/** * Created by Alex on 2/23/2015. */ class CentralGravitySolver { constructor(body, physicsBody, options) { this.body = body; this.physicsBody = physicsBody; this.setOptions(options); } setOptions(options) { this.options = options; } solve() { var dx, dy, distance, node, i; var nodes = this.body.nodes; var nodeIndices = this.physicsBody.physicsNodeIndices; var forces = this.physicsBody.forces; var gravity = this.options.centralGravity; var gravityForce = 0; for (i = 0; i < nodeIndices.length; i++) { let nodeId = nodeIndices[i]; node = nodes[nodeId]; dx = -node.x; dy = -node.y; distance = Math.sqrt(dx * dx + dy * dy); gravityForce = (distance == 0) ? 0 : (gravity / distance); forces[nodeId].x = dx * gravityForce; forces[nodeId].y = dy * gravityForce; } } } export default CentralGravitySolver;