var util = require('../util'); /** * @class Edge * * A edge connects two nodes * @param {Object} properties Object with properties. Must contain * At least properties from and to. * Available properties: from (number), * to (number), label (string, color (string), * width (number), style (string), * length (number), title (string) * @param {Network} network A Network object, used to find and edge to * nodes. * @param {Object} constants An object with default values for * example for the color */ function Edge (properties, network, constants) { if (!network) { throw "No network provided"; } this.network = network; // initialize constants this.widthMin = constants.edges.widthMin; this.widthMax = constants.edges.widthMax; // initialize variables this.id = undefined; this.fromId = undefined; this.toId = undefined; this.style = constants.edges.style; this.title = undefined; this.width = constants.edges.width; this.widthSelectionMultiplier = constants.edges.widthSelectionMultiplier; this.widthSelected = this.width * this.widthSelectionMultiplier; this.hoverWidth = constants.edges.hoverWidth; this.value = undefined; this.length = constants.physics.springLength; this.customLength = false; this.selected = false; this.hover = false; this.smooth = constants.smoothCurves; this.arrowScaleFactor = constants.edges.arrowScaleFactor; this.from = null; // a node this.to = null; // a node this.via = null; // a temp node // we use this to be able to reconnect the edge to a cluster if its node is put into a cluster // by storing the original information we can revert to the original connection when the cluser is opened. this.originalFromId = []; this.originalToId = []; this.connected = false; // Added to support dashed lines // David Jordan // 2012-08-08 this.dash = util.extend({}, constants.edges.dash); // contains properties length, gap, altLength this.color = {color:constants.edges.color.color, highlight:constants.edges.color.highlight, hover:constants.edges.color.hover}; this.widthFixed = false; this.lengthFixed = false; this.setProperties(properties, constants); this.controlNodesEnabled = false; this.controlNodes = {from:null, to:null, positions:{}}; this.connectedNode = null; } /** * Set or overwrite properties for the edge * @param {Object} properties an object with properties * @param {Object} constants and object with default, global properties */ Edge.prototype.setProperties = function(properties, constants) { if (!properties) { return; } if (properties.from !== undefined) {this.fromId = properties.from;} if (properties.to !== undefined) {this.toId = properties.to;} if (properties.id !== undefined) {this.id = properties.id;} if (properties.style !== undefined) {this.style = properties.style;} if (properties.label !== undefined) {this.label = properties.label;} if (this.label) { this.fontSize = constants.edges.fontSize; this.fontFace = constants.edges.fontFace; this.fontColor = constants.edges.fontColor; this.fontFill = constants.edges.fontFill; if (properties.fontColor !== undefined) {this.fontColor = properties.fontColor;} if (properties.fontSize !== undefined) {this.fontSize = properties.fontSize;} if (properties.fontFace !== undefined) {this.fontFace = properties.fontFace;} if (properties.fontFill !== undefined) {this.fontFill = properties.fontFill;} } if (properties.title !== undefined) {this.title = properties.title;} if (properties.width !== undefined) {this.width = properties.width;} if (properties.widthSelectionMultiplier !== undefined) {this.widthSelectionMultiplier = properties.widthSelectionMultiplier;} if (properties.hoverWidth !== undefined) {this.hoverWidth = properties.hoverWidth;} if (properties.value !== undefined) {this.value = properties.value;} if (properties.length !== undefined) {this.length = properties.length; this.customLength = true;} // scale the arrow if (properties.arrowScaleFactor !== undefined) {this.arrowScaleFactor = properties.arrowScaleFactor;} // Added to support dashed lines // David Jordan // 2012-08-08 if (properties.dash) { if (properties.dash.length !== undefined) {this.dash.length = properties.dash.length;} if (properties.dash.gap !== undefined) {this.dash.gap = properties.dash.gap;} if (properties.dash.altLength !