vis.js is a dynamic, browser-based visualization library
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import NodeBase from './NodeBase';
import CachedImage from '../../../../CachedImage';
/**
* NOTE: This is a bad base class
*
* Child classes are:
*
* Image - uses *only* image methods
* Circle - uses *only* _drawRawCircle
* CircleImage - uses all
*
* TODO: Refactor, move _drawRawCircle to different module, derive Circle from NodeBase
* Rename this to ImageBase
* Consolidate common code in Image and CircleImage to base class
*/
class CircleImageBase extends NodeBase {
constructor(options, body, labelModule) {
super(options, body, labelModule);
this.labelOffset = 0;
this.selected = false;
}
setOptions(options, imageObj, imageObjAlt) {
this.options = options;
if (!(imageObj === undefined && imageObjAlt === undefined)) {
this.setImages(imageObj, imageObjAlt);
}
}
/**
* Set the images for this node.
*
* The images can be updated after the initial setting of options;
* therefore, this method needs to be reentrant.
*
* For correct working in error cases, it is necessary to properly set
* field 'nodes.brokenImage' in the options.
*
* @param {Image} imageObj required; main image to show for this node
* @param {Image|undefined} optional; image to show when node is selected
*/
setImages(imageObj, imageObjAlt) {
if (imageObjAlt && this.selected) {
this.imageObj = imageObjAlt;
this.imageObjAlt = imageObj;
} else {
this.imageObj = imageObj;
this.imageObjAlt = imageObjAlt;
}
}
/**
* Set selection and switch between the base and the selected image.
*
* Do the switch only if imageObjAlt exists.
*
* @param {true|false} selected value of new selected state for current node
*/
switchImages(selected) {
var selection_changed = ((selected && !this.selected) || (!selected && this.selected));
this.selected = selected; // Remember new selection
if (this.imageObjAlt !== undefined && selection_changed) {
let imageTmp = this.imageObj;
this.imageObj = this.imageObjAlt;
this.imageObjAlt = imageTmp;
}
}
/**
* Adjust the node dimensions for a loaded image.
*
* Pre: this.imageObj is valid
*/
_resizeImage() {
var width, height;
if (this.options.shapeProperties.useImageSize === false) {
// Use the size property
var ratio_width = 1;
var ratio_height = 1;
// Only calculate the proper ratio if both width and height not zero
if (this.imageObj.width && this.imageObj.height) {
if (this.imageObj.width > this.imageObj.height) {
ratio_width = this.imageObj.width / this.imageObj.height;
}
else {
ratio_height = this.imageObj.height / this.imageObj.width;
}
}
width = this.options.size * 2 * ratio_width;
height = this.options.size * 2 * ratio_height;
}
else {
// Use the image size
width = this.imageObj.width;
height = this.imageObj.height;
}
this.width = width;
this.height = height;
this.radius = 0.5 * this.width;
}
_drawRawCircle(ctx, x, y, values) {
this.initContextForDraw(ctx, values);
ctx.circle(x, y, values.size);
this.performFill(ctx, values);
}
_drawImageAtPosition(ctx, values) {
if (this.imageObj.width != 0) {
// draw the image
ctx.globalAlpha = 1.0;
// draw shadow if enabled
this.enableShadow(ctx, values);
let factor = 1;
if (this.options.shapeProperties.interpolation === true) {
factor = (this.imageObj.width / this.width) / this.body.view.scale;
}
this.imageObj.drawImageAtPosition(ctx, factor, this.left, this.top, this.width, this.height);
// disable shadows for other elements.
this.disableShadow(ctx, values);
}
}
_drawImageLabel(ctx, x, y, selected, hover) {
var yLabel;
var offset = 0;
if (this.height !== undefined) {
offset = this.height * 0.5;
var labelDimensions = this.labelModule.getTextSize(ctx, selected, hover);
if (labelDimensions.lineCount >= 1) {
offset += labelDimensions.height / 2;
}
}
yLabel = y + offset;
if (this.options.label) {
this.labelOffset = offset;
}
this.labelModule.draw(ctx, x, yLabel, selected, hover, 'hanging');
}
}
export default CircleImageBase;