.xMax;
text = this._convert3Dto2D(new Point3d(xText, step.getCurrent(), this.zMin));
if (Math.cos(armAngle * 2) < 0) {
ctx.textAlign = 'center';
ctx.textBaseline = 'top';
text.y += textMargin;
}
else if (Math.sin(armAngle * 2) > 0){
ctx.textAlign = 'right';
ctx.textBaseline = 'middle';
}
else {
ctx.textAlign = 'left';
ctx.textBaseline = 'middle';
}
ctx.fillStyle = this.colorAxis;
ctx.fillText(' ' + step.getCurrent() + ' ', text.x, text.y);
step.next();
}
// draw z-grid lines and axis
ctx.lineWidth = 1;
prettyStep = (this.defaultZStep === undefined);
step = new StepNumber(this.zMin, this.zMax, this.zStep, prettyStep);
step.start();
if (step.getCurrent() < this.zMin) {
step.next();
}
xText = (Math.cos(armAngle ) > 0) ? this.xMin : this.xMax;
yText = (Math.sin(armAngle ) < 0) ? this.yMin : this.yMax;
while (!step.end()) {
// TODO: make z-grid lines really 3d?
from = this._convert3Dto2D(new Point3d(xText, yText, step.getCurrent()));
ctx.strokeStyle = this.colorAxis;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(from.x - textMargin, from.y);
ctx.stroke();
ctx.textAlign = 'right';
ctx.textBaseline = 'middle';
ctx.fillStyle = this.colorAxis;
ctx.fillText(step.getCurrent() + ' ', from.x - 5, from.y);
step.next();
}
ctx.lineWidth = 1;
from = this._convert3Dto2D(new Point3d(xText, yText, this.zMin));
to = this._convert3Dto2D(new Point3d(xText, yText, this.zMax));
ctx.strokeStyle = this.colorAxis;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
// draw x-axis
ctx.lineWidth = 1;
// line at yMin
xMin2d = this._convert3Dto2D(new Point3d(this.xMin, this.yMin, this.zMin));
xMax2d = this._convert3Dto2D(new Point3d(this.xMax, this.yMin, this.zMin));
ctx.strokeStyle = this.colorAxis;
ctx.beginPath();
ctx.moveTo(xMin2d.x, xMin2d.y);
ctx.lineTo(xMax2d.x, xMax2d.y);
ctx.stroke();
// line at ymax
xMin2d = this._convert3Dto2D(new Point3d(this.xMin, this.yMax, this.zMin));
xMax2d = this._convert3Dto2D(new Point3d(this.xMax, this.yMax, this.zMin));
ctx.strokeStyle = this.colorAxis;
ctx.beginPath();
ctx.moveTo(xMin2d.x, xMin2d.y);
ctx.lineTo(xMax2d.x, xMax2d.y);
ctx.stroke();
// draw y-axis
ctx.lineWidth = 1;
// line at xMin
from = this._convert3Dto2D(new Point3d(this.xMin, this.yMin, this.zMin));
to = this._convert3Dto2D(new Point3d(this.xMin, this.yMax, this.zMin));
ctx.strokeStyle = this.colorAxis;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
// line at xMax
from = this._convert3Dto2D(new Point3d(this.xMax, this.yMin, this.zMin));
to = this._convert3Dto2D(new Point3d(this.xMax, this.yMax, this.zMin));
ctx.strokeStyle = this.colorAxis;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
// draw x-label
var xLabel = this.xLabel;
if (xLabel.length > 0) {
yOffset = 0.1 / this.scale.y;
xText = (this.xMin + this.xMax) / 2;
yText = (Math.cos(armAngle) > 0) ? this.yMin - yOffset: this.yMax + yOffset;
text = this._convert3Dto2D(new Point3d(xText, yText, this.zMin));
if (Math.cos(armAngle * 2) > 0) {
ctx.textAlign = 'center';
ctx.textBaseline = 'top';
}
else if (Math.sin(armAngle * 2) < 0){
ctx.textAlign = 'right';
ctx.textBaseline = 'middle';
}
else {
ctx.textAlign = 'left';
ctx.textBaseline = 'middle';
}
ctx.fillStyle = this.colorAxis;
ctx.fillText(xLabel, text.x, text.y);
}
// draw y-label
var yLabel = this.yLabel;
if (yLabel.length > 0) {
xOffset = 0.1 / this.scale.x;
xText = (Math.sin(armAngle ) > 0) ? this.xMin - xOffset : this.xMax + xOffset;
yText = (this.yMin + this.yMax) / 2;
text = this._convert3Dto2D(new Point3d(xText, yText, this.zMin));
if (Math.cos(armAngle * 2) < 0) {
ctx.textAlign = 'center';
ctx.textBaseline = 'top';
}
else if (Math.sin(armAngle * 2) > 0){
ctx.textAlign = 'right';
ctx.textBaseline = 'middle';
}
else {
ctx.textAlign = 'left';
ctx.textBaseline = 'middle';
}
ctx.fillStyle = this.colorAxis;
ctx.fillText(yLabel, text.x, text.y);
}
// draw z-label
var zLabel = this.zLabel;
if (zLabel.length > 0) {
offset = 30; // pixels. // TODO: relate to the max width of the values on the z axis?
xText = (Math.cos(armAngle ) > 0) ? this.xMin : this.xMax;
yText = (Math.sin(armAngle ) < 0) ? this.yMin : this.yMax;
zText = (this.zMin + this.zMax) / 2;
text = this._convert3Dto2D(new Point3d(xText, yText, zText));
ctx.textAlign = 'right';
ctx.textBaseline = 'middle';
ctx.fillStyle = this.colorAxis;
ctx.fillText(zLabel, text.x - offset, text.y);
}
};
/**
* Calculate the color based on the given value.
* @param {Number} H Hue, a value be between 0 and 360
* @param {Number} S Saturation, a value between 0 and 1
* @param {Number} V Value, a value between 0 and 1
*/
Graph3d.prototype._hsv2rgb = function(H, S, V) {
var R, G, B, C, Hi, X;
C = V * S;
Hi = Math.floor(H/60); // hi = 0,1,2,3,4,5
X = C * (1 - Math.abs(((H/60) % 2) - 1));
switch (Hi) {
case 0: R = C; G = X; B = 0; break;
case 1: R = X; G = C; B = 0; break;
case 2: R = 0; G = C; B = X; break;
case 3: R = 0; G = X; B = C; break;
case 4: R = X; G = 0; B = C; break;
case 5: R = C; G = 0; B = X; break;
default: R = 0; G = 0; B = 0; break;
}
return 'RGB(' + parseInt(R*255) + ',' + parseInt(G*255) + ',' + parseInt(B*255) + ')';
};
/**
* Draw all datapoints as a grid
* This function can be used when the style is 'grid'
*/
Graph3d.prototype._redrawDataGrid = function() {
var canvas = this.frame.canvas,
ctx = canvas.getContext('2d'),
point, right, top, cross,
i,
topSideVisible, fillStyle, strokeStyle, lineWidth,
h, s, v, zAvg;
if (this.dataPoints === undefined || this.dataPoints.length <= 0)
return; // TODO: throw exception?
// calculate the translations and screen position of all points
for (i = 0; i < this.dataPoints.length; i++) {
var trans = this._convertPointToTranslation(this.dataPoints[i].point);
var screen = this._convertTranslationToScreen(trans);
this.dataPoints[i].trans = trans;
this.dataPoints[i].screen = screen;
// calculate the translation of the point at the bottom (needed for sorting)
var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom);
this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z;
}
// sort the points on depth of their (x,y) position (not on z)
var sortDepth = function (a, b) {
return b.dist - a.dist;
};
this.dataPoints.sort(sortDepth);
if (this.style === Graph3d.STYLE.SURFACE) {
for (i = 0; i < this.dataPoints.length; i++) {
point = this.dataPoints[i];
right = this.dataPoints[i].pointRight;
top = this.dataPoints[i].pointTop;
cross = this.dataPoints[i].pointCross;
if (point !== undefined && right !== undefined && top !== undefined && cross !== undefined) {
if (this.showGrayBottom || this.showShadow) {
// calculate the cross product of the two vectors from center
// to left and right, in order to know whether we are looking at the
// bottom or at the top side. We can also use the cross product
// for calculating light intensity
var aDiff = Point3d.subtract(cross.trans, point.trans);
var bDiff = Point3d.subtract(top.trans, right.trans);
var crossproduct = Point3d.crossProduct(aDiff, bDiff);
var len = crossproduct.length();
// FIXME: there is a bug with determining the surface side (shadow or colored)
topSideVisible = (crossproduct.z > 0);
}
else {
topSideVisible = true;
}
if (topSideVisible) {
// calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
zAvg = (point.point.z + right.point.z + top.point.z + cross.point.z) / 4;
h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240;
s = 1; // saturation
if (this.showShadow) {
v = Math.min(1 + (crossproduct.x / len) / 2, 1); // value. TODO: scale
fillStyle = this._hsv2rgb(h, s, v);
strokeStyle = fillStyle;
}
else {
v = 1;
fillStyle = this._hsv2rgb(h, s, v);
strokeStyle = this.colorAxis;
}
}
else {
fillStyle = 'gray';
strokeStyle = this.colorAxis;
}
lineWidth = 0.5;
ctx.lineWidth = lineWidth;
ctx.fillStyle = fillStyle;
ctx.strokeStyle = strokeStyle;
ctx.beginPath();
ctx.moveTo(point.screen.x, point.screen.y);
ctx.lineTo(right.screen.x, right.screen.y);
ctx.lineTo(cross.screen.x, cross.screen.y);
ctx.lineTo(top.screen.x, top.screen.y);
ctx.closePath();
ctx.fill();
ctx.stroke();
}
}
}
else { // grid style
for (i = 0; i < this.dataPoints.length; i++) {
point = this.dataPoints[i];
right = this.dataPoints[i].pointRight;
top = this.dataPoints[i].pointTop;
if (point !== undefined) {
if (this.showPerspective) {
lineWidth = 2 / -point.trans.z;
}
else {
lineWidth = 2 * -(this.eye.z / this.camera.getArmLength());
}
}
if (point !== undefined && right !== undefined) {
// calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
zAvg = (point.point.z + right.point.z) / 2;
h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240;
ctx.lineWidth = lineWidth;
ctx.strokeStyle = this._hsv2rgb(h, 1, 1);
ctx.beginPath();
ctx.moveTo(point.screen.x, point.screen.y);
ctx.lineTo(right.screen.x, right.screen.y);
ctx.stroke();
}
if (point !== undefined && top !== undefined) {
// calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
zAvg = (point.point.z + top.point.z) / 2;
h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240;
ctx.lineWidth = lineWidth;
ctx.strokeStyle = this._hsv2rgb(h, 1, 1);
ctx.beginPath();
ctx.moveTo(point.screen.x, point.screen.y);
ctx.lineTo(top.screen.x, top.screen.y);
ctx.stroke();
}
}
}
};
/**
* Draw all datapoints as dots.
* This function can be used when the style is 'dot' or 'dot-line'
*/
Graph3d.prototype._redrawDataDot = function() {
var canvas = this.frame.canvas;
var ctx = canvas.getContext('2d');
var i;
if (this.dataPoints === undefined || this.dataPoints.length <= 0)
return; // TODO: throw exception?
// calculate the translations of all points
for (i = 0; i < this.dataPoints.length; i++) {
var trans = this._convertPointToTranslation(this.dataPoints[i].point);
var screen = this._convertTranslationToScreen(trans);
this.dataPoints[i].trans = trans;
this.dataPoints[i].screen = screen;
// calculate the distance from the point at the bottom to the camera
var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom);
this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z;
}
// order the translated points by depth
var sortDepth = function (a, b) {
return b.dist - a.dist;
};
this.dataPoints.sort(sortDepth);
// draw the datapoints as colored circles
var dotSize = this.frame.clientWidth * 0.02; // px
for (i = 0; i < this.dataPoints.length; i++) {
var point = this.dataPoints[i];
if (this.style === Graph3d.STYLE.DOTLINE) {
// draw a vertical line from the bottom to the graph value
//var from = this._convert3Dto2D(new Point3d(point.point.x, point.point.y, this.zMin));
var from = this._convert3Dto2D(point.bottom);
ctx.lineWidth = 1;
ctx.strokeStyle = this.colorGrid;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(point.screen.x, point.screen.y);
ctx.stroke();
}
// calculate radius for the circle
var size;
if (this.style === Graph3d.STYLE.DOTSIZE) {
size = dotSize/2 + 2*dotSize * (point.point.value - this.valueMin) / (this.valueMax - this.valueMin);
}
else {
size = dotSize;
}
var radius;
if (this.showPerspective) {
radius = size / -point.trans.z;
}
else {
radius = size * -(this.eye.z / this.camera.getArmLength());
}
if (radius < 0) {
radius = 0;
}
var hue, color, borderColor;
if (this.style === Graph3d.STYLE.DOTCOLOR ) {
// calculate the color based on the value
hue = (1 - (point.point.value - this.valueMin) * this.scale.value) * 240;
color = this._hsv2rgb(hue, 1, 1);
borderColor = this._hsv2rgb(hue, 1, 0.8);
}
else if (this.style === Graph3d.STYLE.DOTSIZE) {
color = this.colorDot;
borderColor = this.colorDotBorder;
}
else {
// calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
hue = (1 - (point.point.z - this.zMin) * this.scale.z / this.verticalRatio) * 240;
color = this._hsv2rgb(hue, 1, 1);
borderColor = this._hsv2rgb(hue, 1, 0.8);
}
// draw the circle
ctx.lineWidth = 1.0;
ctx.strokeStyle = borderColor;
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(point.screen.x, point.screen.y, radius, 0, Math.PI*2, true);
ctx.fill();
ctx.stroke();
}
};
/**
* Draw all datapoints as bars.
* This function can be used when the style is 'bar', 'bar-color', or 'bar-size'
*/
Graph3d.prototype._redrawDataBar = function() {
var canvas = this.frame.canvas;
var ctx = canvas.getContext('2d');
var i, j, surface, corners;
if (this.dataPoints === undefined || this.dataPoints.length <= 0)
return; // TODO: throw exception?
// calculate the translations of all points
for (i = 0; i < this.dataPoints.length; i++) {
var trans = this._convertPointToTranslation(this.dataPoints[i].point);
var screen = this._convertTranslationToScreen(trans);
this.dataPoints[i].trans = trans;
this.dataPoints[i].screen = screen;
// calculate the distance from the point at the bottom to the camera
var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom);
this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z;
}
// order the translated points by depth
var sortDepth = function (a, b) {
return b.dist - a.dist;
};
this.dataPoints.sort(sortDepth);
// draw the datapoints as bars
var xWidth = this.xBarWidth / 2;
var yWidth = this.yBarWidth / 2;
for (i = 0; i < this.dataPoints.length; i++) {
var point = this.dataPoints[i];
// determine color
var hue, color, borderColor;
if (this.style === Graph3d.STYLE.BARCOLOR ) {
// calculate the color based on the value
hue = (1 - (point.point.value - this.valueMin) * this.scale.value) * 240;
color = this._hsv2rgb(hue, 1, 1);
borderColor = this._hsv2rgb(hue, 1, 0.8);
}
else if (this.style === Graph3d.STYLE.BARSIZE) {
color = this.colorDot;
borderColor = this.colorDotBorder;
}
else {
// calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
hue = (1 - (point.point.z - this.zMin) * this.scale.z / this.verticalRatio) * 240;
color = this._hsv2rgb(hue, 1, 1);
borderColor = this._hsv2rgb(hue, 1, 0.8);
}
// calculate size for the bar
if (this.style === Graph3d.STYLE.BARSIZE) {
xWidth = (this.xBarWidth / 2) * ((point.point.value - this.valueMin) / (this.valueMax - this.valueMin) * 0.8 + 0.2);
yWidth = (this.yBarWidth / 2) * ((point.point.value - this.valueMin) / (this.valueMax - this.valueMin) * 0.8 + 0.2);
}
// calculate all corner points
var me = this;
var point3d = point.point;
var top = [
{point: new Point3d(point3d.x - xWidth, point3d.y - yWidth, point3d.z)},
{point: new Point3d(point3d.x + xWidth, point3d.y - yWidth, point3d.z)},
{point: new Point3d(point3d.x + xWidth, point3d.y + yWidth, point3d.z)},
{point: new Point3d(point3d.x - xWidth, point3d.y + yWidth, point3d.z)}
];
var bottom = [
{point: new Point3d(point3d.x - xWidth, point3d.y - yWidth, this.zMin)},
{point: new Point3d(point3d.x + xWidth, point3d.y - yWidth, this.zMin)},
{point: new Point3d(point3d.x + xWidth, point3d.y + yWidth, this.zMin)},
{point: new Point3d(point3d.x - xWidth, point3d.y + yWidth, this.zMin)}
];
// calculate screen location of the points
top.forEach(function (obj) {
obj.screen = me._convert3Dto2D(obj.point);
});
bottom.forEach(function (obj) {
obj.screen = me._convert3Dto2D(obj.point);
});
// create five sides, calculate both corner points and center points
var surfaces = [
{corners: top, center: Point3d.avg(bottom[0].point, bottom[2].point)},
{corners: [top[0], top[1], bottom[1], bottom[0]], center: Point3d.avg(bottom[1].point, bottom[0].point)},
{corners: [top[1], top[2], bottom[2], bottom[1]], center: Point3d.avg(bottom[2].point, bottom[1].point)},
{corners: [top[2], top[3], bottom[3], bottom[2]], center: Point3d.avg(bottom[3].point, bottom[2].point)},
{corners: [top[3], top[0], bottom[0], bottom[3]], center: Point3d.avg(bottom[0].point, bottom[3].point)}
];
point.surfaces = surfaces;
// calculate the distance of each of the surface centers to the camera
for (j = 0; j < surfaces.length; j++) {
surface = surfaces[j];
var transCenter = this._convertPointToTranslation(surface.center);
surface.dist = this.showPerspective ? transCenter.length() : -transCenter.z;
// TODO: this dept calculation doesn't work 100% of the cases due to perspective,
// but the current solution is fast/simple and works in 99.9% of all cases
// the issue is visible in example 14, with graph.setCameraPosition({horizontal: 2.97, vertical: 0.5, distance: 0.9})
}
// order the surfaces by their (translated) depth
surfaces.sort(function (a, b) {
var diff = b.dist - a.dist;
if (diff) return diff;
// if equal depth, sort the top surface last
if (a.corners === top) return 1;
if (b.corners === top) return -1;
// both are equal
return 0;
});
// draw the ordered surfaces
ctx.lineWidth = 1;
ctx.strokeStyle = borderColor;
ctx.fillStyle = color;
// NOTE: we start at j=2 instead of j=0 as we don't need to draw the two surfaces at the backside
for (j = 2; j < surfaces.length; j++) {
surface = surfaces[j];
corners = surface.corners;
ctx.beginPath();
ctx.moveTo(corners[3].screen.x, corners[3].screen.y);
ctx.lineTo(corners[0].screen.x, corners[0].screen.y);
ctx.lineTo(corners[1].screen.x, corners[1].screen.y);
ctx.lineTo(corners[2].screen.x, corners[2].screen.y);
ctx.lineTo(corners[3].screen.x, corners[3].screen.y);
ctx.fill();
ctx.stroke();
}
}
};
/**
* Draw a line through all datapoints.
* This function can be used when the style is 'line'
*/
Graph3d.prototype._redrawDataLine = function() {
var canvas = this.frame.canvas,
ctx = canvas.getContext('2d'),
point, i;
if (this.dataPoints === undefined || this.dataPoints.length <= 0)
return; // TODO: throw exception?
// calculate the translations of all points
for (i = 0; i < this.dataPoints.length; i++) {
var trans = this._convertPointToTranslation(this.dataPoints[i].point);
var screen = this._convertTranslationToScreen(trans);
this.dataPoints[i].trans = trans;
this.dataPoints[i].screen = screen;
}
// start the line
if (this.dataPoints.length > 0) {
point = this.dataPoints[0];
ctx.lineWidth = 1; // TODO: make customizable
ctx.strokeStyle = 'blue'; // TODO: make customizable
ctx.beginPath();
ctx.moveTo(point.screen.x, point.screen.y);
}
// draw the datapoints as colored circles
for (i = 1; i < this.dataPoints.length; i++) {
point = this.dataPoints[i];
ctx.lineTo(point.screen.x, point.screen.y);
}
// finish the line
if (this.dataPoints.length > 0) {
ctx.stroke();
}
};
/**
* Start a moving operation inside the provided parent element
* @param {Event} event The event that occurred (required for
* retrieving the mouse position)
*/
Graph3d.prototype._onMouseDown = function(event) {
event = event || window.event;
// check if mouse is still down (may be up when focus is lost for example
// in an iframe)
if (this.leftButtonDown) {
this._onMouseUp(event);
}
// only react on left mouse button down
this.leftButtonDown = event.which ? (event.which === 1) : (event.button === 1);
if (!this.leftButtonDown && !this.touchDown) return;
// get mouse position (different code for IE and all other browsers)
this.startMouseX = getMouseX(event);
this.startMouseY = getMouseY(event);
this.startStart = new Date(this.start);
this.startEnd = new Date(this.end);
this.startArmRotation = this.camera.getArmRotation();
this.frame.style.cursor = 'move';
// add event listeners to handle moving the contents
// we store the function onmousemove and onmouseup in the graph, so we can
// remove the eventlisteners lateron in the function mouseUp()
var me = this;
this.onmousemove = function (event) {me._onMouseMove(event);};
this.onmouseup = function (event) {me._onMouseUp(event);};
G3DaddEventListener(document, 'mousemove', me.onmousemove);
G3DaddEventListener(document, 'mouseup', me.onmouseup);
G3DpreventDefault(event);
};
/**
* Perform moving operating.
* This function activated from within the funcion Graph.mouseDown().
* @param {Event} event Well, eehh, the event
*/
Graph3d.prototype._onMouseMove = function (event) {
event = event || window.event;
// calculate change in mouse position
var diffX = parseFloat(getMouseX(event)) - this.startMouseX;
var diffY = parseFloat(getMouseY(event)) - this.startMouseY;
var horizontalNew = this.startArmRotation.horizontal + diffX / 200;
var verticalNew = this.startArmRotation.vertical + diffY / 200;
var snapAngle = 4; // degrees
var snapValue = Math.sin(snapAngle / 360 * 2 * Math.PI);
// snap horizontally to nice angles at 0pi, 0.5pi, 1pi, 1.5pi, etc...
