/**
* vis.js
* https://github.com/almende/vis
*
* A dynamic, browser-based visualization library.
*
* @version 4.3.1-SNAPSHOT
* @date 2015-06-30
*
* @license
* Copyright (C) 2011-2014 Almende B.V, http://almende.com
*
* Vis.js is dual licensed under both
*
* * The Apache 2.0 License
* http://www.apache.org/licenses/LICENSE-2.0
*
* and
*
* * The MIT License
* http://opensource.org/licenses/MIT
*
* Vis.js may be distributed under either license.
*/
"use strict";
(function webpackUniversalModuleDefinition(root, factory) {
if(typeof exports === 'object' && typeof module === 'object')
module.exports = factory();
else if(typeof define === 'function' && define.amd)
define(factory);
else if(typeof exports === 'object')
exports["vis"] = factory();
else
root["vis"] = factory();
})(this, function() {
return /******/ (function(modules) { // webpackBootstrap
/******/ // The module cache
/******/ var installedModules = {};
/******/ // The require function
/******/ function __webpack_require__(moduleId) {
/******/ // Check if module is in cache
/******/ if(installedModules[moduleId])
/******/ return installedModules[moduleId].exports;
/******/ // Create a new module (and put it into the cache)
/******/ var module = installedModules[moduleId] = {
/******/ exports: {},
/******/ id: moduleId,
/******/ loaded: false
/******/ };
/******/ // Execute the module function
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
/******/ // Flag the module as loaded
/******/ module.loaded = true;
/******/ // Return the exports of the module
/******/ return module.exports;
/******/ }
/******/ // expose the modules object (__webpack_modules__)
/******/ __webpack_require__.m = modules;
/******/ // expose the module cache
/******/ __webpack_require__.c = installedModules;
/******/ // __webpack_public_path__
/******/ __webpack_require__.p = "";
/******/ // Load entry module and return exports
/******/ return __webpack_require__(0);
/******/ })
/************************************************************************/
/******/ ([
/* 0 */
/***/ function(module, exports, __webpack_require__) {
// utils
'use strict';
exports.util = __webpack_require__(13);
exports.DOMutil = __webpack_require__(18);
// data
exports.DataSet = __webpack_require__(19);
exports.DataView = __webpack_require__(21);
exports.Queue = __webpack_require__(20);
// Graph3d
exports.Graph3d = __webpack_require__(22);
exports.graph3d = {
Camera: __webpack_require__(26),
Filter: __webpack_require__(27),
Point2d: __webpack_require__(23),
Point3d: __webpack_require__(25),
Slider: __webpack_require__(28),
StepNumber: __webpack_require__(29)
};
// Timeline
exports.Timeline = __webpack_require__(30);
exports.Graph2d = __webpack_require__(52);
exports.timeline = {
DateUtil: __webpack_require__(36),
DataStep: __webpack_require__(55),
Range: __webpack_require__(34),
stack: __webpack_require__(40),
TimeStep: __webpack_require__(42),
components: {
items: {
Item: __webpack_require__(6),
BackgroundItem: __webpack_require__(45),
BoxItem: __webpack_require__(44),
PointItem: __webpack_require__(2),
RangeItem: __webpack_require__(41)
},
Component: __webpack_require__(32),
CurrentTime: __webpack_require__(31),
CustomTime: __webpack_require__(49),
DataAxis: __webpack_require__(54),
GraphGroup: __webpack_require__(56),
Group: __webpack_require__(39),
BackgroundGroup: __webpack_require__(43),
ItemSet: __webpack_require__(38),
Legend: __webpack_require__(60),
LineGraph: __webpack_require__(53),
TimeAxis: __webpack_require__(46)
}
};
// Network
exports.Network = __webpack_require__(3);
exports.network = {
Images: __webpack_require__(112),
dotparser: __webpack_require__(110),
gephiParser: __webpack_require__(111),
allOptions: __webpack_require__(9)
};
exports.network.convertDot = function (input) {
return exports.network.dotparser.DOTToGraph(input);
};
exports.network.convertGephi = function (input, options) {
return exports.network.gephiParser.parseGephi(input, options);
};
// Deprecated since v3.0.0
exports.Graph = function () {
throw new Error('Graph is renamed to Network. Please create a graph as new vis.Network(...)');
};
// bundled external libraries
exports.moment = __webpack_require__(14);
exports.hammer = __webpack_require__(7); // TODO: deprecate exports.hammer some day
exports.Hammer = __webpack_require__(7);
exports.keycharm = __webpack_require__(48);
/***/ },
/* 1 */
/***/ function(module, exports, __webpack_require__) {
function webpackContext(req) {
throw new Error("Cannot find module '" + req + "'.");
}
webpackContext.keys = function() { return []; };
webpackContext.resolve = webpackContext;
module.exports = webpackContext;
webpackContext.id = 1;
/***/ },
/* 2 */
/***/ function(module, exports, __webpack_require__) {
'use strict';
var Item = __webpack_require__(6);
/**
* @constructor PointItem
* @extends Item
* @param {Object} data Object containing parameters start
* content, className.
* @param {{toScreen: function, toTime: function}} conversion
* Conversion functions from time to screen and vice versa
* @param {Object} [options] Configuration options
* // TODO: describe available options
*/
function PointItem(data, conversion, options) {
this.props = {
dot: {
top: 0,
width: 0,
height: 0
},
content: {
height: 0,
marginLeft: 0
}
};
// validate data
if (data) {
if (data.start == undefined) {
throw new Error('Property "start" missing in item ' + data);
}
}
Item.call(this, data, conversion, options);
}
PointItem.prototype = new Item(null, null, null);
/**
* Check whether this item is visible inside given range
* @returns {{start: Number, end: Number}} range with a timestamp for start and end
* @returns {boolean} True if visible
*/
PointItem.prototype.isVisible = function (range) {
// determine visibility
// TODO: account for the real width of the item. Right now we just add 1/4 to the window
var interval = (range.end - range.start) / 4;
return this.data.start > range.start - interval && this.data.start < range.end + interval;
};
/**
* Repaint the item
*/
PointItem.prototype.redraw = function () {
var dom = this.dom;
if (!dom) {
// create DOM
this.dom = {};
dom = this.dom;
// background box
dom.point = document.createElement('div');
// className is updated in redraw()
// contents box, right from the dot
dom.content = document.createElement('div');
dom.content.className = 'vis-item-content';
dom.point.appendChild(dom.content);
// dot at start
dom.dot = document.createElement('div');
dom.point.appendChild(dom.dot);
// attach this item as attribute
dom.point['timeline-item'] = this;
this.dirty = true;
}
// append DOM to parent DOM
if (!this.parent) {
throw new Error('Cannot redraw item: no parent attached');
}
if (!dom.point.parentNode) {
var foreground = this.parent.dom.foreground;
if (!foreground) {
throw new Error('Cannot redraw item: parent has no foreground container element');
}
foreground.appendChild(dom.point);
}
this.displayed = true;
// Update DOM when item is marked dirty. An item is marked dirty when:
// - the item is not yet rendered
// - the item's data is changed
// - the item is selected/deselected
if (this.dirty) {
this._updateContents(this.dom.content);
this._updateTitle(this.dom.point);
this._updateDataAttributes(this.dom.point);
this._updateStyle(this.dom.point);
var editable = (this.options.editable.updateTime || this.options.editable.updateGroup || this.editable === true) && this.editable !== false;
// update class
var className = (this.data.className ? ' ' + this.data.className : '') + (this.selected ? ' vis-selected' : '') + (editable ? ' vis-editable' : ' vis-readonly');
dom.point.className = 'vis-item vis-point' + className;
dom.dot.className = 'vis-item vis-dot' + className;
// recalculate size of dot and contents
this.props.dot.width = dom.dot.offsetWidth;
this.props.dot.height = dom.dot.offsetHeight;
this.props.content.height = dom.content.offsetHeight;
// resize contents
dom.content.style.marginLeft = 2 * this.props.dot.width + 'px';
//dom.content.style.marginRight = ... + 'px'; // TODO: margin right
dom.dot.style.top = (this.height - this.props.dot.height) / 2 + 'px';
dom.dot.style.left = this.props.dot.width / 2 + 'px';
// recalculate size
this.width = dom.point.offsetWidth;
this.height = dom.point.offsetHeight;
this.dirty = false;
}
this._repaintDeleteButton(dom.point);
};
/**
* Show the item in the DOM (when not already visible). The items DOM will
* be created when needed.
*/
PointItem.prototype.show = function () {
if (!this.displayed) {
this.redraw();
}
};
/**
* Hide the item from the DOM (when visible)
*/
PointItem.prototype.hide = function () {
if (this.displayed) {
if (this.dom.point.parentNode) {
this.dom.point.parentNode.removeChild(this.dom.point);
}
this.displayed = false;
}
};
/**
* Reposition the item horizontally
* @Override
*/
PointItem.prototype.repositionX = function () {
var start = this.conversion.toScreen(this.data.start);
this.left = start - this.props.dot.width;
// reposition point
this.dom.point.style.left = this.left + 'px';
};
/**
* Reposition the item vertically
* @Override
*/
PointItem.prototype.repositionY = function () {
var orientation = this.options.orientation.item;
var point = this.dom.point;
if (orientation == 'top') {
point.style.top = this.top + 'px';
} else {
point.style.top = this.parent.height - this.top - this.height + 'px';
}
};
/**
* Return the width of the item left from its start date
* @return {number}
*/
PointItem.prototype.getWidthLeft = function () {
return this.props.dot.width;
};
/**
* Return the width of the item right from its start date
* @return {number}
*/
PointItem.prototype.getWidthRight = function () {
return this.width - this.props.dot.width;
};
module.exports = PointItem;
/***/ },
/* 3 */
/***/ function(module, exports, __webpack_require__) {
// Load custom shapes into CanvasRenderingContext2D
'use strict';
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
var _modulesGroups = __webpack_require__(61);
var _modulesGroups2 = _interopRequireDefault(_modulesGroups);
var _modulesNodesHandler = __webpack_require__(62);
var _modulesNodesHandler2 = _interopRequireDefault(_modulesNodesHandler);
var _modulesEdgesHandler = __webpack_require__(82);
var _modulesEdgesHandler2 = _interopRequireDefault(_modulesEdgesHandler);
var _modulesPhysicsEngine = __webpack_require__(89);
var _modulesPhysicsEngine2 = _interopRequireDefault(_modulesPhysicsEngine);
var _modulesClustering = __webpack_require__(98);
var _modulesClustering2 = _interopRequireDefault(_modulesClustering);
var _modulesCanvasRenderer = __webpack_require__(100);
var _modulesCanvasRenderer2 = _interopRequireDefault(_modulesCanvasRenderer);
var _modulesCanvas = __webpack_require__(101);
var _modulesCanvas2 = _interopRequireDefault(_modulesCanvas);
var _modulesView = __webpack_require__(102);
var _modulesView2 = _interopRequireDefault(_modulesView);
var _modulesInteractionHandler = __webpack_require__(103);
var _modulesInteractionHandler2 = _interopRequireDefault(_modulesInteractionHandler);
var _modulesSelectionHandler = __webpack_require__(106);
var _modulesSelectionHandler2 = _interopRequireDefault(_modulesSelectionHandler);
var _modulesLayoutEngine = __webpack_require__(107);
var _modulesLayoutEngine2 = _interopRequireDefault(_modulesLayoutEngine);
var _modulesManipulationSystem = __webpack_require__(108);
var _modulesManipulationSystem2 = _interopRequireDefault(_modulesManipulationSystem);
var _sharedConfigurator = __webpack_require__(4);
var _sharedConfigurator2 = _interopRequireDefault(_sharedConfigurator);
var _sharedValidator = __webpack_require__(51);
var _sharedValidator2 = _interopRequireDefault(_sharedValidator);
var _optionsJs = __webpack_require__(9);
__webpack_require__(109);
var Emitter = __webpack_require__(24);
var Hammer = __webpack_require__(7);
var util = __webpack_require__(13);
var DataSet = __webpack_require__(19);
var DataView = __webpack_require__(21);
var dotparser = __webpack_require__(110);
var gephiParser = __webpack_require__(111);
var Images = __webpack_require__(112);
var Activator = __webpack_require__(47);
var locales = __webpack_require__(113);
/**
* @constructor Network
* Create a network visualization, displaying nodes and edges.
*
* @param {Element} container The DOM element in which the Network will
* be created. Normally a div element.
* @param {Object} data An object containing parameters
* {Array} nodes
* {Array} edges
* @param {Object} options Options
*/
function Network(container, data, options) {
var _this = this;
if (!(this instanceof Network)) {
throw new SyntaxError('Constructor must be called with the new operator');
}
// set constant values
this.options = {};
this.defaultOptions = {
locale: 'en',
locales: locales,
clickToUse: false
};
util.extend(this.options, this.defaultOptions);
// containers for nodes and edges
this.body = {
container: container,
nodes: {},
nodeIndices: [],
edges: {},
edgeIndices: [],
emitter: {
on: this.on.bind(this),
off: this.off.bind(this),
emit: this.emit.bind(this),
once: this.once.bind(this)
},
eventListeners: {
onTap: function onTap() {},
onTouch: function onTouch() {},
onDoubleTap: function onDoubleTap() {},
onHold: function onHold() {},
onDragStart: function onDragStart() {},
onDrag: function onDrag() {},
onDragEnd: function onDragEnd() {},
onMouseWheel: function onMouseWheel() {},
onPinch: function onPinch() {},
onMouseMove: function onMouseMove() {},
onRelease: function onRelease() {},
onContext: function onContext() {}
},
data: {
nodes: null, // A DataSet or DataView
edges: null // A DataSet or DataView
},
functions: {
createNode: function createNode() {},
createEdge: function createEdge() {},
getPointer: function getPointer() {}
},
view: {
scale: 1,
translation: { x: 0, y: 0 }
}
};
// bind the event listeners
this.bindEventListeners();
// setting up all modules
this.images = new Images(function () {
return _this.body.emitter.emit('_requestRedraw');
}); // object with images
this.groups = new _modulesGroups2['default'](); // object with groups
this.canvas = new _modulesCanvas2['default'](this.body); // DOM handler
this.selectionHandler = new _modulesSelectionHandler2['default'](this.body, this.canvas); // Selection handler
this.interactionHandler = new _modulesInteractionHandler2['default'](this.body, this.canvas, this.selectionHandler); // Interaction handler handles all the hammer bindings (that are bound by canvas), key
this.view = new _modulesView2['default'](this.body, this.canvas); // camera handler, does animations and zooms
this.renderer = new _modulesCanvasRenderer2['default'](this.body, this.canvas); // renderer, starts renderloop, has events that modules can hook into
this.physics = new _modulesPhysicsEngine2['default'](this.body); // physics engine, does all the simulations
this.layoutEngine = new _modulesLayoutEngine2['default'](this.body); // layout engine for inital layout and hierarchical layout
this.clustering = new _modulesClustering2['default'](this.body); // clustering api
this.manipulation = new _modulesManipulationSystem2['default'](this.body, this.canvas, this.selectionHandler); // data manipulation system
this.nodesHandler = new _modulesNodesHandler2['default'](this.body, this.images, this.groups, this.layoutEngine); // Handle adding, deleting and updating of nodes as well as global options
this.edgesHandler = new _modulesEdgesHandler2['default'](this.body, this.images, this.groups); // Handle adding, deleting and updating of edges as well as global options
// create the DOM elements
this.canvas._create();
// apply options
this.setOptions(options);
// load data (the disable start variable will be the same as the enabled clustering)
this.setData(data);
}
// Extend Network with an Emitter mixin
Emitter(Network.prototype);
/**
* Set options
* @param {Object} options
*/
Network.prototype.setOptions = function (options) {
var _this2 = this;
if (options !== undefined) {
var errorFound = _sharedValidator2['default'].validate(options, _optionsJs.allOptions);
if (errorFound === true) {
console.log('%cErrors have been found in the supplied options object.', _sharedValidator.printStyle);
}
// copy the global fields over
var fields = ['locale', 'locales', 'clickToUse'];
util.selectiveDeepExtend(fields, this.options, options);
// the hierarchical system can adapt the edges and the physics to it's own options because not all combinations work with the hierarichical system.
options = this.layoutEngine.setOptions(options.layout, options);
this.canvas.setOptions(options); // options for canvas are in globals
// pass the options to the modules
this.groups.setOptions(options.groups);
this.nodesHandler.setOptions(options.nodes);
this.edgesHandler.setOptions(options.edges);
this.physics.setOptions(options.physics);
this.manipulation.setOptions(options.manipulation, options, this.options); // manipulation uses the locales in the globals
this.interactionHandler.setOptions(options.interaction);
this.renderer.setOptions(options.interaction); // options for rendering are in interaction
this.selectionHandler.setOptions(options.interaction); // options for selection are in interaction
// reload the settings of the nodes to apply changes in groups that are not referenced by pointer.
if (options.groups !== undefined) {
this.body.emitter.emit('refreshNodes');
}
// these two do not have options at the moment, here for completeness
//this.view.setOptions(options.view);
//this.clustering.setOptions(options.clustering);
if ('configure' in options) {
if (!this.configurator) {
this.configurator = new _sharedConfigurator2['default'](this, this.body.container, _optionsJs.configureOptions, this.canvas.pixelRatio);
}
this.configurator.setOptions(options.configure);
}
// if the configuration system is enabled, copy all options and put them into the config system
if (this.configurator && this.configurator.options.enabled === true) {
var networkOptions = { nodes: {}, edges: {}, layout: {}, interaction: {}, manipulation: {}, physics: {}, global: {} };
util.deepExtend(networkOptions.nodes, this.nodesHandler.options);
util.deepExtend(networkOptions.edges, this.edgesHandler.options);
util.deepExtend(networkOptions.layout, this.layoutEngine.options);
// load the selectionHandler and render default options in to the interaction group
util.deepExtend(networkOptions.interaction, this.selectionHandler.options);
util.deepExtend(networkOptions.interaction, this.renderer.options);
util.deepExtend(networkOptions.interaction, this.interactionHandler.options);
util.deepExtend(networkOptions.manipulation, this.manipulation.options);
util.deepExtend(networkOptions.physics, this.physics.options);
// load globals into the global object
util.deepExtend(networkOptions.global, this.canvas.options);
util.deepExtend(networkOptions.global, this.options);
this.configurator.setModuleOptions(networkOptions);
}
// handle network global options
if (options.clickToUse !== undefined) {
if (options.clickToUse === true) {
if (this.activator === undefined) {
this.activator = new Activator(this.canvas.frame);
this.activator.on('change', function () {
_this2.body.emitter.emit('activate');
});
}
} else {
if (this.activator !== undefined) {
this.activator.destroy();
delete this.activator;
}
this.body.emitter.emit('activate');
}
} else {
this.body.emitter.emit('activate');
}
this.canvas.setSize();
// start the physics simulation. Can be safely called multiple times.
this.body.emitter.emit('startSimulation');
}
};
/**
* Update the this.body.nodeIndices with the most recent node index list
* @private
*/
Network.prototype._updateVisibleIndices = function () {
var nodes = this.body.nodes;
var edges = this.body.edges;
this.body.nodeIndices = [];
this.body.edgeIndices = [];
for (var nodeId in nodes) {
if (nodes.hasOwnProperty(nodeId)) {
if (nodes[nodeId].options.hidden === false) {
this.body.nodeIndices.push(nodeId);
}
}
}
for (var edgeId in edges) {
if (edges.hasOwnProperty(edgeId)) {
if (edges[edgeId].options.hidden === false) {
this.body.edgeIndices.push(edgeId);
}
}
}
};
/**
* Bind all events
*/
Network.prototype.bindEventListeners = function () {
var _this3 = this;
// this event will trigger a rebuilding of the cache everything. Used when nodes or edges have been added or removed.
this.body.emitter.on('_dataChanged', function () {
// update shortcut lists
_this3._updateVisibleIndices();
_this3.physics.updatePhysicsData();
_this3.body.emitter.emit('_requestRedraw');
// call the dataUpdated event because the only difference between the two is the updating of the indices
_this3.body.emitter.emit('_dataUpdated');
});
// this is called when options of EXISTING nodes or edges have changed.
this.body.emitter.on('_dataUpdated', function () {
// update values
_this3._updateValueRange(_this3.body.nodes);
_this3._updateValueRange(_this3.body.edges);
// start simulation (can be called safely, even if already running)
_this3.body.emitter.emit('startSimulation');
_this3.body.emitter.emit('_requestRedraw');
});
};
/**
* Set nodes and edges, and optionally options as well.
*
* @param {Object} data Object containing parameters:
* {Array | DataSet | DataView} [nodes] Array with nodes
* {Array | DataSet | DataView} [edges] Array with edges
* {String} [dot] String containing data in DOT format
* {String} [gephi] String containing data in gephi JSON format
* {Options} [options] Object with options
*/
Network.prototype.setData = function (data) {
// reset the physics engine.
this.body.emitter.emit('resetPhysics');
this.body.emitter.emit('_resetData');
// unselect all to ensure no selections from old data are carried over.
this.selectionHandler.unselectAll();
if (data && data.dot && (data.nodes || data.edges)) {
throw new SyntaxError('Data must contain either parameter "dot" or ' + ' parameter pair "nodes" and "edges", but not both.');
}
// set options
this.setOptions(data && data.options);
// set all data
if (data && data.dot) {
console.log('The dot property has been depricated. Please use the static convertDot method to convert DOT into vis.network format and use the normal data format with nodes and edges. This converter is used like this: var data = vis.network.convertDot(dotString);');
// parse DOT file
var dotData = dotparser.DOTToGraph(data.dot);
this.setData(dotData);
return;
} else if (data && data.gephi) {
// parse DOT file
console.log('The gephi property has been depricated. Please use the static convertGephi method to convert gephi into vis.network format and use the normal data format with nodes and edges. This converter is used like this: var data = vis.network.convertGephi(gephiJson);');
var gephiData = gephiParser.parseGephi(data.gephi);
this.setData(gephiData);
return;
} else {
this.nodesHandler.setData(data && data.nodes, true);
this.edgesHandler.setData(data && data.edges, true);
}
// emit change in data
this.body.emitter.emit('_dataChanged');
// find a stable position or start animating to a stable position
this.body.emitter.emit('initPhysics');
};
/**
* Cleans up all bindings of the network, removing it fully from the memory IF the variable is set to null after calling this function.
* var network = new vis.Network(..);
* network.destroy();
* network = null;
*/
Network.prototype.destroy = function () {
this.body.emitter.emit('destroy');
// clear events
this.body.emitter.off();
this.off();
// delete modules
delete this.groups;
delete this.canvas;
delete this.selectionHandler;
delete this.interactionHandler;
delete this.view;
delete this.renderer;
delete this.physics;
delete this.layoutEngine;
delete this.clustering;
delete this.manipulation;
delete this.nodesHandler;
delete this.edgesHandler;
delete this.configurator;
delete this.images;
for (var nodeId in this.body.nodes) {
delete this.body.nodes[nodeId];
}
for (var edgeId in this.body.edges) {
delete this.body.edges[edgeId];
}
// remove the container and everything inside it recursively
util.recursiveDOMDelete(this.body.container);
};
/**
* Update the values of all object in the given array according to the current
* value range of the objects in the array.
* @param {Object} obj An object containing a set of Edges or Nodes
* The objects must have a method getValue() and
* setValueRange(min, max).
* @private
*/
Network.prototype._updateValueRange = function (obj) {
var id;
// determine the range of the objects
var valueMin = undefined;
var valueMax = undefined;
var valueTotal = 0;
for (id in obj) {
if (obj.hasOwnProperty(id)) {
var value = obj[id].getValue();
if (value !== undefined) {
valueMin = valueMin === undefined ? value : Math.min(value, valueMin);
valueMax = valueMax === undefined ? value : Math.max(value, valueMax);
valueTotal += value;
}
}
}
// adjust the range of all objects
if (valueMin !== undefined && valueMax !== undefined) {
for (id in obj) {
if (obj.hasOwnProperty(id)) {
obj[id].setValueRange(valueMin, valueMax, valueTotal);
}
}
}
};
/**
* Returns true when the Network is active.
* @returns {boolean}
*/
Network.prototype.isActive = function () {
return !this.activator || this.activator.active;
};
Network.prototype.setSize = function () {
return this.canvas.setSize.apply(this.canvas, arguments);
};
Network.prototype.canvasToDOM = function () {
return this.canvas.canvasToDOM.apply(this.canvas, arguments);
};
Network.prototype.DOMtoCanvas = function () {
return this.canvas.DOMtoCanvas(this.canvas, arguments);
};
Network.prototype.findNode = function () {
return this.clustering.findNode.apply(this.clustering, arguments);
};
Network.prototype.isCluster = function () {
return this.clustering.isCluster.apply(this.clustering, arguments);
};
Network.prototype.openCluster = function () {
return this.clustering.openCluster.apply(this.clustering, arguments);
};
Network.prototype.cluster = function () {
return this.clustering.cluster.apply(this.clustering, arguments);
};
Network.prototype.getNodesInCluster = function () {
return this.clustering.getNodesInCluster.apply(this.clustering, arguments);
};
Network.prototype.clusterByConnection = function () {
return this.clustering.clusterByConnection.apply(this.clustering, arguments);
};
Network.prototype.clusterByHubsize = function () {
return this.clustering.clusterByHubsize.apply(this.clustering, arguments);
};
Network.prototype.clusterOutliers = function () {
return this.clustering.clusterOutliers.apply(this.clustering, arguments);
};
Network.prototype.getSeed = function () {
return this.layoutEngine.getSeed.apply(this.layoutEngine, arguments);
};
Network.prototype.enableEditMode = function () {
return this.manipulation.enableEditMode.apply(this.manipulation, arguments);
};
Network.prototype.disableEditMode = function () {
return this.manipulation.disableEditMode.apply(this.manipulation, arguments);
};
Network.prototype.addNodeMode = function () {
return this.manipulation.addNodeMode.apply(this.manipulation, arguments);
};
Network.prototype.editNode = function () {
return this.manipulation.editNode.apply(this.manipulation, arguments);
};
Network.prototype.editNodeMode = function () {
console.log('Depricated: Please use editNode instead of editNodeMode.');return this.manipulation.editNode.apply(this.manipulation, arguments);
};
Network.prototype.addEdgeMode = function () {
return this.manipulation.addEdgeMode.apply(this.manipulation, arguments);
};
Network.prototype.editEdgeMode = function () {
return this.manipulation.editEdgeMode.apply(this.manipulation, arguments);
};
Network.prototype.deleteSelected = function () {
return this.manipulation.deleteSelected.apply(this.manipulation, arguments);
};
Network.prototype.getPositions = function () {
return this.nodesHandler.getPositions.apply(this.nodesHandler, arguments);
};
Network.prototype.storePositions = function () {
return this.nodesHandler.storePositions.apply(this.nodesHandler, arguments);
};
Network.prototype.getBoundingBox = function () {
return this.nodesHandler.getBoundingBox.apply(this.nodesHandler, arguments);
};
Network.prototype.getConnectedNodes = function (objectId) {
if (this.body.nodes[objectId] !== undefined) {
return this.nodesHandler.getConnectedNodes.apply(this.nodesHandler, arguments);
} else {
return this.edgesHandler.getConnectedNodes.apply(this.edgesHandler, arguments);
}
};
Network.prototype.getConnectedEdges = function () {
return this.nodesHandler.getConnectedEdges.apply(this.nodesHandler, arguments);
};
Network.prototype.startSimulation = function () {
return this.physics.startSimulation.apply(this.physics, arguments);
};
Network.prototype.stopSimulation = function () {
return this.physics.stopSimulation.apply(this.physics, arguments);
};
Network.prototype.stabilize = function () {
return this.physics.stabilize.apply(this.physics, arguments);
};
Network.prototype.getSelection = function () {
return this.selectionHandler.getSelection.apply(this.selectionHandler, arguments);
};
Network.prototype.getSelectedNodes = function () {
return this.selectionHandler.getSelectedNodes.apply(this.selectionHandler, arguments);
};
Network.prototype.getSelectedEdges = function () {
return this.selectionHandler.getSelectedEdges.apply(this.selectionHandler, arguments);
};
Network.prototype.getNodeAt = function () {
var node = this.selectionHandler.getNodeAt.apply(this.selectionHandler, arguments);
if (node !== undefined && node.id !== undefined) {
return node.id;
}
return node;
};
Network.prototype.getEdgeAt = function () {
var edge = this.selectionHandler.getEdgeAt.apply(this.selectionHandler, arguments);
if (edge !== undefined && edge.id !== undefined) {
return edge.id;
}
return edge;
};
Network.prototype.selectNodes = function () {
return this.selectionHandler.selectNodes.apply(this.selectionHandler, arguments);
};
Network.prototype.selectEdges = function () {
return this.selectionHandler.selectEdges.apply(this.selectionHandler, arguments);
};
Network.prototype.unselectAll = function () {
return this.selectionHandler.unselectAll.apply(this.selectionHandler, arguments);
};
Network.prototype.redraw = function () {
return this.renderer.redraw.apply(this.renderer, arguments);
};
Network.prototype.getScale = function () {
return this.view.getScale.apply(this.view, arguments);
};
Network.prototype.getViewPosition = function () {
return this.view.getViewPosition.apply(this.view, arguments);
};
Network.prototype.fit = function () {
return this.view.fit.apply(this.view, arguments);
};
Network.prototype.moveTo = function () {
return this.view.moveTo.apply(this.view, arguments);
};
Network.prototype.focus = function () {
return this.view.focus.apply(this.view, arguments);
};
Network.prototype.releaseNode = function () {
return this.view.releaseNode.apply(this.view, arguments);
};
Network.prototype.getOptionsFromConfigurator = function () {
var options = {};
if (this.configurator) {
options = this.configurator.getOptions.apply(this.configurator);
}
return options;
};
module.exports = Network;
/***/ },
/* 4 */
/***/ function(module, exports, __webpack_require__) {
'use strict';
Object.defineProperty(exports, '__esModule', {
value: true
});
var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }
var _ColorPicker = __webpack_require__(50);
var _ColorPicker2 = _interopRequireDefault(_ColorPicker);
var util = __webpack_require__(13);
/**
* The way this works is for all properties of this.possible options, you can supply the property name in any form to list the options.
* Boolean options are recognised as Boolean
* Number options should be written as array: [default value, min value, max value, stepsize]
* Colors should be written as array: ['color', '#ffffff']
* Strings with should be written as array: [option1, option2, option3, ..]
*
* The options are matched with their counterparts in each of the modules and the values used in the configuration are
*
* @param parentModule | the location where parentModule.setOptions() can be called
* @param defaultContainer | the default container of the module
* @param configureOptions | the fully configured and predefined options set found in allOptions.js
* @param pixelRatio | canvas pixel ratio
*/
var Configurator = (function () {
function Configurator(parentModule, defaultContainer, configureOptions) {
var pixelRatio = arguments[3] === undefined ? 1 : arguments[3];
_classCallCheck(this, Configurator);
this.parent = parentModule;
this.changedOptions = [];
this.container = defaultContainer;
this.allowCreation = false;
this.options = {};
this.defaultOptions = {
enabled: false,
filter: true,
container: undefined,
showButton: true
};
util.extend(this.options, this.defaultOptions);
this.configureOptions = configureOptions;
this.moduleOptions = {};
this.domElements = [];
this.colorPicker = new _ColorPicker2['default'](pixelRatio);
this.wrapper = undefined;
}
_createClass(Configurator, [{
key: 'setOptions',
/**
* refresh all options.
* Because all modules parse their options by themselves, we just use their options. We copy them here.
*
* @param options
*/
value: function setOptions(options) {
if (options !== undefined) {
var enabled = true;
if (typeof options === 'string') {
this.options.filter = options;
} else if (options instanceof Array) {
this.options.filter = options.join();
} else if (typeof options === 'object') {
if (options.container !== undefined) {
this.options.container = options.container;
}
if (options.filter !== undefined) {
this.options.filter = options.filter;
}
if (options.showButton !== undefined) {
this.options.showButton = options.showButton;
}
if (options.enabled !== undefined) {
enabled = options.enabled;
}
} else if (typeof options === 'boolean') {
this.options.filter = true;
enabled = options;
} else if (typeof options === 'function') {
this.options.filter = options;
enabled = true;
}
if (this.options.filter === false) {
enabled = false;
}
this.options.enabled = enabled;
}
this._clean();
}
}, {
key: 'setModuleOptions',
value: function setModuleOptions(moduleOptions) {
this.moduleOptions = moduleOptions;
if (this.options.enabled === true) {
this._clean();
if (this.options.container !== undefined) {
this.container = this.options.container;
}
this._create();
}
}
}, {
key: '_create',
/**
* Create all DOM elements
* @private
*/
value: function _create() {
var _this = this;
this._clean();
this.changedOptions = [];
var filter = this.options.filter;
var counter = 0;
var show = false;
for (var option in this.configureOptions) {
if (this.configureOptions.hasOwnProperty(option)) {
this.allowCreation = false;
show = false;
if (typeof filter === 'function') {
show = filter(option, []);
show = show || this._handleObject(this.configureOptions[option], [option], true);
} else if (filter === true || filter.indexOf(option) !== -1) {
show = true;
}
if (show !== false) {
this.allowCreation = true;
// linebreak between categories
if (counter > 0) {
this._makeItem([]);
}
// a header for the category
this._makeHeader(option);
// get the suboptions
this._handleObject(this.configureOptions[option], [option]);
}
counter++;
}
}
if (this.options.showButton === true) {
(function () {
var generateButton = document.createElement('div');
generateButton.className = 'vis-network-configuration button';
generateButton.innerHTML = 'generate options';
generateButton.onclick = function () {
_this._printOptions();
};
generateButton.onmouseover = function () {
generateButton.className = 'vis-network-configuration button hover';
};
generateButton.onmouseout = function () {
generateButton.className = 'vis-network-configuration button';
};
_this.optionsContainer = document.createElement('div');
_this.optionsContainer.className = 'vis-network-configuration vis-option-container';
_this.domElements.push(_this.optionsContainer);
_this.domElements.push(generateButton);
})();
}
this._push();
this.colorPicker.insertTo(this.container);
}
}, {
key: '_push',
/**
* draw all DOM elements on the screen
* @private
*/
value: function _push() {
this.wrapper = document.createElement('div');
this.wrapper.className = 'vis-network-configuration-wrapper';
this.container.appendChild(this.wrapper);
for (var i = 0; i < this.domElements.length; i++) {
this.wrapper.appendChild(this.domElements[i]);
}
}
}, {
key: '_clean',
/**
* delete all DOM elements
* @private
*/
value: function _clean() {
for (var i = 0; i < this.domElements.length; i++) {
this.wrapper.removeChild(this.domElements[i]);
}
if (this.wrapper !== undefined) {
this.container.removeChild(this.wrapper);
this.wrapper = undefined;
}
this.domElements = [];
}
}, {
key: '_getValue',
/**
* get the value from the actualOptions if it exists
* @param {array} path | where to look for the actual option
* @returns {*}
* @private
*/
value: function _getValue(path) {
var base = this.moduleOptions;
for (var i = 0; i < path.length; i++) {
if (base[path[i]] !== undefined) {
base = base[path[i]];
} else {
base = undefined;
break;
}
}
return base;
}
}, {
key: '_makeItem',
/**
* all option elements are wrapped in an item
* @param path
* @param domElements
* @private
*/
value: function _makeItem(path) {
var _this2 = this;
for (var _len = arguments.length, domElements = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
domElements[_key - 1] = arguments[_key];
}
if (this.allowCreation === true) {
(function () {
var item = document.createElement('div');
item.className = 'vis-network-configuration item s' + path.length;
domElements.forEach(function (element) {
item.appendChild(element);
});
_this2.domElements.push(item);
})();
}
}
}, {
key: '_makeHeader',
/**
* header for major subjects
* @param name
* @private
*/
value: function _makeHeader(name) {
var div = document.createElement('div');
div.className = 'vis-network-configuration header';
div.innerHTML = name;
this._makeItem([], div);
}
}, {
key: '_makeLabel',
/**
* make a label, if it is an object label, it gets different styling.
* @param name
* @param path
* @param objectLabel
* @returns {HTMLElement}
* @private
*/
value: function _makeLabel(name, path) {
var objectLabel = arguments[2] === undefined ? false : arguments[2];
var div = document.createElement('div');
div.className = 'vis-network-configuration label s' + path.length;
if (objectLabel === true) {
div.innerHTML = '' + name + ':';
} else {
div.innerHTML = name + ':';
}
return div;
}
}, {
key: '_makeDropdown',
/**
* make a dropdown list for multiple possible string optoins
* @param arr
* @param value
* @param path
* @private
*/
value: function _makeDropdown(arr, value, path) {
var select = document.createElement('select');
select.className = 'vis-network-configuration select';
var selectedValue = 0;
if (value !== undefined) {
if (arr.indexOf(value) !== -1) {
selectedValue = arr.indexOf(value);
}
}
for (var i = 0; i < arr.length; i++) {
var option = document.createElement('option');
option.value = arr[i];
if (i === selectedValue) {
option.selected = 'selected';
}
option.innerHTML = arr[i];
select.appendChild(option);
}
var me = this;
select.onchange = function () {
me._update(this.value, path);
};
var label = this._makeLabel(path[path.length - 1], path);
this._makeItem(path, label, select);
}
}, {
key: '_makeRange',
/**
* make a range object for numeric options
* @param arr
* @param value
* @param path
* @private
*/
value: function _makeRange(arr, value, path) {
var defaultValue = arr[0];
var min = arr[1];
var max = arr[2];
var step = arr[3];
var range = document.createElement('input');
range.className = 'vis-network-configuration range';
try {
range.type = 'range'; // not supported on IE9
range.min = min;
range.max = max;
} catch (err) {}
range.step = step;
if (value !== undefined) {
if (value < 0 && value * 2 < min) {
range.min = value * 2;
} else if (value * 0.1 < min) {
range.min = value / 10;
}
if (value * 2 > max && max !== 1) {
range.max = value * 2;
}
range.value = value;
} else {
range.value = defaultValue;
}
var input = document.createElement('input');
input.className = 'vis-network-configuration rangeinput';
input.value = range.value;
var me = this;
range.onchange = function () {
input.value = this.value;me._update(Number(this.value), path);
};
range.oninput = function () {
input.value = this.value;
};
var label = this._makeLabel(path[path.length - 1], path);
this._makeItem(path, label, range, input);
}
}, {
key: '_makeCheckbox',
/**
* make a checkbox for boolean options.
* @param defaultValue
* @param value
* @param path
* @private
*/
value: function _makeCheckbox(defaultValue, value, path) {
var checkbox = document.createElement('input');
checkbox.type = 'checkbox';
checkbox.className = 'vis-network-configuration checkbox';
checkbox.checked = defaultValue;
if (value !== undefined) {
checkbox.checked = value;
if (value !== defaultValue) {
if (typeof defaultValue === 'object') {
if (value !== defaultValue.enabled) {
this.changedOptions.push({ path: path, value: value });
}
} else {
this.changedOptions.push({ path: path, value: value });
}
}
}
var me = this;
checkbox.onchange = function () {
me._update(this.checked, path);
};
var label = this._makeLabel(path[path.length - 1], path);
this._makeItem(path, label, checkbox);
}
}, {
key: '_makeTextInput',
/**
* make a text input field for string options.
* @param defaultValue
* @param value
* @param path
* @private
*/
value: function _makeTextInput(defaultValue, value, path) {
var checkbox = document.createElement('input');
checkbox.type = 'text';
checkbox.className = 'vis-network-configuration text';
checkbox.value = value;
if (value !== defaultValue) {
this.changedOptions.push({ path: path, value: value });
}
var me = this;
checkbox.onchange = function () {
me._update(this.value, path);
};
var label = this._makeLabel(path[path.length - 1], path);
this._makeItem(path, label, checkbox);
}
}, {
key: '_makeColorField',
/**
* make a color field with a color picker for color fields
* @param arr
* @param value
* @param path
* @private
*/
value: function _makeColorField(arr, value, path) {
var _this3 = this;
var defaultColor = arr[1];
var div = document.createElement('div');
value = value === undefined ? defaultColor : value;
if (value !== 'none') {
div.className = 'vis-network-configuration colorBlock';
div.style.backgroundColor = value;
} else {
div.className = 'vis-network-configuration colorBlock none';
}
value = value === undefined ? defaultColor : value;
div.onclick = function () {
_this3._showColorPicker(value, div, path);
};
var label = this._makeLabel(path[path.length - 1], path);
this._makeItem(path, label, div);
}
}, {
key: '_showColorPicker',
/**
* used by the color buttons to call the color picker.
* @param event
* @param value
* @param div
* @param path
* @private
*/
value: function _showColorPicker(value, div, path) {
var _this4 = this;
var rect = div.getBoundingClientRect();
var bodyRect = document.body.getBoundingClientRect();
var pickerX = rect.left + rect.width + 5;
var pickerY = rect.top - bodyRect.top + rect.height * 0.5;
this.colorPicker.show(pickerX, pickerY);
this.colorPicker.setColor(value);
this.colorPicker.setCallback(function (color) {
var colorString = 'rgba(' + color.r + ',' + color.g + ',' + color.b + ',' + color.a + ')';
div.style.backgroundColor = colorString;
_this4._update(colorString, path);
});
}
}, {
key: '_handleObject',
/**
* parse an object and draw the correct items
* @param obj
* @param path
* @private
*/
value: function _handleObject(obj) {
var path = arguments[1] === undefined ? [] : arguments[1];
var checkOnly = arguments[2] === undefined ? false : arguments[2];
var show = false;
var filter = this.options.filter;
var visibleInSet = false;
for (var subObj in obj) {
if (obj.hasOwnProperty(subObj)) {
show = true;
var item = obj[subObj];
var newPath = util.copyAndExtendArray(path, subObj);
if (typeof filter === 'function') {
show = filter(subObj, path);
// if needed we must go deeper into the object.
if (show === false) {
if (!(item instanceof Array) && typeof item !== 'string' && typeof item !== 'boolean' && item instanceof Object) {
this.allowCreation = false;
show = this._handleObject(item, newPath, true);
this.allowCreation = checkOnly === false;
}
}
}
if (show !== false) {
visibleInSet = true;
var value = this._getValue(newPath);
if (item instanceof Array) {
this._handleArray(item, value, newPath);
} else if (typeof item === 'string') {
this._makeTextInput(item, value, newPath);
} else if (typeof item === 'boolean') {
this._makeCheckbox(item, value, newPath);
} else if (item instanceof Object) {
// collapse the physics options that are not enabled
var draw = true;
if (path.indexOf('physics') !== -1) {
if (this.moduleOptions.physics.solver !== subObj) {
draw = false;
}
}
if (draw === true) {
// initially collapse options with an disabled enabled option.
if (item.enabled !== undefined) {
var enabledPath = util.copyAndExtendArray(newPath, 'enabled');
var enabledValue = this._getValue(enabledPath);
if (enabledValue === true) {
var label = this._makeLabel(subObj, newPath, true);
this._makeItem(newPath, label);
visibleInSet = this._handleObject(item, newPath) || visibleInSet;
} else {
this._makeCheckbox(item, enabledValue, newPath);
}
} else {
var label = this._makeLabel(subObj, newPath, true);
this._makeItem(newPath, label);
visibleInSet = this._handleObject(item, newPath) || visibleInSet;
}
}
} else {
console.error('dont know how to handle', item, subObj, newPath);
}
}
}
}
return visibleInSet;
}
}, {
key: '_handleArray',
/**
* handle the array type of option
* @param optionName
* @param arr
* @param value
* @param path
* @private
*/
value: function _handleArray(arr, value, path) {
if (typeof arr[0] === 'string' && arr[0] === 'color') {
this._makeColorField(arr, value, path);
if (arr[1] !== value) {
this.changedOptions.push({ path: path, value: value });
}
} else if (typeof arr[0] === 'string') {
this._makeDropdown(arr, value, path);
if (arr[0] !== value) {
this.changedOptions.push({ path: path, value: value });
}
} else if (typeof arr[0] === 'number') {
this._makeRange(arr, value, path);
if (arr[0] !== value) {
this.changedOptions.push({ path: path, value: Number(value) });
}
}
}
}, {
key: '_update',
/**
* called to update the network with the new settings.
* @param value
* @param path
* @private
*/
value: function _update(value, path) {
var options = this._constructOptions(value, path);
this.parent.setOptions(options);
}
}, {
key: '_constructOptions',
value: function _constructOptions(value, path) {
var optionsObj = arguments[2] === undefined ? {} : arguments[2];
var pointer = optionsObj;
// when dropdown boxes can be string or boolean, we typecast it into correct types
value = value === 'true' ? true : value;
value = value === 'false' ? false : value;
for (var i = 0; i < path.length; i++) {
if (path[i] !== 'global') {
if (pointer[path[i]] === undefined) {
pointer[path[i]] = {};
}
if (i !== path.length - 1) {
pointer = pointer[path[i]];
} else {
pointer[path[i]] = value;
}
}
}
return optionsObj;
}
}, {
key: '_printOptions',
value: function _printOptions() {
var options = this.getOptions();
this.optionsContainer.innerHTML = '
var options = ' + JSON.stringify(options, null, 2) + '
';
}
}, {
key: 'getOptions',
value: function getOptions() {
var options = {};
for (var i = 0; i < this.changedOptions.length; i++) {
this._constructOptions(this.changedOptions[i].value, this.changedOptions[i].path, options);
}
return options;
}
}]);
return Configurator;
})();
exports['default'] = Configurator;
module.exports = exports['default'];
/***/ },
/* 5 */
/***/ function(module, exports, __webpack_require__) {
/**
* This object contains all possible options. It will check if the types are correct, if required if the option is one
* of the allowed values.
*
* __any__ means that the name of the property does not matter.
* __type__ is a required field for all objects and contains the allowed types of all objects
*/
'use strict';
Object.defineProperty(exports, '__esModule', {
value: true
});
var string = 'string';
var boolean = 'boolean';
var number = 'number';
var array = 'array';
var date = 'date';
var object = 'object'; // should only be in a __type__ property
var dom = 'dom';
var moment = 'moment';
var any = 'any';
var allOptions = {
configure: {
enabled: { boolean: boolean },
filter: { boolean: boolean, 'function': 'function' },
container: { dom: dom },
__type__: { object: object, boolean: boolean, 'function': 'function' }
},
//globals :
align: { string: string },
autoResize: { boolean: boolean },
clickToUse: { boolean: boolean },
dataAttributes: { string: string, array: array },
editable: {
add: { boolean: boolean, 'undefined': 'undefined' },
remove: { boolean: boolean, 'undefined': 'undefined' },
updateGroup: { boolean: boolean, 'undefined': 'undefined' },
updateTime: { boolean: boolean, 'undefined': 'undefined' },
__type__: { boolean: boolean, object: object }
},
end: { number: number, date: date, string: string, moment: moment },
format: {
minorLabels: {
millisecond: { string: string, 'undefined': 'undefined' },
second: { string: string, 'undefined': 'undefined' },
minute: { string: string, 'undefined': 'undefined' },
hour: { string: string, 'undefined': 'undefined' },
weekday: { string: string, 'undefined': 'undefined' },
day: { string: string, 'undefined': 'undefined' },
month: { string: string, 'undefined': 'undefined' },
year: { string: string, 'undefined': 'undefined' },
__type__: { object: object }
},
majorLabels: {
millisecond: { string: string, 'undefined': 'undefined' },
second: { string: string, 'undefined': 'undefined' },
minute: { string: string, 'undefined': 'undefined' },
hour: { string: string, 'undefined': 'undefined' },
weekday: { string: string, 'undefined': 'undefined' },
day: { string: string, 'undefined': 'undefined' },
month: { string: string, 'undefined': 'undefined' },
year: { string: string, 'undefined': 'undefined' },
__type__: { object: object }
},
__type__: { object: object }
},
groupOrder: { string: string, 'function': 'function' },
height: { string: string, number: number },
hiddenDates: { object: object, array: array },
locale: { string: string },
locales: {
__any__: { any: any },
__type__: { object: object }
},
margin: {
axis: { number: number },
item: {
horizontal: { number: number, 'undefined': 'undefined' },
vertical: { number: number, 'undefined': 'undefined' },
__type__: { object: object, number: number }
},
__type__: { object: object, number: number }
},
max: { date: date, number: number, string: string, moment: moment },
maxHeight: { number: number, string: string },
min: { date: date, number: number, string: string, moment: moment },
minHeight: { number: number, string: string },
moveable: { boolean: boolean },
multiselect: { boolean: boolean },
onAdd: { 'function': 'function' },
onUpdate: { 'function': 'function' },
onMove: { 'function': 'function' },
onMoving: { 'function': 'function' },
onRemove: { 'function': 'function' },
order: { 'function': 'function' },
orientation: {
axis: { string: string, 'undefined': 'undefined' },
item: { string: string, 'undefined': 'undefined' },
__type__: { string: string, object: object }
},
selectable: { boolean: boolean },
showCurrentTime: { boolean: boolean },
showMajorLabels: { boolean: boolean },
showMinorLabels: { boolean: boolean },
stack: { boolean: boolean },
snap: { 'function': 'function', 'null': 'null' },
start: { date: date, number: number, string: string, moment: moment },
template: { 'function': 'function' },
timeAxis: {
scale: { string: string, 'undefined': 'undefined' },
step: { number: number, 'undefined': 'undefined' },
__type__: { object: object }
},
type: { string: string },
width: { string: string, number: number },
zoomable: { boolean: boolean },
zoomMax: { number: number },
zoomMin: { number: number },
__type__: { object: object }
};
var configureOptions = {
global: {
align: ['center', 'left', 'right'],
autoResize: true,
clickToUse: false,
// dataAttributes: ['all'], // FIXME: can be 'all' or string[]
editable: {
add: false,
remove: false,
updateGroup: false,
updateTime: false
},
end: '',
format: {
minorLabels: {
millisecond: 'SSS',
second: 's',
minute: 'HH:mm',
hour: 'HH:mm',
weekday: 'ddd D',
day: 'D',
month: 'MMM',
year: 'YYYY'
},
majorLabels: {
millisecond: 'HH:mm:ss',
second: 'D MMMM HH:mm',
minute: 'ddd D MMMM',
hour: 'ddd D MMMM',
weekday: 'MMMM YYYY',
day: 'MMMM YYYY',
month: 'YYYY',
year: ''
}
},
//groupOrder: {string, 'function': 'function'},
height: '',
//hiddenDates: {object, array},
locale: '',
margin: {
axis: [20, 0, 100, 1],
item: {
horizontal: [10, 0, 100, 1],
vertical: [10, 0, 100, 1]
}
},
max: '',
maxHeight: '',
min: '',
minHeight: '',
moveable: false,
multiselect: false,
//onAdd: {'function': 'function'},
//onUpdate: {'function': 'function'},
//onMove: {'function': 'function'},
//onMoving: {'function': 'function'},
//onRename: {'function': 'function'},
//order: {'function': 'function'},
orientation: {
axis: ['both', 'bottom', 'top'],
item: ['bottom', 'top']
},
selectable: true,
showCurrentTime: false,
showMajorLabels: true,
showMinorLabels: true,
stack: true,
//snap: {'function': 'function', nada},
start: '',
//template: {'function': 'function'},
//timeAxis: {
// scale: ['millisecond', 'second', 'minute', 'hour', 'weekday', 'day', 'month', 'year'],
// step: [1, 1, 10, 1]
//},
type: ['box', 'point', 'range', 'background'],
width: '100%',
zoomable: true,
zoomMax: [315360000000000, 10, 315360000000000, 1],
zoomMin: [10, 10, 315360000000000, 1]
}
};
exports.allOptions = allOptions;
exports.configureOptions = configureOptions;
/***/ },
/* 6 */
/***/ function(module, exports, __webpack_require__) {
'use strict';
var Hammer = __webpack_require__(7);
var util = __webpack_require__(13);
/**
* @constructor Item
* @param {Object} data Object containing (optional) parameters type,
* start, end, content, group, className.
* @param {{toScreen: function, toTime: function}} conversion
* Conversion functions from time to screen and vice versa
* @param {Object} options Configuration options
* // TODO: describe available options
*/
function Item(data, conversion, options) {
this.id = null;
this.parent = null;
this.data = data;
this.dom = null;
this.conversion = conversion || {};
this.options = options || {};
this.selected = false;
this.displayed = false;
this.dirty = true;
this.top = null;
this.left = null;
this.width = null;
this.height = null;
this.editable = null;
if (this.data && this.data.hasOwnProperty('editable') && typeof this.data.editable === 'boolean') {
this.editable = data.editable;
}
}
Item.prototype.stack = true;
/**
* Select current item
*/
Item.prototype.select = function () {
this.selected = true;
this.dirty = true;
if (this.displayed) this.redraw();
};
/**
* Unselect current item
*/
Item.prototype.unselect = function () {
this.selected = false;
this.dirty = true;
if (this.displayed) this.redraw();
};
/**
* Set data for the item. Existing data will be updated. The id should not
* be changed. When the item is displayed, it will be redrawn immediately.
* @param {Object} data
*/
Item.prototype.setData = function (data) {
var groupChanged = data.group != undefined && this.data.group != data.group;
if (groupChanged) {
this.parent.itemSet._moveToGroup(this, data.group);
}
if (data.hasOwnProperty('editable') && typeof data.editable === 'boolean') {
this.editable = data.editable;
}
this.data = data;
this.dirty = true;
if (this.displayed) this.redraw();
};
/**
* Set a parent for the item
* @param {ItemSet | Group} parent
*/
Item.prototype.setParent = function (parent) {
if (this.displayed) {
this.hide();
this.parent = parent;
if (this.parent) {
this.show();
}
} else {
this.parent = parent;
}
};
/**
* Check whether this item is visible inside given range
* @returns {{start: Number, end: Number}} range with a timestamp for start and end
* @returns {boolean} True if visible
*/
Item.prototype.isVisible = function (range) {
// Should be implemented by Item implementations
return false;
};
/**
* Show the Item in the DOM (when not already visible)
* @return {Boolean} changed
*/
Item.prototype.show = function () {
return false;
};
/**
* Hide the Item from the DOM (when visible)
* @return {Boolean} changed
*/
Item.prototype.hide = function () {
return false;
};
/**
* Repaint the item
*/
Item.prototype.redraw = function () {};
/**
* Reposition the Item horizontally
*/
Item.prototype.repositionX = function () {};
/**
* Reposition the Item vertically
*/
Item.prototype.repositionY = function () {};
/**
* Repaint a delete button on the top right of the item when the item is selected
* @param {HTMLElement} anchor
* @protected
*/
Item.prototype._repaintDeleteButton = function (anchor) {
var editable = (this.options.editable.remove || this.data.editable === true) && this.data.editable !== false;
if (this.selected && editable && !this.dom.deleteButton) {
// create and show button
var me = this;
var deleteButton = document.createElement('div');
deleteButton.className = 'vis-delete';
deleteButton.title = 'Delete this item';
// TODO: be able to destroy the delete button
new Hammer(deleteButton).on('tap', function (event) {
event.stopPropagation();
me.parent.removeFromDataSet(me);
});
anchor.appendChild(deleteButton);
this.dom.deleteButton = deleteButton;
} else if (!this.selected && this.dom.deleteButton) {
// remove button
if (this.dom.deleteButton.parentNode) {
this.dom.deleteButton.parentNode.removeChild(this.dom.deleteButton);
}
this.dom.deleteButton = null;
}
};
/**
* Set HTML contents for the item
* @param {Element} element HTML element to fill with the contents
* @private
*/
Item.prototype._updateContents = function (element) {
var content;
if (this.options.template) {
var itemData = this.parent.itemSet.itemsData.get(this.id); // get a clone of the data from the dataset
content = this.options.template(itemData);
} else {
content = this.data.content;
}
var changed = this._contentToString(this.content) !== this._contentToString(content);
if (changed) {
// only replace the content when changed
if (content instanceof Element) {
element.innerHTML = '';
element.appendChild(content);
} else if (content != undefined) {
element.innerHTML = content;
} else {
if (!(this.data.type == 'background' && this.data.content === undefined)) {
throw new Error('Property "content" missing in item ' + this.id);
}
}
this.content = content;
}
};
/**
* Set HTML contents for the item
* @param {Element} element HTML element to fill with the contents
* @private
*/
Item.prototype._updateTitle = function (element) {
if (this.data.title != null) {
element.title = this.data.title || '';
} else {
element.removeAttribute('vis-title');
}
};
/**
* Process dataAttributes timeline option and set as data- attributes on dom.content
* @param {Element} element HTML element to which the attributes will be attached
* @private
*/
Item.prototype._updateDataAttributes = function (element) {
if (this.options.dataAttributes && this.options.dataAttributes.length > 0) {
var attributes = [];
if (Array.isArray(this.options.dataAttributes)) {
attributes = this.options.dataAttributes;
} else if (this.options.dataAttributes == 'all') {
attributes = Object.keys(this.data);
} else {
return;
}
for (var i = 0; i < attributes.length; i++) {
var name = attributes[i];
var value = this.data[name];
if (value != null) {
element.setAttribute('data-' + name, value);
} else {
element.removeAttribute('data-' + name);
}
}
}
};
/**
* Update custom styles of the element
* @param element
* @private
*/
Item.prototype._updateStyle = function (element) {
// remove old styles
if (this.style) {
util.removeCssText(element, this.style);
this.style = null;
}
// append new styles
if (this.data.style) {
util.addCssText(element, this.data.style);
this.style = this.data.style;
}
};
/**
* Stringify the items contents
* @param {string | Element | undefined} content
* @returns {string | undefined}
* @private
*/
Item.prototype._contentToString = function (content) {
if (typeof content === 'string') return content;
if (content && 'outerHTML' in content) return content.outerHTML;
return content;
};
/**
* Return the width of the item left from its start date
* @return {number}
*/
Item.prototype.getWidthLeft = function () {
return 0;
};
/**
* Return the width of the item right from the max of its start and end date
* @return {number}
*/
Item.prototype.getWidthRight = function () {
return 0;
};
module.exports = Item;
// should be implemented by the item
// should be implemented by the item
// should be implemented by the item
/***/ },
/* 7 */
/***/ function(module, exports, __webpack_require__) {
// Only load hammer.js when in a browser environment
// (loading hammer.js in a node.js environment gives errors)
'use strict';
if (typeof window !== 'undefined') {
var propagating = __webpack_require__(10);
var Hammer = window['Hammer'] || __webpack_require__(11);
module.exports = propagating(Hammer, {
preventDefault: 'mouse'
});
} else {
module.exports = function () {
throw Error('hammer.js is only available in a browser, not in node.js.');
};
}
/***/ },
/* 8 */
/***/ function(module, exports, __webpack_require__) {
/**
* This object contains all possible options. It will check if the types are correct, if required if the option is one
* of the allowed values.
*
* __any__ means that the name of the property does not matter.