== undefined) {this.dash.altLength = properties.dash.altLength;} } if (properties.color !== undefined) { if (util.isString(properties.color)) { this.color.color = properties.color; this.color.highlight = properties.color; } else { if (properties.color.color !== undefined) {this.color.color = properties.color.color;} if (properties.color.highlight !== undefined) {this.color.highlight = properties.color.highlight;} if (properties.color.hover !== undefined) {this.color.hover = properties.color.hover;} } } // A node is connected when it has a from and to node. this.connect(); this.widthFixed = this.widthFixed || (properties.width !== undefined); this.lengthFixed = this.lengthFixed || (properties.length !== undefined); this.widthSelected = this.width * this.widthSelectionMultiplier; // set draw method based on style switch (this.style) { case 'line': this.draw = this._drawLine; break; case 'arrow': this.draw = this._drawArrow; break; case 'arrow-center': this.draw = this._drawArrowCenter; break; case 'dash-line': this.draw = this._drawDashLine; break; default: this.draw = this._drawLine; break; } }; /** * Connect an edge to its nodes */ Edge.prototype.connect = function () { this.disconnect(); this.from = this.network.nodes[this.fromId] || null; this.to = this.network.nodes[this.toId] || null; this.connected = (this.from && this.to); if (this.connected) { this.from.attachEdge(this); this.to.attachEdge(this); } else { if (this.from) { this.from.detachEdge(this); } if (this.to) { this.to.detachEdge(this); } } }; /** * Disconnect an edge from its nodes */ Edge.prototype.disconnect = function () { if (this.from) { this.from.detachEdge(this); this.from = null; } if (this.to) { this.to.detachEdge(this); this.to = null; } this.connected = false; }; /** * get the title of this edge. * @return {string} title The title of the edge, or undefined when no title * has been set. */ Edge.prototype.getTitle = function() { return typeof this.title === "function" ? this.title() : this.title; }; /** * Retrieve the value of the edge. Can be undefined * @return {Number} value */ Edge.prototype.getValue = function() { return this.value; }; /** * Adjust the value range of the edge. The edge will adjust it's width * based on its value. * @param {Number} min * @param {Number} max */ Edge.prototype.setValueRange = function(min, max) { if (!this.widthFixed && this.value !== undefined) { var scale = (this.widthMax - this.widthMin) / (max - min); this.width = (this.value - min) * scale + this.widthMin; } }; /** * Redraw a edge * Draw this edge in the given canvas * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); * @param {CanvasRenderingContext2D} ctx */ Edge.prototype.draw = function(ctx) { throw "Method draw not initialized in edge"; }; /** * Check if this object is overlapping with the provided object * @param {Object} obj an object with parameters left, top * @return {boolean} True if location is located on the edge */ Edge.prototype.isOverlappingWith = function(obj) { if (this.connected) { var distMax = 10; var xFrom = this.from.x; var yFrom = this.from.y; var xTo = this.to.x; var yTo = this.to.y; var xObj = obj.left; var yObj = obj.top; var dist = this._getDistanceToEdge(xFrom, yFrom, xTo, yTo, xObj, yObj); return (dist < distMax); } else { return false } }; /** * Redraw a edge as a line * Draw this edge in the given canvas * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); * @param {CanvasRenderingContext2D} ctx * @private */ Edge.prototype._drawLine = function(ctx) { // set style if (this.selected == true) {ctx.strokeStyle = this.color.highlight;} else if (this.hover == true) {ctx.strokeStyle = this.color.hover;} else {ctx.strokeStyle = this.color.color;} ctx.lineWidth = this._getLineWidth(); if (this.from != this.to) { // draw line this._line(ctx); // draw label var point; if (this.label) { if (this.smooth == true) { var midpointX = 0.5*(0.5*(this.from.x + this.via.x) + 0.5*(this.to.x + this.via.x)); var midpointY = 0.5*(0.5*(this.from.y + this.via.y) + 0.5*(this.to.y + this.via.y)); point = {x:midpointX, y:midpointY}; } else { point = this._pointOnLine(0.5); } this._label(ctx, this.label, point.x, point.y); } } else { var x, y; var radius = this.length / 4; var node = this.from; if (!node.width) { node.resize(ctx); } if (node.width > node.height) { x = node.x + node.width / 2; y = node.y - radius; } else { x = node.x + radius; y = node.y - node.height / 2; } this._circle(ctx, x, y, radius); point = this._pointOnCircle(x, y, radius, 0.5); this._label(ctx, this.label, point.x, point.y); } }; /** * Get the line width of the edge. Depends on width and whether one of the * connected nodes is selected. * @return {Number} width * @private */ Edge.prototype._getLineWidth = function() { if (this.selected == true) { return Math.min(this.widthSelected, this.widthMax)*this.networkScaleInv; } else { if (this.hover == true) { return Math.min(this.hoverWidth, this.widthMax)*this.networkScaleInv; } else { return this.width*this.networkScaleInv; } } }; /** * Draw a line between two nodes * @param {CanvasRenderingContext2D} ctx * @private */ Edge.prototype._line = function (ctx) { // draw a straight line ctx.beginPath(); ctx.moveTo(this.from.x, this.from.y); if (this.smooth == true) { ctx.quadraticCurveTo(this.via.x,this.via.y,this.to.x, this.to.y); } else { ctx.lineTo(this.to.x, this.to.y); } ctx.stroke(); }; /** * Draw a line from a node to itself, a circle * @param {CanvasRenderingContext2D} ctx * @param {Number} x * @param {Number} y * @param {Number} radius * @private */ Edge.prototype._circle = function (ctx, x, y, radius) { // draw a circle ctx.beginPath(); ctx.arc(x, y, radius, 0, 2 * Math.PI, false); ctx.stroke(); }; /** * Draw label with white background and with the middle at (x, y) * @param {CanvasRenderingContext2D} ctx * @param {String} text * @param {Number} x * @param {Number} y * @private */ Edge.prototype._label = function (ctx, text, x, y) { if (text) { // TODO: cache the calculated size ctx.font = ((this.from.selected || this.to.selected) ? "bold " : "") + this.fontSize + "px " + this.fontFace; ctx.fillStyle = this.fontFill; var width = ctx.measureText(text).width; var height = this.fontSize; var left = x - width / 2; var top = y - height / 2; ctx.fillRect(left, top, width, height); // draw text ctx.fillStyle = this.fontColor || "black"; ctx.textAlign = "left"; ctx.textBaseline = "top"; ctx.fillText(text, left, top); } }; /** * Redraw a edge as a dashed line * Draw this edge in the given canvas * @author David Jordan * @date 2012-08-08 * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); * @param {CanvasRenderingContext2D} ctx * @private */ Edge.prototype._drawDashLine = function(ctx) { // set style if (this.selected == true) {ctx.strokeStyle = this.color.highlight;} else if (this.hover == true) {ctx.strokeStyle = this.color.hover;} else {ctx.strokeStyle = this.color.color;} ctx.lineWidth = this._getLineWidth(); // only firefox and chrome support this method, else we use the legacy one. if (ctx.mozDash !== undefined || ctx.setLineDash !== undefined) { ctx.beginPath(); ctx.moveTo(this.from.x, this.from.y); // configure the dash pattern var pattern = [0]; if (this.dash.length !== undefined && this.dash.gap !== undefined) { pattern = [this.dash.length,this.dash.gap]; } else { pattern = [5,5]; } // set dash settings for chrome or firefox if (typeof ctx.setLineDash !== 'undefined') { //Chrome ctx.setLineDash(pattern); ctx.lineDashOffset = 0; } else { //Firefox ctx.mozDash = pattern; ctx.mozDashOffset = 0; } // draw the line if (this.smooth == true) { ctx.quadraticCurveTo(this.via.x,this.via.y,this.to.x, this.to.y); } else { ctx.lineTo(this.to.x, this.to.y); } ctx.stroke(); // restore the dash settings. if (typeof ctx.setLineDash !== 'undefined') { //Chrome ctx.setLineDash([0]); ctx.lineDashOffset = 0; } else { //Firefox ctx.mozDash = [0]; ctx.mozDashOffset = 0; } } else { // unsupporting smooth lines // draw dashed line ctx.beginPath(); ctx.lineCap = 'round'; if (this.dash.altLength !== undefined) //If an alt dash value has been set add to the array this value { ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y, [this.dash.length,this.dash.gap,this.dash.altLength,this.dash.gap]); } else if (this.dash.length !== undefined && this.dash.gap !