// the -0.001 is to take care that the vertical axis is always drawn at the left front corner
if (Math.abs(Math.sin(horizontalNew)) < snapValue) {
horizontalNew = Math.round((horizontalNew / Math.PI)) * Math.PI - 0.001;
}
if (Math.abs(Math.cos(horizontalNew)) < snapValue) {
horizontalNew = (Math.round((horizontalNew/ Math.PI - 0.5)) + 0.5) * Math.PI - 0.001;
}
// snap vertically to nice angles
if (Math.abs(Math.sin(verticalNew)) < snapValue) {
verticalNew = Math.round((verticalNew / Math.PI)) * Math.PI;
}
if (Math.abs(Math.cos(verticalNew)) < snapValue) {
verticalNew = (Math.round((verticalNew/ Math.PI - 0.5)) + 0.5) * Math.PI;
}
this.camera.setArmRotation(horizontalNew, verticalNew);
this.redraw();
// fire a cameraPositionChange event
var parameters = this.getCameraPosition();
this.emit('cameraPositionChange', parameters);
G3DpreventDefault(event);
};
/**
* Stop moving operating.
* This function activated from within the funcion Graph.mouseDown().
* @param {event} event The event
*/
Graph3d.prototype._onMouseUp = function (event) {
this.frame.style.cursor = 'auto';
this.leftButtonDown = false;
// remove event listeners here
G3DremoveEventListener(document, 'mousemove', this.onmousemove);
G3DremoveEventListener(document, 'mouseup', this.onmouseup);
G3DpreventDefault(event);
};
/**
* After having moved the mouse, a tooltip should pop up when the mouse is resting on a data point
* @param {Event} event A mouse move event
*/
Graph3d.prototype._onTooltip = function (event) {
var delay = 300; // ms
var mouseX = getMouseX(event) - getAbsoluteLeft(this.frame);
var mouseY = getMouseY(event) - getAbsoluteTop(this.frame);
if (!this.showTooltip) {
return;
}
if (this.tooltipTimeout) {
clearTimeout(this.tooltipTimeout);
}
// (delayed) display of a tooltip only if no mouse button is down
if (this.leftButtonDown) {
this._hideTooltip();
return;
}
if (this.tooltip && this.tooltip.dataPoint) {
// tooltip is currently visible
var dataPoint = this._dataPointFromXY(mouseX, mouseY);
if (dataPoint !== this.tooltip.dataPoint) {
// datapoint changed
if (dataPoint) {
this._showTooltip(dataPoint);
}
else {
this._hideTooltip();
}
}
}
else {
// tooltip is currently not visible
var me = this;
this.tooltipTimeout = setTimeout(function () {
me.tooltipTimeout = null;
// show a tooltip if we have a data point
var dataPoint = me._dataPointFromXY(mouseX, mouseY);
if (dataPoint) {
me._showTooltip(dataPoint);
}
}, delay);
}
};
/**
* Event handler for touchstart event on mobile devices
*/
Graph3d.prototype._onTouchStart = function(event) {
this.touchDown = true;
var me = this;
this.ontouchmove = function (event) {me._onTouchMove(event);};
this.ontouchend = function (event) {me._onTouchEnd(event);};
G3DaddEventListener(document, 'touchmove', me.ontouchmove);
G3DaddEventListener(document, 'touchend', me.ontouchend);
this._onMouseDown(event);
};
/**
* Event handler for touchmove event on mobile devices
*/
Graph3d.prototype._onTouchMove = function(event) {
this._onMouseMove(event);
};
/**
* Event handler for touchend event on mobile devices
*/
Graph3d.prototype._onTouchEnd = function(event) {
this.touchDown = false;
G3DremoveEventListener(document, 'touchmove', this.ontouchmove);
G3DremoveEventListener(document, 'touchend', this.ontouchend);
this._onMouseUp(event);
};
/**
* Event handler for mouse wheel event, used to zoom the graph
* Code from http://adomas.org/javascript-mouse-wheel/
* @param {event} event The event
*/
Graph3d.prototype._onWheel = function(event) {
if (!event) /* For IE. */
event = window.event;
// retrieve delta
var delta = 0;
if (event.wheelDelta) { /* IE/Opera. */
delta = event.wheelDelta/120;
} else if (event.detail) { /* Mozilla case. */
// In Mozilla, sign of delta is different than in IE.
// Also, delta is multiple of 3.
delta = -event.detail/3;
}
// If delta is nonzero, handle it.
// Basically, delta is now positive if wheel was scrolled up,
// and negative, if wheel was scrolled down.
if (delta) {
var oldLength = this.camera.getArmLength();
var newLength = oldLength * (1 - delta / 10);
this.camera.setArmLength(newLength);
this.redraw();
this._hideTooltip();
}
// fire a cameraPositionChange event
var parameters = this.getCameraPosition();
this.emit('cameraPositionChange', parameters);
// Prevent default actions caused by mouse wheel.
// That might be ugly, but we handle scrolls somehow
// anyway, so don't bother here..
G3DpreventDefault(event);
};
/**
* Test whether a point lies inside given 2D triangle
* @param {Point2d} point
* @param {Point2d[]} triangle
* @return {boolean} Returns true if given point lies inside or on the edge of the triangle
* @private
*/
Graph3d.prototype._insideTriangle = function (point, triangle) {
var a = triangle[0],
b = triangle[1],
c = triangle[2];
function sign (x) {
return x > 0 ? 1 : x < 0 ? -1 : 0;
}
var as = sign((b.x - a.x) * (point.y - a.y) - (b.y - a.y) * (point.x - a.x));
var bs = sign((c.x - b.x) * (point.y - b.y) - (c.y - b.y) * (point.x - b.x));
var cs = sign((a.x - c.x) * (point.y - c.y) - (a.y - c.y) * (point.x - c.x));
// each of the three signs must be either equal to each other or zero
return (as == 0 || bs == 0 || as == bs) &&
(bs == 0 || cs == 0 || bs == cs) &&
(as == 0 || cs == 0 || as == cs);
};
/**
* Find a data point close to given screen position (x, y)
* @param {Number} x
* @param {Number} y
* @return {Object | null} The closest data point or null if not close to any data point
* @private
*/
Graph3d.prototype._dataPointFromXY = function (x, y) {
var i,
distMax = 100, // px
dataPoint = null,
closestDataPoint = null,
closestDist = null,
center = new Point2d(x, y);
if (this.style === Graph3d.STYLE.BAR ||
this.style === Graph3d.STYLE.BARCOLOR ||
this.style === Graph3d.STYLE.BARSIZE) {
// the data points are ordered from far away to closest
for (i = this.dataPoints.length - 1; i >= 0; i--) {
dataPoint = this.dataPoints[i];
var surfaces = dataPoint.surfaces;
if (surfaces) {
for (var s = surfaces.length - 1; s >= 0; s--) {
// split each surface in two triangles, and see if the center point is inside one of these
var surface = surfaces[s];
var corners = surface.corners;
var triangle1 = [corners[0].screen, corners[1].screen, corners[2].screen];
var triangle2 = [corners[2].screen, corners[3].screen, corners[0].screen];
if (this._insideTriangle(center, triangle1) ||
this._insideTriangle(center, triangle2)) {
// return immediately at the first hit
return dataPoint;
}
}
}
}
}
else {
// find the closest data point, using distance to the center of the point on 2d screen
for (i = 0; i < this.dataPoints.length; i++) {
dataPoint = this.dataPoints[i];
var point = dataPoint.screen;
if (point) {
var distX = Math.abs(x - point.x);
var distY = Math.abs(y - point.y);
var dist = Math.sqrt(distX * distX + distY * distY);
if ((closestDist === null || dist < closestDist) && dist < distMax) {
closestDist = dist;
closestDataPoint = dataPoint;
}
}
}
}
return closestDataPoint;
};
/**
* Display a tooltip for given data point
* @param {Object} dataPoint
* @private
*/
Graph3d.prototype._showTooltip = function (dataPoint) {
var content, line, dot;
if (!this.tooltip) {
content = document.createElement('div');
content.style.position = 'absolute';
content.style.padding = '10px';
content.style.border = '1px solid #4d4d4d';
content.style.color = '#1a1a1a';
content.style.background = 'rgba(255,255,255,0.7)';
content.style.borderRadius = '2px';
content.style.boxShadow = '5px 5px 10px rgba(128,128,128,0.5)';
line = document.createElement('div');
line.style.position = 'absolute';
line.style.height = '40px';
line.style.width = '0';
line.style.borderLeft = '1px solid #4d4d4d';
dot = document.createElement('div');
dot.style.position = 'absolute';
dot.style.height = '0';
dot.style.width = '0';
dot.style.border = '5px solid #4d4d4d';
dot.style.borderRadius = '5px';
this.tooltip = {
dataPoint: null,
dom: {
content: content,
line: line,
dot: dot
}
};
}
else {
content = this.tooltip.dom.content;
line = this.tooltip.dom.line;
dot = this.tooltip.dom.dot;
}
this._hideTooltip();
this.tooltip.dataPoint = dataPoint;
if (typeof this.showTooltip === 'function') {
content.innerHTML = this.showTooltip(dataPoint.point);
}
else {
content.innerHTML = '<table>' +
'<tr><td>x:</td><td>' + dataPoint.point.x + '</td></tr>' +
'<tr><td>y:</td><td>' + dataPoint.point.y + '</td></tr>' +
'<tr><td>z:</td><td>' + dataPoint.point.z + '</td></tr>' +
'</table>';
}
content.style.left = '0';
content.style.top = '0';
this.frame.appendChild(content);
this.frame.appendChild(line);
this.frame.appendChild(dot);
// calculate sizes
var contentWidth = content.offsetWidth;
var contentHeight = content.offsetHeight;
var lineHeight = line.offsetHeight;
var dotWidth = dot.offsetWidth;
var dotHeight = dot.offsetHeight;
var left = dataPoint.screen.x - contentWidth / 2;
left = Math.min(Math.max(left, 10), this.frame.clientWidth - 10 - contentWidth);
line.style.left = dataPoint.screen.x + 'px';
line.style.top = (dataPoint.screen.y - lineHeight) + 'px';
content.style.left = left + 'px';
content.style.top = (dataPoint.screen.y - lineHeight - contentHeight) + 'px';
dot.style.left = (dataPoint.screen.x - dotWidth / 2) + 'px';
dot.style.top = (dataPoint.screen.y - dotHeight / 2) + 'px';
};
/**
* Hide the tooltip when displayed
* @private
*/
Graph3d.prototype._hideTooltip = function () {
if (this.tooltip) {
this.tooltip.dataPoint = null;
for (var prop in this.tooltip.dom) {
if (this.tooltip.dom.hasOwnProperty(prop)) {
var elem = this.tooltip.dom[prop];
if (elem && elem.parentNode) {
elem.parentNode.removeChild(elem);
}
}
}
}
};
/**
* Add and event listener. Works for all browsers
* @param {Element} element An html element
* @param {string} action The action, for example 'click',
* without the prefix 'on'
* @param {function} listener The callback function to be executed
* @param {boolean} useCapture
*/
G3DaddEventListener = function(element, action, listener, useCapture) {
if (element.addEventListener) {
if (useCapture === undefined)
useCapture = false;
if (action === 'mousewheel' && navigator.userAgent.indexOf('Firefox') >= 0) {
action = 'DOMMouseScroll'; // For Firefox
}
element.addEventListener(action, listener, useCapture);
} else {
element.attachEvent('on' + action, listener); // IE browsers
}
};
/**
* Remove an event listener from an element
* @param {Element} element An html dom element
* @param {string} action The name of the event, for example 'mousedown'
* @param {function} listener The listener function
* @param {boolean} useCapture
*/
G3DremoveEventListener = function(element, action, listener, useCapture) {
if (element.removeEventListener) {
// non-IE browsers
if (useCapture === undefined)
useCapture = false;
if (action === 'mousewheel' && navigator.userAgent.indexOf('Firefox') >= 0) {
action = 'DOMMouseScroll'; // For Firefox
}
element.removeEventListener(action, listener, useCapture);
} else {
// IE browsers
element.detachEvent('on' + action, listener);
}
};
/**
* Stop event propagation
*/
G3DstopPropagation = function(event) {
if (!event)
event = window.event;
if (event.stopPropagation) {
event.stopPropagation(); // non-IE browsers
}
else {
event.cancelBubble = true; // IE browsers
}
};
/**
* Cancels the event if it is cancelable, without stopping further propagation of the event.
*/
G3DpreventDefault = function (event) {
if (!event)
event = window.event;
if (event.preventDefault) {
event.preventDefault(); // non-IE browsers
}
else {
event.returnValue = false; // IE browsers
}
};
/**
* @prototype Point3d
* @param {Number} x
* @param {Number} y
* @param {Number} z
*/
function Point3d(x, y, z) {
this.x = x !== undefined ? x : 0;
this.y = y !== undefined ? y : 0;
this.z = z !== undefined ? z : 0;
};
/**
* Subtract the two provided points, returns a-b
* @param {Point3d} a
* @param {Point3d} b
* @return {Point3d} a-b
*/
Point3d.subtract = function(a, b) {
var sub = new Point3d();
sub.x = a.x - b.x;
sub.y = a.y - b.y;
sub.z = a.z - b.z;
return sub;
};
/**
* Add the two provided points, returns a+b
* @param {Point3d} a
* @param {Point3d} b
* @return {Point3d} a+b
*/
Point3d.add = function(a, b) {
var sum = new Point3d();
sum.x = a.x + b.x;
sum.y = a.y + b.y;
sum.z = a.z + b.z;
return sum;
};
/**
* Calculate the average of two 3d points
* @param {Point3d} a
* @param {Point3d} b
* @return {Point3d} The average, (a+b)/2
*/
Point3d.avg = function(a, b) {
return new Point3d(
(a.x + b.x) / 2,
(a.y + b.y) / 2,
(a.z + b.z) / 2
);
};
/**
* Calculate the cross product of the two provided points, returns axb
* Documentation: http://en.wikipedia.org/wiki/Cross_product
* @param {Point3d} a
* @param {Point3d} b
* @return {Point3d} cross product axb
*/
Point3d.crossProduct = function(a, b) {
var crossproduct = new Point3d();
crossproduct.x = a.y * b.z - a.z * b.y;
crossproduct.y = a.z * b.x - a.x * b.z;
crossproduct.z = a.x * b.y - a.y * b.x;
return crossproduct;
};
/**
* Rtrieve the length of the vector (or the distance from this point to the origin
* @return {Number} length
*/
Point3d.prototype.length = function() {
return Math.sqrt(
this.x * this.x +
this.y * this.y +
this.z * this.z
);
};
/**
* @prototype Point2d
*/
Point2d = function (x, y) {
this.x = x !== undefined ? x : 0;
this.y = y !== undefined ? y : 0;
};
/**
* @class Filter
*
* @param {DataSet} data The google data table
* @param {Number} column The index of the column to be filtered
* @param {Graph} graph The graph
*/
function Filter (data, column, graph) {
this.data = data;
this.column = column;
this.graph = graph; // the parent graph
this.index = undefined;
this.value = undefined;
// read all distinct values and select the first one
this.values = graph.getDistinctValues(data.get(), this.column);
// sort both numeric and string values correctly
this.values.sort(function (a, b) {
return a > b ? 1 : a < b ? -1 : 0;
});
if (this.values.length > 0) {
this.selectValue(0);
}
// create an array with the filtered datapoints. this will be loaded afterwards
this.dataPoints = [];
this.loaded = false;
this.onLoadCallback = undefined;
if (graph.animationPreload) {
this.loaded = false;
this.loadInBackground();
}
else {
this.loaded = true;
}
};
/**
* Return the label
* @return {string} label
*/
Filter.prototype.isLoaded = function() {
return this.loaded;
};
/**
* Return the loaded progress
* @return {Number} percentage between 0 and 100
*/
Filter.prototype.getLoadedProgress = function() {
var len = this.values.length;
var i = 0;
while (this.dataPoints[i]) {
i++;
}
return Math.round(i / len * 100);
};
/**
* Return the label
* @return {string} label
*/
Filter.prototype.getLabel = function() {
return this.graph.filterLabel;
};
/**
* Return the columnIndex of the filter
* @return {Number} columnIndex
*/
Filter.prototype.getColumn = function() {
return this.column;
};
/**
* Return the currently selected value. Returns undefined if there is no selection
* @return {*} value
*/
Filter.prototype.getSelectedValue = function() {
if (this.index === undefined)
return undefined;
return this.values[this.index];
};
/**
* Retrieve all values of the filter
* @return {Array} values
*/
Filter.prototype.getValues = function() {
return this.values;
};
/**
* Retrieve one value of the filter
* @param {Number} index
* @return {*} value
*/
Filter.prototype.getValue = function(index) {
if (index >= this.values.length)
throw 'Error: index out of range';
return this.values[index];
};
/**
* Retrieve the (filtered) dataPoints for the currently selected filter index
* @param {Number} [index] (optional)
* @return {Array} dataPoints
*/
Filter.prototype._getDataPoints = function(index) {
if (index === undefined)
index = this.index;
if (index === undefined)
return [];
var dataPoints;
if (this.dataPoints[index]) {
dataPoints = this.dataPoints[index];
}
else {
var f = {};
f.column = this.column;
f.value = this.values[index];
var dataView = new DataView(this.data,{filter: function (item) {return (item[f.column] == f.value);}}).get();
dataPoints = this.graph._getDataPoints(dataView);
this.dataPoints[index] = dataPoints;
}
return dataPoints;
};
/**
* Set a callback function when the filter is fully loaded.
*/
Filter.prototype.setOnLoadCallback = function(callback) {
this.onLoadCallback = callback;
};
/**
* Add a value to the list with available values for this filter
* No double entries will be created.
* @param {Number} index
*/
Filter.prototype.selectValue = function(index) {
if (index >= this.values.length)
throw 'Error: index out of range';
this.index = index;
this.value = this.values[index];
};
/**
* Load all filtered rows in the background one by one
* Start this method without providing an index!
*/
Filter.prototype.loadInBackground = function(index) {
if (index === undefined)
index = 0;
var frame = this.graph.frame;
if (index < this.values.length) {
var dataPointsTemp = this._getDataPoints(index);
//this.graph.redrawInfo(); // TODO: not neat
// create a progress box
if (frame.progress === undefined) {
frame.progress = document.createElement('DIV');
frame.progress.style.position = 'absolute';
frame.progress.style.color = 'gray';
frame.appendChild(frame.progress);
}
var progress = this.getLoadedProgress();
frame.progress.innerHTML = 'Loading animation... ' + progress + '%';
// TODO: this is no nice solution...
frame.progress.style.bottom = Graph3d.px(60); // TODO: use height of slider
frame.progress.style.left = Graph3d.px(10);
var me = this;
setTimeout(function() {me.loadInBackground(index+1);}, 10);
this.loaded = false;
}
else {
this.loaded = true;
// remove the progress box
if (frame.progress !== undefined) {
frame.removeChild(frame.progress);
frame.progress = undefined;
}
if (this.onLoadCallback)
this.onLoadCallback();
}
};
/**
* @prototype StepNumber
* The class StepNumber is an iterator for Numbers. You provide a start and end
* value, and a best step size. StepNumber itself rounds to fixed values and
* a finds the step that best fits the provided step.
*
* If prettyStep is true, the step size is chosen as close as possible to the
* provided step, but being a round value like 1, 2, 5, 10, 20, 50, ....
*
* Example usage:
* var step = new StepNumber(0, 10, 2.5, true);
* step.start();
* while (!step.end()) {
* alert(step.getCurrent());
* step.next();
* }
*
* Version: 1.0
*
* @param {Number} start The start value
* @param {Number} end The end value
* @param {Number} step Optional. Step size. Must be a positive value.
* @param {boolean} prettyStep Optional. If true, the step size is rounded
* To a pretty step size (like 1, 2, 5, 10, 20, 50, ...)
*/
StepNumber = function (start, end, step, prettyStep) {
// set default values
this._start = 0;
this._end = 0;
this._step = 1;
this.prettyStep = true;
this.precision = 5;
this._current = 0;
this.setRange(start, end, step, prettyStep);
};
/**
* Set a new range: start, end and step.
*
* @param {Number} start The start value
* @param {Number} end The end value
* @param {Number} step Optional. Step size. Must be a positive value.
* @param {boolean} prettyStep Optional. If true, the step size is rounded
* To a pretty step size (like 1, 2, 5, 10, 20, 50, ...)
*/
StepNumber.prototype.setRange = function(start, end, step, prettyStep) {
this._start = start ? start : 0;
this._end = end ? end : 0;
this.setStep(step, prettyStep);
};
/**
* Set a new step size
* @param {Number} step New step size. Must be a positive value
* @param {boolean} prettyStep Optional. If true, the provided step is rounded
* to a pretty step size (like 1, 2, 5, 10, 20, 50, ...)
*/
StepNumber.prototype.setStep = function(step, prettyStep) {
if (step === undefined || step <= 0)
return;
if (prettyStep !== undefined)
this.prettyStep = prettyStep;
if (this.prettyStep === true)
this._step = StepNumber.calculatePrettyStep(step);
else
this._step = step;
};
/**
* Calculate a nice step size, closest to the desired step size.
* Returns a value in one of the ranges 1*10^n, 2*10^n, or 5*10^n, where n is an
* integer Number. For example 1, 2, 5, 10, 20, 50, etc...
* @param {Number} step Desired step size
* @return {Number} Nice step size
*/
StepNumber.calculatePrettyStep = function (step) {
var log10 = function (x) {return Math.log(x) / Math.LN10;};
// try three steps (multiple of 1, 2, or 5
var step1 = Math.pow(10, Math.round(log10(step))),
step2 = 2 * Math.pow(10, Math.round(log10(step / 2))),
step5 = 5 * Math.pow(10, Math.round(log10(step / 5)));
// choose the best step (closest to minimum step)
var prettyStep = step1;
if (Math.abs(step2 - step) <= Math.abs(prettyStep - step)) prettyStep = step2;
if (Math.abs(step5 - step) <= Math.abs(prettyStep - step)) prettyStep = step5;
// for safety
if (prettyStep <= 0) {
prettyStep = 1;
}
return prettyStep;
};
/**
* returns the current value of the step
* @return {Number} current value
*/
StepNumber.prototype.getCurrent = function () {
return parseFloat(this._current.toPrecision(this.precision));
};
/**
* returns the current step size
* @return {Number} current step size
*/
StepNumber.prototype.getStep = function () {
return this._step;
};
/**
* Set the current value to the largest value smaller than start, which
* is a multiple of the step size
*/
StepNumber.prototype.start = function() {
this._current = this._start - this._start % this._step;
};
/**
* Do a step, add the step size to the current value
*/
StepNumber.prototype.next = function () {
this._current += this._step;
};
/**
* Returns true whether the end is reached
* @return {boolean} True if the current value has passed the end value.