* __type__ is a required field for all objects and contains the allowed types of all objects
*/
'use strict';
Object.defineProperty(exports, '__esModule', {
value: true
});
var string = 'string';
var boolean = 'boolean';
var number = 'number';
var array = 'array';
var date = 'date';
var object = 'object'; // should only be in a __type__ property
var dom = 'dom';
var moment = 'moment';
var any = 'any';
var allOptions = {
configure: {
enabled: { boolean: boolean },
filter: { boolean: boolean, 'function': 'function' },
container: { dom: dom },
__type__: { object: object, boolean: boolean, 'function': 'function' }
},
//globals :
yAxisOrientation: { string: ['left', 'right'] },
defaultGroup: { string: string },
sort: { boolean: boolean },
sampling: { boolean: boolean },
stack: { boolean: boolean },
graphHeight: { string: string, number: number },
shaded: {
enabled: { boolean: boolean },
orientation: { string: ['bottom', 'top'] }, // top, bottom
__type__: { boolean: boolean, object: object }
},
style: { string: ['line', 'bar', 'points'] }, // line, bar
barChart: {
width: { number: number },
sideBySide: { boolean: boolean },
align: { string: ['left', 'center', 'right'] },
__type__: { object: object }
},
interpolation: {
enabled: { boolean: boolean },
parametrization: { string: ['centripetal', 'chordal', 'uniform'] }, // uniform (alpha = 0.0), chordal (alpha = 1.0), centripetal (alpha = 0.5)
alpha: { number: number },
__type__: { object: object, boolean: boolean }
},
drawPoints: {
enabled: { boolean: boolean },
onRender: { 'function': 'function' },
size: { number: number },
style: { string: ['square', 'circle'] }, // square, circle
__type__: { object: object, boolean: boolean, 'function': 'function' }
},
dataAxis: {
showMinorLabels: { boolean: boolean },
showMajorLabels: { boolean: boolean },
icons: { boolean: boolean },
width: { string: string, number: number },
visible: { boolean: boolean },
alignZeros: { boolean: boolean },
left: {
range: { min: { number: number }, max: { number: number }, __type__: { object: object } },
format: { 'function': 'function' },
title: { text: { string: string, number: number }, style: { string: string }, __type__: { object: object } },
__type__: { object: object }
},
right: {
range: { min: { number: number }, max: { number: number }, __type__: { object: object } },
format: { 'function': 'function' },
title: { text: { string: string, number: number }, style: { string: string }, __type__: { object: object } },
__type__: { object: object }
},
__type__: { object: object }
},
legend: {
enabled: { boolean: boolean },
icons: { boolean: boolean },
left: {
visible: { boolean: boolean },
position: { string: ['top-right', 'bottom-right', 'top-left', 'bottom-left'] },
__type__: { object: object }
},
right: {
visible: { boolean: boolean },
position: { string: ['top-right', 'bottom-right', 'top-left', 'bottom-left'] },
__type__: { object: object }
},
__type__: { object: object, boolean: boolean }
},
groups: {
visibility: { any: any },
__type__: { object: object }
},
autoResize: { boolean: boolean },
clickToUse: { boolean: boolean },
end: { number: number, date: date, string: string, moment: moment },
format: {
minorLabels: {
millisecond: { string: string, 'undefined': 'undefined' },
second: { string: string, 'undefined': 'undefined' },
minute: { string: string, 'undefined': 'undefined' },
hour: { string: string, 'undefined': 'undefined' },
weekday: { string: string, 'undefined': 'undefined' },
day: { string: string, 'undefined': 'undefined' },
month: { string: string, 'undefined': 'undefined' },
year: { string: string, 'undefined': 'undefined' },
__type__: { object: object }
},
majorLabels: {
millisecond: { string: string, 'undefined': 'undefined' },
second: { string: string, 'undefined': 'undefined' },
minute: { string: string, 'undefined': 'undefined' },
hour: { string: string, 'undefined': 'undefined' },
weekday: { string: string, 'undefined': 'undefined' },
day: { string: string, 'undefined': 'undefined' },
month: { string: string, 'undefined': 'undefined' },
year: { string: string, 'undefined': 'undefined' },
__type__: { object: object }
},
__type__: { object: object }
},
height: { string: string, number: number },
hiddenDates: { object: object, array: array },
locale: { string: string },
locales: {
__any__: { any: any },
__type__: { object: object }
},
max: { date: date, number: number, string: string, moment: moment },
maxHeight: { number: number, string: string },
min: { date: date, number: number, string: string, moment: moment },
minHeight: { number: number, string: string },
moveable: { boolean: boolean },
multiselect: { boolean: boolean },
orientation: { string: string },
showCurrentTime: { boolean: boolean },
showMajorLabels: { boolean: boolean },
showMinorLabels: { boolean: boolean },
start: { date: date, number: number, string: string, moment: moment },
timeAxis: {
scale: { string: string, 'undefined': 'undefined' },
step: { number: number, 'undefined': 'undefined' },
__type__: { object: object }
},
width: { string: string, number: number },
zoomable: { boolean: boolean },
zoomMax: { number: number },
zoomMin: { number: number },
__type__: { object: object }
};
var configureOptions = {
global: {
//yAxisOrientation: ['left','right'], // TDOO: enable as soon as Grahp2d doesn't crash when changing this on the fly
sort: true,
sampling: true,
stack: false,
shaded: {
enabled: false,
orientation: ['top', 'bottom'] // top, bottom
},
style: ['line', 'bar', 'points'], // line, bar
barChart: {
width: [50, 5, 100, 5],
sideBySide: false,
align: ['left', 'center', 'right'] // left, center, right
},
interpolation: {
enabled: true,
parametrization: ['centripetal', 'chordal', 'uniform'] // uniform (alpha = 0.0), chordal (alpha = 1.0), centripetal (alpha = 0.5)
},
drawPoints: {
enabled: true,
size: [6, 2, 30, 1],
style: ['square', 'circle'] // square, circle
},
dataAxis: {
showMinorLabels: true,
showMajorLabels: true,
icons: false,
width: [40, 0, 200, 1],
visible: true,
alignZeros: true,
left: {
//range: {min:'undefined': 'undefined'ined,max:'undefined': 'undefined'ined},
//format: function (value) {return value;},
title: { text: '', style: '' }
},
right: {
//range: {min:'undefined': 'undefined'ined,max:'undefined': 'undefined'ined},
//format: function (value) {return value;},
title: { text: '', style: '' }
}
},
legend: {
enabled: false,
icons: true,
left: {
visible: true,
position: ['top-right', 'bottom-right', 'top-left', 'bottom-left'] // top/bottom - left,right
},
right: {
visible: true,
position: ['top-right', 'bottom-right', 'top-left', 'bottom-left'] // top/bottom - left,right
}
},
autoResize: true,
clickToUse: false,
end: '',
format: {
minorLabels: {
millisecond: 'SSS',
second: 's',
minute: 'HH:mm',
hour: 'HH:mm',
weekday: 'ddd D',
day: 'D',
month: 'MMM',
year: 'YYYY'
},
majorLabels: {
millisecond: 'HH:mm:ss',
second: 'D MMMM HH:mm',
minute: 'ddd D MMMM',
hour: 'ddd D MMMM',
weekday: 'MMMM YYYY',
day: 'MMMM YYYY',
month: 'YYYY',
year: ''
}
},
height: '',
locale: '',
max: '',
maxHeight: '',
min: '',
minHeight: '',
moveable: true,
orientation: ['both', 'bottom', 'top'],
showCurrentTime: false,
showMajorLabels: true,
showMinorLabels: true,
start: '',
width: '100%',
zoomable: true,
zoomMax: [315360000000000, 10, 315360000000000, 1],
zoomMin: [10, 10, 315360000000000, 1]
}
};
exports.allOptions = allOptions;
exports.configureOptions = configureOptions;
/***/ },
/* 9 */
/***/ function(module, exports, __webpack_require__) {
/**
* This object contains all possible options. It will check if the types are correct, if required if the option is one
* of the allowed values.
*
* __any__ means that the name of the property does not matter.
* __type__ is a required field for all objects and contains the allowed types of all objects
*/
'use strict';
Object.defineProperty(exports, '__esModule', {
value: true
});
var string = 'string';
var boolean = 'boolean';
var number = 'number';
var array = 'array';
var object = 'object'; // should only be in a __type__ property
var dom = 'dom';
var any = 'any';
var allOptions = {
configure: {
enabled: { boolean: boolean },
filter: { boolean: boolean, string: string, array: array, 'function': 'function' },
container: { dom: dom },
showButton: { boolean: boolean },
__type__: { object: object, boolean: boolean, string: string, array: array, 'function': 'function' }
},
edges: {
arrows: {
to: { enabled: { boolean: boolean }, scaleFactor: { number: number }, __type__: { object: object, boolean: boolean } },
middle: { enabled: { boolean: boolean }, scaleFactor: { number: number }, __type__: { object: object, boolean: boolean } },
from: { enabled: { boolean: boolean }, scaleFactor: { number: number }, __type__: { object: object, boolean: boolean } },
__type__: { string: ['from', 'to', 'middle'], object: object }
},
color: {
color: { string: string },
highlight: { string: string },
hover: { string: string },
inherit: { string: ['from', 'to', 'both'], boolean: boolean },
opacity: { number: number },
__type__: { object: object, string: string }
},
dashes: { boolean: boolean, array: array },
font: {
color: { string: string },
size: { number: number }, // px
face: { string: string },
background: { string: string },
strokeWidth: { number: number }, // px
strokeColor: { string: string },
align: { string: ['horizontal', 'top', 'middle', 'bottom'] },
__type__: { object: object, string: string }
},
hidden: { boolean: boolean },
hoverWidth: { 'function': 'function', number: number },
label: { string: string, 'undefined': 'undefined' },
labelHighlightBold: { boolean: boolean },
length: { number: number, 'undefined': 'undefined' },
physics: { boolean: boolean },
scaling: {
min: { number: number },
max: { number: number },
label: {
enabled: { boolean: boolean },
min: { number: number },
max: { number: number },
maxVisible: { number: number },
drawThreshold: { number: number },
__type__: { object: object, boolean: boolean }
},
customScalingFunction: { 'function': 'function' },
__type__: { object: object }
},
selectionWidth: { 'function': 'function', number: number },
selfReferenceSize: { number: number },
shadow: {
enabled: { boolean: boolean },
size: { number: number },
x: { number: number },
y: { number: number },
__type__: { object: object, boolean: boolean }
},
smooth: {
enabled: { boolean: boolean },
type: { string: ['dynamic', 'continuous', 'discrete', 'diagonalCross', 'straightCross', 'horizontal', 'vertical', 'curvedCW', 'curvedCCW'] },
roundness: { number: number },
__type__: { object: object, boolean: boolean }
},
title: { string: string, 'undefined': 'undefined' },
width: { number: number },
value: { number: number, 'undefined': 'undefined' },
__type__: { object: object }
},
groups: {
useDefaultGroups: { boolean: boolean },
__any__: 'get from nodes, will be overwritten below',
__type__: { object: object }
},
interaction: {
dragNodes: { boolean: boolean },
dragView: { boolean: boolean },
hideEdgesOnDrag: { boolean: boolean },
hideNodesOnDrag: { boolean: boolean },
hover: { boolean: boolean },
keyboard: {
enabled: { boolean: boolean },
speed: { x: { number: number }, y: { number: number }, zoom: { number: number }, __type__: { object: object } },
bindToWindow: { boolean: boolean },
__type__: { object: object, boolean: boolean }
},
multiselect: { boolean: boolean },
navigationButtons: { boolean: boolean },
selectable: { boolean: boolean },
selectConnectedEdges: { boolean: boolean },
hoverConnectedEdges: { boolean: boolean },
tooltipDelay: { number: number },
zoomView: { boolean: boolean },
__type__: { object: object }
},
layout: {
randomSeed: { 'undefined': 'undefined', number: number },
hierarchical: {
enabled: { boolean: boolean },
levelSeparation: { number: number },
direction: { string: ['UD', 'DU', 'LR', 'RL'] }, // UD, DU, LR, RL
sortMethod: { string: ['hubsize', 'directed'] }, // hubsize, directed
__type__: { object: object, boolean: boolean }
},
__type__: { object: object }
},
manipulation: {
enabled: { boolean: boolean },
initiallyActive: { boolean: boolean },
addNode: { boolean: boolean, 'function': 'function' },
addEdge: { boolean: boolean, 'function': 'function' },
editNode: { 'function': 'function' },
editEdge: { boolean: boolean, 'function': 'function' },
deleteNode: { boolean: boolean, 'function': 'function' },
deleteEdge: { boolean: boolean, 'function': 'function' },
controlNodeStyle: 'get from nodes, will be overwritten below',
__type__: { object: object, boolean: boolean }
},
nodes: {
borderWidth: { number: number },
borderWidthSelected: { number: number, 'undefined': 'undefined' },
brokenImage: { string: string, 'undefined': 'undefined' },
color: {
border: { string: string },
background: { string: string },
highlight: {
border: { string: string },
background: { string: string },
__type__: { object: object, string: string }
},
hover: {
border: { string: string },
background: { string: string },
__type__: { object: object, string: string }
},
__type__: { object: object, string: string }
},
fixed: {
x: { boolean: boolean },
y: { boolean: boolean },
__type__: { object: object, boolean: boolean }
},
font: {
color: { string: string },
size: { number: number }, // px
face: { string: string },
background: { string: string },
strokeWidth: { number: number }, // px
strokeColor: { string: string },
__type__: { object: object, string: string }
},
group: { string: string, number: number, 'undefined': 'undefined' },
hidden: { boolean: boolean },
icon: {
face: { string: string },
code: { string: string }, //'\uf007',
size: { number: number }, //50,
color: { string: string },
__type__: { object: object }
},
id: { string: string, number: number },
image: { string: string, 'undefined': 'undefined' }, // --> URL
label: { string: string, 'undefined': 'undefined' },
labelHighlightBold: { boolean: boolean },
level: { number: number, 'undefined': 'undefined' },
mass: { number: number },
physics: { boolean: boolean },
scaling: {
min: { number: number },
max: { number: number },
label: {
enabled: { boolean: boolean },
min: { number: number },
max: { number: number },
maxVisible: { number: number },
drawThreshold: { number: number },
__type__: { object: object, boolean: boolean }
},
customScalingFunction: { 'function': 'function' },
__type__: { object: object }
},
shadow: {
enabled: { boolean: boolean },
size: { number: number },
x: { number: number },
y: { number: number },
__type__: { object: object, boolean: boolean }
},
shape: { string: ['ellipse', 'circle', 'database', 'box', 'text', 'image', 'circularImage', 'diamond', 'dot', 'star', 'triangle', 'triangleDown', 'square', 'icon'] },
size: { number: number },
title: { string: string, 'undefined': 'undefined' },
value: { number: number, 'undefined': 'undefined' },
x: { number: number },
y: { number: number },
__type__: { object: object }
},
physics: {
enabled: { boolean: boolean },
barnesHut: {
gravitationalConstant: { number: number },
centralGravity: { number: number },
springLength: { number: number },
springConstant: { number: number },
damping: { number: number },
avoidOverlap: { number: number },
__type__: { object: object }
},
forceAtlas2Based: {
gravitationalConstant: { number: number },
centralGravity: { number: number },
springLength: { number: number },
springConstant: { number: number },
damping: { number: number },
avoidOverlap: { number: number },
__type__: { object: object }
},
repulsion: {
centralGravity: { number: number },
springLength: { number: number },
springConstant: { number: number },
nodeDistance: { number: number },
damping: { number: number },
__type__: { object: object }
},
hierarchicalRepulsion: {
centralGravity: { number: number },
springLength: { number: number },
springConstant: { number: number },
nodeDistance: { number: number },
damping: { number: number },
__type__: { object: object }
},
maxVelocity: { number: number },
minVelocity: { number: number }, // px/s
solver: { string: ['barnesHut', 'repulsion', 'hierarchicalRepulsion', 'forceAtlas2Based'] },
stabilization: {
enabled: { boolean: boolean },
iterations: { number: number }, // maximum number of iteration to stabilize
updateInterval: { number: number },
onlyDynamicEdges: { boolean: boolean },
fit: { boolean: boolean },
__type__: { object: object, boolean: boolean }
},
timestep: { number: number },
__type__: { object: object, boolean: boolean }
},
//globals :
autoResize: { boolean: boolean },
clickToUse: { boolean: boolean },
locale: { string: string },
locales: {
__any__: { any: any },
__type__: { object: object }
},
height: { string: string },
width: { string: string },
__type__: { object: object }
};
allOptions.groups.__any__ = allOptions.nodes;
allOptions.manipulation.controlNodeStyle = allOptions.nodes;
var configureOptions = {
nodes: {
borderWidth: [1, 0, 10, 1],
borderWidthSelected: [2, 0, 10, 1],
color: {
border: ['color', '#2B7CE9'],
background: ['color', '#97C2FC'],
highlight: {
border: ['color', '#2B7CE9'],
background: ['color', '#D2E5FF']
},
hover: {
border: ['color', '#2B7CE9'],
background: ['color', '#D2E5FF']
}
},
fixed: {
x: false,
y: false
},
font: {
color: ['color', '#343434'],
size: [14, 0, 100, 1], // px
face: ['arial', 'verdana', 'tahoma'],
background: ['color', 'none'],
strokeWidth: [0, 0, 50, 1], // px
strokeColor: ['color', '#ffffff']
},
//group: 'string',
hidden: false,
labelHighlightBold: true,
//icon: {
// face: 'string', //'FontAwesome',
// code: 'string', //'\uf007',
// size: [50, 0, 200, 1], //50,
// color: ['color','#2B7CE9'] //'#aa00ff'
//},
//image: 'string', // --> URL
physics: true,
scaling: {
min: [10, 0, 200, 1],
max: [30, 0, 200, 1],
label: {
enabled: false,
min: [14, 0, 200, 1],
max: [30, 0, 200, 1],
maxVisible: [30, 0, 200, 1],
drawThreshold: [5, 0, 20, 1]
}
},
shadow: {
enabled: false,
size: [10, 0, 20, 1],
x: [5, -30, 30, 1],
y: [5, -30, 30, 1]
},
shape: ['ellipse', 'box', 'circle', 'database', 'diamond', 'dot', 'square', 'star', 'text', 'triangle', 'triangleDown'],
size: [25, 0, 200, 1]
},
edges: {
arrows: {
to: { enabled: false, scaleFactor: [1, 0, 3, 0.05] }, // boolean / {arrowScaleFactor:1} / {enabled: false, arrowScaleFactor:1}
middle: { enabled: false, scaleFactor: [1, 0, 3, 0.05] },
from: { enabled: false, scaleFactor: [1, 0, 3, 0.05] }
},
color: {
color: ['color', '#848484'],
highlight: ['color', '#848484'],
hover: ['color', '#848484'],
inherit: ['from', 'to', 'both', true, false],
opacity: [1, 0, 1, 0.05]
},
dashes: false,
font: {
color: ['color', '#343434'],
size: [14, 0, 100, 1], // px
face: ['arial', 'verdana', 'tahoma'],
background: ['color', 'none'],
strokeWidth: [2, 0, 50, 1], // px
strokeColor: ['color', '#ffffff'],
align: ['horizontal', 'top', 'middle', 'bottom']
},
hidden: false,
hoverWidth: [1.5, 0, 5, 0.1],
labelHighlightBold: true,
physics: true,
scaling: {
min: [1, 0, 100, 1],
max: [15, 0, 100, 1],
label: {
enabled: true,
min: [14, 0, 200, 1],
max: [30, 0, 200, 1],
maxVisible: [30, 0, 200, 1],
drawThreshold: [5, 0, 20, 1]
}
},
selectionWidth: [1.5, 0, 5, 0.1],
selfReferenceSize: [20, 0, 200, 1],
shadow: {
enabled: false,
size: [10, 0, 20, 1],
x: [5, -30, 30, 1],
y: [5, -30, 30, 1]
},
smooth: {
enabled: true,
type: ['dynamic', 'continuous', 'discrete', 'diagonalCross', 'straightCross', 'horizontal', 'vertical', 'curvedCW', 'curvedCCW'],
roundness: [0.5, 0, 1, 0.05]
},
width: [1, 0, 30, 1]
},
layout: {
//randomSeed: [0, 0, 500, 1],
hierarchical: {
enabled: false,
levelSeparation: [150, 20, 500, 5],
direction: ['UD', 'DU', 'LR', 'RL'], // UD, DU, LR, RL
sortMethod: ['hubsize', 'directed'] // hubsize, directed
}
},
interaction: {
dragNodes: true,
dragView: true,
hideEdgesOnDrag: false,
hideNodesOnDrag: false,
hover: false,
keyboard: {
enabled: false,
speed: { x: [10, 0, 40, 1], y: [10, 0, 40, 1], zoom: [0.02, 0, 0.1, 0.005] },
bindToWindow: true
},
multiselect: false,
navigationButtons: false,
selectable: true,
selectConnectedEdges: true,
hoverConnectedEdges: true,
tooltipDelay: [300, 0, 1000, 25],
zoomView: true
},
manipulation: {
enabled: false,
initiallyActive: false
},
physics: {
enabled: true,
barnesHut: {
//theta: [0.5, 0.1, 1, 0.05],
gravitationalConstant: [-2000, -30000, 0, 50],
centralGravity: [0.3, 0, 10, 0.05],
springLength: [95, 0, 500, 5],
springConstant: [0.04, 0, 1.2, 0.005],
damping: [0.09, 0, 1, 0.01],
avoidOverlap: [0, 0, 1, 0.01]
},
forceAtlas2Based: {
//theta: [0.5, 0.1, 1, 0.05],
gravitationalConstant: [-50, -500, 0, 1],
centralGravity: [0.01, 0, 1, 0.005],
springLength: [95, 0, 500, 5],
springConstant: [0.08, 0, 1.2, 0.005],
damping: [0.4, 0, 1, 0.01],
avoidOverlap: [0, 0, 1, 0.01]
},
repulsion: {
centralGravity: [0.2, 0, 10, 0.05],
springLength: [200, 0, 500, 5],
springConstant: [0.05, 0, 1.2, 0.005],
nodeDistance: [100, 0, 500, 5],
damping: [0.09, 0, 1, 0.01]
},
hierarchicalRepulsion: {
centralGravity: [0.2, 0, 10, 0.05],
springLength: [100, 0, 500, 5],
springConstant: [0.01, 0, 1.2, 0.005],
nodeDistance: [120, 0, 500, 5],
damping: [0.09, 0, 1, 0.01]
},
maxVelocity: [50, 0, 150, 1],
minVelocity: [0.1, 0.01, 0.5, 0.01],
solver: ['barnesHut', 'forceAtlas2Based', 'repulsion', 'hierarchicalRepulsion'],
timestep: [0.5, 0.01, 1, 0.01]
},
global: {
locale: ['en', 'nl']
}
};
exports.allOptions = allOptions;
exports.configureOptions = configureOptions;
/***/ },
/* 10 */
/***/ function(module, exports, __webpack_require__) {
var __WEBPACK_AMD_DEFINE_FACTORY__, __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;'use strict';
(function (factory) {
if (true) {
// AMD. Register as an anonymous module.
!(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_FACTORY__ = (factory), __WEBPACK_AMD_DEFINE_RESULT__ = (typeof __WEBPACK_AMD_DEFINE_FACTORY__ === 'function' ? (__WEBPACK_AMD_DEFINE_FACTORY__.apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__)) : __WEBPACK_AMD_DEFINE_FACTORY__), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));
} else if (typeof exports === 'object') {
// Node. Does not work with strict CommonJS, but
// only CommonJS-like environments that support module.exports,
// like Node.
module.exports = factory();
} else {
// Browser globals (root is window)
window.propagating = factory();
}
}(function () {
var _firstTarget = null; // singleton, will contain the target element where the touch event started
var _processing = false; // singleton, true when a touch event is being handled
/**
* Extend an Hammer.js instance with event propagation.
*
* Features:
* - Events emitted by hammer will propagate in order from child to parent
* elements.
* - Events are extended with a function `event.stopPropagation()` to stop
* propagation to parent elements.
* - An option `preventDefault` to stop all default browser behavior.
*
* Usage:
* var hammer = propagatingHammer(new Hammer(element));
* var hammer = propagatingHammer(new Hammer(element), {preventDefault: true});
*
* @param {Hammer.Manager} hammer An hammer instance.
* @param {Object} [options] Available options:
* - `preventDefault: true | 'mouse' | 'touch' | 'pen'`.
* Enforce preventing the default browser behavior.
* Cannot be set to `false`.
* @return {Hammer.Manager} Returns the same hammer instance with extended
* functionality
*/
return function propagating(hammer, options) {
var _options = options || {
preventDefault: false
};
if (hammer.Manager) {
// This looks like the Hammer constructor.
// Overload the constructors with our own.
var Hammer = hammer;
var PropagatingHammer = function(element, options) {
var o = Object.create(_options);
if (options) Hammer.extend(o, options);
return propagating(new Hammer(element, o), o);
};
Hammer.extend(PropagatingHammer, Hammer);
PropagatingHammer.Manager = function (element, options) {
var o = Object.create(_options);
if (options) Hammer.extend(o, options);
return propagating(new Hammer.Manager(element, o), o);
};
return PropagatingHammer;
}
// create a wrapper object which will override the functions
// `on`, `off`, `destroy`, and `emit` of the hammer instance
var wrapper = Object.create(hammer);
// attach to DOM element
var element = hammer.element;
element.hammer = wrapper;
// register an event to catch the start of a gesture and store the
// target in a singleton
hammer.on('hammer.input', function (event) {
if (_options.preventDefault === true || (_options.preventDefault === event.pointerType)) {
event.preventDefault();
}
if (event.isFirst) {
_firstTarget = event.target;
}
});
/** @type {Object.>} */
wrapper._handlers = {};
/**
* Register a handler for one or multiple events
* @param {String} events A space separated string with events
* @param {function} handler A callback function, called as handler(event)
* @returns {Hammer.Manager} Returns the hammer instance
*/
wrapper.on = function (events, handler) {
// register the handler
split(events).forEach(function (event) {
var _handlers = wrapper._handlers[event];
if (!_handlers) {
wrapper._handlers[event] = _handlers = [];
// register the static, propagated handler
hammer.on(event, propagatedHandler);
}
_handlers.push(handler);
});
return wrapper;
};
/**
* Unregister a handler for one or multiple events
* @param {String} events A space separated string with events
* @param {function} [handler] Optional. The registered handler. If not
* provided, all handlers for given events
* are removed.
* @returns {Hammer.Manager} Returns the hammer instance
*/
wrapper.off = function (events, handler) {
// unregister the handler
split(events).forEach(function (event) {
var _handlers = wrapper._handlers[event];
if (_handlers) {
_handlers = handler ? _handlers.filter(function (h) {
return h !== handler;
}) : [];
if (_handlers.length > 0) {
wrapper._handlers[event] = _handlers;
}
else {
// remove static, propagated handler
hammer.off(event, propagatedHandler);
delete wrapper._handlers[event];
}
}
});
return wrapper;
};
/**
* Emit to the event listeners
* @param {string} eventType
* @param {Event} event
*/
wrapper.emit = function(eventType, event) {
_firstTarget = event.target;
hammer.emit(eventType, event);
};
wrapper.destroy = function () {
// Detach from DOM element
delete hammer.element.hammer;
// clear all handlers
wrapper._handlers = {};
// call original hammer destroy
hammer.destroy();
};
// split a string with space separated words
function split(events) {
return events.match(/[^ ]+/g);
}
/**
* A static event handler, applying event propagation.
* @param {Object} event
*/
function propagatedHandler(event) {
// let only a single hammer instance handle this event
if (event.type !== 'hammer.input') {
// it is possible that the same srcEvent is used with multiple hammer events,
// we keep track on which events are handled in an object _handled
if (!event.srcEvent._handled) {
event.srcEvent._handled = {};
}
if (event.srcEvent._handled[event.type]) {
return;
}
else {
event.srcEvent._handled[event.type] = true;
}
}
// attach a stopPropagation function to the event
var stopped = false;
event.stopPropagation = function () {
stopped = true;
};
// attach firstTarget property to the event
event.firstTarget = _firstTarget;
// propagate over all elements (until stopped)
var elem = _firstTarget;
while (elem && !stopped) {
var _handlers = elem.hammer && elem.hammer._handlers[event.type];
if (_handlers) {
for (var i = 0; i < _handlers.length && !stopped; i++) {
_handlers[i](event);
}
}
elem = elem.parentNode;
}
}
return wrapper;
};
}));
/***/ },
/* 11 */
/***/ function(module, exports, __webpack_require__) {
var __WEBPACK_AMD_DEFINE_RESULT__;/*! Hammer.JS - v2.0.4 - 2014-09-28
* http://hammerjs.github.io/
*
* Copyright (c) 2014 Jorik Tangelder;
* Licensed under the MIT license */
(function(window, document, exportName, undefined) {
'use strict';
var VENDOR_PREFIXES = ['', 'webkit', 'moz', 'MS', 'ms', 'o'];
var TEST_ELEMENT = document.createElement('div');
var TYPE_FUNCTION = 'function';
var round = Math.round;
var abs = Math.abs;
var now = Date.now;
/**
* set a timeout with a given scope
* @param {Function} fn
* @param {Number} timeout
* @param {Object} context
* @returns {number}
*/
function setTimeoutContext(fn, timeout, context) {
return setTimeout(bindFn(fn, context), timeout);
}
/**
* if the argument is an array, we want to execute the fn on each entry
* if it aint an array we don't want to do a thing.
* this is used by all the methods that accept a single and array argument.
* @param {*|Array} arg
* @param {String} fn
* @param {Object} [context]
* @returns {Boolean}
*/
function invokeArrayArg(arg, fn, context) {
if (Array.isArray(arg)) {
each(arg, context[fn], context);
return true;
}
return false;
}
/**
* walk objects and arrays
* @param {Object} obj
* @param {Function} iterator
* @param {Object} context
*/
function each(obj, iterator, context) {
var i;
if (!obj) {
return;
}
if (obj.forEach) {
obj.forEach(iterator, context);
} else if (obj.length !== undefined) {
i = 0;
while (i < obj.length) {
iterator.call(context, obj[i], i, obj);
i++;
}
} else {
for (i in obj) {
obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj);
}
}
}
/**
* extend object.
* means that properties in dest will be overwritten by the ones in src.
* @param {Object} dest
* @param {Object} src
* @param {Boolean} [merge]
* @returns {Object} dest
*/
function extend(dest, src, merge) {
var keys = Object.keys(src);
var i = 0;
while (i < keys.length) {
if (!merge || (merge && dest[keys[i]] === undefined)) {
dest[keys[i]] = src[keys[i]];
}
i++;
}
return dest;
}
/**
* merge the values from src in the dest.
* means that properties that exist in dest will not be overwritten by src
* @param {Object} dest
* @param {Object} src
* @returns {Object} dest
*/
function merge(dest, src) {
return extend(dest, src, true);
}
/**
* simple class inheritance
* @param {Function} child
* @param {Function} base
* @param {Object} [properties]
*/
function inherit(child, base, properties) {
var baseP = base.prototype,
childP;
childP = child.prototype = Object.create(baseP);
childP.constructor = child;
childP._super = baseP;
if (properties) {
extend(childP, properties);
}
}
/**
* simple function bind
* @param {Function} fn
* @param {Object} context
* @returns {Function}
*/
function bindFn(fn, context) {
return function boundFn() {
return fn.apply(context, arguments);
};
}
/**
* let a boolean value also be a function that must return a boolean
* this first item in args will be used as the context
* @param {Boolean|Function} val
* @param {Array} [args]
* @returns {Boolean}
*/
function boolOrFn(val, args) {
if (typeof val == TYPE_FUNCTION) {
return val.apply(args ? args[0] || undefined : undefined, args);
}
return val;
}
/**
* use the val2 when val1 is undefined
* @param {*} val1
* @param {*} val2
* @returns {*}
*/
function ifUndefined(val1, val2) {
return (val1 === undefined) ? val2 : val1;
}
/**
* addEventListener with multiple events at once
* @param {EventTarget} target
* @param {String} types
* @param {Function} handler
*/
function addEventListeners(target, types, handler) {
each(splitStr(types), function(type) {
target.addEventListener(type, handler, false);
});
}
/**
* removeEventListener with multiple events at once
* @param {EventTarget} target
* @param {String} types
* @param {Function} handler
*/
function removeEventListeners(target, types, handler) {
each(splitStr(types), function(type) {
target.removeEventListener(type, handler, false);
});
}
/**
* find if a node is in the given parent
* @method hasParent
* @param {HTMLElement} node
* @param {HTMLElement} parent
* @return {Boolean} found
*/
function hasParent(node, parent) {
while (node) {
if (node == parent) {
return true;
}
node = node.parentNode;
}
return false;
}
/**
* small indexOf wrapper
* @param {String} str
* @param {String} find
* @returns {Boolean} found
*/
function inStr(str, find) {
return str.indexOf(find) > -1;
}
/**
* split string on whitespace
* @param {String} str
* @returns {Array} words
*/
function splitStr(str) {
return str.trim().split(/\s+/g);
}
/**
* find if a array contains the object using indexOf or a simple polyFill
* @param {Array} src
* @param {String} find
* @param {String} [findByKey]
* @return {Boolean|Number} false when not found, or the index
*/
function inArray(src, find, findByKey) {
if (src.indexOf && !findByKey) {
return src.indexOf(find);
} else {
var i = 0;
while (i < src.length) {
if ((findByKey && src[i][findByKey] == find) || (!findByKey && src[i] === find)) {
return i;
}
i++;
}
return -1;
}
}
/**
* convert array-like objects to real arrays
* @param {Object} obj
* @returns {Array}
*/
function toArray(obj) {
return Array.prototype.slice.call(obj, 0);
}
/**
* unique array with objects based on a key (like 'id') or just by the array's value
* @param {Array} src [{id:1},{id:2},{id:1}]
* @param {String} [key]
* @param {Boolean} [sort=False]
* @returns {Array} [{id:1},{id:2}]
*/
function uniqueArray(src, key, sort) {
var results = [];
var values = [];
var i = 0;
while (i < src.length) {
var val = key ? src[i][key] : src[i];
if (inArray(values, val) < 0) {
results.push(src[i]);
}
values[i] = val;
i++;
}
if (sort) {
if (!key) {
results = results.sort();
} else {
results = results.sort(function sortUniqueArray(a, b) {
return a[key] > b[key];
});
}
}
return results;
}
/**
* get the prefixed property
* @param {Object} obj
* @param {String} property
* @returns {String|Undefined} prefixed
*/
function prefixed(obj, property) {
var prefix, prop;
var camelProp = property[0].toUpperCase() + property.slice(1);
var i = 0;
while (i < VENDOR_PREFIXES.length) {
prefix = VENDOR_PREFIXES[i];
prop = (prefix) ? prefix + camelProp : property;
if (prop in obj) {
return prop;
}
i++;
}
return undefined;
}
/**
* get a unique id
* @returns {number} uniqueId
*/
var _uniqueId = 1;
function uniqueId() {
return _uniqueId++;
}
/**
* get the window object of an element
* @param {HTMLElement} element
* @returns {DocumentView|Window}
*/
function getWindowForElement(element) {
var doc = element.ownerDocument;
return (doc.defaultView || doc.parentWindow);
}
var MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i;
var SUPPORT_TOUCH = ('ontouchstart' in window);
var SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !== undefined;
var SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent);
var INPUT_TYPE_TOUCH = 'touch';
var INPUT_TYPE_PEN = 'pen';
var INPUT_TYPE_MOUSE = 'mouse';
var INPUT_TYPE_KINECT = 'kinect';
var COMPUTE_INTERVAL = 25;
var INPUT_START = 1;
var INPUT_MOVE = 2;
var INPUT_END = 4;
var INPUT_CANCEL = 8;
var DIRECTION_NONE = 1;
var DIRECTION_LEFT = 2;
var DIRECTION_RIGHT = 4;
var DIRECTION_UP = 8;
var DIRECTION_DOWN = 16;
var DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT;
var DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN;
var DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL;
var PROPS_XY = ['x', 'y'];
var PROPS_CLIENT_XY = ['clientX', 'clientY'];
/**
* create new input type manager
* @param {Manager} manager
* @param {Function} callback
* @returns {Input}
* @constructor
*/
function Input(manager, callback) {
var self = this;
this.manager = manager;
this.callback = callback;
this.element = manager.element;
this.target = manager.options.inputTarget;
// smaller wrapper around the handler, for the scope and the enabled state of the manager,
// so when disabled the input events are completely bypassed.
this.domHandler = function(ev) {
if (boolOrFn(manager.options.enable, [manager])) {
self.handler(ev);
}
};
this.init();
}
Input.prototype = {
/**
* should handle the inputEvent data and trigger the callback
* @virtual
*/
handler: function() { },
/**
* bind the events
*/
init: function() {
this.evEl && addEventListeners(this.element, this.evEl, this.domHandler);
this.evTarget && addEventListeners(this.target, this.evTarget, this.domHandler);
this.evWin && addEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler);
},
/**
* unbind the events
*/
destroy: function() {
this.evEl && removeEventListeners(this.element, this.evEl, this.domHandler);
this.evTarget && removeEventListeners(this.target, this.evTarget, this.domHandler);
this.evWin && removeEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler);
}
};
/**
* create new input type manager
* called by the Manager constructor
* @param {Hammer} manager
* @returns {Input}
*/
function createInputInstance(manager) {
var Type;
var inputClass = manager.options.inputClass;
if (inputClass) {
Type = inputClass;
} else if (SUPPORT_POINTER_EVENTS) {
Type = PointerEventInput;
} else if (SUPPORT_ONLY_TOUCH) {
Type = TouchInput;
} else if (!SUPPORT_TOUCH) {
Type = MouseInput;
} else {
Type = TouchMouseInput;
}
return new (Type)(manager, inputHandler);
}
/**
* handle input events
* @param {Manager} manager
* @param {String} eventType
* @param {Object} input
*/
function inputHandler(manager, eventType, input) {
var pointersLen = input.pointers.length;
var changedPointersLen = input.changedPointers.length;
var isFirst = (eventType & INPUT_START && (pointersLen - changedPointersLen === 0));
var isFinal = (eventType & (INPUT_END | INPUT_CANCEL) && (pointersLen - changedPointersLen === 0));
input.isFirst = !!isFirst;
input.isFinal = !!isFinal;
if (isFirst) {
manager.session = {};
}
// source event is the normalized value of the domEvents
// like 'touchstart, mouseup, pointerdown'
input.eventType = eventType;
// compute scale, rotation etc
computeInputData(manager, input);
// emit secret event
manager.emit('hammer.input', input);
manager.recognize(input);
manager.session.prevInput = input;
}
/**
* extend the data with some usable properties like scale, rotate, velocity etc
* @param {Object} manager
* @param {Object} input
*/
function computeInputData(manager, input) {
var session = manager.session;
var pointers = input.pointers;
var pointersLength = pointers.length;
// store the first input to calculate the distance and direction
if (!session.firstInput) {
session.firstInput = simpleCloneInputData(input);
}
// to compute scale and rotation we need to store the multiple touches
if (pointersLength > 1 && !session.firstMultiple) {
session.firstMultiple = simpleCloneInputData(input);
} else if (pointersLength === 1) {
session.firstMultiple = false;
}
var firstInput = session.firstInput;
var firstMultiple = session.firstMultiple;
var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center;
var center = input.center = getCenter(pointers);
input.timeStamp = now();
input.deltaTime = input.timeStamp - firstInput.timeStamp;
input.angle = getAngle(offsetCenter, center);
input.distance = getDistance(offsetCenter, center);
computeDeltaXY(session, input);
input.offsetDirection = getDirection(input.deltaX, input.deltaY);
input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1;
input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointers) : 0;
computeIntervalInputData(session, input);
// find the correct target
var target = manager.element;
if (hasParent(input.srcEvent.target, target)) {
target = input.srcEvent.target;
}
input.target = target;
}
function computeDeltaXY(session, input) {
var center = input.center;
var offset = session.offsetDelta || {};
var prevDelta = session.prevDelta || {};
var prevInput = session.prevInput || {};
if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) {
prevDelta = session.prevDelta = {
x: prevInput.deltaX || 0,
y: prevInput.deltaY || 0
};
offset = session.offsetDelta = {
x: center.x,
y: center.y
};
}
input.deltaX = prevDelta.x + (center.x - offset.x);
input.deltaY = prevDelta.y + (center.y - offset.y);
}
/**
* velocity is calculated every x ms
* @param {Object} session
* @param {Object} input
*/
function computeIntervalInputData(session, input) {
var last = session.lastInterval || input,
deltaTime = input.timeStamp - last.timeStamp,
velocity, velocityX, velocityY, direction;
if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last.velocity === undefined)) {
var deltaX = last.deltaX - input.deltaX;
var deltaY = last.deltaY - input.deltaY;
var v = getVelocity(deltaTime, deltaX, deltaY);
velocityX = v.x;
velocityY = v.y;
velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y;
direction = getDirection(deltaX, deltaY);
session.lastInterval = input;
} else {
// use latest velocity info if it doesn't overtake a minimum period
velocity = last.velocity;
velocityX = last.velocityX;
velocityY = last.velocityY;
direction = last.direction;
}
input.velocity = velocity;
input.velocityX = velocityX;
input.velocityY = velocityY;
input.direction = direction;
}
/**
* create a simple clone from the input used for storage of firstInput and firstMultiple
* @param {Object} input
* @returns {Object} clonedInputData
*/
function simpleCloneInputData(input) {
// make a simple copy of the pointers because we will get a reference if we don't
// we only need clientXY for the calculations
var pointers = [];
var i = 0;
while (i < input.pointers.length) {
pointers[i] = {
clientX: round(input.pointers[i].clientX),
clientY: round(input.pointers[i].clientY)
};
i++;
}
return {
timeStamp: now(),
pointers: pointers,
center: getCenter(pointers),
deltaX: input.deltaX,
deltaY: input.deltaY
};
}
/**
* get the center of all the pointers
* @param {Array} pointers
* @return {Object} center contains `x` and `y` properties
*/
function getCenter(pointers) {
var pointersLength = pointers.length;
// no need to loop when only one touch
if (pointersLength === 1) {
return {
x: round(pointers[0].clientX),
y: round(pointers[0].clientY)
};
}
var x = 0, y = 0, i = 0;
while (i < pointersLength) {
x += pointers[i].clientX;
y += pointers[i].clientY;
i++;
}
return {
x: round(x / pointersLength),
y: round(y / pointersLength)
};
}
/**
* calculate the velocity between two points. unit is in px per ms.
* @param {Number} deltaTime
* @param {Number} x
* @param {Number} y
* @return {Object} velocity `x` and `y`
*/
function getVelocity(deltaTime, x, y) {
return {
x: x / deltaTime || 0,
y: y / deltaTime || 0
};
}
/**
* get the direction between two points
* @param {Number} x
* @param {Number} y
* @return {Number} direction
*/
function getDirection(x, y) {
if (x === y) {
return DIRECTION_NONE;
}
if (abs(x) >= abs(y)) {
return x > 0 ? DIRECTION_LEFT : DIRECTION_RIGHT;
}
return y > 0 ? DIRECTION_UP : DIRECTION_DOWN;
}
/**
* calculate the absolute distance between two points
* @param {Object} p1 {x, y}
* @param {Object} p2 {x, y}
* @param {Array} [props] containing x and y keys
* @return {Number} distance
*/
function getDistance(p1, p2, props) {
if (!props) {
props = PROPS_XY;
}
var x = p2[props[0]] - p1[props[0]],
y = p2[props[1]] - p1[props[1]];
return Math.sqrt((x * x) + (y * y));
}
/**
* calculate the angle between two coordinates
* @param {Object} p1
* @param {Object} p2
* @param {Array} [props] containing x and y keys
* @return {Number} angle
*/
function getAngle(p1, p2, props) {
if (!props) {
props = PROPS_XY;
}
var x = p2[props[0]] - p1[props[0]],
y = p2[props[1]] - p1[props[1]];
return Math.atan2(y, x) * 180 / Math.PI;
}
/**
* calculate the rotation degrees between two pointersets
* @param {Array} start array of pointers
* @param {Array} end array of pointers
* @return {Number} rotation
*/
function getRotation(start, end) {
return getAngle(end[1], end[0], PROPS_CLIENT_XY) - getAngle(start[1], start[0], PROPS_CLIENT_XY);
}
/**
* calculate the scale factor between two pointersets
* no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out
* @param {Array} start array of pointers
* @param {Array} end array of pointers
* @return {Number} scale
*/
function getScale(start, end) {
return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0], start[1], PROPS_CLIENT_XY);
}
var MOUSE_INPUT_MAP = {
mousedown: INPUT_START,
mousemove: INPUT_MOVE,
mouseup: INPUT_END
};
var MOUSE_ELEMENT_EVENTS = 'mousedown';
var MOUSE_WINDOW_EVENTS = 'mousemove mouseup';
/**
* Mouse events input
* @constructor
* @extends Input
*/
function MouseInput() {
this.evEl = MOUSE_ELEMENT_EVENTS;
this.evWin = MOUSE_WINDOW_EVENTS;
this.allow = true; // used by Input.TouchMouse to disable mouse events
this.pressed = false; // mousedown state
Input.apply(this, arguments);
}
inherit(MouseInput, Input, {
/**
* handle mouse events
* @param {Object} ev
*/
handler: function MEhandler(ev) {
var eventType = MOUSE_INPUT_MAP[ev.type];
// on start we want to have the left mouse button down
if (eventType & INPUT_START && ev.button === 0) {
this.pressed = true;
}
if (eventType & INPUT_MOVE && ev.which !== 1) {
eventType = INPUT_END;
}
// mouse must be down, and mouse events are allowed (see the TouchMouse input)
if (!this.pressed || !this.allow) {
return;
}
if (eventType & INPUT_END) {
this.pressed = false;
}
this.callback(this.manager, eventType, {
pointers: [ev],
changedPointers: [ev],
pointerType: INPUT_TYPE_MOUSE,
srcEvent: ev
});
}
});
var POINTER_INPUT_MAP = {
pointerdown: INPUT_START,
pointermove: INPUT_MOVE,
pointerup: INPUT_END,
pointercancel: INPUT_CANCEL,
pointerout: INPUT_CANCEL
};
// in IE10 the pointer types is defined as an enum
var IE10_POINTER_TYPE_ENUM = {
2: INPUT_TYPE_TOUCH,
3: INPUT_TYPE_PEN,
4: INPUT_TYPE_MOUSE,
5: INPUT_TYPE_KINECT // see https://twitter.com/jacobrossi/status/480596438489890816
};
var POINTER_ELEMENT_EVENTS = 'pointerdown';
var POINTER_WINDOW_EVENTS = 'pointermove pointerup pointercancel';
// IE10 has prefixed support, and case-sensitive
if (window.MSPointerEvent) {
POINTER_ELEMENT_EVENTS = 'MSPointerDown';
POINTER_WINDOW_EVENTS = 'MSPointerMove MSPointerUp MSPointerCancel';
}
/**
* Pointer events input
* @constructor
* @extends Input
*/
function PointerEventInput() {
this.evEl = POINTER_ELEMENT_EVENTS;
this.evWin = POINTER_WINDOW_EVENTS;
Input.apply(this, arguments);
this.store = (this.manager.session.pointerEvents = []);
}
inherit(PointerEventInput, Input, {
/**
* handle mouse events
* @param {Object} ev
*/
handler: function PEhandler(ev) {
var store = this.store;
var removePointer = false;
var eventTypeNormalized = ev.type.toLowerCase().replace('ms', '');
var eventType = POINTER_INPUT_MAP[eventTypeNormalized];
var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] || ev.pointerType;
var isTouch = (pointerType == INPUT_TYPE_TOUCH);
// get index of the event in the store
var storeIndex = inArray(store, ev.pointerId, 'pointerId');
// start and mouse must be down
if (eventType & INPUT_START && (ev.button === 0 || isTouch)) {
if (storeIndex < 0) {
store.push(ev);
storeIndex = store.length - 1;
}
} else if (eventType & (INPUT_END | INPUT_CANCEL)) {
removePointer = true;
}
// it not found, so the pointer hasn't been down (so it's probably a hover)
if (storeIndex < 0) {
return;
}
// update the event in the store
store[storeIndex] = ev;
this.callback(this.manager, eventType, {
pointers: store,
changedPointers: [ev],
pointerType: pointerType,
srcEvent: ev
});
if (removePointer) {
// remove from the store
store.splice(storeIndex, 1);
}
}
});
var SINGLE_TOUCH_INPUT_MAP = {
touchstart: INPUT_START,
touchmove: INPUT_MOVE,
touchend: INPUT_END,
touchcancel: INPUT_CANCEL
};
var SINGLE_TOUCH_TARGET_EVENTS = 'touchstart';
var SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel';
/**
* Touch events input
* @constructor
* @extends Input
*/
function SingleTouchInput() {
this.evTarget = SINGLE_TOUCH_TARGET_EVENTS;
this.evWin = SINGLE_TOUCH_WINDOW_EVENTS;
this.started = false;
Input.apply(this, arguments);
}
inherit(SingleTouchInput, Input, {
handler: function TEhandler(ev) {
var type = SINGLE_TOUCH_INPUT_MAP[ev.type];
// should we handle the touch events?
if (type === INPUT_START) {
this.started = true;
}
if (!this.started) {
return;
}
var touches = normalizeSingleTouches.call(this, ev, type);
// when done, reset the started state
if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) {
this.started = false;
}
this.callback(this.manager, type, {
pointers: touches[0],
changedPointers: touches[1],
pointerType: INPUT_TYPE_TOUCH,
srcEvent: ev
});
}
});
/**
* @this {TouchInput}
* @param {Object} ev
* @param {Number} type flag
* @returns {undefined|Array} [all, changed]
*/
function normalizeSingleTouches(ev, type) {
var all = toArray(ev.touches);
var changed = toArray(ev.changedTouches);
if (type & (INPUT_END | INPUT_CANCEL)) {
all = uniqueArray(all.concat(changed), 'identifier', true);
}
return [all, changed];
}
var TOUCH_INPUT_MAP = {
touchstart: INPUT_START,
touchmove: INPUT_MOVE,
touchend: INPUT_END,
touchcancel: INPUT_CANCEL
};
var TOUCH_TARGET_EVENTS = 'touchstart touchmove touchend touchcancel';
/**
* Multi-user touch events input
* @constructor
* @extends Input
*/
function TouchInput() {
this.evTarget = TOUCH_TARGET_EVENTS;
this.targetIds = {};
Input.apply(this, arguments);
}
inherit(TouchInput, Input, {
handler: function MTEhandler(ev) {
var type = TOUCH_INPUT_MAP[ev.type];
var touches = getTouches.call(this, ev, type);
if (!touches) {
return;
}
this.callback(this.manager, type, {
pointers: touches[0],
changedPointers: touches[1],
pointerType: INPUT_TYPE_TOUCH,
srcEvent: ev
});
}
});
/**
* @this {TouchInput}
* @param {Object} ev
* @param {Number} type flag
* @returns {undefined|Array} [all, changed]
*/
function getTouches(ev, type) {
var allTouches = toArray(ev.touches);
var targetIds = this.targetIds;
// when there is only one touch, the process can be simplified
if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) {
targetIds[allTouches[0].identifier] = true;
return [allTouches, allTouches];
}
var i,
targetTouches,
changedTouches = toArray(ev.changedTouches),
changedTargetTouches = [],
target = this.target;
// get target touches from touches
targetTouches = allTouches.filter(function(touch) {
return hasParent(touch.target, target);
});
// collect touches
if (type === INPUT_START) {
i = 0;
while (i < targetTouches.length) {
targetIds[targetTouches[i].identifier] = true;
i++;
}
}
// filter changed touches to only contain touches that exist in the collected target ids
i = 0;
while (i < changedTouches.length) {
if (targetIds[changedTouches[i].identifier]) {
changedTargetTouches.push(changedTouches[i]);
}
// cleanup removed touches
if (type & (INPUT_END | INPUT_CANCEL)) {
delete targetIds[changedTouches[i].identifier];
}
i++;
}
if (!changedTargetTouches.length) {
return;
}
return [
// merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel'
uniqueArray(targetTouches.concat(changedTargetTouches), 'identifier', true),
changedTargetTouches
];
}
/**
* Combined touch and mouse input
*
* Touch has a higher priority then mouse, and while touching no mouse events are allowed.
* This because touch devices also emit mouse events while doing a touch.
*
* @constructor
* @extends Input
*/
function TouchMouseInput() {
Input.apply(this, arguments);
var handler = bindFn(this.handler, this);
this.touch = new TouchInput(this.manager, handler);
this.mouse = new MouseInput(this.manager, handler);
}
inherit(TouchMouseInput, Input, {
/**
* handle mouse and touch events
* @param {Hammer} manager
* @param {String} inputEvent
* @param {Object} inputData
*/
handler: function TMEhandler(manager, inputEvent, inputData) {
var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH),
isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE);
// when we're in a touch event, so block all upcoming mouse events
// most mobile browser also emit mouseevents, right after touchstart
if (isTouch) {
this.mouse.allow = false;
} else if (isMouse && !this.mouse.allow) {
return;
}
// reset the allowMouse when we're done
if (inputEvent & (INPUT_END | INPUT_CANCEL)) {
this.mouse.allow = true;
}
this.callback(manager, inputEvent, inputData);
},
/**
* remove the event listeners
*/
destroy: function destroy() {
this.touch.destroy();
this.mouse.destroy();
}
});
var PREFIXED_TOUCH_ACTION = prefixed(TEST_ELEMENT.style, 'touchAction');
var NATIVE_TOUCH_ACTION = PREFIXED_TOUCH_ACTION !== undefined;
// magical touchAction value
var TOUCH_ACTION_COMPUTE = 'compute';
var TOUCH_ACTION_AUTO = 'auto';
var TOUCH_ACTION_MANIPULATION = 'manipulation'; // not implemented
var TOUCH_ACTION_NONE = 'none';
var TOUCH_ACTION_PAN_X = 'pan-x';
var TOUCH_ACTION_PAN_Y = 'pan-y';
/**
* Touch Action
* sets the touchAction property or uses the js alternative
* @param {Manager} manager
* @param {String} value
* @constructor
*/
function TouchAction(manager, value) {
this.manager = manager;
this.set(value);
}
TouchAction.prototype = {
/**
* set the touchAction value on the element or enable the polyfill
* @param {String} value
*/
set: function(value) {
// find out the touch-action by the event handlers
if (value == TOUCH_ACTION_COMPUTE) {
value = this.compute();
}
if (NATIVE_TOUCH_ACTION) {
this.manager.element.style[PREFIXED_TOUCH_ACTION] = value;
}
this.actions = value.toLowerCase().trim();
},
/**
* just re-set the touchAction value
*/
update: function() {
this.set(this.manager.options.touchAction);
},
/**
* compute the value for the touchAction property based on the recognizer's settings
* @returns {String} value
*/
compute: function() {
var actions = [];
each(this.manager.recognizers, function(recognizer) {
if (boolOrFn(recognizer.options.enable, [recognizer])) {
actions = actions.concat(recognizer.getTouchAction());
}
});
return cleanTouchActions(actions.join(' '));
},
/**
* this method is called on each input cycle and provides the preventing of the browser behavior
* @param {Object} input
*/
preventDefaults: function(input) {
// not needed with native support for the touchAction property
if (NATIVE_TOUCH_ACTION) {
return;
}
var srcEvent = input.srcEvent;
var direction = input.offsetDirection;
// if the touch action did prevented once this session
if (this.manager.session.prevented) {
srcEvent.preventDefault();
return;
}
var actions = this.actions;
var hasNone = inStr(actions, TOUCH_ACTION_NONE);
var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y);
var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X);
if (hasNone ||
(hasPanY && direction & DIRECTION_HORIZONTAL) ||
(hasPanX && direction & DIRECTION_VERTICAL)) {
return this.preventSrc(srcEvent);
}
},
/**
* call preventDefault to prevent the browser's default behavior (scrolling in most cases)
* @param {Object} srcEvent
*/
preventSrc: function(srcEvent) {
this.manager.session.prevented = true;
srcEvent.preventDefault();
}
};
/**
* when the touchActions are collected they are not a valid value, so we need to clean things up. *
* @param {String} actions
* @returns {*}
*/
function cleanTouchActions(actions) {
// none
if (inStr(actions, TOUCH_ACTION_NONE)) {
return TOUCH_ACTION_NONE;
}
var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X);
var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y);
// pan-x and pan-y can be combined
if (hasPanX && hasPanY) {
return TOUCH_ACTION_PAN_X + ' ' + TOUCH_ACTION_PAN_Y;
}
// pan-x OR pan-y
if (hasPanX || hasPanY) {
return hasPanX ? TOUCH_ACTION_PAN_X : TOUCH_ACTION_PAN_Y;
}
// manipulation
if (inStr(actions, TOUCH_ACTION_MANIPULATION)) {
return TOUCH_ACTION_MANIPULATION;
}
return TOUCH_ACTION_AUTO;
}
/**
* Recognizer flow explained; *
* All recognizers have the initial state of POSSIBLE when a input session starts.
* The definition of a input session is from the first input until the last input, with all it's movement in it. *
* Example session for mouse-input: mousedown -> mousemove -> mouseup
*
* On each recognizing cycle (see Manager.recognize) the .recognize() method is executed
* which determines with state it should be.
*
* If the recognizer has the state FAILED, CANCELLED or RECOGNIZED (equals ENDED), it is reset to
* POSSIBLE to give it another change on the next cycle.
*
* Possible
* |
* +-----+---------------+
* | |
* +-----+-----+ |
* | | |
* Failed Cancelled |
* +-------+------+
* | |
* Recognized Began
* |
* Changed
* |
* Ended/Recognized
*/
var STATE_POSSIBLE = 1;
var STATE_BEGAN = 2;
var STATE_CHANGED = 4;
var STATE_ENDED = 8;
var STATE_RECOGNIZED = STATE_ENDED;
var STATE_CANCELLED = 16;
var STATE_FAILED = 32;
/**
* Recognizer
* Every recognizer needs to extend from this class.
* @constructor
* @param {Object} options
*/
function Recognizer(options) {
this.id = uniqueId();
this.manager = null;
this.options = merge(options || {}, this.defaults);
// default is enable true
this.options.enable = ifUndefined(this.options.enable, true);
this.state = STATE_POSSIBLE;
this.simultaneous = {};
this.requireFail = [];
}
Recognizer.prototype = {
/**
* @virtual
* @type {Object}
*/
defaults: {},
/**
* set options
* @param {Object} options
* @return {Recognizer}
*/
set: function(options) {
extend(this.options, options);
// also update the touchAction, in case something changed about the directions/enabled state
this.manager && this.manager.touchAction.update();
return this;
},
/**
* recognize simultaneous with an other recognizer.
* @param {Recognizer} otherRecognizer
* @returns {Recognizer} this
*/
recognizeWith: function(otherRecognizer) {
if (invokeArrayArg(otherRecognizer, 'recognizeWith', this)) {
return this;
}
var simultaneous = this.simultaneous;
otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);
if (!simultaneous[otherRecognizer.id]) {
simultaneous[otherRecognizer.id] = otherRecognizer;
otherRecognizer.recognizeWith(this);
}
return this;
},
/**
* drop the simultaneous link. it doesnt remove the link on the other recognizer.
* @param {Recognizer} otherRecognizer
* @returns {Recognizer} this
*/
dropRecognizeWith: function(otherRecognizer) {
if (invokeArrayArg(otherRecognizer, 'dropRecognizeWith', this)) {
return this;
}
otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);
delete this.simultaneous[otherRecognizer.id];
return this;
},
/**
* recognizer can only run when an other is failing
* @param {Recognizer} otherRecognizer
* @returns {Recognizer} this
*/
requireFailure: function(otherRecognizer) {
if (invokeArrayArg(otherRecognizer, 'requireFailure', this)) {
return this;
}
var requireFail = this.requireFail;
otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);
if (inArray(requireFail, otherRecognizer) === -1) {
requireFail.push(otherRecognizer);
otherRecognizer.requireFailure(this);
}
return this;
},
/**
* drop the requireFailure link. it does not remove the link on the other recognizer.
* @param {Recognizer} otherRecognizer
* @returns {Recognizer} this
*/
dropRequireFailure: function(otherRecognizer) {
if (invokeArrayArg(otherRecognizer, 'dropRequireFailure', this)) {
return this;
}
otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);
var index = inArray(this.requireFail, otherRecognizer);
if (index > -1) {
this.requireFail.splice(index, 1);
}
return this;
},
/**
* has require failures boolean
* @returns {boolean}
*/
hasRequireFailures: function() {
return this.requireFail.length > 0;
},
/**
* if the recognizer can recognize simultaneous with an other recognizer
* @param {Recognizer} otherRecognizer
* @returns {Boolean}
*/
canRecognizeWith: function(otherRecognizer) {
return !!this.simultaneous[otherRecognizer.id];
},
/**
* You should use `tryEmit` instead of `emit` directly to check
* that all the needed recognizers has failed before emitting.
* @param {Object} input
*/
emit: function(input) {
var self = this;
var state = this.state;
function emit(withState) {
self.manager.emit(self.options.event + (withState ? stateStr(state) : ''), input);
}
// 'panstart' and 'panmove'
if (state < STATE_ENDED) {
emit(true);
}
emit(); // simple 'eventName' events
// panend and pancancel
if (state >= STATE_ENDED) {
emit(true);
}
},
/**
* Check that all the require failure recognizers has failed,
* if true, it emits a gesture event,
* otherwise, setup the state to FAILED.
* @param {Object} input
*/
tryEmit: function(input) {
if (this.canEmit()) {
return this.emit(input);
}
// it's failing anyway
this.state = STATE_FAILED;
},
/**
* can we emit?
* @returns {boolean}
*/
canEmit: function() {
var i = 0;
while (i < this.requireFail.length) {
if (!(this.requireFail[i].state & (STATE_FAILED | STATE_POSSIBLE))) {
return false;
}
i++;
}
return true;
},
/**
* update the recognizer
* @param {Object} inputData
*/
recognize: function(inputData) {
// make a new copy of the inputData
// so we can change the inputData without messing up the other recognizers
var inputDataClone = extend({}, inputData);
// is is enabled and allow recognizing?
if (!boolOrFn(this.options.enable, [this, inputDataClone])) {
this.reset();
this.state = STATE_FAILED;
return;
}
// reset when we've reached the end
if (this.state & (STATE_RECOGNIZED | STATE_CANCELLED | STATE_FAILED)) {
this.state = STATE_POSSIBLE;
}
this.state = this.process(inputDataClone);
// the recognizer has recognized a gesture
// so trigger an event
if (this.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED | STATE_CANCELLED)) {
this.tryEmit(inputDataClone);
}
},
/**
* return the state of the recognizer
* the actual recognizing happens in this method
* @virtual
* @param {Object} inputData
* @returns {Const} STATE
*/
process: function(inputData) { }, // jshint ignore:line
/**
* return the preferred touch-action
* @virtual
* @returns {Array}
*/
getTouchAction: function() { },
/**
* called when the gesture isn't allowed to recognize
* like when another is being recognized or it is disabled
* @virtual
*/
reset: function() { }
};
/**
* get a usable string, used as event postfix
* @param {Const} state
* @returns {String} state
*/
function stateStr(state) {
if (state & STATE_CANCELLED) {
return 'cancel';
} else if (state & STATE_ENDED) {
return 'end';
} else if (state & STATE_CHANGED) {
return 'move';
} else if (state & STATE_BEGAN) {
return 'start';
}
return '';
}
/**
* direction cons to string
* @param {Const} direction
* @returns {String}
*/
function directionStr(direction) {
if (direction == DIRECTION_DOWN) {
return 'down';
} else if (direction == DIRECTION_UP) {
return 'up';
} else if (direction == DIRECTION_LEFT) {
return 'left';
} else if (direction == DIRECTION_RIGHT) {
return 'right';
}
return '';
}
/**
* get a recognizer by name if it is bound to a manager
* @param {Recognizer|String} otherRecognizer
* @param {Recognizer} recognizer
* @returns {Recognizer}
*/
function getRecognizerByNameIfManager(otherRecognizer, recognizer) {
var manager = recognizer.manager;
if (manager) {
return manager.get(otherRecognizer);
}
return otherRecognizer;
}
/**
* This recognizer is just used as a base for the simple attribute recognizers.