== undefined) //If a dash and gap value has been set add to the array this value { ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y, [this.dash.length,this.dash.gap]); } else //If all else fails draw a line { ctx.moveTo(this.from.x, this.from.y); ctx.lineTo(this.to.x, this.to.y); } ctx.stroke(); } // draw label if (this.label) { var point; if (this.smooth == true) { var midpointX = 0.5*(0.5*(this.from.x + this.via.x) + 0.5*(this.to.x + this.via.x)); var midpointY = 0.5*(0.5*(this.from.y + this.via.y) + 0.5*(this.to.y + this.via.y)); point = {x:midpointX, y:midpointY}; } else { point = this._pointOnLine(0.5); } this._label(ctx, this.label, point.x, point.y); } }; /** * Get a point on a line * @param {Number} percentage. Value between 0 (line start) and 1 (line end) * @return {Object} point * @private */ Edge.prototype._pointOnLine = function (percentage) { return { x: (1 - percentage) * this.from.x + percentage * this.to.x, y: (1 - percentage) * this.from.y + percentage * this.to.y } }; /** * Get a point on a circle * @param {Number} x * @param {Number} y * @param {Number} radius * @param {Number} percentage. Value between 0 (line start) and 1 (line end) * @return {Object} point * @private */ Edge.prototype._pointOnCircle = function (x, y, radius, percentage) { var angle = (percentage - 3/8) * 2 * Math.PI; return { x: x + radius * Math.cos(angle), y: y - radius * Math.sin(angle) } }; /** * Redraw a edge as a line with an arrow halfway the line * Draw this edge in the given canvas * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); * @param {CanvasRenderingContext2D} ctx * @private */ Edge.prototype._drawArrowCenter = function(ctx) { var point; // set style if (this.selected == true) {ctx.strokeStyle = this.color.highlight; ctx.fillStyle = this.color.highlight;} else if (this.hover == true) {ctx.strokeStyle = this.color.hover; ctx.fillStyle = this.color.hover;} else {ctx.strokeStyle = this.color.color; ctx.fillStyle = this.color.color;} ctx.lineWidth = this._getLineWidth(); if (this.from != this.to) { // draw line this._line(ctx); var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); var length = (10 + 5 * this.width) * this.arrowScaleFactor; // draw an arrow halfway the line if (this.smooth == true) { var midpointX = 0.5*(0.5*(this.from.x + this.via.x) + 0.5*(this.to.x + this.via.x)); var midpointY = 0.5*(0.5*(this.from.y + this.via.y) + 0.5*(this.to.y + this.via.y)); point = {x:midpointX, y:midpointY}; } else { point = this._pointOnLine(0.5); } ctx.arrow(point.x, point.y, angle, length); ctx.fill(); ctx.stroke(); // draw label if (this.label) { this._label(ctx, this.label, point.x, point.y); } } else { // draw circle var x, y; var radius = 0.25 * Math.max(100,this.length); var node = this.from; if (!node.width) { node.resize(ctx); } if (node.width > node.height) { x = node.x + node.width * 0.5; y = node.y - radius; } else { x = node.x + radius; y = node.y - node.height * 0.5; } this._circle(ctx, x, y, radius); // draw all arrows var angle = 0.2 * Math.PI; var length = (10 + 5 * this.width) * this.arrowScaleFactor; point = this._pointOnCircle(x, y, radius, 0.5); ctx.arrow(point.x, point.y, angle, length); ctx.fill(); ctx.stroke(); // draw label if (this.label) { point = this._pointOnCircle(x, y, radius, 0.5); this._label(ctx, this.label, point.x, point.y); } } }; /** * Redraw a edge as a line with an arrow * Draw this edge in the given canvas * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); * @param {CanvasRenderingContext2D} ctx * @private */ Edge.prototype._drawArrow = function(ctx) { // set style if (this.selected == true) {ctx.strokeStyle = this.color.highlight; ctx.fillStyle = this.color.highlight;} else if (this.hover == true) {ctx.strokeStyle = this.color.hover; ctx.fillStyle = this.color.hover;} else {ctx.strokeStyle = this.color.color; ctx.fillStyle = this.color.color;} ctx.lineWidth = this._getLineWidth(); var angle, length; //draw a line if (this.from != this.to) { angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); var dx = (this.to.x - this.from.x); var dy = (this.to.y - this.from.y); var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI); var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength; var xFrom = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x; var yFrom = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y; if (this.smooth == true) { angle = Math.atan2((this.to.y - this.via.y), (this.to.x - this.via.x)); dx = (this.to.x - this.via.x); dy = (this.to.y - this.via.y); edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); } var toBorderDist = this.to.distanceToBorder(ctx, angle); var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength; var xTo,yTo; if (this.smooth == true) { xTo = (1 - toBorderPoint) * this.via.x + toBorderPoint * this.to.x; yTo = (1 - toBorderPoint) * this.via.y + toBorderPoint * this.to.y; } else { xTo = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x; yTo = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y; } ctx.beginPath(); ctx.moveTo(xFrom,yFrom); if (this.smooth == true) { ctx.quadraticCurveTo(this.via.x,this.via.y,xTo, yTo); } else { ctx.lineTo(xTo, yTo); } ctx.stroke(); // draw arrow at the end of the line length = (10 + 5 * this.width) * this.arrowScaleFactor; ctx.arrow(xTo, yTo, angle, length); ctx.fill(); ctx.stroke(); // draw label if (this.label) { var point; if (this.smooth == true) { var midpointX = 0.5*(0.5*(this.from.x + this.via.x) + 0.5*(this.to.x + this.via.x)); var midpointY = 0.5*(0.5*(this.from.y + this.via.y) + 0.5*(this.to.y + this.via.y)); point = {x:midpointX, y:midpointY}; } else { point = this._pointOnLine(0.5); } this._label(ctx, this.label, point.x, point.y); } } else { // draw circle var node = this.from; var x, y, arrow; var radius = 0.25 * Math.max(100,this.length); if (!node.width) { node.resize(ctx); } if (node.width > node.height) { x = node.x + node.width * 0.5; y = node.y - radius; arrow = { x: x, y: node.y, angle: 0.9 * Math.PI }; } else { x = node.x + radius; y = node.y - node.height * 0.5; arrow = { x: node.x, y: y, angle: 0.6 * Math.PI }; } ctx.beginPath(); // TODO: similarly, for a line without arrows, draw to the border of the nodes instead of the center ctx.arc(x, y, radius, 0, 2 * Math.PI, false); ctx.stroke(); // draw all arrows var length = (10 + 5 * this.width) * this.arrowScaleFactor; ctx.arrow(arrow.x, arrow.y, arrow.angle, length); ctx.fill(); ctx.stroke(); // draw label if (this.label) { point = this._pointOnCircle(x, y, radius, 0.5); this._label(ctx, this.label, point.x, point.y); } } }; /** * Calculate the distance between a point (x3,y3) and a line segment from * (x1,y1) to (x2,y2). * http://stackoverflow.com/questions/849211/shortest-distancae-between-a-point-and-a-line-segment * @param {number} x1 * @param {number} y1 * @param {number} x2 * @param {number} y2 * @param {number} x3 * @param {number} y3 * @private */ Edge.prototype._getDistanceToEdge = function (x1,y1, x2,y2, x3,y3) { // x3,y3 is the point if (this.from != this.to) { if (this.smooth == true) { var minDistance = 1e9; var i,t,x,y,dx,dy; for (i = 0; i < 10; i++) { t = 0.1*i; x = Math.pow(1-t,2)*x1 + (2*t*(1 - t))*this.via.x + Math.pow(t,2)*x2; y = Math.pow(1-t,2)*y1 + (2*t*(1 - t))*this.via.y + Math.pow(t,2)*y2; dx = Math.abs(x3-x); dy = Math.abs(y3-y); minDistance = Math.min(minDistance,Math.sqrt(dx*dx + dy*dy)); } return minDistance } else { var px = x2-x1, py = y2-y1, something = px*px + py*py, u = ((x3 - x1) * px + (y3 - y1) * py) / something; if (u > 1) { u = 1; } else if (u < 0) { u = 0; } var x = x1 + u * px, y = y1 + u * py, dx = x - x3, dy = y - y3; //# Note: If the actual distance does not matter, //# if you only want to compare what this function //# returns to other results of this function, you //# can just return the squared distance instead //# (i.e. remove the sqrt) to gain a little performance return Math.sqrt(dx*dx + dy*dy); } } else { var x, y, dx, dy; var radius = this.length / 4; var node = this.from; if (!node.width) { node.resize(ctx); } if (node.width > node.height) { x = node.x + node.width / 2; y = node.y - radius; } else { x = node.x + radius; y = node.y - node.height / 2; } dx = x - x3; dy = y - y3; return Math.abs(Math.sqrt(dx*dx + dy*dy) - radius); } }; /** * This allows the zoom level of the network to influence the rendering * * @param scale */ Edge.prototype.setScale = function(scale) { this.networkScaleInv = 1.0/scale; }; Edge.prototype.select = function() { this.selected = true; }; Edge.prototype.unselect = function() { this.selected = false; }; Edge.prototype.positionBezierNode = function() { if (this.via !