*/
StepNumber.prototype.end = function () {
return (this._current > this._end);
};
/**
* @constructor Slider
*
* An html slider control with start/stop/prev/next buttons
* @param {Element} container The element where the slider will be created
* @param {Object} options Available options:
* {boolean} visible If true (default) the
* slider is visible.
*/
function Slider(container, options) {
if (container === undefined) {
throw 'Error: No container element defined';
}
this.container = container;
this.visible = (options && options.visible != undefined) ? options.visible : true;
if (this.visible) {
this.frame = document.createElement('DIV');
//this.frame.style.backgroundColor = '#E5E5E5';
this.frame.style.width = '100%';
this.frame.style.position = 'relative';
this.container.appendChild(this.frame);
this.frame.prev = document.createElement('INPUT');
this.frame.prev.type = 'BUTTON';
this.frame.prev.value = 'Prev';
this.frame.appendChild(this.frame.prev);
this.frame.play = document.createElement('INPUT');
this.frame.play.type = 'BUTTON';
this.frame.play.value = 'Play';
this.frame.appendChild(this.frame.play);
this.frame.next = document.createElement('INPUT');
this.frame.next.type = 'BUTTON';
this.frame.next.value = 'Next';
this.frame.appendChild(this.frame.next);
this.frame.bar = document.createElement('INPUT');
this.frame.bar.type = 'BUTTON';
this.frame.bar.style.position = 'absolute';
this.frame.bar.style.border = '1px solid red';
this.frame.bar.style.width = '100px';
this.frame.bar.style.height = '6px';
this.frame.bar.style.borderRadius = '2px';
this.frame.bar.style.MozBorderRadius = '2px';
this.frame.bar.style.border = '1px solid #7F7F7F';
this.frame.bar.style.backgroundColor = '#E5E5E5';
this.frame.appendChild(this.frame.bar);
this.frame.slide = document.createElement('INPUT');
this.frame.slide.type = 'BUTTON';
this.frame.slide.style.margin = '0px';
this.frame.slide.value = ' ';
this.frame.slide.style.position = 'relative';
this.frame.slide.style.left = '-100px';
this.frame.appendChild(this.frame.slide);
// create events
var me = this;
this.frame.slide.onmousedown = function (event) {me._onMouseDown(event);};
this.frame.prev.onclick = function (event) {me.prev(event);};
this.frame.play.onclick = function (event) {me.togglePlay(event);};
this.frame.next.onclick = function (event) {me.next(event);};
}
this.onChangeCallback = undefined;
this.values = [];
this.index = undefined;
this.playTimeout = undefined;
this.playInterval = 1000; // milliseconds
this.playLoop = true;
};
/**
* Select the previous index
*/
Slider.prototype.prev = function() {
var index = this.getIndex();
if (index > 0) {
index--;
this.setIndex(index);
}
};
/**
* Select the next index
*/
Slider.prototype.next = function() {
var index = this.getIndex();
if (index < this.values.length - 1) {
index++;
this.setIndex(index);
}
};
/**
* Select the next index
*/
Slider.prototype.playNext = function() {
var start = new Date();
var index = this.getIndex();
if (index < this.values.length - 1) {
index++;
this.setIndex(index);
}
else if (this.playLoop) {
// jump to the start
index = 0;
this.setIndex(index);
}
var end = new Date();
var diff = (end - start);
// calculate how much time it to to set the index and to execute the callback
// function.
var interval = Math.max(this.playInterval - diff, 0);
// document.title = diff // TODO: cleanup
var me = this;
this.playTimeout = setTimeout(function() {me.playNext();}, interval);
};
/**
* Toggle start or stop playing
*/
Slider.prototype.togglePlay = function() {
if (this.playTimeout === undefined) {
this.play();
} else {
this.stop();
}
};
/**
* Start playing
*/
Slider.prototype.play = function() {
// Test whether already playing
if (this.playTimeout) return;
this.playNext();
if (this.frame) {
this.frame.play.value = 'Stop';
}
};
/**
* Stop playing
*/
Slider.prototype.stop = function() {
clearInterval(this.playTimeout);
this.playTimeout = undefined;
if (this.frame) {
this.frame.play.value = 'Play';
}
};
/**
* Set a callback function which will be triggered when the value of the
* slider bar has changed.
*/
Slider.prototype.setOnChangeCallback = function(callback) {
this.onChangeCallback = callback;
};
/**
* Set the interval for playing the list
* @param {Number} interval The interval in milliseconds
*/
Slider.prototype.setPlayInterval = function(interval) {
this.playInterval = interval;
};
/**
* Retrieve the current play interval
* @return {Number} interval The interval in milliseconds
*/
Slider.prototype.getPlayInterval = function(interval) {
return this.playInterval;
};
/**
* Set looping on or off
* @pararm {boolean} doLoop If true, the slider will jump to the start when
* the end is passed, and will jump to the end
* when the start is passed.
*/
Slider.prototype.setPlayLoop = function(doLoop) {
this.playLoop = doLoop;
};
/**
* Execute the onchange callback function
*/
Slider.prototype.onChange = function() {
if (this.onChangeCallback !== undefined) {
this.onChangeCallback();
}
};
/**
* redraw the slider on the correct place
*/
Slider.prototype.redraw = function() {
if (this.frame) {
// resize the bar
this.frame.bar.style.top = (this.frame.clientHeight/2 -
this.frame.bar.offsetHeight/2) + 'px';
this.frame.bar.style.width = (this.frame.clientWidth -
this.frame.prev.clientWidth -
this.frame.play.clientWidth -
this.frame.next.clientWidth - 30) + 'px';
// position the slider button
var left = this.indexToLeft(this.index);
this.frame.slide.style.left = (left) + 'px';
}
};
/**
* Set the list with values for the slider
* @param {Array} values A javascript array with values (any type)
*/
Slider.prototype.setValues = function(values) {
this.values = values;
if (this.values.length > 0)
this.setIndex(0);
else
this.index = undefined;
};
/**
* Select a value by its index
* @param {Number} index
*/
Slider.prototype.setIndex = function(index) {
if (index < this.values.length) {
this.index = index;
this.redraw();
this.onChange();
}
else {
throw 'Error: index out of range';
}
};
/**
* retrieve the index of the currently selected vaue
* @return {Number} index
*/
Slider.prototype.getIndex = function() {
return this.index;
};
/**
* retrieve the currently selected value
* @return {*} value
*/
Slider.prototype.get = function() {
return this.values[this.index];
};
Slider.prototype._onMouseDown = function(event) {
// only react on left mouse button down
var leftButtonDown = event.which ? (event.which === 1) : (event.button === 1);
if (!leftButtonDown) return;
this.startClientX = event.clientX;
this.startSlideX = parseFloat(this.frame.slide.style.left);
this.frame.style.cursor = 'move';
// add event listeners to handle moving the contents
// we store the function onmousemove and onmouseup in the graph, so we can
// remove the eventlisteners lateron in the function mouseUp()
var me = this;
this.onmousemove = function (event) {me._onMouseMove(event);};
this.onmouseup = function (event) {me._onMouseUp(event);};
G3DaddEventListener(document, 'mousemove', this.onmousemove);
G3DaddEventListener(document, 'mouseup', this.onmouseup);
G3DpreventDefault(event);
};
Slider.prototype.leftToIndex = function (left) {
var width = parseFloat(this.frame.bar.style.width) -
this.frame.slide.clientWidth - 10;
var x = left - 3;
var index = Math.round(x / width * (this.values.length-1));
if (index < 0) index = 0;
if (index > this.values.length-1) index = this.values.length-1;
return index;
};
Slider.prototype.indexToLeft = function (index) {
var width = parseFloat(this.frame.bar.style.width) -
this.frame.slide.clientWidth - 10;
var x = index / (this.values.length-1) * width;
var left = x + 3;
return left;
};
Slider.prototype._onMouseMove = function (event) {
var diff = event.clientX - this.startClientX;
var x = this.startSlideX + diff;
var index = this.leftToIndex(x);
this.setIndex(index);
G3DpreventDefault();
};
Slider.prototype._onMouseUp = function (event) {
this.frame.style.cursor = 'auto';
// remove event listeners
G3DremoveEventListener(document, 'mousemove', this.onmousemove);
G3DremoveEventListener(document, 'mouseup', this.onmouseup);
G3DpreventDefault();
};
/**--------------------------------------------------------------------------**/
/**
* Retrieve the absolute left value of a DOM element
* @param {Element} elem A dom element, for example a div
* @return {Number} left The absolute left position of this element
* in the browser page.
*/
getAbsoluteLeft = function(elem) {
var left = 0;
while( elem !== null ) {
left += elem.offsetLeft;
left -= elem.scrollLeft;
elem = elem.offsetParent;
}
return left;
};
/**
* Retrieve the absolute top value of a DOM element
* @param {Element} elem A dom element, for example a div
* @return {Number} top The absolute top position of this element
* in the browser page.
*/
getAbsoluteTop = function(elem) {
var top = 0;
while( elem !== null ) {
top += elem.offsetTop;
top -= elem.scrollTop;
elem = elem.offsetParent;
}
return top;
};
/**
* Get the horizontal mouse position from a mouse event
* @param {Event} event
* @return {Number} mouse x
*/
getMouseX = function(event) {
if ('clientX' in event) return event.clientX;
return event.targetTouches[0] && event.targetTouches[0].clientX || 0;
};
/**
* Get the vertical mouse position from a mouse event
* @param {Event} event
* @return {Number} mouse y
*/
getMouseY = function(event) {
if ('clientY' in event) return event.clientY;
return event.targetTouches[0] && event.targetTouches[0].clientY || 0;
};
/**
* vis.js module exports
*/
var vis = {
util: util,
moment: moment,
DataSet: DataSet,
DataView: DataView,
Range: Range,
stack: stack,
TimeStep: TimeStep,
components: {
items: {
Item: Item,
ItemBox: ItemBox,
ItemPoint: ItemPoint,
ItemRange: ItemRange
},
Component: Component,
ItemSet: ItemSet,
TimeAxis: TimeAxis
},
graph: {
Node: Node,
Edge: Edge,
Popup: Popup,
Groups: Groups,
Images: Images
},
Timeline: Timeline,
Graph: Graph,
Graph3d: Graph3d
};
/**
* CommonJS module exports
*/
if (typeof exports !== 'undefined') {
exports = vis;
}
if (typeof module !== 'undefined' && typeof module.exports !== 'undefined') {
module.exports = vis;
}
/**
* AMD module exports
*/
if (typeof(define) === 'function') {
define(function () {
return vis;
});
}
/**
* Window exports
*/
if (typeof window !== 'undefined') {
// attach the module to the window, load as a regular javascript file
window['vis'] = vis;
}
},{"emitter-component":2,"hammerjs":3,"moment":4,"mousetrap":5}],2:[function(require,module,exports){
/**
* Expose `Emitter`.
*/
module.exports = Emitter;
/**
* Initialize a new `Emitter`.
*
* @api public
*/
function Emitter(obj) {
if (obj) return mixin(obj);
};
/**
* Mixin the emitter properties.
*
* @param {Object} obj
* @return {Object}
* @api private
*/
function mixin(obj) {
for (var key in Emitter.prototype) {
obj[key] = Emitter.prototype[key];
}
return obj;
}
/**
* Listen on the given `event` with `fn`.
*
* @param {String} event
* @param {Function} fn
* @return {Emitter}
* @api public
*/
Emitter.prototype.on =
Emitter.prototype.addEventListener = function(event, fn){
this._callbacks = this._callbacks || {};
(this._callbacks[event] = this._callbacks[event] || [])
.push(fn);
return this;
};
/**
* Adds an `event` listener that will be invoked a single
* time then automatically removed.
*
* @param {String} event
* @param {Function} fn
* @return {Emitter}
* @api public
*/
Emitter.prototype.once = function(event, fn){
var self = this;
this._callbacks = this._callbacks || {};
function on() {
self.off(event, on);
fn.apply(this, arguments);
}
on.fn = fn;
this.on(event, on);
return this;
};
/**
* Remove the given callback for `event` or all
* registered callbacks.
*
* @param {String} event
* @param {Function} fn
* @return {Emitter}
* @api public
*/
Emitter.prototype.off =
Emitter.prototype.removeListener =
Emitter.prototype.removeAllListeners =
Emitter.prototype.removeEventListener = function(event, fn){
this._callbacks = this._callbacks || {};
// all
if (0 == arguments.length) {
this._callbacks = {};
return this;
}
// specific event
var callbacks = this._callbacks[event];
if (!callbacks) return this;
// remove all handlers
if (1 == arguments.length) {
delete this._callbacks[event];
return this;
}
// remove specific handler
var cb;
for (var i = 0; i < callbacks.length; i++) {
cb = callbacks[i];
if (cb === fn || cb.fn === fn) {
callbacks.splice(i, 1);
break;
}
}
return this;
};
/**
* Emit `event` with the given args.
*
* @param {String} event
* @param {Mixed} ...
* @return {Emitter}
*/
Emitter.prototype.emit = function(event){
this._callbacks = this._callbacks || {};
var args = [].slice.call(arguments, 1)
, callbacks = this._callbacks[event];
if (callbacks) {
callbacks = callbacks.slice(0);
for (var i = 0, len = callbacks.length; i < len; ++i) {
callbacks[i].apply(this, args);
}
}
return this;
};
/**
* Return array of callbacks for `event`.
*
* @param {String} event
* @return {Array}
* @api public
*/
Emitter.prototype.listeners = function(event){
this._callbacks = this._callbacks || {};
return this._callbacks[event] || [];
};
/**
* Check if this emitter has `event` handlers.
*
* @param {String} event
* @return {Boolean}
* @api public
*/
Emitter.prototype.hasListeners = function(event){
return !! this.listeners(event).length;
};
},{}],3:[function(require,module,exports){
/*! Hammer.JS - v1.0.5 - 2013-04-07
* http://eightmedia.github.com/hammer.js
*
* Copyright (c) 2013 Jorik Tangelder <j.tangelder@gmail.com>;
* Licensed under the MIT license */
(function(window, undefined) {
'use strict';
/**
* Hammer
* use this to create instances
* @param {HTMLElement} element
* @param {Object} options
* @returns {Hammer.Instance}
* @constructor
*/
var Hammer = function(element, options) {
return new Hammer.Instance(element, options || {});
};
// default settings
Hammer.defaults = {
// add styles and attributes to the element to prevent the browser from doing
// its native behavior. this doesnt prevent the scrolling, but cancels
// the contextmenu, tap highlighting etc
// set to false to disable this
stop_browser_behavior: {
// this also triggers onselectstart=false for IE
userSelect: 'none',
// this makes the element blocking in IE10 >, you could experiment with the value
// see for more options this issue; https://github.com/EightMedia/hammer.js/issues/241
touchAction: 'none',
touchCallout: 'none',
contentZooming: 'none',
userDrag: 'none',
tapHighlightColor: 'rgba(0,0,0,0)'
}
// more settings are defined per gesture at gestures.js
};
// detect touchevents
Hammer.HAS_POINTEREVENTS = navigator.pointerEnabled || navigator.msPointerEnabled;
Hammer.HAS_TOUCHEVENTS = ('ontouchstart' in window);
// dont use mouseevents on mobile devices
Hammer.MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i;
Hammer.NO_MOUSEEVENTS = Hammer.HAS_TOUCHEVENTS && navigator.userAgent.match(Hammer.MOBILE_REGEX);
// eventtypes per touchevent (start, move, end)
// are filled by Hammer.event.determineEventTypes on setup
Hammer.EVENT_TYPES = {};
// direction defines
Hammer.DIRECTION_DOWN = 'down';
Hammer.DIRECTION_LEFT = 'left';
Hammer.DIRECTION_UP = 'up';
Hammer.DIRECTION_RIGHT = 'right';
// pointer type
Hammer.POINTER_MOUSE = 'mouse';
Hammer.POINTER_TOUCH = 'touch';
Hammer.POINTER_PEN = 'pen';
// touch event defines
Hammer.EVENT_START = 'start';
Hammer.EVENT_MOVE = 'move';
Hammer.EVENT_END = 'end';
// hammer document where the base events are added at
Hammer.DOCUMENT = document;
// plugins namespace
Hammer.plugins = {};
// if the window events are set...
Hammer.READY = false;
/**
* setup events to detect gestures on the document
*/
function setup() {
if(Hammer.READY) {
return;
}
// find what eventtypes we add listeners to
Hammer.event.determineEventTypes();
// Register all gestures inside Hammer.gestures
for(var name in Hammer.gestures) {
if(Hammer.gestures.hasOwnProperty(name)) {
Hammer.detection.register(Hammer.gestures[name]);
}
}
// Add touch events on the document
Hammer.event.onTouch(Hammer.DOCUMENT, Hammer.EVENT_MOVE, Hammer.detection.detect);
Hammer.event.onTouch(Hammer.DOCUMENT, Hammer.EVENT_END, Hammer.detection.detect);
// Hammer is ready...!
Hammer.READY = true;
}
/**
* create new hammer instance
* all methods should return the instance itself, so it is chainable.
* @param {HTMLElement} element
* @param {Object} [options={}]
* @returns {Hammer.Instance}
* @constructor
*/
Hammer.Instance = function(element, options) {
var self = this;
// setup HammerJS window events and register all gestures
// this also sets up the default options
setup();
this.element = element;
// start/stop detection option
this.enabled = true;
// merge options
this.options = Hammer.utils.extend(
Hammer.utils.extend({}, Hammer.defaults),
options || {});
// add some css to the element to prevent the browser from doing its native behavoir
if(this.options.stop_browser_behavior) {
Hammer.utils.stopDefaultBrowserBehavior(this.element, this.options.stop_browser_behavior);
}
// start detection on touchstart
Hammer.event.onTouch(element, Hammer.EVENT_START, function(ev) {
if(self.enabled) {
Hammer.detection.startDetect(self, ev);
}
});
// return instance
return this;
};
Hammer.Instance.prototype = {
/**
* bind events to the instance
* @param {String} gesture
* @param {Function} handler
* @returns {Hammer.Instance}
*/
on: function onEvent(gesture, handler){
var gestures = gesture.split(' ');
for(var t=0; t<gestures.length; t++) {
this.element.addEventListener(gestures[t], handler, false);
}
return this;
},
/**
* unbind events to the instance
* @param {String} gesture
* @param {Function} handler
* @returns {Hammer.Instance}
*/
off: function offEvent(gesture, handler){
var gestures = gesture.split(' ');
for(var t=0; t<gestures.length; t++) {
this.element.removeEventListener(gestures[t], handler, false);
}
return this;
},
/**
* trigger gesture event
* @param {String} gesture
* @param {Object} eventData
* @returns {Hammer.Instance}
*/
trigger: function triggerEvent(gesture, eventData){
// create DOM event
var event = Hammer.DOCUMENT.createEvent('Event');
event.initEvent(gesture, true, true);
event.gesture = eventData;
// trigger on the target if it is in the instance element,
// this is for event delegation tricks
var element = this.element;
if(Hammer.utils.hasParent(eventData.target, element)) {
element = eventData.target;
}
element.dispatchEvent(event);
return this;
},
/**
* enable of disable hammer.js detection
* @param {Boolean} state
* @returns {Hammer.Instance}
*/
enable: function enable(state) {
this.enabled = state;
return this;
}
};
/**
* this holds the last move event,
* used to fix empty touchend issue
* see the onTouch event for an explanation
* @type {Object}
*/
var last_move_event = null;
/**
* when the mouse is hold down, this is true
* @type {Boolean}
*/
var enable_detect = false;
/**
* when touch events have been fired, this is true
* @type {Boolean}
*/
var touch_triggered = false;
Hammer.event = {
/**
* simple addEventListener
* @param {HTMLElement} element
* @param {String} type
* @param {Function} handler
*/
bindDom: function(element, type, handler) {
var types = type.split(' ');
for(var t=0; t<types.length; t++) {
element.addEventListener(types[t], handler, false);
}
},
/**
* touch events with mouse fallback
* @param {HTMLElement} element
* @param {String} eventType like Hammer.EVENT_MOVE
* @param {Function} handler
*/
onTouch: function onTouch(element, eventType, handler) {
var self = this;
this.bindDom(element, Hammer.EVENT_TYPES[eventType], function bindDomOnTouch(ev) {
var sourceEventType = ev.type.toLowerCase();
// onmouseup, but when touchend has been fired we do nothing.
