var PhysicsMixin = require('./physics/PhysicsMixin'); var ClusterMixin = require('./ClusterMixin'); var SectorsMixin = require('./SectorsMixin'); var SelectionMixin = require('./SelectionMixin'); var ManipulationMixin = require('./ManipulationMixin'); var NavigationMixin = require('./NavigationMixin'); var HierarchicalLayoutMixin = require('./HierarchicalLayoutMixin'); /** * Load a mixin into the network object * * @param {Object} sourceVariable | this object has to contain functions. * @private */ exports._loadMixin = function (sourceVariable) { for (var mixinFunction in sourceVariable) { if (sourceVariable.hasOwnProperty(mixinFunction)) { this[mixinFunction] = sourceVariable[mixinFunction]; } } }; /** * removes a mixin from the network object. * * @param {Object} sourceVariable | this object has to contain functions. * @private */ exports._clearMixin = function (sourceVariable) { for (var mixinFunction in sourceVariable) { if (sourceVariable.hasOwnProperty(mixinFunction)) { this[mixinFunction] = undefined; } } }; /** * Mixin the physics system and initialize the parameters required. * * @private */ exports._loadPhysicsSystem = function () { this._loadMixin(PhysicsMixin); this._loadSelectedForceSolver(); if (this.constants.configurePhysics == true) { this._loadPhysicsConfiguration(); } else { this._cleanupPhysicsConfiguration(); } }; /** * Mixin the cluster system and initialize the parameters required. * * @private */ exports._loadClusterSystem = function () { this.clusteredNodes = {}; this._loadMixin(ClusterMixin); }; /** * Mixin the sector system and initialize the parameters required * * @private */ exports._loadSectorSystem = function () { this.body.sectors = {}; this.activeSector = ["default"]; this.body.sectors["active"] = {}; this.body.sectors["active"]["default"] = {"nodes": {}, "edges": {}, "nodeIndices": [], "formationScale": 1.0, "drawingNode": undefined }; this.body.sectors["frozen"] = {}; this.body.sectors["support"] = {"nodes": {}, "edges": {}, "nodeIndices": [], "formationScale": 1.0, "drawingNode": undefined }; this.body.nodeIndices = this.body.sectors["active"]["default"]["nodeIndices"]; // the node indices list is used to speed up the computation of the repulsion fields this._loadMixin(SectorsMixin); }; /** * Mixin the selection system and initialize the parameters required * * @private */ exports._loadSelectionSystem = function () { this.selectionObj = {nodes: {}, edges: {}}; this._loadMixin(SelectionMixin); }; /** * Mixin the navigationUI (User Interface) system and initialize the parameters required * * @private */ exports._loadManipulationSystem = function () { // reset global variables -- these are used by the selection of nodes and edges. this.blockConnectingEdgeSelection = false; this.forceAppendSelection = false; if (this.constants.dataManipulation.enabled == true) { // load the manipulator HTML elements. All styling done in css. if (this.manipulationDiv === undefined) { this.manipulationDiv = document.createElement('div'); this.manipulationDiv.className = 'network-manipulationDiv'; if (this.editMode == true) { this.manipulationDiv.style.display = "block"; } else { this.manipulationDiv.style.display = "none"; } this.frame.appendChild(this.manipulationDiv); } if (this.editModeDiv === undefined) { this.editModeDiv = document.createElement('div'); this.editModeDiv.className = 'network-manipulation-editMode'; if (this.editMode == true) { this.editModeDiv.style.display = "none"; } else { this.editModeDiv.style.display = "block"; } this.frame.appendChild(this.editModeDiv); } if (this.closeDiv === undefined) { this.closeDiv = document.createElement('div'); this.closeDiv.className = 'network-manipulation-closeDiv'; this.closeDiv.style.display = this.manipulationDiv.style.display; this.frame.appendChild(this.closeDiv); } // load the manipulation functions this._loadMixin(ManipulationMixin); // create the manipulator toolbar this._createManipulatorBar(); } else { if (this.manipulationDiv !== undefined) { // removes all the bindings and overloads this._createManipulatorBar(); // remove the manipulation divs this.frame.removeChild(this.manipulationDiv); this.frame.removeChild(this.editModeDiv); this.frame.removeChild(this.closeDiv); this.manipulationDiv = undefined; this.editModeDiv = undefined; this.closeDiv = undefined; // remove the mixin functions this._clearMixin(ManipulationMixin); } } }; /** * Mixin the navigation (User Interface) system and initialize the parameters required * * @private */ exports._loadNavigationControls = function () { this._loadMixin(NavigationMixin); // the clean function removes the button divs, this is done to remove the bindings. this._cleanNavigation(); if (this.constants.navigation.enabled == true) { this._loadNavigationElements(); } }; /** * Mixin the hierarchical layout system. * * @private */ exports._loadHierarchySystem = function () { this._loadMixin(HierarchicalLayoutMixin); };