* @constructor
* @extends Recognizer
*/
function AttrRecognizer() {
Recognizer.apply(this, arguments);
}
inherit(AttrRecognizer, Recognizer, {
/**
* @namespace
* @memberof AttrRecognizer
*/
defaults: {
/**
* @type {Number}
* @default 1
*/
pointers: 1
},
/**
* Used to check if it the recognizer receives valid input, like input.distance > 10.
* @memberof AttrRecognizer
* @param {Object} input
* @returns {Boolean} recognized
*/
attrTest: function(input) {
var optionPointers = this.options.pointers;
return optionPointers === 0 || input.pointers.length === optionPointers;
},
/**
* Process the input and return the state for the recognizer
* @memberof AttrRecognizer
* @param {Object} input
* @returns {*} State
*/
process: function(input) {
var state = this.state;
var eventType = input.eventType;
var isRecognized = state & (STATE_BEGAN | STATE_CHANGED);
var isValid = this.attrTest(input);
// on cancel input and we've recognized before, return STATE_CANCELLED
if (isRecognized && (eventType & INPUT_CANCEL || !isValid)) {
return state | STATE_CANCELLED;
} else if (isRecognized || isValid) {
if (eventType & INPUT_END) {
return state | STATE_ENDED;
} else if (!(state & STATE_BEGAN)) {
return STATE_BEGAN;
}
return state | STATE_CHANGED;
}
return STATE_FAILED;
}
});
/**
* Pan
* Recognized when the pointer is down and moved in the allowed direction.
* @constructor
* @extends AttrRecognizer
*/
function PanRecognizer() {
AttrRecognizer.apply(this, arguments);
this.pX = null;
this.pY = null;
}
inherit(PanRecognizer, AttrRecognizer, {
/**
* @namespace
* @memberof PanRecognizer
*/
defaults: {
event: 'pan',
threshold: 10,
pointers: 1,
direction: DIRECTION_ALL
},
getTouchAction: function() {
var direction = this.options.direction;
var actions = [];
if (direction & DIRECTION_HORIZONTAL) {
actions.push(TOUCH_ACTION_PAN_Y);
}
if (direction & DIRECTION_VERTICAL) {
actions.push(TOUCH_ACTION_PAN_X);
}
return actions;
},
directionTest: function(input) {
var options = this.options;
var hasMoved = true;
var distance = input.distance;
var direction = input.direction;
var x = input.deltaX;
var y = input.deltaY;
// lock to axis?
if (!(direction & options.direction)) {
if (options.direction & DIRECTION_HORIZONTAL) {
direction = (x === 0) ? DIRECTION_NONE : (x < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT;
hasMoved = x != this.pX;
distance = Math.abs(input.deltaX);
} else {
direction = (y === 0) ? DIRECTION_NONE : (y < 0) ? DIRECTION_UP : DIRECTION_DOWN;
hasMoved = y != this.pY;
distance = Math.abs(input.deltaY);
}
}
input.direction = direction;
return hasMoved && distance > options.threshold && direction & options.direction;
},
attrTest: function(input) {
return AttrRecognizer.prototype.attrTest.call(this, input) &&
(this.state & STATE_BEGAN || (!(this.state & STATE_BEGAN) && this.directionTest(input)));
},
emit: function(input) {
this.pX = input.deltaX;
this.pY = input.deltaY;
var direction = directionStr(input.direction);
if (direction) {
this.manager.emit(this.options.event + direction, input);
}
this._super.emit.call(this, input);
}
});
/**
* Pinch
* Recognized when two or more pointers are moving toward (zoom-in) or away from each other (zoom-out).
* @constructor
* @extends AttrRecognizer
*/
function PinchRecognizer() {
AttrRecognizer.apply(this, arguments);
}
inherit(PinchRecognizer, AttrRecognizer, {
/**
* @namespace
* @memberof PinchRecognizer
*/
defaults: {
event: 'pinch',
threshold: 0,
pointers: 2
},
getTouchAction: function() {
return [TOUCH_ACTION_NONE];
},
attrTest: function(input) {
return this._super.attrTest.call(this, input) &&
(Math.abs(input.scale - 1) > this.options.threshold || this.state & STATE_BEGAN);
},
emit: function(input) {
this._super.emit.call(this, input);
if (input.scale !== 1) {
var inOut = input.scale < 1 ? 'in' : 'out';
this.manager.emit(this.options.event + inOut, input);
}
}
});
/**
* Press
* Recognized when the pointer is down for x ms without any movement.
* @constructor
* @extends Recognizer
*/
function PressRecognizer() {
Recognizer.apply(this, arguments);
this._timer = null;
this._input = null;
}
inherit(PressRecognizer, Recognizer, {
/**
* @namespace
* @memberof PressRecognizer
*/
defaults: {
event: 'press',
pointers: 1,
time: 500, // minimal time of the pointer to be pressed
threshold: 5 // a minimal movement is ok, but keep it low
},
getTouchAction: function() {
return [TOUCH_ACTION_AUTO];
},
process: function(input) {
var options = this.options;
var validPointers = input.pointers.length === options.pointers;
var validMovement = input.distance < options.threshold;
var validTime = input.deltaTime > options.time;
this._input = input;
// we only allow little movement
// and we've reached an end event, so a tap is possible
if (!validMovement || !validPointers || (input.eventType & (INPUT_END | INPUT_CANCEL) && !validTime)) {
this.reset();
} else if (input.eventType & INPUT_START) {
this.reset();
this._timer = setTimeoutContext(function() {
this.state = STATE_RECOGNIZED;
this.tryEmit();
}, options.time, this);
} else if (input.eventType & INPUT_END) {
return STATE_RECOGNIZED;
}
return STATE_FAILED;
},
reset: function() {
clearTimeout(this._timer);
},
emit: function(input) {
if (this.state !== STATE_RECOGNIZED) {
return;
}
if (input && (input.eventType & INPUT_END)) {
this.manager.emit(this.options.event + 'up', input);
} else {
this._input.timeStamp = now();
this.manager.emit(this.options.event, this._input);
}
}
});
/**
* Rotate
* Recognized when two or more pointer are moving in a circular motion.
* @constructor
* @extends AttrRecognizer
*/
function RotateRecognizer() {
AttrRecognizer.apply(this, arguments);
}
inherit(RotateRecognizer, AttrRecognizer, {
/**
* @namespace
* @memberof RotateRecognizer
*/
defaults: {
event: 'rotate',
threshold: 0,
pointers: 2
},
getTouchAction: function() {
return [TOUCH_ACTION_NONE];
},
attrTest: function(input) {
return this._super.attrTest.call(this, input) &&
(Math.abs(input.rotation) > this.options.threshold || this.state & STATE_BEGAN);
}
});
/**
* Swipe
* Recognized when the pointer is moving fast (velocity), with enough distance in the allowed direction.
* @constructor
* @extends AttrRecognizer
*/
function SwipeRecognizer() {
AttrRecognizer.apply(this, arguments);
}
inherit(SwipeRecognizer, AttrRecognizer, {
/**
* @namespace
* @memberof SwipeRecognizer
*/
defaults: {
event: 'swipe',
threshold: 10,
velocity: 0.65,
direction: DIRECTION_HORIZONTAL | DIRECTION_VERTICAL,
pointers: 1
},
getTouchAction: function() {
return PanRecognizer.prototype.getTouchAction.call(this);
},
attrTest: function(input) {
var direction = this.options.direction;
var velocity;
if (direction & (DIRECTION_HORIZONTAL | DIRECTION_VERTICAL)) {
velocity = input.velocity;
} else if (direction & DIRECTION_HORIZONTAL) {
velocity = input.velocityX;
} else if (direction & DIRECTION_VERTICAL) {
velocity = input.velocityY;
}
return this._super.attrTest.call(this, input) &&
direction & input.direction &&
input.distance > this.options.threshold &&
abs(velocity) > this.options.velocity && input.eventType & INPUT_END;
},
emit: function(input) {
var direction = directionStr(input.direction);
if (direction) {
this.manager.emit(this.options.event + direction, input);
}
this.manager.emit(this.options.event, input);
}
});
/**
* A tap is ecognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur
* between the given interval and position. The delay option can be used to recognize multi-taps without firing
* a single tap.
*
* The eventData from the emitted event contains the property `tapCount`, which contains the amount of
* multi-taps being recognized.
* @constructor
* @extends Recognizer
*/
function TapRecognizer() {
Recognizer.apply(this, arguments);
// previous time and center,
// used for tap counting
this.pTime = false;
this.pCenter = false;
this._timer = null;
this._input = null;
this.count = 0;
}
inherit(TapRecognizer, Recognizer, {
/**
* @namespace
* @memberof PinchRecognizer
*/
defaults: {
event: 'tap',
pointers: 1,
taps: 1,
interval: 300, // max time between the multi-tap taps
time: 250, // max time of the pointer to be down (like finger on the screen)
threshold: 2, // a minimal movement is ok, but keep it low
posThreshold: 10 // a multi-tap can be a bit off the initial position
},
getTouchAction: function() {
return [TOUCH_ACTION_MANIPULATION];
},
process: function(input) {
var options = this.options;
var validPointers = input.pointers.length === options.pointers;
var validMovement = input.distance < options.threshold;
var validTouchTime = input.deltaTime < options.time;
this.reset();
if ((input.eventType & INPUT_START) && (this.count === 0)) {
return this.failTimeout();
}
// we only allow little movement
// and we've reached an end event, so a tap is possible
if (validMovement && validTouchTime && validPointers) {
if (input.eventType != INPUT_END) {
return this.failTimeout();
}
var validInterval = this.pTime ? (input.timeStamp - this.pTime < options.interval) : true;
var validMultiTap = !this.pCenter || getDistance(this.pCenter, input.center) < options.posThreshold;
this.pTime = input.timeStamp;
this.pCenter = input.center;
if (!validMultiTap || !validInterval) {
this.count = 1;
} else {
this.count += 1;
}
this._input = input;
// if tap count matches we have recognized it,
// else it has began recognizing...
var tapCount = this.count % options.taps;
if (tapCount === 0) {
// no failing requirements, immediately trigger the tap event
// or wait as long as the multitap interval to trigger
if (!this.hasRequireFailures()) {
return STATE_RECOGNIZED;
} else {
this._timer = setTimeoutContext(function() {
this.state = STATE_RECOGNIZED;
this.tryEmit();
}, options.interval, this);
return STATE_BEGAN;
}
}
}
return STATE_FAILED;
},
failTimeout: function() {
this._timer = setTimeoutContext(function() {
this.state = STATE_FAILED;
}, this.options.interval, this);
return STATE_FAILED;
},
reset: function() {
clearTimeout(this._timer);
},
emit: function() {
if (this.state == STATE_RECOGNIZED ) {
this._input.tapCount = this.count;
this.manager.emit(this.options.event, this._input);
}
}
});
/**
* Simple way to create an manager with a default set of recognizers.
* @param {HTMLElement} element
* @param {Object} [options]
* @constructor
*/
function Hammer(element, options) {
options = options || {};
options.recognizers = ifUndefined(options.recognizers, Hammer.defaults.preset);
return new Manager(element, options);
}
/**
* @const {string}
*/
Hammer.VERSION = '2.0.4';
/**
* default settings
* @namespace
*/
Hammer.defaults = {
/**
* set if DOM events are being triggered.
* But this is slower and unused by simple implementations, so disabled by default.
* @type {Boolean}
* @default false
*/
domEvents: false,
/**
* The value for the touchAction property/fallback.
* When set to `compute` it will magically set the correct value based on the added recognizers.
* @type {String}
* @default compute
*/
touchAction: TOUCH_ACTION_COMPUTE,
/**
* @type {Boolean}
* @default true
*/
enable: true,
/**
* EXPERIMENTAL FEATURE -- can be removed/changed
* Change the parent input target element.
* If Null, then it is being set the to main element.
* @type {Null|EventTarget}
* @default null
*/
inputTarget: null,
/**
* force an input class
* @type {Null|Function}
* @default null
*/
inputClass: null,
/**
* Default recognizer setup when calling `Hammer()`
* When creating a new Manager these will be skipped.
* @type {Array}
*/
preset: [
// RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...]
[RotateRecognizer, { enable: false }],
[PinchRecognizer, { enable: false }, ['rotate']],
[SwipeRecognizer,{ direction: DIRECTION_HORIZONTAL }],
[PanRecognizer, { direction: DIRECTION_HORIZONTAL }, ['swipe']],
[TapRecognizer],
[TapRecognizer, { event: 'doubletap', taps: 2 }, ['tap']],
[PressRecognizer]
],
/**
* Some CSS properties can be used to improve the working of Hammer.
* Add them to this method and they will be set when creating a new Manager.
* @namespace
*/
cssProps: {
/**
* Disables text selection to improve the dragging gesture. Mainly for desktop browsers.
* @type {String}
* @default 'none'
*/
userSelect: 'none',
/**
* Disable the Windows Phone grippers when pressing an element.
* @type {String}
* @default 'none'
*/
touchSelect: 'none',
/**
* Disables the default callout shown when you touch and hold a touch target.
* On iOS, when you touch and hold a touch target such as a link, Safari displays
* a callout containing information about the link. This property allows you to disable that callout.
* @type {String}
* @default 'none'
*/
touchCallout: 'none',
/**
* Specifies whether zooming is enabled. Used by IE10>
* @type {String}
* @default 'none'
*/
contentZooming: 'none',
/**
* Specifies that an entire element should be draggable instead of its contents. Mainly for desktop browsers.
* @type {String}
* @default 'none'
*/
userDrag: 'none',
/**
* Overrides the highlight color shown when the user taps a link or a JavaScript
* clickable element in iOS. This property obeys the alpha value, if specified.
* @type {String}
* @default 'rgba(0,0,0,0)'
*/
tapHighlightColor: 'rgba(0,0,0,0)'
}
};
var STOP = 1;
var FORCED_STOP = 2;
/**
* Manager
* @param {HTMLElement} element
* @param {Object} [options]
* @constructor
*/
function Manager(element, options) {
options = options || {};
this.options = merge(options, Hammer.defaults);
this.options.inputTarget = this.options.inputTarget || element;
this.handlers = {};
this.session = {};
this.recognizers = [];
this.element = element;
this.input = createInputInstance(this);
this.touchAction = new TouchAction(this, this.options.touchAction);
toggleCssProps(this, true);
each(options.recognizers, function(item) {
var recognizer = this.add(new (item[0])(item[1]));
item[2] && recognizer.recognizeWith(item[2]);
item[3] && recognizer.requireFailure(item[3]);
}, this);
}
Manager.prototype = {
/**
* set options
* @param {Object} options
* @returns {Manager}
*/
set: function(options) {
extend(this.options, options);
// Options that need a little more setup
if (options.touchAction) {
this.touchAction.update();
}
if (options.inputTarget) {
// Clean up existing event listeners and reinitialize
this.input.destroy();
this.input.target = options.inputTarget;
this.input.init();
}
return this;
},
/**
* stop recognizing for this session.
* This session will be discarded, when a new [input]start event is fired.
* When forced, the recognizer cycle is stopped immediately.
* @param {Boolean} [force]
*/
stop: function(force) {
this.session.stopped = force ? FORCED_STOP : STOP;
},
/**
* run the recognizers!
* called by the inputHandler function on every movement of the pointers (touches)
* it walks through all the recognizers and tries to detect the gesture that is being made
* @param {Object} inputData
*/
recognize: function(inputData) {
var session = this.session;
if (session.stopped) {
return;
}
// run the touch-action polyfill
this.touchAction.preventDefaults(inputData);
var recognizer;
var recognizers = this.recognizers;
// this holds the recognizer that is being recognized.
// so the recognizer's state needs to be BEGAN, CHANGED, ENDED or RECOGNIZED
// if no recognizer is detecting a thing, it is set to `null`
var curRecognizer = session.curRecognizer;
// reset when the last recognizer is recognized
// or when we're in a new session
if (!curRecognizer || (curRecognizer && curRecognizer.state & STATE_RECOGNIZED)) {
curRecognizer = session.curRecognizer = null;
}
var i = 0;
while (i < recognizers.length) {
recognizer = recognizers[i];
// find out if we are allowed try to recognize the input for this one.
// 1. allow if the session is NOT forced stopped (see the .stop() method)
// 2. allow if we still haven't recognized a gesture in this session, or the this recognizer is the one
// that is being recognized.
// 3. allow if the recognizer is allowed to run simultaneous with the current recognized recognizer.
// this can be setup with the `recognizeWith()` method on the recognizer.
if (session.stopped !== FORCED_STOP && ( // 1
!curRecognizer || recognizer == curRecognizer || // 2
recognizer.canRecognizeWith(curRecognizer))) { // 3
recognizer.recognize(inputData);
} else {
recognizer.reset();
}
// if the recognizer has been recognizing the input as a valid gesture, we want to store this one as the
// current active recognizer. but only if we don't already have an active recognizer
if (!curRecognizer && recognizer.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED)) {
curRecognizer = session.curRecognizer = recognizer;
}
i++;
}
},
/**
* get a recognizer by its event name.
* @param {Recognizer|String} recognizer
* @returns {Recognizer|Null}
*/
get: function(recognizer) {
if (recognizer instanceof Recognizer) {
return recognizer;
}
var recognizers = this.recognizers;
for (var i = 0; i < recognizers.length; i++) {
if (recognizers[i].options.event == recognizer) {
return recognizers[i];
}
}
return null;
},
/**
* add a recognizer to the manager
* existing recognizers with the same event name will be removed
* @param {Recognizer} recognizer
* @returns {Recognizer|Manager}
*/
add: function(recognizer) {
if (invokeArrayArg(recognizer, 'add', this)) {
return this;
}
// remove existing
var existing = this.get(recognizer.options.event);
if (existing) {
this.remove(existing);
}
this.recognizers.push(recognizer);
recognizer.manager = this;
this.touchAction.update();
return recognizer;
},
/**
* remove a recognizer by name or instance
* @param {Recognizer|String} recognizer
* @returns {Manager}
*/
remove: function(recognizer) {
if (invokeArrayArg(recognizer, 'remove', this)) {
return this;
}
var recognizers = this.recognizers;
recognizer = this.get(recognizer);
recognizers.splice(inArray(recognizers, recognizer), 1);
this.touchAction.update();
return this;
},
/**
* bind event
* @param {String} events
* @param {Function} handler
* @returns {EventEmitter} this
*/
on: function(events, handler) {
var handlers = this.handlers;
each(splitStr(events), function(event) {
handlers[event] = handlers[event] || [];
handlers[event].push(handler);
});
return this;
},
/**
* unbind event, leave emit blank to remove all handlers
* @param {String} events
* @param {Function} [handler]
* @returns {EventEmitter} this
*/
off: function(events, handler) {
var handlers = this.handlers;
each(splitStr(events), function(event) {
if (!handler) {
delete handlers[event];
} else {
handlers[event].splice(inArray(handlers[event], handler), 1);
}
});
return this;
},
/**
* emit event to the listeners
* @param {String} event
* @param {Object} data
*/
emit: function(event, data) {
// we also want to trigger dom events
if (this.options.domEvents) {
triggerDomEvent(event, data);
}
// no handlers, so skip it all
var handlers = this.handlers[event] && this.handlers[event].slice();
if (!handlers || !handlers.length) {
return;
}
data.type = event;
data.preventDefault = function() {
data.srcEvent.preventDefault();
};
var i = 0;
while (i < handlers.length) {
handlers[i](data);
i++;
}
},
/**
* destroy the manager and unbinds all events
* it doesn't unbind dom events, that is the user own responsibility
*/
destroy: function() {
this.element && toggleCssProps(this, false);
this.handlers = {};
this.session = {};
this.input.destroy();
this.element = null;
}
};
/**
* add/remove the css properties as defined in manager.options.cssProps
* @param {Manager} manager
* @param {Boolean} add
*/
function toggleCssProps(manager, add) {
var element = manager.element;
each(manager.options.cssProps, function(value, name) {
element.style[prefixed(element.style, name)] = add ? value : '';
});
}
/**
* trigger dom event
* @param {String} event
* @param {Object} data
*/
function triggerDomEvent(event, data) {
var gestureEvent = document.createEvent('Event');
gestureEvent.initEvent(event, true, true);
gestureEvent.gesture = data;
data.target.dispatchEvent(gestureEvent);
}
extend(Hammer, {
INPUT_START: INPUT_START,
INPUT_MOVE: INPUT_MOVE,
INPUT_END: INPUT_END,
INPUT_CANCEL: INPUT_CANCEL,
STATE_POSSIBLE: STATE_POSSIBLE,
STATE_BEGAN: STATE_BEGAN,
STATE_CHANGED: STATE_CHANGED,
STATE_ENDED: STATE_ENDED,
STATE_RECOGNIZED: STATE_RECOGNIZED,
STATE_CANCELLED: STATE_CANCELLED,
STATE_FAILED: STATE_FAILED,
DIRECTION_NONE: DIRECTION_NONE,
DIRECTION_LEFT: DIRECTION_LEFT,
DIRECTION_RIGHT: DIRECTION_RIGHT,
DIRECTION_UP: DIRECTION_UP,
DIRECTION_DOWN: DIRECTION_DOWN,
DIRECTION_HORIZONTAL: DIRECTION_HORIZONTAL,
DIRECTION_VERTICAL: DIRECTION_VERTICAL,
DIRECTION_ALL: DIRECTION_ALL,
Manager: Manager,
Input: Input,
TouchAction: TouchAction,
TouchInput: TouchInput,
MouseInput: MouseInput,
PointerEventInput: PointerEventInput,
TouchMouseInput: TouchMouseInput,
SingleTouchInput: SingleTouchInput,
Recognizer: Recognizer,
AttrRecognizer: AttrRecognizer,
Tap: TapRecognizer,
Pan: PanRecognizer,
Swipe: SwipeRecognizer,
Pinch: PinchRecognizer,
Rotate: RotateRecognizer,
Press: PressRecognizer,
on: addEventListeners,
off: removeEventListeners,
each: each,
merge: merge,
extend: extend,
inherit: inherit,
bindFn: bindFn,
prefixed: prefixed
});
if ("function" == TYPE_FUNCTION && __webpack_require__(12)) {
!(__WEBPACK_AMD_DEFINE_RESULT__ = function() {
return Hammer;
}.call(exports, __webpack_require__, exports, module), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));
} else if (typeof module != 'undefined' && module.exports) {
module.exports = Hammer;
} else {
window[exportName] = Hammer;
}
})(window, document, 'Hammer');
/***/ },
/* 12 */
/***/ function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(__webpack_amd_options__) {module.exports = __webpack_amd_options__;
/* WEBPACK VAR INJECTION */}.call(exports, {}))
/***/ },
/* 13 */
/***/ function(module, exports, __webpack_require__) {
// utility functions
// first check if moment.js is already loaded in the browser window, if so,
// use this instance. Else, load via commonjs.
'use strict';
var moment = __webpack_require__(14);
var uuid = __webpack_require__(17);
/**
* Test whether given object is a number
* @param {*} object
* @return {Boolean} isNumber
*/
exports.isNumber = function (object) {
return object instanceof Number || typeof object == 'number';
};
/**
* Remove everything in the DOM object
* @param DOMobject
*/
exports.recursiveDOMDelete = function (DOMobject) {
if (DOMobject) {
while (DOMobject.hasChildNodes() === true) {
exports.recursiveDOMDelete(DOMobject.firstChild);
DOMobject.removeChild(DOMobject.firstChild);
}
}
};
/**
* this function gives you a range between 0 and 1 based on the min and max values in the set, the total sum of all values and the current value.
*
* @param min
* @param max
* @param total
* @param value
* @returns {number}
*/
exports.giveRange = function (min, max, total, value) {
if (max == min) {
return 0.5;
} else {
var scale = 1 / (max - min);
return Math.max(0, (value - min) * scale);
}
};
/**
* Test whether given object is a string
* @param {*} object
* @return {Boolean} isString
*/
exports.isString = function (object) {
return object instanceof String || typeof object == 'string';
};
/**
* Test whether given object is a Date, or a String containing a Date
* @param {Date | String} object
* @return {Boolean} isDate
*/
exports.isDate = function (object) {
if (object instanceof Date) {
return true;
} else if (exports.isString(object)) {
// test whether this string contains a date
var match = ASPDateRegex.exec(object);
if (match) {
return true;
} else if (!isNaN(Date.parse(object))) {
return true;
}
}
return false;
};
/**
* Create a semi UUID
* source: http://stackoverflow.com/a/105074/1262753
* @return {String} uuid
*/
exports.randomUUID = function () {
return uuid.v4();
};
/**
* assign all keys of an object that are not nested objects to a certain value (used for color objects).
* @param obj
* @param value
*/
exports.assignAllKeys = function (obj, value) {
for (var prop in obj) {
if (obj.hasOwnProperty(prop)) {
if (typeof obj[prop] !== 'object') {
obj[prop] = value;
}
}
}
};
/**
* Fill an object with a possibly partially defined other object. Only copies values if the a object has an object requiring values.
* That means an object is not created on a property if only the b object has it.
* @param obj
* @param value
*/
exports.fillIfDefined = function (a, b) {
var allowDeletion = arguments[2] === undefined ? false : arguments[2];
for (var prop in a) {
if (b[prop] !== undefined) {
if (typeof b[prop] !== 'object') {
if ((b[prop] === undefined || b[prop] === null) && a[prop] !== undefined && allowDeletion === true) {
delete a[prop];
} else {
a[prop] = b[prop];
}
} else {
if (typeof a[prop] === 'object') {
exports.fillIfDefined(a[prop], b[prop], allowDeletion);
}
}
}
}
};
/**
* Extend object a with the properties of object b or a series of objects
* Only properties with defined values are copied
* @param {Object} a
* @param {... Object} b
* @return {Object} a
*/
exports.protoExtend = function (a, b) {
for (var i = 1; i < arguments.length; i++) {
var other = arguments[i];
for (var prop in other) {
a[prop] = other[prop];
}
}
return a;
};
/**
* Extend object a with the properties of object b or a series of objects
* Only properties with defined values are copied
* @param {Object} a
* @param {... Object} b
* @return {Object} a
*/
exports.extend = function (a, b) {
for (var i = 1; i < arguments.length; i++) {
var other = arguments[i];
for (var prop in other) {
if (other.hasOwnProperty(prop)) {
a[prop] = other[prop];
}
}
}
return a;
};
/**
* Extend object a with selected properties of object b or a series of objects
* Only properties with defined values are copied
* @param {Array.} props
* @param {Object} a
* @param {Object} b
* @return {Object} a
*/
exports.selectiveExtend = function (props, a, b) {
if (!Array.isArray(props)) {
throw new Error('Array with property names expected as first argument');
}
for (var i = 2; i < arguments.length; i++) {
var other = arguments[i];
for (var p = 0; p < props.length; p++) {
var prop = props[p];
if (other.hasOwnProperty(prop)) {
a[prop] = other[prop];
}
}
}
return a;
};
/**
* Extend object a with selected properties of object b or a series of objects
* Only properties with defined values are copied
* @param {Array.} props
* @param {Object} a
* @param {Object} b
* @return {Object} a
*/
exports.selectiveDeepExtend = function (props, a, b) {
var allowDeletion = arguments[3] === undefined ? false : arguments[3];
// TODO: add support for Arrays to deepExtend
if (Array.isArray(b)) {
throw new TypeError('Arrays are not supported by deepExtend');
}
for (var i = 2; i < arguments.length; i++) {
var other = arguments[i];
for (var p = 0; p < props.length; p++) {
var prop = props[p];
if (other.hasOwnProperty(prop)) {
if (b[prop] && b[prop].constructor === Object) {
if (a[prop] === undefined) {
a[prop] = {};
}
if (a[prop].constructor === Object) {
exports.deepExtend(a[prop], b[prop], false, allowDeletion);
} else {
if (b[prop] === null && a[prop] !== undefined && allowDeletion === true) {
delete a[prop];
} else {
a[prop] = b[prop];
}
}
} else if (Array.isArray(b[prop])) {
throw new TypeError('Arrays are not supported by deepExtend');
} else {
a[prop] = b[prop];
}
}
}
}
return a;
};
/**
* Extend object a with selected properties of object b or a series of objects
* Only properties with defined values are copied
* @param {Array.} props
* @param {Object} a
* @param {Object} b
* @return {Object} a
*/
exports.selectiveNotDeepExtend = function (props, a, b) {
var allowDeletion = arguments[3] === undefined ? false : arguments[3];
// TODO: add support for Arrays to deepExtend
if (Array.isArray(b)) {
throw new TypeError('Arrays are not supported by deepExtend');
}
for (var prop in b) {
if (b.hasOwnProperty(prop)) {
if (props.indexOf(prop) == -1) {
if (b[prop] && b[prop].constructor === Object) {
if (a[prop] === undefined) {
a[prop] = {};
}
if (a[prop].constructor === Object) {
exports.deepExtend(a[prop], b[prop]);
} else {
if (b[prop] === null && a[prop] !== undefined && allowDeletion === true) {
delete a[prop];
} else {
a[prop] = b[prop];
}
}
} else if (Array.isArray(b[prop])) {
throw new TypeError('Arrays are not supported by deepExtend');
} else {
a[prop] = b[prop];
}
}
}
}
return a;
};
/**
* Deep extend an object a with the properties of object b
* @param {Object} a
* @param {Object} b
* @param [Boolean] protoExtend --> optional parameter. If true, the prototype values will also be extended.
* (ie. the options objects that inherit from others will also get the inherited options)
* @param [Boolean] global --> optional parameter. If true, the values of fields that are null will not deleted
* @returns {Object}
*/
exports.deepExtend = function (a, b, protoExtend, allowDeletion) {
for (var prop in b) {
if (b.hasOwnProperty(prop) || protoExtend === true) {
if (b[prop] && b[prop].constructor === Object) {
if (a[prop] === undefined) {
a[prop] = {};
}
if (a[prop].constructor === Object) {
exports.deepExtend(a[prop], b[prop], protoExtend);
} else {
if (b[prop] === null && a[prop] !== undefined && allowDeletion === true) {
delete a[prop];
} else {
a[prop] = b[prop];
}
}
} else if (Array.isArray(b[prop])) {
a[prop] = [];
for (var i = 0; i < b[prop].length; i++) {
a[prop].push(b[prop][i]);
}
} else {
a[prop] = b[prop];
}
}
}
return a;
};
/**
* Test whether all elements in two arrays are equal.
* @param {Array} a
* @param {Array} b
* @return {boolean} Returns true if both arrays have the same length and same
* elements.
*/
exports.equalArray = function (a, b) {
if (a.length != b.length) return false;
for (var i = 0, len = a.length; i < len; i++) {
if (a[i] != b[i]) return false;
}
return true;
};
/**
* Convert an object to another type
* @param {Boolean | Number | String | Date | Moment | Null | undefined} object
* @param {String | undefined} type Name of the type. Available types:
* 'Boolean', 'Number', 'String',
* 'Date', 'Moment', ISODate', 'ASPDate'.
* @return {*} object
* @throws Error
*/
exports.convert = function (object, type) {
var match;
if (object === undefined) {
return undefined;
}
if (object === null) {
return null;
}
if (!type) {
return object;
}
if (!(typeof type === 'string') && !(type instanceof String)) {
throw new Error('Type must be a string');
}
//noinspection FallthroughInSwitchStatementJS
switch (type) {
case 'boolean':
case 'Boolean':
return Boolean(object);
case 'number':
case 'Number':
return Number(object.valueOf());
case 'string':
case 'String':
return String(object);
case 'Date':
if (exports.isNumber(object)) {
return new Date(object);
}
if (object instanceof Date) {
return new Date(object.valueOf());
} else if (moment.isMoment(object)) {
return new Date(object.valueOf());
}
if (exports.isString(object)) {
match = ASPDateRegex.exec(object);
if (match) {
// object is an ASP date
return new Date(Number(match[1])); // parse number
} else {
return moment(object).toDate(); // parse string
}
} else {
throw new Error('Cannot convert object of type ' + exports.getType(object) + ' to type Date');
}
case 'Moment':
if (exports.isNumber(object)) {
return moment(object);
}
if (object instanceof Date) {
return moment(object.valueOf());
} else if (moment.isMoment(object)) {
return moment(object);
}
if (exports.isString(object)) {
match = ASPDateRegex.exec(object);
if (match) {
// object is an ASP date
return moment(Number(match[1])); // parse number
} else {
return moment(object); // parse string
}
} else {
throw new Error('Cannot convert object of type ' + exports.getType(object) + ' to type Date');
}
case 'ISODate':
if (exports.isNumber(object)) {
return new Date(object);
} else if (object instanceof Date) {
return object.toISOString();
} else if (moment.isMoment(object)) {
return object.toDate().toISOString();
} else if (exports.isString(object)) {
match = ASPDateRegex.exec(object);
if (match) {
// object is an ASP date
return new Date(Number(match[1])).toISOString(); // parse number
} else {
return new Date(object).toISOString(); // parse string
}
} else {
throw new Error('Cannot convert object of type ' + exports.getType(object) + ' to type ISODate');
}
case 'ASPDate':
if (exports.isNumber(object)) {
return '/Date(' + object + ')/';
} else if (object instanceof Date) {
return '/Date(' + object.valueOf() + ')/';
} else if (exports.isString(object)) {
match = ASPDateRegex.exec(object);
var value;
if (match) {
// object is an ASP date
value = new Date(Number(match[1])).valueOf(); // parse number
} else {
value = new Date(object).valueOf(); // parse string
}
return '/Date(' + value + ')/';
} else {
throw new Error('Cannot convert object of type ' + exports.getType(object) + ' to type ASPDate');
}
default:
throw new Error('Unknown type "' + type + '"');
}
};
// parse ASP.Net Date pattern,
// for example '/Date(1198908717056)/' or '/Date(1198908717056-0700)/'
// code from http://momentjs.com/
var ASPDateRegex = /^\/?Date\((\-?\d+)/i;
/**
* Get the type of an object, for example exports.getType([]) returns 'Array'
* @param {*} object
* @return {String} type
*/
exports.getType = function (object) {
var type = typeof object;
if (type == 'object') {
if (object === null) {
return 'null';
}
if (object instanceof Boolean) {
return 'Boolean';
}
if (object instanceof Number) {
return 'Number';
}
if (object instanceof String) {
return 'String';
}
if (Array.isArray(object)) {
return 'Array';
}
if (object instanceof Date) {
return 'Date';
}
return 'Object';
} else if (type == 'number') {
return 'Number';
} else if (type == 'boolean') {
return 'Boolean';
} else if (type == 'string') {
return 'String';
} else if (type === undefined) {
return 'undefined';
}
return type;
};
/**
* Used to extend an array and copy it. This is used to propagate paths recursively.
*
* @param arr
* @param newValue
* @returns {Array}
*/
exports.copyAndExtendArray = function (arr, newValue) {
var newArr = [];
for (var i = 0; i < arr.length; i++) {
newArr.push(arr[i]);
}
newArr.push(newValue);
return newArr;
};
/**
* Used to extend an array and copy it. This is used to propagate paths recursively.
*
* @param arr
* @param newValue
* @returns {Array}
*/
exports.copyArray = function (arr) {
var newArr = [];
for (var i = 0; i < arr.length; i++) {
newArr.push(arr[i]);
}
return newArr;
};
/**
* Retrieve the absolute left value of a DOM element
* @param {Element} elem A dom element, for example a div
* @return {number} left The absolute left position of this element
* in the browser page.
*/
exports.getAbsoluteLeft = function (elem) {
return elem.getBoundingClientRect().left;
};
/**
* Retrieve the absolute top value of a DOM element
* @param {Element} elem A dom element, for example a div
* @return {number} top The absolute top position of this element
* in the browser page.
*/
exports.getAbsoluteTop = function (elem) {
return elem.getBoundingClientRect().top;
};
/**
* add a className to the given elements style
* @param {Element} elem
* @param {String} className
*/
exports.addClassName = function (elem, className) {
var classes = elem.className.split(' ');
if (classes.indexOf(className) == -1) {
classes.push(className); // add the class to the array
elem.className = classes.join(' ');
}
};
/**
* add a className to the given elements style
* @param {Element} elem
* @param {String} className
*/
exports.removeClassName = function (elem, className) {
var classes = elem.className.split(' ');
var index = classes.indexOf(className);
if (index != -1) {
classes.splice(index, 1); // remove the class from the array
elem.className = classes.join(' ');
}
};
/**
* For each method for both arrays and objects.
* In case of an array, the built-in Array.forEach() is applied.
* In case of an Object, the method loops over all properties of the object.
* @param {Object | Array} object An Object or Array
* @param {function} callback Callback method, called for each item in
* the object or array with three parameters:
* callback(value, index, object)
*/
exports.forEach = function (object, callback) {
var i, len;
if (Array.isArray(object)) {
// array
for (i = 0, len = object.length; i < len; i++) {
callback(object[i], i, object);
}
} else {
// object
for (i in object) {
if (object.hasOwnProperty(i)) {
callback(object[i], i, object);
}
}
}
};
/**
* Convert an object into an array: all objects properties are put into the
* array. The resulting array is unordered.
* @param {Object} object
* @param {Array} array
*/
exports.toArray = function (object) {
var array = [];
for (var prop in object) {
if (object.hasOwnProperty(prop)) array.push(object[prop]);
}
return array;
};
/**
* Update a property in an object
* @param {Object} object
* @param {String} key
* @param {*} value
* @return {Boolean} changed
*/
exports.updateProperty = function (object, key, value) {
if (object[key] !== value) {
object[key] = value;
return true;
} else {
return false;
}
};
/**
* Add and event listener. Works for all browsers
* @param {Element} element An html element
* @param {string} action The action, for example "click",
* without the prefix "on"
* @param {function} listener The callback function to be executed
* @param {boolean} [useCapture]
*/
exports.addEventListener = function (element, action, listener, useCapture) {
if (element.addEventListener) {
if (useCapture === undefined) useCapture = false;
if (action === 'mousewheel' && navigator.userAgent.indexOf('Firefox') >= 0) {
action = 'DOMMouseScroll'; // For Firefox
}
element.addEventListener(action, listener, useCapture);
} else {
element.attachEvent('on' + action, listener); // IE browsers
}
};
/**
* Remove an event listener from an element
* @param {Element} element An html dom element
* @param {string} action The name of the event, for example "mousedown"
* @param {function} listener The listener function
* @param {boolean} [useCapture]
*/
exports.removeEventListener = function (element, action, listener, useCapture) {
if (element.removeEventListener) {
// non-IE browsers
if (useCapture === undefined) useCapture = false;
if (action === 'mousewheel' && navigator.userAgent.indexOf('Firefox') >= 0) {
action = 'DOMMouseScroll'; // For Firefox
}
element.removeEventListener(action, listener, useCapture);
} else {
// IE browsers
element.detachEvent('on' + action, listener);
}
};
/**
* Cancels the event if it is cancelable, without stopping further propagation of the event.
*/
exports.preventDefault = function (event) {
if (!event) event = window.event;
if (event.preventDefault) {
event.preventDefault(); // non-IE browsers
} else {
event.returnValue = false; // IE browsers
}
};
/**
* Get HTML element which is the target of the event
* @param {Event} event
* @return {Element} target element
*/
exports.getTarget = function (event) {
// code from http://www.quirksmode.org/js/events_properties.html
if (!event) {
event = window.event;
}
var target;
if (event.target) {
target = event.target;
} else if (event.srcElement) {
target = event.srcElement;
}
if (target.nodeType != undefined && target.nodeType == 3) {
// defeat Safari bug
target = target.parentNode;
}
return target;
};
/**
* Check if given element contains given parent somewhere in the DOM tree
* @param {Element} element
* @param {Element} parent
*/
exports.hasParent = function (element, parent) {
var e = element;
while (e) {
if (e === parent) {
return true;
}
e = e.parentNode;
}
return false;
};
exports.option = {};
/**
* Convert a value into a boolean
* @param {Boolean | function | undefined} value
* @param {Boolean} [defaultValue]
* @returns {Boolean} bool
*/
exports.option.asBoolean = function (value, defaultValue) {
if (typeof value == 'function') {
value = value();
}
if (value != null) {
return value != false;
}
return defaultValue || null;
};
/**
* Convert a value into a number
* @param {Boolean | function | undefined} value
* @param {Number} [defaultValue]
* @returns {Number} number
*/
exports.option.asNumber = function (value, defaultValue) {
if (typeof value == 'function') {
value = value();
}
if (value != null) {
return Number(value) || defaultValue || null;
}
return defaultValue || null;
};
/**
* Convert a value into a string
* @param {String | function | undefined} value
* @param {String} [defaultValue]
* @returns {String} str
*/
exports.option.asString = function (value, defaultValue) {
if (typeof value == 'function') {
value = value();
}
if (value != null) {
return String(value);
}
return defaultValue || null;
};
/**
* Convert a size or location into a string with pixels or a percentage
* @param {String | Number | function | undefined} value
* @param {String} [defaultValue]
* @returns {String} size
*/
exports.option.asSize = function (value, defaultValue) {
if (typeof value == 'function') {
value = value();
}
if (exports.isString(value)) {
return value;
} else if (exports.isNumber(value)) {
return value + 'px';
} else {
return defaultValue || null;
}
};
/**
* Convert a value into a DOM element
* @param {HTMLElement | function | undefined} value
* @param {HTMLElement} [defaultValue]
* @returns {HTMLElement | null} dom
*/
exports.option.asElement = function (value, defaultValue) {
if (typeof value == 'function') {
value = value();
}
return value || defaultValue || null;
};
/**
* http://stackoverflow.com/questions/5623838/rgb-to-hex-and-hex-to-rgb
*
* @param {String} hex
* @returns {{r: *, g: *, b: *}} | 255 range
*/
exports.hexToRGB = function (hex) {
// Expand shorthand form (e.g. "03F") to full form (e.g. "0033FF")
var shorthandRegex = /^#?([a-f\d])([a-f\d])([a-f\d])$/i;
hex = hex.replace(shorthandRegex, function (m, r, g, b) {
return r + r + g + g + b + b;
});
var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
return result ? {
r: parseInt(result[1], 16),
g: parseInt(result[2], 16),
b: parseInt(result[3], 16)
} : null;
};
/**
* This function takes color in hex format or rgb() or rgba() format and overrides the opacity. Returns rgba() string.
* @param color
* @param opacity
* @returns {*}
*/
exports.overrideOpacity = function (color, opacity) {
if (color.indexOf('rgba') != -1) {
return color;
} else if (color.indexOf('rgb') != -1) {
var rgb = color.substr(color.indexOf('(') + 1).replace(')', '').split(',');
return 'rgba(' + rgb[0] + ',' + rgb[1] + ',' + rgb[2] + ',' + opacity + ')';
} else {
var rgb = exports.hexToRGB(color);
if (rgb == null) {
return color;
} else {
return 'rgba(' + rgb.r + ',' + rgb.g + ',' + rgb.b + ',' + opacity + ')';
}
}
};
/**
*
* @param red 0 -- 255
* @param green 0 -- 255
* @param blue 0 -- 255
* @returns {string}
* @constructor
*/
exports.RGBToHex = function (red, green, blue) {
return '#' + ((1 << 24) + (red << 16) + (green << 8) + blue).toString(16).slice(1);
};
/**
* Parse a color property into an object with border, background, and
* highlight colors
* @param {Object | String} color
* @return {Object} colorObject
*/
exports.parseColor = function (color) {
var c;
if (exports.isString(color) === true) {
if (exports.isValidRGB(color) === true) {
var rgb = color.substr(4).substr(0, color.length - 5).split(',').map(function (value) {
return parseInt(value);
});
color = exports.RGBToHex(rgb[0], rgb[1], rgb[2]);
}
if (exports.isValidHex(color) === true) {
var hsv = exports.hexToHSV(color);
var lighterColorHSV = { h: hsv.h, s: hsv.s * 0.8, v: Math.min(1, hsv.v * 1.02) };
var darkerColorHSV = { h: hsv.h, s: Math.min(1, hsv.s * 1.25), v: hsv.v * 0.8 };
var darkerColorHex = exports.HSVToHex(darkerColorHSV.h, darkerColorHSV.s, darkerColorHSV.v);
var lighterColorHex = exports.HSVToHex(lighterColorHSV.h, lighterColorHSV.s, lighterColorHSV.v);
c = {
background: color,
border: darkerColorHex,
highlight: {
background: lighterColorHex,
border: darkerColorHex
},
hover: {
background: lighterColorHex,
border: darkerColorHex
}
};
} else {
c = {
background: color,
border: color,
highlight: {
background: color,
border: color
},
hover: {
background: color,
border: color
}
};
}
} else {
c = {};
c.background = color.background || undefined;
c.border = color.border || undefined;
if (exports.isString(color.highlight)) {
c.highlight = {
border: color.highlight,
background: color.highlight
};
} else {
c.highlight = {};
c.highlight.background = color.highlight && color.highlight.background || undefined;
c.highlight.border = color.highlight && color.highlight.border || undefined;
}
if (exports.isString(color.hover)) {
c.hover = {
border: color.hover,
background: color.hover
};
} else {
c.hover = {};
c.hover.background = color.hover && color.hover.background || undefined;
c.hover.border = color.hover && color.hover.border || undefined;
}
}
return c;
};
/**
* http://www.javascripter.net/faq/rgb2hsv.htm
*
* @param red
* @param green
* @param blue
* @returns {*}
* @constructor
*/
exports.RGBToHSV = function (red, green, blue) {
red = red / 255;green = green / 255;blue = blue / 255;
var minRGB = Math.min(red, Math.min(green, blue));
var maxRGB = Math.max(red, Math.max(green, blue));
// Black-gray-white
if (minRGB == maxRGB) {
return { h: 0, s: 0, v: minRGB };
}
// Colors other than black-gray-white:
var d = red == minRGB ? green - blue : blue == minRGB ? red - green : blue - red;
var h = red == minRGB ? 3 : blue == minRGB ? 1 : 5;
var hue = 60 * (h - d / (maxRGB - minRGB)) / 360;
var saturation = (maxRGB - minRGB) / maxRGB;
var value = maxRGB;
return { h: hue, s: saturation, v: value };
};
var cssUtil = {
// split a string with css styles into an object with key/values
split: function split(cssText) {
var styles = {};
cssText.split(';').forEach(function (style) {
if (style.trim() != '') {
var parts = style.split(':');
var key = parts[0].trim();
var value = parts[1].trim();
styles[key] = value;
}
});
return styles;
},
// build a css text string from an object with key/values
join: function join(styles) {
return Object.keys(styles).map(function (key) {
return key + ': ' + styles[key];
}).join('; ');
}
};
/**
* Append a string with css styles to an element
* @param {Element} element
* @param {String} cssText
*/
exports.addCssText = function (element, cssText) {
var currentStyles = cssUtil.split(element.style.cssText);
var newStyles = cssUtil.split(cssText);
var styles = exports.extend(currentStyles, newStyles);
element.style.cssText = cssUtil.join(styles);
};
/**
* Remove a string with css styles from an element
* @param {Element} element
* @param {String} cssText
*/
exports.removeCssText = function (element, cssText) {
var styles = cssUtil.split(element.style.cssText);
var removeStyles = cssUtil.split(cssText);
for (var key in removeStyles) {
if (removeStyles.hasOwnProperty(key)) {
delete styles[key];
}
}
element.style.cssText = cssUtil.join(styles);
};
/**
* https://gist.github.com/mjijackson/5311256
* @param h
* @param s
* @param v
* @returns {{r: number, g: number, b: number}}
* @constructor
*/
exports.HSVToRGB = function (h, s, v) {
var r, g, b;
var i = Math.floor(h * 6);
var f = h * 6 - i;
var p = v * (1 - s);
var q = v * (1 - f * s);
var t = v * (1 - (1 - f) * s);
switch (i % 6) {
case 0:
r = v, g = t, b = p;break;
case 1:
r = q, g = v, b = p;break;
case 2:
r = p, g = v, b = t;break;
case 3:
r = p, g = q, b = v;break;
case 4:
r = t, g = p, b = v;break;
case 5:
r = v, g = p, b = q;break;
}
return { r: Math.floor(r * 255), g: Math.floor(g * 255), b: Math.floor(b * 255) };
};
exports.HSVToHex = function (h, s, v) {
var rgb = exports.HSVToRGB(h, s, v);
return exports.RGBToHex(rgb.r, rgb.g, rgb.b);
};
exports.hexToHSV = function (hex) {
var rgb = exports.hexToRGB(hex);
return exports.RGBToHSV(rgb.r, rgb.g, rgb.b);
};
exports.isValidHex = function (hex) {
var isOk = /(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i.test(hex);
return isOk;
};
exports.isValidRGB = function (rgb) {
rgb = rgb.replace(' ', '');
var isOk = /rgb\((\d{1,3}),(\d{1,3}),(\d{1,3})\)/i.test(rgb);
return isOk;
};
exports.isValidRGBA = function (rgba) {
rgba = rgba.replace(' ', '');
var isOk = /rgba\((\d{1,3}),(\d{1,3}),(\d{1,3}),(.{1,3})\)/i.test(rgba);
return isOk;
};
/**
* This recursively redirects the prototype of JSON objects to the referenceObject
* This is used for default options.
*
* @param referenceObject
* @returns {*}
*/
exports.selectiveBridgeObject = function (fields, referenceObject) {
if (typeof referenceObject == 'object') {
var objectTo = Object.create(referenceObject);
for (var i = 0; i < fields.length; i++) {
if (referenceObject.hasOwnProperty(fields[i])) {
if (typeof referenceObject[fields[i]] == 'object') {
objectTo[fields[i]] = exports.bridgeObject(referenceObject[fields[i]]);
}
}
}
return objectTo;
} else {
return null;
}
};
/**
* This recursively redirects the prototype of JSON objects to the referenceObject
* This is used for default options.
*
* @param referenceObject
* @returns {*}
*/
exports.bridgeObject = function (referenceObject) {
if (typeof referenceObject == 'object') {
var objectTo = Object.create(referenceObject);
for (var i in referenceObject) {
if (referenceObject.hasOwnProperty(i)) {
if (typeof referenceObject[i] == 'object') {
objectTo[i] = exports.bridgeObject(referenceObject[i]);
}
}
}
return objectTo;
} else {
return null;
}
};
/**
* this is used to set the options of subobjects in the options object. A requirement of these subobjects
* is that they have an 'enabled' element which is optional for the user but mandatory for the program.
*
* @param [object] mergeTarget | this is either this.options or the options used for the groups.
* @param [object] options | options
* @param [String] option | this is the option key in the options argument
* @private
*/
exports.mergeOptions = function (mergeTarget, options, option) {
var allowDeletion = arguments[3] === undefined ? false : arguments[3];
if (options[option] === null) {
mergeTarget[option] = undefined;
delete mergeTarget[option];
} else {
if (options[option] !== undefined) {
if (typeof options[option] === 'boolean') {
mergeTarget[option].enabled = options[option];
} else {
if (options[option].enabled === undefined) {
mergeTarget[option].enabled = true;
}
for (var prop in options[option]) {
if (options[option].hasOwnProperty(prop)) {
mergeTarget[option][prop] = options[option][prop];
}
}
}
}
}
};
/**
* This function does a binary search for a visible item in a sorted list. If we find a visible item, the code that uses
* this function will then iterate in both directions over this sorted list to find all visible items.
*
* @param {Item[]} orderedItems | Items ordered by start
* @param {function} searchFunction | -1 is lower, 0 is found, 1 is higher
* @param {String} field
* @param {String} field2
* @returns {number}
* @private
*/
exports.binarySearchCustom = function (orderedItems, searchFunction, field, field2) {
var maxIterations = 10000;
var iteration = 0;
var low = 0;
var high = orderedItems.length - 1;
while (low <= high && iteration < maxIterations) {
var middle = Math.floor((low + high) / 2);
var item = orderedItems[middle];
var value = field2 === undefined ? item[field] : item[field][field2];
var searchResult = searchFunction(value);
if (searchResult == 0) {
// jihaa, found a visible item!
return middle;
} else if (searchResult == -1) {
// it is too small --> increase low
low = middle + 1;
} else {
// it is too big --> decrease high
high = middle - 1;
}
iteration++;
}
return -1;
};
/**
* This function does a binary search for a specific value in a sorted array. If it does not exist but is in between of
* two values, we return either the one before or the one after, depending on user input
* If it is found, we return the index, else -1.
*
* @param {Array} orderedItems
* @param {{start: number, end: number}} target
* @param {String} field
* @param {String} sidePreference 'before' or 'after'
* @returns {number}
* @private
*/
exports.binarySearchValue = function (orderedItems, target, field, sidePreference) {
var maxIterations = 10000;
var iteration = 0;
var low = 0;
var high = orderedItems.length - 1;
var prevValue, value, nextValue, middle;
while (low <= high && iteration < maxIterations) {
// get a new guess
middle = Math.floor(0.5 * (high + low));
prevValue = orderedItems[Math.max(0, middle - 1)][field];
value = orderedItems[middle][field];
nextValue = orderedItems[Math.min(orderedItems.length - 1, middle + 1)][field];
if (value == target) {
// we found the target
return middle;
} else if (prevValue < target && value > target) {
// target is in between of the previous and the current
return sidePreference == 'before' ? Math.max(0, middle - 1) : middle;
} else if (value < target && nextValue > target) {
// target is in between of the current and the next
return sidePreference == 'before' ? middle : Math.min(orderedItems.length - 1, middle + 1);
} else {
// didnt find the target, we need to change our boundaries.
if (value < target) {
// it is too small --> increase low
low = middle + 1;
} else {
// it is too big --> decrease high
high = middle - 1;
}
}
iteration++;
}
// didnt find anything. Return -1.
return -1;
};
/*
* Easing Functions - inspired from http://gizma.com/easing/
* only considering the t value for the range [0, 1] => [0, 1]
* https://gist.github.com/gre/1650294
*/
exports.easingFunctions = {
// no easing, no acceleration
linear: function linear(t) {
return t;
},
// accelerating from zero velocity
easeInQuad: function easeInQuad(t) {
return t * t;
},
// decelerating to zero velocity
easeOutQuad: function easeOutQuad(t) {
return t * (2 - t);
},
// acceleration until halfway, then deceleration
easeInOutQuad: function easeInOutQuad(t) {
return t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t;
},
// accelerating from zero velocity
easeInCubic: function easeInCubic(t) {
return t * t * t;
},
// decelerating to zero velocity
easeOutCubic: function easeOutCubic(t) {
return --t * t * t + 1;
},
// acceleration until halfway, then deceleration
easeInOutCubic: function easeInOutCubic(t) {
return t < 0.5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1;
},
// accelerating from zero velocity
easeInQuart: function easeInQuart(t) {
return t * t * t * t;
},
// decelerating to zero velocity
easeOutQuart: function easeOutQuart(t) {
return 1 - --t * t * t * t;
},
// acceleration until halfway, then deceleration
easeInOutQuart: function easeInOutQuart(t) {
return t < 0.5 ? 8 * t * t * t * t : 1 - 8 * --t * t * t * t;
},
// accelerating from zero velocity
easeInQuint: function easeInQuint(t) {
return t * t * t * t * t;
},
// decelerating to zero velocity
easeOutQuint: function easeOutQuint(t) {
return 1 + --t * t * t * t * t;
},
// acceleration until halfway, then deceleration
easeInOutQuint: function easeInOutQuint(t) {
return t < 0.5 ? 16 * t * t * t * t * t : 1 + 16 * --t * t * t * t * t;
}
};
/***/ },
/* 14 */
/***/ function(module, exports, __webpack_require__) {
// first check if moment.js is already loaded in the browser window, if so,
// use this instance. Else, load via commonjs.