// this is for touchdevices which also fire a mouseup on touchend
if(sourceEventType.match(/mouse/) && touch_triggered) {
return;
}
// mousebutton must be down or a touch event
else if( sourceEventType.match(/touch/) || // touch events are always on screen
sourceEventType.match(/pointerdown/) || // pointerevents touch
(sourceEventType.match(/mouse/) && ev.which === 1) // mouse is pressed
){
enable_detect = true;
}
// we are in a touch event, set the touch triggered bool to true,
// this for the conflicts that may occur on ios and android
if(sourceEventType.match(/touch|pointer/)) {
touch_triggered = true;
}
// count the total touches on the screen
var count_touches = 0;
// when touch has been triggered in this detection session
// and we are now handling a mouse event, we stop that to prevent conflicts
if(enable_detect) {
// update pointerevent
if(Hammer.HAS_POINTEREVENTS && eventType != Hammer.EVENT_END) {
count_touches = Hammer.PointerEvent.updatePointer(eventType, ev);
}
// touch
else if(sourceEventType.match(/touch/)) {
count_touches = ev.touches.length;
}
// mouse
else if(!touch_triggered) {
count_touches = sourceEventType.match(/up/) ? 0 : 1;
}
// if we are in a end event, but when we remove one touch and
// we still have enough, set eventType to move
if(count_touches > 0 && eventType == Hammer.EVENT_END) {
eventType = Hammer.EVENT_MOVE;
}
// no touches, force the end event
else if(!count_touches) {
eventType = Hammer.EVENT_END;
}
// because touchend has no touches, and we often want to use these in our gestures,
// we send the last move event as our eventData in touchend
if(!count_touches && last_move_event !== null) {
ev = last_move_event;
}
// store the last move event
else {
last_move_event = ev;
}
// trigger the handler
handler.call(Hammer.detection, self.collectEventData(element, eventType, ev));
// remove pointerevent from list
if(Hammer.HAS_POINTEREVENTS && eventType == Hammer.EVENT_END) {
count_touches = Hammer.PointerEvent.updatePointer(eventType, ev);
}
}
//debug(sourceEventType +" "+ eventType);
// on the end we reset everything
if(!count_touches) {
last_move_event = null;
enable_detect = false;
touch_triggered = false;
Hammer.PointerEvent.reset();
}
});
},
/**
* we have different events for each device/browser
* determine what we need and set them in the Hammer.EVENT_TYPES constant
*/
determineEventTypes: function determineEventTypes() {
// determine the eventtype we want to set
var types;
// pointerEvents magic
if(Hammer.HAS_POINTEREVENTS) {
types = Hammer.PointerEvent.getEvents();
}
// on Android, iOS, blackberry, windows mobile we dont want any mouseevents
else if(Hammer.NO_MOUSEEVENTS) {
types = [
'touchstart',
'touchmove',
'touchend touchcancel'];
}
// for non pointer events browsers and mixed browsers,
// like chrome on windows8 touch laptop
else {
types = [
'touchstart mousedown',
'touchmove mousemove',
'touchend touchcancel mouseup'];
}
Hammer.EVENT_TYPES[Hammer.EVENT_START] = types[0];
Hammer.EVENT_TYPES[Hammer.EVENT_MOVE] = types[1];
Hammer.EVENT_TYPES[Hammer.EVENT_END] = types[2];
},
/**
* create touchlist depending on the event
* @param {Object} ev
* @param {String} eventType used by the fakemultitouch plugin
*/
getTouchList: function getTouchList(ev/*, eventType*/) {
// get the fake pointerEvent touchlist
if(Hammer.HAS_POINTEREVENTS) {
return Hammer.PointerEvent.getTouchList();
}
// get the touchlist
else if(ev.touches) {
return ev.touches;
}
// make fake touchlist from mouse position
else {
return [{
identifier: 1,
pageX: ev.pageX,
pageY: ev.pageY,
target: ev.target
}];
}
},
/**
* collect event data for Hammer js
* @param {HTMLElement} element
* @param {String} eventType like Hammer.EVENT_MOVE
* @param {Object} eventData
*/
collectEventData: function collectEventData(element, eventType, ev) {
var touches = this.getTouchList(ev, eventType);
// find out pointerType
var pointerType = Hammer.POINTER_TOUCH;
if(ev.type.match(/mouse/) || Hammer.PointerEvent.matchType(Hammer.POINTER_MOUSE, ev)) {
pointerType = Hammer.POINTER_MOUSE;
}
return {
center : Hammer.utils.getCenter(touches),
timeStamp : new Date().getTime(),
target : ev.target,
touches : touches,
eventType : eventType,
pointerType : pointerType,
srcEvent : ev,
/**
* prevent the browser default actions
* mostly used to disable scrolling of the browser
*/
preventDefault: function() {
if(this.srcEvent.preventManipulation) {
this.srcEvent.preventManipulation();
}
if(this.srcEvent.preventDefault) {
this.srcEvent.preventDefault();
}
},
/**
* stop bubbling the event up to its parents
*/
stopPropagation: function() {
this.srcEvent.stopPropagation();
},
/**
* immediately stop gesture detection
* might be useful after a swipe was detected
* @return {*}
*/
stopDetect: function() {
return Hammer.detection.stopDetect();
}
};
}
};
Hammer.PointerEvent = {
/**
* holds all pointers
* @type {Object}
*/
pointers: {},
/**
* get a list of pointers
* @returns {Array} touchlist
*/
getTouchList: function() {
var self = this;
var touchlist = [];
// we can use forEach since pointerEvents only is in IE10
Object.keys(self.pointers).sort().forEach(function(id) {
touchlist.push(self.pointers[id]);
});
return touchlist;
},
/**
* update the position of a pointer
* @param {String} type Hammer.EVENT_END
* @param {Object} pointerEvent
*/
updatePointer: function(type, pointerEvent) {
if(type == Hammer.EVENT_END) {
this.pointers = {};
}
else {
pointerEvent.identifier = pointerEvent.pointerId;
this.pointers[pointerEvent.pointerId] = pointerEvent;
}
return Object.keys(this.pointers).length;
},
/**
* check if ev matches pointertype
* @param {String} pointerType Hammer.POINTER_MOUSE
* @param {PointerEvent} ev
*/
matchType: function(pointerType, ev) {
if(!ev.pointerType) {
return false;
}
var types = {};
types[Hammer.POINTER_MOUSE] = (ev.pointerType == ev.MSPOINTER_TYPE_MOUSE || ev.pointerType == Hammer.POINTER_MOUSE);
types[Hammer.POINTER_TOUCH] = (ev.pointerType == ev.MSPOINTER_TYPE_TOUCH || ev.pointerType == Hammer.POINTER_TOUCH);
types[Hammer.POINTER_PEN] = (ev.pointerType == ev.MSPOINTER_TYPE_PEN || ev.pointerType == Hammer.POINTER_PEN);
return types[pointerType];
},
/**
* get events
*/
getEvents: function() {
return [
'pointerdown MSPointerDown',
'pointermove MSPointerMove',
'pointerup pointercancel MSPointerUp MSPointerCancel'
];
},
/**
* reset the list
*/
reset: function() {
this.pointers = {};
}
};
Hammer.utils = {
/**
* extend method,
* also used for cloning when dest is an empty object
* @param {Object} dest
* @param {Object} src
* @parm {Boolean} merge do a merge
* @returns {Object} dest
*/
extend: function extend(dest, src, merge) {
for (var key in src) {
if(dest[key] !== undefined && merge) {
continue;
}
dest[key] = src[key];
}
return dest;
},
/**
* find if a node is in the given parent
* used for event delegation tricks
* @param {HTMLElement} node
* @param {HTMLElement} parent
* @returns {boolean} has_parent
*/
hasParent: function(node, parent) {
while(node){
if(node == parent) {
return true;
}
node = node.parentNode;
}
return false;
},
/**
* get the center of all the touches
* @param {Array} touches
* @returns {Object} center
*/
getCenter: function getCenter(touches) {
var valuesX = [], valuesY = [];
for(var t= 0,len=touches.length; t<len; t++) {
valuesX.push(touches[t].pageX);
valuesY.push(touches[t].pageY);
}
return {
pageX: ((Math.min.apply(Math, valuesX) + Math.max.apply(Math, valuesX)) / 2),
pageY: ((Math.min.apply(Math, valuesY) + Math.max.apply(Math, valuesY)) / 2)
};
},
/**
* calculate the velocity between two points
* @param {Number} delta_time
* @param {Number} delta_x
* @param {Number} delta_y
* @returns {Object} velocity
*/
getVelocity: function getVelocity(delta_time, delta_x, delta_y) {
return {
x: Math.abs(delta_x / delta_time) || 0,
y: Math.abs(delta_y / delta_time) || 0
};
},
/**
* calculate the angle between two coordinates
* @param {Touch} touch1
* @param {Touch} touch2
* @returns {Number} angle
*/
getAngle: function getAngle(touch1, touch2) {
var y = touch2.pageY - touch1.pageY,
x = touch2.pageX - touch1.pageX;
return Math.atan2(y, x) * 180 / Math.PI;
},
/**
* angle to direction define
* @param {Touch} touch1
* @param {Touch} touch2
* @returns {String} direction constant, like Hammer.DIRECTION_LEFT
*/
getDirection: function getDirection(touch1, touch2) {
var x = Math.abs(touch1.pageX - touch2.pageX),
y = Math.abs(touch1.pageY - touch2.pageY);
if(x >= y) {
return touch1.pageX - touch2.pageX > 0 ? Hammer.DIRECTION_LEFT : Hammer.DIRECTION_RIGHT;
}
else {
return touch1.pageY - touch2.pageY > 0 ? Hammer.DIRECTION_UP : Hammer.DIRECTION_DOWN;
}
},
/**
* calculate the distance between two touches
* @param {Touch} touch1
* @param {Touch} touch2
* @returns {Number} distance
*/
getDistance: function getDistance(touch1, touch2) {
var x = touch2.pageX - touch1.pageX,
y = touch2.pageY - touch1.pageY;
return Math.sqrt((x*x) + (y*y));
},
/**
* calculate the scale factor between two touchLists (fingers)
* no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out
* @param {Array} start
* @param {Array} end
* @returns {Number} scale
*/
getScale: function getScale(start, end) {
// need two fingers...
if(start.length >= 2 && end.length >= 2) {
return this.getDistance(end[0], end[1]) /
this.getDistance(start[0], start[1]);
}
return 1;
},
/**
* calculate the rotation degrees between two touchLists (fingers)
* @param {Array} start
* @param {Array} end
* @returns {Number} rotation
*/
getRotation: function getRotation(start, end) {
// need two fingers
if(start.length >= 2 && end.length >= 2) {
return this.getAngle(end[1], end[0]) -
this.getAngle(start[1], start[0]);
}
return 0;
},
/**
* boolean if the direction is vertical
* @param {String} direction
* @returns {Boolean} is_vertical
*/
isVertical: function isVertical(direction) {
return (direction == Hammer.DIRECTION_UP || direction == Hammer.DIRECTION_DOWN);
},
/**
* stop browser default behavior with css props
* @param {HtmlElement} element
* @param {Object} css_props
*/
stopDefaultBrowserBehavior: function stopDefaultBrowserBehavior(element, css_props) {
var prop,
vendors = ['webkit','khtml','moz','ms','o',''];
if(!css_props || !element.style) {
return;
}
// with css properties for modern browsers
for(var i = 0; i < vendors.length; i++) {
for(var p in css_props) {
if(css_props.hasOwnProperty(p)) {
prop = p;
// vender prefix at the property
if(vendors[i]) {
prop = vendors[i] + prop.substring(0, 1).toUpperCase() + prop.substring(1);
}
// set the style
element.style[prop] = css_props[p];
}
}
}
// also the disable onselectstart
if(css_props.userSelect == 'none') {
element.onselectstart = function() {
return false;
};
}
}
};
Hammer.detection = {
// contains all registred Hammer.gestures in the correct order
gestures: [],
// data of the current Hammer.gesture detection session
current: null,
// the previous Hammer.gesture session data
// is a full clone of the previous gesture.current object
previous: null,
// when this becomes true, no gestures are fired
stopped: false,
/**
* start Hammer.gesture detection
* @param {Hammer.Instance} inst
* @param {Object} eventData
*/
startDetect: function startDetect(inst, eventData) {
// already busy with a Hammer.gesture detection on an element
if(this.current) {
return;
}
this.stopped = false;
this.current = {
inst : inst, // reference to HammerInstance we're working for
startEvent : Hammer.utils.extend({}, eventData), // start eventData for distances, timing etc
lastEvent : false, // last eventData
name : '' // current gesture we're in/detected, can be 'tap', 'hold' etc
};
this.detect(eventData);
},
/**
* Hammer.gesture detection
* @param {Object} eventData
* @param {Object} eventData
*/
detect: function detect(eventData) {
if(!this.current || this.stopped) {
return;
}
// extend event data with calculations about scale, distance etc
eventData = this.extendEventData(eventData);
// instance options
var inst_options = this.current.inst.options;
// call Hammer.gesture handlers
for(var g=0,len=this.gestures.length; g<len; g++) {
var gesture = this.gestures[g];
// only when the instance options have enabled this gesture
if(!this.stopped && inst_options[gesture.name] !== false) {
// if a handler returns false, we stop with the detection
if(gesture.handler.call(gesture, eventData, this.current.inst) === false) {
this.stopDetect();
break;
}
}
}
// store as previous event event
if(this.current) {
this.current.lastEvent = eventData;
}
// endevent, but not the last touch, so dont stop
if(eventData.eventType == Hammer.EVENT_END && !eventData.touches.length-1) {
this.stopDetect();
}
return eventData;
},
/**
* clear the Hammer.gesture vars
* this is called on endDetect, but can also be used when a final Hammer.gesture has been detected
* to stop other Hammer.gestures from being fired
*/
stopDetect: function stopDetect() {
// clone current data to the store as the previous gesture
// used for the double tap gesture, since this is an other gesture detect session
this.previous = Hammer.utils.extend({}, this.current);
// reset the current
this.current = null;
// stopped!
this.stopped = true;
},
/**
* extend eventData for Hammer.gestures
* @param {Object} ev
* @returns {Object} ev
*/
extendEventData: function extendEventData(ev) {
var startEv = this.current.startEvent;
// if the touches change, set the new touches over the startEvent touches
// this because touchevents don't have all the touches on touchstart, or the
// user must place his fingers at the EXACT same time on the screen, which is not realistic
// but, sometimes it happens that both fingers are touching at the EXACT same time
if(startEv && (ev.touches.length != startEv.touches.length || ev.touches === startEv.touches)) {
// extend 1 level deep to get the touchlist with the touch objects
startEv.touches = [];
for(var i=0,len=ev.touches.length; i<len; i++) {
startEv.touches.push(Hammer.utils.extend({}, ev.touches[i]));
}
}
var delta_time = ev.timeStamp - startEv.timeStamp,
delta_x = ev.center.pageX - startEv.center.pageX,
delta_y = ev.center.pageY - startEv.center.pageY,
velocity = Hammer.utils.getVelocity(delta_time, delta_x, delta_y);
Hammer.utils.extend(ev, {
deltaTime : delta_time,
deltaX : delta_x,
deltaY : delta_y,
velocityX : velocity.x,
velocityY : velocity.y,
distance : Hammer.utils.getDistance(startEv.center, ev.center),
angle : Hammer.utils.getAngle(startEv.center, ev.center),
direction : Hammer.utils.getDirection(startEv.center, ev.center),
scale : Hammer.utils.getScale(startEv.touches, ev.touches),
rotation : Hammer.utils.getRotation(startEv.touches, ev.touches),
startEvent : startEv
});
return ev;
},
/**
* register new gesture
* @param {Object} gesture object, see gestures.js for documentation
* @returns {Array} gestures
*/
register: function register(gesture) {
// add an enable gesture options if there is no given
var options = gesture.defaults || {};
if(options[gesture.name] === undefined) {
options[gesture.name] = true;
}
// extend Hammer default options with the Hammer.gesture options
Hammer.utils.extend(Hammer.defaults, options, true);
// set its index
gesture.index = gesture.index || 1000;
// add Hammer.gesture to the list
this.gestures.push(gesture);
// sort the list by index
this.gestures.sort(function(a, b) {
if (a.index < b.index) {
return -1;
}
if (a.index > b.index) {
return 1;
}
return 0;
});
return this.gestures;
}
};
Hammer.gestures = Hammer.gestures || {};
/**
* Custom gestures
* ==============================
*
* Gesture object
* --------------------
* The object structure of a gesture:
*
* { name: 'mygesture',
* index: 1337,
* defaults: {
* mygesture_option: true
* }
* handler: function(type, ev, inst) {
* // trigger gesture event
* inst.trigger(this.name, ev);
* }
* }
* @param {String} name
* this should be the name of the gesture, lowercase
* it is also being used to disable/enable the gesture per instance config.
*
* @param {Number} [index=1000]
* the index of the gesture, where it is going to be in the stack of gestures detection
* like when you build an gesture that depends on the drag gesture, it is a good
* idea to place it after the index of the drag gesture.
*
* @param {Object} [defaults={}]
* the default settings of the gesture. these are added to the instance settings,
* and can be overruled per instance. you can also add the name of the gesture,
* but this is also added by default (and set to true).
*
* @param {Function} handler
* this handles the gesture detection of your custom gesture and receives the
* following arguments:
*
* @param {Object} eventData
* event data containing the following properties:
* timeStamp {Number} time the event occurred
* target {HTMLElement} target element
* touches {Array} touches (fingers, pointers, mouse) on the screen
* pointerType {String} kind of pointer that was used. matches Hammer.POINTER_MOUSE|TOUCH
* center {Object} center position of the touches. contains pageX and pageY
* deltaTime {Number} the total time of the touches in the screen
* deltaX {Number} the delta on x axis we haved moved
* deltaY {Number} the delta on y axis we haved moved
* velocityX {Number} the velocity on the x
* velocityY {Number} the velocity on y
* angle {Number} the angle we are moving
* direction {String} the direction we are moving. matches Hammer.DIRECTION_UP|DOWN|LEFT|RIGHT
* distance {Number} the distance we haved moved
* scale {Number} scaling of the touches, needs 2 touches
* rotation {Number} rotation of the touches, needs 2 touches *
* eventType {String} matches Hammer.EVENT_START|MOVE|END
* srcEvent {Object} the source event, like TouchStart or MouseDown *
* startEvent {Object} contains the same properties as above,
* but from the first touch. this is used to calculate
* distances, deltaTime, scaling etc
*
* @param {Hammer.Instance} inst
* the instance we are doing the detection for. you can get the options from
* the inst.options object and trigger the gesture event by calling inst.trigger
*
*
* Handle gestures
* --------------------
* inside the handler you can get/set Hammer.detection.current. This is the current
* detection session. It has the following properties
* @param {String} name
* contains the name of the gesture we have detected. it has not a real function,
* only to check in other gestures if something is detected.
* like in the drag gesture we set it to 'drag' and in the swipe gesture we can
* check if the current gesture is 'drag' by accessing Hammer.detection.current.name
*
* @readonly
* @param {Hammer.Instance} inst
* the instance we do the detection for
*
* @readonly
* @param {Object} startEvent
* contains the properties of the first gesture detection in this session.
* Used for calculations about timing, distance, etc.
*
* @readonly
* @param {Object} lastEvent
* contains all the properties of the last gesture detect in this session.
*
* after the gesture detection session has been completed (user has released the screen)
* the Hammer.detection.current object is copied into Hammer.detection.previous,
* this is usefull for gestures like doubletap, where you need to know if the
* previous gesture was a tap
*
* options that have been set by the instance can be received by calling inst.options
*
* You can trigger a gesture event by calling inst.trigger("mygesture", event).
* The first param is the name of your gesture, the second the event argument
*
*
* Register gestures
* --------------------
* When an gesture is added to the Hammer.gestures object, it is auto registered
* at the setup of the first Hammer instance. You can also call Hammer.detection.register
* manually and pass your gesture object as a param
*
*/
/**
* Hold
* Touch stays at the same place for x time
* @events hold
*/
Hammer.gestures.Hold = {
name: 'hold',
index: 10,
defaults: {
hold_timeout : 500,
hold_threshold : 1
},
timer: null,
handler: function holdGesture(ev, inst) {
switch(ev.eventType) {
case Hammer.EVENT_START:
// clear any running timers
clearTimeout(this.timer);
// set the gesture so we can check in the timeout if it still is
Hammer.detection.current.name = this.name;
// set timer and if after the timeout it still is hold,
// we trigger the hold event
this.timer = setTimeout(function() {
if(Hammer.detection.current.name == 'hold') {
inst.trigger('hold', ev);
}
}, inst.options.hold_timeout);
break;
// when you move or end we clear the timer
case Hammer.EVENT_MOVE:
if(ev.distance > inst.options.hold_threshold) {
clearTimeout(this.timer);
}
break;
case Hammer.EVENT_END:
clearTimeout(this.timer);
break;
}
}
};
/**
* Tap/DoubleTap
* Quick touch at a place or double at the same place
* @events tap, doubletap
*/
Hammer.gestures.Tap = {
name: 'tap',
index: 100,
defaults: {
tap_max_touchtime : 250,
tap_max_distance : 10,
tap_always : true,
doubletap_distance : 20,
doubletap_interval : 300
},
handler: function tapGesture(ev, inst) {
if(ev.eventType == Hammer.EVENT_END) {
// previous gesture, for the double tap since these are two different gesture detections
var prev = Hammer.detection.previous,
did_doubletap = false;
// when the touchtime is higher then the max touch time
// or when the moving distance is too much
if(ev.deltaTime > inst.options.tap_max_touchtime ||
ev.distance > inst.options.tap_max_distance) {
return;
}
// check if double tap
if(prev && prev.name == 'tap' &&
(ev.timeStamp - prev.lastEvent.timeStamp) < inst.options.doubletap_interval &&
ev.distance < inst.options.doubletap_distance) {
inst.trigger('doubletap', ev);
did_doubletap = true;
}
// do a single tap
if(!did_doubletap || inst.options.tap_always) {
Hammer.detection.current.name = 'tap';
inst.trigger(Hammer.detection.current.name, ev);
}
}
}
};
/**
* Swipe
* triggers swipe events when the end velocity is above the threshold
* @events swipe, swipeleft, swiperight, swipeup, swipedown
*/
Hammer.gestures.Swipe = {
name: 'swipe',
index: 40,
defaults: {
// set 0 for unlimited, but this can conflict with transform
swipe_max_touches : 1,
swipe_velocity : 0.7
},
handler: function swipeGesture(ev, inst) {
if(ev.eventType == Hammer.EVENT_END) {
// max touches
if(inst.options.swipe_max_touches > 0 &&
ev.touches.length > inst.options.swipe_max_touches) {
return;
}
// when the distance we moved is too small we skip this gesture
// or we can be already in dragging
if(ev.velocityX > inst.options.swipe_velocity ||
ev.velocityY > inst.options.swipe_velocity) {
// trigger swipe events
inst.trigger(this.name, ev);
inst.trigger(this.name + ev.direction, ev);
}
}
}
};
/**
* Drag
* Move with x fingers (default 1) around on the page. Blocking the scrolling when
* moving left and right is a good practice. When all the drag events are blocking
* you disable scrolling on that area.
* @events drag, drapleft, dragright, dragup, dragdown
*/
Hammer.gestures.Drag = {
name: 'drag',
index: 50,
defaults: {
drag_min_distance : 10,
// set 0 for unlimited, but this can conflict with transform
drag_max_touches : 1,
// prevent default browser behavior when dragging occurs
// be careful with it, it makes the element a blocking element
// when you are using the drag gesture, it is a good practice to set this true
drag_block_horizontal : false,
drag_block_vertical : false,
// drag_lock_to_axis keeps the drag gesture on the axis that it started on,
// It disallows vertical directions if the initial direction was horizontal, and vice versa.
drag_lock_to_axis : false,
// drag lock only kicks in when distance > drag_lock_min_distance
// This way, locking occurs only when the distance has become large enough to reliably determine the direction
drag_lock_min_distance : 25
},
triggered: false,
handler: function dragGesture(ev, inst) {
// current gesture isnt drag, but dragged is true
// this means an other gesture is busy. now call dragend
if(Hammer.detection.current.name != this.name && this.triggered) {
inst.trigger(this.name +'end', ev);
this.triggered = false;
return;
}
// max touches
if(inst.options.drag_max_touches > 0 &&
ev.touches.length > inst.options.drag_max_touches) {
return;
}
switch(ev.eventType) {
case Hammer.EVENT_START:
this.triggered = false;
break;
case Hammer.EVENT_MOVE:
// when the distance we moved is too small we skip this gesture
// or we can be already in dragging
if(ev.distance < inst.options.drag_min_distance &&
Hammer.detection.current.name != this.name) {
return;
}
// we are dragging!
