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/**
* Created by Alex on 8/7/2015.
*/
import FloydWarshall from "./FloydWarshall.js"
class KamadaKawai {
constructor(body, edgeLength, edgeStrength) {
this.body = body;
this.springLength = edgeLength;
this.springConstant = edgeStrength;
this.distanceSolver = new FloydWarshall();
}
setOptions(options) {
if (options) {
if (options.springLength) {
this.springLength = options.springLength;
}
if (options.springConstant) {
this.springConstant = options.springConstant;
}
}
}
solve(nodesArray, edgesArray) {
console.time("FLOYD - getDistances");
let D_matrix = this.distanceSolver.getDistances(this.body, nodesArray, edgesArray); // distance matrix
console.timeEnd("FLOYD - getDistances");
// get the L Matrix
this._createL_matrix(D_matrix);
// get the K Matrix
this._createK_matrix(D_matrix);
console.time("positioning")
let threshold = 0.01;
let counter = 0;
let maxIterations = Math.min(10*this.body.nodeIndices.length);;
let maxEnergy = 1e9; // just to pass the first check.
let highE_nodeId = 0, dE_dx = 0, dE_dy = 0;
while (maxEnergy > threshold && counter < maxIterations) {
counter += 1;
[highE_nodeId, maxEnergy, dE_dx, dE_dy] = this._getHighestEnergyNode();
this._moveNode(highE_nodeId, dE_dx, dE_dy);
}
console.timeEnd("positioning")
}
_getHighestEnergyNode() {
let nodesArray = this.body.nodeIndices;
let maxEnergy = 0;
let maxEnergyNode = nodesArray[0];
let energies = {dE_dx: 0, dE_dy: 0};
for (let nodeIdx = 0; nodeIdx < nodesArray.length; nodeIdx++) {
let m = nodesArray[nodeIdx];
let [delta_m,dE_dx,dE_dy] = this._getEnergy(m);
if (maxEnergy < delta_m) {
maxEnergy = delta_m;
maxEnergyNode = m;
energies.dE_dx = dE_dx;
energies.dE_dy = dE_dy;
}
}
return [maxEnergyNode, maxEnergy, energies.dE_dx, energies.dE_dy];
}
_getEnergy(m) {
let nodesArray = this.body.nodeIndices;
let nodes = this.body.nodes;
let x_m = nodes[m].x;
let y_m = nodes[m].y;
let dE_dx = 0;
let dE_dy = 0;
for (let iIdx = 0; iIdx < nodesArray.length; iIdx++) {
let i = nodesArray[iIdx];
if (i !== m) {
let x_i = nodes[i].x;
let y_i = nodes[i].y;
let denominator = 1.0 / Math.sqrt(Math.pow(x_m - x_i, 2) + Math.pow(y_m - y_i, 2));
dE_dx += this.K_matrix[m][i] * ((x_m - x_i) - this.L_matrix[m][i] * (x_m - x_i) * denominator);
dE_dy += this.K_matrix[m][i] * ((y_m - y_i) - this.L_matrix[m][i] * (y_m - y_i) * denominator);
}
}
let delta_m = Math.sqrt(Math.pow(dE_dx, 2) + Math.pow(dE_dy, 2));
return [delta_m, dE_dx, dE_dy];
}
_moveNode(m, dE_dx, dE_dy) {
let nodesArray = this.body.nodeIndices;
let nodes = this.body.nodes;
let d2E_dx2 = 0;
let d2E_dxdy = 0;
let d2E_dy2 = 0;
let x_m = nodes[m].x;
let y_m = nodes[m].y;
for (let iIdx = 0; iIdx < nodesArray.length; iIdx++) {
let i = nodesArray[iIdx];
if (i !== m) {
let x_i = nodes[i].x;
let y_i = nodes[i].y;
let denominator = 1.0 / Math.pow(Math.pow(x_m - x_i, 2) + Math.pow(y_m - y_i, 2), 1.5);
d2E_dx2 += this.K_matrix[m][i] * (1 - this.L_matrix[m][i] * Math.pow(y_m - y_i, 2) * denominator);
d2E_dxdy += this.K_matrix[m][i] * (this.L_matrix[m][i] * (x_m - x_i) * (y_m - y_i) * denominator);
d2E_dy2 += this.K_matrix[m][i] * (1 - this.L_matrix[m][i] * Math.pow(x_m - x_i, 2) * denominator);
}
}
// make the variable names easier to make the solving of the linear system easier to read
let A = d2E_dx2, B = d2E_dxdy, C = dE_dx, D = d2E_dy2, E = dE_dy;
// solve the linear system for dx and dy
let dy = (C / A + E / B) / (B / A - D / B);
let dx = -(B * dy + C) / A;
// move the node
nodes[m].x += dx;
nodes[m].y += dy;
}
_createL_matrix(D_matrix) {
let nodesArray = this.body.nodeIndices;
let edgeLength = this.springLength;
this.L_matrix = [];
for (let i = 0; i < nodesArray.length; i++) {
this.L_matrix[nodesArray[i]] = {};
for (let j = 0; j < nodesArray.length; j++) {
this.L_matrix[nodesArray[i]][nodesArray[j]] = edgeLength * D_matrix[nodesArray[i]][nodesArray[j]];
}
}
}
_createK_matrix(D_matrix) {
let nodesArray = this.body.nodeIndices;
let edgeStrength = this.springConstant;
this.K_matrix = [];
for (let i = 0; i < nodesArray.length; i++) {
this.K_matrix[nodesArray[i]] = {};
for (let j = 0; j < nodesArray.length; j++) {
this.K_matrix[nodesArray[i]][nodesArray[j]] = edgeStrength * Math.pow(D_matrix[nodesArray[i]][nodesArray[j]], -2);
}
}
}
}
export default KamadaKawai;