'use strict';
module.exports = typeof window !== 'undefined' && window['moment'] || __webpack_require__(15);
/***/ },
/* 15 */
/***/ function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(module) {//! moment.js
//! version : 2.10.3
//! authors : Tim Wood, Iskren Chernev, Moment.js contributors
//! license : MIT
//! momentjs.com
(function (global, factory) {
true ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
global.moment = factory()
}(this, function () { 'use strict';
var hookCallback;
function utils_hooks__hooks () {
return hookCallback.apply(null, arguments);
}
// This is done to register the method called with moment()
// without creating circular dependencies.
function setHookCallback (callback) {
hookCallback = callback;
}
function isArray(input) {
return Object.prototype.toString.call(input) === '[object Array]';
}
function isDate(input) {
return input instanceof Date || Object.prototype.toString.call(input) === '[object Date]';
}
function map(arr, fn) {
var res = [], i;
for (i = 0; i < arr.length; ++i) {
res.push(fn(arr[i], i));
}
return res;
}
function hasOwnProp(a, b) {
return Object.prototype.hasOwnProperty.call(a, b);
}
function extend(a, b) {
for (var i in b) {
if (hasOwnProp(b, i)) {
a[i] = b[i];
}
}
if (hasOwnProp(b, 'toString')) {
a.toString = b.toString;
}
if (hasOwnProp(b, 'valueOf')) {
a.valueOf = b.valueOf;
}
return a;
}
function create_utc__createUTC (input, format, locale, strict) {
return createLocalOrUTC(input, format, locale, strict, true).utc();
}
function defaultParsingFlags() {
// We need to deep clone this object.
return {
empty : false,
unusedTokens : [],
unusedInput : [],
overflow : -2,
charsLeftOver : 0,
nullInput : false,
invalidMonth : null,
invalidFormat : false,
userInvalidated : false,
iso : false
};
}
function getParsingFlags(m) {
if (m._pf == null) {
m._pf = defaultParsingFlags();
}
return m._pf;
}
function valid__isValid(m) {
if (m._isValid == null) {
var flags = getParsingFlags(m);
m._isValid = !isNaN(m._d.getTime()) &&
flags.overflow < 0 &&
!flags.empty &&
!flags.invalidMonth &&
!flags.nullInput &&
!flags.invalidFormat &&
!flags.userInvalidated;
if (m._strict) {
m._isValid = m._isValid &&
flags.charsLeftOver === 0 &&
flags.unusedTokens.length === 0 &&
flags.bigHour === undefined;
}
}
return m._isValid;
}
function valid__createInvalid (flags) {
var m = create_utc__createUTC(NaN);
if (flags != null) {
extend(getParsingFlags(m), flags);
}
else {
getParsingFlags(m).userInvalidated = true;
}
return m;
}
var momentProperties = utils_hooks__hooks.momentProperties = [];
function copyConfig(to, from) {
var i, prop, val;
if (typeof from._isAMomentObject !== 'undefined') {
to._isAMomentObject = from._isAMomentObject;
}
if (typeof from._i !== 'undefined') {
to._i = from._i;
}
if (typeof from._f !== 'undefined') {
to._f = from._f;
}
if (typeof from._l !== 'undefined') {
to._l = from._l;
}
if (typeof from._strict !== 'undefined') {
to._strict = from._strict;
}
if (typeof from._tzm !== 'undefined') {
to._tzm = from._tzm;
}
if (typeof from._isUTC !== 'undefined') {
to._isUTC = from._isUTC;
}
if (typeof from._offset !== 'undefined') {
to._offset = from._offset;
}
if (typeof from._pf !== 'undefined') {
to._pf = getParsingFlags(from);
}
if (typeof from._locale !== 'undefined') {
to._locale = from._locale;
}
if (momentProperties.length > 0) {
for (i in momentProperties) {
prop = momentProperties[i];
val = from[prop];
if (typeof val !== 'undefined') {
to[prop] = val;
}
}
}
return to;
}
var updateInProgress = false;
// Moment prototype object
function Moment(config) {
copyConfig(this, config);
this._d = new Date(+config._d);
// Prevent infinite loop in case updateOffset creates new moment
// objects.
if (updateInProgress === false) {
updateInProgress = true;
utils_hooks__hooks.updateOffset(this);
updateInProgress = false;
}
}
function isMoment (obj) {
return obj instanceof Moment || (obj != null && obj._isAMomentObject != null);
}
function toInt(argumentForCoercion) {
var coercedNumber = +argumentForCoercion,
value = 0;
if (coercedNumber !== 0 && isFinite(coercedNumber)) {
if (coercedNumber >= 0) {
value = Math.floor(coercedNumber);
} else {
value = Math.ceil(coercedNumber);
}
}
return value;
}
function compareArrays(array1, array2, dontConvert) {
var len = Math.min(array1.length, array2.length),
lengthDiff = Math.abs(array1.length - array2.length),
diffs = 0,
i;
for (i = 0; i < len; i++) {
if ((dontConvert && array1[i] !== array2[i]) ||
(!dontConvert && toInt(array1[i]) !== toInt(array2[i]))) {
diffs++;
}
}
return diffs + lengthDiff;
}
function Locale() {
}
var locales = {};
var globalLocale;
function normalizeLocale(key) {
return key ? key.toLowerCase().replace('_', '-') : key;
}
// pick the locale from the array
// try ['en-au', 'en-gb'] as 'en-au', 'en-gb', 'en', as in move through the list trying each
// substring from most specific to least, but move to the next array item if it's a more specific variant than the current root
function chooseLocale(names) {
var i = 0, j, next, locale, split;
while (i < names.length) {
split = normalizeLocale(names[i]).split('-');
j = split.length;
next = normalizeLocale(names[i + 1]);
next = next ? next.split('-') : null;
while (j > 0) {
locale = loadLocale(split.slice(0, j).join('-'));
if (locale) {
return locale;
}
if (next && next.length >= j && compareArrays(split, next, true) >= j - 1) {
//the next array item is better than a shallower substring of this one
break;
}
j--;
}
i++;
}
return null;
}
function loadLocale(name) {
var oldLocale = null;
// TODO: Find a better way to register and load all the locales in Node
if (!locales[name] && typeof module !== 'undefined' &&
module && module.exports) {
try {
oldLocale = globalLocale._abbr;
!(function webpackMissingModule() { var e = new Error("Cannot find module \"./locale\""); e.code = 'MODULE_NOT_FOUND'; throw e; }());
// because defineLocale currently also sets the global locale, we
// want to undo that for lazy loaded locales
locale_locales__getSetGlobalLocale(oldLocale);
} catch (e) { }
}
return locales[name];
}
// This function will load locale and then set the global locale. If
// no arguments are passed in, it will simply return the current global
// locale key.
function locale_locales__getSetGlobalLocale (key, values) {
var data;
if (key) {
if (typeof values === 'undefined') {
data = locale_locales__getLocale(key);
}
else {
data = defineLocale(key, values);
}
if (data) {
// moment.duration._locale = moment._locale = data;
globalLocale = data;
}
}
return globalLocale._abbr;
}
function defineLocale (name, values) {
if (values !== null) {
values.abbr = name;
if (!locales[name]) {
locales[name] = new Locale();
}
locales[name].set(values);
// backwards compat for now: also set the locale
locale_locales__getSetGlobalLocale(name);
return locales[name];
} else {
// useful for testing
delete locales[name];
return null;
}
}
// returns locale data
function locale_locales__getLocale (key) {
var locale;
if (key && key._locale && key._locale._abbr) {
key = key._locale._abbr;
}
if (!key) {
return globalLocale;
}
if (!isArray(key)) {
//short-circuit everything else
locale = loadLocale(key);
if (locale) {
return locale;
}
key = [key];
}
return chooseLocale(key);
}
var aliases = {};
function addUnitAlias (unit, shorthand) {
var lowerCase = unit.toLowerCase();
aliases[lowerCase] = aliases[lowerCase + 's'] = aliases[shorthand] = unit;
}
function normalizeUnits(units) {
return typeof units === 'string' ? aliases[units] || aliases[units.toLowerCase()] : undefined;
}
function normalizeObjectUnits(inputObject) {
var normalizedInput = {},
normalizedProp,
prop;
for (prop in inputObject) {
if (hasOwnProp(inputObject, prop)) {
normalizedProp = normalizeUnits(prop);
if (normalizedProp) {
normalizedInput[normalizedProp] = inputObject[prop];
}
}
}
return normalizedInput;
}
function makeGetSet (unit, keepTime) {
return function (value) {
if (value != null) {
get_set__set(this, unit, value);
utils_hooks__hooks.updateOffset(this, keepTime);
return this;
} else {
return get_set__get(this, unit);
}
};
}
function get_set__get (mom, unit) {
return mom._d['get' + (mom._isUTC ? 'UTC' : '') + unit]();
}
function get_set__set (mom, unit, value) {
return mom._d['set' + (mom._isUTC ? 'UTC' : '') + unit](value);
}
// MOMENTS
function getSet (units, value) {
var unit;
if (typeof units === 'object') {
for (unit in units) {
this.set(unit, units[unit]);
}
} else {
units = normalizeUnits(units);
if (typeof this[units] === 'function') {
return this[units](value);
}
}
return this;
}
function zeroFill(number, targetLength, forceSign) {
var output = '' + Math.abs(number),
sign = number >= 0;
while (output.length < targetLength) {
output = '0' + output;
}
return (sign ? (forceSign ? '+' : '') : '-') + output;
}
var formattingTokens = /(\[[^\[]*\])|(\\)?(Mo|MM?M?M?|Do|DDDo|DD?D?D?|ddd?d?|do?|w[o|w]?|W[o|W]?|Q|YYYYYY|YYYYY|YYYY|YY|gg(ggg?)?|GG(GGG?)?|e|E|a|A|hh?|HH?|mm?|ss?|S{1,4}|x|X|zz?|ZZ?|.)/g;
var localFormattingTokens = /(\[[^\[]*\])|(\\)?(LTS|LT|LL?L?L?|l{1,4})/g;
var formatFunctions = {};
var formatTokenFunctions = {};
// token: 'M'
// padded: ['MM', 2]
// ordinal: 'Mo'
// callback: function () { this.month() + 1 }
function addFormatToken (token, padded, ordinal, callback) {
var func = callback;
if (typeof callback === 'string') {
func = function () {
return this[callback]();
};
}
if (token) {
formatTokenFunctions[token] = func;
}
if (padded) {
formatTokenFunctions[padded[0]] = function () {
return zeroFill(func.apply(this, arguments), padded[1], padded[2]);
};
}
if (ordinal) {
formatTokenFunctions[ordinal] = function () {
return this.localeData().ordinal(func.apply(this, arguments), token);
};
}
}
function removeFormattingTokens(input) {
if (input.match(/\[[\s\S]/)) {
return input.replace(/^\[|\]$/g, '');
}
return input.replace(/\\/g, '');
}
function makeFormatFunction(format) {
var array = format.match(formattingTokens), i, length;
for (i = 0, length = array.length; i < length; i++) {
if (formatTokenFunctions[array[i]]) {
array[i] = formatTokenFunctions[array[i]];
} else {
array[i] = removeFormattingTokens(array[i]);
}
}
return function (mom) {
var output = '';
for (i = 0; i < length; i++) {
output += array[i] instanceof Function ? array[i].call(mom, format) : array[i];
}
return output;
};
}
// format date using native date object
function formatMoment(m, format) {
if (!m.isValid()) {
return m.localeData().invalidDate();
}
format = expandFormat(format, m.localeData());
if (!formatFunctions[format]) {
formatFunctions[format] = makeFormatFunction(format);
}
return formatFunctions[format](m);
}
function expandFormat(format, locale) {
var i = 5;
function replaceLongDateFormatTokens(input) {
return locale.longDateFormat(input) || input;
}
localFormattingTokens.lastIndex = 0;
while (i >= 0 && localFormattingTokens.test(format)) {
format = format.replace(localFormattingTokens, replaceLongDateFormatTokens);
localFormattingTokens.lastIndex = 0;
i -= 1;
}
return format;
}
var match1 = /\d/; // 0 - 9
var match2 = /\d\d/; // 00 - 99
var match3 = /\d{3}/; // 000 - 999
var match4 = /\d{4}/; // 0000 - 9999
var match6 = /[+-]?\d{6}/; // -999999 - 999999
var match1to2 = /\d\d?/; // 0 - 99
var match1to3 = /\d{1,3}/; // 0 - 999
var match1to4 = /\d{1,4}/; // 0 - 9999
var match1to6 = /[+-]?\d{1,6}/; // -999999 - 999999
var matchUnsigned = /\d+/; // 0 - inf
var matchSigned = /[+-]?\d+/; // -inf - inf
var matchOffset = /Z|[+-]\d\d:?\d\d/gi; // +00:00 -00:00 +0000 -0000 or Z
var matchTimestamp = /[+-]?\d+(\.\d{1,3})?/; // 123456789 123456789.123
// any word (or two) characters or numbers including two/three word month in arabic.
var matchWord = /[0-9]*['a-z\u00A0-\u05FF\u0700-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF]+|[\u0600-\u06FF\/]+(\s*?[\u0600-\u06FF]+){1,2}/i;
var regexes = {};
function addRegexToken (token, regex, strictRegex) {
regexes[token] = typeof regex === 'function' ? regex : function (isStrict) {
return (isStrict && strictRegex) ? strictRegex : regex;
};
}
function getParseRegexForToken (token, config) {
if (!hasOwnProp(regexes, token)) {
return new RegExp(unescapeFormat(token));
}
return regexes[token](config._strict, config._locale);
}
// Code from http://stackoverflow.com/questions/3561493/is-there-a-regexp-escape-function-in-javascript
function unescapeFormat(s) {
return s.replace('\\', '').replace(/\\(\[)|\\(\])|\[([^\]\[]*)\]|\\(.)/g, function (matched, p1, p2, p3, p4) {
return p1 || p2 || p3 || p4;
}).replace(/[-\/\\^$*+?.()|[\]{}]/g, '\\$&');
}
var tokens = {};
function addParseToken (token, callback) {
var i, func = callback;
if (typeof token === 'string') {
token = [token];
}
if (typeof callback === 'number') {
func = function (input, array) {
array[callback] = toInt(input);
};
}
for (i = 0; i < token.length; i++) {
tokens[token[i]] = func;
}
}
function addWeekParseToken (token, callback) {
addParseToken(token, function (input, array, config, token) {
config._w = config._w || {};
callback(input, config._w, config, token);
});
}
function addTimeToArrayFromToken(token, input, config) {
if (input != null && hasOwnProp(tokens, token)) {
tokens[token](input, config._a, config, token);
}
}
var YEAR = 0;
var MONTH = 1;
var DATE = 2;
var HOUR = 3;
var MINUTE = 4;
var SECOND = 5;
var MILLISECOND = 6;
function daysInMonth(year, month) {
return new Date(Date.UTC(year, month + 1, 0)).getUTCDate();
}
// FORMATTING
addFormatToken('M', ['MM', 2], 'Mo', function () {
return this.month() + 1;
});
addFormatToken('MMM', 0, 0, function (format) {
return this.localeData().monthsShort(this, format);
});
addFormatToken('MMMM', 0, 0, function (format) {
return this.localeData().months(this, format);
});
// ALIASES
addUnitAlias('month', 'M');
// PARSING
addRegexToken('M', match1to2);
addRegexToken('MM', match1to2, match2);
addRegexToken('MMM', matchWord);
addRegexToken('MMMM', matchWord);
addParseToken(['M', 'MM'], function (input, array) {
array[MONTH] = toInt(input) - 1;
});
addParseToken(['MMM', 'MMMM'], function (input, array, config, token) {
var month = config._locale.monthsParse(input, token, config._strict);
// if we didn't find a month name, mark the date as invalid.
if (month != null) {
array[MONTH] = month;
} else {
getParsingFlags(config).invalidMonth = input;
}
});
// LOCALES
var defaultLocaleMonths = 'January_February_March_April_May_June_July_August_September_October_November_December'.split('_');
function localeMonths (m) {
return this._months[m.month()];
}
var defaultLocaleMonthsShort = 'Jan_Feb_Mar_Apr_May_Jun_Jul_Aug_Sep_Oct_Nov_Dec'.split('_');
function localeMonthsShort (m) {
return this._monthsShort[m.month()];
}
function localeMonthsParse (monthName, format, strict) {
var i, mom, regex;
if (!this._monthsParse) {
this._monthsParse = [];
this._longMonthsParse = [];
this._shortMonthsParse = [];
}
for (i = 0; i < 12; i++) {
// make the regex if we don't have it already
mom = create_utc__createUTC([2000, i]);
if (strict && !this._longMonthsParse[i]) {
this._longMonthsParse[i] = new RegExp('^' + this.months(mom, '').replace('.', '') + '$', 'i');
this._shortMonthsParse[i] = new RegExp('^' + this.monthsShort(mom, '').replace('.', '') + '$', 'i');
}
if (!strict && !this._monthsParse[i]) {
regex = '^' + this.months(mom, '') + '|^' + this.monthsShort(mom, '');
this._monthsParse[i] = new RegExp(regex.replace('.', ''), 'i');
}
// test the regex
if (strict && format === 'MMMM' && this._longMonthsParse[i].test(monthName)) {
return i;
} else if (strict && format === 'MMM' && this._shortMonthsParse[i].test(monthName)) {
return i;
} else if (!strict && this._monthsParse[i].test(monthName)) {
return i;
}
}
}
// MOMENTS
function setMonth (mom, value) {
var dayOfMonth;
// TODO: Move this out of here!
if (typeof value === 'string') {
value = mom.localeData().monthsParse(value);
// TODO: Another silent failure?
if (typeof value !== 'number') {
return mom;
}
}
dayOfMonth = Math.min(mom.date(), daysInMonth(mom.year(), value));
mom._d['set' + (mom._isUTC ? 'UTC' : '') + 'Month'](value, dayOfMonth);
return mom;
}
function getSetMonth (value) {
if (value != null) {
setMonth(this, value);
utils_hooks__hooks.updateOffset(this, true);
return this;
} else {
return get_set__get(this, 'Month');
}
}
function getDaysInMonth () {
return daysInMonth(this.year(), this.month());
}
function checkOverflow (m) {
var overflow;
var a = m._a;
if (a && getParsingFlags(m).overflow === -2) {
overflow =
a[MONTH] < 0 || a[MONTH] > 11 ? MONTH :
a[DATE] < 1 || a[DATE] > daysInMonth(a[YEAR], a[MONTH]) ? DATE :
a[HOUR] < 0 || a[HOUR] > 24 || (a[HOUR] === 24 && (a[MINUTE] !== 0 || a[SECOND] !== 0 || a[MILLISECOND] !== 0)) ? HOUR :
a[MINUTE] < 0 || a[MINUTE] > 59 ? MINUTE :
a[SECOND] < 0 || a[SECOND] > 59 ? SECOND :
a[MILLISECOND] < 0 || a[MILLISECOND] > 999 ? MILLISECOND :
-1;
if (getParsingFlags(m)._overflowDayOfYear && (overflow < YEAR || overflow > DATE)) {
overflow = DATE;
}
getParsingFlags(m).overflow = overflow;
}
return m;
}
function warn(msg) {
if (utils_hooks__hooks.suppressDeprecationWarnings === false && typeof console !== 'undefined' && console.warn) {
console.warn('Deprecation warning: ' + msg);
}
}
function deprecate(msg, fn) {
var firstTime = true,
msgWithStack = msg + '\n' + (new Error()).stack;
return extend(function () {
if (firstTime) {
warn(msgWithStack);
firstTime = false;
}
return fn.apply(this, arguments);
}, fn);
}
var deprecations = {};
function deprecateSimple(name, msg) {
if (!deprecations[name]) {
warn(msg);
deprecations[name] = true;
}
}
utils_hooks__hooks.suppressDeprecationWarnings = false;
var from_string__isoRegex = /^\s*(?:[+-]\d{6}|\d{4})-(?:(\d\d-\d\d)|(W\d\d$)|(W\d\d-\d)|(\d\d\d))((T| )(\d\d(:\d\d(:\d\d(\.\d+)?)?)?)?([\+\-]\d\d(?::?\d\d)?|\s*Z)?)?$/;
var isoDates = [
['YYYYYY-MM-DD', /[+-]\d{6}-\d{2}-\d{2}/],
['YYYY-MM-DD', /\d{4}-\d{2}-\d{2}/],
['GGGG-[W]WW-E', /\d{4}-W\d{2}-\d/],
['GGGG-[W]WW', /\d{4}-W\d{2}/],
['YYYY-DDD', /\d{4}-\d{3}/]
];
// iso time formats and regexes
var isoTimes = [
['HH:mm:ss.SSSS', /(T| )\d\d:\d\d:\d\d\.\d+/],
['HH:mm:ss', /(T| )\d\d:\d\d:\d\d/],
['HH:mm', /(T| )\d\d:\d\d/],
['HH', /(T| )\d\d/]
];
var aspNetJsonRegex = /^\/?Date\((\-?\d+)/i;
// date from iso format
function configFromISO(config) {
var i, l,
string = config._i,
match = from_string__isoRegex.exec(string);
if (match) {
getParsingFlags(config).iso = true;
for (i = 0, l = isoDates.length; i < l; i++) {
if (isoDates[i][1].exec(string)) {
// match[5] should be 'T' or undefined
config._f = isoDates[i][0] + (match[6] || ' ');
break;
}
}
for (i = 0, l = isoTimes.length; i < l; i++) {
if (isoTimes[i][1].exec(string)) {
config._f += isoTimes[i][0];
break;
}
}
if (string.match(matchOffset)) {
config._f += 'Z';
}
configFromStringAndFormat(config);
} else {
config._isValid = false;
}
}
// date from iso format or fallback
function configFromString(config) {
var matched = aspNetJsonRegex.exec(config._i);
if (matched !== null) {
config._d = new Date(+matched[1]);
return;
}
configFromISO(config);
if (config._isValid === false) {
delete config._isValid;
utils_hooks__hooks.createFromInputFallback(config);
}
}
utils_hooks__hooks.createFromInputFallback = deprecate(
'moment construction falls back to js Date. This is ' +
'discouraged and will be removed in upcoming major ' +
'release. Please refer to ' +
'https://github.com/moment/moment/issues/1407 for more info.',
function (config) {
config._d = new Date(config._i + (config._useUTC ? ' UTC' : ''));
}
);
function createDate (y, m, d, h, M, s, ms) {
//can't just apply() to create a date:
//http://stackoverflow.com/questions/181348/instantiating-a-javascript-object-by-calling-prototype-constructor-apply
var date = new Date(y, m, d, h, M, s, ms);
//the date constructor doesn't accept years < 1970
if (y < 1970) {
date.setFullYear(y);
}
return date;
}
function createUTCDate (y) {
var date = new Date(Date.UTC.apply(null, arguments));
if (y < 1970) {
date.setUTCFullYear(y);
}
return date;
}
addFormatToken(0, ['YY', 2], 0, function () {
return this.year() % 100;
});
addFormatToken(0, ['YYYY', 4], 0, 'year');
addFormatToken(0, ['YYYYY', 5], 0, 'year');
addFormatToken(0, ['YYYYYY', 6, true], 0, 'year');
// ALIASES
addUnitAlias('year', 'y');
// PARSING
addRegexToken('Y', matchSigned);
addRegexToken('YY', match1to2, match2);
addRegexToken('YYYY', match1to4, match4);
addRegexToken('YYYYY', match1to6, match6);
addRegexToken('YYYYYY', match1to6, match6);
addParseToken(['YYYY', 'YYYYY', 'YYYYYY'], YEAR);
addParseToken('YY', function (input, array) {
array[YEAR] = utils_hooks__hooks.parseTwoDigitYear(input);
});
// HELPERS
function daysInYear(year) {
return isLeapYear(year) ? 366 : 365;
}
function isLeapYear(year) {
return (year % 4 === 0 && year % 100 !== 0) || year % 400 === 0;
}
// HOOKS
utils_hooks__hooks.parseTwoDigitYear = function (input) {
return toInt(input) + (toInt(input) > 68 ? 1900 : 2000);
};
// MOMENTS
var getSetYear = makeGetSet('FullYear', false);
function getIsLeapYear () {
return isLeapYear(this.year());
}
addFormatToken('w', ['ww', 2], 'wo', 'week');
addFormatToken('W', ['WW', 2], 'Wo', 'isoWeek');
// ALIASES
addUnitAlias('week', 'w');
addUnitAlias('isoWeek', 'W');
// PARSING
addRegexToken('w', match1to2);
addRegexToken('ww', match1to2, match2);
addRegexToken('W', match1to2);
addRegexToken('WW', match1to2, match2);
addWeekParseToken(['w', 'ww', 'W', 'WW'], function (input, week, config, token) {
week[token.substr(0, 1)] = toInt(input);
});
// HELPERS
// firstDayOfWeek 0 = sun, 6 = sat
// the day of the week that starts the week
// (usually sunday or monday)
// firstDayOfWeekOfYear 0 = sun, 6 = sat
// the first week is the week that contains the first
// of this day of the week
// (eg. ISO weeks use thursday (4))
function weekOfYear(mom, firstDayOfWeek, firstDayOfWeekOfYear) {
var end = firstDayOfWeekOfYear - firstDayOfWeek,
daysToDayOfWeek = firstDayOfWeekOfYear - mom.day(),
adjustedMoment;
if (daysToDayOfWeek > end) {
daysToDayOfWeek -= 7;
}
if (daysToDayOfWeek < end - 7) {
daysToDayOfWeek += 7;
}
adjustedMoment = local__createLocal(mom).add(daysToDayOfWeek, 'd');
return {
week: Math.ceil(adjustedMoment.dayOfYear() / 7),
year: adjustedMoment.year()
};
}
// LOCALES
function localeWeek (mom) {
return weekOfYear(mom, this._week.dow, this._week.doy).week;
}
var defaultLocaleWeek = {
dow : 0, // Sunday is the first day of the week.
doy : 6 // The week that contains Jan 1st is the first week of the year.
};
function localeFirstDayOfWeek () {
return this._week.dow;
}
function localeFirstDayOfYear () {
return this._week.doy;
}
// MOMENTS
function getSetWeek (input) {
var week = this.localeData().week(this);
return input == null ? week : this.add((input - week) * 7, 'd');
}
function getSetISOWeek (input) {
var week = weekOfYear(this, 1, 4).week;
return input == null ? week : this.add((input - week) * 7, 'd');
}
addFormatToken('DDD', ['DDDD', 3], 'DDDo', 'dayOfYear');
// ALIASES
addUnitAlias('dayOfYear', 'DDD');
// PARSING
addRegexToken('DDD', match1to3);
addRegexToken('DDDD', match3);
addParseToken(['DDD', 'DDDD'], function (input, array, config) {
config._dayOfYear = toInt(input);
});
// HELPERS
//http://en.wikipedia.org/wiki/ISO_week_date#Calculating_a_date_given_the_year.2C_week_number_and_weekday
function dayOfYearFromWeeks(year, week, weekday, firstDayOfWeekOfYear, firstDayOfWeek) {
var d = createUTCDate(year, 0, 1).getUTCDay();
var daysToAdd;
var dayOfYear;
d = d === 0 ? 7 : d;
weekday = weekday != null ? weekday : firstDayOfWeek;
daysToAdd = firstDayOfWeek - d + (d > firstDayOfWeekOfYear ? 7 : 0) - (d < firstDayOfWeek ? 7 : 0);
dayOfYear = 7 * (week - 1) + (weekday - firstDayOfWeek) + daysToAdd + 1;
return {
year : dayOfYear > 0 ? year : year - 1,
dayOfYear : dayOfYear > 0 ? dayOfYear : daysInYear(year - 1) + dayOfYear
};
}
// MOMENTS
function getSetDayOfYear (input) {
var dayOfYear = Math.round((this.clone().startOf('day') - this.clone().startOf('year')) / 864e5) + 1;
return input == null ? dayOfYear : this.add((input - dayOfYear), 'd');
}
// Pick the first defined of two or three arguments.
function defaults(a, b, c) {
if (a != null) {
return a;
}
if (b != null) {
return b;
}
return c;
}
function currentDateArray(config) {
var now = new Date();
if (config._useUTC) {
return [now.getUTCFullYear(), now.getUTCMonth(), now.getUTCDate()];
}
return [now.getFullYear(), now.getMonth(), now.getDate()];
}
// convert an array to a date.
// the array should mirror the parameters below
// note: all values past the year are optional and will default to the lowest possible value.
// [year, month, day , hour, minute, second, millisecond]
function configFromArray (config) {
var i, date, input = [], currentDate, yearToUse;
if (config._d) {
return;
}
currentDate = currentDateArray(config);
//compute day of the year from weeks and weekdays
if (config._w && config._a[DATE] == null && config._a[MONTH] == null) {
dayOfYearFromWeekInfo(config);
}
//if the day of the year is set, figure out what it is
if (config._dayOfYear) {
yearToUse = defaults(config._a[YEAR], currentDate[YEAR]);
if (config._dayOfYear > daysInYear(yearToUse)) {
getParsingFlags(config)._overflowDayOfYear = true;
}
date = createUTCDate(yearToUse, 0, config._dayOfYear);
config._a[MONTH] = date.getUTCMonth();
config._a[DATE] = date.getUTCDate();
}
// Default to current date.
// * if no year, month, day of month are given, default to today
// * if day of month is given, default month and year
// * if month is given, default only year
// * if year is given, don't default anything
for (i = 0; i < 3 && config._a[i] == null; ++i) {
config._a[i] = input[i] = currentDate[i];
}
// Zero out whatever was not defaulted, including time
for (; i < 7; i++) {
config._a[i] = input[i] = (config._a[i] == null) ? (i === 2 ? 1 : 0) : config._a[i];
}
// Check for 24:00:00.000
if (config._a[HOUR] === 24 &&
config._a[MINUTE] === 0 &&
config._a[SECOND] === 0 &&
config._a[MILLISECOND] === 0) {
config._nextDay = true;
config._a[HOUR] = 0;
}
config._d = (config._useUTC ? createUTCDate : createDate).apply(null, input);
// Apply timezone offset from input. The actual utcOffset can be changed
// with parseZone.
if (config._tzm != null) {
config._d.setUTCMinutes(config._d.getUTCMinutes() - config._tzm);
}
if (config._nextDay) {
config._a[HOUR] = 24;
}
}
function dayOfYearFromWeekInfo(config) {
var w, weekYear, week, weekday, dow, doy, temp;
w = config._w;
if (w.GG != null || w.W != null || w.E != null) {
dow = 1;
doy = 4;
// TODO: We need to take the current isoWeekYear, but that depends on
// how we interpret now (local, utc, fixed offset). So create
// a now version of current config (take local/utc/offset flags, and
// create now).
weekYear = defaults(w.GG, config._a[YEAR], weekOfYear(local__createLocal(), 1, 4).year);
week = defaults(w.W, 1);
weekday = defaults(w.E, 1);
} else {
dow = config._locale._week.dow;
doy = config._locale._week.doy;
weekYear = defaults(w.gg, config._a[YEAR], weekOfYear(local__createLocal(), dow, doy).year);
week = defaults(w.w, 1);
if (w.d != null) {
// weekday -- low day numbers are considered next week
weekday = w.d;
if (weekday < dow) {
++week;
}
} else if (w.e != null) {
// local weekday -- counting starts from begining of week
weekday = w.e + dow;
} else {
// default to begining of week
weekday = dow;
}
}
temp = dayOfYearFromWeeks(weekYear, week, weekday, doy, dow);
config._a[YEAR] = temp.year;
config._dayOfYear = temp.dayOfYear;
}
utils_hooks__hooks.ISO_8601 = function () {};
// date from string and format string
function configFromStringAndFormat(config) {
// TODO: Move this to another part of the creation flow to prevent circular deps
if (config._f === utils_hooks__hooks.ISO_8601) {
configFromISO(config);
return;
}
config._a = [];
getParsingFlags(config).empty = true;
// This array is used to make a Date, either with `new Date` or `Date.UTC`
var string = '' + config._i,
i, parsedInput, tokens, token, skipped,
stringLength = string.length,
totalParsedInputLength = 0;
tokens = expandFormat(config._f, config._locale).match(formattingTokens) || [];
for (i = 0; i < tokens.length; i++) {
token = tokens[i];
parsedInput = (string.match(getParseRegexForToken(token, config)) || [])[0];
if (parsedInput) {
skipped = string.substr(0, string.indexOf(parsedInput));
if (skipped.length > 0) {
getParsingFlags(config).unusedInput.push(skipped);
}
string = string.slice(string.indexOf(parsedInput) + parsedInput.length);
totalParsedInputLength += parsedInput.length;
}
// don't parse if it's not a known token
if (formatTokenFunctions[token]) {
if (parsedInput) {
getParsingFlags(config).empty = false;
}
else {
getParsingFlags(config).unusedTokens.push(token);
}
addTimeToArrayFromToken(token, parsedInput, config);
}
else if (config._strict && !parsedInput) {
getParsingFlags(config).unusedTokens.push(token);
}
}
// add remaining unparsed input length to the string
getParsingFlags(config).charsLeftOver = stringLength - totalParsedInputLength;
if (string.length > 0) {
getParsingFlags(config).unusedInput.push(string);
}
// clear _12h flag if hour is <= 12
if (getParsingFlags(config).bigHour === true &&
config._a[HOUR] <= 12 &&
config._a[HOUR] > 0) {
getParsingFlags(config).bigHour = undefined;
}
// handle meridiem
config._a[HOUR] = meridiemFixWrap(config._locale, config._a[HOUR], config._meridiem);
configFromArray(config);
checkOverflow(config);
}
function meridiemFixWrap (locale, hour, meridiem) {
var isPm;
if (meridiem == null) {
// nothing to do
return hour;
}
if (locale.meridiemHour != null) {
return locale.meridiemHour(hour, meridiem);
} else if (locale.isPM != null) {
// Fallback
isPm = locale.isPM(meridiem);
if (isPm && hour < 12) {
hour += 12;
}
if (!isPm && hour === 12) {
hour = 0;
}
return hour;
} else {
// this is not supposed to happen
return hour;
}
}
function configFromStringAndArray(config) {
var tempConfig,
bestMoment,
scoreToBeat,
i,
currentScore;
if (config._f.length === 0) {
getParsingFlags(config).invalidFormat = true;
config._d = new Date(NaN);
return;
}
for (i = 0; i < config._f.length; i++) {
currentScore = 0;
tempConfig = copyConfig({}, config);
if (config._useUTC != null) {
tempConfig._useUTC = config._useUTC;
}
tempConfig._f = config._f[i];
configFromStringAndFormat(tempConfig);
if (!valid__isValid(tempConfig)) {
continue;
}
// if there is any input that was not parsed add a penalty for that format
currentScore += getParsingFlags(tempConfig).charsLeftOver;
//or tokens
currentScore += getParsingFlags(tempConfig).unusedTokens.length * 10;
getParsingFlags(tempConfig).score = currentScore;
if (scoreToBeat == null || currentScore < scoreToBeat) {
scoreToBeat = currentScore;
bestMoment = tempConfig;
}
}
extend(config, bestMoment || tempConfig);
}
function configFromObject(config) {
if (config._d) {
return;
}
var i = normalizeObjectUnits(config._i);
config._a = [i.year, i.month, i.day || i.date, i.hour, i.minute, i.second, i.millisecond];
configFromArray(config);
}
function createFromConfig (config) {
var input = config._i,
format = config._f,
res;
config._locale = config._locale || locale_locales__getLocale(config._l);
if (input === null || (format === undefined && input === '')) {
return valid__createInvalid({nullInput: true});
}
if (typeof input === 'string') {
config._i = input = config._locale.preparse(input);
}
if (isMoment(input)) {
return new Moment(checkOverflow(input));
} else if (isArray(format)) {
configFromStringAndArray(config);
} else if (format) {
configFromStringAndFormat(config);
} else if (isDate(input)) {
config._d = input;
} else {
configFromInput(config);
}
res = new Moment(checkOverflow(config));
if (res._nextDay) {
// Adding is smart enough around DST
res.add(1, 'd');
res._nextDay = undefined;
}
return res;
}
function configFromInput(config) {
var input = config._i;
if (input === undefined) {
config._d = new Date();
} else if (isDate(input)) {
config._d = new Date(+input);
} else if (typeof input === 'string') {
configFromString(config);
} else if (isArray(input)) {
config._a = map(input.slice(0), function (obj) {
return parseInt(obj, 10);
});
configFromArray(config);
} else if (typeof(input) === 'object') {
configFromObject(config);
} else if (typeof(input) === 'number') {
// from milliseconds
config._d = new Date(input);
} else {
utils_hooks__hooks.createFromInputFallback(config);
}
}
function createLocalOrUTC (input, format, locale, strict, isUTC) {
var c = {};
if (typeof(locale) === 'boolean') {
strict = locale;
locale = undefined;
}
// object construction must be done this way.
// https://github.com/moment/moment/issues/1423
c._isAMomentObject = true;
c._useUTC = c._isUTC = isUTC;
c._l = locale;
c._i = input;
c._f = format;
c._strict = strict;
return createFromConfig(c);
}
function local__createLocal (input, format, locale, strict) {
return createLocalOrUTC(input, format, locale, strict, false);
}
var prototypeMin = deprecate(
'moment().min is deprecated, use moment.min instead. https://github.com/moment/moment/issues/1548',
function () {
var other = local__createLocal.apply(null, arguments);
return other < this ? this : other;
}
);
var prototypeMax = deprecate(
'moment().max is deprecated, use moment.max instead. https://github.com/moment/moment/issues/1548',
function () {
var other = local__createLocal.apply(null, arguments);
return other > this ? this : other;
}
);
// Pick a moment m from moments so that m[fn](other) is true for all
// other. This relies on the function fn to be transitive.
//
// moments should either be an array of moment objects or an array, whose
// first element is an array of moment objects.
function pickBy(fn, moments) {
var res, i;
if (moments.length === 1 && isArray(moments[0])) {
moments = moments[0];
}
if (!moments.length) {
return local__createLocal();
}
res = moments[0];
for (i = 1; i < moments.length; ++i) {
if (moments[i][fn](res)) {
res = moments[i];
}
}
return res;
}
// TODO: Use [].sort instead?
function min () {
var args = [].slice.call(arguments, 0);
return pickBy('isBefore', args);
}
function max () {
var args = [].slice.call(arguments, 0);
return pickBy('isAfter', args);
}
function Duration (duration) {
var normalizedInput = normalizeObjectUnits(duration),
years = normalizedInput.year || 0,
quarters = normalizedInput.quarter || 0,
months = normalizedInput.month || 0,
weeks = normalizedInput.week || 0,
days = normalizedInput.day || 0,
hours = normalizedInput.hour || 0,
minutes = normalizedInput.minute || 0,
seconds = normalizedInput.second || 0,
milliseconds = normalizedInput.millisecond || 0;
// representation for dateAddRemove
this._milliseconds = +milliseconds +
seconds * 1e3 + // 1000
minutes * 6e4 + // 1000 * 60
hours * 36e5; // 1000 * 60 * 60
// Because of dateAddRemove treats 24 hours as different from a
// day when working around DST, we need to store them separately
this._days = +days +
weeks * 7;
// It is impossible translate months into days without knowing
// which months you are are talking about, so we have to store
// it separately.
this._months = +months +
quarters * 3 +
years * 12;
this._data = {};
this._locale = locale_locales__getLocale();
this._bubble();
}
function isDuration (obj) {
return obj instanceof Duration;
}
function offset (token, separator) {
addFormatToken(token, 0, 0, function () {
var offset = this.utcOffset();
var sign = '+';
if (offset < 0) {
offset = -offset;
sign = '-';
}
return sign + zeroFill(~~(offset / 60), 2) + separator + zeroFill(~~(offset) % 60, 2);
});
}
offset('Z', ':');
offset('ZZ', '');
// PARSING
addRegexToken('Z', matchOffset);
addRegexToken('ZZ', matchOffset);
addParseToken(['Z', 'ZZ'], function (input, array, config) {
config._useUTC = true;
config._tzm = offsetFromString(input);
});
// HELPERS
// timezone chunker
// '+10:00' > ['10', '00']
// '-1530' > ['-15', '30']
var chunkOffset = /([\+\-]|\d\d)/gi;
function offsetFromString(string) {
var matches = ((string || '').match(matchOffset) || []);
var chunk = matches[matches.length - 1] || [];
var parts = (chunk + '').match(chunkOffset) || ['-', 0, 0];
var minutes = +(parts[1] * 60) + toInt(parts[2]);
return parts[0] === '+' ? minutes : -minutes;
}
// Return a moment from input, that is local/utc/zone equivalent to model.
function cloneWithOffset(input, model) {
var res, diff;
if (model._isUTC) {
res = model.clone();
diff = (isMoment(input) || isDate(input) ? +input : +local__createLocal(input)) - (+res);
// Use low-level api, because this fn is low-level api.
res._d.setTime(+res._d + diff);
utils_hooks__hooks.updateOffset(res, false);
return res;
} else {
return local__createLocal(input).local();
}
return model._isUTC ? local__createLocal(input).zone(model._offset || 0) : local__createLocal(input).local();
}
function getDateOffset (m) {
// On Firefox.24 Date#getTimezoneOffset returns a floating point.
// https://github.com/moment/moment/pull/1871
return -Math.round(m._d.getTimezoneOffset() / 15) * 15;
}
// HOOKS
// This function will be called whenever a moment is mutated.
// It is intended to keep the offset in sync with the timezone.
utils_hooks__hooks.updateOffset = function () {};
// MOMENTS
// keepLocalTime = true means only change the timezone, without
// affecting the local hour. So 5:31:26 +0300 --[utcOffset(2, true)]-->
// 5:31:26 +0200 It is possible that 5:31:26 doesn't exist with offset
// +0200, so we adjust the time as needed, to be valid.
//
// Keeping the time actually adds/subtracts (one hour)
// from the actual represented time. That is why we call updateOffset
// a second time. In case it wants us to change the offset again
// _changeInProgress == true case, then we have to adjust, because
// there is no such time in the given timezone.
function getSetOffset (input, keepLocalTime) {
var offset = this._offset || 0,
localAdjust;
if (input != null) {
if (typeof input === 'string') {
input = offsetFromString(input);
}
if (Math.abs(input) < 16) {
input = input * 60;
}
if (!this._isUTC && keepLocalTime) {
localAdjust = getDateOffset(this);
}
this._offset = input;
this._isUTC = true;
if (localAdjust != null) {
this.add(localAdjust, 'm');
}
if (offset !== input) {
if (!keepLocalTime || this._changeInProgress) {
add_subtract__addSubtract(this, create__createDuration(input - offset, 'm'), 1, false);
} else if (!this._changeInProgress) {
this._changeInProgress = true;
utils_hooks__hooks.updateOffset(this, true);
this._changeInProgress = null;
}
}
return this;
} else {
return this._isUTC ? offset : getDateOffset(this);
}
}
function getSetZone (input, keepLocalTime) {
if (input != null) {
if (typeof input !== 'string') {
input = -input;
}
this.utcOffset(input, keepLocalTime);
return this;
} else {
return -this.utcOffset();
}
}
function setOffsetToUTC (keepLocalTime) {
return this.utcOffset(0, keepLocalTime);
}
function setOffsetToLocal (keepLocalTime) {
if (this._isUTC) {
this.utcOffset(0, keepLocalTime);
this._isUTC = false;
if (keepLocalTime) {
this.subtract(getDateOffset(this), 'm');
}
}
return this;
}
function setOffsetToParsedOffset () {
if (this._tzm) {
this.utcOffset(this._tzm);
} else if (typeof this._i === 'string') {
this.utcOffset(offsetFromString(this._i));
}
return this;
}
function hasAlignedHourOffset (input) {
if (!input) {
input = 0;
}
else {
input = local__createLocal(input).utcOffset();
}
return (this.utcOffset() - input) % 60 === 0;
}
function isDaylightSavingTime () {
return (
this.utcOffset() > this.clone().month(0).utcOffset() ||
this.utcOffset() > this.clone().month(5).utcOffset()
);
}
function isDaylightSavingTimeShifted () {
if (this._a) {
var other = this._isUTC ? create_utc__createUTC(this._a) : local__createLocal(this._a);
return this.isValid() && compareArrays(this._a, other.toArray()) > 0;
}
return false;
}
function isLocal () {
return !this._isUTC;
}
function isUtcOffset () {
return this._isUTC;
}
function isUtc () {
return this._isUTC && this._offset === 0;
}
var aspNetRegex = /(\-)?(?:(\d*)\.)?(\d+)\:(\d+)(?:\:(\d+)\.?(\d{3})?)?/;
// from http://docs.closure-library.googlecode.com/git/closure_goog_date_date.js.source.html
// somewhat more in line with 4.4.3.2 2004 spec, but allows decimal anywhere
var create__isoRegex = /^(-)?P(?:(?:([0-9,.]*)Y)?(?:([0-9,.]*)M)?(?:([0-9,.]*)D)?(?:T(?:([0-9,.]*)H)?(?:([0-9,.]*)M)?(?:([0-9,.]*)S)?)?|([0-9,.]*)W)$/;
function create__createDuration (input, key) {
var duration = input,
// matching against regexp is expensive, do it on demand
match = null,
sign,
ret,
diffRes;
if (isDuration(input)) {
duration = {
ms : input._milliseconds,
d : input._days,
M : input._months
};
} else if (typeof input === 'number') {
duration = {};
if (key) {
duration[key] = input;
} else {
duration.milliseconds = input;
}
} else if (!!(match = aspNetRegex.exec(input))) {
sign = (match[1] === '-') ? -1 : 1;
duration = {
y : 0,
d : toInt(match[DATE]) * sign,
h : toInt(match[HOUR]) * sign,
m : toInt(match[MINUTE]) * sign,
s : toInt(match[SECOND]) * sign,
ms : toInt(match[MILLISECOND]) * sign
};
} else if (!!(match = create__isoRegex.exec(input))) {
sign = (match[1] === '-') ? -1 : 1;
duration = {
y : parseIso(match[2], sign),
M : parseIso(match[3], sign),
d : parseIso(match[4], sign),
h : parseIso(match[5], sign),
m : parseIso(match[6], sign),
s : parseIso(match[7], sign),
w : parseIso(match[8], sign)
};
} else if (duration == null) {// checks for null or undefined
duration = {};
} else if (typeof duration === 'object' && ('from' in duration || 'to' in duration)) {
diffRes = momentsDifference(local__createLocal(duration.from), local__createLocal(duration.to));
duration = {};
duration.ms = diffRes.milliseconds;
duration.M = diffRes.months;
}
ret = new Duration(duration);
if (isDuration(input) && hasOwnProp(input, '_locale')) {
ret._locale = input._locale;
}
return ret;
}
create__createDuration.fn = Duration.prototype;
function parseIso (inp, sign) {
// We'd normally use ~~inp for this, but unfortunately it also
// converts floats to ints.
// inp may be undefined, so careful calling replace on it.
var res = inp && parseFloat(inp.replace(',', '.'));
// apply sign while we're at it
return (isNaN(res) ? 0 : res) * sign;
}
function positiveMomentsDifference(base, other) {
var res = {milliseconds: 0, months: 0};
res.months = other.month() - base.month() +
(other.year() - base.year()) * 12;
if (base.clone().add(res.months, 'M').isAfter(other)) {
--res.months;
}
res.milliseconds = +other - +(base.clone().add(res.months, 'M'));
return res;
}
function momentsDifference(base, other) {
var res;
other = cloneWithOffset(other, base);
if (base.isBefore(other)) {
res = positiveMomentsDifference(base, other);
} else {
res = positiveMomentsDifference(other, base);
res.milliseconds = -res.milliseconds;
res.months = -res.months;
}
return res;
}
function createAdder(direction, name) {
return function (val, period) {
var dur, tmp;
//invert the arguments, but complain about it
if (period !== null && !isNaN(+period)) {
deprecateSimple(name, 'moment().' + name + '(period, number) is deprecated. Please use moment().' + name + '(number, period).');
tmp = val; val = period; period = tmp;
}
val = typeof val === 'string' ? +val : val;
dur = create__createDuration(val, period);
add_subtract__addSubtract(this, dur, direction);
return this;
};
}
function add_subtract__addSubtract (mom, duration, isAdding, updateOffset) {
var milliseconds = duration._milliseconds,
days = duration._days,
months = duration._months;
updateOffset = updateOffset == null ? true : updateOffset;
if (milliseconds) {
mom._d.setTime(+mom._d + milliseconds * isAdding);
}
if (days) {
get_set__set(mom, 'Date', get_set__get(mom, 'Date') + days * isAdding);
}
if (months) {
setMonth(mom, get_set__get(mom, 'Month') + months * isAdding);
}
if (updateOffset) {
utils_hooks__hooks.updateOffset(mom, days || months);
}
}
var add_subtract__add = createAdder(1, 'add');
var add_subtract__subtract = createAdder(-1, 'subtract');
function moment_calendar__calendar (time) {
// We want to compare the start of today, vs this.
// Getting start-of-today depends on whether we're local/utc/offset or not.
var now = time || local__createLocal(),
sod = cloneWithOffset(now, this).startOf('day'),
diff = this.diff(sod, 'days', true),
format = diff < -6 ? 'sameElse' :
diff < -1 ? 'lastWeek' :
diff < 0 ? 'lastDay' :
diff < 1 ? 'sameDay' :
diff < 2 ? 'nextDay' :
diff < 7 ? 'nextWeek' : 'sameElse';
return this.format(this.localeData().calendar(format, this, local__createLocal(now)));
}
function clone () {
return new Moment(this);
}
function isAfter (input, units) {
var inputMs;
units = normalizeUnits(typeof units !== 'undefined' ? units : 'millisecond');
if (units === 'millisecond') {
input = isMoment(input) ? input : local__createLocal(input);
return +this > +input;
} else {
inputMs = isMoment(input) ? +input : +local__createLocal(input);
return inputMs < +this.clone().startOf(units);
}
}
function isBefore (input, units) {
var inputMs;
units = normalizeUnits(typeof units !== 'undefined' ? units : 'millisecond');
if (units === 'millisecond') {
input = isMoment(input) ? input : local__createLocal(input);
return +this < +input;
} else {
inputMs = isMoment(input) ? +input : +local__createLocal(input);
return +this.clone().endOf(units) < inputMs;
}
}
function isBetween (from, to, units) {
return this.isAfter(from, units) && this.isBefore(to, units);
}
function isSame (input, units) {
var inputMs;
units = normalizeUnits(units || 'millisecond');
if (units === 'millisecond') {
input = isMoment(input) ? input : local__createLocal(input);
return +this === +input;
} else {
inputMs = +local__createLocal(input);
return +(this.clone().startOf(units)) <= inputMs && inputMs <= +(this.clone().endOf(units));
}
}
function absFloor (number) {
if (number < 0) {
return Math.ceil(number);
} else {
return Math.floor(number);
}
}
function diff (input, units, asFloat) {
var that = cloneWithOffset(input, this),
zoneDelta = (that.utcOffset() - this.utcOffset()) * 6e4,
delta, output;
units = normalizeUnits(units);
if (units === 'year' || units === 'month' || units === 'quarter') {
output = monthDiff(this, that);
if (units === 'quarter') {
output = output / 3;
} else if (units === 'year') {
output = output / 12;
}
} else {
delta = this - that;
output = units === 'second' ? delta / 1e3 : // 1000
units === 'minute' ? delta / 6e4 : // 1000 * 60
units === 'hour' ? delta / 36e5 : // 1000 * 60 * 60
units === 'day' ? (delta - zoneDelta) / 864e5 : // 1000 * 60 * 60 * 24, negate dst
units === 'week' ? (delta - zoneDelta) / 6048e5 : // 1000 * 60 * 60 * 24 * 7, negate dst
delta;
}
return asFloat ? output : absFloor(output);
}
function monthDiff (a, b) {
// difference in months
var wholeMonthDiff = ((b.year() - a.year()) * 12) + (b.month() - a.month()),
// b is in (anchor - 1 month, anchor + 1 month)
anchor = a.clone().add(wholeMonthDiff, 'months'),
anchor2, adjust;
if (b - anchor < 0) {
anchor2 = a.clone().add(wholeMonthDiff - 1, 'months');
// linear across the month
adjust = (b - anchor) / (anchor - anchor2);
} else {
anchor2 = a.clone().add(wholeMonthDiff + 1, 'months');
// linear across the month
adjust = (b - anchor) / (anchor2 - anchor);
}
return -(wholeMonthDiff + adjust);
}
utils_hooks__hooks.defaultFormat = 'YYYY-MM-DDTHH:mm:ssZ';
function toString () {
return this.clone().locale('en').format('ddd MMM DD YYYY HH:mm:ss [GMT]ZZ');
}
function moment_format__toISOString () {
var m = this.clone().utc();
if (0 < m.year() && m.year() <= 9999) {
if ('function' === typeof Date.prototype.toISOString) {
// native implementation is ~50x faster, use it when we can
return this.toDate().toISOString();
} else {
return formatMoment(m, 'YYYY-MM-DD[T]HH:mm:ss.SSS[Z]');
}
} else {
return formatMoment(m, 'YYYYYY-MM-DD[T]HH:mm:ss.SSS[Z]');
}
}
function format (inputString) {
var output = formatMoment(this, inputString || utils_hooks__hooks.defaultFormat);
return this.localeData().postformat(output);
}
function from (time, withoutSuffix) {
if (!this.isValid()) {
return this.localeData().invalidDate();
}
return create__createDuration({to: this, from: time}).locale(this.locale()).humanize(!withoutSuffix);
}
function fromNow (withoutSuffix) {
return this.from(local__createLocal(), withoutSuffix);
}
function to (time, withoutSuffix) {
if (!this.isValid()) {
return this.localeData().invalidDate();
}
return create__createDuration({from: this, to: time}).locale(this.locale()).humanize(!withoutSuffix);
}
function toNow (withoutSuffix) {
return this.to(local__createLocal(), withoutSuffix);
}
function locale (key) {
var newLocaleData;
if (key === undefined) {
return this._locale._abbr;
} else {
newLocaleData = locale_locales__getLocale(key);
if (newLocaleData != null) {
this._locale = newLocaleData;
}
return this;
}
}
var lang = deprecate(
'moment().lang() is deprecated. Instead, use moment().localeData() to get the language configuration. Use moment().locale() to change languages.',
function (key) {
if (key === undefined) {
return this.localeData();
} else {
return this.locale(key);
}
}
);
function localeData () {
return this._locale;
}
function startOf (units) {
units = normalizeUnits(units);
// the following switch intentionally omits break keywords
// to utilize falling through the cases.
switch (units) {
case 'year':
this.month(0);
/* falls through */
case 'quarter':
case 'month':
this.date(1);
/* falls through */
case 'week':
case 'isoWeek':
case 'day':
this.hours(0);
/* falls through */
case 'hour':
this.minutes(0);
/* falls through */
case 'minute':
this.seconds(0);
/* falls through */
case 'second':
this.milliseconds(0);
}
// weeks are a special case
if (units === 'week') {
this.weekday(0);
}
if (units === 'isoWeek') {
this.isoWeekday(1);
}
// quarters are also special
if (units === 'quarter') {
this.month(Math.floor(this.month() / 3) * 3);
}
return this;
}
function endOf (units) {
units = normalizeUnits(units);
if (units === undefined || units === 'millisecond') {
return this;
}
return this.startOf(units).add(1, (units === 'isoWeek' ? 'week' : units)).subtract(1, 'ms');
}
function to_type__valueOf () {
return +this._d - ((this._offset || 0) * 60000);
}
function unix () {
return Math.floor(+this / 1000);
}
function toDate () {
return this._offset ? new Date(+this) : this._d;
}
function toArray () {
var m = this;
return [m.year(), m.month(), m.date(), m.hour(), m.minute(), m.second(), m.millisecond()];
}
function moment_valid__isValid () {
return valid__isValid(this);
}
function parsingFlags () {
return extend({}, getParsingFlags(this));
}
function invalidAt () {
return getParsingFlags(this).overflow;
}
addFormatToken(0, ['gg', 2], 0, function () {
return this.weekYear() % 100;
});
addFormatToken(0, ['GG', 2], 0, function () {
return this.isoWeekYear() % 100;
});
function addWeekYearFormatToken (token, getter) {
addFormatToken(0, [token, token.length], 0, getter);
}
addWeekYearFormatToken('gggg', 'weekYear');
addWeekYearFormatToken('ggggg', 'weekYear');
addWeekYearFormatToken('GGGG', 'isoWeekYear');
addWeekYearFormatToken('GGGGG', 'isoWeekYear');
// ALIASES
addUnitAlias('weekYear', 'gg');
addUnitAlias('isoWeekYear', 'GG');
// PARSING
addRegexToken('G', matchSigned);
addRegexToken('g', matchSigned);
addRegexToken('GG', match1to2, match2);
addRegexToken('gg', match1to2, match2);
addRegexToken('GGGG', match1to4, match4);
addRegexToken('gggg', match1to4, match4);
addRegexToken('GGGGG', match1to6, match6);
addRegexToken('ggggg', match1to6, match6);
addWeekParseToken(['gggg', 'ggggg', 'GGGG', 'GGGGG'], function (input, week, config, token) {
week[token.substr(0, 2)] = toInt(input);
});
addWeekParseToken(['gg', 'GG'], function (input, week, config, token) {
week[token] = utils_hooks__hooks.parseTwoDigitYear(input);
});
// HELPERS
function weeksInYear(year, dow, doy) {
return weekOfYear(local__createLocal([year, 11, 31 + dow - doy]), dow, doy).week;
}
// MOMENTS
function getSetWeekYear (input) {
var year = weekOfYear(this, this.localeData()._week.dow, this.localeData()._week.doy).year;
return input == null ? year : this.add((input - year), 'y');
}
function getSetISOWeekYear (input) {
var year = weekOfYear(this, 1, 4).year;
return input == null ? year : this.add((input - year), 'y');
}
function getISOWeeksInYear () {
return weeksInYear(this.year(), 1, 4);
}
function getWeeksInYear () {
var weekInfo = this.localeData()._week;
return weeksInYear(this.year(), weekInfo.dow, weekInfo.doy);
}
addFormatToken('Q', 0, 0, 'quarter');
// ALIASES
addUnitAlias('quarter', 'Q');
// PARSING
addRegexToken('Q', match1);
addParseToken('Q', function (input, array) {
array[MONTH] = (toInt(input) - 1) * 3;
});
// MOMENTS
function getSetQuarter (input) {
return input == null ? Math.ceil((this.month() + 1) / 3) : this.month((input - 1) * 3 + this.month() % 3);
}
addFormatToken('D', ['DD', 2], 'Do', 'date');
// ALIASES
addUnitAlias('date', 'D');
// PARSING
addRegexToken('D', match1to2);
addRegexToken('DD', match1to2, match2);
addRegexToken('Do', function (isStrict, locale) {
return isStrict ? locale._ordinalParse : locale._ordinalParseLenient;
});
addParseToken(['D', 'DD'], DATE);
addParseToken('Do', function (input, array) {
array[DATE] = toInt(input.match(match1to2)[0], 10);
});
// MOMENTS
var getSetDayOfMonth = makeGetSet('Date', true);
addFormatToken('d', 0, 'do', 'day');
addFormatToken('dd', 0, 0, function (format) {
return this.localeData().weekdaysMin(this, format);
});
addFormatToken('ddd', 0, 0, function (format) {
return this.localeData().weekdaysShort(this, format);
});
addFormatToken('dddd', 0, 0, function (format) {
return this.localeData().weekdays(this, format);
});
addFormatToken('e', 0, 0, 'weekday');
addFormatToken('E', 0, 0, 'isoWeekday');
// ALIASES
addUnitAlias('day', 'd');
addUnitAlias('weekday', 'e');
addUnitAlias('isoWeekday', 'E');
// PARSING
addRegexToken('d', match1to2);
addRegexToken('e', match1to2);
addRegexToken('E', match1to2);
addRegexToken('dd', matchWord);
addRegexToken('ddd', matchWord);
addRegexToken('dddd', matchWord);
addWeekParseToken(['dd', 'ddd', 'dddd'], function (input, week, config) {
var weekday = config._locale.weekdaysParse(input);
// if we didn't get a weekday name, mark the date as invalid
if (weekday != null) {
week.d = weekday;
} else {
getParsingFlags(config).invalidWeekday = input;
}
});
addWeekParseToken(['d', 'e', 'E'], function (input, week, config, token) {
week[token] = toInt(input);
});
// HELPERS
function parseWeekday(input, locale) {
if (typeof input === 'string') {
if (!isNaN(input)) {
input = parseInt(input, 10);
}
else {
input = locale.weekdaysParse(input);
if (typeof input !== 'number') {
return null;
}
}
}
return input;
}
// LOCALES
var defaultLocaleWeekdays = 'Sunday_Monday_Tuesday_Wednesday_Thursday_Friday_Saturday'.split('_');
function localeWeekdays (m) {
return this._weekdays[m.day()];
}
var defaultLocaleWeekdaysShort = 'Sun_Mon_Tue_Wed_Thu_Fri_Sat'.split('_');
function localeWeekdaysShort (m) {
return this._weekdaysShort[m.day()];
}
var defaultLocaleWeekdaysMin = 'Su_Mo_Tu_We_Th_Fr_Sa'.split('_');
function localeWeekdaysMin (m) {
return this._weekdaysMin[m.day()];
}
function localeWeekdaysParse (weekdayName) {
var i, mom, regex;
if (!this._weekdaysParse) {
this._weekdaysParse = [];
}
for (i = 0; i < 7; i++) {
// make the regex if we don't have it already
if (!this._weekdaysParse[i]) {
mom = local__createLocal([2000, 1]).day(i);
regex = '^' + this.weekdays(mom, '') + '|^' + this.weekdaysShort(mom, '') + '|^' + this.weekdaysMin(mom, '');
this._weekdaysParse[i] = new RegExp(regex.replace('.', ''), 'i');
}
// test the regex
if (this._weekdaysParse[i].test(weekdayName)) {
return i;
}
}
}
// MOMENTS
function getSetDayOfWeek (input) {
var day = this._isUTC ? this._d.getUTCDay() : this._d.getDay();
if (input != null) {
input = parseWeekday(input, this.localeData());
return this.add(input - day, 'd');
} else {
return day;
}
}
function getSetLocaleDayOfWeek (input) {
var weekday = (this.day() + 7 - this.localeData()._week.dow) % 7;
return input == null ? weekday : this.add(input - weekday, 'd');
}
function getSetISODayOfWeek (input) {
// behaves the same as moment#day except
// as a getter, returns 7 instead of 0 (1-7 range instead of 0-6)
// as a setter, sunday should belong to the previous week.
return input == null ? this.day() || 7 : this.day(this.day() % 7 ? input : input - 7);
}
addFormatToken('H', ['HH', 2], 0, 'hour');
addFormatToken('h', ['hh', 2], 0, function () {
return this.hours() % 12 || 12;
});
function meridiem (token, lowercase) {
addFormatToken(token, 0, 0, function () {
return this.localeData().meridiem(this.hours(), this.minutes(), lowercase);
});
}
meridiem('a', true);
meridiem('A', false);
// ALIASES
addUnitAlias('hour', 'h');
// PARSING
function matchMeridiem (isStrict, locale) {
return locale._meridiemParse;
}
addRegexToken('a', matchMeridiem);
addRegexToken('A', matchMeridiem);
addRegexToken('H', match1to2);
addRegexToken('h', match1to2);
addRegexToken('HH', match1to2, match2);
addRegexToken('hh', match1to2, match2);
addParseToken(['H', 'HH'], HOUR);
addParseToken(['a', 'A'], function (input, array, config) {
config._isPm = config._locale.isPM(input);
config._meridiem = input;
});
addParseToken(['h', 'hh'], function (input, array, config) {
array[HOUR] = toInt(input);
getParsingFlags(config).bigHour = true;
});
// LOCALES
function localeIsPM (input) {
// IE8 Quirks Mode & IE7 Standards Mode do not allow accessing strings like arrays
// Using charAt should be more compatible.
return ((input + '').toLowerCase().charAt(0) === 'p');
}
var defaultLocaleMeridiemParse = /[ap]\.?m?\.?/i;
function localeMeridiem (hours, minutes, isLower) {
if (hours > 11) {
return isLower ? 'pm' : 'PM';
} else {
return isLower ? 'am' : 'AM';
}
}
// MOMENTS
// Setting the hour should keep the time, because the user explicitly
// specified which hour he wants. So trying to maintain the same hour (in
// a new timezone) makes sense. Adding/subtracting hours does not follow
// this rule.
