'use strict'; import NodeBase from '../util/NodeBase' class Database extends NodeBase { constructor (options, body, labelModule) { super(options, body, labelModule); this._setMargins(); } resize(ctx, selected) { if (this.width === undefined) { this.textSize = this.labelModule.getTextSize(ctx, selected); var size = this.textSize.width + this.margin.right + this.margin.left; this.width = size; this.height = size; this.radius = this.width / 2; } } draw(ctx, x, y, selected, hover) { this.resize(ctx, selected); this.left = x - this.width / 2; this.top = y - this.height / 2; var neutralborderWidth = this.options.borderWidth; var selectionLineWidth = this.options.borderWidthSelected || 2 * this.options.borderWidth; var borderWidth = (selected ? selectionLineWidth : neutralborderWidth) / this.body.view.scale; ctx.lineWidth = Math.min(this.width, borderWidth); ctx.strokeStyle = selected ? this.options.color.highlight.border : hover ? this.options.color.hover.border : this.options.color.border; ctx.fillStyle = selected ? this.options.color.highlight.background : hover ? this.options.color.hover.background : this.options.color.background; ctx.database(x - this.width / 2, y - this.height / 2, this.width, this.height); // draw shadow if enabled this.enableShadow(ctx); // draw the background ctx.fill(); // disable shadows for other elements. this.disableShadow(ctx); //draw dashed border if enabled, save and restore is required for firefox not to crash on unix. ctx.save(); // if borders are zero width, they will be drawn with width 1 by default. This prevents that if (borderWidth > 0) { this.enableBorderDashes(ctx); //draw the border ctx.stroke(); //disable dashed border for other elements this.disableBorderDashes(ctx); } ctx.restore(); this.updateBoundingBox(x,y,ctx,selected); this.labelModule.draw(ctx, this.left + this.textSize.width / 2 + this.margin.left, this.top + this.textSize.height / 2 + this.margin.top, selected); } updateBoundingBox(x,y,ctx, selected) { this.resize(ctx, selected); this.left = x - this.width * 0.5; this.top = y - this.height * 0.5; this.boundingBox.left = this.left; this.boundingBox.top = this.top; this.boundingBox.bottom = this.top + this.height; this.boundingBox.right = this.left + this.width; } distanceToBorder(ctx, angle) { return this._distanceToBorder(ctx,angle); } } export default Database;