Hammer.detection.current.name = this.name;
// lock drag to axis?
if(Hammer.detection.current.lastEvent.drag_locked_to_axis || (inst.options.drag_lock_to_axis && inst.options.drag_lock_min_distance<=ev.distance)) {
ev.drag_locked_to_axis = true;
}
var last_direction = Hammer.detection.current.lastEvent.direction;
if(ev.drag_locked_to_axis && last_direction !== ev.direction) {
// keep direction on the axis that the drag gesture started on
if(Hammer.utils.isVertical(last_direction)) {
ev.direction = (ev.deltaY < 0) ? Hammer.DIRECTION_UP : Hammer.DIRECTION_DOWN;
}
else {
ev.direction = (ev.deltaX < 0) ? Hammer.DIRECTION_LEFT : Hammer.DIRECTION_RIGHT;
}
}
// first time, trigger dragstart event
if(!this.triggered) {
inst.trigger(this.name +'start', ev);
this.triggered = true;
}
// trigger normal event
inst.trigger(this.name, ev);
// direction event, like dragdown
inst.trigger(this.name + ev.direction, ev);
// block the browser events
if( (inst.options.drag_block_vertical && Hammer.utils.isVertical(ev.direction)) ||
(inst.options.drag_block_horizontal && !Hammer.utils.isVertical(ev.direction))) {
ev.preventDefault();
}
break;
case Hammer.EVENT_END:
// trigger dragend
if(this.triggered) {
inst.trigger(this.name +'end', ev);
}
this.triggered = false;
break;
}
}
};
/**
* Transform
* User want to scale or rotate with 2 fingers
* @events transform, pinch, pinchin, pinchout, rotate
*/
Hammer.gestures.Transform = {
name: 'transform',
index: 45,
defaults: {
// factor, no scale is 1, zoomin is to 0 and zoomout until higher then 1
transform_min_scale : 0.01,
// rotation in degrees
transform_min_rotation : 1,
// prevent default browser behavior when two touches are on the screen
// but it makes the element a blocking element
// when you are using the transform gesture, it is a good practice to set this true
transform_always_block : false
},
triggered: false,
handler: function transformGesture(ev, inst) {
// current gesture isnt drag, but dragged is true
// this means an other gesture is busy. now call dragend
if(Hammer.detection.current.name != this.name && this.triggered) {
inst.trigger(this.name +'end', ev);
this.triggered = false;
return;
}
// atleast multitouch
if(ev.touches.length < 2) {
return;
}
// prevent default when two fingers are on the screen
if(inst.options.transform_always_block) {
ev.preventDefault();
}
switch(ev.eventType) {
case Hammer.EVENT_START:
this.triggered = false;
break;
case Hammer.EVENT_MOVE:
var scale_threshold = Math.abs(1-ev.scale);
var rotation_threshold = Math.abs(ev.rotation);
// when the distance we moved is too small we skip this gesture
// or we can be already in dragging
if(scale_threshold < inst.options.transform_min_scale &&
rotation_threshold < inst.options.transform_min_rotation) {
return;
}
// we are transforming!
Hammer.detection.current.name = this.name;
// first time, trigger dragstart event
if(!this.triggered) {
inst.trigger(this.name +'start', ev);
this.triggered = true;
}
inst.trigger(this.name, ev); // basic transform event
// trigger rotate event
if(rotation_threshold > inst.options.transform_min_rotation) {
inst.trigger('rotate', ev);
}
// trigger pinch event
if(scale_threshold > inst.options.transform_min_scale) {
inst.trigger('pinch', ev);
inst.trigger('pinch'+ ((ev.scale < 1) ? 'in' : 'out'), ev);
}
break;
case Hammer.EVENT_END:
// trigger dragend
if(this.triggered) {
inst.trigger(this.name +'end', ev);
}
this.triggered = false;
break;
}
}
};
/**
* Touch
* Called as first, tells the user has touched the screen
* @events touch
*/
Hammer.gestures.Touch = {
name: 'touch',
index: -Infinity,
defaults: {
// call preventDefault at touchstart, and makes the element blocking by
// disabling the scrolling of the page, but it improves gestures like
// transforming and dragging.
// be careful with using this, it can be very annoying for users to be stuck
// on the page
prevent_default: false,
// disable mouse events, so only touch (or pen!) input triggers events
prevent_mouseevents: false
},
handler: function touchGesture(ev, inst) {
if(inst.options.prevent_mouseevents && ev.pointerType == Hammer.POINTER_MOUSE) {
ev.stopDetect();
return;
}
if(inst.options.prevent_default) {
ev.preventDefault();
}
if(ev.eventType == Hammer.EVENT_START) {
inst.trigger(this.name, ev);
}
}
};
/**
* Release
* Called as last, tells the user has released the screen
* @events release
*/
Hammer.gestures.Release = {
name: 'release',
index: Infinity,
handler: function releaseGesture(ev, inst) {
if(ev.eventType == Hammer.EVENT_END) {
inst.trigger(this.name, ev);
}
}
};
// node export
if(typeof module === 'object' && typeof module.exports === 'object'){
module.exports = Hammer;
}
// just window export
else {
window.Hammer = Hammer;
// requireJS module definition
if(typeof window.define === 'function' && window.define.amd) {
window.define('hammer', [], function() {
return Hammer;
});
}
}
})(this);
},{}],4:[function(require,module,exports){
var global=typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {};//! moment.js
//! version : 2.7.0
//! authors : Tim Wood, Iskren Chernev, Moment.js contributors
//! license : MIT
//! momentjs.com
(function (undefined) {
/************************************
Constants
************************************/
var moment,
VERSION = "2.7.0",
// the global-scope this is NOT the global object in Node.js
globalScope = typeof global !== 'undefined' ? global : this,
oldGlobalMoment,
round = Math.round,
i,
YEAR = 0,
MONTH = 1,
DATE = 2,
HOUR = 3,
MINUTE = 4,
SECOND = 5,
MILLISECOND = 6,
// internal storage for language config files
languages = {},
// moment internal properties
momentProperties = {
_isAMomentObject: null,
_i : null,
_f : null,
_l : null,
_strict : null,
_tzm : null,
_isUTC : null,
_offset : null, // optional. Combine with _isUTC
_pf : null,
_lang : null // optional
},
// check for nodeJS
hasModule = (typeof module !== 'undefined' && module.exports),
// ASP.NET json date format regex
aspNetJsonRegex = /^\/?Date\((\-?\d+)/i,
aspNetTimeSpanJsonRegex = /(\-)?(?:(\d*)\.)?(\d+)\:(\d+)(?:\:(\d+)\.?(\d{3})?)?/,
// from http://docs.closure-library.googlecode.com/git/closure_goog_date_date.js.source.html
// somewhat more in line with 4.4.3.2 2004 spec, but allows decimal anywhere
isoDurationRegex = /^(-)?P(?:(?:([0-9,.]*)Y)?(?:([0-9,.]*)M)?(?:([0-9,.]*)D)?(?:T(?:([0-9,.]*)H)?(?:([0-9,.]*)M)?(?:([0-9,.]*)S)?)?|([0-9,.]*)W)$/,
// format tokens
formattingTokens = /(\[[^\[]*\])|(\\)?(Mo|MM?M?M?|Do|DDDo|DD?D?D?|ddd?d?|do?|w[o|w]?|W[o|W]?|Q|YYYYYY|YYYYY|YYYY|YY|gg(ggg?)?|GG(GGG?)?|e|E|a|A|hh?|HH?|mm?|ss?|S{1,4}|X|zz?|ZZ?|.)/g,
localFormattingTokens = /(\[[^\[]*\])|(\\)?(LT|LL?L?L?|l{1,4})/g,
// parsing token regexes
parseTokenOneOrTwoDigits = /\d\d?/, // 0 - 99
parseTokenOneToThreeDigits = /\d{1,3}/, // 0 - 999
parseTokenOneToFourDigits = /\d{1,4}/, // 0 - 9999
parseTokenOneToSixDigits = /[+\-]?\d{1,6}/, // -999,999 - 999,999
parseTokenDigits = /\d+/, // nonzero number of digits
parseTokenWord = /[0-9]*['a-z\u00A0-\u05FF\u0700-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF]+|[\u0600-\u06FF\/]+(\s*?[\u0600-\u06FF]+){1,2}/i, // any word (or two) characters or numbers including two/three word month in arabic.
parseTokenTimezone = /Z|[\+\-]\d\d:?\d\d/gi, // +00:00 -00:00 +0000 -0000 or Z
parseTokenT = /T/i, // T (ISO separator)
parseTokenTimestampMs = /[\+\-]?\d+(\.\d{1,3})?/, // 123456789 123456789.123
parseTokenOrdinal = /\d{1,2}/,
//strict parsing regexes
parseTokenOneDigit = /\d/, // 0 - 9
parseTokenTwoDigits = /\d\d/, // 00 - 99
parseTokenThreeDigits = /\d{3}/, // 000 - 999
parseTokenFourDigits = /\d{4}/, // 0000 - 9999
parseTokenSixDigits = /[+-]?\d{6}/, // -999,999 - 999,999
parseTokenSignedNumber = /[+-]?\d+/, // -inf - inf
// iso 8601 regex
// 0000-00-00 0000-W00 or 0000-W00-0 + T + 00 or 00:00 or 00:00:00 or 00:00:00.000 + +00:00 or +0000 or +00)
isoRegex = /^\s*(?:[+-]\d{6}|\d{4})-(?:(\d\d-\d\d)|(W\d\d$)|(W\d\d-\d)|(\d\d\d))((T| )(\d\d(:\d\d(:\d\d(\.\d+)?)?)?)?([\+\-]\d\d(?::?\d\d)?|\s*Z)?)?$/,
isoFormat = 'YYYY-MM-DDTHH:mm:ssZ',
isoDates = [
['YYYYYY-MM-DD', /[+-]\d{6}-\d{2}-\d{2}/],
['YYYY-MM-DD', /\d{4}-\d{2}-\d{2}/],
['GGGG-[W]WW-E', /\d{4}-W\d{2}-\d/],
['GGGG-[W]WW', /\d{4}-W\d{2}/],
['YYYY-DDD', /\d{4}-\d{3}/]
],
// iso time formats and regexes
isoTimes = [
['HH:mm:ss.SSSS', /(T| )\d\d:\d\d:\d\d\.\d+/],
['HH:mm:ss', /(T| )\d\d:\d\d:\d\d/],
['HH:mm', /(T| )\d\d:\d\d/],
['HH', /(T| )\d\d/]
],
// timezone chunker "+10:00" > ["10", "00"] or "-1530" > ["-15", "30"]
parseTimezoneChunker = /([\+\-]|\d\d)/gi,
// getter and setter names
proxyGettersAndSetters = 'Date|Hours|Minutes|Seconds|Milliseconds'.split('|'),
unitMillisecondFactors = {
'Milliseconds' : 1,
'Seconds' : 1e3,
'Minutes' : 6e4,
'Hours' : 36e5,
'Days' : 864e5,
'Months' : 2592e6,
'Years' : 31536e6
},
unitAliases = {
ms : 'millisecond',
s : 'second',
m : 'minute',
h : 'hour',
d : 'day',
D : 'date',
w : 'week',
W : 'isoWeek',
M : 'month',
Q : 'quarter',
y : 'year',
DDD : 'dayOfYear',
e : 'weekday',
E : 'isoWeekday',
gg: 'weekYear',
GG: 'isoWeekYear'
},
camelFunctions = {
dayofyear : 'dayOfYear',
isoweekday : 'isoWeekday',
isoweek : 'isoWeek',
weekyear : 'weekYear',
isoweekyear : 'isoWeekYear'
},
// format function strings
formatFunctions = {},
// default relative time thresholds
relativeTimeThresholds = {
s: 45, //seconds to minutes
m: 45, //minutes to hours
h: 22, //hours to days
dd: 25, //days to month (month == 1)
dm: 45, //days to months (months > 1)
dy: 345 //days to year
},
// tokens to ordinalize and pad
ordinalizeTokens = 'DDD w W M D d'.split(' '),
paddedTokens = 'M D H h m s w W'.split(' '),
formatTokenFunctions = {
M : function () {
return this.month() + 1;
},
MMM : function (format) {
return this.lang().monthsShort(this, format);
},
MMMM : function (format) {
return this.lang().months(this, format);
},
D : function () {
return this.date();
},
DDD : function () {
return this.dayOfYear();
},
d : function () {
return this.day();
},
dd : function (format) {
return this.lang().weekdaysMin(this, format);
},
ddd : function (format) {
return this.lang().weekdaysShort(this, format);
},
dddd : function (format) {
return this.lang().weekdays(this, format);
},
w : function () {
return this.week();
},
W : function () {
return this.isoWeek();
},
YY : function () {
return leftZeroFill(this.year() % 100, 2);
},
YYYY : function () {
return leftZeroFill(this.year(), 4);
},
YYYYY : function () {
return leftZeroFill(this.year(), 5);
},
YYYYYY : function () {
var y = this.year(), sign = y >= 0 ? '+' : '-';
return sign + leftZeroFill(Math.abs(y), 6);
},
gg : function () {
return leftZeroFill(this.weekYear() % 100, 2);
},
gggg : function () {
return leftZeroFill(this.weekYear(), 4);
},
ggggg : function () {
return leftZeroFill(this.weekYear(), 5);
},
GG : function () {
return leftZeroFill(this.isoWeekYear() % 100, 2);
},
GGGG : function () {
return leftZeroFill(this.isoWeekYear(), 4);
},
GGGGG : function () {
return leftZeroFill(this.isoWeekYear(), 5);
},
e : function () {
return this.weekday();
},
E : function () {
return this.isoWeekday();
},
a : function () {
return this.lang().meridiem(this.hours(), this.minutes(), true);
},
A : function () {
return this.lang().meridiem(this.hours(), this.minutes(), false);
},
H : function () {
return this.hours();
},
h : function () {
return this.hours() % 12 || 12;
},
m : function () {
return this.minutes();
},
s : function () {
return this.seconds();
},
S : function () {
return toInt(this.milliseconds() / 100);
},
SS : function () {
return leftZeroFill(toInt(this.milliseconds() / 10), 2);
},
SSS : function () {
return leftZeroFill(this.milliseconds(), 3);
},
SSSS : function () {
return leftZeroFill(this.milliseconds(), 3);
},
Z : function () {
var a = -this.zone(),
b = "+";
if (a < 0) {
a = -a;
b = "-";
}
return b + leftZeroFill(toInt(a / 60), 2) + ":" + leftZeroFill(toInt(a) % 60, 2);
},
ZZ : function () {
var a = -this.zone(),
b = "+";
if (a < 0) {
a = -a;
b = "-";
}
return b + leftZeroFill(toInt(a / 60), 2) + leftZeroFill(toInt(a) % 60, 2);
},
z : function () {
return this.zoneAbbr();
},
zz : function () {
return this.zoneName();
},
X : function () {
return this.unix();
},
Q : function () {
return this.quarter();
}
},
lists = ['months', 'monthsShort', 'weekdays', 'weekdaysShort', 'weekdaysMin'];
// Pick the first defined of two or three arguments. dfl comes from
// default.
function dfl(a, b, c) {
switch (arguments.length) {
case 2: return a != null ? a : b;
case 3: return a != null ? a : b != null ? b : c;
default: throw new Error("Implement me");
}
}
function defaultParsingFlags() {
// We need to deep clone this object, and es5 standard is not very
// helpful.
return {
empty : false,
unusedTokens : [],
unusedInput : [],
overflow : -2,
charsLeftOver : 0,
nullInput : false,
invalidMonth : null,
invalidFormat : false,
userInvalidated : false,
iso: false
};
}
function deprecate(msg, fn) {
var firstTime = true;
function printMsg() {
if (moment.suppressDeprecationWarnings === false &&
typeof console !== 'undefined' && console.warn) {
console.warn("Deprecation warning: " + msg);
}
}
return extend(function () {
if (firstTime) {
printMsg();
firstTime = false;
}
return fn.apply(this, arguments);
}, fn);
}
function padToken(func, count) {
return function (a) {
return leftZeroFill(func.call(this, a), count);
};
}
function ordinalizeToken(func, period) {
return function (a) {
return this.lang().ordinal(func.call(this, a), period);
};
}
while (ordinalizeTokens.length) {
i = ordinalizeTokens.pop();
formatTokenFunctions[i + 'o'] = ordinalizeToken(formatTokenFunctions[i], i);
}
while (paddedTokens.length) {
i = paddedTokens.pop();
formatTokenFunctions[i + i] = padToken(formatTokenFunctions[i], 2);
}
formatTokenFunctions.DDDD = padToken(formatTokenFunctions.DDD, 3);
/************************************
Constructors
************************************/
function Language() {
}
// Moment prototype object
function Moment(config) {
checkOverflow(config);
extend(this, config);
}
// Duration Constructor
function Duration(duration) {
var normalizedInput = normalizeObjectUnits(duration),
years = normalizedInput.year || 0,
quarters = normalizedInput.quarter || 0,
months = normalizedInput.month || 0,
weeks = normalizedInput.week || 0,
days = normalizedInput.day || 0,
hours = normalizedInput.hour || 0,
minutes = normalizedInput.minute || 0,
seconds = normalizedInput.second || 0,
milliseconds = normalizedInput.millisecond || 0;
// representation for dateAddRemove
this._milliseconds = +milliseconds +
seconds * 1e3 + // 1000
minutes * 6e4 + // 1000 * 60
hours * 36e5; // 1000 * 60 * 60
// Because of dateAddRemove treats 24 hours as different from a
// day when working around DST, we need to store them separately
this._days = +days +
weeks * 7;
// It is impossible translate months into days without knowing
// which months you are are talking about, so we have to store
// it separately.
this._months = +months +
quarters * 3 +
years * 12;
this._data = {};
this._bubble();
}
/************************************
Helpers
************************************/
function extend(a, b) {
for (var i in b) {
if (b.hasOwnProperty(i)) {
a[i] = b[i];
}
}
if (b.hasOwnProperty("toString")) {
a.toString = b.toString;
}
if (b.hasOwnProperty("valueOf")) {
a.valueOf = b.valueOf;
}
return a;
}
function cloneMoment(m) {
var result = {}, i;
for (i in m) {
if (m.hasOwnProperty(i) && momentProperties.hasOwnProperty(i)) {
result[i] = m[i];
}
}
return result;
}
function absRound(number) {
if (number < 0) {
return Math.ceil(number);
} else {
return Math.floor(number);
}
}
// left zero fill a number
// see http://jsperf.com/left-zero-filling for performance comparison
function leftZeroFill(number, targetLength, forceSign) {
var output = '' + Math.abs(number),
sign = number >= 0;
while (output.length < targetLength) {
output = '0' + output;
}
return (sign ? (forceSign ? '+' : '') : '-') + output;
}
// helper function for _.addTime and _.subtractTime
function addOrSubtractDurationFromMoment(mom, duration, isAdding, updateOffset) {
var milliseconds = duration._milliseconds,
days = duration._days,
months = duration._months;
updateOffset = updateOffset == null ? true : updateOffset;
if (milliseconds) {
mom._d.setTime(+mom._d + milliseconds * isAdding);
}
if (days) {
rawSetter(mom, 'Date', rawGetter(mom, 'Date') + days * isAdding);
}
if (months) {
rawMonthSetter(mom, rawGetter(mom, 'Month') + months * isAdding);
}
if (updateOffset) {
moment.updateOffset(mom, days || months);
}
}
// check if is an array
function isArray(input) {
return Object.prototype.toString.call(input) === '[object Array]';
}
function isDate(input) {
return Object.prototype.toString.call(input) === '[object Date]' ||
input instanceof Date;
}
// compare two arrays, return the number of differences
function compareArrays(array1, array2, dontConvert) {
var len = Math.min(array1.length, array2.length),
lengthDiff = Math.abs(array1.length - array2.length),
diffs = 0,
i;
for (i = 0; i < len; i++) {
if ((dontConvert && array1[i] !== array2[i]) ||
(!dontConvert && toInt(array1[i]) !== toInt(array2[i]))) {
diffs++;
}
}
return diffs + lengthDiff;
}
function normalizeUnits(units) {
if (units) {
var lowered = units.toLowerCase().replace(/(.)s$/, '$1');
units = unitAliases[units] || camelFunctions[lowered] || lowered;
}
return units;
}
function normalizeObjectUnits(inputObject) {
var normalizedInput = {},
normalizedProp,
prop;
for (prop in inputObject) {
if (inputObject.hasOwnProperty(prop)) {
normalizedProp = normalizeUnits(prop);
if (normalizedProp) {
normalizedInput[normalizedProp] = inputObject[prop];
}
}
}
return normalizedInput;
}
function makeList(field) {
var count, setter;
if (field.indexOf('week') === 0) {
count = 7;
setter = 'day';
}
else if (field.indexOf('month') === 0) {
count = 12;
setter = 'month';
}
else {
return;
}
moment[field] = function (format, index) {
var i, getter,
method = moment.fn._lang[field],
results = [];
if (typeof format === 'number') {
index = format;
format = undefined;
}
getter = function (i) {
var m = moment().utc().set(setter, i);
return method.call(moment.fn._lang, m, format || '');
};
if (index != null) {
return getter(index);
}
else {
for (i = 0; i < count; i++) {
results.push(getter(i));
}
return results;
}
};
}
function toInt(argumentForCoercion) {
var coercedNumber = +argumentForCoercion,
value = 0;
if (coercedNumber !== 0 && isFinite(coercedNumber)) {
if (coercedNumber >= 0) {
value = Math.floor(coercedNumber);
} else {
value = Math.ceil(coercedNumber);
}
}
return value;
}
function daysInMonth(year, month) {
return new Date(Date.UTC(year, month + 1, 0)).getUTCDate();
}
function weeksInYear(year, dow, doy) {
return weekOfYear(moment([year, 11, 31 + dow - doy]), dow, doy).week;
}
function daysInYear(year) {
return isLeapYear(year) ? 366 : 365;
}
function isLeapYear(year) {
return (year % 4 === 0 && year % 100 !== 0) || year % 400 === 0;
}
function checkOverflow(m) {
var overflow;
if (m._a && m._pf.overflow === -2) {
overflow =
m._a[MONTH] < 0 || m._a[MONTH] > 11 ? MONTH :
m._a[DATE] < 1 || m._a[DATE] > daysInMonth(m._a[YEAR], m._a[MONTH]) ? DATE :
m._a[HOUR] < 0 || m._a[HOUR] > 23 ? HOUR :
m._a[MINUTE] < 0 || m._a[MINUTE] > 59 ? MINUTE :
m._a[SECOND] < 0 || m._a[SECOND] > 59 ? SECOND :
m._a[MILLISECOND] < 0 || m._a[MILLISECOND] > 999 ? MILLISECOND :
-1;
if (m._pf._overflowDayOfYear && (overflow < YEAR || overflow > DATE)) {
overflow = DATE;
}
m._pf.overflow = overflow;
}
}
function isValid(m) {
if (m._isValid == null) {
m._isValid = !isNaN(m._d.getTime()) &&
m._pf.overflow < 0 &&
!m._pf.empty &&
!m._pf.invalidMonth &&
!m._pf.nullInput &&
!m._pf.invalidFormat &&
!m._pf.userInvalidated;
if (m._strict) {
m._isValid = m._isValid &&
m._pf.charsLeftOver === 0 &&
m._pf.unusedTokens.length === 0;
}
}
return m._isValid;
}
function normalizeLanguage(key) {
return key ? key.toLowerCase().replace('_', '-') : key;
}
// Return a moment from input, that is local/utc/zone equivalent to model.