var getSetHour = makeGetSet('Hours', true);
addFormatToken('m', ['mm', 2], 0, 'minute');
// ALIASES
addUnitAlias('minute', 'm');
// PARSING
addRegexToken('m', match1to2);
addRegexToken('mm', match1to2, match2);
addParseToken(['m', 'mm'], MINUTE);
// MOMENTS
var getSetMinute = makeGetSet('Minutes', false);
addFormatToken('s', ['ss', 2], 0, 'second');
// ALIASES
addUnitAlias('second', 's');
// PARSING
addRegexToken('s', match1to2);
addRegexToken('ss', match1to2, match2);
addParseToken(['s', 'ss'], SECOND);
// MOMENTS
var getSetSecond = makeGetSet('Seconds', false);
addFormatToken('S', 0, 0, function () {
return ~~(this.millisecond() / 100);
});
addFormatToken(0, ['SS', 2], 0, function () {
return ~~(this.millisecond() / 10);
});
function millisecond__milliseconds (token) {
addFormatToken(0, [token, 3], 0, 'millisecond');
}
millisecond__milliseconds('SSS');
millisecond__milliseconds('SSSS');
// ALIASES
addUnitAlias('millisecond', 'ms');
// PARSING
addRegexToken('S', match1to3, match1);
addRegexToken('SS', match1to3, match2);
addRegexToken('SSS', match1to3, match3);
addRegexToken('SSSS', matchUnsigned);
addParseToken(['S', 'SS', 'SSS', 'SSSS'], function (input, array) {
array[MILLISECOND] = toInt(('0.' + input) * 1000);
});
// MOMENTS
var getSetMillisecond = makeGetSet('Milliseconds', false);
addFormatToken('z', 0, 0, 'zoneAbbr');
addFormatToken('zz', 0, 0, 'zoneName');
// MOMENTS
function getZoneAbbr () {
return this._isUTC ? 'UTC' : '';
}
function getZoneName () {
return this._isUTC ? 'Coordinated Universal Time' : '';
}
var momentPrototype__proto = Moment.prototype;
momentPrototype__proto.add = add_subtract__add;
momentPrototype__proto.calendar = moment_calendar__calendar;
momentPrototype__proto.clone = clone;
momentPrototype__proto.diff = diff;
momentPrototype__proto.endOf = endOf;
momentPrototype__proto.format = format;
momentPrototype__proto.from = from;
momentPrototype__proto.fromNow = fromNow;
momentPrototype__proto.to = to;
momentPrototype__proto.toNow = toNow;
momentPrototype__proto.get = getSet;
momentPrototype__proto.invalidAt = invalidAt;
momentPrototype__proto.isAfter = isAfter;
momentPrototype__proto.isBefore = isBefore;
momentPrototype__proto.isBetween = isBetween;
momentPrototype__proto.isSame = isSame;
momentPrototype__proto.isValid = moment_valid__isValid;
momentPrototype__proto.lang = lang;
momentPrototype__proto.locale = locale;
momentPrototype__proto.localeData = localeData;
momentPrototype__proto.max = prototypeMax;
momentPrototype__proto.min = prototypeMin;
momentPrototype__proto.parsingFlags = parsingFlags;
momentPrototype__proto.set = getSet;
momentPrototype__proto.startOf = startOf;
momentPrototype__proto.subtract = add_subtract__subtract;
momentPrototype__proto.toArray = toArray;
momentPrototype__proto.toDate = toDate;
momentPrototype__proto.toISOString = moment_format__toISOString;
momentPrototype__proto.toJSON = moment_format__toISOString;
momentPrototype__proto.toString = toString;
momentPrototype__proto.unix = unix;
momentPrototype__proto.valueOf = to_type__valueOf;
// Year
momentPrototype__proto.year = getSetYear;
momentPrototype__proto.isLeapYear = getIsLeapYear;
// Week Year
momentPrototype__proto.weekYear = getSetWeekYear;
momentPrototype__proto.isoWeekYear = getSetISOWeekYear;
// Quarter
momentPrototype__proto.quarter = momentPrototype__proto.quarters = getSetQuarter;
// Month
momentPrototype__proto.month = getSetMonth;
momentPrototype__proto.daysInMonth = getDaysInMonth;
// Week
momentPrototype__proto.week = momentPrototype__proto.weeks = getSetWeek;
momentPrototype__proto.isoWeek = momentPrototype__proto.isoWeeks = getSetISOWeek;
momentPrototype__proto.weeksInYear = getWeeksInYear;
momentPrototype__proto.isoWeeksInYear = getISOWeeksInYear;
// Day
momentPrototype__proto.date = getSetDayOfMonth;
momentPrototype__proto.day = momentPrototype__proto.days = getSetDayOfWeek;
momentPrototype__proto.weekday = getSetLocaleDayOfWeek;
momentPrototype__proto.isoWeekday = getSetISODayOfWeek;
momentPrototype__proto.dayOfYear = getSetDayOfYear;
// Hour
momentPrototype__proto.hour = momentPrototype__proto.hours = getSetHour;
// Minute
momentPrototype__proto.minute = momentPrototype__proto.minutes = getSetMinute;
// Second
momentPrototype__proto.second = momentPrototype__proto.seconds = getSetSecond;
// Millisecond
momentPrototype__proto.millisecond = momentPrototype__proto.milliseconds = getSetMillisecond;
// Offset
momentPrototype__proto.utcOffset = getSetOffset;
momentPrototype__proto.utc = setOffsetToUTC;
momentPrototype__proto.local = setOffsetToLocal;
momentPrototype__proto.parseZone = setOffsetToParsedOffset;
momentPrototype__proto.hasAlignedHourOffset = hasAlignedHourOffset;
momentPrototype__proto.isDST = isDaylightSavingTime;
momentPrototype__proto.isDSTShifted = isDaylightSavingTimeShifted;
momentPrototype__proto.isLocal = isLocal;
momentPrototype__proto.isUtcOffset = isUtcOffset;
momentPrototype__proto.isUtc = isUtc;
momentPrototype__proto.isUTC = isUtc;
// Timezone
momentPrototype__proto.zoneAbbr = getZoneAbbr;
momentPrototype__proto.zoneName = getZoneName;
// Deprecations
momentPrototype__proto.dates = deprecate('dates accessor is deprecated. Use date instead.', getSetDayOfMonth);
momentPrototype__proto.months = deprecate('months accessor is deprecated. Use month instead', getSetMonth);
momentPrototype__proto.years = deprecate('years accessor is deprecated. Use year instead', getSetYear);
momentPrototype__proto.zone = deprecate('moment().zone is deprecated, use moment().utcOffset instead. https://github.com/moment/moment/issues/1779', getSetZone);
var momentPrototype = momentPrototype__proto;
function moment__createUnix (input) {
return local__createLocal(input * 1000);
}
function moment__createInZone () {
return local__createLocal.apply(null, arguments).parseZone();
}
var defaultCalendar = {
sameDay : '[Today at] LT',
nextDay : '[Tomorrow at] LT',
nextWeek : 'dddd [at] LT',
lastDay : '[Yesterday at] LT',
lastWeek : '[Last] dddd [at] LT',
sameElse : 'L'
};
function locale_calendar__calendar (key, mom, now) {
var output = this._calendar[key];
return typeof output === 'function' ? output.call(mom, now) : output;
}
var defaultLongDateFormat = {
LTS : 'h:mm:ss A',
LT : 'h:mm A',
L : 'MM/DD/YYYY',
LL : 'MMMM D, YYYY',
LLL : 'MMMM D, YYYY LT',
LLLL : 'dddd, MMMM D, YYYY LT'
};
function longDateFormat (key) {
var output = this._longDateFormat[key];
if (!output && this._longDateFormat[key.toUpperCase()]) {
output = this._longDateFormat[key.toUpperCase()].replace(/MMMM|MM|DD|dddd/g, function (val) {
return val.slice(1);
});
this._longDateFormat[key] = output;
}
return output;
}
var defaultInvalidDate = 'Invalid date';
function invalidDate () {
return this._invalidDate;
}
var defaultOrdinal = '%d';
var defaultOrdinalParse = /\d{1,2}/;
function ordinal (number) {
return this._ordinal.replace('%d', number);
}
function preParsePostFormat (string) {
return string;
}
var defaultRelativeTime = {
future : 'in %s',
past : '%s ago',
s : 'a few seconds',
m : 'a minute',
mm : '%d minutes',
h : 'an hour',
hh : '%d hours',
d : 'a day',
dd : '%d days',
M : 'a month',
MM : '%d months',
y : 'a year',
yy : '%d years'
};
function relative__relativeTime (number, withoutSuffix, string, isFuture) {
var output = this._relativeTime[string];
return (typeof output === 'function') ?
output(number, withoutSuffix, string, isFuture) :
output.replace(/%d/i, number);
}
function pastFuture (diff, output) {
var format = this._relativeTime[diff > 0 ? 'future' : 'past'];
return typeof format === 'function' ? format(output) : format.replace(/%s/i, output);
}
function locale_set__set (config) {
var prop, i;
for (i in config) {
prop = config[i];
if (typeof prop === 'function') {
this[i] = prop;
} else {
this['_' + i] = prop;
}
}
// Lenient ordinal parsing accepts just a number in addition to
// number + (possibly) stuff coming from _ordinalParseLenient.
this._ordinalParseLenient = new RegExp(this._ordinalParse.source + '|' + (/\d{1,2}/).source);
}
var prototype__proto = Locale.prototype;
prototype__proto._calendar = defaultCalendar;
prototype__proto.calendar = locale_calendar__calendar;
prototype__proto._longDateFormat = defaultLongDateFormat;
prototype__proto.longDateFormat = longDateFormat;
prototype__proto._invalidDate = defaultInvalidDate;
prototype__proto.invalidDate = invalidDate;
prototype__proto._ordinal = defaultOrdinal;
prototype__proto.ordinal = ordinal;
prototype__proto._ordinalParse = defaultOrdinalParse;
prototype__proto.preparse = preParsePostFormat;
prototype__proto.postformat = preParsePostFormat;
prototype__proto._relativeTime = defaultRelativeTime;
prototype__proto.relativeTime = relative__relativeTime;
prototype__proto.pastFuture = pastFuture;
prototype__proto.set = locale_set__set;
// Month
prototype__proto.months = localeMonths;
prototype__proto._months = defaultLocaleMonths;
prototype__proto.monthsShort = localeMonthsShort;
prototype__proto._monthsShort = defaultLocaleMonthsShort;
prototype__proto.monthsParse = localeMonthsParse;
// Week
prototype__proto.week = localeWeek;
prototype__proto._week = defaultLocaleWeek;
prototype__proto.firstDayOfYear = localeFirstDayOfYear;
prototype__proto.firstDayOfWeek = localeFirstDayOfWeek;
// Day of Week
prototype__proto.weekdays = localeWeekdays;
prototype__proto._weekdays = defaultLocaleWeekdays;
prototype__proto.weekdaysMin = localeWeekdaysMin;
prototype__proto._weekdaysMin = defaultLocaleWeekdaysMin;
prototype__proto.weekdaysShort = localeWeekdaysShort;
prototype__proto._weekdaysShort = defaultLocaleWeekdaysShort;
prototype__proto.weekdaysParse = localeWeekdaysParse;
// Hours
prototype__proto.isPM = localeIsPM;
prototype__proto._meridiemParse = defaultLocaleMeridiemParse;
prototype__proto.meridiem = localeMeridiem;
function lists__get (format, index, field, setter) {
var locale = locale_locales__getLocale();
var utc = create_utc__createUTC().set(setter, index);
return locale[field](utc, format);
}
function list (format, index, field, count, setter) {
if (typeof format === 'number') {
index = format;
format = undefined;
}
format = format || '';
if (index != null) {
return lists__get(format, index, field, setter);
}
var i;
var out = [];
for (i = 0; i < count; i++) {
out[i] = lists__get(format, i, field, setter);
}
return out;
}
function lists__listMonths (format, index) {
return list(format, index, 'months', 12, 'month');
}
function lists__listMonthsShort (format, index) {
return list(format, index, 'monthsShort', 12, 'month');
}
function lists__listWeekdays (format, index) {
return list(format, index, 'weekdays', 7, 'day');
}
function lists__listWeekdaysShort (format, index) {
return list(format, index, 'weekdaysShort', 7, 'day');
}
function lists__listWeekdaysMin (format, index) {
return list(format, index, 'weekdaysMin', 7, 'day');
}
locale_locales__getSetGlobalLocale('en', {
ordinalParse: /\d{1,2}(th|st|nd|rd)/,
ordinal : function (number) {
var b = number % 10,
output = (toInt(number % 100 / 10) === 1) ? 'th' :
(b === 1) ? 'st' :
(b === 2) ? 'nd' :
(b === 3) ? 'rd' : 'th';
return number + output;
}
});
// Side effect imports
utils_hooks__hooks.lang = deprecate('moment.lang is deprecated. Use moment.locale instead.', locale_locales__getSetGlobalLocale);
utils_hooks__hooks.langData = deprecate('moment.langData is deprecated. Use moment.localeData instead.', locale_locales__getLocale);
var mathAbs = Math.abs;
function duration_abs__abs () {
var data = this._data;
this._milliseconds = mathAbs(this._milliseconds);
this._days = mathAbs(this._days);
this._months = mathAbs(this._months);
data.milliseconds = mathAbs(data.milliseconds);
data.seconds = mathAbs(data.seconds);
data.minutes = mathAbs(data.minutes);
data.hours = mathAbs(data.hours);
data.months = mathAbs(data.months);
data.years = mathAbs(data.years);
return this;
}
function duration_add_subtract__addSubtract (duration, input, value, direction) {
var other = create__createDuration(input, value);
duration._milliseconds += direction * other._milliseconds;
duration._days += direction * other._days;
duration._months += direction * other._months;
return duration._bubble();
}
// supports only 2.0-style add(1, 's') or add(duration)
function duration_add_subtract__add (input, value) {
return duration_add_subtract__addSubtract(this, input, value, 1);
}
// supports only 2.0-style subtract(1, 's') or subtract(duration)
function duration_add_subtract__subtract (input, value) {
return duration_add_subtract__addSubtract(this, input, value, -1);
}
function bubble () {
var milliseconds = this._milliseconds;
var days = this._days;
var months = this._months;
var data = this._data;
var seconds, minutes, hours, years = 0;
// The following code bubbles up values, see the tests for
// examples of what that means.
data.milliseconds = milliseconds % 1000;
seconds = absFloor(milliseconds / 1000);
data.seconds = seconds % 60;
minutes = absFloor(seconds / 60);
data.minutes = minutes % 60;
hours = absFloor(minutes / 60);
data.hours = hours % 24;
days += absFloor(hours / 24);
// Accurately convert days to years, assume start from year 0.
years = absFloor(daysToYears(days));
days -= absFloor(yearsToDays(years));
// 30 days to a month
// TODO (iskren): Use anchor date (like 1st Jan) to compute this.
months += absFloor(days / 30);
days %= 30;
// 12 months -> 1 year
years += absFloor(months / 12);
months %= 12;
data.days = days;
data.months = months;
data.years = years;
return this;
}
function daysToYears (days) {
// 400 years have 146097 days (taking into account leap year rules)
return days * 400 / 146097;
}
function yearsToDays (years) {
// years * 365 + absFloor(years / 4) -
// absFloor(years / 100) + absFloor(years / 400);
return years * 146097 / 400;
}
function as (units) {
var days;
var months;
var milliseconds = this._milliseconds;
units = normalizeUnits(units);
if (units === 'month' || units === 'year') {
days = this._days + milliseconds / 864e5;
months = this._months + daysToYears(days) * 12;
return units === 'month' ? months : months / 12;
} else {
// handle milliseconds separately because of floating point math errors (issue #1867)
days = this._days + Math.round(yearsToDays(this._months / 12));
switch (units) {
case 'week' : return days / 7 + milliseconds / 6048e5;
case 'day' : return days + milliseconds / 864e5;
case 'hour' : return days * 24 + milliseconds / 36e5;
case 'minute' : return days * 1440 + milliseconds / 6e4;
case 'second' : return days * 86400 + milliseconds / 1000;
// Math.floor prevents floating point math errors here
case 'millisecond': return Math.floor(days * 864e5) + milliseconds;
default: throw new Error('Unknown unit ' + units);
}
}
}
// TODO: Use this.as('ms')?
function duration_as__valueOf () {
return (
this._milliseconds +
this._days * 864e5 +
(this._months % 12) * 2592e6 +
toInt(this._months / 12) * 31536e6
);
}
function makeAs (alias) {
return function () {
return this.as(alias);
};
}
var asMilliseconds = makeAs('ms');
var asSeconds = makeAs('s');
var asMinutes = makeAs('m');
var asHours = makeAs('h');
var asDays = makeAs('d');
var asWeeks = makeAs('w');
var asMonths = makeAs('M');
var asYears = makeAs('y');
function duration_get__get (units) {
units = normalizeUnits(units);
return this[units + 's']();
}
function makeGetter(name) {
return function () {
return this._data[name];
};
}
var duration_get__milliseconds = makeGetter('milliseconds');
var seconds = makeGetter('seconds');
var minutes = makeGetter('minutes');
var hours = makeGetter('hours');
var days = makeGetter('days');
var months = makeGetter('months');
var years = makeGetter('years');
function weeks () {
return absFloor(this.days() / 7);
}
var round = Math.round;
var thresholds = {
s: 45, // seconds to minute
m: 45, // minutes to hour
h: 22, // hours to day
d: 26, // days to month
M: 11 // months to year
};
// helper function for moment.fn.from, moment.fn.fromNow, and moment.duration.fn.humanize
function substituteTimeAgo(string, number, withoutSuffix, isFuture, locale) {
return locale.relativeTime(number || 1, !!withoutSuffix, string, isFuture);
}
function duration_humanize__relativeTime (posNegDuration, withoutSuffix, locale) {
var duration = create__createDuration(posNegDuration).abs();
var seconds = round(duration.as('s'));
var minutes = round(duration.as('m'));
var hours = round(duration.as('h'));
var days = round(duration.as('d'));
var months = round(duration.as('M'));
var years = round(duration.as('y'));
var a = seconds < thresholds.s && ['s', seconds] ||
minutes === 1 && ['m'] ||
minutes < thresholds.m && ['mm', minutes] ||
hours === 1 && ['h'] ||
hours < thresholds.h && ['hh', hours] ||
days === 1 && ['d'] ||
days < thresholds.d && ['dd', days] ||
months === 1 && ['M'] ||
months < thresholds.M && ['MM', months] ||
years === 1 && ['y'] || ['yy', years];
a[2] = withoutSuffix;
a[3] = +posNegDuration > 0;
a[4] = locale;
return substituteTimeAgo.apply(null, a);
}
// This function allows you to set a threshold for relative time strings
function duration_humanize__getSetRelativeTimeThreshold (threshold, limit) {
if (thresholds[threshold] === undefined) {
return false;
}
if (limit === undefined) {
return thresholds[threshold];
}
thresholds[threshold] = limit;
return true;
}
function humanize (withSuffix) {
var locale = this.localeData();
var output = duration_humanize__relativeTime(this, !withSuffix, locale);
if (withSuffix) {
output = locale.pastFuture(+this, output);
}
return locale.postformat(output);
}
var iso_string__abs = Math.abs;
function iso_string__toISOString() {
// inspired by https://github.com/dordille/moment-isoduration/blob/master/moment.isoduration.js
var Y = iso_string__abs(this.years());
var M = iso_string__abs(this.months());
var D = iso_string__abs(this.days());
var h = iso_string__abs(this.hours());
var m = iso_string__abs(this.minutes());
var s = iso_string__abs(this.seconds() + this.milliseconds() / 1000);
var total = this.asSeconds();
if (!total) {
// this is the same as C#'s (Noda) and python (isodate)...
// but not other JS (goog.date)
return 'P0D';
}
return (total < 0 ? '-' : '') +
'P' +
(Y ? Y + 'Y' : '') +
(M ? M + 'M' : '') +
(D ? D + 'D' : '') +
((h || m || s) ? 'T' : '') +
(h ? h + 'H' : '') +
(m ? m + 'M' : '') +
(s ? s + 'S' : '');
}
var duration_prototype__proto = Duration.prototype;
duration_prototype__proto.abs = duration_abs__abs;
duration_prototype__proto.add = duration_add_subtract__add;
duration_prototype__proto.subtract = duration_add_subtract__subtract;
duration_prototype__proto.as = as;
duration_prototype__proto.asMilliseconds = asMilliseconds;
duration_prototype__proto.asSeconds = asSeconds;
duration_prototype__proto.asMinutes = asMinutes;
duration_prototype__proto.asHours = asHours;
duration_prototype__proto.asDays = asDays;
duration_prototype__proto.asWeeks = asWeeks;
duration_prototype__proto.asMonths = asMonths;
duration_prototype__proto.asYears = asYears;
duration_prototype__proto.valueOf = duration_as__valueOf;
duration_prototype__proto._bubble = bubble;
duration_prototype__proto.get = duration_get__get;
duration_prototype__proto.milliseconds = duration_get__milliseconds;
duration_prototype__proto.seconds = seconds;
duration_prototype__proto.minutes = minutes;
duration_prototype__proto.hours = hours;
duration_prototype__proto.days = days;
duration_prototype__proto.weeks = weeks;
duration_prototype__proto.months = months;
duration_prototype__proto.years = years;
duration_prototype__proto.humanize = humanize;
duration_prototype__proto.toISOString = iso_string__toISOString;
duration_prototype__proto.toString = iso_string__toISOString;
duration_prototype__proto.toJSON = iso_string__toISOString;
duration_prototype__proto.locale = locale;
duration_prototype__proto.localeData = localeData;
// Deprecations
duration_prototype__proto.toIsoString = deprecate('toIsoString() is deprecated. Please use toISOString() instead (notice the capitals)', iso_string__toISOString);
duration_prototype__proto.lang = lang;
// Side effect imports
addFormatToken('X', 0, 0, 'unix');
addFormatToken('x', 0, 0, 'valueOf');
// PARSING
addRegexToken('x', matchSigned);
addRegexToken('X', matchTimestamp);
addParseToken('X', function (input, array, config) {
config._d = new Date(parseFloat(input, 10) * 1000);
});
addParseToken('x', function (input, array, config) {
config._d = new Date(toInt(input));
});
// Side effect imports
utils_hooks__hooks.version = '2.10.3';
setHookCallback(local__createLocal);
utils_hooks__hooks.fn = momentPrototype;
utils_hooks__hooks.min = min;
utils_hooks__hooks.max = max;
utils_hooks__hooks.utc = create_utc__createUTC;
utils_hooks__hooks.unix = moment__createUnix;
utils_hooks__hooks.months = lists__listMonths;
utils_hooks__hooks.isDate = isDate;
utils_hooks__hooks.locale = locale_locales__getSetGlobalLocale;
utils_hooks__hooks.invalid = valid__createInvalid;
utils_hooks__hooks.duration = create__createDuration;
utils_hooks__hooks.isMoment = isMoment;
utils_hooks__hooks.weekdays = lists__listWeekdays;
utils_hooks__hooks.parseZone = moment__createInZone;
utils_hooks__hooks.localeData = locale_locales__getLocale;
utils_hooks__hooks.isDuration = isDuration;
utils_hooks__hooks.monthsShort = lists__listMonthsShort;
utils_hooks__hooks.weekdaysMin = lists__listWeekdaysMin;
utils_hooks__hooks.defineLocale = defineLocale;
utils_hooks__hooks.weekdaysShort = lists__listWeekdaysShort;
utils_hooks__hooks.normalizeUnits = normalizeUnits;
utils_hooks__hooks.relativeTimeThreshold = duration_humanize__getSetRelativeTimeThreshold;
var _moment = utils_hooks__hooks;
return _moment;
}));
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(16)(module)))
/***/ },
/* 16 */
/***/ function(module, exports, __webpack_require__) {
module.exports = function(module) {
if(!module.webpackPolyfill) {
module.deprecate = function() {};
module.paths = [];
// module.parent = undefined by default
module.children = [];
module.webpackPolyfill = 1;
}
return module;
}
/***/ },
/* 17 */
/***/ function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(global) {'use strict';
var _rng;
var globalVar = typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : null;
if (globalVar && globalVar.crypto && crypto.getRandomValues) {
// WHATWG crypto-based RNG - http://wiki.whatwg.org/wiki/Crypto
// Moderately fast, high quality
var _rnds8 = new Uint8Array(16);
_rng = function whatwgRNG() {
crypto.getRandomValues(_rnds8);
return _rnds8;
};
}
if (!_rng) {
// Math.random()-based (RNG)
//
// If all else fails, use Math.random(). It's fast, but is of unspecified
// quality.
var _rnds = new Array(16);
_rng = function () {
for (var i = 0, r; i < 16; i++) {
if ((i & 3) === 0) r = Math.random() * 4294967296;
_rnds[i] = r >>> ((i & 3) << 3) & 255;
}
return _rnds;
};
}
// uuid.js
//
// Copyright (c) 2010-2012 Robert Kieffer
// MIT License - http://opensource.org/licenses/mit-license.php
// Unique ID creation requires a high quality random # generator. We feature
// detect to determine the best RNG source, normalizing to a function that
// returns 128-bits of randomness, since that's what's usually required
//var _rng = require('./rng');
// Maps for number <-> hex string conversion
var _byteToHex = [];
var _hexToByte = {};
for (var i = 0; i < 256; i++) {
_byteToHex[i] = (i + 256).toString(16).substr(1);
_hexToByte[_byteToHex[i]] = i;
}
// **`parse()` - Parse a UUID into it's component bytes**
function parse(s, buf, offset) {
var i = buf && offset || 0,
ii = 0;
buf = buf || [];
s.toLowerCase().replace(/[0-9a-f]{2}/g, function (oct) {
if (ii < 16) {
// Don't overflow!
buf[i + ii++] = _hexToByte[oct];
}
});
// Zero out remaining bytes if string was short
while (ii < 16) {
buf[i + ii++] = 0;
}
return buf;
}
// **`unparse()` - Convert UUID byte array (ala parse()) into a string**
function unparse(buf, offset) {
var i = offset || 0,
bth = _byteToHex;
return bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]];
}
// **`v1()` - Generate time-based UUID**
//
// Inspired by https://github.com/LiosK/UUID.js
// and http://docs.python.org/library/uuid.html
// random #'s we need to init node and clockseq
var _seedBytes = _rng();
// Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1)
var _nodeId = [_seedBytes[0] | 1, _seedBytes[1], _seedBytes[2], _seedBytes[3], _seedBytes[4], _seedBytes[5]];
// Per 4.2.2, randomize (14 bit) clockseq
var _clockseq = (_seedBytes[6] << 8 | _seedBytes[7]) & 16383;
// Previous uuid creation time
var _lastMSecs = 0,
_lastNSecs = 0;
// See https://github.com/broofa/node-uuid for API details
function v1(options, buf, offset) {
var i = buf && offset || 0;
var b = buf || [];
options = options || {};
var clockseq = options.clockseq !== undefined ? options.clockseq : _clockseq;
// UUID timestamps are 100 nano-second units since the Gregorian epoch,
// (1582-10-15 00:00). JSNumbers aren't precise enough for this, so
// time is handled internally as 'msecs' (integer milliseconds) and 'nsecs'
// (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00.
var msecs = options.msecs !== undefined ? options.msecs : new Date().getTime();
// Per 4.2.1.2, use count of uuid's generated during the current clock
// cycle to simulate higher resolution clock
var nsecs = options.nsecs !== undefined ? options.nsecs : _lastNSecs + 1;
// Time since last uuid creation (in msecs)
var dt = msecs - _lastMSecs + (nsecs - _lastNSecs) / 10000;
// Per 4.2.1.2, Bump clockseq on clock regression
if (dt < 0 && options.clockseq === undefined) {
clockseq = clockseq + 1 & 16383;
}
// Reset nsecs if clock regresses (new clockseq) or we've moved onto a new
// time interval
if ((dt < 0 || msecs > _lastMSecs) && options.nsecs === undefined) {
nsecs = 0;
}
// Per 4.2.1.2 Throw error if too many uuids are requested
if (nsecs >= 10000) {
throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec');
}
_lastMSecs = msecs;
_lastNSecs = nsecs;
_clockseq = clockseq;
// Per 4.1.4 - Convert from unix epoch to Gregorian epoch
msecs += 12219292800000;
// `time_low`
var tl = ((msecs & 268435455) * 10000 + nsecs) % 4294967296;
b[i++] = tl >>> 24 & 255;
b[i++] = tl >>> 16 & 255;
b[i++] = tl >>> 8 & 255;
b[i++] = tl & 255;
// `time_mid`
var tmh = msecs / 4294967296 * 10000 & 268435455;
b[i++] = tmh >>> 8 & 255;
b[i++] = tmh & 255;
// `time_high_and_version`
b[i++] = tmh >>> 24 & 15 | 16; // include version
b[i++] = tmh >>> 16 & 255;
// `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant)
b[i++] = clockseq >>> 8 | 128;
// `clock_seq_low`
b[i++] = clockseq & 255;
// `node`
var node = options.node || _nodeId;
for (var n = 0; n < 6; n++) {
b[i + n] = node[n];
}
return buf ? buf : unparse(b);
}
// **`v4()` - Generate random UUID**
// See https://github.com/broofa/node-uuid for API details
function v4(options, buf, offset) {
// Deprecated - 'format' argument, as supported in v1.2
var i = buf && offset || 0;
if (typeof options == 'string') {
buf = options == 'binary' ? new Array(16) : null;
options = null;
}
options = options || {};
var rnds = options.random || (options.rng || _rng)();
// Per 4.4, set bits for version and `clock_seq_hi_and_reserved`
rnds[6] = rnds[6] & 15 | 64;
rnds[8] = rnds[8] & 63 | 128;
// Copy bytes to buffer, if provided
if (buf) {
for (var ii = 0; ii < 16; ii++) {
buf[i + ii] = rnds[ii];
}
}
return buf || unparse(rnds);
}
// Export public API
var uuid = v4;
uuid.v1 = v1;
uuid.v4 = v4;
uuid.parse = parse;
uuid.unparse = unparse;
module.exports = uuid;
/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))
/***/ },
/* 18 */
/***/ function(module, exports, __webpack_require__) {
// DOM utility methods
/**
* this prepares the JSON container for allocating SVG elements
* @param JSONcontainer
* @private
*/
'use strict';
exports.prepareElements = function (JSONcontainer) {
// cleanup the redundant svgElements;
for (var elementType in JSONcontainer) {
if (JSONcontainer.hasOwnProperty(elementType)) {
JSONcontainer[elementType].redundant = JSONcontainer[elementType].used;
JSONcontainer[elementType].used = [];
}
}
};
/**
* this cleans up all the unused SVG elements. By asking for the parentNode, we only need to supply the JSON container from
* which to remove the redundant elements.
*
* @param JSONcontainer
* @private
*/
exports.cleanupElements = function (JSONcontainer) {
// cleanup the redundant svgElements;
for (var elementType in JSONcontainer) {
if (JSONcontainer.hasOwnProperty(elementType)) {
if (JSONcontainer[elementType].redundant) {
for (var i = 0; i < JSONcontainer[elementType].redundant.length; i++) {
JSONcontainer[elementType].redundant[i].parentNode.removeChild(JSONcontainer[elementType].redundant[i]);
}
JSONcontainer[elementType].redundant = [];
}
}
}
};
/**
* Allocate or generate an SVG element if needed. Store a reference to it in the JSON container and draw it in the svgContainer
* the JSON container and the SVG container have to be supplied so other svg containers (like the legend) can use this.
*
* @param elementType
* @param JSONcontainer
* @param svgContainer
* @returns {*}
* @private
*/
exports.getSVGElement = function (elementType, JSONcontainer, svgContainer) {
var element;
// allocate SVG element, if it doesnt yet exist, create one.
if (JSONcontainer.hasOwnProperty(elementType)) {
// this element has been created before
// check if there is an redundant element
if (JSONcontainer[elementType].redundant.length > 0) {
element = JSONcontainer[elementType].redundant[0];
JSONcontainer[elementType].redundant.shift();
} else {
// create a new element and add it to the SVG
element = document.createElementNS('http://www.w3.org/2000/svg', elementType);
svgContainer.appendChild(element);
}
} else {
// create a new element and add it to the SVG, also create a new object in the svgElements to keep track of it.
element = document.createElementNS('http://www.w3.org/2000/svg', elementType);
JSONcontainer[elementType] = { used: [], redundant: [] };
svgContainer.appendChild(element);
}
JSONcontainer[elementType].used.push(element);
return element;
};
/**
* Allocate or generate an SVG element if needed. Store a reference to it in the JSON container and draw it in the svgContainer
* the JSON container and the SVG container have to be supplied so other svg containers (like the legend) can use this.
*
* @param elementType
* @param JSONcontainer
* @param DOMContainer
* @returns {*}
* @private
*/
exports.getDOMElement = function (elementType, JSONcontainer, DOMContainer, insertBefore) {
var element;
// allocate DOM element, if it doesnt yet exist, create one.
if (JSONcontainer.hasOwnProperty(elementType)) {
// this element has been created before
// check if there is an redundant element
if (JSONcontainer[elementType].redundant.length > 0) {
element = JSONcontainer[elementType].redundant[0];
JSONcontainer[elementType].redundant.shift();
} else {
// create a new element and add it to the SVG
element = document.createElement(elementType);
if (insertBefore !== undefined) {
DOMContainer.insertBefore(element, insertBefore);
} else {
DOMContainer.appendChild(element);
}
}
} else {
// create a new element and add it to the SVG, also create a new object in the svgElements to keep track of it.
element = document.createElement(elementType);
JSONcontainer[elementType] = { used: [], redundant: [] };
if (insertBefore !== undefined) {
DOMContainer.insertBefore(element, insertBefore);
} else {
DOMContainer.appendChild(element);
}
}
JSONcontainer[elementType].used.push(element);
return element;
};
/**
* Draw a point object. This is a separate function because it can also be called by the legend.
* The reason the JSONcontainer and the target SVG svgContainer have to be supplied is so the legend can use these functions
* as well.
*
* @param x
* @param y
* @param groupTemplate: A template containing the necessary information to draw the datapoint e.g., {style: 'circle', size: 5, className: 'className' }
* @param JSONcontainer
* @param svgContainer
* @param labelObj
* @returns {*}
*/
exports.drawPoint = function (x, y, groupTemplate, JSONcontainer, svgContainer, labelObj) {
var point;
if (groupTemplate.style == 'circle') {
point = exports.getSVGElement('circle', JSONcontainer, svgContainer);
point.setAttributeNS(null, 'cx', x);
point.setAttributeNS(null, 'cy', y);
point.setAttributeNS(null, 'r', 0.5 * groupTemplate.size);
} else {
point = exports.getSVGElement('rect', JSONcontainer, svgContainer);
point.setAttributeNS(null, 'x', x - 0.5 * groupTemplate.size);
point.setAttributeNS(null, 'y', y - 0.5 * groupTemplate.size);
point.setAttributeNS(null, 'width', groupTemplate.size);
point.setAttributeNS(null, 'height', groupTemplate.size);
}
if (groupTemplate.style !== undefined) {
point.setAttributeNS(null, 'style', groupTemplate.style);
}
point.setAttributeNS(null, 'class', groupTemplate.className + ' vis-point');
//handle label
if (labelObj) {
var label = exports.getSVGElement('text', JSONcontainer, svgContainer);
if (labelObj.xOffset) {
x = x + labelObj.xOffset;
}
if (labelObj.yOffset) {
y = y + labelObj.yOffset;
}
if (labelObj.content) {
label.textContent = labelObj.content;
}
if (labelObj.className) {
label.setAttributeNS(null, 'class', labelObj.className + ' vis-label');
}
label.setAttributeNS(null, 'x', x);
label.setAttributeNS(null, 'y', y);
}
return point;
};
/**
* draw a bar SVG element centered on the X coordinate
*
* @param x
* @param y
* @param className
*/
exports.drawBar = function (x, y, width, height, className, JSONcontainer, svgContainer, style) {
if (height != 0) {
if (height < 0) {
height *= -1;
y -= height;
}
var rect = exports.getSVGElement('rect', JSONcontainer, svgContainer);
rect.setAttributeNS(null, 'x', x - 0.5 * width);
rect.setAttributeNS(null, 'y', y);
rect.setAttributeNS(null, 'width', width);
rect.setAttributeNS(null, 'height', height);
rect.setAttributeNS(null, 'class', className);
if (style) {
rect.setAttributeNS(null, 'style', style);
}
}
};
/***/ },
/* 19 */
/***/ function(module, exports, __webpack_require__) {
'use strict';
var util = __webpack_require__(13);
var Queue = __webpack_require__(20);
/**
* DataSet
*
* Usage:
* var dataSet = new DataSet({
* fieldId: '_id',
* type: {
* // ...
* }
* });
*
* dataSet.add(item);
* dataSet.add(data);
* dataSet.update(item);
* dataSet.update(data);
* dataSet.remove(id);
* dataSet.remove(ids);
* var data = dataSet.get();
* var data = dataSet.get(id);
* var data = dataSet.get(ids);
* var data = dataSet.get(ids, options, data);
* dataSet.clear();
*
* A data set can:
* - add/remove/update data
* - gives triggers upon changes in the data
* - can import/export data in various data formats
*
* @param {Array} [data] Optional array with initial data
* @param {Object} [options] Available options:
* {String} fieldId Field name of the id in the
* items, 'id' by default.
* {Object.} [type]
* {String[]} [fields] field names to be returned
* {function} [filter] filter items
* {String | function} [order] Order the items by a field name or custom sort function.
* @throws Error
*/
DataSet.prototype.get = function (args) {
var me = this;
// parse the arguments
var id, ids, options;
var firstType = util.getType(arguments[0]);
if (firstType == 'String' || firstType == 'Number') {
// get(id [, options])
id = arguments[0];
options = arguments[1];
} else if (firstType == 'Array') {
// get(ids [, options])
ids = arguments[0];
options = arguments[1];
} else {
// get([, options])
options = arguments[0];
}
// determine the return type
var returnType;
if (options && options.returnType) {
var allowedValues = ['Array', 'Object'];
returnType = allowedValues.indexOf(options.returnType) == -1 ? 'Array' : options.returnType;
} else {
returnType = 'Array';
}
// build options
var type = options && options.type || this._options.type;
var filter = options && options.filter;
var items = [],
item,
itemId,
i,
len;
// convert items
if (id != undefined) {
// return a single item
item = me._getItem(id, type);
if (filter && !filter(item)) {
item = null;
}
} else if (ids != undefined) {
// return a subset of items
for (i = 0, len = ids.length; i < len; i++) {
item = me._getItem(ids[i], type);
if (!filter || filter(item)) {
items.push(item);
}
}
} else {
// return all items
for (itemId in this._data) {
if (this._data.hasOwnProperty(itemId)) {
item = me._getItem(itemId, type);
if (!filter || filter(item)) {
items.push(item);
}
}
}
}
// order the results
if (options && options.order && id == undefined) {
this._sort(items, options.order);
}
// filter fields of the items
if (options && options.fields) {
var fields = options.fields;
if (id != undefined) {
item = this._filterFields(item, fields);
} else {
for (i = 0, len = items.length; i < len; i++) {
items[i] = this._filterFields(items[i], fields);
}
}
}
// return the results
if (returnType == 'Object') {
var result = {};
for (i = 0; i < items.length; i++) {
result[items[i].id] = items[i];
}
return result;
} else {
if (id != undefined) {
// a single item
return item;
} else {
// just return our array
return items;
}
}
};
/**
* Get ids of all items or from a filtered set of items.
* @param {Object} [options] An Object with options. Available options:
* {function} [filter] filter items
* {String | function} [order] Order the items by
* a field name or custom sort function.
* @return {Array} ids
*/
DataSet.prototype.getIds = function (options) {
var data = this._data,
filter = options && options.filter,
order = options && options.order,
type = options && options.type || this._options.type,
i,
len,
id,
item,
items,
ids = [];
if (filter) {
// get filtered items
if (order) {
// create ordered list
items = [];
for (id in data) {
if (data.hasOwnProperty(id)) {
item = this._getItem(id, type);
if (filter(item)) {
items.push(item);
}
}
}
this._sort(items, order);
for (i = 0, len = items.length; i < len; i++) {
ids[i] = items[i][this._fieldId];
}
} else {
// create unordered list
for (id in data) {
if (data.hasOwnProperty(id)) {
item = this._getItem(id, type);
if (filter(item)) {
ids.push(item[this._fieldId]);
}
}
}
}
} else {
// get all items
if (order) {
// create an ordered list
items = [];
for (id in data) {
if (data.hasOwnProperty(id)) {
items.push(data[id]);
}
}
this._sort(items, order);
for (i = 0, len = items.length; i < len; i++) {
ids[i] = items[i][this._fieldId];
}
} else {
// create unordered list
for (id in data) {
if (data.hasOwnProperty(id)) {
item = data[id];
ids.push(item[this._fieldId]);
}
}
}
}
return ids;
};
/**
* Returns the DataSet itself. Is overwritten for example by the DataView,
* which returns the DataSet it is connected to instead.
*/
DataSet.prototype.getDataSet = function () {
return this;
};
/**
* Execute a callback function for every item in the dataset.
* @param {function} callback
* @param {Object} [options] Available options:
* {Object.} [type]
* {String[]} [fields] filter fields
* {function} [filter] filter items
* {String | function} [order] Order the items by
* a field name or custom sort function.
*/
DataSet.prototype.forEach = function (callback, options) {
var filter = options && options.filter,
type = options && options.type || this._options.type,
data = this._data,
item,
id;
if (options && options.order) {
// execute forEach on ordered list
var items = this.get(options);
for (var i = 0, len = items.length; i < len; i++) {
item = items[i];
id = item[this._fieldId];
callback(item, id);
}
} else {
// unordered
for (id in data) {
if (data.hasOwnProperty(id)) {
item = this._getItem(id, type);
if (!filter || filter(item)) {
callback(item, id);
}
}
}
}
};
/**
* Map every item in the dataset.
* @param {function} callback
* @param {Object} [options] Available options:
* {Object.} [type]
* {String[]} [fields] filter fields
* {function} [filter] filter items
* {String | function} [order] Order the items by
* a field name or custom sort function.
* @return {Object[]} mappedItems
*/
DataSet.prototype.map = function (callback, options) {
var filter = options && options.filter,
type = options && options.type || this._options.type,
mappedItems = [],
data = this._data,
item;
// convert and filter items
for (var id in data) {
if (data.hasOwnProperty(id)) {
item = this._getItem(id, type);
if (!filter || filter(item)) {
mappedItems.push(callback(item, id));
}
}
}
// order items
if (options && options.order) {
this._sort(mappedItems, options.order);
}
return mappedItems;
};
/**
* Filter the fields of an item
* @param {Object | null} item
* @param {String[]} fields Field names
* @return {Object | null} filteredItem or null if no item is provided
* @private
*/
DataSet.prototype._filterFields = function (item, fields) {
if (!item) {
// item is null
return item;
}
var filteredItem = {};
if (Array.isArray(fields)) {
for (var field in item) {
if (item.hasOwnProperty(field) && fields.indexOf(field) != -1) {
filteredItem[field] = item[field];
}
}
} else {
for (var field in item) {
if (item.hasOwnProperty(field) && fields.hasOwnProperty(field)) {
filteredItem[fields[field]] = item[field];
}
}
}
return filteredItem;
};
/**
* Sort the provided array with items
* @param {Object[]} items
* @param {String | function} order A field name or custom sort function.
* @private
*/
DataSet.prototype._sort = function (items, order) {
if (util.isString(order)) {
// order by provided field name
var name = order; // field name
items.sort(function (a, b) {
var av = a[name];
var bv = b[name];
return av > bv ? 1 : av < bv ? -1 : 0;
});
} else if (typeof order === 'function') {
// order by sort function
items.sort(order);
}
// TODO: extend order by an Object {field:String, direction:String}
// where direction can be 'asc' or 'desc'
else {
throw new TypeError('Order must be a function or a string');
}
};
/**
* Remove an object by pointer or by id
* @param {String | Number | Object | Array} id Object or id, or an array with
* objects or ids to be removed
* @param {String} [senderId] Optional sender id
* @return {Array} removedIds
*/
DataSet.prototype.remove = function (id, senderId) {
var removedIds = [],
i,
len,
removedId;
if (Array.isArray(id)) {
for (i = 0, len = id.length; i < len; i++) {
removedId = this._remove(id[i]);
if (removedId != null) {
removedIds.push(removedId);
}
}
} else {
removedId = this._remove(id);
if (removedId != null) {
removedIds.push(removedId);
}
}
if (removedIds.length) {
this._trigger('remove', { items: removedIds }, senderId);
}
return removedIds;
};
/**
* Remove an item by its id
* @param {Number | String | Object} id id or item
* @returns {Number | String | null} id
* @private
*/
DataSet.prototype._remove = function (id) {
if (util.isNumber(id) || util.isString(id)) {
if (this._data[id]) {
delete this._data[id];
this.length--;
return id;
}
} else if (id instanceof Object) {
var itemId = id[this._fieldId];
if (itemId && this._data[itemId]) {
delete this._data[itemId];
this.length--;
return itemId;
}
}
return null;
};
/**
* Clear the data
* @param {String} [senderId] Optional sender id
* @return {Array} removedIds The ids of all removed items
*/
DataSet.prototype.clear = function (senderId) {
var ids = Object.keys(this._data);
this._data = {};
this.length = 0;
this._trigger('remove', { items: ids }, senderId);
return ids;
};
/**
* Find the item with maximum value of a specified field
* @param {String} field
* @return {Object | null} item Item containing max value, or null if no items
*/
DataSet.prototype.max = function (field) {
var data = this._data,
max = null,
maxField = null;
for (var id in data) {
if (data.hasOwnProperty(id)) {
var item = data[id];
var itemField = item[field];
if (itemField != null && (!max || itemField > maxField)) {
max = item;
maxField = itemField;
}
}
}
return max;
};
/**
* Find the item with minimum value of a specified field
* @param {String} field
* @return {Object | null} item Item containing max value, or null if no items
*/
DataSet.prototype.min = function (field) {
var data = this._data,
min = null,
minField = null;
for (var id in data) {
if (data.hasOwnProperty(id)) {
var item = data[id];
var itemField = item[field];
if (itemField != null && (!min || itemField < minField)) {
min = item;
minField = itemField;
}
}
}
return min;
};
/**
* Find all distinct values of a specified field
* @param {String} field
* @return {Array} values Array containing all distinct values. If data items
* do not contain the specified field are ignored.
* The returned array is unordered.
*/
DataSet.prototype.distinct = function (field) {
var data = this._data;
var values = [];
var fieldType = this._options.type && this._options.type[field] || null;
var count = 0;
var i;
for (var prop in data) {
if (data.hasOwnProperty(prop)) {
var item = data[prop];
var value = item[field];
var exists = false;
for (i = 0; i < count; i++) {
if (values[i] == value) {
exists = true;
break;
}
}
if (!exists && value !== undefined) {
values[count] = value;
count++;
}
}
}
if (fieldType) {
for (i = 0; i < values.length; i++) {
values[i] = util.convert(values[i], fieldType);
}
}
return values;
};
/**
* Add a single item. Will fail when an item with the same id already exists.
* @param {Object} item
* @return {String} id
* @private
*/
DataSet.prototype._addItem = function (item) {
var id = item[this._fieldId];
if (id != undefined) {
// check whether this id is already taken
if (this._data[id]) {
// item already exists
throw new Error('Cannot add item: item with id ' + id + ' already exists');
}
} else {
// generate an id
id = util.randomUUID();
item[this._fieldId] = id;
}
var d = {};
for (var field in item) {
if (item.hasOwnProperty(field)) {
var fieldType = this._type[field]; // type may be undefined
d[field] = util.convert(item[field], fieldType);
}
}
this._data[id] = d;
this.length++;
return id;
};
/**
* Get an item. Fields can be converted to a specific type
* @param {String} id
* @param {Object.} [types] field types to convert
* @return {Object | null} item
* @private
*/
DataSet.prototype._getItem = function (id, types) {
var field, value;
// get the item from the dataset
var raw = this._data[id];
if (!raw) {
return null;
}
// convert the items field types
var converted = {};
if (types) {
for (field in raw) {
if (raw.hasOwnProperty(field)) {
value = raw[field];
converted[field] = util.convert(value, types[field]);
}
}
} else {
// no field types specified, no converting needed
for (field in raw) {
if (raw.hasOwnProperty(field)) {
value = raw[field];
converted[field] = value;
}
}
}
return converted;
};
/**
* Update a single item: merge with existing item.
* Will fail when the item has no id, or when there does not exist an item
* with the same id.
* @param {Object} item
* @return {String} id
* @private
*/
DataSet.prototype._updateItem = function (item) {
var id = item[this._fieldId];
if (id == undefined) {
throw new Error('Cannot update item: item has no id (item: ' + JSON.stringify(item) + ')');
}
var d = this._data[id];
if (!d) {
// item doesn't exist
throw new Error('Cannot update item: no item with id ' + id + ' found');
}
// merge with current item
for (var field in item) {
if (item.hasOwnProperty(field)) {
var fieldType = this._type[field]; // type may be undefined
d[field] = util.convert(item[field], fieldType);
}
}
return id;
};
module.exports = DataSet;
/***/ },
/* 20 */
/***/ function(module, exports, __webpack_require__) {
/**
* A queue
* @param {Object} options
* Available options:
* - delay: number When provided, the queue will be flushed
* automatically after an inactivity of this delay
* in milliseconds.
* Default value is null.
* - max: number When the queue exceeds the given maximum number
* of entries, the queue is flushed automatically.
* Default value of max is Infinity.
* @constructor
*/
'use strict';
function Queue(options) {
// options
this.delay = null;
this.max = Infinity;
// properties
this._queue = [];
this._timeout = null;
this._extended = null;
this.setOptions(options);
}
/**
* Update the configuration of the queue
* @param {Object} options
* Available options:
* - delay: number When provided, the queue will be flushed
* automatically after an inactivity of this delay
* in milliseconds.
* Default value is null.
* - max: number When the queue exceeds the given maximum number
* of entries, the queue is flushed automatically.
* Default value of max is Infinity.
* @param options
*/
Queue.prototype.setOptions = function (options) {
if (options && typeof options.delay !== 'undefined') {
this.delay = options.delay;
}
if (options && typeof options.max !== 'undefined') {
this.max = options.max;
}
this._flushIfNeeded();
};
/**
* Extend an object with queuing functionality.
* The object will be extended with a function flush, and the methods provided
* in options.replace will be replaced with queued ones.
* @param {Object} object
* @param {Object} options
* Available options:
* - replace: Array.
* A list with method names of the methods
* on the object to be replaced with queued ones.
* - delay: number When provided, the queue will be flushed
* automatically after an inactivity of this delay
* in milliseconds.
* Default value is null.
* - max: number When the queue exceeds the given maximum number
* of entries, the queue is flushed automatically.
* Default value of max is Infinity.
* @return {Queue} Returns the created queue
*/
Queue.extend = function (object, options) {
var queue = new Queue(options);
if (object.flush !== undefined) {
throw new Error('Target object already has a property flush');
}
object.flush = function () {
queue.flush();
};
var methods = [{
name: 'flush',
original: undefined
}];
if (options && options.replace) {
for (var i = 0; i < options.replace.length; i++) {
var name = options.replace[i];
methods.push({
name: name,
original: object[name]
});
queue.replace(object, name);
}
}
queue._extended = {
object: object,
methods: methods
};
return queue;
};
/**
* Destroy the queue. The queue will first flush all queued actions, and in
* case it has extended an object, will restore the original object.
*/
Queue.prototype.destroy = function () {
this.flush();
if (this._extended) {
var object = this._extended.object;
var methods = this._extended.methods;
for (var i = 0; i < methods.length; i++) {
var method = methods[i];
if (method.original) {
object[method.name] = method.original;
} else {
delete object[method.name];
}
}
this._extended = null;
}
};
/**
* Replace a method on an object with a queued version
* @param {Object} object Object having the method
* @param {string} method The method name
*/
Queue.prototype.replace = function (object, method) {
var me = this;
var original = object[method];
if (!original) {
throw new Error('Method ' + method + ' undefined');
}
object[method] = function () {
// create an Array with the arguments
var args = [];
for (var i = 0; i < arguments.length; i++) {
args[i] = arguments[i];
}
// add this call to the queue
me.queue({
args: args,
fn: original,
context: this
});
};
};
/**
* Queue a call
* @param {function | {fn: function, args: Array} | {fn: function, args: Array, context: Object}} entry
*/
Queue.prototype.queue = function (entry) {
if (typeof entry === 'function') {
this._queue.push({ fn: entry });
} else {
this._queue.push(entry);
}
this._flushIfNeeded();
};
/**
* Check whether the queue needs to be flushed
* @private
*/
Queue.prototype._flushIfNeeded = function () {
// flush when the maximum is exceeded.
if (this._queue.length > this.max) {
this.flush();
}
// flush after a period of inactivity when a delay is configured
clearTimeout(this._timeout);
if (this.queue.length > 0 && typeof this.delay === 'number') {
var me = this;
this._timeout = setTimeout(function () {
me.flush();
}, this.delay);
}
};
/**
* Flush all queued calls
*/
Queue.prototype.flush = function () {
while (this._queue.length > 0) {
var entry = this._queue.shift();
entry.fn.apply(entry.context || entry.fn, entry.args || []);
}
};
module.exports = Queue;
/***/ },
/* 21 */
/***/ function(module, exports, __webpack_require__) {
'use strict';
var util = __webpack_require__(13);
var DataSet = __webpack_require__(19);
/**
* DataView
*
* a dataview offers a filtered view on a dataset or an other dataview.
*
* @param {DataSet | DataView} data
* @param {Object} [options] Available options: see method get
*
* @constructor DataView
*/
function DataView(data, options) {
this._data = null;
this._ids = {}; // ids of the items currently in memory (just contains a boolean true)
this.length = 0; // number of items in the DataView
this._options = options || {};
this._fieldId = 'id'; // name of the field containing id
this._subscribers = {}; // event subscribers
var me = this;
this.listener = function () {
me._onEvent.apply(me, arguments);
};
this.setData(data);
}
// TODO: implement a function .config() to dynamically update things like configured filter
// and trigger changes accordingly
/**
* Set a data source for the view
* @param {DataSet | DataView} data
*/
DataView.prototype.setData = function (data) {
var ids, i, len;
if (this._data) {
// unsubscribe from current dataset
if (this._data.off) {
this._data.off('*', this.listener);
}
// trigger a remove of all items in memory
ids = [];
for (var id in this._ids) {
if (this._ids.hasOwnProperty(id)) {
ids.push(id);
}
}
this._ids = {};
this.length = 0;
this._trigger('remove', { items: ids });
}
this._data = data;
if (this._data) {
// update fieldId
this._fieldId = this._options.fieldId || this._data && this._data.options && this._data.options.fieldId || 'id';
// trigger an add of all added items
ids = this._data.getIds({ filter: this._options && this._options.filter });
for (i = 0, len = ids.length; i < len; i++) {
id = ids[i];
this._ids[id] = true;
}
this.length = ids.length;
this._trigger('add', { items: ids });
// subscribe to new dataset
if (this._data.on) {
this._data.on('*', this.listener);
}
}
};
/**
* Refresh the DataView. Useful when the DataView has a filter function
* containing a variable parameter.
*/
DataView.prototype.refresh = function () {
var id;
var ids = this._data.getIds({ filter: this._options && this._options.filter });
var newIds = {};
var added = [];
var removed = [];
// check for additions
for (var i = 0; i < ids.length; i++) {
id = ids[i];
newIds[id] = true;
if (!this._ids[id]) {
added.push(id);
this._ids[id] = true;
this.length++;
}
}
// check for removals
for (id in this._ids) {
if (this._ids.hasOwnProperty(id)) {
if (!newIds[id]) {
removed.push(id);
delete this._ids[id];
this.length--;
}
}
}
// trigger events
if (added.length) {
this._trigger('add', { items: added });
}
if (removed.length) {
this._trigger('remove', { items: removed });
}
};
/**
* Get data from the data view
*
* Usage:
*
* get()
* get(options: Object)
* get(options: Object, data: Array | DataTable)
*
* get(id: Number)
* get(id: Number, options: Object)
* get(id: Number, options: Object, data: Array | DataTable)
*
* get(ids: Number[])
* get(ids: Number[], options: Object)
* get(ids: Number[], options: Object, data: Array | DataTable)
*
* Where:
*
* {Number | String} id The id of an item
* {Number[] | String{}} ids An array with ids of items
* {Object} options An Object with options. Available options:
* {String} [type] Type of data to be returned. Can
* be 'DataTable' or 'Array' (default)
* {Object.} [convert]
* {String[]} [fields] field names to be returned
* {function} [filter] filter items
* {String | function} [order] Order the items by
* a field name or custom sort function.
* {Array | DataTable} [data] If provided, items will be appended to this
* array or table. Required in case of Google
* DataTable.
* @param args
*/
DataView.prototype.get = function (args) {
var me = this;
// parse the arguments
var ids, options, data;
var firstType = util.getType(arguments[0]);
if (firstType == 'String' || firstType == 'Number' || firstType == 'Array') {
// get(id(s) [, options] [, data])
ids = arguments[0]; // can be a single id or an array with ids
options = arguments[1];
data = arguments[2];
} else {
// get([, options] [, data])
options = arguments[0];
data = arguments[1];
}
// extend the options with the default options and provided options
var viewOptions = util.extend({}, this._options, options);
// create a combined filter method when needed
if (this._options.filter && options && options.filter) {
viewOptions.filter = function (item) {
return me._options.filter(item) && options.filter(item);
};
}
// build up the call to the linked data set
var getArguments = [];
if (ids != undefined) {
getArguments.push(ids);
}
getArguments.push(viewOptions);
getArguments.push(data);
return this._data && this._data.get.apply(this._data, getArguments);
};
/**
* Get ids of all items or from a filtered set of items.
* @param {Object} [options] An Object with options. Available options:
* {function} [filter] filter items
* {String | function} [order] Order the items by
* a field name or custom sort function.
* @return {Array} ids
*/
DataView.prototype.getIds = function (options) {
var ids;
if (this._data) {
var defaultFilter = this._options.filter;
var filter;
if (options && options.filter) {
if (defaultFilter) {
filter = function (item) {
return defaultFilter(item) && options.filter(item);
};
} else {
filter = options.filter;
}
} else {
filter = defaultFilter;
}
ids = this._data.getIds({
filter: filter,
order: options && options.order
});
} else {
ids = [];
}
return ids;
};
/**
* Get the DataSet to which this DataView is connected. In case there is a chain
* of multiple DataViews, the root DataSet of this chain is returned.
* @return {DataSet} dataSet
*/
DataView.prototype.getDataSet = function () {
var dataSet = this;
while (dataSet instanceof DataView) {
dataSet = dataSet._data;
}
return dataSet || null;
};
/**
* Event listener. Will propagate all events from the connected data set to
* the subscribers of the DataView, but will filter the items and only trigger
* when there are changes in the filtered data set.
* @param {String} event
* @param {Object | null} params
* @param {String} senderId
* @private
*/
DataView.prototype._onEvent = function (event, params, senderId) {
var i, len, id, item;
var ids = params && params.items;
var data = this._data;
var updatedData = [];
var added = [];
var updated = [];
var removed = [];
if (ids && data) {
switch (event) {
case 'add':
// filter the ids of the added items
for (i = 0, len = ids.length; i < len; i++) {
id = ids[i];
item = this.get(id);
if (item) {
this._ids[id] = true;
added.push(id);
}
}
break;
case 'update':
// determine the event from the views viewpoint: an updated
// item can be added, updated, or removed from this view.
for (i = 0, len = ids.length; i < len; i++) {
id = ids[i];
item = this.get(id);
if (item) {
if (this._ids[id]) {
updated.push(id);
updatedData.push(params.data[i]);
} else {
this._ids[id] = true;
added.push(id);
}
} else {
if (this._ids[id]) {
delete this._ids[id];
removed.push(id);
} else {}
}
}
break;
case 'remove':
// filter the ids of the removed items
for (i = 0, len = ids.length; i < len; i++) {
id = ids[i];
if (this._ids[id]) {
delete this._ids[id];
removed.push(id);
}
}
break;
}
this.length += added.length - removed.length;
if (added.length) {
this._trigger('add', { items: added }, senderId);
}
if (updated.length) {
this._trigger('update', { items: updated, data: updatedData }, senderId);
}
if (removed.length) {
this._trigger('remove', { items: removed }, senderId);
}
}
};
// copy subscription functionality from DataSet
DataView.prototype.on = DataSet.prototype.on;
DataView.prototype.off = DataSet.prototype.off;
DataView.prototype._trigger = DataSet.prototype._trigger;
// TODO: make these functions deprecated (replaced with `on` and `off` since version 0.5)
DataView.prototype.subscribe = DataView.prototype.on;
DataView.prototype.unsubscribe = DataView.prototype.off;
module.exports = DataView;
// nothing interesting for me :-(
/***/ },
/* 22 */
/***/ function(module, exports, __webpack_require__) {
'use strict';
var Emitter = __webpack_require__(24);
var DataSet = __webpack_require__(19);
var DataView = __webpack_require__(21);
var util = __webpack_require__(13);
var Point3d = __webpack_require__(25);
var Point2d = __webpack_require__(23);
var Camera = __webpack_require__(26);
var Filter = __webpack_require__(27);
var Slider = __webpack_require__(28);
var StepNumber = __webpack_require__(29);
/**
* @constructor Graph3d
* Graph3d displays data in 3d.
*
* Graph3d is developed in javascript as a Google Visualization Chart.
*
* @param {Element} container The DOM element in which the Graph3d will
* be created. Normally a div element.
