'use strict'; import CircleImageBase from '../util/CircleImageBase' class CircularImage extends CircleImageBase { constructor (options, body, labelModule, imageObj, imageObjAlt) { super(options, body, labelModule); this.setImages(imageObj, imageObjAlt); } resize(ctx, selected = this.selected, hover = this.hover) { var imageAbsent = (this.imageObj.src === undefined) || (this.imageObj.width === undefined) || (this.imageObj.height === undefined); if (imageAbsent) { var diameter = this.options.size * 2; this.width = diameter; this.height = diameter; this.radius = 0.5*this.width; return; } // At this point, an image is present, i.e. this.imageObj is valid. if (this.needsRefresh(selected, hover)) { this._resizeImage(); } } draw(ctx, x, y, selected, hover, values) { this.switchImages(selected); this.resize(); this.left = x - this.width / 2; this.top = y - this.height / 2; // draw the background circle. IMPORTANT: the stroke in this method is used by the clip method below. this._drawRawCircle(ctx, x, y, values); // now we draw in the circle, we save so we can revert the clip operation after drawing. ctx.save(); // clip is used to use the stroke in drawRawCircle as an area that we can draw in. ctx.clip(); // draw the image this._drawImageAtPosition(ctx, values); // restore so we can again draw on the full canvas ctx.restore(); this._drawImageLabel(ctx, x, y, selected, hover); this.updateBoundingBox(x,y); } // TODO: compare with Circle.updateBoundingBox(), consolidate? More stuff is happening here updateBoundingBox(x,y) { this.boundingBox.top = y - this.options.size; this.boundingBox.left = x - this.options.size; this.boundingBox.right = x + this.options.size; this.boundingBox.bottom = y + this.options.size; // TODO: compare with Image.updateBoundingBox(), consolidate? this.boundingBox.left = Math.min(this.boundingBox.left, this.labelModule.size.left); this.boundingBox.right = Math.max(this.boundingBox.right, this.labelModule.size.left + this.labelModule.size.width); this.boundingBox.bottom = Math.max(this.boundingBox.bottom, this.boundingBox.bottom + this.labelOffset); } distanceToBorder(ctx, angle) { // eslint-disable-line no-unused-vars this.resize(ctx); return this.width * 0.5; } } export default CircularImage;