function makeAs(input, model) {
return model._isUTC ? moment(input).zone(model._offset || 0) :
moment(input).local();
}
/************************************
Languages
************************************/
extend(Language.prototype, {
set : function (config) {
var prop, i;
for (i in config) {
prop = config[i];
if (typeof prop === 'function') {
this[i] = prop;
} else {
this['_' + i] = prop;
}
}
},
_months : "January_February_March_April_May_June_July_August_September_October_November_December".split("_"),
months : function (m) {
return this._months[m.month()];
},
_monthsShort : "Jan_Feb_Mar_Apr_May_Jun_Jul_Aug_Sep_Oct_Nov_Dec".split("_"),
monthsShort : function (m) {
return this._monthsShort[m.month()];
},
monthsParse : function (monthName) {
var i, mom, regex;
if (!this._monthsParse) {
this._monthsParse = [];
}
for (i = 0; i < 12; i++) {
// make the regex if we don't have it already
if (!this._monthsParse[i]) {
mom = moment.utc([2000, i]);
regex = '^' + this.months(mom, '') + '|^' + this.monthsShort(mom, '');
this._monthsParse[i] = new RegExp(regex.replace('.', ''), 'i');
}
// test the regex
if (this._monthsParse[i].test(monthName)) {
return i;
}
}
},
_weekdays : "Sunday_Monday_Tuesday_Wednesday_Thursday_Friday_Saturday".split("_"),
weekdays : function (m) {
return this._weekdays[m.day()];
},
_weekdaysShort : "Sun_Mon_Tue_Wed_Thu_Fri_Sat".split("_"),
weekdaysShort : function (m) {
return this._weekdaysShort[m.day()];
},
_weekdaysMin : "Su_Mo_Tu_We_Th_Fr_Sa".split("_"),
weekdaysMin : function (m) {
return this._weekdaysMin[m.day()];
},
weekdaysParse : function (weekdayName) {
var i, mom, regex;
if (!this._weekdaysParse) {
this._weekdaysParse = [];
}
for (i = 0; i < 7; i++) {
// make the regex if we don't have it already
if (!this._weekdaysParse[i]) {
mom = moment([2000, 1]).day(i);
regex = '^' + this.weekdays(mom, '') + '|^' + this.weekdaysShort(mom, '') + '|^' + this.weekdaysMin(mom, '');
this._weekdaysParse[i] = new RegExp(regex.replace('.', ''), 'i');
}
// test the regex
if (this._weekdaysParse[i].test(weekdayName)) {
return i;
}
}
},
_longDateFormat : {
LT : "h:mm A",
L : "MM/DD/YYYY",
LL : "MMMM D YYYY",
LLL : "MMMM D YYYY LT",
LLLL : "dddd, MMMM D YYYY LT"
},
longDateFormat : function (key) {
var output = this._longDateFormat[key];
if (!output && this._longDateFormat[key.toUpperCase()]) {
output = this._longDateFormat[key.toUpperCase()].replace(/MMMM|MM|DD|dddd/g, function (val) {
return val.slice(1);
});
this._longDateFormat[key] = output;
}
return output;
},
isPM : function (input) {
// IE8 Quirks Mode & IE7 Standards Mode do not allow accessing strings like arrays
// Using charAt should be more compatible.
return ((input + '').toLowerCase().charAt(0) === 'p');
},
_meridiemParse : /[ap]\.?m?\.?/i,
meridiem : function (hours, minutes, isLower) {
if (hours > 11) {
return isLower ? 'pm' : 'PM';
} else {
return isLower ? 'am' : 'AM';
}
},
_calendar : {
sameDay : '[Today at] LT',
nextDay : '[Tomorrow at] LT',
nextWeek : 'dddd [at] LT',
lastDay : '[Yesterday at] LT',
lastWeek : '[Last] dddd [at] LT',
sameElse : 'L'
},
calendar : function (key, mom) {
var output = this._calendar[key];
return typeof output === 'function' ? output.apply(mom) : output;
},
_relativeTime : {
future : "in %s",
past : "%s ago",
s : "a few seconds",
m : "a minute",
mm : "%d minutes",
h : "an hour",
hh : "%d hours",
d : "a day",
dd : "%d days",
M : "a month",
MM : "%d months",
y : "a year",
yy : "%d years"
},
relativeTime : function (number, withoutSuffix, string, isFuture) {
var output = this._relativeTime[string];
return (typeof output === 'function') ?
output(number, withoutSuffix, string, isFuture) :
output.replace(/%d/i, number);
},
pastFuture : function (diff, output) {
var format = this._relativeTime[diff > 0 ? 'future' : 'past'];
return typeof format === 'function' ? format(output) : format.replace(/%s/i, output);
},
ordinal : function (number) {
return this._ordinal.replace("%d", number);
},
_ordinal : "%d",
preparse : function (string) {
return string;
},
postformat : function (string) {
return string;
},
week : function (mom) {
return weekOfYear(mom, this._week.dow, this._week.doy).week;
},
_week : {
dow : 0, // Sunday is the first day of the week.
doy : 6 // The week that contains Jan 1st is the first week of the year.
},
_invalidDate: 'Invalid date',
invalidDate: function () {
return this._invalidDate;
}
});
// Loads a language definition into the `languages` cache. The function
// takes a key and optionally values. If not in the browser and no values
// are provided, it will load the language file module. As a convenience,
// this function also returns the language values.
function loadLang(key, values) {
values.abbr = key;
if (!languages[key]) {
languages[key] = new Language();
}
languages[key].set(values);
return languages[key];
}
// Remove a language from the `languages` cache. Mostly useful in tests.
function unloadLang(key) {
delete languages[key];
}
// Determines which language definition to use and returns it.
//
// With no parameters, it will return the global language. If you
// pass in a language key, such as 'en', it will return the
// definition for 'en', so long as 'en' has already been loaded using
// moment.lang.
function getLangDefinition(key) {
var i = 0, j, lang, next, split,
get = function (k) {
if (!languages[k] && hasModule) {
try {
require('./lang/' + k);
} catch (e) { }
}
return languages[k];
};
if (!key) {
return moment.fn._lang;
}
if (!isArray(key)) {
//short-circuit everything else
lang = get(key);
if (lang) {
return lang;
}
key = [key];
}
//pick the language from the array
//try ['en-au', 'en-gb'] as 'en-au', 'en-gb', 'en', as in move through the list trying each
//substring from most specific to least, but move to the next array item if it's a more specific variant than the current root
while (i < key.length) {
split = normalizeLanguage(key[i]).split('-');
j = split.length;
next = normalizeLanguage(key[i + 1]);
next = next ? next.split('-') : null;
while (j > 0) {
lang = get(split.slice(0, j).join('-'));
if (lang) {
return lang;
}
if (next && next.length >= j && compareArrays(split, next, true) >= j - 1) {
//the next array item is better than a shallower substring of this one
break;
}
j--;
}
i++;
}
return moment.fn._lang;
}
/************************************
Formatting
************************************/
function removeFormattingTokens(input) {
if (input.match(/\[[\s\S]/)) {
return input.replace(/^\[|\]$/g, "");
}
return input.replace(/\\/g, "");
}
function makeFormatFunction(format) {
var array = format.match(formattingTokens), i, length;
for (i = 0, length = array.length; i < length; i++) {
if (formatTokenFunctions[array[i]]) {
array[i] = formatTokenFunctions[array[i]];
} else {
array[i] = removeFormattingTokens(array[i]);
}
}
return function (mom) {
var output = "";
for (i = 0; i < length; i++) {
output += array[i] instanceof Function ? array[i].call(mom, format) : array[i];
}
return output;
};
}
// format date using native date object
function formatMoment(m, format) {
if (!m.isValid()) {
return m.lang().invalidDate();
}
format = expandFormat(format, m.lang());
if (!formatFunctions[format]) {
formatFunctions[format] = makeFormatFunction(format);
}
return formatFunctions[format](m);
}
function expandFormat(format, lang) {
var i = 5;
function replaceLongDateFormatTokens(input) {
return lang.longDateFormat(input) || input;
}
localFormattingTokens.lastIndex = 0;
while (i >= 0 && localFormattingTokens.test(format)) {
format = format.replace(localFormattingTokens, replaceLongDateFormatTokens);
localFormattingTokens.lastIndex = 0;
i -= 1;
}
return format;
}
/************************************
Parsing
************************************/
// get the regex to find the next token
function getParseRegexForToken(token, config) {
var a, strict = config._strict;
switch (token) {
case 'Q':
return parseTokenOneDigit;
case 'DDDD':
return parseTokenThreeDigits;
case 'YYYY':
case 'GGGG':
case 'gggg':
return strict ? parseTokenFourDigits : parseTokenOneToFourDigits;
case 'Y':
case 'G':
case 'g':
return parseTokenSignedNumber;
case 'YYYYYY':
case 'YYYYY':
case 'GGGGG':
case 'ggggg':
return strict ? parseTokenSixDigits : parseTokenOneToSixDigits;
case 'S':
if (strict) { return parseTokenOneDigit; }
/* falls through */
case 'SS':
if (strict) { return parseTokenTwoDigits; }
/* falls through */
case 'SSS':
if (strict) { return parseTokenThreeDigits; }
/* falls through */
case 'DDD':
return parseTokenOneToThreeDigits;
case 'MMM':
case 'MMMM':
case 'dd':
case 'ddd':
case 'dddd':
return parseTokenWord;
case 'a':
case 'A':
return getLangDefinition(config._l)._meridiemParse;
case 'X':
return parseTokenTimestampMs;
case 'Z':
case 'ZZ':
return parseTokenTimezone;
case 'T':
return parseTokenT;
case 'SSSS':
return parseTokenDigits;
case 'MM':
case 'DD':
case 'YY':
case 'GG':
case 'gg':
case 'HH':
case 'hh':
case 'mm':
case 'ss':
case 'ww':
case 'WW':
return strict ? parseTokenTwoDigits : parseTokenOneOrTwoDigits;
case 'M':
case 'D':
case 'd':
case 'H':
case 'h':
case 'm':
case 's':
case 'w':
case 'W':
case 'e':
case 'E':
return parseTokenOneOrTwoDigits;
case 'Do':
return parseTokenOrdinal;
default :
a = new RegExp(regexpEscape(unescapeFormat(token.replace('\\', '')), "i"));
return a;
}
}
function timezoneMinutesFromString(string) {
string = string || "";
var possibleTzMatches = (string.match(parseTokenTimezone) || []),
tzChunk = possibleTzMatches[possibleTzMatches.length - 1] || [],
parts = (tzChunk + '').match(parseTimezoneChunker) || ['-', 0, 0],
minutes = +(parts[1] * 60) + toInt(parts[2]);
return parts[0] === '+' ? -minutes : minutes;
}
// function to convert string input to date
function addTimeToArrayFromToken(token, input, config) {
var a, datePartArray = config._a;
switch (token) {
// QUARTER
case 'Q':
if (input != null) {
datePartArray[MONTH] = (toInt(input) - 1) * 3;
}
break;
// MONTH
case 'M' : // fall through to MM
case 'MM' :
if (input != null) {
datePartArray[MONTH] = toInt(input) - 1;
}
break;
case 'MMM' : // fall through to MMMM
case 'MMMM' :
a = getLangDefinition(config._l).monthsParse(input);
// if we didn't find a month name, mark the date as invalid.
if (a != null) {
datePartArray[MONTH] = a;
} else {
config._pf.invalidMonth = input;
}
break;
// DAY OF MONTH
case 'D' : // fall through to DD
case 'DD' :
if (input != null) {
datePartArray[DATE] = toInt(input);
}
break;
case 'Do' :
if (input != null) {
datePartArray[DATE] = toInt(parseInt(input, 10));
}
break;
// DAY OF YEAR
case 'DDD' : // fall through to DDDD
case 'DDDD' :
if (input != null) {
config._dayOfYear = toInt(input);
}
break;
// YEAR
case 'YY' :
datePartArray[YEAR] = moment.parseTwoDigitYear(input);
break;
case 'YYYY' :
case 'YYYYY' :
case 'YYYYYY' :
datePartArray[YEAR] = toInt(input);
break;
// AM / PM
case 'a' : // fall through to A
case 'A' :
config._isPm = getLangDefinition(config._l).isPM(input);
break;
// 24 HOUR
case 'H' : // fall through to hh
case 'HH' : // fall through to hh
case 'h' : // fall through to hh
case 'hh' :
datePartArray[HOUR] = toInt(input);
break;
// MINUTE
case 'm' : // fall through to mm
case 'mm' :
datePartArray[MINUTE] = toInt(input);
break;
// SECOND
case 's' : // fall through to ss
case 'ss' :
datePartArray[SECOND] = toInt(input);
break;
// MILLISECOND
case 'S' :
case 'SS' :
case 'SSS' :
case 'SSSS' :
datePartArray[MILLISECOND] = toInt(('0.' + input) * 1000);
break;
// UNIX TIMESTAMP WITH MS
case 'X':
config._d = new Date(parseFloat(input) * 1000);
break;
// TIMEZONE
case 'Z' : // fall through to ZZ
case 'ZZ' :
config._useUTC = true;
config._tzm = timezoneMinutesFromString(input);
break;
// WEEKDAY - human
case 'dd':
case 'ddd':
case 'dddd':
a = getLangDefinition(config._l).weekdaysParse(input);
// if we didn't get a weekday name, mark the date as invalid
if (a != null) {
config._w = config._w || {};
config._w['d'] = a;
} else {
config._pf.invalidWeekday = input;
}
break;
// WEEK, WEEK DAY - numeric
case 'w':
case 'ww':
case 'W':
case 'WW':
case 'd':
case 'e':
case 'E':
token = token.substr(0, 1);
/* falls through */
case 'gggg':
case 'GGGG':
case 'GGGGG':
token = token.substr(0, 2);
if (input) {
config._w = config._w || {};
config._w[token] = toInt(input);
}
break;
case 'gg':
case 'GG':
config._w = config._w || {};
config._w[token] = moment.parseTwoDigitYear(input);
}
}
function dayOfYearFromWeekInfo(config) {
var w, weekYear, week, weekday, dow, doy, temp, lang;
w = config._w;
if (w.GG != null || w.W != null || w.E != null) {
dow = 1;
doy = 4;
// TODO: We need to take the current isoWeekYear, but that depends on
// how we interpret now (local, utc, fixed offset). So create
// a now version of current config (take local/utc/offset flags, and
// create now).
weekYear = dfl(w.GG, config._a[YEAR], weekOfYear(moment(), 1, 4).year);
week = dfl(w.W, 1);
weekday = dfl(w.E, 1);
} else {
lang = getLangDefinition(config._l);
dow = lang._week.dow;
doy = lang._week.doy;
weekYear = dfl(w.gg, config._a[YEAR], weekOfYear(moment(), dow, doy).year);
week = dfl(w.w, 1);
if (w.d != null) {
// weekday -- low day numbers are considered next week
weekday = w.d;
if (weekday < dow) {
++week;
}
} else if (w.e != null) {
// local weekday -- counting starts from begining of week
weekday = w.e + dow;
} else {
// default to begining of week
weekday = dow;
}
}
temp = dayOfYearFromWeeks(weekYear, week, weekday, doy, dow);
config._a[YEAR] = temp.year;
config._dayOfYear = temp.dayOfYear;
}
// convert an array to a date.
// the array should mirror the parameters below
// note: all values past the year are optional and will default to the lowest possible value.
// [year, month, day , hour, minute, second, millisecond]
function dateFromConfig(config) {
var i, date, input = [], currentDate, yearToUse;
if (config._d) {
return;
}
currentDate = currentDateArray(config);
//compute day of the year from weeks and weekdays
if (config._w && config._a[DATE] == null && config._a[MONTH] == null) {
dayOfYearFromWeekInfo(config);
}
//if the day of the year is set, figure out what it is
if (config._dayOfYear) {
yearToUse = dfl(config._a[YEAR], currentDate[YEAR]);
if (config._dayOfYear > daysInYear(yearToUse)) {
config._pf._overflowDayOfYear = true;
}
date = makeUTCDate(yearToUse, 0, config._dayOfYear);
config._a[MONTH] = date.getUTCMonth();
config._a[DATE] = date.getUTCDate();
}
// Default to current date.
// * if no year, month, day of month are given, default to today
// * if day of month is given, default month and year
// * if month is given, default only year
// * if year is given, don't default anything
for (i = 0; i < 3 && config._a[i] == null; ++i) {
config._a[i] = input[i] = currentDate[i];
}
// Zero out whatever was not defaulted, including time
for (; i < 7; i++) {
config._a[i] = input[i] = (config._a[i] == null) ? (i === 2 ? 1 : 0) : config._a[i];
}
config._d = (config._useUTC ? makeUTCDate : makeDate).apply(null, input);
// Apply timezone offset from input. The actual zone can be changed
// with parseZone.