* @param {DataSet | DataView | Array} [data]
* @param {Object} [options]
*/
function Graph3d(container, data, options) {
if (!(this instanceof Graph3d)) {
throw new SyntaxError('Constructor must be called with the new operator');
}
// create variables and set default values
this.containerElement = container;
this.width = '400px';
this.height = '400px';
this.margin = 10; // px
this.defaultXCenter = '55%';
this.defaultYCenter = '50%';
this.xLabel = 'x';
this.yLabel = 'y';
this.zLabel = 'z';
var passValueFn = function passValueFn(v) {
return v;
};
this.xValueLabel = passValueFn;
this.yValueLabel = passValueFn;
this.zValueLabel = passValueFn;
this.filterLabel = 'time';
this.legendLabel = 'value';
this.style = Graph3d.STYLE.DOT;
this.showPerspective = true;
this.showGrid = true;
this.keepAspectRatio = true;
this.showShadow = false;
this.showGrayBottom = false; // TODO: this does not work correctly
this.showTooltip = false;
this.verticalRatio = 0.5; // 0.1 to 1.0, where 1.0 results in a 'cube'
this.animationInterval = 1000; // milliseconds
this.animationPreload = false;
this.camera = new Camera();
this.camera.setArmRotation(1, 0.5);
this.camera.setArmLength(1.7);
this.eye = new Point3d(0, 0, -1); // TODO: set eye.z about 3/4 of the width of the window?
this.dataTable = null; // The original data table
this.dataPoints = null; // The table with point objects
// the column indexes
this.colX = undefined;
this.colY = undefined;
this.colZ = undefined;
this.colValue = undefined;
this.colFilter = undefined;
this.xMin = 0;
this.xStep = undefined; // auto by default
this.xMax = 1;
this.yMin = 0;
this.yStep = undefined; // auto by default
this.yMax = 1;
this.zMin = 0;
this.zStep = undefined; // auto by default
this.zMax = 1;
this.valueMin = 0;
this.valueMax = 1;
this.xBarWidth = 1;
this.yBarWidth = 1;
// TODO: customize axis range
// colors
this.axisColor = '#4D4D4D';
this.gridColor = '#D3D3D3';
this.dataColor = {
fill: '#7DC1FF',
stroke: '#3267D2',
strokeWidth: 1 // px
};
// create a frame and canvas
this.create();
// apply options (also when undefined)
this.setOptions(options);
// apply data
if (data) {
this.setData(data);
}
}
// Extend Graph3d with an Emitter mixin
Emitter(Graph3d.prototype);
/**
* Calculate the scaling values, dependent on the range in x, y, and z direction
*/
Graph3d.prototype._setScale = function () {
this.scale = new Point3d(1 / (this.xMax - this.xMin), 1 / (this.yMax - this.yMin), 1 / (this.zMax - this.zMin));
// keep aspect ration between x and y scale if desired
if (this.keepAspectRatio) {
if (this.scale.x < this.scale.y) {
//noinspection JSSuspiciousNameCombination
this.scale.y = this.scale.x;
} else {
//noinspection JSSuspiciousNameCombination
this.scale.x = this.scale.y;
}
}
// scale the vertical axis
this.scale.z *= this.verticalRatio;
// TODO: can this be automated? verticalRatio?
// determine scale for (optional) value
this.scale.value = 1 / (this.valueMax - this.valueMin);
// position the camera arm
var xCenter = (this.xMax + this.xMin) / 2 * this.scale.x;
var yCenter = (this.yMax + this.yMin) / 2 * this.scale.y;
var zCenter = (this.zMax + this.zMin) / 2 * this.scale.z;
this.camera.setArmLocation(xCenter, yCenter, zCenter);
};
/**
* Convert a 3D location to a 2D location on screen
* http://en.wikipedia.org/wiki/3D_projection
* @param {Point3d} point3d A 3D point with parameters x, y, z
* @return {Point2d} point2d A 2D point with parameters x, y
*/
Graph3d.prototype._convert3Dto2D = function (point3d) {
var translation = this._convertPointToTranslation(point3d);
return this._convertTranslationToScreen(translation);
};
/**
* Convert a 3D location its translation seen from the camera
* http://en.wikipedia.org/wiki/3D_projection
* @param {Point3d} point3d A 3D point with parameters x, y, z
* @return {Point3d} translation A 3D point with parameters x, y, z This is
* the translation of the point, seen from the
* camera
*/
Graph3d.prototype._convertPointToTranslation = function (point3d) {
var ax = point3d.x * this.scale.x,
ay = point3d.y * this.scale.y,
az = point3d.z * this.scale.z,
cx = this.camera.getCameraLocation().x,
cy = this.camera.getCameraLocation().y,
cz = this.camera.getCameraLocation().z,
// calculate angles
sinTx = Math.sin(this.camera.getCameraRotation().x),
cosTx = Math.cos(this.camera.getCameraRotation().x),
sinTy = Math.sin(this.camera.getCameraRotation().y),
cosTy = Math.cos(this.camera.getCameraRotation().y),
sinTz = Math.sin(this.camera.getCameraRotation().z),
cosTz = Math.cos(this.camera.getCameraRotation().z),
// calculate translation
dx = cosTy * (sinTz * (ay - cy) + cosTz * (ax - cx)) - sinTy * (az - cz),
dy = sinTx * (cosTy * (az - cz) + sinTy * (sinTz * (ay - cy) + cosTz * (ax - cx))) + cosTx * (cosTz * (ay - cy) - sinTz * (ax - cx)),
dz = cosTx * (cosTy * (az - cz) + sinTy * (sinTz * (ay - cy) + cosTz * (ax - cx))) - sinTx * (cosTz * (ay - cy) - sinTz * (ax - cx));
return new Point3d(dx, dy, dz);
};
/**
* Convert a translation point to a point on the screen
* @param {Point3d} translation A 3D point with parameters x, y, z This is
* the translation of the point, seen from the
* camera
* @return {Point2d} point2d A 2D point with parameters x, y
*/
Graph3d.prototype._convertTranslationToScreen = function (translation) {
var ex = this.eye.x,
ey = this.eye.y,
ez = this.eye.z,
dx = translation.x,
dy = translation.y,
dz = translation.z;
// calculate position on screen from translation
var bx;
var by;
if (this.showPerspective) {
bx = (dx - ex) * (ez / dz);
by = (dy - ey) * (ez / dz);
} else {
bx = dx * -(ez / this.camera.getArmLength());
by = dy * -(ez / this.camera.getArmLength());
}
// shift and scale the point to the center of the screen
// use the width of the graph to scale both horizontally and vertically.
return new Point2d(this.xcenter + bx * this.frame.canvas.clientWidth, this.ycenter - by * this.frame.canvas.clientWidth);
};
/**
* Set the background styling for the graph
* @param {string | {fill: string, stroke: string, strokeWidth: string}} backgroundColor
*/
Graph3d.prototype._setBackgroundColor = function (backgroundColor) {
var fill = 'white';
var stroke = 'gray';
var strokeWidth = 1;
if (typeof backgroundColor === 'string') {
fill = backgroundColor;
stroke = 'none';
strokeWidth = 0;
} else if (typeof backgroundColor === 'object') {
if (backgroundColor.fill !== undefined) fill = backgroundColor.fill;
if (backgroundColor.stroke !== undefined) stroke = backgroundColor.stroke;
if (backgroundColor.strokeWidth !== undefined) strokeWidth = backgroundColor.strokeWidth;
} else if (backgroundColor === undefined) {} else {
throw 'Unsupported type of backgroundColor';
}
this.frame.style.backgroundColor = fill;
this.frame.style.borderColor = stroke;
this.frame.style.borderWidth = strokeWidth + 'px';
this.frame.style.borderStyle = 'solid';
};
/// enumerate the available styles
Graph3d.STYLE = {
BAR: 0,
BARCOLOR: 1,
BARSIZE: 2,
DOT: 3,
DOTLINE: 4,
DOTCOLOR: 5,
DOTSIZE: 6,
GRID: 7,
LINE: 8,
SURFACE: 9
};
/**
* Retrieve the style index from given styleName
* @param {string} styleName Style name such as 'dot', 'grid', 'dot-line'
* @return {Number} styleNumber Enumeration value representing the style, or -1
* when not found
*/
Graph3d.prototype._getStyleNumber = function (styleName) {
switch (styleName) {
case 'dot':
return Graph3d.STYLE.DOT;
case 'dot-line':
return Graph3d.STYLE.DOTLINE;
case 'dot-color':
return Graph3d.STYLE.DOTCOLOR;
case 'dot-size':
return Graph3d.STYLE.DOTSIZE;
case 'line':
return Graph3d.STYLE.LINE;
case 'grid':
return Graph3d.STYLE.GRID;
case 'surface':
return Graph3d.STYLE.SURFACE;
case 'bar':
return Graph3d.STYLE.BAR;
case 'bar-color':
return Graph3d.STYLE.BARCOLOR;
case 'bar-size':
return Graph3d.STYLE.BARSIZE;
}
return -1;
};
/**
* Determine the indexes of the data columns, based on the given style and data
* @param {DataSet} data
* @param {Number} style
*/
Graph3d.prototype._determineColumnIndexes = function (data, style) {
if (this.style === Graph3d.STYLE.DOT || this.style === Graph3d.STYLE.DOTLINE || this.style === Graph3d.STYLE.LINE || this.style === Graph3d.STYLE.GRID || this.style === Graph3d.STYLE.SURFACE || this.style === Graph3d.STYLE.BAR) {
// 3 columns expected, and optionally a 4th with filter values
this.colX = 0;
this.colY = 1;
this.colZ = 2;
this.colValue = undefined;
if (data.getNumberOfColumns() > 3) {
this.colFilter = 3;
}
} else if (this.style === Graph3d.STYLE.DOTCOLOR || this.style === Graph3d.STYLE.DOTSIZE || this.style === Graph3d.STYLE.BARCOLOR || this.style === Graph3d.STYLE.BARSIZE) {
// 4 columns expected, and optionally a 5th with filter values
this.colX = 0;
this.colY = 1;
this.colZ = 2;
this.colValue = 3;
if (data.getNumberOfColumns() > 4) {
this.colFilter = 4;
}
} else {
throw 'Unknown style "' + this.style + '"';
}
};
Graph3d.prototype.getNumberOfRows = function (data) {
return data.length;
};
Graph3d.prototype.getNumberOfColumns = function (data) {
var counter = 0;
for (var column in data[0]) {
if (data[0].hasOwnProperty(column)) {
counter++;
}
}
return counter;
};
Graph3d.prototype.getDistinctValues = function (data, column) {
var distinctValues = [];
for (var i = 0; i < data.length; i++) {
if (distinctValues.indexOf(data[i][column]) == -1) {
distinctValues.push(data[i][column]);
}
}
return distinctValues;
};
Graph3d.prototype.getColumnRange = function (data, column) {
var minMax = { min: data[0][column], max: data[0][column] };
for (var i = 0; i < data.length; i++) {
if (minMax.min > data[i][column]) {
minMax.min = data[i][column];
}
if (minMax.max < data[i][column]) {
minMax.max = data[i][column];
}
}
return minMax;
};
/**
* Initialize the data from the data table. Calculate minimum and maximum values
* and column index values
* @param {Array | DataSet | DataView} rawData The data containing the items for the Graph.
* @param {Number} style Style Number
*/
Graph3d.prototype._dataInitialize = function (rawData, style) {
var me = this;
// unsubscribe from the dataTable
if (this.dataSet) {
this.dataSet.off('*', this._onChange);
}
if (rawData === undefined) return;
if (Array.isArray(rawData)) {
rawData = new DataSet(rawData);
}
var data;
if (rawData instanceof DataSet || rawData instanceof DataView) {
data = rawData.get();
} else {
throw new Error('Array, DataSet, or DataView expected');
}
if (data.length == 0) return;
this.dataSet = rawData;
this.dataTable = data;
// subscribe to changes in the dataset
this._onChange = function () {
me.setData(me.dataSet);
};
this.dataSet.on('*', this._onChange);
// _determineColumnIndexes
// getNumberOfRows (points)
// getNumberOfColumns (x,y,z,v,t,t1,t2...)
// getDistinctValues (unique values?)
// getColumnRange
// determine the location of x,y,z,value,filter columns
this.colX = 'x';
this.colY = 'y';
this.colZ = 'z';
this.colValue = 'style';
this.colFilter = 'filter';
// check if a filter column is provided
if (data[0].hasOwnProperty('filter')) {
if (this.dataFilter === undefined) {
this.dataFilter = new Filter(rawData, this.colFilter, this);
this.dataFilter.setOnLoadCallback(function () {
me.redraw();
});
}
}
var withBars = this.style == Graph3d.STYLE.BAR || this.style == Graph3d.STYLE.BARCOLOR || this.style == Graph3d.STYLE.BARSIZE;
// determine barWidth from data
if (withBars) {
if (this.defaultXBarWidth !== undefined) {
this.xBarWidth = this.defaultXBarWidth;
} else {
var dataX = this.getDistinctValues(data, this.colX);
this.xBarWidth = dataX[1] - dataX[0] || 1;
}
if (this.defaultYBarWidth !== undefined) {
this.yBarWidth = this.defaultYBarWidth;
} else {
var dataY = this.getDistinctValues(data, this.colY);
this.yBarWidth = dataY[1] - dataY[0] || 1;
}
}
// calculate minimums and maximums
var xRange = this.getColumnRange(data, this.colX);
if (withBars) {
xRange.min -= this.xBarWidth / 2;
xRange.max += this.xBarWidth / 2;
}
this.xMin = this.defaultXMin !== undefined ? this.defaultXMin : xRange.min;
this.xMax = this.defaultXMax !== undefined ? this.defaultXMax : xRange.max;
if (this.xMax <= this.xMin) this.xMax = this.xMin + 1;
this.xStep = this.defaultXStep !== undefined ? this.defaultXStep : (this.xMax - this.xMin) / 5;
var yRange = this.getColumnRange(data, this.colY);
if (withBars) {
yRange.min -= this.yBarWidth / 2;
yRange.max += this.yBarWidth / 2;
}
this.yMin = this.defaultYMin !== undefined ? this.defaultYMin : yRange.min;
this.yMax = this.defaultYMax !== undefined ? this.defaultYMax : yRange.max;
if (this.yMax <= this.yMin) this.yMax = this.yMin + 1;
this.yStep = this.defaultYStep !== undefined ? this.defaultYStep : (this.yMax - this.yMin) / 5;
var zRange = this.getColumnRange(data, this.colZ);
this.zMin = this.defaultZMin !== undefined ? this.defaultZMin : zRange.min;
this.zMax = this.defaultZMax !== undefined ? this.defaultZMax : zRange.max;
if (this.zMax <= this.zMin) this.zMax = this.zMin + 1;
this.zStep = this.defaultZStep !== undefined ? this.defaultZStep : (this.zMax - this.zMin) / 5;
if (this.colValue !== undefined) {
var valueRange = this.getColumnRange(data, this.colValue);
this.valueMin = this.defaultValueMin !== undefined ? this.defaultValueMin : valueRange.min;
this.valueMax = this.defaultValueMax !== undefined ? this.defaultValueMax : valueRange.max;
if (this.valueMax <= this.valueMin) this.valueMax = this.valueMin + 1;
}
// set the scale dependent on the ranges.
this._setScale();
};
/**
* Filter the data based on the current filter
* @param {Array} data
* @return {Array} dataPoints Array with point objects which can be drawn on screen
*/
Graph3d.prototype._getDataPoints = function (data) {
// TODO: store the created matrix dataPoints in the filters instead of reloading each time
var x, y, i, z, obj, point;
var dataPoints = [];
if (this.style === Graph3d.STYLE.GRID || this.style === Graph3d.STYLE.SURFACE) {
// copy all values from the google data table to a matrix
// the provided values are supposed to form a grid of (x,y) positions
// create two lists with all present x and y values
var dataX = [];
var dataY = [];
for (i = 0; i < this.getNumberOfRows(data); i++) {
x = data[i][this.colX] || 0;
y = data[i][this.colY] || 0;
if (dataX.indexOf(x) === -1) {
dataX.push(x);
}
if (dataY.indexOf(y) === -1) {
dataY.push(y);
}
}
var sortNumber = function sortNumber(a, b) {
return a - b;
};
dataX.sort(sortNumber);
dataY.sort(sortNumber);
// create a grid, a 2d matrix, with all values.
var dataMatrix = []; // temporary data matrix
for (i = 0; i < data.length; i++) {
x = data[i][this.colX] || 0;
y = data[i][this.colY] || 0;
z = data[i][this.colZ] || 0;
var xIndex = dataX.indexOf(x); // TODO: implement Array().indexOf() for Internet Explorer
var yIndex = dataY.indexOf(y);
if (dataMatrix[xIndex] === undefined) {
dataMatrix[xIndex] = [];
}
var point3d = new Point3d();
point3d.x = x;
point3d.y = y;
point3d.z = z;
obj = {};
obj.point = point3d;
obj.trans = undefined;
obj.screen = undefined;
obj.bottom = new Point3d(x, y, this.zMin);
dataMatrix[xIndex][yIndex] = obj;
dataPoints.push(obj);
}
// fill in the pointers to the neighbors.
for (x = 0; x < dataMatrix.length; x++) {
for (y = 0; y < dataMatrix[x].length; y++) {
if (dataMatrix[x][y]) {
dataMatrix[x][y].pointRight = x < dataMatrix.length - 1 ? dataMatrix[x + 1][y] : undefined;
dataMatrix[x][y].pointTop = y < dataMatrix[x].length - 1 ? dataMatrix[x][y + 1] : undefined;
dataMatrix[x][y].pointCross = x < dataMatrix.length - 1 && y < dataMatrix[x].length - 1 ? dataMatrix[x + 1][y + 1] : undefined;
}
}
}
} else {
// 'dot', 'dot-line', etc.
// copy all values from the google data table to a list with Point3d objects
for (i = 0; i < data.length; i++) {
point = new Point3d();
point.x = data[i][this.colX] || 0;
point.y = data[i][this.colY] || 0;
point.z = data[i][this.colZ] || 0;
if (this.colValue !== undefined) {
point.value = data[i][this.colValue] || 0;
}
obj = {};
obj.point = point;
obj.bottom = new Point3d(point.x, point.y, this.zMin);
obj.trans = undefined;
obj.screen = undefined;
dataPoints.push(obj);
}
}
return dataPoints;
};
/**
* Create the main frame for the Graph3d.
* This function is executed once when a Graph3d object is created. The frame
* contains a canvas, and this canvas contains all objects like the axis and
* nodes.
*/
Graph3d.prototype.create = function () {
// remove all elements from the container element.
while (this.containerElement.hasChildNodes()) {
this.containerElement.removeChild(this.containerElement.firstChild);
}
this.frame = document.createElement('div');
this.frame.style.position = 'relative';
this.frame.style.overflow = 'hidden';
// create the graph canvas (HTML canvas element)
this.frame.canvas = document.createElement('canvas');
this.frame.canvas.style.position = 'relative';
this.frame.appendChild(this.frame.canvas);
//if (!this.frame.canvas.getContext) {
{
var noCanvas = document.createElement('DIV');
noCanvas.style.color = 'red';
noCanvas.style.fontWeight = 'bold';
noCanvas.style.padding = '10px';
noCanvas.innerHTML = 'Error: your browser does not support HTML canvas';
this.frame.canvas.appendChild(noCanvas);
}
this.frame.filter = document.createElement('div');
this.frame.filter.style.position = 'absolute';
this.frame.filter.style.bottom = '0px';
this.frame.filter.style.left = '0px';
this.frame.filter.style.width = '100%';
this.frame.appendChild(this.frame.filter);
// add event listeners to handle moving and zooming the contents
var me = this;
var onmousedown = function onmousedown(event) {
me._onMouseDown(event);
};
var ontouchstart = function ontouchstart(event) {
me._onTouchStart(event);
};
var onmousewheel = function onmousewheel(event) {
me._onWheel(event);
};
var ontooltip = function ontooltip(event) {
me._onTooltip(event);
};
// TODO: these events are never cleaned up... can give a 'memory leakage'
util.addEventListener(this.frame.canvas, 'keydown', onkeydown);
util.addEventListener(this.frame.canvas, 'mousedown', onmousedown);
util.addEventListener(this.frame.canvas, 'touchstart', ontouchstart);
util.addEventListener(this.frame.canvas, 'mousewheel', onmousewheel);
util.addEventListener(this.frame.canvas, 'mousemove', ontooltip);
// add the new graph to the container element
this.containerElement.appendChild(this.frame);
};
/**
* Set a new size for the graph
* @param {string} width Width in pixels or percentage (for example '800px'
* or '50%')
* @param {string} height Height in pixels or percentage (for example '400px'
* or '30%')
*/
Graph3d.prototype.setSize = function (width, height) {
this.frame.style.width = width;
this.frame.style.height = height;
this._resizeCanvas();
};
/**
* Resize the canvas to the current size of the frame
*/
Graph3d.prototype._resizeCanvas = function () {
this.frame.canvas.style.width = '100%';
this.frame.canvas.style.height = '100%';
this.frame.canvas.width = this.frame.canvas.clientWidth;
this.frame.canvas.height = this.frame.canvas.clientHeight;
// adjust with for margin
this.frame.filter.style.width = this.frame.canvas.clientWidth - 2 * 10 + 'px';
};
/**
* Start animation
*/
Graph3d.prototype.animationStart = function () {
if (!this.frame.filter || !this.frame.filter.slider) throw 'No animation available';
this.frame.filter.slider.play();
};
/**
* Stop animation
*/
Graph3d.prototype.animationStop = function () {
if (!this.frame.filter || !this.frame.filter.slider) return;
this.frame.filter.slider.stop();
};
/**
* Resize the center position based on the current values in this.defaultXCenter
* and this.defaultYCenter (which are strings with a percentage or a value
* in pixels). The center positions are the variables this.xCenter
* and this.yCenter
*/
Graph3d.prototype._resizeCenter = function () {
// calculate the horizontal center position
if (this.defaultXCenter.charAt(this.defaultXCenter.length - 1) === '%') {
this.xcenter = parseFloat(this.defaultXCenter) / 100 * this.frame.canvas.clientWidth;
} else {
this.xcenter = parseFloat(this.defaultXCenter); // supposed to be in px
}
// calculate the vertical center position
if (this.defaultYCenter.charAt(this.defaultYCenter.length - 1) === '%') {
this.ycenter = parseFloat(this.defaultYCenter) / 100 * (this.frame.canvas.clientHeight - this.frame.filter.clientHeight);
} else {
this.ycenter = parseFloat(this.defaultYCenter); // supposed to be in px
}
};
/**
* Set the rotation and distance of the camera
* @param {Object} pos An object with the camera position. The object
* contains three parameters:
* - horizontal {Number}
* The horizontal rotation, between 0 and 2*PI.
* Optional, can be left undefined.
* - vertical {Number}
* The vertical rotation, between 0 and 0.5*PI
* if vertical=0.5*PI, the graph is shown from the
* top. Optional, can be left undefined.
* - distance {Number}
* The (normalized) distance of the camera to the
* center of the graph, a value between 0.71 and 5.0.
* Optional, can be left undefined.
*/
Graph3d.prototype.setCameraPosition = function (pos) {
if (pos === undefined) {
return;
}
if (pos.horizontal !== undefined && pos.vertical !== undefined) {
this.camera.setArmRotation(pos.horizontal, pos.vertical);
}
if (pos.distance !== undefined) {
this.camera.setArmLength(pos.distance);
}
this.redraw();
};
/**
* Retrieve the current camera rotation
* @return {object} An object with parameters horizontal, vertical, and
* distance
*/
Graph3d.prototype.getCameraPosition = function () {
var pos = this.camera.getArmRotation();
pos.distance = this.camera.getArmLength();
return pos;
};
/**
* Load data into the 3D Graph
*/
Graph3d.prototype._readData = function (data) {
// read the data
this._dataInitialize(data, this.style);
if (this.dataFilter) {
// apply filtering
this.dataPoints = this.dataFilter._getDataPoints();
} else {
// no filtering. load all data
this.dataPoints = this._getDataPoints(this.dataTable);
}
// draw the filter
this._redrawFilter();
};
/**
* Replace the dataset of the Graph3d
* @param {Array | DataSet | DataView} data
*/
Graph3d.prototype.setData = function (data) {
this._readData(data);
this.redraw();
// start animation when option is true
if (this.animationAutoStart && this.dataFilter) {
this.animationStart();
}
};
/**
* Update the options. Options will be merged with current options
* @param {Object} options
*/
Graph3d.prototype.setOptions = function (options) {
var cameraPosition = undefined;
this.animationStop();
if (options !== undefined) {
// retrieve parameter values
if (options.width !== undefined) this.width = options.width;
if (options.height !== undefined) this.height = options.height;
if (options.xCenter !== undefined) this.defaultXCenter = options.xCenter;
if (options.yCenter !== undefined) this.defaultYCenter = options.yCenter;
if (options.filterLabel !== undefined) this.filterLabel = options.filterLabel;
if (options.legendLabel !== undefined) this.legendLabel = options.legendLabel;
if (options.xLabel !== undefined) this.xLabel = options.xLabel;
if (options.yLabel !== undefined) this.yLabel = options.yLabel;
if (options.zLabel !== undefined) this.zLabel = options.zLabel;
if (options.xValueLabel !== undefined) this.xValueLabel = options.xValueLabel;
if (options.yValueLabel !== undefined) this.yValueLabel = options.yValueLabel;
if (options.zValueLabel !== undefined) this.zValueLabel = options.zValueLabel;
if (options.style !== undefined) {
var styleNumber = this._getStyleNumber(options.style);
if (styleNumber !== -1) {
this.style = styleNumber;
}
}
if (options.showGrid !== undefined) this.showGrid = options.showGrid;
if (options.showPerspective !== undefined) this.showPerspective = options.showPerspective;
if (options.showShadow !== undefined) this.showShadow = options.showShadow;
if (options.tooltip !== undefined) this.showTooltip = options.tooltip;
if (options.showAnimationControls !== undefined) this.showAnimationControls = options.showAnimationControls;
if (options.keepAspectRatio !== undefined) this.keepAspectRatio = options.keepAspectRatio;
if (options.verticalRatio !== undefined) this.verticalRatio = options.verticalRatio;
if (options.animationInterval !== undefined) this.animationInterval = options.animationInterval;
if (options.animationPreload !== undefined) this.animationPreload = options.animationPreload;
if (options.animationAutoStart !== undefined) this.animationAutoStart = options.animationAutoStart;
if (options.xBarWidth !== undefined) this.defaultXBarWidth = options.xBarWidth;
if (options.yBarWidth !== undefined) this.defaultYBarWidth = options.yBarWidth;
if (options.xMin !== undefined) this.defaultXMin = options.xMin;
if (options.xStep !== undefined) this.defaultXStep = options.xStep;
if (options.xMax !== undefined) this.defaultXMax = options.xMax;
if (options.yMin !== undefined) this.defaultYMin = options.yMin;
if (options.yStep !== undefined) this.defaultYStep = options.yStep;
if (options.yMax !== undefined) this.defaultYMax = options.yMax;
if (options.zMin !== undefined) this.defaultZMin = options.zMin;
if (options.zStep !== undefined) this.defaultZStep = options.zStep;
if (options.zMax !== undefined) this.defaultZMax = options.zMax;
if (options.valueMin !== undefined) this.defaultValueMin = options.valueMin;
if (options.valueMax !== undefined) this.defaultValueMax = options.valueMax;
if (options.cameraPosition !== undefined) cameraPosition = options.cameraPosition;
if (cameraPosition !== undefined) {
this.camera.setArmRotation(cameraPosition.horizontal, cameraPosition.vertical);
this.camera.setArmLength(cameraPosition.distance);
}
// colors
if (options.axisColor !== undefined) this.axisColor = options.axisColor;
if (options.gridColor !== undefined) this.gridColor = options.gridColor;
if (options.dataColor) {
if (typeof options.dataColor === 'string') {
this.dataColor.fill = options.dataColor;
this.dataColor.stroke = options.dataColor;
} else {
if (options.dataColor.fill) {
this.dataColor.fill = options.dataColor.fill;
}
if (options.dataColor.stroke) {
this.dataColor.stroke = options.dataColor.stroke;
}
if (options.dataColor.strokeWidth !== undefined) {
this.dataColor.strokeWidth = options.dataColor.strokeWidth;
}
}
}
this._setBackgroundColor(options.backgroundColor);
}
this.setSize(this.width, this.height);
// re-load the data
if (this.dataTable) {
this.setData(this.dataTable);
}
// start animation when option is true
if (this.animationAutoStart && this.dataFilter) {
this.animationStart();
}
};
/**
* Redraw the Graph.
*/
Graph3d.prototype.redraw = function () {
if (this.dataPoints === undefined) {
throw 'Error: graph data not initialized';
}
this._resizeCanvas();
this._resizeCenter();
this._redrawSlider();
this._redrawClear();
this._redrawAxis();
if (this.style === Graph3d.STYLE.GRID || this.style === Graph3d.STYLE.SURFACE) {
this._redrawDataGrid();
} else if (this.style === Graph3d.STYLE.LINE) {
this._redrawDataLine();
} else if (this.style === Graph3d.STYLE.BAR || this.style === Graph3d.STYLE.BARCOLOR || this.style === Graph3d.STYLE.BARSIZE) {
this._redrawDataBar();
} else {
// style is DOT, DOTLINE, DOTCOLOR, DOTSIZE
this._redrawDataDot();
}
this._redrawInfo();
this._redrawLegend();
};
/**
* Clear the canvas before redrawing
*/
Graph3d.prototype._redrawClear = function () {
var canvas = this.frame.canvas;
var ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, canvas.width, canvas.height);
};
/**
* Redraw the legend showing the colors
*/
Graph3d.prototype._redrawLegend = function () {
var y;
if (this.style === Graph3d.STYLE.DOTCOLOR || this.style === Graph3d.STYLE.DOTSIZE) {
var dotSize = this.frame.clientWidth * 0.02;
var widthMin, widthMax;
if (this.style === Graph3d.STYLE.DOTSIZE) {
widthMin = dotSize / 2; // px
widthMax = dotSize / 2 + dotSize * 2; // Todo: put this in one function
} else {
widthMin = 20; // px
widthMax = 20; // px
}
var height = Math.max(this.frame.clientHeight * 0.25, 100);
var top = this.margin;
var right = this.frame.clientWidth - this.margin;
var left = right - widthMax;
var bottom = top + height;
}
var canvas = this.frame.canvas;
var ctx = canvas.getContext('2d');
ctx.lineWidth = 1;
ctx.font = '14px arial'; // TODO: put in options
if (this.style === Graph3d.STYLE.DOTCOLOR) {
// draw the color bar
var ymin = 0;
var ymax = height; // Todo: make height customizable
for (y = ymin; y < ymax; y++) {
var f = (y - ymin) / (ymax - ymin);
//var width = (dotSize / 2 + (1-f) * dotSize * 2); // Todo: put this in one function
var hue = f * 240;
var color = this._hsv2rgb(hue, 1, 1);
ctx.strokeStyle = color;
ctx.beginPath();
ctx.moveTo(left, top + y);
ctx.lineTo(right, top + y);
ctx.stroke();
}
ctx.strokeStyle = this.axisColor;
ctx.strokeRect(left, top, widthMax, height);
}
if (this.style === Graph3d.STYLE.DOTSIZE) {
// draw border around color bar
ctx.strokeStyle = this.axisColor;
ctx.fillStyle = this.dataColor.fill;
ctx.beginPath();
ctx.moveTo(left, top);
ctx.lineTo(right, top);
ctx.lineTo(right - widthMax + widthMin, bottom);
ctx.lineTo(left, bottom);
ctx.closePath();
ctx.fill();
ctx.stroke();
}
if (this.style === Graph3d.STYLE.DOTCOLOR || this.style === Graph3d.STYLE.DOTSIZE) {
// print values along the color bar
var gridLineLen = 5; // px
var step = new StepNumber(this.valueMin, this.valueMax, (this.valueMax - this.valueMin) / 5, true);
step.start();
if (step.getCurrent() < this.valueMin) {
step.next();
}
while (!step.end()) {
y = bottom - (step.getCurrent() - this.valueMin) / (this.valueMax - this.valueMin) * height;
ctx.beginPath();
ctx.moveTo(left - gridLineLen, y);
ctx.lineTo(left, y);
ctx.stroke();
ctx.textAlign = 'right';
ctx.textBaseline = 'middle';
ctx.fillStyle = this.axisColor;
ctx.fillText(step.getCurrent(), left - 2 * gridLineLen, y);
step.next();
}
ctx.textAlign = 'right';
ctx.textBaseline = 'top';
var label = this.legendLabel;
ctx.fillText(label, right, bottom + this.margin);
}
};
/**
* Redraw the filter
*/
Graph3d.prototype._redrawFilter = function () {
this.frame.filter.innerHTML = '';
if (this.dataFilter) {
var options = {
'visible': this.showAnimationControls
};
var slider = new Slider(this.frame.filter, options);
this.frame.filter.slider = slider;
// TODO: css here is not nice here...
this.frame.filter.style.padding = '10px';
//this.frame.filter.style.backgroundColor = '#EFEFEF';
slider.setValues(this.dataFilter.values);
slider.setPlayInterval(this.animationInterval);
// create an event handler
var me = this;
var onchange = function onchange() {
var index = slider.getIndex();
me.dataFilter.selectValue(index);
me.dataPoints = me.dataFilter._getDataPoints();
me.redraw();
};
slider.setOnChangeCallback(onchange);
} else {
this.frame.filter.slider = undefined;
}
};
/**
* Redraw the slider
*/
Graph3d.prototype._redrawSlider = function () {
if (this.frame.filter.slider !== undefined) {
this.frame.filter.slider.redraw();
}
};
/**
* Redraw common information
*/
Graph3d.prototype._redrawInfo = function () {
if (this.dataFilter) {
var canvas = this.frame.canvas;
var ctx = canvas.getContext('2d');
ctx.font = '14px arial'; // TODO: put in options
ctx.lineStyle = 'gray';
ctx.fillStyle = 'gray';
ctx.textAlign = 'left';
ctx.textBaseline = 'top';
var x = this.margin;
var y = this.margin;
ctx.fillText(this.dataFilter.getLabel() + ': ' + this.dataFilter.getSelectedValue(), x, y);
}
};
/**
* Redraw the axis
*/
Graph3d.prototype._redrawAxis = function () {
var canvas = this.frame.canvas,
ctx = canvas.getContext('2d'),
from,
to,
step,
prettyStep,
text,
xText,
yText,
zText,
offset,
xOffset,
yOffset,
xMin2d,
xMax2d;
// TODO: get the actual rendered style of the containerElement
//ctx.font = this.containerElement.style.font;
ctx.font = 24 / this.camera.getArmLength() + 'px arial';
// calculate the length for the short grid lines
var gridLenX = 0.025 / this.scale.x;
var gridLenY = 0.025 / this.scale.y;
var textMargin = 5 / this.camera.getArmLength(); // px
var armAngle = this.camera.getArmRotation().horizontal;
// draw x-grid lines
ctx.lineWidth = 1;
prettyStep = this.defaultXStep === undefined;
step = new StepNumber(this.xMin, this.xMax, this.xStep, prettyStep);
step.start();
if (step.getCurrent() < this.xMin) {
step.next();
}
while (!step.end()) {
var x = step.getCurrent();
if (this.showGrid) {
from = this._convert3Dto2D(new Point3d(x, this.yMin, this.zMin));
to = this._convert3Dto2D(new Point3d(x, this.yMax, this.zMin));
ctx.strokeStyle = this.gridColor;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
} else {
from = this._convert3Dto2D(new Point3d(x, this.yMin, this.zMin));
to = this._convert3Dto2D(new Point3d(x, this.yMin + gridLenX, this.zMin));
ctx.strokeStyle = this.axisColor;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
from = this._convert3Dto2D(new Point3d(x, this.yMax, this.zMin));
to = this._convert3Dto2D(new Point3d(x, this.yMax - gridLenX, this.zMin));
ctx.strokeStyle = this.axisColor;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
}
yText = Math.cos(armAngle) > 0 ? this.yMin : this.yMax;
text = this._convert3Dto2D(new Point3d(x, yText, this.zMin));
if (Math.cos(armAngle * 2) > 0) {
ctx.textAlign = 'center';
ctx.textBaseline = 'top';
text.y += textMargin;
} else if (Math.sin(armAngle * 2) < 0) {
ctx.textAlign = 'right';
ctx.textBaseline = 'middle';
} else {
ctx.textAlign = 'left';
ctx.textBaseline = 'middle';
}
ctx.fillStyle = this.axisColor;
ctx.fillText(' ' + this.xValueLabel(step.getCurrent()) + ' ', text.x, text.y);
step.next();
}
// draw y-grid lines
ctx.lineWidth = 1;
prettyStep = this.defaultYStep === undefined;
step = new StepNumber(this.yMin, this.yMax, this.yStep, prettyStep);
step.start();
if (step.getCurrent() < this.yMin) {
step.next();
}
while (!step.end()) {
if (this.showGrid) {
from = this._convert3Dto2D(new Point3d(this.xMin, step.getCurrent(), this.zMin));
to = this._convert3Dto2D(new Point3d(this.xMax, step.getCurrent(), this.zMin));
ctx.strokeStyle = this.gridColor;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
} else {
from = this._convert3Dto2D(new Point3d(this.xMin, step.getCurrent(), this.zMin));
to = this._convert3Dto2D(new Point3d(this.xMin + gridLenY, step.getCurrent(), this.zMin));
ctx.strokeStyle = this.axisColor;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
from = this._convert3Dto2D(new Point3d(this.xMax, step.getCurrent(), this.zMin));
to = this._convert3Dto2D(new Point3d(this.xMax - gridLenY, step.getCurrent(), this.zMin));
ctx.strokeStyle = this.axisColor;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
}
xText = Math.sin(armAngle) > 0 ? this.xMin : this.xMax;
text = this._convert3Dto2D(new Point3d(xText, step.getCurrent(), this.zMin));
if (Math.cos(armAngle * 2) < 0) {
ctx.textAlign = 'center';
ctx.textBaseline = 'top';
text.y += textMargin;
} else if (Math.sin(armAngle * 2) > 0) {
ctx.textAlign = 'right';
ctx.textBaseline = 'middle';
} else {
ctx.textAlign = 'left';
ctx.textBaseline = 'middle';
}
ctx.fillStyle = this.axisColor;
ctx.fillText(' ' + this.yValueLabel(step.getCurrent()) + ' ', text.x, text.y);
step.next();
}
// draw z-grid lines and axis
ctx.lineWidth = 1;
prettyStep = this.defaultZStep === undefined;
step = new StepNumber(this.zMin, this.zMax, this.zStep, prettyStep);
step.start();
if (step.getCurrent() < this.zMin) {
step.next();
}
xText = Math.cos(armAngle) > 0 ? this.xMin : this.xMax;
yText = Math.sin(armAngle) < 0 ? this.yMin : this.yMax;
while (!step.end()) {
// TODO: make z-grid lines really 3d?
from = this._convert3Dto2D(new Point3d(xText, yText, step.getCurrent()));
ctx.strokeStyle = this.axisColor;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(from.x - textMargin, from.y);
ctx.stroke();
ctx.textAlign = 'right';
ctx.textBaseline = 'middle';
ctx.fillStyle = this.axisColor;
ctx.fillText(this.zValueLabel(step.getCurrent()) + ' ', from.x - 5, from.y);
step.next();
}
ctx.lineWidth = 1;
from = this._convert3Dto2D(new Point3d(xText, yText, this.zMin));
to = this._convert3Dto2D(new Point3d(xText, yText, this.zMax));
ctx.strokeStyle = this.axisColor;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
// draw x-axis
ctx.lineWidth = 1;
// line at yMin
xMin2d = this._convert3Dto2D(new Point3d(this.xMin, this.yMin, this.zMin));
xMax2d = this._convert3Dto2D(new Point3d(this.xMax, this.yMin, this.zMin));
ctx.strokeStyle = this.axisColor;
ctx.beginPath();
ctx.moveTo(xMin2d.x, xMin2d.y);
ctx.lineTo(xMax2d.x, xMax2d.y);
ctx.stroke();
// line at ymax
xMin2d = this._convert3Dto2D(new Point3d(this.xMin, this.yMax, this.zMin));
xMax2d = this._convert3Dto2D(new Point3d(this.xMax, this.yMax, this.zMin));
ctx.strokeStyle = this.axisColor;
ctx.beginPath();
ctx.moveTo(xMin2d.x, xMin2d.y);
ctx.lineTo(xMax2d.x, xMax2d.y);
ctx.stroke();
// draw y-axis
ctx.lineWidth = 1;
// line at xMin
from = this._convert3Dto2D(new Point3d(this.xMin, this.yMin, this.zMin));
to = this._convert3Dto2D(new Point3d(this.xMin, this.yMax, this.zMin));
ctx.strokeStyle = this.axisColor;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
// line at xMax
from = this._convert3Dto2D(new Point3d(this.xMax, this.yMin, this.zMin));
to = this._convert3Dto2D(new Point3d(this.xMax, this.yMax, this.zMin));
ctx.strokeStyle = this.axisColor;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
// draw x-label
var xLabel = this.xLabel;
if (xLabel.length > 0) {
yOffset = 0.1 / this.scale.y;
xText = (this.xMin + this.xMax) / 2;
yText = Math.cos(armAngle) > 0 ? this.yMin - yOffset : this.yMax + yOffset;
text = this._convert3Dto2D(new Point3d(xText, yText, this.zMin));
if (Math.cos(armAngle * 2) > 0) {
ctx.textAlign = 'center';
ctx.textBaseline = 'top';
} else if (Math.sin(armAngle * 2) < 0) {
ctx.textAlign = 'right';
ctx.textBaseline = 'middle';
} else {
ctx.textAlign = 'left';
ctx.textBaseline = 'middle';
}
ctx.fillStyle = this.axisColor;
ctx.fillText(xLabel, text.x, text.y);
}
// draw y-label
var yLabel = this.yLabel;
if (yLabel.length > 0) {
xOffset = 0.1 / this.scale.x;
xText = Math.sin(armAngle) > 0 ? this.xMin - xOffset : this.xMax + xOffset;
yText = (this.yMin + this.yMax) / 2;
text = this._convert3Dto2D(new Point3d(xText, yText, this.zMin));
if (Math.cos(armAngle * 2) < 0) {
ctx.textAlign = 'center';
ctx.textBaseline = 'top';
} else if (Math.sin(armAngle * 2) > 0) {
ctx.textAlign = 'right';
ctx.textBaseline = 'middle';
} else {
ctx.textAlign = 'left';
ctx.textBaseline = 'middle';
}
ctx.fillStyle = this.axisColor;
ctx.fillText(yLabel, text.x, text.y);
}
// draw z-label
var zLabel = this.zLabel;
if (zLabel.length > 0) {
offset = 30; // pixels. // TODO: relate to the max width of the values on the z axis?
xText = Math.cos(armAngle) > 0 ? this.xMin : this.xMax;
yText = Math.sin(armAngle) < 0 ? this.yMin : this.yMax;
zText = (this.zMin + this.zMax) / 2;
text = this._convert3Dto2D(new Point3d(xText, yText, zText));
ctx.textAlign = 'right';
ctx.textBaseline = 'middle';
ctx.fillStyle = this.axisColor;
ctx.fillText(zLabel, text.x - offset, text.y);
}
};
/**
* Calculate the color based on the given value.
* @param {Number} H Hue, a value be between 0 and 360
* @param {Number} S Saturation, a value between 0 and 1
* @param {Number} V Value, a value between 0 and 1
*/
Graph3d.prototype._hsv2rgb = function (H, S, V) {
var R, G, B, C, Hi, X;
C = V * S;
Hi = Math.floor(H / 60); // hi = 0,1,2,3,4,5
X = C * (1 - Math.abs(H / 60 % 2 - 1));
switch (Hi) {
case 0:
R = C;G = X;B = 0;break;
case 1:
R = X;G = C;B = 0;break;
case 2:
R = 0;G = C;B = X;break;
case 3:
R = 0;G = X;B = C;break;
case 4:
R = X;G = 0;B = C;break;
case 5:
R = C;G = 0;B = X;break;
default:
R = 0;G = 0;B = 0;break;
}
return 'RGB(' + parseInt(R * 255) + ',' + parseInt(G * 255) + ',' + parseInt(B * 255) + ')';
};
/**
* Draw all datapoints as a grid
* This function can be used when the style is 'grid'
*/
Graph3d.prototype._redrawDataGrid = function () {
var canvas = this.frame.canvas,
ctx = canvas.getContext('2d'),
point,
right,
top,
cross,
i,
topSideVisible,
fillStyle,
strokeStyle,
lineWidth,
h,
s,
v,
zAvg;
ctx.lineJoin = 'round';
ctx.lineCap = 'round';
if (this.dataPoints === undefined || this.dataPoints.length <= 0) return; // TODO: throw exception?
// calculate the translations and screen position of all points
for (i = 0; i < this.dataPoints.length; i++) {
var trans = this._convertPointToTranslation(this.dataPoints[i].point);
var screen = this._convertTranslationToScreen(trans);
this.dataPoints[i].trans = trans;
this.dataPoints[i].screen = screen;
// calculate the translation of the point at the bottom (needed for sorting)
var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom);
this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z;
}
// sort the points on depth of their (x,y) position (not on z)
var sortDepth = function sortDepth(a, b) {
return b.dist - a.dist;
};
this.dataPoints.sort(sortDepth);
if (this.style === Graph3d.STYLE.SURFACE) {
for (i = 0; i < this.dataPoints.length; i++) {
point = this.dataPoints[i];
right = this.dataPoints[i].pointRight;
top = this.dataPoints[i].pointTop;
cross = this.dataPoints[i].pointCross;
if (point !== undefined && right !== undefined && top !== undefined && cross !== undefined) {
if (this.showGrayBottom || this.showShadow) {
// calculate the cross product of the two vectors from center
// to left and right, in order to know whether we are looking at the
// bottom or at the top side. We can also use the cross product
// for calculating light intensity
var aDiff = Point3d.subtract(cross.trans, point.trans);
var bDiff = Point3d.subtract(top.trans, right.trans);
var crossproduct = Point3d.crossProduct(aDiff, bDiff);
var len = crossproduct.length();
// FIXME: there is a bug with determining the surface side (shadow or colored)
topSideVisible = crossproduct.z > 0;
} else {
topSideVisible = true;
}
if (topSideVisible) {
// calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
zAvg = (point.point.z + right.point.z + top.point.z + cross.point.z) / 4;
h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240;
s = 1; // saturation
if (this.showShadow) {
v = Math.min(1 + crossproduct.x / len / 2, 1); // value. TODO: scale
fillStyle = this._hsv2rgb(h, s, v);
strokeStyle = fillStyle;
} else {
v = 1;
fillStyle = this._hsv2rgb(h, s, v);
strokeStyle = this.axisColor;
}
} else {
fillStyle = 'gray';
strokeStyle = this.axisColor;
}
ctx.lineWidth = this._getStrokeWidth(point);
ctx.fillStyle = fillStyle;
ctx.strokeStyle = strokeStyle;
ctx.beginPath();
ctx.moveTo(point.screen.x, point.screen.y);
ctx.lineTo(right.screen.x, right.screen.y);
ctx.lineTo(cross.screen.x, cross.screen.y);
ctx.lineTo(top.screen.x, top.screen.y);
ctx.closePath();
ctx.fill();
ctx.stroke();
}
}
} else {
// grid style
for (i = 0; i < this.dataPoints.length; i++) {
point = this.dataPoints[i];
right = this.dataPoints[i].pointRight;
top = this.dataPoints[i].pointTop;
if (point !== undefined && right !== undefined) {
// calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
zAvg = (point.point.z + right.point.z) / 2;
h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240;
ctx.lineWidth = this._getStrokeWidth(point) * 2;
ctx.strokeStyle = this._hsv2rgb(h, 1, 1);
ctx.beginPath();
ctx.moveTo(point.screen.x, point.screen.y);
ctx.lineTo(right.screen.x, right.screen.y);
ctx.stroke();
}
if (point !== undefined && top !== undefined) {
// calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
zAvg = (point.point.z + top.point.z) / 2;
h = (1 - (zAvg - this.zMin) * this.scale.z / this.verticalRatio) * 240;
ctx.lineWidth = this._getStrokeWidth(point) * 2;
ctx.strokeStyle = this._hsv2rgb(h, 1, 1);
ctx.beginPath();
ctx.moveTo(point.screen.x, point.screen.y);
ctx.lineTo(top.screen.x, top.screen.y);
ctx.stroke();
}
}
}
};
Graph3d.prototype._getStrokeWidth = function (point) {
if (point !== undefined) {
if (this.showPerspective) {
return 1 / -point.trans.z * this.dataColor.strokeWidth;
} else {
return -(this.eye.z / this.camera.getArmLength()) * this.dataColor.strokeWidth;
}
}
return this.dataColor.strokeWidth;
};
/**
* Draw all datapoints as dots.
* This function can be used when the style is 'dot' or 'dot-line'
*/
Graph3d.prototype._redrawDataDot = function () {
var canvas = this.frame.canvas;
var ctx = canvas.getContext('2d');
var i;
if (this.dataPoints === undefined || this.dataPoints.length <= 0) return; // TODO: throw exception?
// calculate the translations of all points
for (i = 0; i < this.dataPoints.length; i++) {
var trans = this._convertPointToTranslation(this.dataPoints[i].point);
var screen = this._convertTranslationToScreen(trans);
this.dataPoints[i].trans = trans;
this.dataPoints[i].screen = screen;
// calculate the distance from the point at the bottom to the camera
var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom);
this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z;
}
// order the translated points by depth
var sortDepth = function sortDepth(a, b) {
return b.dist - a.dist;
};
this.dataPoints.sort(sortDepth);
// draw the datapoints as colored circles
var dotSize = this.frame.clientWidth * 0.02; // px
for (i = 0; i < this.dataPoints.length; i++) {
var point = this.dataPoints[i];
if (this.style === Graph3d.STYLE.DOTLINE) {
// draw a vertical line from the bottom to the graph value
//var from = this._convert3Dto2D(new Point3d(point.point.x, point.point.y, this.zMin));
var from = this._convert3Dto2D(point.bottom);
ctx.lineWidth = 1;
ctx.strokeStyle = this.gridColor;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(point.screen.x, point.screen.y);
ctx.stroke();
}
// calculate radius for the circle
var size;
if (this.style === Graph3d.STYLE.DOTSIZE) {
size = dotSize / 2 + 2 * dotSize * (point.point.value - this.valueMin) / (this.valueMax - this.valueMin);
} else {
size = dotSize;
}
var radius;
if (this.showPerspective) {
radius = size / -point.trans.z;
} else {
radius = size * -(this.eye.z / this.camera.getArmLength());
}
if (radius < 0) {
radius = 0;
}
var hue, color, borderColor;
if (this.style === Graph3d.STYLE.DOTCOLOR) {
// calculate the color based on the value
hue = (1 - (point.point.value - this.valueMin) * this.scale.value) * 240;
color = this._hsv2rgb(hue, 1, 1);
borderColor = this._hsv2rgb(hue, 1, 0.8);
} else if (this.style === Graph3d.STYLE.DOTSIZE) {
color = this.dataColor.fill;
borderColor = this.dataColor.stroke;
} else {
// calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
hue = (1 - (point.point.z - this.zMin) * this.scale.z / this.verticalRatio) * 240;
color = this._hsv2rgb(hue, 1, 1);
borderColor = this._hsv2rgb(hue, 1, 0.8);
}
// draw the circle
ctx.lineWidth = this._getStrokeWidth(point);
ctx.strokeStyle = borderColor;
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(point.screen.x, point.screen.y, radius, 0, Math.PI * 2, true);
ctx.fill();
ctx.stroke();
}
};
/**
* Draw all datapoints as bars.
* This function can be used when the style is 'bar', 'bar-color', or 'bar-size'
*/
Graph3d.prototype._redrawDataBar = function () {
var canvas = this.frame.canvas;
var ctx = canvas.getContext('2d');
var i, j, surface, corners;
if (this.dataPoints === undefined || this.dataPoints.length <= 0) return; // TODO: throw exception?
// calculate the translations of all points
for (i = 0; i < this.dataPoints.length; i++) {
var trans = this._convertPointToTranslation(this.dataPoints[i].point);
var screen = this._convertTranslationToScreen(trans);
this.dataPoints[i].trans = trans;
this.dataPoints[i].screen = screen;
// calculate the distance from the point at the bottom to the camera
var transBottom = this._convertPointToTranslation(this.dataPoints[i].bottom);
this.dataPoints[i].dist = this.showPerspective ? transBottom.length() : -transBottom.z;
}
// order the translated points by depth
var sortDepth = function sortDepth(a, b) {
return b.dist - a.dist;
};
this.dataPoints.sort(sortDepth);
ctx.lineJoin = 'round';
ctx.lineCap = 'round';
// draw the datapoints as bars
var xWidth = this.xBarWidth / 2;
var yWidth = this.yBarWidth / 2;
for (i = 0; i < this.dataPoints.length; i++) {
var point = this.dataPoints[i];
// determine color
var hue, color, borderColor;
if (this.style === Graph3d.STYLE.BARCOLOR) {
// calculate the color based on the value
hue = (1 - (point.point.value - this.valueMin) * this.scale.value) * 240;
color = this._hsv2rgb(hue, 1, 1);
borderColor = this._hsv2rgb(hue, 1, 0.8);
} else if (this.style === Graph3d.STYLE.BARSIZE) {
color = this.dataColor.fill;
borderColor = this.dataColor.stroke;
} else {
// calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
hue = (1 - (point.point.z - this.zMin) * this.scale.z / this.verticalRatio) * 240;
color = this._hsv2rgb(hue, 1, 1);
borderColor = this._hsv2rgb(hue, 1, 0.8);
}
// calculate size for the bar
if (this.style === Graph3d.STYLE.BARSIZE) {
xWidth = this.xBarWidth / 2 * ((point.point.value - this.valueMin) / (this.valueMax - this.valueMin) * 0.8 + 0.2);
yWidth = this.yBarWidth / 2 * ((point.point.value - this.valueMin) / (this.valueMax - this.valueMin) * 0.8 + 0.2);
}
// calculate all corner points
var me = this;
var point3d = point.point;
var top = [{ point: new Point3d(point3d.x - xWidth, point3d.y - yWidth, point3d.z) }, { point: new Point3d(point3d.x + xWidth, point3d.y - yWidth, point3d.z) }, { point: new Point3d(point3d.x + xWidth, point3d.y + yWidth, point3d.z) }, { point: new Point3d(point3d.x - xWidth, point3d.y + yWidth, point3d.z) }];
var bottom = [{ point: new Point3d(point3d.x - xWidth, point3d.y - yWidth, this.zMin) }, { point: new Point3d(point3d.x + xWidth, point3d.y - yWidth, this.zMin) }, { point: new Point3d(point3d.x + xWidth, point3d.y + yWidth, this.zMin) }, { point: new Point3d(point3d.x - xWidth, point3d.y + yWidth, this.zMin) }];
// calculate screen location of the points
top.forEach(function (obj) {
obj.screen = me._convert3Dto2D(obj.point);
});
bottom.forEach(function (obj) {
obj.screen = me._convert3Dto2D(obj.point);
});
// create five sides, calculate both corner points and center points
var surfaces = [{ corners: top, center: Point3d.avg(bottom[0].point, bottom[2].point) }, { corners: [top[0], top[1], bottom[1], bottom[0]], center: Point3d.avg(bottom[1].point, bottom[0].point) }, { corners: [top[1], top[2], bottom[2], bottom[1]], center: Point3d.avg(bottom[2].point, bottom[1].point) }, { corners: [top[2], top[3], bottom[3], bottom[2]], center: Point3d.avg(bottom[3].point, bottom[2].point) }, { corners: [top[3], top[0], bottom[0], bottom[3]], center: Point3d.avg(bottom[0].point, bottom[3].point) }];
point.surfaces = surfaces;
// calculate the distance of each of the surface centers to the camera
for (j = 0; j < surfaces.length; j++) {
surface = surfaces[j];
var transCenter = this._convertPointToTranslation(surface.center);
surface.dist = this.showPerspective ? transCenter.length() : -transCenter.z;
// TODO: this dept calculation doesn't work 100% of the cases due to perspective,
// but the current solution is fast/simple and works in 99.9% of all cases
// the issue is visible in example 14, with graph.setCameraPosition({horizontal: 2.97, vertical: 0.5, distance: 0.9})
}
// order the surfaces by their (translated) depth
surfaces.sort(function (a, b) {
var diff = b.dist - a.dist;
if (diff) return diff;
// if equal depth, sort the top surface last
if (a.corners === top) return 1;
if (b.corners === top) return -1;
// both are equal
return 0;
});
// draw the ordered surfaces
ctx.lineWidth = this._getStrokeWidth(point);
ctx.strokeStyle = borderColor;
ctx.fillStyle = color;
// NOTE: we start at j=2 instead of j=0 as we don't need to draw the two surfaces at the backside
for (j = 2; j < surfaces.length; j++) {
surface = surfaces[j];
corners = surface.corners;
ctx.beginPath();
ctx.moveTo(corners[3].screen.x, corners[3].screen.y);
ctx.lineTo(corners[0].screen.x, corners[0].screen.y);
ctx.lineTo(corners[1].screen.x, corners[1].screen.y);
ctx.lineTo(corners[2].screen.x, corners[2].screen.y);
ctx.lineTo(corners[3].screen.x, corners[3].screen.y);
ctx.fill();
ctx.stroke();
}
}
};
/**
* Draw a line through all datapoints.
* This function can be used when the style is 'line'
*/
Graph3d.prototype._redrawDataLine = function () {
var canvas = this.frame.canvas,
ctx = canvas.getContext('2d'),
point,
i;
if (this.dataPoints === undefined || this.dataPoints.length <= 0) return; // TODO: throw exception?
// calculate the translations of all points
for (i = 0; i < this.dataPoints.length; i++) {
var trans = this._convertPointToTranslation(this.dataPoints[i].point);
var screen = this._convertTranslationToScreen(trans);
this.dataPoints[i].trans = trans;
this.dataPoints[i].screen = screen;
}
// start the line
if (this.dataPoints.length > 0) {
point = this.dataPoints[0];
ctx.lineWidth = this._getStrokeWidth(point);
ctx.lineJoin = 'round';
ctx.lineCap = 'round';
ctx.strokeStyle = this.dataColor.stroke;
ctx.beginPath();
ctx.moveTo(point.screen.x, point.screen.y);
// draw the datapoints as colored circles
for (i = 1; i < this.dataPoints.length; i++) {
point = this.dataPoints[i];
ctx.lineTo(point.screen.x, point.screen.y);
}
// finish the line
ctx.stroke();
}
};
/**
* Start a moving operation inside the provided parent element
* @param {Event} event The event that occurred (required for
* retrieving the mouse position)
*/
Graph3d.prototype._onMouseDown = function (event) {
event = event || window.event;
// check if mouse is still down (may be up when focus is lost for example
// in an iframe)
if (this.leftButtonDown) {
this._onMouseUp(event);
}
// only react on left mouse button down
this.leftButtonDown = event.which ? event.which === 1 : event.button === 1;
if (!this.leftButtonDown && !this.touchDown) return;
// get mouse position (different code for IE and all other browsers)
this.startMouseX = getMouseX(event);
this.startMouseY = getMouseY(event);
this.startStart = new Date(this.start);
this.startEnd = new Date(this.end);
this.startArmRotation = this.camera.getArmRotation();
this.frame.style.cursor = 'move';
// add event listeners to handle moving the contents
// we store the function onmousemove and onmouseup in the graph, so we can
// remove the eventlisteners lateron in the function mouseUp()
var me = this;
this.onmousemove = function (event) {
me._onMouseMove(event);
};
this.onmouseup = function (event) {
me._onMouseUp(event);
};
util.addEventListener(document, 'mousemove', me.onmousemove);
util.addEventListener(document, 'mouseup', me.onmouseup);
util.preventDefault(event);
};
/**
* Perform moving operating.
* This function activated from within the funcion Graph.mouseDown().
* @param {Event} event Well, eehh, the event
*/
Graph3d.prototype._onMouseMove = function (event) {
event = event || window.event;
// calculate change in mouse position
var diffX = parseFloat(getMouseX(event)) - this.startMouseX;
var diffY = parseFloat(getMouseY(event)) - this.startMouseY;
var horizontalNew = this.startArmRotation.horizontal + diffX / 200;
var verticalNew = this.startArmRotation.vertical + diffY / 200;
var snapAngle = 4; // degrees
var snapValue = Math.sin(snapAngle / 360 * 2 * Math.PI);
// snap horizontally to nice angles at 0pi, 0.5pi, 1pi, 1.5pi, etc...
// the -0.001 is to take care that the vertical axis is always drawn at the left front corner
if (Math.abs(Math.sin(horizontalNew)) < snapValue) {
horizontalNew = Math.round(horizontalNew / Math.PI) * Math.PI - 0.001;
}
if (Math.abs(Math.cos(horizontalNew)) < snapValue) {
horizontalNew = (Math.round(horizontalNew / Math.PI - 0.5) + 0.5) * Math.PI - 0.001;
}
// snap vertically to nice angles
if (Math.abs(Math.sin(verticalNew)) < snapValue) {
verticalNew = Math.round(verticalNew / Math.PI) * Math.PI;
}
if (Math.abs(Math.cos(verticalNew)) < snapValue) {
verticalNew = (Math.round(verticalNew / Math.PI - 0.5) + 0.5) * Math.PI;
}
this.camera.setArmRotation(horizontalNew, verticalNew);
this.redraw();
// fire a cameraPositionChange event
var parameters = this.getCameraPosition();
this.emit('cameraPositionChange', parameters);
util.preventDefault(event);
};
/**
* Stop moving operating.
* This function activated from within the funcion Graph.mouseDown().
