/** * Created by Alex on 26-Feb-15. */ if (typeof window !== 'undefined') { window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame; } var util = require('../../util'); class CanvasRenderer { constructor(body, canvas) { this.body = body; this.canvas = canvas; this.redrawRequested = false; this.renderTimer = false; this.requiresTimeout = true; this.renderingActive = false; this.renderRequests = 0; this.pixelRatio = undefined; this.allowRedrawRequests = true; this.dragging = false; this.body.emitter.on("dragStart", () => { this.dragging = true; }); this.body.emitter.on("dragEnd", () => this.dragging = false); this.body.emitter.on("_redraw", () => { if (this.renderingActive === false) { this._redraw(); } }); this.body.emitter.on("_blockRedrawRequests", () => {this.allowRedrawRequests = false;}); this.body.emitter.on("_allowRedrawRequests", () => {this.allowRedrawRequests = true; }); this.body.emitter.on("_requestRedraw", this._requestRedraw.bind(this)); this.body.emitter.on("_startRendering", () => { this.renderRequests += 1; this.renderingActive = true; this.startRendering(); }); this.body.emitter.on("_stopRendering", () => { this.renderRequests -= 1; this.renderingActive = this.renderRequests > 0; }); this.options = {}; this.defaultOptions = { hideEdgesOnDrag: false, hideNodesOnDrag: false } util.extend(this.options, this.defaultOptions); this._determineBrowserMethod(); } setOptions(options) { if (options !== undefined) { util.deepExtend(this.options, options); } } startRendering() { if (this.renderingActive === true) { if (!this.renderTimer) { if (this.requiresTimeout === true) { this.renderTimer = window.setTimeout(this.renderStep.bind(this), this.simulationInterval); // wait this.renderTimeStep milliseconds and perform the animation step function } else { this.renderTimer = window.requestAnimationFrame(this.renderStep.bind(this)); // wait this.renderTimeStep milliseconds and perform the animation step function } } } else { } } renderStep() { // reset the renderTimer so a new scheduled animation step can be set this.renderTimer = undefined; if (this.requiresTimeout === true) { // this schedules a new simulation step this.startRendering(); } this._redraw(); if (this.requiresTimeout === false) { // this schedules a new simulation step this.startRendering(); } } /** * Redraw the network with the current data * chart will be resized too. */ redraw() { this._redraw(); } /** * Redraw the network with the current data * @param hidden | used to get the first estimate of the node sizes. only the nodes are drawn after which they are quickly drawn over. * @private */ _requestRedraw() { if (this.redrawRequested !== true && this.renderingActive === false && this.allowRedrawRequests === true) { this.redrawRequested = true; if (this.requiresTimeout === true) { window.setTimeout(this._redraw.bind(this, false), 0); } else { window.requestAnimationFrame(this._redraw.bind(this, false)); } } } _redraw(hidden = false) { this.body.emitter.emit("initRedraw"); this.redrawRequested = false; var ctx = this.canvas.frame.canvas.getContext('2d'); // when the container div was hidden, this fixes it back up! if (this.canvas.frame.canvas.width === 0 || this.canvas.frame.canvas.height === 0) { this.canvas.setSize(); } if (this.pixelRation === undefined) { this.pixelRatio = (window.devicePixelRatio || 1) / (ctx.webkitBackingStorePixelRatio || ctx.mozBackingStorePixelRatio || ctx.msBackingStorePixelRatio || ctx.oBackingStorePixelRatio || ctx.backingStorePixelRatio || 1); } ctx.setTransform(this.pixelRatio, 0, 0, this.pixelRatio, 0, 0); // clear the canvas var w = this.canvas.frame.canvas.clientWidth; var h = this.canvas.frame.canvas.clientHeight; ctx.clearRect(0, 0, w, h); this.body.emitter.emit("beforeDrawing", ctx); // set scaling and translation ctx.save(); ctx.translate(this.body.view.translation.x, this.body.view.translation.y); ctx.scale(this.body.view.scale, this.body.view.scale); if (hidden === false) { if (this.dragging === false || (this.dragging === true && this.options.hideEdgesOnDrag === false)) { this._drawEdges(ctx); } } if (this.dragging === false || (this.dragging === true && this.options.hideNodesOnDrag === false)) { this._drawNodes(ctx, hidden); } if (this.controlNodesActive === true) { this._drawControlNodes(ctx); } //this.physics.nodesSolver._debug(ctx,"#F00F0F"); this.body.emitter.emit("afterDrawing", ctx); // restore original scaling and translation ctx.restore(); if (hidden === true) { ctx.clearRect(0, 0, w, h); } } /** * Redraw all nodes * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d'); * @param {CanvasRenderingContext2D} ctx * @param {Boolean} [alwaysShow] * @private */ _drawNodes(ctx, alwaysShow = false) { var nodes = this.body.nodes; var nodeIndices = this.body.nodeIndices; var node; var selected = []; // draw unselected nodes; for (let i = 0; i < nodeIndices.length; i++) { node = nodes[nodeIndices[i]]; // set selected nodes aside if (node.isSelected()) { selected.push(nodeIndices[i]); } else { if (alwaysShow === true) { node.draw(ctx); } // todo: replace check //else if (node.inArea() === true) { node.draw(ctx); //} } } // draw the selected nodes on top for (let i = 0; i < selected.length; i++) { node = nodes[selected[i]]; node.draw(ctx); } } /** * Redraw all edges * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d'); * @param {CanvasRenderingContext2D} ctx * @private */ _drawEdges(ctx) { var edges = this.body.edges; var edgeIndices = this.body.edgeIndices; var edge; for (let i = 0; i < edgeIndices.length; i++) { edge = edges[edgeIndices[i]]; if (edge.connected === true) { edge.draw(ctx); } } } /** * Redraw all edges * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d'); * @param {CanvasRenderingContext2D} ctx * @private */ _drawControlNodes(ctx) { var edges = this.body.edges; var edgeIndices = this.body.edgeIndices; var edge; for (let i = 0; i < edgeIndices.length; i++) { edge = edges[edgeIndices[i]]; edge._drawControlNodes(ctx); } } /** * Determine if the browser requires a setTimeout or a requestAnimationFrame. This was required because * some implementations (safari and IE9) did not support requestAnimationFrame * @private */ _determineBrowserMethod() { if (typeof window !== 'undefined') { var browserType = navigator.userAgent.toLowerCase(); this.requiresTimeout = false; if (browserType.indexOf('msie 9.0') != -1) { // IE 9 this.requiresTimeout = true; } else if (browserType.indexOf('safari') != -1) { // safari if (browserType.indexOf('chrome') <= -1) { this.requiresTimeout = true; } } } else { this.requiresTimeout = true; } } } export default CanvasRenderer;