/** * Created by Alex on 3/20/2015. */ var util = require("../../../../../util") class BaseEdge { constructor(options, body, labelModule) { this.body = body; this.labelModule = labelModule; this.setOptions(options); this.colorDirty = true; } setOptions(options) { this.options = options; this.from = this.body.nodes[this.options.from]; this.to = this.body.nodes[this.options.to]; this.id = this.options.id; } /** * Redraw a edge as a line * Draw this edge in the given canvas * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d"); * @param {CanvasRenderingContext2D} ctx * @private */ drawLine(ctx, selected, hover) { // set style ctx.strokeStyle = this.getColor(ctx); ctx.lineWidth = this.getLineWidth(); let via = undefined; if (this.from != this.to) { // draw line if (this.options.dashes.enabled == true) { via = this._drawDashedLine(ctx); } else { via = this._line(ctx); } } else { let x, y; let radius = this.options.selfReferenceSize; let node = this.from; node.resize(ctx); if (node.shape.width > node.shape.height) { x = node.x + node.shape.width * 0.5; y = node.y - radius; } else { x = node.x + radius; y = node.y - node.shape.height * 0.5; } this._circle(ctx, x, y, radius); } return via; } _drawDashedLine(ctx) { let via = undefined; // only firefox and chrome support this method, else we use the legacy one. if (ctx.setLineDash !== undefined) { ctx.save(); // configure the dash pattern var pattern = [0]; if (this.options.dashes.length !== undefined && this.options.dashes.gap !== undefined) { pattern = [this.options.dashes.length, this.options.dashes.gap]; } else { pattern = [5, 5]; } // set dash settings for chrome or firefox ctx.setLineDash(pattern); ctx.lineDashOffset = 0; // draw the line via = this._line(ctx); // restore the dash settings. ctx.setLineDash([0]); ctx.lineDashOffset = 0; ctx.restore(); } else { // unsupporting smooth lines // draw dashes line ctx.beginPath(); ctx.lineCap = 'round'; if (this.options.dashes.altLength !== undefined) //If an alt dash value has been set add to the array this value { ctx.dashesLine(this.from.x, this.from.y, this.to.x, this.to.y, [this.options.dashes.length, this.options.dashes.gap, this.options.dashes.altLength, this.options.dashes.gap]); } else if (this.options.dashes.length !== undefined && this.options.dashes.gap !== undefined) //If a dash and gap value has been set add to the array this value { ctx.dashesLine(this.from.x, this.from.y, this.to.x, this.to.y, [this.options.dashes.length, this.options.dashes.gap]); } else //If all else fails draw a line { ctx.moveTo(this.from.x, this.from.y); ctx.lineTo(this.to.x, this.to.y); } ctx.stroke(); } return via; } findBorderPosition(nearNode, ctx, options) { if (this.from != this.to) { return this._findBorderPosition(nearNode, ctx, options); } else { return this._findBorderPositionCircle(nearNode, ctx, options); } } /** * This function uses binary search to look for the point where the circle crosses the border of the node. * @param x * @param y * @param radius * @param node * @param low * @param high * @param direction * @param ctx * @returns {*} * @private */ _findBorderPositionCircle(node, ctx, options) { let x = options.x; let y = options.y; let low = options.low; let high = options.high; let direction = options.direction; let maxIterations = 10; let iteration = 0; let radius = this.options.selfReferenceSize; let pos, angle, distanceToBorder, distanceToPoint, difference; let threshold = 0.05; while (low <= high && iteration < maxIterations) { let middle = (low + high) * 0.5; pos = this._pointOnCircle(x,y,radius,middle); angle = Math.atan2((node.y - pos.y), (node.x - pos.x)); distanceToBorder = node.distanceToBorder(ctx, angle); distanceToPoint = Math.sqrt(Math.pow(pos.x - node.x, 2) + Math.pow(pos.y - node.y, 2)); difference = distanceToBorder - distanceToPoint; if (Math.abs(difference) < threshold) { break; // found } else if (difference > 0) { // distance to nodes is larger than distance to border --> t needs to be bigger if we're looking at the to node. if (direction > 0) { low = middle; } else { high = middle; } } else { if (direction > 0) { high = middle; } else { low = middle; } } iteration++; } pos.t = middle; return pos; } /** * Get the line width of the edge. Depends on width and whether one of the * connected nodes is selected. * @return {Number} width * @private */ getLineWidth(selected, hover) { if (selected == true) { return Math.max(Math.min(this.options.widthSelectionMultiplier * this.options.width, this.options.scaling.max), 0.3 / this.body.view.scale); } else { if (hover == true) { return Math.max(Math.min(this.options.hoverWidth, this.options.scaling.max), 0.3 / this.body.view.scale); } else { return Math.max(this.options.width, 0.3 / this.body.view.scale); } } } getColor(ctx) { var colorObj = this.options.color; if (colorObj.inherit.enabled === true) { if (colorObj.inherit.useGradients == true) { var grd = ctx.createLinearGradient(this.from.x, this.from.y, this.to.x, this.to.y); var fromColor, toColor; fromColor = this.from.options.color.highlight.border; toColor = this.to.options.color.highlight.border; if (this.from.selected == false && this.to.selected == false) { fromColor = util.overrideOpacity(this.from.options.color.border, this.options.color.opacity); toColor = util.overrideOpacity(this.to.options.color.border, this.options.color.opacity); } else if (this.from.selected == true && this.to.selected == false) { toColor = this.to.options.color.border; } else if (this.from.selected == false && this.to.selected == true) { fromColor = this.from.options.color.border; } grd.addColorStop(0, fromColor); grd.addColorStop(1, toColor); // -------------------- this returns -------------------- // return grd; } if (this.colorDirty === true) { if (colorObj.inherit.source == "to") { colorObj.highlight = this.to.options.color.highlight.border; colorObj.hover = this.to.options.color.hover.border; colorObj.color = util.overrideOpacity(this.to.options.color.border, this.options.color.opacity); } else { // (this.options.color.inherit.source == "from") { colorObj.highlight = this.from.options.color.highlight.border; colorObj.hover = this.from.options.color.hover.border; colorObj.color = util.overrideOpacity(this.from.options.color.border, this.options.color.opacity); } } } // if color inherit is on and gradients are used, the function has already returned by now. this.colorDirty = false; if (this.selected == true) { return colorObj.highlight; } else if (this.hover == true) { return colorObj.hover; } else { return colorObj.color; } } /** * Draw a line from a node to itself, a circle * @param {CanvasRenderingContext2D} ctx * @param {Number} x * @param {Number} y * @param {Number} radius * @private */ _circle(ctx, x, y, radius) { // draw a circle ctx.beginPath(); ctx.arc(x, y, radius, 0, 2 * Math.PI, false); ctx.stroke(); } /** * Calculate the distance between a point (x3,y3) and a line segment from * (x1,y1) to (x2,y2). * http://stackoverflow.com/questions/849211/shortest-distancae-between-a-point-and-a-line-segment * @param {number} x1 * @param {number} y1 * @param {number} x2 * @param {number} y2 * @param {number} x3 * @param {number} y3 * @private */ getDistanceToEdge(x1, y1, x2, y2, x3, y3, via) { // x3,y3 is the point var returnValue = 0; if (this.from != this.to) { returnValue = this._getDistanceToEdge(x1, y1, x2, y2, x3, y3, via) } else { var x, y, dx, dy; var radius = this.options.selfReferenceSize; var node = this.from; if (node.width > node.height) { x = node.x + 0.5 * node.width; y = node.y - radius; } else { x = node.x + radius; y = node.y - 0.5 * node.height; } dx = x - x3; dy = y - y3; returnValue = Math.abs(Math.sqrt(dx * dx + dy * dy) - radius); } if (this.labelModule.size.left < x3 && this.labelModule.size.left + this.labelModule.size.width > x3 && this.labelModule.size.top < y3 && this.labelModule.size.top + this.labelModule.size.height > y3) { return 0; } else { return returnValue; } } _getDistanceToLine(x1, y1, x2, y2, x3, y3) { var px = x2 - x1; var py = y2 - y1; var something = px * px + py * py; var u = ((x3 - x1) * px + (y3 - y1) * py) / something; if (u > 1) { u = 1; } else if (u < 0) { u = 0; } var x = x1 + u * px; var y = y1 + u * py; var dx = x - x3; var dy = y - y3; //# Note: If the actual distance does not matter, //# if you only want to compare what this function //# returns to other results of this function, you //# can just return the squared distance instead //# (i.e. remove the sqrt) to gain a little performance return Math.sqrt(dx * dx + dy * dy); } /** * * @param ctx * @param position * @param viaNode */ drawArrowHead(ctx,position,viaNode) { // set style ctx.strokeStyle = this.getColor(ctx); ctx.fillStyle = ctx.strokeStyle; ctx.lineWidth = this.getLineWidth(); // set lets let angle; let length; let arrowPos; let node1; let node2; let guideOffset; let scaleFactor; if (position == 'from') { node1 = this.from; node2 = this.to; guideOffset = 0.1; scaleFactor = this.options.arrows.from.scaleFactor; } else if (position == 'to') { node1 = this.to; node2 = this.from; guideOffset = -0.1; scaleFactor = this.options.arrows.to.scaleFactor; } else { node1 = this.to; node2 = this.from; scaleFactor = this.options.arrows.middle.scaleFactor; } // if not connected to itself if (node1 != node2) { if (position !== 'middle') { // draw arrow head if (this.options.smooth.enabled == true) { arrowPos = this.findBorderPosition(node1, ctx, {via:viaNode}); let guidePos = this.getPoint(Math.max(0.0,Math.min(1.0,arrowPos.t + guideOffset)), viaNode); angle = Math.atan2((arrowPos.y - guidePos.y), (arrowPos.x - guidePos.x)); } else { angle = Math.atan2((node1.y - node2.y), (node1.x - node2.x)); arrowPos = this.findBorderPosition(node1, ctx); } } else { angle = Math.atan2((node1.y - node2.y), (node1.x - node2.x)); arrowPos = this.getPoint(0.6, viaNode); // this is 0.6 to account for the size of the arrow. } // draw arrow at the end of the line length = (10 + 5 * this.options.width) * scaleFactor; ctx.arrow(arrowPos.x, arrowPos.y, angle, length); ctx.fill(); ctx.stroke(); } else { // draw circle let angle, point; let x, y; let radius = this.options.selfReferenceSize; if (!node1.width) { node1.resize(ctx); } // get circle coordinates if (node1.width > node1.height) { x = node1.x + node1.width * 0.5; y = node1.y - radius; } else { x = node1.x + radius; y = node1.y - node1.height * 0.5; } if (position == 'from') { point = this.findBorderPosition(x, y, radius, node1, 0.25, 0.6, -1, ctx); angle = point.t * -2 * Math.PI + 1.5 * Math.PI + 0.1 * Math.PI; } else if (position == 'to') { point = this.findBorderPosition(x, y, radius, node1, 0.6, 0.8, 1, ctx); angle = point.t * -2 * Math.PI + 1.5 * Math.PI - 1.1 * Math.PI; } else { point = this.findBorderPosition(x,y,radius,0.175); angle = 3.9269908169872414; // == 0.175 * -2 * Math.PI + 1.5 * Math.PI + 0.1 * Math.PI; } // draw the arrowhead let length = (10 + 5 * this.options.width) * scaleFactor; ctx.arrow(point.x, point.y, angle, length); ctx.fill(); ctx.stroke(); } } } export default BaseEdge;