* @param {event} event The event
*/
Graph3d.prototype._onMouseUp = function (event) {
this.frame.style.cursor = 'auto';
this.leftButtonDown = false;
// remove event listeners here
util.removeEventListener(document, 'mousemove', this.onmousemove);
util.removeEventListener(document, 'mouseup', this.onmouseup);
util.preventDefault(event);
};
/**
* After having moved the mouse, a tooltip should pop up when the mouse is resting on a data point
* @param {Event} event A mouse move event
*/
Graph3d.prototype._onTooltip = function (event) {
var delay = 300; // ms
var boundingRect = this.frame.getBoundingClientRect();
var mouseX = getMouseX(event) - boundingRect.left;
var mouseY = getMouseY(event) - boundingRect.top;
if (!this.showTooltip) {
return;
}
if (this.tooltipTimeout) {
clearTimeout(this.tooltipTimeout);
}
// (delayed) display of a tooltip only if no mouse button is down
if (this.leftButtonDown) {
this._hideTooltip();
return;
}
if (this.tooltip && this.tooltip.dataPoint) {
// tooltip is currently visible
var dataPoint = this._dataPointFromXY(mouseX, mouseY);
if (dataPoint !== this.tooltip.dataPoint) {
// datapoint changed
if (dataPoint) {
this._showTooltip(dataPoint);
} else {
this._hideTooltip();
}
}
} else {
// tooltip is currently not visible
var me = this;
this.tooltipTimeout = setTimeout(function () {
me.tooltipTimeout = null;
// show a tooltip if we have a data point
var dataPoint = me._dataPointFromXY(mouseX, mouseY);
if (dataPoint) {
me._showTooltip(dataPoint);
}
}, delay);
}
};
/**
* Event handler for touchstart event on mobile devices
*/
Graph3d.prototype._onTouchStart = function (event) {
this.touchDown = true;
var me = this;
this.ontouchmove = function (event) {
me._onTouchMove(event);
};
this.ontouchend = function (event) {
me._onTouchEnd(event);
};
util.addEventListener(document, 'touchmove', me.ontouchmove);
util.addEventListener(document, 'touchend', me.ontouchend);
this._onMouseDown(event);
};
/**
* Event handler for touchmove event on mobile devices
*/
Graph3d.prototype._onTouchMove = function (event) {
this._onMouseMove(event);
};
/**
* Event handler for touchend event on mobile devices
*/
Graph3d.prototype._onTouchEnd = function (event) {
this.touchDown = false;
util.removeEventListener(document, 'touchmove', this.ontouchmove);
util.removeEventListener(document, 'touchend', this.ontouchend);
this._onMouseUp(event);
};
/**
* Event handler for mouse wheel event, used to zoom the graph
* Code from http://adomas.org/javascript-mouse-wheel/
* @param {event} event The event
*/
Graph3d.prototype._onWheel = function (event) {
if (!event) /* For IE. */
event = window.event;
// retrieve delta
var delta = 0;
if (event.wheelDelta) {
/* IE/Opera. */
delta = event.wheelDelta / 120;
} else if (event.detail) {
/* Mozilla case. */
// In Mozilla, sign of delta is different than in IE.
// Also, delta is multiple of 3.
delta = -event.detail / 3;
}
// If delta is nonzero, handle it.
// Basically, delta is now positive if wheel was scrolled up,
// and negative, if wheel was scrolled down.
if (delta) {
var oldLength = this.camera.getArmLength();
var newLength = oldLength * (1 - delta / 10);
this.camera.setArmLength(newLength);
this.redraw();
this._hideTooltip();
}
// fire a cameraPositionChange event
var parameters = this.getCameraPosition();
this.emit('cameraPositionChange', parameters);
// Prevent default actions caused by mouse wheel.
// That might be ugly, but we handle scrolls somehow
// anyway, so don't bother here..
util.preventDefault(event);
};
/**
* Test whether a point lies inside given 2D triangle
* @param {Point2d} point
* @param {Point2d[]} triangle
* @return {boolean} Returns true if given point lies inside or on the edge of the triangle
* @private
*/
Graph3d.prototype._insideTriangle = function (point, triangle) {
var a = triangle[0],
b = triangle[1],
c = triangle[2];
function sign(x) {
return x > 0 ? 1 : x < 0 ? -1 : 0;
}
var as = sign((b.x - a.x) * (point.y - a.y) - (b.y - a.y) * (point.x - a.x));
var bs = sign((c.x - b.x) * (point.y - b.y) - (c.y - b.y) * (point.x - b.x));
var cs = sign((a.x - c.x) * (point.y - c.y) - (a.y - c.y) * (point.x - c.x));
// each of the three signs must be either equal to each other or zero
return (as == 0 || bs == 0 || as == bs) && (bs == 0 || cs == 0 || bs == cs) && (as == 0 || cs == 0 || as == cs);
};
/**
* Find a data point close to given screen position (x, y)
* @param {Number} x
* @param {Number} y
* @return {Object | null} The closest data point or null if not close to any data point
* @private
*/
Graph3d.prototype._dataPointFromXY = function (x, y) {
var i,
distMax = 100,
// px
dataPoint = null,
closestDataPoint = null,
closestDist = null,
center = new Point2d(x, y);
if (this.style === Graph3d.STYLE.BAR || this.style === Graph3d.STYLE.BARCOLOR || this.style === Graph3d.STYLE.BARSIZE) {
// the data points are ordered from far away to closest
for (i = this.dataPoints.length - 1; i >= 0; i--) {
dataPoint = this.dataPoints[i];
var surfaces = dataPoint.surfaces;
if (surfaces) {
for (var s = surfaces.length - 1; s >= 0; s--) {
// split each surface in two triangles, and see if the center point is inside one of these
var surface = surfaces[s];
var corners = surface.corners;
var triangle1 = [corners[0].screen, corners[1].screen, corners[2].screen];
var triangle2 = [corners[2].screen, corners[3].screen, corners[0].screen];
if (this._insideTriangle(center, triangle1) || this._insideTriangle(center, triangle2)) {
// return immediately at the first hit
return dataPoint;
}
}
}
}
} else {
// find the closest data point, using distance to the center of the point on 2d screen
for (i = 0; i < this.dataPoints.length; i++) {
dataPoint = this.dataPoints[i];
var point = dataPoint.screen;
if (point) {
var distX = Math.abs(x - point.x);
var distY = Math.abs(y - point.y);
var dist = Math.sqrt(distX * distX + distY * distY);
if ((closestDist === null || dist < closestDist) && dist < distMax) {
closestDist = dist;
closestDataPoint = dataPoint;
}
}
}
}
return closestDataPoint;
};
/**
* Display a tooltip for given data point
* @param {Object} dataPoint
* @private
*/
Graph3d.prototype._showTooltip = function (dataPoint) {
var content, line, dot;
if (!this.tooltip) {
content = document.createElement('div');
content.style.position = 'absolute';
content.style.padding = '10px';
content.style.border = '1px solid #4d4d4d';
content.style.color = '#1a1a1a';
content.style.background = 'rgba(255,255,255,0.7)';
content.style.borderRadius = '2px';
content.style.boxShadow = '5px 5px 10px rgba(128,128,128,0.5)';
line = document.createElement('div');
line.style.position = 'absolute';
line.style.height = '40px';
line.style.width = '0';
line.style.borderLeft = '1px solid #4d4d4d';
dot = document.createElement('div');
dot.style.position = 'absolute';
dot.style.height = '0';
dot.style.width = '0';
dot.style.border = '5px solid #4d4d4d';
dot.style.borderRadius = '5px';
this.tooltip = {
dataPoint: null,
dom: {
content: content,
line: line,
dot: dot
}
};
} else {
content = this.tooltip.dom.content;
line = this.tooltip.dom.line;
dot = this.tooltip.dom.dot;
}
this._hideTooltip();
this.tooltip.dataPoint = dataPoint;
if (typeof this.showTooltip === 'function') {
content.innerHTML = this.showTooltip(dataPoint.point);
} else {
content.innerHTML = '
' + '
x:
' + dataPoint.point.x + '
' + '
y:
' + dataPoint.point.y + '
' + '
z:
' + dataPoint.point.z + '
' + '
';
}
content.style.left = '0';
content.style.top = '0';
this.frame.appendChild(content);
this.frame.appendChild(line);
this.frame.appendChild(dot);
// calculate sizes
var contentWidth = content.offsetWidth;
var contentHeight = content.offsetHeight;
var lineHeight = line.offsetHeight;
var dotWidth = dot.offsetWidth;
var dotHeight = dot.offsetHeight;
var left = dataPoint.screen.x - contentWidth / 2;
left = Math.min(Math.max(left, 10), this.frame.clientWidth - 10 - contentWidth);
line.style.left = dataPoint.screen.x + 'px';
line.style.top = dataPoint.screen.y - lineHeight + 'px';
content.style.left = left + 'px';
content.style.top = dataPoint.screen.y - lineHeight - contentHeight + 'px';
dot.style.left = dataPoint.screen.x - dotWidth / 2 + 'px';
dot.style.top = dataPoint.screen.y - dotHeight / 2 + 'px';
};
/**
* Hide the tooltip when displayed
* @private
*/
Graph3d.prototype._hideTooltip = function () {
if (this.tooltip) {
this.tooltip.dataPoint = null;
for (var prop in this.tooltip.dom) {
if (this.tooltip.dom.hasOwnProperty(prop)) {
var elem = this.tooltip.dom[prop];
if (elem && elem.parentNode) {
elem.parentNode.removeChild(elem);
}
}
}
}
};
/**--------------------------------------------------------------------------**/
/**
* Get the horizontal mouse position from a mouse event
* @param {Event} event
* @return {Number} mouse x
*/
function getMouseX(event) {
if ('clientX' in event) return event.clientX;
return event.targetTouches[0] && event.targetTouches[0].clientX || 0;
}
/**
* Get the vertical mouse position from a mouse event
* @param {Event} event
* @return {Number} mouse y
*/
function getMouseY(event) {
if ('clientY' in event) return event.clientY;
return event.targetTouches[0] && event.targetTouches[0].clientY || 0;
}
module.exports = Graph3d;
// use use defaults
/***/ },
/* 23 */
/***/ function(module, exports, __webpack_require__) {
/**
* @prototype Point2d
* @param {Number} [x]
* @param {Number} [y]
*/
"use strict";
function Point2d(x, y) {
this.x = x !== undefined ? x : 0;
this.y = y !== undefined ? y : 0;
}
module.exports = Point2d;
/***/ },
/* 24 */
/***/ function(module, exports, __webpack_require__) {
/**
* Expose `Emitter`.
*/
module.exports = Emitter;
/**
* Initialize a new `Emitter`.
*
* @api public
*/
function Emitter(obj) {
if (obj) return mixin(obj);
};
/**
* Mixin the emitter properties.
*
* @param {Object} obj
* @return {Object}
* @api private
*/
function mixin(obj) {
for (var key in Emitter.prototype) {
obj[key] = Emitter.prototype[key];
}
return obj;
}
/**
* Listen on the given `event` with `fn`.
*
* @param {String} event
* @param {Function} fn
* @return {Emitter}
* @api public
*/
Emitter.prototype.on =
Emitter.prototype.addEventListener = function(event, fn){
this._callbacks = this._callbacks || {};
(this._callbacks[event] = this._callbacks[event] || [])
.push(fn);
return this;
};
/**
* Adds an `event` listener that will be invoked a single
* time then automatically removed.
*
* @param {String} event
* @param {Function} fn
* @return {Emitter}
* @api public
*/
Emitter.prototype.once = function(event, fn){
var self = this;
this._callbacks = this._callbacks || {};
function on() {
self.off(event, on);
fn.apply(this, arguments);
}
on.fn = fn;
this.on(event, on);
return this;
};
/**
* Remove the given callback for `event` or all
* registered callbacks.
*
* @param {String} event
* @param {Function} fn
* @return {Emitter}
* @api public
*/
Emitter.prototype.off =
Emitter.prototype.removeListener =
Emitter.prototype.removeAllListeners =
Emitter.prototype.removeEventListener = function(event, fn){
this._callbacks = this._callbacks || {};
// all
if (0 == arguments.length) {
this._callbacks = {};
return this;
}
// specific event
var callbacks = this._callbacks[event];
if (!callbacks) return this;
// remove all handlers
if (1 == arguments.length) {
delete this._callbacks[event];
return this;
}
// remove specific handler
var cb;
for (var i = 0; i < callbacks.length; i++) {
cb = callbacks[i];
if (cb === fn || cb.fn === fn) {
callbacks.splice(i, 1);
break;
}
}
return this;
};
/**
* Emit `event` with the given args.
*
* @param {String} event
* @param {Mixed} ...
* @return {Emitter}
*/
Emitter.prototype.emit = function(event){
this._callbacks = this._callbacks || {};
var args = [].slice.call(arguments, 1)
, callbacks = this._callbacks[event];
if (callbacks) {
callbacks = callbacks.slice(0);
for (var i = 0, len = callbacks.length; i < len; ++i) {
callbacks[i].apply(this, args);
}
}
return this;
};
/**
* Return array of callbacks for `event`.
*
* @param {String} event
* @return {Array}
* @api public
*/
Emitter.prototype.listeners = function(event){
this._callbacks = this._callbacks || {};
return this._callbacks[event] || [];
};
/**
* Check if this emitter has `event` handlers.
*
* @param {String} event
* @return {Boolean}
* @api public
*/
Emitter.prototype.hasListeners = function(event){
return !! this.listeners(event).length;
};
/***/ },
/* 25 */
/***/ function(module, exports, __webpack_require__) {
/**
* @prototype Point3d
* @param {Number} [x]
* @param {Number} [y]
* @param {Number} [z]
*/
"use strict";
function Point3d(x, y, z) {
this.x = x !== undefined ? x : 0;
this.y = y !== undefined ? y : 0;
this.z = z !== undefined ? z : 0;
};
/**
* Subtract the two provided points, returns a-b
* @param {Point3d} a
* @param {Point3d} b
* @return {Point3d} a-b
*/
Point3d.subtract = function (a, b) {
var sub = new Point3d();
sub.x = a.x - b.x;
sub.y = a.y - b.y;
sub.z = a.z - b.z;
return sub;
};
/**
* Add the two provided points, returns a+b
* @param {Point3d} a
* @param {Point3d} b
* @return {Point3d} a+b
*/
Point3d.add = function (a, b) {
var sum = new Point3d();
sum.x = a.x + b.x;
sum.y = a.y + b.y;
sum.z = a.z + b.z;
return sum;
};
/**
* Calculate the average of two 3d points
* @param {Point3d} a
* @param {Point3d} b
* @return {Point3d} The average, (a+b)/2
*/
Point3d.avg = function (a, b) {
return new Point3d((a.x + b.x) / 2, (a.y + b.y) / 2, (a.z + b.z) / 2);
};
/**
* Calculate the cross product of the two provided points, returns axb
* Documentation: http://en.wikipedia.org/wiki/Cross_product
* @param {Point3d} a
* @param {Point3d} b
* @return {Point3d} cross product axb
*/
Point3d.crossProduct = function (a, b) {
var crossproduct = new Point3d();
crossproduct.x = a.y * b.z - a.z * b.y;
crossproduct.y = a.z * b.x - a.x * b.z;
crossproduct.z = a.x * b.y - a.y * b.x;
return crossproduct;
};
/**
* Rtrieve the length of the vector (or the distance from this point to the origin
* @return {Number} length
*/
Point3d.prototype.length = function () {
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
};
module.exports = Point3d;
/***/ },
/* 26 */
/***/ function(module, exports, __webpack_require__) {
'use strict';
var Point3d = __webpack_require__(25);
/**
* @class Camera
* The camera is mounted on a (virtual) camera arm. The camera arm can rotate
* The camera is always looking in the direction of the origin of the arm.
* This way, the camera always rotates around one fixed point, the location
* of the camera arm.
*
* Documentation:
* http://en.wikipedia.org/wiki/3D_projection
*/
function Camera() {
this.armLocation = new Point3d();
this.armRotation = {};
this.armRotation.horizontal = 0;
this.armRotation.vertical = 0;
this.armLength = 1.7;
this.cameraLocation = new Point3d();
this.cameraRotation = new Point3d(0.5 * Math.PI, 0, 0);
this.calculateCameraOrientation();
}
/**
* Set the location (origin) of the arm
* @param {Number} x Normalized value of x
* @param {Number} y Normalized value of y
* @param {Number} z Normalized value of z
*/
Camera.prototype.setArmLocation = function (x, y, z) {
this.armLocation.x = x;
this.armLocation.y = y;
this.armLocation.z = z;
this.calculateCameraOrientation();
};
/**
* Set the rotation of the camera arm
* @param {Number} horizontal The horizontal rotation, between 0 and 2*PI.
* Optional, can be left undefined.
* @param {Number} vertical The vertical rotation, between 0 and 0.5*PI
* if vertical=0.5*PI, the graph is shown from the
* top. Optional, can be left undefined.
*/
Camera.prototype.setArmRotation = function (horizontal, vertical) {
if (horizontal !== undefined) {
this.armRotation.horizontal = horizontal;
}
if (vertical !== undefined) {
this.armRotation.vertical = vertical;
if (this.armRotation.vertical < 0) this.armRotation.vertical = 0;
if (this.armRotation.vertical > 0.5 * Math.PI) this.armRotation.vertical = 0.5 * Math.PI;
}
if (horizontal !== undefined || vertical !== undefined) {
this.calculateCameraOrientation();
}
};
/**
* Retrieve the current arm rotation
* @return {object} An object with parameters horizontal and vertical
*/
Camera.prototype.getArmRotation = function () {
var rot = {};
rot.horizontal = this.armRotation.horizontal;
rot.vertical = this.armRotation.vertical;
return rot;
};
/**
* Set the (normalized) length of the camera arm.
* @param {Number} length A length between 0.71 and 5.0
*/
Camera.prototype.setArmLength = function (length) {
if (length === undefined) return;
this.armLength = length;
// Radius must be larger than the corner of the graph,
// which has a distance of sqrt(0.5^2+0.5^2) = 0.71 from the center of the
// graph
if (this.armLength < 0.71) this.armLength = 0.71;
if (this.armLength > 5) this.armLength = 5;
this.calculateCameraOrientation();
};
/**
* Retrieve the arm length
* @return {Number} length
*/
Camera.prototype.getArmLength = function () {
return this.armLength;
};
/**
* Retrieve the camera location
* @return {Point3d} cameraLocation
*/
Camera.prototype.getCameraLocation = function () {
return this.cameraLocation;
};
/**
* Retrieve the camera rotation
* @return {Point3d} cameraRotation
*/
Camera.prototype.getCameraRotation = function () {
return this.cameraRotation;
};
/**
* Calculate the location and rotation of the camera based on the
* position and orientation of the camera arm
*/
Camera.prototype.calculateCameraOrientation = function () {
// calculate location of the camera
this.cameraLocation.x = this.armLocation.x - this.armLength * Math.sin(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical);
this.cameraLocation.y = this.armLocation.y - this.armLength * Math.cos(this.armRotation.horizontal) * Math.cos(this.armRotation.vertical);
this.cameraLocation.z = this.armLocation.z + this.armLength * Math.sin(this.armRotation.vertical);
// calculate rotation of the camera
this.cameraRotation.x = Math.PI / 2 - this.armRotation.vertical;
this.cameraRotation.y = 0;
this.cameraRotation.z = -this.armRotation.horizontal;
};
module.exports = Camera;
/***/ },
/* 27 */
/***/ function(module, exports, __webpack_require__) {
'use strict';
var DataView = __webpack_require__(21);
/**
* @class Filter
*
* @param {DataSet} data The google data table
* @param {Number} column The index of the column to be filtered
* @param {Graph} graph The graph
*/
function Filter(data, column, graph) {
this.data = data;
this.column = column;
this.graph = graph; // the parent graph
this.index = undefined;
this.value = undefined;
// read all distinct values and select the first one
this.values = graph.getDistinctValues(data.get(), this.column);
// sort both numeric and string values correctly
this.values.sort(function (a, b) {
return a > b ? 1 : a < b ? -1 : 0;
});
if (this.values.length > 0) {
this.selectValue(0);
}
// create an array with the filtered datapoints. this will be loaded afterwards
this.dataPoints = [];
this.loaded = false;
this.onLoadCallback = undefined;
if (graph.animationPreload) {
this.loaded = false;
this.loadInBackground();
} else {
this.loaded = true;
}
};
/**
* Return the label
* @return {string} label
*/
Filter.prototype.isLoaded = function () {
return this.loaded;
};
/**
* Return the loaded progress
* @return {Number} percentage between 0 and 100
*/
Filter.prototype.getLoadedProgress = function () {
var len = this.values.length;
var i = 0;
while (this.dataPoints[i]) {
i++;
}
return Math.round(i / len * 100);
};
/**
* Return the label
* @return {string} label
*/
Filter.prototype.getLabel = function () {
return this.graph.filterLabel;
};
/**
* Return the columnIndex of the filter
* @return {Number} columnIndex
*/
Filter.prototype.getColumn = function () {
return this.column;
};
/**
* Return the currently selected value. Returns undefined if there is no selection
* @return {*} value
*/
Filter.prototype.getSelectedValue = function () {
if (this.index === undefined) return undefined;
return this.values[this.index];
};
/**
* Retrieve all values of the filter
* @return {Array} values
*/
Filter.prototype.getValues = function () {
return this.values;
};
/**
* Retrieve one value of the filter
* @param {Number} index
* @return {*} value
*/
Filter.prototype.getValue = function (index) {
if (index >= this.values.length) throw 'Error: index out of range';
return this.values[index];
};
/**
* Retrieve the (filtered) dataPoints for the currently selected filter index
* @param {Number} [index] (optional)
* @return {Array} dataPoints
*/
Filter.prototype._getDataPoints = function (index) {
if (index === undefined) index = this.index;
if (index === undefined) return [];
var dataPoints;
if (this.dataPoints[index]) {
dataPoints = this.dataPoints[index];
} else {
var f = {};
f.column = this.column;
f.value = this.values[index];
var dataView = new DataView(this.data, { filter: function filter(item) {
return item[f.column] == f.value;
} }).get();
dataPoints = this.graph._getDataPoints(dataView);
this.dataPoints[index] = dataPoints;
}
return dataPoints;
};
/**
* Set a callback function when the filter is fully loaded.
*/
Filter.prototype.setOnLoadCallback = function (callback) {
this.onLoadCallback = callback;
};
/**
* Add a value to the list with available values for this filter
* No double entries will be created.
* @param {Number} index
*/
Filter.prototype.selectValue = function (index) {
if (index >= this.values.length) throw 'Error: index out of range';
this.index = index;
this.value = this.values[index];
};
/**
* Load all filtered rows in the background one by one
* Start this method without providing an index!
*/
Filter.prototype.loadInBackground = function (index) {
if (index === undefined) index = 0;
var frame = this.graph.frame;
if (index < this.values.length) {
var dataPointsTemp = this._getDataPoints(index);
//this.graph.redrawInfo(); // TODO: not neat
// create a progress box
if (frame.progress === undefined) {
frame.progress = document.createElement('DIV');
frame.progress.style.position = 'absolute';
frame.progress.style.color = 'gray';
frame.appendChild(frame.progress);
}
var progress = this.getLoadedProgress();
frame.progress.innerHTML = 'Loading animation... ' + progress + '%';
// TODO: this is no nice solution...
frame.progress.style.bottom = 60 + 'px'; // TODO: use height of slider
frame.progress.style.left = 10 + 'px';
var me = this;
setTimeout(function () {
me.loadInBackground(index + 1);
}, 10);
this.loaded = false;
} else {
this.loaded = true;
// remove the progress box
if (frame.progress !== undefined) {
frame.removeChild(frame.progress);
frame.progress = undefined;
}
if (this.onLoadCallback) this.onLoadCallback();
}
};
module.exports = Filter;
/***/ },
/* 28 */
/***/ function(module, exports, __webpack_require__) {
'use strict';
var util = __webpack_require__(13);
/**
* @constructor Slider
*
* An html slider control with start/stop/prev/next buttons
* @param {Element} container The element where the slider will be created
* @param {Object} options Available options:
* {boolean} visible If true (default) the
* slider is visible.
*/
function Slider(container, options) {
if (container === undefined) {
throw 'Error: No container element defined';
}
this.container = container;
this.visible = options && options.visible != undefined ? options.visible : true;
if (this.visible) {
this.frame = document.createElement('DIV');
//this.frame.style.backgroundColor = '#E5E5E5';
this.frame.style.width = '100%';
this.frame.style.position = 'relative';
this.container.appendChild(this.frame);
this.frame.prev = document.createElement('INPUT');
this.frame.prev.type = 'BUTTON';
this.frame.prev.value = 'Prev';
this.frame.appendChild(this.frame.prev);
this.frame.play = document.createElement('INPUT');
this.frame.play.type = 'BUTTON';
this.frame.play.value = 'Play';
this.frame.appendChild(this.frame.play);
this.frame.next = document.createElement('INPUT');
this.frame.next.type = 'BUTTON';
this.frame.next.value = 'Next';
this.frame.appendChild(this.frame.next);
this.frame.bar = document.createElement('INPUT');
this.frame.bar.type = 'BUTTON';
this.frame.bar.style.position = 'absolute';
this.frame.bar.style.border = '1px solid red';
this.frame.bar.style.width = '100px';
this.frame.bar.style.height = '6px';
this.frame.bar.style.borderRadius = '2px';
this.frame.bar.style.MozBorderRadius = '2px';
this.frame.bar.style.border = '1px solid #7F7F7F';
this.frame.bar.style.backgroundColor = '#E5E5E5';
this.frame.appendChild(this.frame.bar);
this.frame.slide = document.createElement('INPUT');
this.frame.slide.type = 'BUTTON';
this.frame.slide.style.margin = '0px';
this.frame.slide.value = ' ';
this.frame.slide.style.position = 'relative';
this.frame.slide.style.left = '-100px';
this.frame.appendChild(this.frame.slide);
// create events
var me = this;
this.frame.slide.onmousedown = function (event) {
me._onMouseDown(event);
};
this.frame.prev.onclick = function (event) {
me.prev(event);
};
this.frame.play.onclick = function (event) {
me.togglePlay(event);
};
this.frame.next.onclick = function (event) {
me.next(event);
};
}
this.onChangeCallback = undefined;
this.values = [];
this.index = undefined;
this.playTimeout = undefined;
this.playInterval = 1000; // milliseconds
this.playLoop = true;
}
/**
* Select the previous index
*/
Slider.prototype.prev = function () {
var index = this.getIndex();
if (index > 0) {
index--;
this.setIndex(index);
}
};
/**
* Select the next index
*/
Slider.prototype.next = function () {
var index = this.getIndex();
if (index < this.values.length - 1) {
index++;
this.setIndex(index);
}
};
/**
* Select the next index
*/
Slider.prototype.playNext = function () {
var start = new Date();
var index = this.getIndex();
if (index < this.values.length - 1) {
index++;
this.setIndex(index);
} else if (this.playLoop) {
// jump to the start
index = 0;
this.setIndex(index);
}
var end = new Date();
var diff = end - start;
// calculate how much time it to to set the index and to execute the callback
// function.
var interval = Math.max(this.playInterval - diff, 0);
// document.title = diff // TODO: cleanup
var me = this;
this.playTimeout = setTimeout(function () {
me.playNext();
}, interval);
};
/**
* Toggle start or stop playing
*/
Slider.prototype.togglePlay = function () {
if (this.playTimeout === undefined) {
this.play();
} else {
this.stop();
}
};
/**
* Start playing
*/
Slider.prototype.play = function () {
// Test whether already playing
if (this.playTimeout) return;
this.playNext();
if (this.frame) {
this.frame.play.value = 'Stop';
}
};
/**
* Stop playing
*/
Slider.prototype.stop = function () {
clearInterval(this.playTimeout);
this.playTimeout = undefined;
if (this.frame) {
this.frame.play.value = 'Play';
}
};
/**
* Set a callback function which will be triggered when the value of the
* slider bar has changed.
*/
Slider.prototype.setOnChangeCallback = function (callback) {
this.onChangeCallback = callback;
};
/**
* Set the interval for playing the list
* @param {Number} interval The interval in milliseconds
*/
Slider.prototype.setPlayInterval = function (interval) {
this.playInterval = interval;
};
/**
* Retrieve the current play interval
* @return {Number} interval The interval in milliseconds
*/
Slider.prototype.getPlayInterval = function (interval) {
return this.playInterval;
};
/**
* Set looping on or off
* @pararm {boolean} doLoop If true, the slider will jump to the start when
* the end is passed, and will jump to the end
* when the start is passed.
*/
Slider.prototype.setPlayLoop = function (doLoop) {
this.playLoop = doLoop;
};
/**
* Execute the onchange callback function
*/
Slider.prototype.onChange = function () {
if (this.onChangeCallback !== undefined) {
this.onChangeCallback();
}
};
/**
* redraw the slider on the correct place
*/
Slider.prototype.redraw = function () {
if (this.frame) {
// resize the bar
this.frame.bar.style.top = this.frame.clientHeight / 2 - this.frame.bar.offsetHeight / 2 + 'px';
this.frame.bar.style.width = this.frame.clientWidth - this.frame.prev.clientWidth - this.frame.play.clientWidth - this.frame.next.clientWidth - 30 + 'px';
// position the slider button
var left = this.indexToLeft(this.index);
this.frame.slide.style.left = left + 'px';
}
};
/**
* Set the list with values for the slider
* @param {Array} values A javascript array with values (any type)
*/
Slider.prototype.setValues = function (values) {
this.values = values;
if (this.values.length > 0) this.setIndex(0);else this.index = undefined;
};
/**
* Select a value by its index
* @param {Number} index
*/
Slider.prototype.setIndex = function (index) {
if (index < this.values.length) {
this.index = index;
this.redraw();
this.onChange();
} else {
throw 'Error: index out of range';
}
};
/**
* retrieve the index of the currently selected vaue
* @return {Number} index
*/
Slider.prototype.getIndex = function () {
return this.index;
};
/**
* retrieve the currently selected value
* @return {*} value
*/
Slider.prototype.get = function () {
return this.values[this.index];
};
Slider.prototype._onMouseDown = function (event) {
// only react on left mouse button down
var leftButtonDown = event.which ? event.which === 1 : event.button === 1;
if (!leftButtonDown) return;
this.startClientX = event.clientX;
this.startSlideX = parseFloat(this.frame.slide.style.left);
this.frame.style.cursor = 'move';
// add event listeners to handle moving the contents
// we store the function onmousemove and onmouseup in the graph, so we can
// remove the eventlisteners lateron in the function mouseUp()
var me = this;
this.onmousemove = function (event) {
me._onMouseMove(event);
};
this.onmouseup = function (event) {
me._onMouseUp(event);
};
util.addEventListener(document, 'mousemove', this.onmousemove);
util.addEventListener(document, 'mouseup', this.onmouseup);
util.preventDefault(event);
};
Slider.prototype.leftToIndex = function (left) {
var width = parseFloat(this.frame.bar.style.width) - this.frame.slide.clientWidth - 10;
var x = left - 3;
var index = Math.round(x / width * (this.values.length - 1));
if (index < 0) index = 0;
if (index > this.values.length - 1) index = this.values.length - 1;
return index;
};
Slider.prototype.indexToLeft = function (index) {
var width = parseFloat(this.frame.bar.style.width) - this.frame.slide.clientWidth - 10;
var x = index / (this.values.length - 1) * width;
var left = x + 3;
return left;
};
Slider.prototype._onMouseMove = function (event) {
var diff = event.clientX - this.startClientX;
var x = this.startSlideX + diff;
var index = this.leftToIndex(x);
this.setIndex(index);
util.preventDefault();
};
Slider.prototype._onMouseUp = function (event) {
this.frame.style.cursor = 'auto';
// remove event listeners
util.removeEventListener(document, 'mousemove', this.onmousemove);
util.removeEventListener(document, 'mouseup', this.onmouseup);
util.preventDefault();
};
module.exports = Slider;
/***/ },
/* 29 */
/***/ function(module, exports, __webpack_require__) {
/**
* @prototype StepNumber
* The class StepNumber is an iterator for Numbers. You provide a start and end
* value, and a best step size. StepNumber itself rounds to fixed values and
* a finds the step that best fits the provided step.
*
* If prettyStep is true, the step size is chosen as close as possible to the
* provided step, but being a round value like 1, 2, 5, 10, 20, 50, ....
*
* Example usage:
* var step = new StepNumber(0, 10, 2.5, true);
* step.start();
* while (!step.end()) {
* alert(step.getCurrent());
* step.next();
* }
*
* Version: 1.0
*
* @param {Number} start The start value
* @param {Number} end The end value
* @param {Number} step Optional. Step size. Must be a positive value.
* @param {boolean} prettyStep Optional. If true, the step size is rounded
* To a pretty step size (like 1, 2, 5, 10, 20, 50, ...)
*/
"use strict";
function StepNumber(start, end, step, prettyStep) {
// set default values
this._start = 0;
this._end = 0;
this._step = 1;
this.prettyStep = true;
this.precision = 5;
this._current = 0;
this.setRange(start, end, step, prettyStep);
};
/**
* Set a new range: start, end and step.
*
* @param {Number} start The start value
* @param {Number} end The end value
* @param {Number} step Optional. Step size. Must be a positive value.
* @param {boolean} prettyStep Optional. If true, the step size is rounded
* To a pretty step size (like 1, 2, 5, 10, 20, 50, ...)
*/
StepNumber.prototype.setRange = function (start, end, step, prettyStep) {
this._start = start ? start : 0;
this._end = end ? end : 0;
this.setStep(step, prettyStep);
};
/**
* Set a new step size
* @param {Number} step New step size. Must be a positive value
* @param {boolean} prettyStep Optional. If true, the provided step is rounded
* to a pretty step size (like 1, 2, 5, 10, 20, 50, ...)
*/
StepNumber.prototype.setStep = function (step, prettyStep) {
if (step === undefined || step <= 0) return;
if (prettyStep !== undefined) this.prettyStep = prettyStep;
if (this.prettyStep === true) this._step = StepNumber.calculatePrettyStep(step);else this._step = step;
};
/**
* Calculate a nice step size, closest to the desired step size.
* Returns a value in one of the ranges 1*10^n, 2*10^n, or 5*10^n, where n is an
* integer Number. For example 1, 2, 5, 10, 20, 50, etc...
* @param {Number} step Desired step size
* @return {Number} Nice step size
*/
StepNumber.calculatePrettyStep = function (step) {
var log10 = function log10(x) {
return Math.log(x) / Math.LN10;
};
// try three steps (multiple of 1, 2, or 5
var step1 = Math.pow(10, Math.round(log10(step))),
step2 = 2 * Math.pow(10, Math.round(log10(step / 2))),
step5 = 5 * Math.pow(10, Math.round(log10(step / 5)));
// choose the best step (closest to minimum step)
var prettyStep = step1;
if (Math.abs(step2 - step) <= Math.abs(prettyStep - step)) prettyStep = step2;
if (Math.abs(step5 - step) <= Math.abs(prettyStep - step)) prettyStep = step5;
// for safety
if (prettyStep <= 0) {
prettyStep = 1;
}
return prettyStep;
};
/**
* returns the current value of the step
* @return {Number} current value
*/
StepNumber.prototype.getCurrent = function () {
return parseFloat(this._current.toPrecision(this.precision));
};
/**
* returns the current step size
* @return {Number} current step size
*/
StepNumber.prototype.getStep = function () {
return this._step;
};
/**
* Set the current value to the largest value smaller than start, which
* is a multiple of the step size
*/
StepNumber.prototype.start = function () {
this._current = this._start - this._start % this._step;
};
/**
* Do a step, add the step size to the current value
*/
StepNumber.prototype.next = function () {
this._current += this._step;
};
/**
* Returns true whether the end is reached
* @return {boolean} True if the current value has passed the end value.
*/
StepNumber.prototype.end = function () {
return this._current > this._end;
};
module.exports = StepNumber;
/***/ },
/* 30 */
/***/ function(module, exports, __webpack_require__) {
'use strict';
var Emitter = __webpack_require__(24);
var Hammer = __webpack_require__(7);
var util = __webpack_require__(13);
var DataSet = __webpack_require__(19);
var DataView = __webpack_require__(21);
var Range = __webpack_require__(34);
var Core = __webpack_require__(37);
var TimeAxis = __webpack_require__(46);
var CurrentTime = __webpack_require__(31);
var CustomTime = __webpack_require__(49);
var ItemSet = __webpack_require__(38);
var Configurator = __webpack_require__(4);
var Validator = __webpack_require__(51)['default'];
var printStyle = __webpack_require__(51).printStyle;
var allOptions = __webpack_require__(5).allOptions;
var configureOptions = __webpack_require__(5).configureOptions;
/**
* Create a timeline visualization
* @param {HTMLElement} container
* @param {vis.DataSet | vis.DataView | Array} [items]
* @param {vis.DataSet | vis.DataView | Array} [groups]
* @param {Object} [options] See Timeline.setOptions for the available options.
* @constructor
* @extends Core
*/
function Timeline(container, items, groups, options) {
if (!(this instanceof Timeline)) {
throw new SyntaxError('Constructor must be called with the new operator');
}
// if the third element is options, the forth is groups (optionally);
if (!(Array.isArray(groups) || groups instanceof DataSet || groups instanceof DataView) && groups instanceof Object) {
var forthArgument = options;
options = groups;
groups = forthArgument;
}
var me = this;
this.defaultOptions = {
start: null,
end: null,
autoResize: true,
orientation: {
axis: 'bottom', // axis orientation: 'bottom', 'top', or 'both'
item: 'bottom' // not relevant
},
width: null,
height: null,
maxHeight: null,
minHeight: null
};
this.options = util.deepExtend({}, this.defaultOptions);
// Create the DOM, props, and emitter
this._create(container);
// all components listed here will be repainted automatically
this.components = [];
this.body = {
dom: this.dom,
domProps: this.props,
emitter: {
on: this.on.bind(this),
off: this.off.bind(this),
emit: this.emit.bind(this)
},
hiddenDates: [],
util: {
getScale: function getScale() {
return me.timeAxis.step.scale;
},
getStep: function getStep() {
return me.timeAxis.step.step;
},
toScreen: me._toScreen.bind(me),
toGlobalScreen: me._toGlobalScreen.bind(me), // this refers to the root.width
toTime: me._toTime.bind(me),
toGlobalTime: me._toGlobalTime.bind(me)
}
};
// range
this.range = new Range(this.body);
this.components.push(this.range);
this.body.range = this.range;
// time axis
this.timeAxis = new TimeAxis(this.body);
this.timeAxis2 = null; // used in case of orientation option 'both'
this.components.push(this.timeAxis);
// current time bar
this.currentTime = new CurrentTime(this.body);
this.components.push(this.currentTime);
// item set
this.itemSet = new ItemSet(this.body);
this.components.push(this.itemSet);
this.itemsData = null; // DataSet
this.groupsData = null; // DataSet
this.on('tap', function (event) {
me.emit('click', me.getEventProperties(event));
});
this.on('doubletap', function (event) {
me.emit('doubleClick', me.getEventProperties(event));
});
this.dom.root.oncontextmenu = function (event) {
me.emit('contextmenu', me.getEventProperties(event));
};
// apply options
if (options) {
this.setOptions(options);
}
// IMPORTANT: THIS HAPPENS BEFORE SET ITEMS!
if (groups) {
this.setGroups(groups);
}
// create itemset
if (items) {
this.setItems(items);
} else {
this._redraw();
}
}
// Extend the functionality from Core
Timeline.prototype = new Core();
/**
* Load a configurator
* @return {Object}
* @private
*/
Timeline.prototype._createConfigurator = function () {
return new Configurator(this, this.dom.container, configureOptions);
};
/**
* Force a redraw. The size of all items will be recalculated.
* Can be useful to manually redraw when option autoResize=false and the window
* has been resized, or when the items CSS has been changed.
*/
Timeline.prototype.redraw = function () {
this.itemSet && this.itemSet.markDirty({ refreshItems: true });
this._redraw();
};
Timeline.prototype.setOptions = function (options) {
// validate options
var errorFound = Validator.validate(options, allOptions);
if (errorFound === true) {
console.log('%cErrors have been found in the supplied options object.', printStyle);
}
Core.prototype.setOptions.call(this, options);
if ('type' in options) {
if (options.type !== this.options.type) {
this.options.type = options.type;
// force recreation of all items
var itemsData = this.itemsData;
if (itemsData) {
var selection = this.getSelection();
this.setItems(null); // remove all
this.setItems(itemsData); // add all
this.setSelection(selection); // restore selection
}
}
}
};
/**
* Set items
* @param {vis.DataSet | Array | null} items
*/
Timeline.prototype.setItems = function (items) {
var initialLoad = this.itemsData == null;
// convert to type DataSet when needed
var newDataSet;
if (!items) {
newDataSet = null;
} else if (items instanceof DataSet || items instanceof DataView) {
newDataSet = items;
} else {
// turn an array into a dataset
newDataSet = new DataSet(items, {
type: {
start: 'Date',
end: 'Date'
}
});
}
// set items
this.itemsData = newDataSet;
this.itemSet && this.itemSet.setItems(newDataSet);
if (initialLoad) {
if (this.options.start != undefined || this.options.end != undefined) {
if (this.options.start == undefined || this.options.end == undefined) {
var range = this.getItemRange();
}
var start = this.options.start != undefined ? this.options.start : range.min;
var end = this.options.end != undefined ? this.options.end : range.max;
this.setWindow(start, end, { animation: false });
} else {
this.fit({ animation: false });
}
}
};
/**
* Set groups
* @param {vis.DataSet | Array} groups
*/
Timeline.prototype.setGroups = function (groups) {
// convert to type DataSet when needed
var newDataSet;
if (!groups) {
newDataSet = null;
} else if (groups instanceof DataSet || groups instanceof DataView) {
newDataSet = groups;
} else {
// turn an array into a dataset
newDataSet = new DataSet(groups);
}
this.groupsData = newDataSet;
this.itemSet.setGroups(newDataSet);
};
/**
* Set both items and groups in one go
* @param {{items: Array | vis.DataSet, groups: Array | vis.DataSet}} data
*/
Timeline.prototype.setData = function (data) {
if (data && data.groups) {
this.setGroups(data.groups);
}
if (data && data.items) {
this.setItems(data.items);
}
};
/**
* Set selected items by their id. Replaces the current selection
* Unknown id's are silently ignored.
* @param {string[] | string} [ids] An array with zero or more id's of the items to be
* selected. If ids is an empty array, all items will be
* unselected.
* @param {Object} [options] Available options:
* `focus: boolean`
* If true, focus will be set to the selected item(s)
* `animation: boolean | {duration: number, easingFunction: string}`
* If true (default), the range is animated
* smoothly to the new window. An object can be
* provided to specify duration and easing function.
* Default duration is 500 ms, and default easing
* function is 'easeInOutQuad'.
* Only applicable when option focus is true.
*/
Timeline.prototype.setSelection = function (ids, options) {
this.itemSet && this.itemSet.setSelection(ids);
if (options && options.focus) {
this.focus(ids, options);
}
};
/**
* Get the selected items by their id
* @return {Array} ids The ids of the selected items
*/
Timeline.prototype.getSelection = function () {
return this.itemSet && this.itemSet.getSelection() || [];
};
/**
* Adjust the visible window such that the selected item (or multiple items)
* are centered on screen.
* @param {String | String[]} id An item id or array with item ids
* @param {Object} [options] Available options:
* `animation: boolean | {duration: number, easingFunction: string}`
* If true (default), the range is animated
* smoothly to the new window. An object can be
* provided to specify duration and easing function.
* Default duration is 500 ms, and default easing
* function is 'easeInOutQuad'.
*/
Timeline.prototype.focus = function (id, options) {
if (!this.itemsData || id == undefined) return;
var ids = Array.isArray(id) ? id : [id];
// get the specified item(s)
var itemsData = this.itemsData.getDataSet().get(ids, {
type: {
start: 'Date',
end: 'Date'
}
});
// calculate minimum start and maximum end of specified items
var start = null;
var end = null;
itemsData.forEach(function (itemData) {
var s = itemData.start.valueOf();
var e = 'end' in itemData ? itemData.end.valueOf() : itemData.start.valueOf();
if (start === null || s < start) {
start = s;
}
if (end === null || e > end) {
end = e;
}
});
if (start !== null && end !== null) {
// calculate the new middle and interval for the window
var middle = (start + end) / 2;
var interval = Math.max(this.range.end - this.range.start, (end - start) * 1.1);
var animation = options && options.animation !== undefined ? options.animation : true;
this.range.setRange(middle - interval / 2, middle + interval / 2, animation);
}
};
/**
* Set Timeline window such that it fits all items
* @param {Object} [options] Available options:
* `animation: boolean | {duration: number, easingFunction: string}`
* If true (default), the range is animated
* smoothly to the new window. An object can be
* provided to specify duration and easing function.
* Default duration is 500 ms, and default easing
* function is 'easeInOutQuad'.
*/
Timeline.prototype.fit = function (options) {
var animation = options && options.animation !== undefined ? options.animation : true;
var range = this.getItemRange();
this.range.setRange(range.min, range.max, animation);
};
/**
* Determine the range of the items, taking into account their actual width
* and a margin of 10 pixels on both sides.
* @return {{min: Date | null, max: Date | null}}
*/
Timeline.prototype.getItemRange = function () {
var _this = this;
// get a rough approximation for the range based on the items start and end dates
var range = this.getDataRange();
var min = range.min;
var max = range.max;
var minItem = null;
var maxItem = null;
if (min != null && max != null) {
var interval;
var factor;
var lhs;
var rhs;
var delta;
(function () {
var getStart = function (item) {
return util.convert(item.data.start, 'Date').valueOf();
};
var getEnd = function (item) {
var end = item.data.end != undefined ? item.data.end : item.data.start;
return util.convert(end, 'Date').valueOf();
};
interval = max - min;
// ms
if (interval <= 0) {
interval = 10;
}
factor = interval / _this.props.center.width;
// calculate the date of the left side and right side of the items given
util.forEach(_this.itemSet.items, (function (item) {
item.show();
var start = getStart(item);
var end = getEnd(item);
var left = new Date(start - (item.getWidthLeft() + 10) * factor);
var right = new Date(end + (item.getWidthRight() + 10) * factor);
if (left < min) {
min = left;
minItem = item;
}
if (right > max) {
max = right;
maxItem = item;
}
}).bind(_this));
if (minItem && maxItem) {
lhs = minItem.getWidthLeft() + 10;
rhs = maxItem.getWidthRight() + 10;
delta = _this.props.center.width - lhs - rhs;
// px
if (delta > 0) {
min = getStart(minItem) - lhs * interval / delta; // ms
max = getEnd(maxItem) + rhs * interval / delta; // ms
}
}
})();
}
return {
min: min != null ? new Date(min) : null,
max: max != null ? new Date(max) : null
};
};
/**
* Calculate the data range of the items start and end dates
* @returns {{min: Date | null, max: Date | null}}
*/
Timeline.prototype.getDataRange = function () {
var min = null;
var max = null;
var dataset = this.itemsData && this.itemsData.getDataSet();
if (dataset) {
dataset.forEach(function (item) {
var start = util.convert(item.start, 'Date').valueOf();
var end = util.convert(item.end != undefined ? item.end : item.start, 'Date').valueOf();
if (min === null || start < min) {
min = start;
}
if (max === null || end > max) {
max = start;
}
});
}
return {
min: min != null ? new Date(min) : null,
max: max != null ? new Date(max) : null
};
};
/**
* Generate Timeline related information from an event
* @param {Event} event
* @return {Object} An object with related information, like on which area
* The event happened, whether clicked on an item, etc.
*/
Timeline.prototype.getEventProperties = function (event) {
var clientX = event.center ? event.center.x : event.clientX;
var clientY = event.center ? event.center.y : event.clientY;
var x = clientX - util.getAbsoluteLeft(this.dom.centerContainer);
var y = clientY - util.getAbsoluteTop(this.dom.centerContainer);
var item = this.itemSet.itemFromTarget(event);
var group = this.itemSet.groupFromTarget(event);
var customTime = CustomTime.customTimeFromTarget(event);
var snap = this.itemSet.options.snap || null;
var scale = this.body.util.getScale();
var step = this.body.util.getStep();
var time = this._toTime(x);
var snappedTime = snap ? snap(time, scale, step) : time;
var element = util.getTarget(event);
var what = null;
if (item != null) {
what = 'item';
} else if (customTime != null) {
what = 'custom-time';
} else if (util.hasParent(element, this.timeAxis.dom.foreground)) {
what = 'axis';
} else if (this.timeAxis2 && util.hasParent(element, this.timeAxis2.dom.foreground)) {
what = 'axis';
} else if (util.hasParent(element, this.itemSet.dom.labelSet)) {
what = 'group-label';
} else if (util.hasParent(element, this.currentTime.bar)) {
what = 'current-time';
} else if (util.hasParent(element, this.dom.center)) {
what = 'background';
}
return {
event: event,
item: item ? item.id : null,
group: group ? group.groupId : null,
what: what,
pageX: event.srcEvent ? event.srcEvent.pageX : event.pageX,
pageY: event.srcEvent ? event.srcEvent.pageY : event.pageY,
x: x,
y: y,
time: time,
snappedTime: snappedTime
};
};
module.exports = Timeline;
/***/ },
/* 31 */
/***/ function(module, exports, __webpack_require__) {
'use strict';
var util = __webpack_require__(13);
var Component = __webpack_require__(32);
var moment = __webpack_require__(14);
var locales = __webpack_require__(33);
/**
* A current time bar
* @param {{range: Range, dom: Object, domProps: Object}} body
* @param {Object} [options] Available parameters:
* {Boolean} [showCurrentTime]
* @constructor CurrentTime
* @extends Component
*/
function CurrentTime(body, options) {
this.body = body;
// default options
this.defaultOptions = {
showCurrentTime: true,
locales: locales,
locale: 'en'
};
this.options = util.extend({}, this.defaultOptions);
this.offset = 0;
this._create();
this.setOptions(options);
}
CurrentTime.prototype = new Component();
/**
* Create the HTML DOM for the current time bar
* @private
*/
CurrentTime.prototype._create = function () {
var bar = document.createElement('div');
bar.className = 'vis-current-time';
bar.style.position = 'absolute';
bar.style.top = '0px';
bar.style.height = '100%';
this.bar = bar;
};
/**
* Destroy the CurrentTime bar
*/
CurrentTime.prototype.destroy = function () {
this.options.showCurrentTime = false;
this.redraw(); // will remove the bar from the DOM and stop refreshing
this.body = null;
};
/**
* Set options for the component. Options will be merged in current options.
* @param {Object} options Available parameters:
* {boolean} [showCurrentTime]
*/
CurrentTime.prototype.setOptions = function (options) {
if (options) {
// copy all options that we know
util.selectiveExtend(['showCurrentTime', 'locale', 'locales'], this.options, options);
}
};
/**
* Repaint the component
* @return {boolean} Returns true if the component is resized
*/
CurrentTime.prototype.redraw = function () {
if (this.options.showCurrentTime) {
var parent = this.body.dom.backgroundVertical;
if (this.bar.parentNode != parent) {
// attach to the dom
if (this.bar.parentNode) {
this.bar.parentNode.removeChild(this.bar);
}
parent.appendChild(this.bar);
this.start();
}
var now = new Date(new Date().valueOf() + this.offset);
var x = this.body.util.toScreen(now);
var locale = this.options.locales[this.options.locale];
if (!locale) {
if (!this.warned) {
console.log('WARNING: options.locales[\'' + this.options.locale + '\'] not found. See http://visjs.org/docs/timeline.html#Localization');
this.warned = true;
}
locale = this.options.locales['en']; // fall back on english when not available
}
var title = locale.current + ' ' + locale.time + ': ' + moment(now).format('dddd, MMMM Do YYYY, H:mm:ss');
title = title.charAt(0).toUpperCase() + title.substring(1);
this.bar.style.left = x + 'px';
this.bar.title = title;
} else {
// remove the line from the DOM
if (this.bar.parentNode) {
this.bar.parentNode.removeChild(this.bar);
}
this.stop();
}
return false;
};
/**
* Start auto refreshing the current time bar
*/
CurrentTime.prototype.start = function () {
var me = this;
function update() {
me.stop();
// determine interval to refresh
var scale = me.body.range.conversion(me.body.domProps.center.width).scale;
var interval = 1 / scale / 10;
if (interval < 30) interval = 30;
if (interval > 1000) interval = 1000;
me.redraw();
// start a renderTimer to adjust for the new time
me.currentTimeTimer = setTimeout(update, interval);
}
update();
};
/**
* Stop auto refreshing the current time bar
*/
CurrentTime.prototype.stop = function () {
if (this.currentTimeTimer !== undefined) {
clearTimeout(this.currentTimeTimer);
delete this.currentTimeTimer;
}
};
/**
* Set a current time. This can be used for example to ensure that a client's
* time is synchronized with a shared server time.
* @param {Date | String | Number} time A Date, unix timestamp, or
* ISO date string.
*/
CurrentTime.prototype.setCurrentTime = function (time) {
var t = util.convert(time, 'Date').valueOf();
var now = new Date().valueOf();
this.offset = t - now;
this.redraw();
};
/**
* Get the current time.
* @return {Date} Returns the current time.
*/
CurrentTime.prototype.getCurrentTime = function () {
return new Date(new Date().valueOf() + this.offset);
};
module.exports = CurrentTime;
/***/ },
/* 32 */
/***/ function(module, exports, __webpack_require__) {
/**
* Prototype for visual components
* @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} [body]
* @param {Object} [options]
*/
"use strict";
function Component(body, options) {
this.options = null;
this.props = null;
}
/**
* Set options for the component. The new options will be merged into the
* current options.
* @param {Object} options
*/
Component.prototype.setOptions = function (options) {
if (options) {
util.extend(this.options, options);
}
};
/**
* Repaint the component
* @return {boolean} Returns true if the component is resized
*/
Component.prototype.redraw = function () {
// should be implemented by the component
return false;
};
/**
* Destroy the component. Cleanup DOM and event listeners
*/
Component.prototype.destroy = function () {};
/**
* Test whether the component is resized since the last time _isResized() was
* called.
* @return {Boolean} Returns true if the component is resized
* @protected
*/
Component.prototype._isResized = function () {
var resized = this.props._previousWidth !== this.props.width || this.props._previousHeight !== this.props.height;
this.props._previousWidth = this.props.width;
this.props._previousHeight = this.props.height;
return resized;
};
module.exports = Component;
// should be implemented by the component
/***/ },
/* 33 */
/***/ function(module, exports, __webpack_require__) {
// English
'use strict';
exports['en'] = {
current: 'current',
time: 'time'
};
exports['en_EN'] = exports['en'];
exports['en_US'] = exports['en'];
// Dutch
exports['nl'] = {
current: 'huidige',
time: 'tijd'
};
exports['nl_NL'] = exports['nl'];
exports['nl_BE'] = exports['nl'];
/***/ },
/* 34 */
/***/ function(module, exports, __webpack_require__) {
'use strict';
var util = __webpack_require__(13);
var hammerUtil = __webpack_require__(35);
var moment = __webpack_require__(14);
var Component = __webpack_require__(32);
var DateUtil = __webpack_require__(36);
/**
* @constructor Range
* A Range controls a numeric range with a start and end value.
* The Range adjusts the range based on mouse events or programmatic changes,
* and triggers events when the range is changing or has been changed.
* @param {{dom: Object, domProps: Object, emitter: Emitter}} body
* @param {Object} [options] See description at Range.setOptions
*/
function Range(body, options) {
var now = moment().hours(0).minutes(0).seconds(0).milliseconds(0);
this.start = now.clone().add(-3, 'days').valueOf(); // Number
this.end = now.clone().add(4, 'days').valueOf(); // Number
this.body = body;
this.deltaDifference = 0;
this.scaleOffset = 0;
this.startToFront = false;
this.endToFront = true;
// default options
this.defaultOptions = {
start: null,
end: null,
direction: 'horizontal', // 'horizontal' or 'vertical'
moveable: true,
zoomable: true,
min: null,
max: null,
zoomMin: 10, // milliseconds
zoomMax: 1000 * 60 * 60 * 24 * 365 * 10000 // milliseconds
};
this.options = util.extend({}, this.defaultOptions);
this.props = {
touch: {}
};
this.animationTimer = null;
// drag listeners for dragging
this.body.emitter.on('panstart', this._onDragStart.bind(this));
this.body.emitter.on('panmove', this._onDrag.bind(this));
this.body.emitter.on('panend', this._onDragEnd.bind(this));
// mouse wheel for zooming
this.body.emitter.on('mousewheel', this._onMouseWheel.bind(this));
// pinch to zoom
this.body.emitter.on('touch', this._onTouch.bind(this));
this.body.emitter.on('pinch', this._onPinch.bind(this));
this.setOptions(options);
}
Range.prototype = new Component();
/**
* Set options for the range controller
* @param {Object} options Available options:
* {Number | Date | String} start Start date for the range
* {Number | Date | String} end End date for the range
* {Number} min Minimum value for start
* {Number} max Maximum value for end
* {Number} zoomMin Set a minimum value for
* (end - start).
* {Number} zoomMax Set a maximum value for
* (end - start).
* {Boolean} moveable Enable moving of the range
* by dragging. True by default
* {Boolean} zoomable Enable zooming of the range
* by pinching/scrolling. True by default
*/
Range.prototype.setOptions = function (options) {
if (options) {
// copy the options that we know
var fields = ['direction', 'min', 'max', 'zoomMin', 'zoomMax', 'moveable', 'zoomable', 'activate', 'hiddenDates'];
util.selectiveExtend(fields, this.options, options);
if ('start' in options || 'end' in options) {
// apply a new range. both start and end are optional
this.setRange(options.start, options.end);
}
}
};
/**
* Test whether direction has a valid value
* @param {String} direction 'horizontal' or 'vertical'
*/
function validateDirection(direction) {
if (direction != 'horizontal' && direction != 'vertical') {
throw new TypeError('Unknown direction "' + direction + '". ' + 'Choose "horizontal" or "vertical".');
}
}
/**
* Set a new start and end range
* @param {Date | Number | String} [start]
* @param {Date | Number | String} [end]
* @param {boolean | {duration: number, easingFunction: string}} [animation=false]
* If true (default), the range is animated
* smoothly to the new window. An object can be
* provided to specify duration and easing function.
* Default duration is 500 ms, and default easing
* function is 'easeInOutQuad'.
* @param {Boolean} [byUser=false]
*
*/
Range.prototype.setRange = function (start, end, animation, byUser) {
if (byUser !== true) {
byUser = false;
}
var finalStart = start != undefined ? util.convert(start, 'Date').valueOf() : null;
var finalEnd = end != undefined ? util.convert(end, 'Date').valueOf() : null;
this._cancelAnimation();
if (animation) {
// true or an Object
var me = this;
var initStart = this.start;
var initEnd = this.end;
var duration = typeof animation === 'object' && 'duration' in animation ? animation.duration : 500;
var easingName = typeof animation === 'object' && 'easingFunction' in animation ? animation.easingFunction : 'easeInOutQuad';
var easingFunction = util.easingFunctions[easingName];
if (!easingFunction) {
throw new Error('Unknown easing function ' + JSON.stringify(easingName) + '. ' + 'Choose from: ' + Object.keys(util.easingFunctions).join(', '));
}
var initTime = new Date().valueOf();
var anyChanged = false;
var next = function next() {
if (!me.props.touch.dragging) {
var now = new Date().valueOf();
var time = now - initTime;
var ease = easingFunction(time / duration);
var done = time > duration;
var s = done || finalStart === null ? finalStart : initStart + (finalStart - initStart) * ease;
var e = done || finalEnd === null ? finalEnd : initEnd + (finalEnd - initEnd) * ease;
changed = me._applyRange(s, e);
DateUtil.updateHiddenDates(me.body, me.options.hiddenDates);
anyChanged = anyChanged || changed;
if (changed) {
me.body.emitter.emit('rangechange', { start: new Date(me.start), end: new Date(me.end), byUser: byUser });
}
if (done) {
if (anyChanged) {
me.body.emitter.emit('rangechanged', { start: new Date(me.start), end: new Date(me.end), byUser: byUser });
}
} else {
// animate with as high as possible frame rate, leave 20 ms in between
// each to prevent the browser from blocking
me.animationTimer = setTimeout(next, 20);
}
}
};
return next();
} else {
var changed = this._applyRange(finalStart, finalEnd);
DateUtil.updateHiddenDates(this.body, this.options.hiddenDates);
if (changed) {
var params = { start: new Date(this.start), end: new Date(this.end), byUser: byUser };
this.body.emitter.emit('rangechange', params);
this.body.emitter.emit('rangechanged', params);
}
}
};
/**
* Stop an animation
* @private
*/
Range.prototype._cancelAnimation = function () {
if (this.animationTimer) {
clearTimeout(this.animationTimer);
this.animationTimer = null;
}
};
/**
* Set a new start and end range. This method is the same as setRange, but
* does not trigger a range change and range changed event, and it returns
* true when the range is changed
* @param {Number} [start]
* @param {Number} [end]
* @return {Boolean} changed
* @private
*/
Range.prototype._applyRange = function (start, end) {
var newStart = start != null ? util.convert(start, 'Date').valueOf() : this.start,
newEnd = end != null ? util.convert(end, 'Date').valueOf() : this.end,
max = this.options.max != null ? util.convert(this.options.max, 'Date').valueOf() : null,
min = this.options.min != null ? util.convert(this.options.min, 'Date').valueOf() : null,
diff;
// check for valid number
if (isNaN(newStart) || newStart === null) {
throw new Error('Invalid start "' + start + '"');
}
if (isNaN(newEnd) || newEnd === null) {
throw new Error('Invalid end "' + end + '"');
}
// prevent start < end
if (newEnd < newStart) {
newEnd = newStart;
}
// prevent start < min
if (min !== null) {
if (newStart < min) {
diff = min - newStart;
newStart += diff;
newEnd += diff;
// prevent end > max
if (max != null) {
if (newEnd > max) {
newEnd = max;
}
}
}
}
// prevent end > max
if (max !== null) {
if (newEnd > max) {
diff = newEnd - max;
newStart -= diff;
newEnd -= diff;
// prevent start < min
if (min != null) {
if (newStart < min) {
newStart = min;
}
}
}
}
// prevent (end-start) < zoomMin
if (this.options.zoomMin !== null) {
var zoomMin = parseFloat(this.options.zoomMin);
if (zoomMin < 0) {
zoomMin = 0;
}
if (newEnd - newStart < zoomMin) {
if (this.end - this.start === zoomMin && newStart > this.start && newEnd < this.end) {
// ignore this action, we are already zoomed to the minimum
newStart = this.start;
newEnd = this.end;
} else {
// zoom to the minimum
diff = zoomMin - (newEnd - newStart);
newStart -= diff / 2;
newEnd += diff / 2;
}
}
}
// prevent (end-start) > zoomMax
if (this.options.zoomMax !== null) {
var zoomMax = parseFloat(this.options.zoomMax);
if (zoomMax < 0) {
zoomMax = 0;
}
if (newEnd - newStart > zoomMax) {
if (this.end - this.start === zoomMax && newStart < this.start && newEnd > this.end) {
// ignore this action, we are already zoomed to the maximum
newStart = this.start;
newEnd = this.end;
} else {
// zoom to the maximum
diff = newEnd - newStart - zoomMax;
newStart += diff / 2;
newEnd -= diff / 2;
}
}
}
var changed = this.start != newStart || this.end != newEnd;
// if the new range does NOT overlap with the old range, emit checkRangedItems to avoid not showing ranged items (ranged meaning has end time, not necessarily of type Range)
if (!(newStart >= this.start && newStart <= this.end || newEnd >= this.start && newEnd <= this.end) && !(this.start >= newStart && this.start <= newEnd || this.end >= newStart && this.end <= newEnd)) {
this.body.emitter.emit('checkRangedItems');
}
this.start = newStart;
this.end = newEnd;
return changed;
};
/**
* Retrieve the current range.
