//////////////////////////////////////////////////////////////////////////////// // This modules handles the options for Graph3d. // //////////////////////////////////////////////////////////////////////////////// // enumerate the available styles var STYLE = { BAR : 0, BARCOLOR: 1, BARSIZE : 2, DOT : 3, DOTLINE : 4, DOTCOLOR: 5, DOTSIZE : 6, GRID : 7, LINE : 8, SURFACE : 9 }; // The string representations of the styles var STYLENAME = { 'dot' : STYLE.DOT, 'dot-line' : STYLE.DOTLINE, 'dot-color': STYLE.DOTCOLOR, 'dot-size' : STYLE.DOTSIZE, 'line' : STYLE.LINE, 'grid' : STYLE.GRID, 'surface' : STYLE.SURFACE, 'bar' : STYLE.BAR, 'bar-color': STYLE.BARCOLOR, 'bar-size' : STYLE.BARSIZE }; /** * Field names in the options hash which are of relevance to the user. * * Specifically, these are the fields which require no special handling, * and can be directly copied over. */ var OPTIONKEYS = [ 'width', 'height', 'filterLabel', 'legendLabel', 'xLabel', 'yLabel', 'zLabel', 'xValueLabel', 'yValueLabel', 'zValueLabel', 'showGrid', 'showPerspective', 'showShadow', 'keepAspectRatio', 'verticalRatio', 'showAnimationControls', 'animationInterval', 'animationPreload', 'animationAutoStart', 'axisColor', 'gridColor', 'xCenter', 'yCenter' ]; /** * Field names in the options hash which are of relevance to the user. * * Same as OPTIONKEYS, but internally these fields are stored with * prefix 'default' in the name. */ var PREFIXEDOPTIONKEYS = [ 'xBarWidth', 'yBarWidth', 'valueMin', 'valueMax', 'xMin', 'xMax', 'xStep', 'yMin', 'yMax', 'yStep', 'zMin', 'zMax', 'zStep' ]; /** * Make first letter of parameter upper case. * * Source: http://stackoverflow.com/a/1026087 */ function capitalize(str) { if (str === undefined || str === "") { return str; } return str.charAt(0).toUpperCase() + str.slice(1); } /** * Add a prefix to a field name, taking style guide into account */ function prefixFieldName(prefix, fieldName) { if (prefix === undefined || prefix === "") { return fieldName; } return prefix + capitalize(fieldName); } /** * Forcibly copy fields from src to dst in a controlled manner. * * A given field in dst will always be overwitten. If this field * is undefined or not present in src, the field in dst will * be explicitly set to undefined. * * The intention here is to be able to reset all option fields. * * Only the fields mentioned in array 'fields' will be handled. * * @param fields array with names of fields to copy * @param prefix optional; prefix to use for the target fields. */ function forceCopy(src, dst, fields, prefix) { var srcKey; var dstKey; for (var i in fields) { srcKey = fields[i]; dstKey = prefixFieldName(prefix, srcKey); dst[dstKey] = src[srcKey]; } } /** * Copy fields from src to dst in a safe and controlled manner. * * Only the fields mentioned in array 'fields' will be copied over, * and only if these are actually defined. * * @param fields array with names of fields to copy * @param prefix optional; prefix to use for the target fields. */ function safeCopy(src, dst, fields, prefix) { var srcKey; var dstKey; for (var i in fields) { srcKey = fields[i]; if (src[srcKey] === undefined) continue; dstKey = prefixFieldName(prefix, srcKey); dst[dstKey] = src[srcKey]; } } function setDefaults(dst) { // Handle the defaults which can be simply copied over forceCopy(DEFAULTS, dst, OPTIONKEYS); forceCopy(DEFAULTS, dst, PREFIXEDOPTIONKEYS, 'default'); // Handle the more complex ('special') fields setSpecialSettings(DEFAULTS, dst); // Following are internal fields, not part of the user settings dst.margin = 10; // px dst.showGrayBottom = false; // TODO: this does not work correctly dst.showTooltip = false; dst.dotSizeRatio = 0.02; // size of the dots as a fraction of the graph width dst.eye = new Point3d(0, 0, -1); // TODO: set eye.z about 3/4 of the width of the window? } function setOptions(options, dst) { if (options === undefined) { return; } // Handle the parameters which can be simply copied over safeCopy(options, dst, OPTIONKEYS); safeCopy(options, dst, PREFIXEDOPTIONKEYS, 'default'); // Handle the more complex ('special') fields setSpecialSettings(options, dst); } /** * Special handling for certain parameters * * 'Special' here means: setting requires more than a simple copy */ function setSpecialSettings(src, dst) { if (src.backgroundColor !