if (config._tzm != null) {
config._d.setUTCMinutes(config._d.getUTCMinutes() + config._tzm);
}
}
function dateFromObject(config) {
var normalizedInput;
if (config._d) {
return;
}
normalizedInput = normalizeObjectUnits(config._i);
config._a = [
normalizedInput.year,
normalizedInput.month,
normalizedInput.day,
normalizedInput.hour,
normalizedInput.minute,
normalizedInput.second,
normalizedInput.millisecond
];
dateFromConfig(config);
}
function currentDateArray(config) {
var now = new Date();
if (config._useUTC) {
return [
now.getUTCFullYear(),
now.getUTCMonth(),
now.getUTCDate()
];
} else {
return [now.getFullYear(), now.getMonth(), now.getDate()];
}
}
// date from string and format string
function makeDateFromStringAndFormat(config) {
if (config._f === moment.ISO_8601) {
parseISO(config);
return;
}
config._a = [];
config._pf.empty = true;
// This array is used to make a Date, either with `new Date` or `Date.UTC`
var lang = getLangDefinition(config._l),
string = '' + config._i,
i, parsedInput, tokens, token, skipped,
stringLength = string.length,
totalParsedInputLength = 0;
tokens = expandFormat(config._f, lang).match(formattingTokens) || [];
for (i = 0; i < tokens.length; i++) {
token = tokens[i];
parsedInput = (string.match(getParseRegexForToken(token, config)) || [])[0];
if (parsedInput) {
skipped = string.substr(0, string.indexOf(parsedInput));
if (skipped.length > 0) {
config._pf.unusedInput.push(skipped);
}
string = string.slice(string.indexOf(parsedInput) + parsedInput.length);
totalParsedInputLength += parsedInput.length;
}
// don't parse if it's not a known token
if (formatTokenFunctions[token]) {
if (parsedInput) {
config._pf.empty = false;
}
else {
config._pf.unusedTokens.push(token);
}
addTimeToArrayFromToken(token, parsedInput, config);
}
else if (config._strict && !parsedInput) {
config._pf.unusedTokens.push(token);
}
}
// add remaining unparsed input length to the string
config._pf.charsLeftOver = stringLength - totalParsedInputLength;
if (string.length > 0) {
config._pf.unusedInput.push(string);
}
// handle am pm
if (config._isPm && config._a[HOUR] < 12) {
config._a[HOUR] += 12;
}
// if is 12 am, change hours to 0
if (config._isPm === false && config._a[HOUR] === 12) {
config._a[HOUR] = 0;
}
dateFromConfig(config);
checkOverflow(config);
}
function unescapeFormat(s) {
return s.replace(/\\(\[)|\\(\])|\[([^\]\[]*)\]|\\(.)/g, function (matched, p1, p2, p3, p4) {
return p1 || p2 || p3 || p4;
});
}
// Code from http://stackoverflow.com/questions/3561493/is-there-a-regexp-escape-function-in-javascript
function regexpEscape(s) {
return s.replace(/[-\/\\^$*+?.()|[\]{}]/g, '\\$&');
}
// date from string and array of format strings
function makeDateFromStringAndArray(config) {
var tempConfig,
bestMoment,
scoreToBeat,
i,
currentScore;
if (config._f.length === 0) {
config._pf.invalidFormat = true;
config._d = new Date(NaN);
return;
}
for (i = 0; i < config._f.length; i++) {
currentScore = 0;
tempConfig = extend({}, config);
tempConfig._pf = defaultParsingFlags();
tempConfig._f = config._f[i];
makeDateFromStringAndFormat(tempConfig);
if (!isValid(tempConfig)) {
continue;
}
// if there is any input that was not parsed add a penalty for that format
currentScore += tempConfig._pf.charsLeftOver;
//or tokens
currentScore += tempConfig._pf.unusedTokens.length * 10;
tempConfig._pf.score = currentScore;
if (scoreToBeat == null || currentScore < scoreToBeat) {
scoreToBeat = currentScore;
bestMoment = tempConfig;
}
}
extend(config, bestMoment || tempConfig);
}
// date from iso format
function parseISO(config) {
var i, l,
string = config._i,
match = isoRegex.exec(string);
if (match) {
config._pf.iso = true;
for (i = 0, l = isoDates.length; i < l; i++) {
if (isoDates[i][1].exec(string)) {
// match[5] should be "T" or undefined
config._f = isoDates[i][0] + (match[6] || " ");
break;
}
}
for (i = 0, l = isoTimes.length; i < l; i++) {
if (isoTimes[i][1].exec(string)) {
config._f += isoTimes[i][0];
break;
}
}
if (string.match(parseTokenTimezone)) {
config._f += "Z";
}
makeDateFromStringAndFormat(config);
} else {
config._isValid = false;
}
}
// date from iso format or fallback
function makeDateFromString(config) {
parseISO(config);
if (config._isValid === false) {
delete config._isValid;
moment.createFromInputFallback(config);
}
}
function makeDateFromInput(config) {
var input = config._i,
matched = aspNetJsonRegex.exec(input);
if (input === undefined) {
config._d = new Date();
} else if (matched) {
config._d = new Date(+matched[1]);
} else if (typeof input === 'string') {
makeDateFromString(config);
} else if (isArray(input)) {
config._a = input.slice(0);
dateFromConfig(config);
} else if (isDate(input)) {
config._d = new Date(+input);
} else if (typeof(input) === 'object') {
dateFromObject(config);
} else if (typeof(input) === 'number') {
// from milliseconds
config._d = new Date(input);
} else {
moment.createFromInputFallback(config);
}
}
function makeDate(y, m, d, h, M, s, ms) {
//can't just apply() to create a date:
//http://stackoverflow.com/questions/181348/instantiating-a-javascript-object-by-calling-prototype-constructor-apply
var date = new Date(y, m, d, h, M, s, ms);
//the date constructor doesn't accept years < 1970
if (y < 1970) {
date.setFullYear(y);
}
return date;
}
function makeUTCDate(y) {
var date = new Date(Date.UTC.apply(null, arguments));
if (y < 1970) {
date.setUTCFullYear(y);
}
return date;
}
function parseWeekday(input, language) {
if (typeof input === 'string') {
if (!isNaN(input)) {
input = parseInt(input, 10);
}
else {
input = language.weekdaysParse(input);
if (typeof input !== 'number') {
return null;
}
}
}
return input;
}
/************************************
Relative Time
************************************/
// helper function for moment.fn.from, moment.fn.fromNow, and moment.duration.fn.humanize
function substituteTimeAgo(string, number, withoutSuffix, isFuture, lang) {
return lang.relativeTime(number || 1, !!withoutSuffix, string, isFuture);
}
function relativeTime(milliseconds, withoutSuffix, lang) {
var seconds = round(Math.abs(milliseconds) / 1000),
minutes = round(seconds / 60),
hours = round(minutes / 60),
days = round(hours / 24),
years = round(days / 365),
args = seconds < relativeTimeThresholds.s && ['s', seconds] ||
minutes === 1 && ['m'] ||
minutes < relativeTimeThresholds.m && ['mm', minutes] ||
hours === 1 && ['h'] ||
hours < relativeTimeThresholds.h && ['hh', hours] ||
days === 1 && ['d'] ||
days <= relativeTimeThresholds.dd && ['dd', days] ||
days <= relativeTimeThresholds.dm && ['M'] ||
days < relativeTimeThresholds.dy && ['MM', round(days / 30)] ||
years === 1 && ['y'] || ['yy', years];
args[2] = withoutSuffix;
args[3] = milliseconds > 0;
args[4] = lang;
return substituteTimeAgo.apply({}, args);
}
/************************************
Week of Year
************************************/
// firstDayOfWeek 0 = sun, 6 = sat
// the day of the week that starts the week
// (usually sunday or monday)
// firstDayOfWeekOfYear 0 = sun, 6 = sat
// the first week is the week that contains the first
// of this day of the week
// (eg. ISO weeks use thursday (4))
function weekOfYear(mom, firstDayOfWeek, firstDayOfWeekOfYear) {
var end = firstDayOfWeekOfYear - firstDayOfWeek,
daysToDayOfWeek = firstDayOfWeekOfYear - mom.day(),
adjustedMoment;
if (daysToDayOfWeek > end) {
daysToDayOfWeek -= 7;
}
if (daysToDayOfWeek < end - 7) {
daysToDayOfWeek += 7;
}
adjustedMoment = moment(mom).add('d', daysToDayOfWeek);
return {
week: Math.ceil(adjustedMoment.dayOfYear() / 7),
year: adjustedMoment.year()
};
}
//http://en.wikipedia.org/wiki/ISO_week_date#Calculating_a_date_given_the_year.2C_week_number_and_weekday
function dayOfYearFromWeeks(year, week, weekday, firstDayOfWeekOfYear, firstDayOfWeek) {
var d = makeUTCDate(year, 0, 1).getUTCDay(), daysToAdd, dayOfYear;
d = d === 0 ? 7 : d;
weekday = weekday != null ? weekday : firstDayOfWeek;
daysToAdd = firstDayOfWeek - d + (d > firstDayOfWeekOfYear ? 7 : 0) - (d < firstDayOfWeek ? 7 : 0);
dayOfYear = 7 * (week - 1) + (weekday - firstDayOfWeek) + daysToAdd + 1;
return {
year: dayOfYear > 0 ? year : year - 1,
dayOfYear: dayOfYear > 0 ? dayOfYear : daysInYear(year - 1) + dayOfYear
};
}
/************************************
Top Level Functions
************************************/
function makeMoment(config) {
var input = config._i,
format = config._f;
if (input === null || (format === undefined && input === '')) {
return moment.invalid({nullInput: true});
}
if (typeof input === 'string') {
config._i = input = getLangDefinition().preparse(input);
}
if (moment.isMoment(input)) {
config = cloneMoment(input);
config._d = new Date(+input._d);
} else if (format) {
if (isArray(format)) {
makeDateFromStringAndArray(config);
} else {
makeDateFromStringAndFormat(config);
}
} else {
makeDateFromInput(config);
}
return new Moment(config);
}
moment = function (input, format, lang, strict) {
var c;
if (typeof(lang) === "boolean") {
strict = lang;
lang = undefined;
}
// object construction must be done this way.
// https://github.com/moment/moment/issues/1423
c = {};
c._isAMomentObject = true;
c._i = input;
c._f = format;
c._l = lang;
c._strict = strict;
c._isUTC = false;
c._pf = defaultParsingFlags();
return makeMoment(c);
};
moment.suppressDeprecationWarnings = false;
moment.createFromInputFallback = deprecate(
"moment construction falls back to js Date. This is " +
"discouraged and will be removed in upcoming major " +
"release. Please refer to " +
"https://github.com/moment/moment/issues/1407 for more info.",
function (config) {
config._d = new Date(config._i);
});
// Pick a moment m from moments so that m[fn](other) is true for all
// other. This relies on the function fn to be transitive.
//
// moments should either be an array of moment objects or an array, whose
// first element is an array of moment objects.
function pickBy(fn, moments) {
var res, i;
if (moments.length === 1 && isArray(moments[0])) {
moments = moments[0];
}
if (!moments.length) {
return moment();
}
res = moments[0];
for (i = 1; i < moments.length; ++i) {
if (moments[i][fn](res)) {
res = moments[i];
}
}
return res;
}
moment.min = function () {
var args = [].slice.call(arguments, 0);
return pickBy('isBefore', args);
};
moment.max = function () {
var args = [].slice.call(arguments, 0);
return pickBy('isAfter', args);
};
// creating with utc
moment.utc = function (input, format, lang, strict) {
var c;
if (typeof(lang) === "boolean") {
strict = lang;
lang = undefined;
}
// object construction must be done this way.
// https://github.com/moment/moment/issues/1423
c = {};
c._isAMomentObject = true;
c._useUTC = true;
c._isUTC = true;
c._l = lang;
c._i = input;
c._f = format;
c._strict = strict;
c._pf = defaultParsingFlags();
return makeMoment(c).utc();
};
// creating with unix timestamp (in seconds)
moment.unix = function (input) {
return moment(input * 1000);
};
// duration
moment.duration = function (input, key) {
var duration = input,
// matching against regexp is expensive, do it on demand
match = null,
sign,
ret,
parseIso;
if (moment.isDuration(input)) {
duration = {
ms: input._milliseconds,
d: input._days,
M: input._months
};
} else if (typeof input === 'number') {
duration = {};
if (key) {
duration[key] = input;
} else {
duration.milliseconds = input;
}
} else if (!!(match = aspNetTimeSpanJsonRegex.exec(input))) {
sign = (match[1] === "-") ? -1 : 1;
duration = {
y: 0,
d: toInt(match[DATE]) * sign,
h: toInt(match[HOUR]) * sign,
m: toInt(match[MINUTE]) * sign,
s: toInt(match[SECOND]) * sign,
ms: toInt(match[MILLISECOND]) * sign
};
} else if (!!(match = isoDurationRegex.exec(input))) {
sign = (match[1] === "-") ? -1 : 1;
parseIso = function (inp) {
// We'd normally use ~~inp for this, but unfortunately it also
// converts floats to ints.
// inp may be undefined, so careful calling replace on it.
var res = inp && parseFloat(inp.replace(',', '.'));
// apply sign while we're at it
return (isNaN(res) ? 0 : res) * sign;
};
duration = {
y: parseIso(match[2]),
M: parseIso(match[3]),
d: parseIso(match[4]),
h: parseIso(match[5]),
m: parseIso(match[6]),
s: parseIso(match[7]),
w: parseIso(match[8])
};
}
ret = new Duration(duration);
if (moment.isDuration(input) && input.hasOwnProperty('_lang')) {
ret._lang = input._lang;
}
return ret;
};
// version number
moment.version = VERSION;
// default format
moment.defaultFormat = isoFormat;
// constant that refers to the ISO standard
moment.ISO_8601 = function () {};
// Plugins that add properties should also add the key here (null value),
// so we can properly clone ourselves.
moment.momentProperties = momentProperties;
// This function will be called whenever a moment is mutated.
// It is intended to keep the offset in sync with the timezone.
moment.updateOffset = function () {};
// This function allows you to set a threshold for relative time strings
moment.relativeTimeThreshold = function(threshold, limit) {
if (relativeTimeThresholds[threshold] === undefined) {
return false;
}
relativeTimeThresholds[threshold] = limit;
return true;
};
// This function will load languages and then set the global language. If
// no arguments are passed in, it will simply return the current global
// language key.
moment.lang = function (key, values) {
var r;
if (!key) {
return moment.fn._lang._abbr;
}
if (values) {
loadLang(normalizeLanguage(key), values);
} else if (values === null) {
unloadLang(key);
key = 'en';
} else if (!languages[key]) {
getLangDefinition(key);
}
r = moment.duration.fn._lang = moment.fn._lang = getLangDefinition(key);
return r._abbr;
};
// returns language data
moment.langData = function (key) {
if (key && key._lang && key._lang._abbr) {
key = key._lang._abbr;
}
return getLangDefinition(key);
};
// compare moment object
moment.isMoment = function (obj) {
return obj instanceof Moment ||
(obj != null && obj.hasOwnProperty('_isAMomentObject'));
};
// for typechecking Duration objects
moment.isDuration = function (obj) {
return obj instanceof Duration;
};
for (i = lists.length - 1; i >= 0; --i) {
makeList(lists[i]);
}
moment.normalizeUnits = function (units) {
return normalizeUnits(units);
};
moment.invalid = function (flags) {
var m = moment.utc(NaN);
if (flags != null) {
extend(m._pf, flags);
}
else {
m._pf.userInvalidated = true;
}
return m;
};
moment.parseZone = function () {
return moment.apply(null, arguments).parseZone();
};
moment.parseTwoDigitYear = function (input) {
return toInt(input) + (toInt(input) > 68 ? 1900 : 2000);
};
/************************************
Moment Prototype
************************************/
extend(moment.fn = Moment.prototype, {
clone : function () {
return moment(this);
},
valueOf : function () {
return +this._d + ((this._offset || 0) * 60000);
},
unix : function () {
return Math.floor(+this / 1000);
},
toString : function () {
return this.clone().lang('en').format("ddd MMM DD YYYY HH:mm:ss [GMT]ZZ");
},
toDate : function () {
return this._offset ? new Date(+this) : this._d;
},
toISOString : function () {
var m = moment(this).utc();
if (0 < m.year() && m.year() <= 9999) {
return formatMoment(m, 'YYYY-MM-DD[T]HH:mm:ss.SSS[Z]');
} else {
return formatMoment(m, 'YYYYYY-MM-DD[T]HH:mm:ss.SSS[Z]');
}
},
toArray : function () {
var m = this;
return [
m.year(),
m.month(),
m.date(),
m.hours(),
m.minutes(),
m.seconds(),
m.milliseconds()
];
},
isValid : function () {
return isValid(this);
},
isDSTShifted : function () {
if (this._a) {
return this.isValid() && compareArrays(this._a, (this._isUTC ? moment.utc(this._a) : moment(this._a)).toArray()) > 0;
}
return false;
},
parsingFlags : function () {
return extend({}, this._pf);
},
invalidAt: function () {
return this._pf.overflow;
},
utc : function () {
return this.zone(0);
},
local : function () {
this.zone(0);
this._isUTC = false;
return this;
},
format : function (inputString) {
var output = formatMoment(this, inputString || moment.defaultFormat);
return this.lang().postformat(output);
},
add : function (input, val) {
var dur;
// switch args to support add('s', 1) and add(1, 's')
if (typeof input === 'string' && typeof val === 'string') {
dur = moment.duration(isNaN(+val) ? +input : +val, isNaN(+val) ? val : input);
} else if (typeof input === 'string') {
dur = moment.duration(+val, input);
} else {
dur = moment.duration(input, val);
}
addOrSubtractDurationFromMoment(this, dur, 1);
return this;
},
subtract : function (input, val) {
var dur;
// switch args to support subtract('s', 1) and subtract(1, 's')
if (typeof input === 'string' && typeof val === 'string') {
dur = moment.duration(isNaN(+val) ? +input : +val, isNaN(+val) ? val : input);
} else if (typeof input === 'string') {
dur = moment.duration(+val, input);
} else {
dur = moment.duration(input, val);
}
addOrSubtractDurationFromMoment(this, dur, -1);
return this;
},
diff : function (input, units, asFloat) {
var that = makeAs(input, this),
zoneDiff = (this.zone() - that.zone()) * 6e4,
diff, output;
units = normalizeUnits(units);
if (units === 'year' || units === 'month') {
// average number of days in the months in the given dates
diff = (this.daysInMonth() + that.daysInMonth()) * 432e5; // 24 * 60 * 60 * 1000 / 2
// difference in months
output = ((this.year() - that.year()) * 12) + (this.month() - that.month());
// adjust by taking difference in days, average number of days
// and dst in the given months.
output += ((this - moment(this).startOf('month')) -
(that - moment(that).startOf('month'))) / diff;
// same as above but with zones, to negate all dst
output -= ((this.zone() - moment(this).startOf('month').zone()) -
(that.zone() - moment(that).startOf('month').zone())) * 6e4 / diff;
if (units === 'year') {
output = output / 12;
}
} else {
diff = (this - that);
output = units === 'second' ? diff / 1e3 : // 1000
units === 'minute' ? diff / 6e4 : // 1000 * 60
units === 'hour' ? diff / 36e5 : // 1000 * 60 * 60
units === 'day' ? (diff - zoneDiff) / 864e5 : // 1000 * 60 * 60 * 24, negate dst
units === 'week' ? (diff - zoneDiff) / 6048e5 : // 1000 * 60 * 60 * 24 * 7, negate dst
diff;
}
return asFloat ? output : absRound(output);
},
from : function (time, withoutSuffix) {
return moment.duration(this.diff(time)).lang(this.lang()._abbr).humanize(!withoutSuffix);
},
fromNow : function (withoutSuffix) {
return this.from(moment(), withoutSuffix);
},
calendar : function (time) {
// We want to compare the start of today, vs this.
// Getting start-of-today depends on whether we're zone'd or not.
var now = time || moment(),
sod = makeAs(now, this).startOf('day'),
diff = this.diff(sod, 'days', true),
format = diff < -6 ? 'sameElse' :
diff < -1 ? 'lastWeek' :
diff < 0 ? 'lastDay' :
diff < 1 ? 'sameDay' :
diff < 2 ? 'nextDay' :
diff < 7 ? 'nextWeek' : 'sameElse';
return this.format(this.lang().calendar(format, this));
},
isLeapYear : function () {
return isLeapYear(this.year());
},
isDST : function () {
return (this.zone() < this.clone().month(0).zone() ||
this.zone() < this.clone().month(5).zone());
},
day : function (input) {
var day = this._isUTC ? this._d.getUTCDay() : this._d.getDay();
if (input != null) {
input = parseWeekday(input, this.lang());
return this.add({ d : input - day });
} else {
return day;
}
},
month : makeAccessor('Month', true),
startOf: function (units) {
units = normalizeUnits(units);
// the following switch intentionally omits break keywords
// to utilize falling through the cases.
switch (units) {
case 'year':
this.month(0);
/* falls through */
case 'quarter':
case 'month':
this.date(1);
/* falls through */
case 'week':
case 'isoWeek':
case 'day':
this.hours(0);
/* falls through */
case 'hour':
this.minutes(0);
/* falls through */
case 'minute':
this.seconds(0);
/* falls through */
case 'second':
this.milliseconds(0);
/* falls through */
}
// weeks are a special case
if (units === 'week') {
this.weekday(0);
} else if (units === 'isoWeek') {
this.isoWeekday(1);
}
// quarters are also special
if (units === 'quarter') {
this.month(Math.floor(this.month() / 3) * 3);
}
return this;
},
endOf: function (units) {
units = normalizeUnits(units);
return this.startOf(units).add((units === 'isoWeek' ? 'week' : units), 1).subtract('ms', 1);
},
isAfter: function (input, units) {
units = typeof units !== 'undefined' ? units : 'millisecond';
return +this.clone().startOf(units) > +moment(input).startOf(units);
},
isBefore: function (input, units) {
units = typeof units !== 'undefined' ? units : 'millisecond';
return +this.clone().startOf(units) < +moment(input).startOf(units);
},
isSame: function (input, units) {
units = units || 'ms';
return +this.clone().startOf(units) === +makeAs(input, this).startOf(units);
},
min: deprecate(
"moment().min is deprecated, use moment.min instead. https://github.com/moment/moment/issues/1548",
function (other) {
other = moment.apply(null, arguments);
return other < this ? this : other;
}
),
max: deprecate(
"moment().max is deprecated, use moment.max instead. https://github.com/moment/moment/issues/1548",
function (other) {
other = moment.apply(null, arguments);
return other > this ? this : other;
}
),
// keepTime = true means only change the timezone, without affecting
// the local hour. So 5:31:26 +0300 --[zone(2, true)]--> 5:31:26 +0200
// It is possible that 5:31:26 doesn't exist int zone +0200, so we
// adjust the time as needed, to be valid.
//
// Keeping the time actually adds/subtracts (one hour)
// from the actual represented time. That is why we call updateOffset
// a second time. In case it wants us to change the offset again
// _changeInProgress == true case, then we have to adjust, because
// there is no such time in the given timezone.
zone : function (input, keepTime) {
var offset = this._offset || 0;
if (input != null) {
if (typeof input === "string") {
input = timezoneMinutesFromString(input);
}
if (Math.abs(input) < 16) {
input = input * 60;
}
this._offset = input;
this._isUTC = true;
if (offset !== input) {
if (!keepTime || this._changeInProgress) {
addOrSubtractDurationFromMoment(this,
moment.duration(offset - input, 'm'), 1, false);
} else if (!this._changeInProgress) {
this._changeInProgress = true;
moment.updateOffset(this, true);
this._changeInProgress = null;
}
}
} else {
return this._isUTC ? offset : this._d.getTimezoneOffset();
}
return this;
},
zoneAbbr : function () {
return this._isUTC ? "UTC" : "";
},
zoneName : function () {
return this._isUTC ? "Coordinated Universal Time" : "";
},
parseZone : function () {
if (this._tzm) {
this.zone(this._tzm);
} else if (typeof this._i === 'string') {
this.zone(this._i);
}
return this;
},
hasAlignedHourOffset : function (input) {
if (!input) {
input = 0;
}
else {
input = moment(input).zone();
}
return (this.zone() - input) % 60 === 0;
},
daysInMonth : function () {
return daysInMonth(this.year(), this.month());
},
dayOfYear : function (input) {
var dayOfYear = round((moment(this).startOf('day') - moment(this).startOf('year')) / 864e5) + 1;
return input == null ? dayOfYear : this.add("d", (input - dayOfYear));
},
quarter : function (input) {
return input == null ? Math.ceil((this.month() + 1) / 3) : this.month((input - 1) * 3 + this.month() % 3);
},
weekYear : function (input) {
var year = weekOfYear(this, this.lang()._week.dow, this.lang()._week.doy).year;
return input == null ? year : this.add("y", (input - year));
},
isoWeekYear : function (input) {
var year = weekOfYear(this, 1, 4).year;
return input == null ? year : this.add("y", (input - year));
},
week : function (input) {
var week = this.lang().week(this);
return input == null ? week : this.add("d", (input - week) * 7);
},
isoWeek : function (input) {
var week = weekOfYear(this, 1, 4).week;
return input == null ? week : this.add("d", (input - week) * 7);
},
weekday : function (input) {
var weekday = (this.day() + 7 - this.lang()._week.dow) % 7;
return input == null ? weekday : this.add("d", input - weekday);
},
isoWeekday : function (input) {
// behaves the same as moment#day except
// as a getter, returns 7 instead of 0 (1-7 range instead of 0-6)
// as a setter, sunday should belong to the previous week.
return input == null ? this.day() || 7 : this.day(this.day() % 7 ? input : input - 7);
},
isoWeeksInYear : function () {
return weeksInYear(this.year(), 1, 4);
},
weeksInYear : function () {
var weekInfo = this._lang._week;
return weeksInYear(this.year(), weekInfo.dow, weekInfo.doy);
},
get : function (units) {
units = normalizeUnits(units);
return this[units]();
},
set : function (units, value) {
units = normalizeUnits(units);
if (typeof this[units] === 'function') {
this[units](value);
}
return this;
},
// If passed a language key, it will set the language for this
// instance. Otherwise, it will return the language configuration
// variables for this instance.
lang : function (key) {
if (key === undefined) {
return this._lang;
} else {
this._lang = getLangDefinition(key);
return this;
}
}
});
function rawMonthSetter(mom, value) {
var dayOfMonth;
// TODO: Move this out of here!
if (typeof value === 'string') {
value = mom.lang().monthsParse(value);
// TODO: Another silent failure?
if (typeof value !== 'number') {
return mom;
}
}
dayOfMonth = Math.min(mom.date(),
daysInMonth(mom.year(), value));
mom._d['set' + (mom._isUTC ? 'UTC' : '') + 'Month'](value, dayOfMonth);
return mom;
}
function rawGetter(mom, unit) {
return mom._d['get' + (mom._isUTC ? 'UTC' : '') + unit]();
}
function rawSetter(mom, unit, value) {
if (unit === 'Month') {
return rawMonthSetter(mom, value);
} else {
return mom._d['set' + (mom._isUTC ? 'UTC' : '') + unit](value);
}
}
function makeAccessor(unit, keepTime) {
return function (value) {
if (value != null) {
rawSetter(this, unit, value);
moment.updateOffset(this, keepTime);
return this;
} else {
return rawGetter(this, unit);
}
};
}
moment.fn.millisecond = moment.fn.milliseconds = makeAccessor('Milliseconds', false);
moment.fn.second = moment.fn.seconds = makeAccessor('Seconds', false);
moment.fn.minute = moment.fn.minutes = makeAccessor('Minutes', false);
// Setting the hour should keep the time, because the user explicitly
// specified which hour he wants. So trying to maintain the same hour (in
// a new timezone) makes sense. Adding/subtracting hours does not follow
// this rule.