== null) { this.via.x = 0.5 * (this.from.x + this.to.x); this.via.y = 0.5 * (this.from.y + this.to.y); } }; /** * This function draws the control nodes for the manipulator. In order to enable this, only set the this.controlNodesEnabled to true. * @param ctx */ Edge.prototype._drawControlNodes = function(ctx) { if (this.controlNodesEnabled == true) { if (this.controlNodes.from === null && this.controlNodes.to === null) { var nodeIdFrom = "edgeIdFrom:".concat(this.id); var nodeIdTo = "edgeIdTo:".concat(this.id); var constants = { nodes:{group:'', radius:8}, physics:{damping:0}, clustering: {maxNodeSizeIncrements: 0 ,nodeScaling: {width:0, height: 0, radius:0}} }; this.controlNodes.from = new Node( {id:nodeIdFrom, shape:'dot', color:{background:'#ff4e00', border:'#3c3c3c', highlight: {background:'#07f968'}} },{},{},constants); this.controlNodes.to = new Node( {id:nodeIdTo, shape:'dot', color:{background:'#ff4e00', border:'#3c3c3c', highlight: {background:'#07f968'}} },{},{},constants); } if (this.controlNodes.from.selected == false && this.controlNodes.to.selected == false) { this.controlNodes.positions = this.getControlNodePositions(ctx); this.controlNodes.from.x = this.controlNodes.positions.from.x; this.controlNodes.from.y = this.controlNodes.positions.from.y; this.controlNodes.to.x = this.controlNodes.positions.to.x; this.controlNodes.to.y = this.controlNodes.positions.to.y; } this.controlNodes.from.draw(ctx); this.controlNodes.to.draw(ctx); } else { this.controlNodes = {from:null, to:null, positions:{}}; } }; /** * Enable control nodes. * @private */ Edge.prototype._enableControlNodes = function() { this.controlNodesEnabled = true; }; /** * disable control nodes * @private */ Edge.prototype._disableControlNodes = function() { this.controlNodesEnabled = false; }; /** * This checks if one of the control nodes is selected and if so, returns the control node object. Else it returns null. * @param x * @param y * @returns {null} * @private */ Edge.prototype._getSelectedControlNode = function(x,y) { var positions = this.controlNodes.positions; var fromDistance = Math.sqrt(Math.pow(x - positions.from.x,2) + Math.pow(y - positions.from.y,2)); var toDistance = Math.sqrt(Math.pow(x - positions.to.x ,2) + Math.pow(y - positions.to.y ,2)); if (fromDistance < 15) { this.connectedNode = this.from; this.from = this.controlNodes.from; return this.controlNodes.from; } else if (toDistance < 15) { this.connectedNode = this.to; this.to = this.controlNodes.to; return this.controlNodes.to; } else { return null; } }; /** * this resets the control nodes to their original position. * @private */ Edge.prototype._restoreControlNodes = function() { if (this.controlNodes.from.selected == true) { this.from = this.connectedNode; this.connectedNode = null; this.controlNodes.from.unselect(); } if (this.controlNodes.to.selected == true) { this.to = this.connectedNode; this.connectedNode = null; this.controlNodes.to.unselect(); } }; /** * this calculates the position of the control nodes on the edges of the parent nodes. * * @param ctx * @returns {{from: {x: number, y: number}, to: {x: *, y: *}}} */ Edge.prototype.getControlNodePositions = function(ctx) { var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x)); var dx = (this.to.x - this.from.x); var dy = (this.to.y - this.from.y); var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI); var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength; var xFrom = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x; var yFrom = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y; if (this.smooth == true) { angle = Math.atan2((this.to.y - this.via.y), (this.to.x - this.via.x)); dx = (this.to.x - this.via.x); dy = (this.to.y - this.via.y); edgeSegmentLength = Math.sqrt(dx * dx + dy * dy); } var toBorderDist = this.to.distanceToBorder(ctx, angle); var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength; var xTo,yTo; if (this.smooth == true) { xTo = (1 - toBorderPoint) * this.via.x + toBorderPoint * this.to.x; yTo = (1 - toBorderPoint) * this.via.y + toBorderPoint * this.to.y; } else { xTo = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x; yTo = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y; } return {from:{x:xFrom,y:yFrom},to:{x:xTo,y:yTo}}; }; module.exports = Edge;