== undefined) { setBackgroundColor(src.backgroundColor, dst); } setDataColor(src.dataColor, dst); setStyle(src.style, dst); setShowLegend(src.showLegend, dst); setCameraPosition(src.cameraPosition, dst); // As special fields go, this is an easy one; just a translation of the name. // Can't use this.tooltip directly, because that field exists internally if (src.tooltip !== undefined) { dst.showTooltip = src.tooltip; } } /** * Set the value of setting 'showLegend' * * This depends on the value of the style fields, so it must be called * after the style field has been initialized. */ function setShowLegend(showLegend, dst) { if (showLegend === undefined) { // If the default was auto, make a choice for this field var isAutoByDefault = (DEFAULTS.showLegend === undefined); if (isAutoByDefault) { // these styles default to having legends var isLegendGraphStyle = dst.style === STYLE.DOTCOLOR || dst.style === STYLE.DOTSIZE; dst.showLegend = isLegendGraphStyle; } else { // Leave current value as is } } else { dst.showLegend = showLegend; } } /** * Retrieve the style index from given styleName * @param {string} styleName Style name such as 'dot', 'grid', 'dot-line' * @return {Number} styleNumber Enumeration value representing the style, or -1 * when not found */ function getStyleNumberByName(styleName) { var number = STYLENAME[stylename]; if (number === undefined) { return -1; } return number; } /** * Check if given number is a valid style number. * * @return true if valid, false otherwise */ function checkStyleNumber(style) { var valid = false; for (var n in STYLE) { if (STYLE[n] === style) { valid = true; break; } } return valid; } function setStyle(style, dst) { if (style === undefined) { return; // Nothing to do } var styleNumber; if (typeof style === 'string') { styleNumber = getStyleNumberByName(style); if (styleNumber === -1 ) { throw new Error('Style \'' + style + '\' is invalid'); } } else { // Do a pedantic check on style number value if (!checkStyleNumber(style)) { throw new Error('Style \'' + style + '\' is invalid'); } styleNumber = style; } dst.style = styleNumber; } /** * Set the background styling for the graph * @param {string | {fill: string, stroke: string, strokeWidth: string}} backgroundColor */ function setBackgroundColor(backgroundColor, dst) { var fill = 'white'; var stroke = 'gray'; var strokeWidth = 1; if (typeof(backgroundColor) === 'string') { fill = backgroundColor; stroke = 'none'; strokeWidth = 0; } else if (typeof(backgroundColor) === 'object') { if (backgroundColor.fill !== undefined) fill = backgroundColor.fill; if (backgroundColor.stroke !== undefined) stroke = backgroundColor.stroke; if (backgroundColor.strokeWidth !== undefined) strokeWidth = backgroundColor.strokeWidth; } else { throw new Error('Unsupported type of backgroundColor'); } dst.frame.style.backgroundColor = fill; dst.frame.style.borderColor = stroke; dst.frame.style.borderWidth = strokeWidth + 'px'; dst.frame.style.borderStyle = 'solid'; } function setDataColor(dataColor, dst) { if (dataColor === undefined) { return; // Nothing to do } if (dst.dataColor === undefined) { dst.dataColor = {}; } if (typeof dataColor === 'string') { dst.dataColor.fill = dataColor; dst.dataColor.stroke = dataColor; } else { if (dataColor.fill) { dst.dataColor.fill = dataColor.fill; } if (dataColor.stroke) { dst.dataColor.stroke = dataColor.stroke; } if (dataColor.strokeWidth !== undefined) { dst.dataColor.strokeWidth = dataColor.strokeWidth; } } } function setCameraPosition(cameraPosition, dst) { var camPos = cameraPosition; if (camPos === undefined) { return; } if (dst.camera === undefined) { dst.camera = new Camera(); } dst.camera.setArmRotation(camPos.horizontal, camPos.vertical); dst.camera.setArmLength(camPos.distance); } module.exports.STYLE = STYLE; module.exports.setDefaults = setDefaults; module.exports.setOptions = setOptions; module.exports.setCameraPosition = setCameraPosition;