'use strict'; import NodeBase from '../util/NodeBase' class Ellipse extends NodeBase { constructor(options, body, labelModule) { super(options, body, labelModule); } resize(ctx, selected = this.selected, hover = this.hover) { if ((this.width === undefined) || (this.labelModule.differentState(selected, hover))) { var textSize = this.labelModule.getTextSize(ctx, selected, hover); this.height = textSize.height * 2; this.width = textSize.width + this.height; this.radius = 0.5*this.width; } } draw(ctx, x, y, selected, hover, values) { this.resize(ctx, selected, hover); this.left = x - this.width * 0.5; this.top = y - this.height * 0.5; var borderWidth = values.borderWidth / this.body.view.scale; ctx.lineWidth = Math.min(this.width, borderWidth); ctx.strokeStyle = values.borderColor; ctx.fillStyle = values.color; ctx.ellipse(this.left, this.top, this.width, this.height); // draw shadow if enabled this.enableShadow(ctx, values); // draw the background ctx.fill(); // disable shadows for other elements. this.disableShadow(ctx, values); //draw dashed border if enabled, save and restore is required for firefox not to crash on unix. ctx.save(); // if borders are zero width, they will be drawn with width 1 by default. This prevents that if (borderWidth > 0) { this.enableBorderDashes(ctx, values); //draw the border ctx.stroke(); //disable dashed border for other elements this.disableBorderDashes(ctx, values); } ctx.restore(); this.updateBoundingBox(x, y, ctx, selected, hover); this.labelModule.draw(ctx, x, y, selected, hover); } updateBoundingBox(x, y, ctx, selected, hover) { this.resize(ctx, selected, hover); // just in case this.left = x - this.width * 0.5; this.top = y - this.height * 0.5; this.boundingBox.left = this.left; this.boundingBox.top = this.top; this.boundingBox.bottom = this.top + this.height; this.boundingBox.right = this.left + this.width; } distanceToBorder(ctx, angle) { this.resize(ctx); var a = this.width * 0.5; var b = this.height * 0.5; var w = (Math.sin(angle) * a); var h = (Math.cos(angle) * b); return a * b / Math.sqrt(w * w + h * h); } } export default Ellipse;