moment.fn.hour = moment.fn.hours = makeAccessor('Hours', true);
// moment.fn.month is defined separately
moment.fn.date = makeAccessor('Date', true);
moment.fn.dates = deprecate("dates accessor is deprecated. Use date instead.", makeAccessor('Date', true));
moment.fn.year = makeAccessor('FullYear', true);
moment.fn.years = deprecate("years accessor is deprecated. Use year instead.", makeAccessor('FullYear', true));
// add plural methods
moment.fn.days = moment.fn.day;
moment.fn.months = moment.fn.month;
moment.fn.weeks = moment.fn.week;
moment.fn.isoWeeks = moment.fn.isoWeek;
moment.fn.quarters = moment.fn.quarter;
// add aliased format methods
moment.fn.toJSON = moment.fn.toISOString;
/************************************
Duration Prototype
************************************/
extend(moment.duration.fn = Duration.prototype, {
_bubble : function () {
var milliseconds = this._milliseconds,
days = this._days,
months = this._months,
data = this._data,
seconds, minutes, hours, years;
// The following code bubbles up values, see the tests for
// examples of what that means.
data.milliseconds = milliseconds % 1000;
seconds = absRound(milliseconds / 1000);
data.seconds = seconds % 60;
minutes = absRound(seconds / 60);
data.minutes = minutes % 60;
hours = absRound(minutes / 60);
data.hours = hours % 24;
days += absRound(hours / 24);
data.days = days % 30;
months += absRound(days / 30);
data.months = months % 12;
years = absRound(months / 12);
data.years = years;
},
weeks : function () {
return absRound(this.days() / 7);
},
valueOf : function () {
return this._milliseconds +
this._days * 864e5 +
(this._months % 12) * 2592e6 +
toInt(this._months / 12) * 31536e6;
},
humanize : function (withSuffix) {
var difference = +this,
output = relativeTime(difference, !withSuffix, this.lang());
if (withSuffix) {
output = this.lang().pastFuture(difference, output);
}
return this.lang().postformat(output);
},
add : function (input, val) {
// supports only 2.0-style add(1, 's') or add(moment)
var dur = moment.duration(input, val);
this._milliseconds += dur._milliseconds;
this._days += dur._days;
this._months += dur._months;
this._bubble();
return this;
},
subtract : function (input, val) {
var dur = moment.duration(input, val);
this._milliseconds -= dur._milliseconds;
this._days -= dur._days;
this._months -= dur._months;
this._bubble();
return this;
},
get : function (units) {
units = normalizeUnits(units);
return this[units.toLowerCase() + 's']();
},
as : function (units) {
units = normalizeUnits(units);
return this['as' + units.charAt(0).toUpperCase() + units.slice(1) + 's']();
},
lang : moment.fn.lang,
toIsoString : function () {
// inspired by https://github.com/dordille/moment-isoduration/blob/master/moment.isoduration.js
var years = Math.abs(this.years()),
months = Math.abs(this.months()),
days = Math.abs(this.days()),
hours = Math.abs(this.hours()),
minutes = Math.abs(this.minutes()),
seconds = Math.abs(this.seconds() + this.milliseconds() / 1000);
if (!this.asSeconds()) {
// this is the same as C#'s (Noda) and python (isodate)...
// but not other JS (goog.date)
return 'P0D';
}
return (this.asSeconds() < 0 ? '-' : '') +
'P' +
(years ? years + 'Y' : '') +
(months ? months + 'M' : '') +
(days ? days + 'D' : '') +
((hours || minutes || seconds) ? 'T' : '') +
(hours ? hours + 'H' : '') +
(minutes ? minutes + 'M' : '') +
(seconds ? seconds + 'S' : '');
}
});
function makeDurationGetter(name) {
moment.duration.fn[name] = function () {
return this._data[name];
};
}
function makeDurationAsGetter(name, factor) {
moment.duration.fn['as' + name] = function () {
return +this / factor;
};
}
for (i in unitMillisecondFactors) {
if (unitMillisecondFactors.hasOwnProperty(i)) {
makeDurationAsGetter(i, unitMillisecondFactors[i]);
makeDurationGetter(i.toLowerCase());
}
}
makeDurationAsGetter('Weeks', 6048e5);
moment.duration.fn.asMonths = function () {
return (+this - this.years() * 31536e6) / 2592e6 + this.years() * 12;
};
/************************************
Default Lang
************************************/
// Set default language, other languages will inherit from English.
moment.lang('en', {
ordinal : function (number) {
var b = number % 10,
output = (toInt(number % 100 / 10) === 1) ? 'th' :
(b === 1) ? 'st' :
(b === 2) ? 'nd' :
(b === 3) ? 'rd' : 'th';
return number + output;
}
});
/* EMBED_LANGUAGES */
/************************************
Exposing Moment
************************************/
function makeGlobal(shouldDeprecate) {
/*global ender:false */
if (typeof ender !== 'undefined') {
return;
}
oldGlobalMoment = globalScope.moment;
if (shouldDeprecate) {
globalScope.moment = deprecate(
"Accessing Moment through the global scope is " +
"deprecated, and will be removed in an upcoming " +
"release.",
moment);
} else {
globalScope.moment = moment;
}
}
// CommonJS module is defined
if (hasModule) {
module.exports = moment;
} else if (typeof define === "function" && define.amd) {
define("moment", function (require, exports, module) {
if (module.config && module.config() && module.config().noGlobal === true) {
// release the global variable
globalScope.moment = oldGlobalMoment;
}
return moment;
});
makeGlobal(true);
} else {
makeGlobal();
}
}).call(this);
},{}],5:[function(require,module,exports){
/**
* Copyright 2012 Craig Campbell
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Mousetrap is a simple keyboard shortcut library for Javascript with
* no external dependencies
*
* @version 1.1.2
* @url craig.is/killing/mice
*/
/**
* mapping of special keycodes to their corresponding keys
*
* everything in this dictionary cannot use keypress events
* so it has to be here to map to the correct keycodes for
* keyup/keydown events
*
* @type {Object}
*/
var _MAP = {
8: 'backspace',
9: 'tab',
13: 'enter',
16: 'shift',
17: 'ctrl',
18: 'alt',
20: 'capslock',
27: 'esc',
32: 'space',
33: 'pageup',
34: 'pagedown',
35: 'end',
36: 'home',
37: 'left',
38: 'up',
39: 'right',
40: 'down',
45: 'ins',
46: 'del',
91: 'meta',
93: 'meta',
224: 'meta'
},
/**
* mapping for special characters so they can support
*
* this dictionary is only used incase you want to bind a
* keyup or keydown event to one of these keys
*
* @type {Object}
*/
_KEYCODE_MAP = {
106: '*',
107: '+',
109: '-',
110: '.',
111 : '/',
186: ';',
187: '=',
188: ',',
189: '-',
190: '.',
191: '/',
192: '`',
219: '[',
220: '\\',
221: ']',
222: '\''
},
/**
* this is a mapping of keys that require shift on a US keypad
* back to the non shift equivelents
*
* this is so you can use keyup events with these keys
*
* note that this will only work reliably on US keyboards
*
* @type {Object}
*/
_SHIFT_MAP = {
'~': '`',
'!': '1',
'@': '2',
'#': '3',
'$': '4',
'%': '5',
'^': '6',
'&': '7',
'*': '8',
'(': '9',
')': '0',
'_': '-',
'+': '=',
':': ';',
'\"': '\'',
'<': ',',
'>': '.',
'?': '/',
'|': '\\'
},
/**
* this is a list of special strings you can use to map
* to modifier keys when you specify your keyboard shortcuts
*
* @type {Object}
*/
_SPECIAL_ALIASES = {
'option': 'alt',
'command': 'meta',
'return': 'enter',
'escape': 'esc'
},
/**
* variable to store the flipped version of _MAP from above
* needed to check if we should use keypress or not when no action
* is specified
*
* @type {Object|undefined}
*/
_REVERSE_MAP,
/**
* a list of all the callbacks setup via Mousetrap.bind()
*
* @type {Object}
*/
_callbacks = {},
/**
* direct map of string combinations to callbacks used for trigger()
*
* @type {Object}
*/
_direct_map = {},
/**
* keeps track of what level each sequence is at since multiple
* sequences can start out with the same sequence
*
* @type {Object}
*/
_sequence_levels = {},
/**
* variable to store the setTimeout call
*
* @type {null|number}
*/
_reset_timer,
/**
* temporary state where we will ignore the next keyup
*
* @type {boolean|string}
*/
_ignore_next_keyup = false,
/**
* are we currently inside of a sequence?
* type of action ("keyup" or "keydown" or "keypress") or false
*
* @type {boolean|string}
*/
_inside_sequence = false;
/**
* loop through the f keys, f1 to f19 and add them to the map
* programatically
*/
for (var i = 1; i < 20; ++i) {
_MAP[111 + i] = 'f' + i;
}
/**
* loop through to map numbers on the numeric keypad
*/
for (i = 0; i <= 9; ++i) {
_MAP[i + 96] = i;
}
/**
* cross browser add event method
*
* @param {Element|HTMLDocument} object
* @param {string} type
* @param {Function} callback
* @returns void
*/
function _addEvent(object, type, callback) {
if (object.addEventListener) {
return object.addEventListener(type, callback, false);
}
object.attachEvent('on' + type, callback);
}
/**
* takes the event and returns the key character
*
* @param {Event} e
* @return {string}
*/
function _characterFromEvent(e) {
// for keypress events we should return the character as is
if (e.type == 'keypress') {
return String.fromCharCode(e.which);
}
// for non keypress events the special maps are needed
if (_MAP[e.which]) {
return _MAP[e.which];
}
if (_KEYCODE_MAP[e.which]) {
return _KEYCODE_MAP[e.which];
}
// if it is not in the special map
return String.fromCharCode(e.which).toLowerCase();
}
/**
* should we stop this event before firing off callbacks
*
* @param {Event} e
* @return {boolean}
*/
function _stop(e) {
var element = e.target || e.srcElement,
tag_name = element.tagName;
// if the element has the class "mousetrap" then no need to stop
if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) {
return false;
}
// stop for input, select, and textarea
return tag_name == 'INPUT' || tag_name == 'SELECT' || tag_name == 'TEXTAREA' || (element.contentEditable && element.contentEditable == 'true');
}
/**
* checks if two arrays are equal
*
* @param {Array} modifiers1
* @param {Array} modifiers2
* @returns {boolean}
*/
function _modifiersMatch(modifiers1, modifiers2) {
return modifiers1.sort().join(',') === modifiers2.sort().join(',');
}
/**
* resets all sequence counters except for the ones passed in
*
* @param {Object} do_not_reset
* @returns void
*/
function _resetSequences(do_not_reset) {
do_not_reset = do_not_reset || {};
var active_sequences = false,
key;
for (key in _sequence_levels) {
if (do_not_reset[key]) {
active_sequences = true;
continue;
}
_sequence_levels[key] = 0;
}
if (!active_sequences) {
_inside_sequence = false;
}
}
/**
* finds all callbacks that match based on the keycode, modifiers,
* and action
*
* @param {string} character
* @param {Array} modifiers
* @param {string} action
* @param {boolean=} remove - should we remove any matches
* @param {string=} combination
* @returns {Array}
*/
function _getMatches(character, modifiers, action, remove, combination) {
var i,
callback,
matches = [];
// if there are no events related to this keycode
if (!_callbacks[character]) {
return [];
}
// if a modifier key is coming up on its own we should allow it
if (action == 'keyup' && _isModifier(character)) {
modifiers = [character];
}
// loop through all callbacks for the key that was pressed
// and see if any of them match
for (i = 0; i < _callbacks[character].length; ++i) {
callback = _callbacks[character][i];
// if this is a sequence but it is not at the right level
// then move onto the next match
if (callback.seq && _sequence_levels[callback.seq] != callback.level) {
continue;
}
// if the action we are looking for doesn't match the action we got
// then we should keep going
if (action != callback.action) {
continue;
}
// if this is a keypress event that means that we need to only
// look at the character, otherwise check the modifiers as
// well
if (action == 'keypress' || _modifiersMatch(modifiers, callback.modifiers)) {
// remove is used so if you change your mind and call bind a
// second time with a new function the first one is overwritten
if (remove && callback.combo == combination) {
_callbacks[character].splice(i, 1);
}
matches.push(callback);
}
}
return matches;
}
/**
* takes a key event and figures out what the modifiers are
*
* @param {Event} e
* @returns {Array}
*/
function _eventModifiers(e) {
var modifiers = [];
if (e.shiftKey) {
modifiers.push('shift');
}
if (e.altKey) {
modifiers.push('alt');
}
if (e.ctrlKey) {
modifiers.push('ctrl');
}
if (e.metaKey) {
modifiers.push('meta');
}
return modifiers;
}
/**
* actually calls the callback function
*
* if your callback function returns false this will use the jquery
* convention - prevent default and stop propogation on the event
*
* @param {Function} callback
* @param {Event} e
* @returns void
*/
function _fireCallback(callback, e) {
if (callback(e) === false) {
if (e.preventDefault) {
e.preventDefault();
}
if (e.stopPropagation) {
e.stopPropagation();
}
e.returnValue = false;
e.cancelBubble = true;
}
}
/**
* handles a character key event
*
* @param {string} character
* @param {Event} e
* @returns void
*/
function _handleCharacter(character, e) {
// if this event should not happen stop here
if (_stop(e)) {
return;
}
var callbacks = _getMatches(character, _eventModifiers(e), e.type),
i,
do_not_reset = {},
processed_sequence_callback = false;
// loop through matching callbacks for this key event
for (i = 0; i < callbacks.length; ++i) {
// fire for all sequence callbacks
// this is because if for example you have multiple sequences
// bound such as "g i" and "g t" they both need to fire the
// callback for matching g cause otherwise you can only ever
// match the first one
if (callbacks[i].seq) {
processed_sequence_callback = true;
// keep a list of which sequences were matches for later
do_not_reset[callbacks[i].seq] = 1;
_fireCallback(callbacks[i].callback, e);
continue;
}
// if there were no sequence matches but we are still here
// that means this is a regular match so we should fire that
if (!processed_sequence_callback && !_inside_sequence) {
_fireCallback(callbacks[i].callback, e);
}
}
// if you are inside of a sequence and the key you are pressing
// is not a modifier key then we should reset all sequences
// that were not matched by this key event
if (e.type == _inside_sequence && !_isModifier(character)) {
_resetSequences(do_not_reset);
}
}
/**
* handles a keydown event
*
* @param {Event} e
* @returns void
*/
function _handleKey(e) {
// normalize e.which for key events
// @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion
e.which = typeof e.which == "number" ? e.which : e.keyCode;
var character = _characterFromEvent(e);
// no character found then stop
if (!character) {
return;
}
if (e.type == 'keyup' && _ignore_next_keyup == character) {
_ignore_next_keyup = false;
return;
}
_handleCharacter(character, e);
}
/**
* determines if the keycode specified is a modifier key or not
*
* @param {string} key
* @returns {boolean}
*/
function _isModifier(key) {
return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta';
}
/**
* called to set a 1 second timeout on the specified sequence
*
* this is so after each key press in the sequence you have 1 second
* to press the next key before you have to start over
*
* @returns void
*/
function _resetSequenceTimer() {
clearTimeout(_reset_timer);
_reset_timer = setTimeout(_resetSequences, 1000);
}
/**
* reverses the map lookup so that we can look for specific keys
* to see what can and can't use keypress
*
* @return {Object}
*/
function _getReverseMap() {
if (!_REVERSE_MAP) {
_REVERSE_MAP = {};
for (var key in _MAP) {
// pull out the numeric keypad from here cause keypress should
// be able to detect the keys from the character
if (key > 95 && key < 112) {
continue;
}
if (_MAP.hasOwnProperty(key)) {
_REVERSE_MAP[_MAP[key]] = key;
}
}
}
return _REVERSE_MAP;
}
/**
* picks the best action based on the key combination
*
* @param {string} key - character for key
* @param {Array} modifiers
* @param {string=} action passed in
*/
function _pickBestAction(key, modifiers, action) {
// if no action was picked in we should try to pick the one
// that we think would work best for this key
if (!action) {
action = _getReverseMap()[key] ? 'keydown' : 'keypress';
}
// modifier keys don't work as expected with keypress,
// switch to keydown
if (action == 'keypress' && modifiers.length) {
action = 'keydown';
}
return action;
}
/**
* binds a key sequence to an event
*
* @param {string} combo - combo specified in bind call
* @param {Array} keys
* @param {Function} callback
* @param {string=} action
* @returns void
*/
function _bindSequence(combo, keys, callback, action) {
// start off by adding a sequence level record for this combination
// and setting the level to 0
_sequence_levels[combo] = 0;
// if there is no action pick the best one for the first key
// in the sequence
if (!action) {
action = _pickBestAction(keys[0], []);
}
/**
* callback to increase the sequence level for this sequence and reset
* all other sequences that were active
*
* @param {Event} e
* @returns void
*/
var _increaseSequence = function(e) {
_inside_sequence = action;
++_sequence_levels[combo];
_resetSequenceTimer();
},
/**
* wraps the specified callback inside of another function in order
* to reset all sequence counters as soon as this sequence is done
*
* @param {Event} e
* @returns void
*/
_callbackAndReset = function(e) {
_fireCallback(callback, e);
// we should ignore the next key up if the action is key down
// or keypress. this is so if you finish a sequence and
// release the key the final key will not trigger a keyup
if (action !== 'keyup') {
_ignore_next_keyup = _characterFromEvent(e);
}
// weird race condition if a sequence ends with the key
// another sequence begins with
setTimeout(_resetSequences, 10);
},
i;
// loop through keys one at a time and bind the appropriate callback
// function. for any key leading up to the final one it should
// increase the sequence. after the final, it should reset all sequences
for (i = 0; i < keys.length; ++i) {
_bindSingle(keys[i], i < keys.length - 1 ? _increaseSequence : _callbackAndReset, action, combo, i);
}
}
/**
* binds a single keyboard combination
*
* @param {string} combination
* @param {Function} callback
* @param {string=} action
* @param {string=} sequence_name - name of sequence if part of sequence
* @param {number=} level - what part of the sequence the command is
* @returns void
*/
function _bindSingle(combination, callback, action, sequence_name, level) {
// make sure multiple spaces in a row become a single space
combination = combination.replace(/\s+/g, ' ');
var sequence = combination.split(' '),
i,
key,
keys,
modifiers = [];
// if this pattern is a sequence of keys then run through this method
// to reprocess each pattern one key at a time
if (sequence.length > 1) {
return _bindSequence(combination, sequence, callback, action);
}
// take the keys from this pattern and figure out what the actual
// pattern is all about
keys = combination === '+' ? ['+'] : combination.split('+');
for (i = 0; i < keys.length; ++i) {
key = keys[i];
// normalize key names
if (_SPECIAL_ALIASES[key]) {
key = _SPECIAL_ALIASES[key];
}
// if this is not a keypress event then we should
// be smart about using shift keys
// this will only work for US keyboards however
if (action && action != 'keypress' && _SHIFT_MAP[key]) {
key = _SHIFT_MAP[key];
modifiers.push('shift');
}
// if this key is a modifier then add it to the list of modifiers
if (_isModifier(key)) {
modifiers.push(key);
}
}
// depending on what the key combination is
// we will try to pick the best event for it
action = _pickBestAction(key, modifiers, action);
// make sure to initialize array if this is the first time
// a callback is added for this key
if (!_callbacks[key]) {
_callbacks[key] = [];
}
// remove an existing match if there is one
_getMatches(key, modifiers, action, !sequence_name, combination);
// add this call back to the array
// if it is a sequence put it at the beginning
// if not put it at the end
//
// this is important because the way these are processed expects
// the sequence ones to come first
_callbacks[key][sequence_name ? 'unshift' : 'push']({
callback: callback,
modifiers: modifiers,
action: action,
seq: sequence_name,
level: level,
combo: combination
});
}
/**
* binds multiple combinations to the same callback
*
* @param {Array} combinations
* @param {Function} callback
* @param {string|undefined} action
* @returns void
*/
function _bindMultiple(combinations, callback, action) {
for (var i = 0; i < combinations.length; ++i) {
_bindSingle(combinations[i], callback, action);
}
}
// start!
_addEvent(document, 'keypress', _handleKey);
_addEvent(document, 'keydown', _handleKey);
_addEvent(document, 'keyup', _handleKey);
var mousetrap = {
/**
* binds an event to mousetrap
*
* can be a single key, a combination of keys separated with +,
* a comma separated list of keys, an array of keys, or
* a sequence of keys separated by spaces
*
* be sure to list the modifier keys first to make sure that the
* correct key ends up getting bound (the last key in the pattern)
*
* @param {string|Array} keys
* @param {Function} callback
* @param {string=} action - 'keypress', 'keydown', or 'keyup'
* @returns void
*/
bind: function(keys, callback, action) {
_bindMultiple(keys instanceof Array ? keys : [keys], callback, action);
_direct_map[keys + ':' + action] = callback;
return this;
},
/**
* unbinds an event to mousetrap
*
* the unbinding sets the callback function of the specified key combo
* to an empty function and deletes the corresponding key in the
* _direct_map dict.
*
* the keycombo+action has to be exactly the same as
* it was defined in the bind method
*
* TODO: actually remove this from the _callbacks dictionary instead
* of binding an empty function
*
* @param {string|Array} keys
* @param {string} action
* @returns void
*/
unbind: function(keys, action) {
if (_direct_map[keys + ':' + action]) {
delete _direct_map[keys + ':' + action];
this.bind(keys, function() {}, action);
}
return this;
},
/**
* triggers an event that has already been bound
*
* @param {string} keys
* @param {string=} action
* @returns void
*/
trigger: function(keys, action) {
_direct_map[keys + ':' + action]();
return this;
},
/**
* resets the library back to its initial state. this is useful
* if you want to clear out the current keyboard shortcuts and bind
* new ones - for example if you switch to another page
*
* @returns void
*/
reset: function() {
_callbacks = {};
_direct_map = {};
return this;
}
};
module.exports = mousetrap;
},{}]},{},[1])
(1)
});