* @return {Object} An object with start and end properties
*/
Range.prototype.getRange = function () {
return {
start: this.start,
end: this.end
};
};
/**
* Calculate the conversion offset and scale for current range, based on
* the provided width
* @param {Number} width
* @returns {{offset: number, scale: number}} conversion
*/
Range.prototype.conversion = function (width, totalHidden) {
return Range.conversion(this.start, this.end, width, totalHidden);
};
/**
* Static method to calculate the conversion offset and scale for a range,
* based on the provided start, end, and width
* @param {Number} start
* @param {Number} end
* @param {Number} width
* @returns {{offset: number, scale: number}} conversion
*/
Range.conversion = function (start, end, width, totalHidden) {
if (totalHidden === undefined) {
totalHidden = 0;
}
if (width != 0 && end - start != 0) {
return {
offset: start,
scale: width / (end - start - totalHidden)
};
} else {
return {
offset: 0,
scale: 1
};
}
};
/**
* Start dragging horizontally or vertically
* @param {Event} event
* @private
*/
Range.prototype._onDragStart = function (event) {
this.deltaDifference = 0;
this.previousDelta = 0;
// only allow dragging when configured as movable
if (!this.options.moveable) return;
// refuse to drag when we where pinching to prevent the timeline make a jump
// when releasing the fingers in opposite order from the touch screen
if (!this.props.touch.allowDragging) return;
this.props.touch.start = this.start;
this.props.touch.end = this.end;
this.props.touch.dragging = true;
if (this.body.dom.root) {
this.body.dom.root.style.cursor = 'move';
}
};
/**
* Perform dragging operation
* @param {Event} event
* @private
*/
Range.prototype._onDrag = function (event) {
// only allow dragging when configured as movable
if (!this.options.moveable) return;
// TODO: this may be redundant in hammerjs2
// refuse to drag when we where pinching to prevent the timeline make a jump
// when releasing the fingers in opposite order from the touch screen
if (!this.props.touch.allowDragging) return;
var direction = this.options.direction;
validateDirection(direction);
var delta = direction == 'horizontal' ? event.deltaX : event.deltaY;
delta -= this.deltaDifference;
var interval = this.props.touch.end - this.props.touch.start;
// normalize dragging speed if cutout is in between.
var duration = DateUtil.getHiddenDurationBetween(this.body.hiddenDates, this.start, this.end);
interval -= duration;
var width = direction == 'horizontal' ? this.body.domProps.center.width : this.body.domProps.center.height;
var diffRange = -delta / width * interval;
var newStart = this.props.touch.start + diffRange;
var newEnd = this.props.touch.end + diffRange;
// snapping times away from hidden zones
var safeStart = DateUtil.snapAwayFromHidden(this.body.hiddenDates, newStart, this.previousDelta - delta, true);
var safeEnd = DateUtil.snapAwayFromHidden(this.body.hiddenDates, newEnd, this.previousDelta - delta, true);
if (safeStart != newStart || safeEnd != newEnd) {
this.deltaDifference += delta;
this.props.touch.start = safeStart;
this.props.touch.end = safeEnd;
this._onDrag(event);
return;
}
this.previousDelta = delta;
this._applyRange(newStart, newEnd);
// fire a rangechange event
this.body.emitter.emit('rangechange', {
start: new Date(this.start),
end: new Date(this.end),
byUser: true
});
};
/**
* Stop dragging operation
* @param {event} event
* @private
*/
Range.prototype._onDragEnd = function (event) {
// only allow dragging when configured as movable
if (!this.options.moveable) return;
// TODO: this may be redundant in hammerjs2
// refuse to drag when we where pinching to prevent the timeline make a jump
// when releasing the fingers in opposite order from the touch screen
if (!this.props.touch.allowDragging) return;
this.props.touch.dragging = false;
if (this.body.dom.root) {
this.body.dom.root.style.cursor = 'auto';
}
// fire a rangechanged event
this.body.emitter.emit('rangechanged', {
start: new Date(this.start),
end: new Date(this.end),
byUser: true
});
};
/**
* Event handler for mouse wheel event, used to zoom
* Code from http://adomas.org/javascript-mouse-wheel/
* @param {Event} event
* @private
*/
Range.prototype._onMouseWheel = function (event) {
// only allow zooming when configured as zoomable and moveable
if (!(this.options.zoomable && this.options.moveable)) return;
// retrieve delta
var delta = 0;
if (event.wheelDelta) {
/* IE/Opera. */
delta = event.wheelDelta / 120;
} else if (event.detail) {
/* Mozilla case. */
// In Mozilla, sign of delta is different than in IE.
// Also, delta is multiple of 3.
delta = -event.detail / 3;
}
// If delta is nonzero, handle it.
// Basically, delta is now positive if wheel was scrolled up,
// and negative, if wheel was scrolled down.
if (delta) {
// perform the zoom action. Delta is normally 1 or -1
// adjust a negative delta such that zooming in with delta 0.1
// equals zooming out with a delta -0.1
var scale;
if (delta < 0) {
scale = 1 - delta / 5;
} else {
scale = 1 / (1 + delta / 5);
}
// calculate center, the date to zoom around
var pointer = getPointer({ x: event.clientX, y: event.clientY }, this.body.dom.center);
var pointerDate = this._pointerToDate(pointer);
this.zoom(scale, pointerDate, delta);
}
// Prevent default actions caused by mouse wheel
// (else the page and timeline both zoom and scroll)
event.preventDefault();
};
/**
* Start of a touch gesture
* @private
*/
Range.prototype._onTouch = function (event) {
this.props.touch.start = this.start;
this.props.touch.end = this.end;
this.props.touch.allowDragging = true;
this.props.touch.center = null;
this.scaleOffset = 0;
this.deltaDifference = 0;
};
/**
* Handle pinch event
* @param {Event} event
* @private
*/
Range.prototype._onPinch = function (event) {
// only allow zooming when configured as zoomable and moveable
if (!(this.options.zoomable && this.options.moveable)) return;
this.props.touch.allowDragging = false;
if (!this.props.touch.center) {
this.props.touch.center = getPointer(event.center, this.body.dom.center);
}
var scale = 1 / (event.scale + this.scaleOffset);
var centerDate = this._pointerToDate(this.props.touch.center);
var hiddenDuration = DateUtil.getHiddenDurationBetween(this.body.hiddenDates, this.start, this.end);
var hiddenDurationBefore = DateUtil.getHiddenDurationBefore(this.body.hiddenDates, this, centerDate);
var hiddenDurationAfter = hiddenDuration - hiddenDurationBefore;
// calculate new start and end
var newStart = centerDate - hiddenDurationBefore + (this.props.touch.start - (centerDate - hiddenDurationBefore)) * scale;
var newEnd = centerDate + hiddenDurationAfter + (this.props.touch.end - (centerDate + hiddenDurationAfter)) * scale;
// snapping times away from hidden zones
this.startToFront = 1 - scale <= 0; // used to do the right auto correction with periodic hidden times
this.endToFront = scale - 1 <= 0; // used to do the right auto correction with periodic hidden times
var safeStart = DateUtil.snapAwayFromHidden(this.body.hiddenDates, newStart, 1 - scale, true);
var safeEnd = DateUtil.snapAwayFromHidden(this.body.hiddenDates, newEnd, scale - 1, true);
if (safeStart != newStart || safeEnd != newEnd) {
this.props.touch.start = safeStart;
this.props.touch.end = safeEnd;
this.scaleOffset = 1 - event.scale;
newStart = safeStart;
newEnd = safeEnd;
}
this.setRange(newStart, newEnd, false, true);
this.startToFront = false; // revert to default
this.endToFront = true; // revert to default
};
/**
* Helper function to calculate the center date for zooming
* @param {{x: Number, y: Number}} pointer
* @return {number} date
* @private
*/
Range.prototype._pointerToDate = function (pointer) {
var conversion;
var direction = this.options.direction;
validateDirection(direction);
if (direction == 'horizontal') {
return this.body.util.toTime(pointer.x).valueOf();
} else {
var height = this.body.domProps.center.height;
conversion = this.conversion(height);
return pointer.y / conversion.scale + conversion.offset;
}
};
/**
* Get the pointer location relative to the location of the dom element
* @param {{x: Number, y: Number}} touch
* @param {Element} element HTML DOM element
* @return {{x: Number, y: Number}} pointer
* @private
*/
function getPointer(touch, element) {
return {
x: touch.x - util.getAbsoluteLeft(element),
y: touch.y - util.getAbsoluteTop(element)
};
}
/**
* Zoom the range the given scale in or out. Start and end date will
* be adjusted, and the timeline will be redrawn. You can optionally give a
* date around which to zoom.
* For example, try scale = 0.9 or 1.1
* @param {Number} scale Scaling factor. Values above 1 will zoom out,
* values below 1 will zoom in.
* @param {Number} [center] Value representing a date around which will
* be zoomed.
*/
Range.prototype.zoom = function (scale, center, delta) {
// if centerDate is not provided, take it half between start Date and end Date
if (center == null) {
center = (this.start + this.end) / 2;
}
var hiddenDuration = DateUtil.getHiddenDurationBetween(this.body.hiddenDates, this.start, this.end);
var hiddenDurationBefore = DateUtil.getHiddenDurationBefore(this.body.hiddenDates, this, center);
var hiddenDurationAfter = hiddenDuration - hiddenDurationBefore;
// calculate new start and end
var newStart = center - hiddenDurationBefore + (this.start - (center - hiddenDurationBefore)) * scale;
var newEnd = center + hiddenDurationAfter + (this.end - (center + hiddenDurationAfter)) * scale;
// snapping times away from hidden zones
this.startToFront = delta > 0 ? false : true; // used to do the right autocorrection with periodic hidden times
this.endToFront = -delta > 0 ? false : true; // used to do the right autocorrection with periodic hidden times
var safeStart = DateUtil.snapAwayFromHidden(this.body.hiddenDates, newStart, delta, true);
var safeEnd = DateUtil.snapAwayFromHidden(this.body.hiddenDates, newEnd, -delta, true);
if (safeStart != newStart || safeEnd != newEnd) {
newStart = safeStart;
newEnd = safeEnd;
}
this.setRange(newStart, newEnd, false, true);
this.startToFront = false; // revert to default
this.endToFront = true; // revert to default
};
/**
* Move the range with a given delta to the left or right. Start and end
* value will be adjusted. For example, try delta = 0.1 or -0.1
* @param {Number} delta Moving amount. Positive value will move right,
* negative value will move left
*/
Range.prototype.move = function (delta) {
// zoom start Date and end Date relative to the centerDate
var diff = this.end - this.start;
// apply new values
var newStart = this.start + diff * delta;
var newEnd = this.end + diff * delta;
// TODO: reckon with min and max range
this.start = newStart;
this.end = newEnd;
};
/**
* Move the range to a new center point
* @param {Number} moveTo New center point of the range
*/
Range.prototype.moveTo = function (moveTo) {
var center = (this.start + this.end) / 2;
var diff = center - moveTo;
// calculate new start and end
var newStart = this.start - diff;
var newEnd = this.end - diff;
this.setRange(newStart, newEnd);
};
module.exports = Range;
/***/ },
/* 35 */
/***/ function(module, exports, __webpack_require__) {
'use strict';
var Hammer = __webpack_require__(7);
/**
* Register a touch event, taking place before a gesture
* @param {Hammer} hammer A hammer instance
* @param {function} callback Callback, called as callback(event)
*/
exports.onTouch = function (hammer, callback) {
callback.inputHandler = function (event) {
if (event.isFirst && !isTouching) {
callback(event);
isTouching = true;
setTimeout(function () {
isTouching = false;
}, 0);
}
};
hammer.on('hammer.input', callback.inputHandler);
};
// isTouching is true while a touch action is being emitted
// this is a hack to prevent `touch` from being fired twice
var isTouching = false;
/**
* Register a release event, taking place after a gesture
* @param {Hammer} hammer A hammer instance
* @param {function} callback Callback, called as callback(event)
*/
exports.onRelease = function (hammer, callback) {
callback.inputHandler = function (event) {
if (event.isFinal && !isReleasing) {
callback(event);
isReleasing = true;
setTimeout(function () {
isReleasing = false;
}, 0);
}
};
return hammer.on('hammer.input', callback.inputHandler);
};
// isReleasing is true while a release action is being emitted
// this is a hack to prevent `release` from being fired twice
var isReleasing = false;
/**
* Unregister a touch event, taking place before a gesture
* @param {Hammer} hammer A hammer instance
* @param {function} callback Callback, called as callback(event)
*/
exports.offTouch = function (hammer, callback) {
hammer.off('hammer.input', callback.inputHandler);
};
/**
* Unregister a release event, taking place before a gesture
* @param {Hammer} hammer A hammer instance
* @param {function} callback Callback, called as callback(event)
*/
exports.offRelease = exports.offTouch;
/***/ },
/* 36 */
/***/ function(module, exports, __webpack_require__) {
"use strict";
var moment = __webpack_require__(14);
/**
* used in Core to convert the options into a volatile variable
*
* @param Core
*/
exports.convertHiddenOptions = function (body, hiddenDates) {
body.hiddenDates = [];
if (hiddenDates) {
if (Array.isArray(hiddenDates) == true) {
for (var i = 0; i < hiddenDates.length; i++) {
if (hiddenDates[i].repeat === undefined) {
var dateItem = {};
dateItem.start = moment(hiddenDates[i].start).toDate().valueOf();
dateItem.end = moment(hiddenDates[i].end).toDate().valueOf();
body.hiddenDates.push(dateItem);
}
}
body.hiddenDates.sort(function (a, b) {
return a.start - b.start;
}); // sort by start time
}
}
};
/**
* create new entrees for the repeating hidden dates
* @param body
* @param hiddenDates
*/
exports.updateHiddenDates = function (body, hiddenDates) {
if (hiddenDates && body.domProps.centerContainer.width !== undefined) {
exports.convertHiddenOptions(body, hiddenDates);
var start = moment(body.range.start);
var end = moment(body.range.end);
var totalRange = body.range.end - body.range.start;
var pixelTime = totalRange / body.domProps.centerContainer.width;
for (var i = 0; i < hiddenDates.length; i++) {
if (hiddenDates[i].repeat !== undefined) {
var startDate = moment(hiddenDates[i].start);
var endDate = moment(hiddenDates[i].end);
if (startDate._d == "Invalid Date") {
throw new Error("Supplied start date is not valid: " + hiddenDates[i].start);
}
if (endDate._d == "Invalid Date") {
throw new Error("Supplied end date is not valid: " + hiddenDates[i].end);
}
var duration = endDate - startDate;
if (duration >= 4 * pixelTime) {
var offset = 0;
var runUntil = end.clone();
switch (hiddenDates[i].repeat) {
case "daily":
// case of time
if (startDate.day() != endDate.day()) {
offset = 1;
}
startDate.dayOfYear(start.dayOfYear());
startDate.year(start.year());
startDate.subtract(7, "days");
endDate.dayOfYear(start.dayOfYear());
endDate.year(start.year());
endDate.subtract(7 - offset, "days");
runUntil.add(1, "weeks");
break;
case "weekly":
var dayOffset = endDate.diff(startDate, "days");
var day = startDate.day();
// set the start date to the range.start
startDate.date(start.date());
startDate.month(start.month());
startDate.year(start.year());
endDate = startDate.clone();
// force
startDate.day(day);
endDate.day(day);
endDate.add(dayOffset, "days");
startDate.subtract(1, "weeks");
endDate.subtract(1, "weeks");
runUntil.add(1, "weeks");
break;
case "monthly":
if (startDate.month() != endDate.month()) {
offset = 1;
}
startDate.month(start.month());
startDate.year(start.year());
startDate.subtract(1, "months");
endDate.month(start.month());
endDate.year(start.year());
endDate.subtract(1, "months");
endDate.add(offset, "months");
runUntil.add(1, "months");
break;
case "yearly":
if (startDate.year() != endDate.year()) {
offset = 1;
}
startDate.year(start.year());
startDate.subtract(1, "years");
endDate.year(start.year());
endDate.subtract(1, "years");
endDate.add(offset, "years");
runUntil.add(1, "years");
break;
default:
console.log("Wrong repeat format, allowed are: daily, weekly, monthly, yearly. Given:", hiddenDates[i].repeat);
return;
}
while (startDate < runUntil) {
body.hiddenDates.push({ start: startDate.valueOf(), end: endDate.valueOf() });
switch (hiddenDates[i].repeat) {
case "daily":
startDate.add(1, "days");
endDate.add(1, "days");
break;
case "weekly":
startDate.add(1, "weeks");
endDate.add(1, "weeks");
break;
case "monthly":
startDate.add(1, "months");
endDate.add(1, "months");
break;
case "yearly":
startDate.add(1, "y");
endDate.add(1, "y");
break;
default:
console.log("Wrong repeat format, allowed are: daily, weekly, monthly, yearly. Given:", hiddenDates[i].repeat);
return;
}
}
body.hiddenDates.push({ start: startDate.valueOf(), end: endDate.valueOf() });
}
}
}
// remove duplicates, merge where possible
exports.removeDuplicates(body);
// ensure the new positions are not on hidden dates
var startHidden = exports.isHidden(body.range.start, body.hiddenDates);
var endHidden = exports.isHidden(body.range.end, body.hiddenDates);
var rangeStart = body.range.start;
var rangeEnd = body.range.end;
if (startHidden.hidden == true) {
rangeStart = body.range.startToFront == true ? startHidden.startDate - 1 : startHidden.endDate + 1;
}
if (endHidden.hidden == true) {
rangeEnd = body.range.endToFront == true ? endHidden.startDate - 1 : endHidden.endDate + 1;
}
if (startHidden.hidden == true || endHidden.hidden == true) {
body.range._applyRange(rangeStart, rangeEnd);
}
}
};
/**
* remove duplicates from the hidden dates list. Duplicates are evil. They mess everything up.
* Scales with N^2
* @param body
*/
exports.removeDuplicates = function (body) {
var hiddenDates = body.hiddenDates;
var safeDates = [];
for (var i = 0; i < hiddenDates.length; i++) {
for (var j = 0; j < hiddenDates.length; j++) {
if (i != j && hiddenDates[j].remove != true && hiddenDates[i].remove != true) {
// j inside i
if (hiddenDates[j].start >= hiddenDates[i].start && hiddenDates[j].end <= hiddenDates[i].end) {
hiddenDates[j].remove = true;
}
// j start inside i
else if (hiddenDates[j].start >= hiddenDates[i].start && hiddenDates[j].start <= hiddenDates[i].end) {
hiddenDates[i].end = hiddenDates[j].end;
hiddenDates[j].remove = true;
}
// j end inside i
else if (hiddenDates[j].end >= hiddenDates[i].start && hiddenDates[j].end <= hiddenDates[i].end) {
hiddenDates[i].start = hiddenDates[j].start;
hiddenDates[j].remove = true;
}
}
}
}
for (var i = 0; i < hiddenDates.length; i++) {
if (hiddenDates[i].remove !== true) {
safeDates.push(hiddenDates[i]);
}
}
body.hiddenDates = safeDates;
body.hiddenDates.sort(function (a, b) {
return a.start - b.start;
}); // sort by start time
};
exports.printDates = function (dates) {
for (var i = 0; i < dates.length; i++) {
console.log(i, new Date(dates[i].start), new Date(dates[i].end), dates[i].start, dates[i].end, dates[i].remove);
}
};
/**
* Used in TimeStep to avoid the hidden times.
* @param timeStep
* @param previousTime
*/
exports.stepOverHiddenDates = function (timeStep, previousTime) {
var stepInHidden = false;
var currentValue = timeStep.current.valueOf();
for (var i = 0; i < timeStep.hiddenDates.length; i++) {
var startDate = timeStep.hiddenDates[i].start;
var endDate = timeStep.hiddenDates[i].end;
if (currentValue >= startDate && currentValue < endDate) {
stepInHidden = true;
break;
}
}
if (stepInHidden == true && currentValue < timeStep._end.valueOf() && currentValue != previousTime) {
var prevValue = moment(previousTime);
var newValue = moment(endDate);
//check if the next step should be major
if (prevValue.year() != newValue.year()) {
timeStep.switchedYear = true;
} else if (prevValue.month() != newValue.month()) {
timeStep.switchedMonth = true;
} else if (prevValue.dayOfYear() != newValue.dayOfYear()) {
timeStep.switchedDay = true;
}
timeStep.current = newValue.toDate();
}
};
///**
// * Used in TimeStep to avoid the hidden times.
// * @param timeStep
// * @param previousTime
// */
//exports.checkFirstStep = function(timeStep) {
// var stepInHidden = false;
// var currentValue = timeStep.current.valueOf();
// for (var i = 0; i < timeStep.hiddenDates.length; i++) {
// var startDate = timeStep.hiddenDates[i].start;
// var endDate = timeStep.hiddenDates[i].end;
// if (currentValue >= startDate && currentValue < endDate) {
// stepInHidden = true;
// break;
// }
// }
//
// if (stepInHidden == true && currentValue <= timeStep._end.valueOf()) {
// var newValue = moment(endDate);
// timeStep.current = newValue.toDate();
// }
//};
/**
* replaces the Core toScreen methods
* @param Core
* @param time
* @param width
* @returns {number}
*/
exports.toScreen = function (Core, time, width) {
if (Core.body.hiddenDates.length == 0) {
var conversion = Core.range.conversion(width);
return (time.valueOf() - conversion.offset) * conversion.scale;
} else {
var hidden = exports.isHidden(time, Core.body.hiddenDates);
if (hidden.hidden == true) {
time = hidden.startDate;
}
var duration = exports.getHiddenDurationBetween(Core.body.hiddenDates, Core.range.start, Core.range.end);
time = exports.correctTimeForHidden(Core.body.hiddenDates, Core.range, time);
var conversion = Core.range.conversion(width, duration);
return (time.valueOf() - conversion.offset) * conversion.scale;
}
};
/**
* Replaces the core toTime methods
* @param body
* @param range
* @param x
* @param width
* @returns {Date}
*/
exports.toTime = function (Core, x, width) {
if (Core.body.hiddenDates.length == 0) {
var conversion = Core.range.conversion(width);
return new Date(x / conversion.scale + conversion.offset);
} else {
var hiddenDuration = exports.getHiddenDurationBetween(Core.body.hiddenDates, Core.range.start, Core.range.end);
var totalDuration = Core.range.end - Core.range.start - hiddenDuration;
var partialDuration = totalDuration * x / width;
var accumulatedHiddenDuration = exports.getAccumulatedHiddenDuration(Core.body.hiddenDates, Core.range, partialDuration);
var newTime = new Date(accumulatedHiddenDuration + partialDuration + Core.range.start);
return newTime;
}
};
/**
* Support function
*
* @param hiddenDates
* @param range
* @returns {number}
*/
exports.getHiddenDurationBetween = function (hiddenDates, start, end) {
var duration = 0;
for (var i = 0; i < hiddenDates.length; i++) {
var startDate = hiddenDates[i].start;
var endDate = hiddenDates[i].end;
// if time after the cutout, and the
if (startDate >= start && endDate < end) {
duration += endDate - startDate;
}
}
return duration;
};
/**
* Support function
* @param hiddenDates
* @param range
* @param time
* @returns {{duration: number, time: *, offset: number}}
*/
exports.correctTimeForHidden = function (hiddenDates, range, time) {
time = moment(time).toDate().valueOf();
time -= exports.getHiddenDurationBefore(hiddenDates, range, time);
return time;
};
exports.getHiddenDurationBefore = function (hiddenDates, range, time) {
var timeOffset = 0;
time = moment(time).toDate().valueOf();
for (var i = 0; i < hiddenDates.length; i++) {
var startDate = hiddenDates[i].start;
var endDate = hiddenDates[i].end;
// if time after the cutout, and the
if (startDate >= range.start && endDate < range.end) {
if (time >= endDate) {
timeOffset += endDate - startDate;
}
}
}
return timeOffset;
};
/**
* sum the duration from start to finish, including the hidden duration,
* until the required amount has been reached, return the accumulated hidden duration
* @param hiddenDates
* @param range
* @param time
* @returns {{duration: number, time: *, offset: number}}
*/
exports.getAccumulatedHiddenDuration = function (hiddenDates, range, requiredDuration) {
var hiddenDuration = 0;
var duration = 0;
var previousPoint = range.start;
//exports.printDates(hiddenDates)
for (var i = 0; i < hiddenDates.length; i++) {
var startDate = hiddenDates[i].start;
var endDate = hiddenDates[i].end;
// if time after the cutout, and the
if (startDate >= range.start && endDate < range.end) {
duration += startDate - previousPoint;
previousPoint = endDate;
if (duration >= requiredDuration) {
break;
} else {
hiddenDuration += endDate - startDate;
}
}
}
return hiddenDuration;
};
/**
* used to step over to either side of a hidden block. Correction is disabled on tablets, might be set to true
* @param hiddenDates
* @param time
* @param direction
* @param correctionEnabled
* @returns {*}
*/
exports.snapAwayFromHidden = function (hiddenDates, time, direction, correctionEnabled) {
var isHidden = exports.isHidden(time, hiddenDates);
if (isHidden.hidden == true) {
if (direction < 0) {
if (correctionEnabled == true) {
return isHidden.startDate - (isHidden.endDate - time) - 1;
} else {
return isHidden.startDate - 1;
}
} else {
if (correctionEnabled == true) {
return isHidden.endDate + (time - isHidden.startDate) + 1;
} else {
return isHidden.endDate + 1;
}
}
} else {
return time;
}
};
/**
* Check if a time is hidden
*
* @param time
* @param hiddenDates
* @returns {{hidden: boolean, startDate: Window.start, endDate: *}}
*/
exports.isHidden = function (time, hiddenDates) {
for (var i = 0; i < hiddenDates.length; i++) {
var startDate = hiddenDates[i].start;
var endDate = hiddenDates[i].end;
if (time >= startDate && time < endDate) {
// if the start is entering a hidden zone
return { hidden: true, startDate: startDate, endDate: endDate };
break;
}
}
return { hidden: false, startDate: startDate, endDate: endDate };
};
/***/ },
/* 37 */
/***/ function(module, exports, __webpack_require__) {
'use strict';
var Emitter = __webpack_require__(24);
var Hammer = __webpack_require__(7);
var hammerUtil = __webpack_require__(35);
var util = __webpack_require__(13);
var DataSet = __webpack_require__(19);
var DataView = __webpack_require__(21);
var Range = __webpack_require__(34);
var ItemSet = __webpack_require__(38);
var TimeAxis = __webpack_require__(46);
var Activator = __webpack_require__(47);
var DateUtil = __webpack_require__(36);
var CustomTime = __webpack_require__(49);
/**
* Create a timeline visualization
* @constructor
*/
function Core() {}
// turn Core into an event emitter
Emitter(Core.prototype);
/**
* Create the main DOM for the Core: a root panel containing left, right,
* top, bottom, content, and background panel.
* @param {Element} container The container element where the Core will
* be attached.
* @protected
*/
Core.prototype._create = function (container) {
this.dom = {};
this.dom.container = container;
this.dom.root = document.createElement('div');
this.dom.background = document.createElement('div');
this.dom.backgroundVertical = document.createElement('div');
this.dom.backgroundHorizontal = document.createElement('div');
this.dom.centerContainer = document.createElement('div');
this.dom.leftContainer = document.createElement('div');
this.dom.rightContainer = document.createElement('div');
this.dom.center = document.createElement('div');
this.dom.left = document.createElement('div');
this.dom.right = document.createElement('div');
this.dom.top = document.createElement('div');
this.dom.bottom = document.createElement('div');
this.dom.shadowTop = document.createElement('div');
this.dom.shadowBottom = document.createElement('div');
this.dom.shadowTopLeft = document.createElement('div');
this.dom.shadowBottomLeft = document.createElement('div');
this.dom.shadowTopRight = document.createElement('div');
this.dom.shadowBottomRight = document.createElement('div');
this.dom.root.className = 'vis-timeline';
this.dom.background.className = 'vis-panel vis-background';
this.dom.backgroundVertical.className = 'vis-panel vis-background vis-vertical';
this.dom.backgroundHorizontal.className = 'vis-panel vis-background vis-horizontal';
this.dom.centerContainer.className = 'vis-panel vis-center';
this.dom.leftContainer.className = 'vis-panel vis-left';
this.dom.rightContainer.className = 'vis-panel vis-right';
this.dom.top.className = 'vis-panel vis-top';
this.dom.bottom.className = 'vis-panel vis-bottom';
this.dom.left.className = 'vis-content';
this.dom.center.className = 'vis-content';
this.dom.right.className = 'vis-content';
this.dom.shadowTop.className = 'vis-shadow vis-top';
this.dom.shadowBottom.className = 'vis-shadow vis-bottom';
this.dom.shadowTopLeft.className = 'vis-shadow vis-top';
this.dom.shadowBottomLeft.className = 'vis-shadow vis-bottom';
this.dom.shadowTopRight.className = 'vis-shadow vis-top';
this.dom.shadowBottomRight.className = 'vis-shadow vis-bottom';
this.dom.root.appendChild(this.dom.background);
this.dom.root.appendChild(this.dom.backgroundVertical);
this.dom.root.appendChild(this.dom.backgroundHorizontal);
this.dom.root.appendChild(this.dom.centerContainer);
this.dom.root.appendChild(this.dom.leftContainer);
this.dom.root.appendChild(this.dom.rightContainer);
this.dom.root.appendChild(this.dom.top);
this.dom.root.appendChild(this.dom.bottom);
this.dom.centerContainer.appendChild(this.dom.center);
this.dom.leftContainer.appendChild(this.dom.left);
this.dom.rightContainer.appendChild(this.dom.right);
this.dom.centerContainer.appendChild(this.dom.shadowTop);
this.dom.centerContainer.appendChild(this.dom.shadowBottom);
this.dom.leftContainer.appendChild(this.dom.shadowTopLeft);
this.dom.leftContainer.appendChild(this.dom.shadowBottomLeft);
this.dom.rightContainer.appendChild(this.dom.shadowTopRight);
this.dom.rightContainer.appendChild(this.dom.shadowBottomRight);
this.on('rangechange', this.redraw.bind(this));
this.on('touch', this._onTouch.bind(this));
this.on('pan', this._onDrag.bind(this));
var me = this;
this.on('change', function (properties) {
if (properties && properties.queue == true) {
// redraw once on next tick
if (!me._redrawTimer) {
me._redrawTimer = setTimeout(function () {
me._redrawTimer = null;
me._redraw();
}, 0);
}
} else {
// redraw immediately
me._redraw();
}
});
// create event listeners for all interesting events, these events will be
// emitted via emitter
this.hammer = new Hammer(this.dom.root);
this.hammer.get('pinch').set({ enable: true });
this.hammer.get('pan').set({ threshold: 5, direction: 30 }); // 30 is ALL_DIRECTIONS in hammer.
this.listeners = {};
var events = ['tap', 'doubletap', 'press', 'pinch', 'pan', 'panstart', 'panmove', 'panend'
// TODO: cleanup
//'touch', 'pinch',
//'tap', 'doubletap', 'hold',
//'dragstart', 'drag', 'dragend',
//'mousewheel', 'DOMMouseScroll' // DOMMouseScroll is needed for Firefox
];
events.forEach(function (type) {
var listener = function listener(event) {
if (me.isActive()) {
me.emit(type, event);
}
};
me.hammer.on(type, listener);
me.listeners[type] = listener;
});
// emulate a touch event (emitted before the start of a pan, pinch, tap, or press)
hammerUtil.onTouch(this.hammer, (function (event) {
me.emit('touch', event);
}).bind(this));
// emulate a release event (emitted after a pan, pinch, tap, or press)
hammerUtil.onRelease(this.hammer, (function (event) {
me.emit('release', event);
}).bind(this));
function onMouseWheel(event) {
if (me.isActive()) {
me.emit('mousewheel', event);
}
}
this.dom.root.addEventListener('mousewheel', onMouseWheel);
this.dom.root.addEventListener('DOMMouseScroll', onMouseWheel);
// size properties of each of the panels
this.props = {
root: {},
background: {},
centerContainer: {},
leftContainer: {},
rightContainer: {},
center: {},
left: {},
right: {},
top: {},
bottom: {},
border: {},
scrollTop: 0,
scrollTopMin: 0
};
this.customTimes = [];
// store state information needed for touch events
this.touch = {};
this.redrawCount = 0;
// attach the root panel to the provided container
if (!container) throw new Error('No container provided');
container.appendChild(this.dom.root);
};
/**
* Set options. Options will be passed to all components loaded in the Timeline.
* @param {Object} [options]
* {String} orientation
* Vertical orientation for the Timeline,
* can be 'bottom' (default) or 'top'.
* {String | Number} width
* Width for the timeline, a number in pixels or
* a css string like '1000px' or '75%'. '100%' by default.
* {String | Number} height
* Fixed height for the Timeline, a number in pixels or
* a css string like '400px' or '75%'. If undefined,
* The Timeline will automatically size such that
* its contents fit.
* {String | Number} minHeight
* Minimum height for the Timeline, a number in pixels or
* a css string like '400px' or '75%'.
* {String | Number} maxHeight
* Maximum height for the Timeline, a number in pixels or
* a css string like '400px' or '75%'.
* {Number | Date | String} start
* Start date for the visible window
* {Number | Date | String} end
* End date for the visible window
*/
Core.prototype.setOptions = function (options) {
if (options) {
// copy the known options
var fields = ['width', 'height', 'minHeight', 'maxHeight', 'autoResize', 'start', 'end', 'clickToUse', 'dataAttributes', 'hiddenDates'];
util.selectiveExtend(fields, this.options, options);
if ('orientation' in options) {
if (typeof options.orientation === 'string') {
this.options.orientation = {
item: options.orientation,
axis: options.orientation
};
} else if (typeof options.orientation === 'object') {
if ('item' in options.orientation) {
this.options.orientation.item = options.orientation.item;
}
if ('axis' in options.orientation) {
this.options.orientation.axis = options.orientation.axis;
}
}
}
if (this.options.orientation.axis === 'both') {
if (!this.timeAxis2) {
var timeAxis2 = this.timeAxis2 = new TimeAxis(this.body);
timeAxis2.setOptions = function (options) {
var _options = options ? util.extend({}, options) : {};
_options.orientation = 'top'; // override the orientation option, always top
TimeAxis.prototype.setOptions.call(timeAxis2, _options);
};
this.components.push(timeAxis2);
}
} else {
if (this.timeAxis2) {
var index = this.components.indexOf(this.timeAxis2);
if (index !== -1) {
this.components.splice(index, 1);
}
this.timeAxis2.destroy();
this.timeAxis2 = null;
}
}
// if the graph2d's drawPoints is a function delegate the callback to the onRender property
if (typeof options.drawPoints == 'function') {
options.drawPoints = {
onRender: options.drawPoints
};
}
if ('hiddenDates' in this.options) {
DateUtil.convertHiddenOptions(this.body, this.options.hiddenDates);
}
if ('clickToUse' in options) {
if (options.clickToUse) {
if (!this.activator) {
this.activator = new Activator(this.dom.root);
}
} else {
if (this.activator) {
this.activator.destroy();
delete this.activator;
}
}
}
if ('showCustomTime' in options) {
throw new Error('Option `showCustomTime` is deprecated. Create a custom time bar via timeline.addCustomTime(time [, id])');
}
// enable/disable autoResize
this._initAutoResize();
}
// propagate options to all components
this.components.forEach(function (component) {
return component.setOptions(options);
});
// enable/disable configure
if ('configure' in options) {
if (!this.configurator) {
this.configurator = this._createConfigurator();
}
this.configurator.setOptions(options.configure);
// collect the settings of all components, and pass them to the configuration system
var appliedOptions = util.deepExtend({}, this.options);
this.components.forEach(function (component) {
util.deepExtend(appliedOptions, component.options);
});
this.configurator.setModuleOptions({ global: appliedOptions });
}
// redraw everything
this._redraw();
};
/**
* Returns true when the Timeline is active.
* @returns {boolean}
*/
Core.prototype.isActive = function () {
return !this.activator || this.activator.active;
};
/**
* Destroy the Core, clean up all DOM elements and event listeners.
*/
Core.prototype.destroy = function () {
// unbind datasets
this.setItems(null);
this.setGroups(null);
// remove all event listeners
this.off();
// stop checking for changed size
this._stopAutoResize();
// remove from DOM
if (this.dom.root.parentNode) {
this.dom.root.parentNode.removeChild(this.dom.root);
}
this.dom = null;
// remove Activator
if (this.activator) {
this.activator.destroy();
delete this.activator;
}
// cleanup hammer touch events
for (var event in this.listeners) {
if (this.listeners.hasOwnProperty(event)) {
delete this.listeners[event];
}
}
this.listeners = null;
this.hammer = null;
// give all components the opportunity to cleanup
this.components.forEach(function (component) {
return component.destroy();
});
this.body = null;
};
/**
* Set a custom time bar
* @param {Date} time
* @param {number} [id=undefined] Optional id of the custom time bar to be adjusted.
*/
Core.prototype.setCustomTime = function (time, id) {
var customTimes = this.customTimes.filter(function (component) {
return id === component.options.id;
});
if (customTimes.length === 0) {
throw new Error('No custom time bar found with id ' + JSON.stringify(id));
}
if (customTimes.length > 0) {
customTimes[0].setCustomTime(time);
}
};
/**
* Retrieve the current custom time.
* @param {number} [id=undefined] Id of the custom time bar.
* @return {Date | undefined} customTime
*/
Core.prototype.getCustomTime = function (id) {
var customTimes = this.customTimes.filter(function (component) {
return component.options.id === id;
});
if (customTimes.length === 0) {
throw new Error('No custom time bar found with id ' + JSON.stringify(id));
}
return customTimes[0].getCustomTime();
};
/**
* Add custom vertical bar
* @param {Date | String | Number} [time] A Date, unix timestamp, or
* ISO date string. Time point where
* the new bar should be placed.
* If not provided, `new Date()` will
* be used.
* @param {Number | String} [id=undefined] Id of the new bar. Optional
* @return {Number | String} Returns the id of the new bar
*/
Core.prototype.addCustomTime = function (time, id) {
var timestamp = time !== undefined ? util.convert(time, 'Date').valueOf() : new Date();
var exists = this.customTimes.some(function (customTime) {
return customTime.options.id === id;
});
if (exists) {
throw new Error('A custom time with id ' + JSON.stringify(id) + ' already exists');
}
var customTime = new CustomTime(this.body, {
time: timestamp,
id: id
});
this.customTimes.push(customTime);
this.components.push(customTime);
this.redraw();
return id;
};
/**
* Remove previously added custom bar
* @param {int} id ID of the custom bar to be removed
* @return {boolean} True if the bar exists and is removed, false otherwise
*/
Core.prototype.removeCustomTime = function (id) {
var customTimes = this.customTimes.filter(function (bar) {
return bar.options.id === id;
});
if (customTimes.length === 0) {
throw new Error('No custom time bar found with id ' + JSON.stringify(id));
}
customTimes.forEach((function (customTime) {
this.customTimes.splice(this.customTimes.indexOf(customTime), 1);
this.components.splice(this.components.indexOf(customTime), 1);
customTime.destroy();
}).bind(this));
};
/**
* Get the id's of the currently visible items.
* @returns {Array} The ids of the visible items
*/
Core.prototype.getVisibleItems = function () {
return this.itemSet && this.itemSet.getVisibleItems() || [];
};
/**
* Set Core window such that it fits all items
* @param {Object} [options] Available options:
* `animation: boolean | {duration: number, easingFunction: string}`
* If true (default), the range is animated
* smoothly to the new window. An object can be
* provided to specify duration and easing function.
* Default duration is 500 ms, and default easing
* function is 'easeInOutQuad'.
*/
Core.prototype.fit = function (options) {
var range = this.getDataRange();
// skip range set if there is no min and max date
if (range.min === null && range.max === null) {
return;
}
// apply a margin of 1% left and right of the data
var interval = range.max - range.min;
var min = new Date(range.min.valueOf() - interval * 0.01);
var max = new Date(range.max.valueOf() + interval * 0.01);
var animation = options && options.animation !== undefined ? options.animation : true;
this.range.setRange(min, max, animation);
};
/**
* Calculate the data range of the items start and end dates
* @returns {{min: Date | null, max: Date | null}}
* @protected
*/
Core.prototype.getDataRange = function () {
// must be implemented by Timeline and Graph2d
throw new Error('Cannot invoke abstract method getDataRange');
};
/**
* Set the visible window. Both parameters are optional, you can change only
* start or only end. Syntax:
*
* TimeLine.setWindow(start, end)
* TimeLine.setWindow(start, end, options)
* TimeLine.setWindow(range)
*
* Where start and end can be a Date, number, or string, and range is an
* object with properties start and end.
*
* @param {Date | Number | String | Object} [start] Start date of visible window
* @param {Date | Number | String} [end] End date of visible window
* @param {Object} [options] Available options:
* `animation: boolean | {duration: number, easingFunction: string}`
* If true (default), the range is animated
* smoothly to the new window. An object can be
* provided to specify duration and easing function.
* Default duration is 500 ms, and default easing
* function is 'easeInOutQuad'.
*/
Core.prototype.setWindow = function (start, end, options) {
var animation;
if (arguments.length == 1) {
var range = arguments[0];
animation = range.animation !== undefined ? range.animation : true;
this.range.setRange(range.start, range.end, animation);
} else {
animation = options && options.animation !== undefined ? options.animation : true;
this.range.setRange(start, end, animation);
}
};
/**
* Move the window such that given time is centered on screen.
* @param {Date | Number | String} time
* @param {Object} [options] Available options:
* `animation: boolean | {duration: number, easingFunction: string}`
* If true (default), the range is animated
* smoothly to the new window. An object can be
* provided to specify duration and easing function.
* Default duration is 500 ms, and default easing
* function is 'easeInOutQuad'.
*/
Core.prototype.moveTo = function (time, options) {
var interval = this.range.end - this.range.start;
var t = util.convert(time, 'Date').valueOf();
var start = t - interval / 2;
var end = t + interval / 2;
var animation = options && options.animation !== undefined ? options.animation : true;
this.range.setRange(start, end, animation);
};
/**
* Get the visible window
* @return {{start: Date, end: Date}} Visible range
*/
Core.prototype.getWindow = function () {
var range = this.range.getRange();
return {
start: new Date(range.start),
end: new Date(range.end)
};
};
/**
* Force a redraw. Can be overridden by implementations of Core
*/
Core.prototype.redraw = function () {
this._redraw();
};
/**
* Redraw for internal use. Redraws all components. See also the public
* method redraw.
* @protected
*/
Core.prototype._redraw = function () {
var resized = false;
var options = this.options;
var props = this.props;
var dom = this.dom;
if (!dom) return; // when destroyed
DateUtil.updateHiddenDates(this.body, this.options.hiddenDates);
// update class names
if (options.orientation == 'top') {
util.addClassName(dom.root, 'vis-top');
util.removeClassName(dom.root, 'vis-bottom');
} else {
util.removeClassName(dom.root, 'vis-top');
util.addClassName(dom.root, 'vis-bottom');
}
// update root width and height options
dom.root.style.maxHeight = util.option.asSize(options.maxHeight, '');
dom.root.style.minHeight = util.option.asSize(options.minHeight, '');
dom.root.style.width = util.option.asSize(options.width, '');
// calculate border widths
props.border.left = (dom.centerContainer.offsetWidth - dom.centerContainer.clientWidth) / 2;
props.border.right = props.border.left;
props.border.top = (dom.centerContainer.offsetHeight - dom.centerContainer.clientHeight) / 2;
props.border.bottom = props.border.top;
var borderRootHeight = dom.root.offsetHeight - dom.root.clientHeight;
var borderRootWidth = dom.root.offsetWidth - dom.root.clientWidth;
// workaround for a bug in IE: the clientWidth of an element with
// a height:0px and overflow:hidden is not calculated and always has value 0
if (dom.centerContainer.clientHeight === 0) {
props.border.left = props.border.top;
props.border.right = props.border.left;
}
if (dom.root.clientHeight === 0) {
borderRootWidth = borderRootHeight;
}
// calculate the heights. If any of the side panels is empty, we set the height to
// minus the border width, such that the border will be invisible
props.center.height = dom.center.offsetHeight;
props.left.height = dom.left.offsetHeight;
props.right.height = dom.right.offsetHeight;
props.top.height = dom.top.clientHeight || -props.border.top;
props.bottom.height = dom.bottom.clientHeight || -props.border.bottom;
// TODO: compensate borders when any of the panels is empty.
// apply auto height
// TODO: only calculate autoHeight when needed (else we cause an extra reflow/repaint of the DOM)
var contentHeight = Math.max(props.left.height, props.center.height, props.right.height);
var autoHeight = props.top.height + contentHeight + props.bottom.height + borderRootHeight + props.border.top + props.border.bottom;
dom.root.style.height = util.option.asSize(options.height, autoHeight + 'px');
// calculate heights of the content panels
props.root.height = dom.root.offsetHeight;
props.background.height = props.root.height - borderRootHeight;
var containerHeight = props.root.height - props.top.height - props.bottom.height - borderRootHeight;
props.centerContainer.height = containerHeight;
props.leftContainer.height = containerHeight;
props.rightContainer.height = props.leftContainer.height;
// calculate the widths of the panels
props.root.width = dom.root.offsetWidth;
props.background.width = props.root.width - borderRootWidth;
props.left.width = dom.leftContainer.clientWidth || -props.border.left;
props.leftContainer.width = props.left.width;
props.right.width = dom.rightContainer.clientWidth || -props.border.right;
props.rightContainer.width = props.right.width;
var centerWidth = props.root.width - props.left.width - props.right.width - borderRootWidth;
props.center.width = centerWidth;
props.centerContainer.width = centerWidth;
props.top.width = centerWidth;
props.bottom.width = centerWidth;
// resize the panels
dom.background.style.height = props.background.height + 'px';
dom.backgroundVertical.style.height = props.background.height + 'px';
dom.backgroundHorizontal.style.height = props.centerContainer.height + 'px';
dom.centerContainer.style.height = props.centerContainer.height + 'px';
dom.leftContainer.style.height = props.leftContainer.height + 'px';
dom.rightContainer.style.height = props.rightContainer.height + 'px';
dom.background.style.width = props.background.width + 'px';
dom.backgroundVertical.style.width = props.centerContainer.width + 'px';
dom.backgroundHorizontal.style.width = props.background.width + 'px';
dom.centerContainer.style.width = props.center.width + 'px';
dom.top.style.width = props.top.width + 'px';
dom.bottom.style.width = props.bottom.width + 'px';
// reposition the panels
dom.background.style.left = '0';
dom.background.style.top = '0';
dom.backgroundVertical.style.left = props.left.width + props.border.left + 'px';
dom.backgroundVertical.style.top = '0';
dom.backgroundHorizontal.style.left = '0';
dom.backgroundHorizontal.style.top = props.top.height + 'px';
dom.centerContainer.style.left = props.left.width + 'px';
dom.centerContainer.style.top = props.top.height + 'px';
dom.leftContainer.style.left = '0';
dom.leftContainer.style.top = props.top.height + 'px';
dom.rightContainer.style.left = props.left.width + props.center.width + 'px';
dom.rightContainer.style.top = props.top.height + 'px';
dom.top.style.left = props.left.width + 'px';
dom.top.style.top = '0';
dom.bottom.style.left = props.left.width + 'px';
dom.bottom.style.top = props.top.height + props.centerContainer.height + 'px';
// update the scrollTop, feasible range for the offset can be changed
// when the height of the Core or of the contents of the center changed
this._updateScrollTop();
// reposition the scrollable contents
var offset = this.props.scrollTop;
if (options.orientation.item != 'top') {
offset += Math.max(this.props.centerContainer.height - this.props.center.height - this.props.border.top - this.props.border.bottom, 0);
}
dom.center.style.left = '0';
dom.center.style.top = offset + 'px';
dom.left.style.left = '0';
dom.left.style.top = offset + 'px';
dom.right.style.left = '0';
dom.right.style.top = offset + 'px';
// show shadows when vertical scrolling is available
var visibilityTop = this.props.scrollTop == 0 ? 'hidden' : '';
var visibilityBottom = this.props.scrollTop == this.props.scrollTopMin ? 'hidden' : '';
dom.shadowTop.style.visibility = visibilityTop;
dom.shadowBottom.style.visibility = visibilityBottom;
dom.shadowTopLeft.style.visibility = visibilityTop;
dom.shadowBottomLeft.style.visibility = visibilityBottom;
dom.shadowTopRight.style.visibility = visibilityTop;
dom.shadowBottomRight.style.visibility = visibilityBottom;
// redraw all components
this.components.forEach(function (component) {
resized = component.redraw() || resized;
});
if (resized) {
// keep repainting until all sizes are settled
var MAX_REDRAWS = 3; // maximum number of consecutive redraws
if (this.redrawCount < MAX_REDRAWS) {
this.redrawCount++;
this._redraw();
} else {
console.log('WARNING: infinite loop in redraw?');
}
this.redrawCount = 0;
}
};
// TODO: deprecated since version 1.1.0, remove some day
Core.prototype.repaint = function () {
throw new Error('Function repaint is deprecated. Use redraw instead.');
};
/**
* Set a current time. This can be used for example to ensure that a client's
* time is synchronized with a shared server time.
* Only applicable when option `showCurrentTime` is true.
* @param {Date | String | Number} time A Date, unix timestamp, or
* ISO date string.
*/
Core.prototype.setCurrentTime = function (time) {
if (!this.currentTime) {
throw new Error('Option showCurrentTime must be true');
}
this.currentTime.setCurrentTime(time);
};
/**
* Get the current time.
* Only applicable when option `showCurrentTime` is true.
* @return {Date} Returns the current time.
*/
Core.prototype.getCurrentTime = function () {
if (!this.currentTime) {
throw new Error('Option showCurrentTime must be true');
}
return this.currentTime.getCurrentTime();
};
/**
* Convert a position on screen (pixels) to a datetime
* @param {int} x Position on the screen in pixels
* @return {Date} time The datetime the corresponds with given position x
* @protected
*/
// TODO: move this function to Range
Core.prototype._toTime = function (x) {
return DateUtil.toTime(this, x, this.props.center.width);
};
/**
* Convert a position on the global screen (pixels) to a datetime
* @param {int} x Position on the screen in pixels
* @return {Date} time The datetime the corresponds with given position x
* @protected
*/
// TODO: move this function to Range
Core.prototype._toGlobalTime = function (x) {
return DateUtil.toTime(this, x, this.props.root.width);
//var conversion = this.range.conversion(this.props.root.width);
//return new Date(x / conversion.scale + conversion.offset);
};
/**
* Convert a datetime (Date object) into a position on the screen
* @param {Date} time A date
* @return {int} x The position on the screen in pixels which corresponds
* with the given date.
* @protected
*/
// TODO: move this function to Range
Core.prototype._toScreen = function (time) {
return DateUtil.toScreen(this, time, this.props.center.width);
};
/**
* Convert a datetime (Date object) into a position on the root
* This is used to get the pixel density estimate for the screen, not the center panel
* @param {Date} time A date
* @return {int} x The position on root in pixels which corresponds
* with the given date.
* @protected
*/
// TODO: move this function to Range
Core.prototype._toGlobalScreen = function (time) {
return DateUtil.toScreen(this, time, this.props.root.width);
//var conversion = this.range.conversion(this.props.root.width);
//return (time.valueOf() - conversion.offset) * conversion.scale;
};
/**
* Initialize watching when option autoResize is true
* @private
*/
Core.prototype._initAutoResize = function () {
if (this.options.autoResize == true) {
this._startAutoResize();
} else {
this._stopAutoResize();
}
};
/**
* Watch for changes in the size of the container. On resize, the Panel will
* automatically redraw itself.
* @private
*/
Core.prototype._startAutoResize = function () {
var me = this;
this._stopAutoResize();
this._onResize = function () {
if (me.options.autoResize != true) {
// stop watching when the option autoResize is changed to false
me._stopAutoResize();
return;
}
if (me.dom.root) {
// check whether the frame is resized
// Note: we compare offsetWidth here, not clientWidth. For some reason,
// IE does not restore the clientWidth from 0 to the actual width after
// changing the timeline's container display style from none to visible
if (me.dom.root.offsetWidth != me.props.lastWidth || me.dom.root.offsetHeight != me.props.lastHeight) {
me.props.lastWidth = me.dom.root.offsetWidth;
me.props.lastHeight = me.dom.root.offsetHeight;
me.emit('change');
}
}
};
// add event listener to window resize
util.addEventListener(window, 'resize', this._onResize);
this.watchTimer = setInterval(this._onResize, 1000);
};
/**
* Stop watching for a resize of the frame.
* @private
*/
Core.prototype._stopAutoResize = function () {
if (this.watchTimer) {
clearInterval(this.watchTimer);
this.watchTimer = undefined;
}
// remove event listener on window.resize
util.removeEventListener(window, 'resize', this._onResize);
this._onResize = null;
};
/**
* Start moving the timeline vertically
* @param {Event} event
* @private
*/
Core.prototype._onTouch = function (event) {
this.touch.allowDragging = true;
this.touch.initialScrollTop = this.props.scrollTop;
};
/**
* Start moving the timeline vertically
* @param {Event} event
* @private
*/
Core.prototype._onPinch = function (event) {
this.touch.allowDragging = false;
};
/**
* Move the timeline vertically
* @param {Event} event
* @private
*/
Core.prototype._onDrag = function (event) {
// refuse to drag when we where pinching to prevent the timeline make a jump
// when releasing the fingers in opposite order from the touch screen
if (!this.touch.allowDragging) return;
var delta = event.deltaY;
var oldScrollTop = this._getScrollTop();
var newScrollTop = this._setScrollTop(this.touch.initialScrollTop + delta);
if (newScrollTop != oldScrollTop) {
this._redraw(); // TODO: this causes two redraws when dragging, the other is triggered by rangechange already
this.emit('verticalDrag');
}
};
/**
* Apply a scrollTop
* @param {Number} scrollTop
* @returns {Number} scrollTop Returns the applied scrollTop
* @private
*/
Core.prototype._setScrollTop = function (scrollTop) {
this.props.scrollTop = scrollTop;
this._updateScrollTop();
return this.props.scrollTop;
};
/**
* Update the current scrollTop when the height of the containers has been changed
* @returns {Number} scrollTop Returns the applied scrollTop
* @private
*/
Core.prototype._updateScrollTop = function () {
// recalculate the scrollTopMin
var scrollTopMin = Math.min(this.props.centerContainer.height - this.props.center.height, 0); // is negative or zero
if (scrollTopMin != this.props.scrollTopMin) {
// in case of bottom orientation, change the scrollTop such that the contents
// do not move relative to the time axis at the bottom
if (this.options.orientation.item != 'top') {
this.props.scrollTop += scrollTopMin - this.props.scrollTopMin;
}
this.props.scrollTopMin = scrollTopMin;
}
// limit the scrollTop to the feasible scroll range
if (this.props.scrollTop > 0) this.props.scrollTop = 0;
if (this.props.scrollTop < scrollTopMin) this.props.scrollTop = scrollTopMin;
return this.props.scrollTop;
};
/**
* Get the current scrollTop
* @returns {number} scrollTop
* @private
*/
Core.prototype._getScrollTop = function () {
return this.props.scrollTop;
};
/**
* Load a configurator
* @return {Object}
* @private
*/
Core.prototype._createConfigurator = function () {
throw new Error('Cannot invoke abstract method _createConfigurator');
};
module.exports = Core;
/***/ },
/* 38 */
/***/ function(module, exports, __webpack_require__) {
'use strict';
var Hammer = __webpack_require__(7);
var util = __webpack_require__(13);
var DataSet = __webpack_require__(19);
var DataView = __webpack_require__(21);
var TimeStep = __webpack_require__(42);
var Component = __webpack_require__(32);
var Group = __webpack_require__(39);
var BackgroundGroup = __webpack_require__(43);
var BoxItem = __webpack_require__(44);
var PointItem = __webpack_require__(2);
var RangeItem = __webpack_require__(41);
var BackgroundItem = __webpack_require__(45);
var UNGROUPED = '__ungrouped__'; // reserved group id for ungrouped items
var BACKGROUND = '__background__'; // reserved group id for background items without group
/**
* An ItemSet holds a set of items and ranges which can be displayed in a
* range. The width is determined by the parent of the ItemSet, and the height
* is determined by the size of the items.
* @param {{dom: Object, domProps: Object, emitter: Emitter, range: Range}} body
* @param {Object} [options] See ItemSet.setOptions for the available options.
* @constructor ItemSet
* @extends Component
*/
function ItemSet(body, options) {
this.body = body;
this.defaultOptions = {
type: null, // 'box', 'point', 'range', 'background'
orientation: {
item: 'bottom' // item orientation: 'top' or 'bottom'
},
align: 'auto', // alignment of box items
stack: true,
groupOrder: null,
selectable: true,
multiselect: false,
editable: {
updateTime: false,
updateGroup: false,
add: false,
remove: false
},
snap: TimeStep.snap,
onAdd: function onAdd(item, callback) {
callback(item);
},
onUpdate: function onUpdate(item, callback) {
callback(item);
},
onMove: function onMove(item, callback) {
callback(item);
},
onRemove: function onRemove(item, callback) {
callback(item);
},
onMoving: function onMoving(item, callback) {
callback(item);
},
margin: {
item: {
horizontal: 10,
vertical: 10
},
axis: 20
}
};
// options is shared by this ItemSet and all its items
this.options = util.extend({}, this.defaultOptions);
// options for getting items from the DataSet with the correct type
this.itemOptions = {
type: { start: 'Date', end: 'Date' }
};
this.conversion = {
toScreen: body.util.toScreen,
toTime: body.util.toTime
};
this.dom = {};
this.props = {};
this.hammer = null;
var me = this;
this.itemsData = null; // DataSet
this.groupsData = null; // DataSet
// listeners for the DataSet of the items
this.itemListeners = {
'add': function add(event, params, senderId) {
me._onAdd(params.items);
},
'update': function update(event, params, senderId) {
me._onUpdate(params.items);
},
'remove': function remove(event, params, senderId) {
me._onRemove(params.items);
}
};
// listeners for the DataSet of the groups
this.groupListeners = {
'add': function add(event, params, senderId) {
me._onAddGroups(params.items);
},
'update': function update(event, params, senderId) {
me._onUpdateGroups(params.items);
},
'remove': function remove(event, params, senderId) {
me._onRemoveGroups(params.items);
}
};
this.items = {}; // object with an Item for every data item
this.groups = {}; // Group object for every group
this.groupIds = [];
this.selection = []; // list with the ids of all selected nodes
this.stackDirty = true; // if true, all items will be restacked on next redraw
this.touchParams = {}; // stores properties while dragging
// create the HTML DOM
this._create();
this.setOptions(options);
}
ItemSet.prototype = new Component();
// available item types will be registered here
ItemSet.types = {
background: BackgroundItem,
box: BoxItem,
range: RangeItem,
point: PointItem
};
/**
* Create the HTML DOM for the ItemSet
*/
ItemSet.prototype._create = function () {
var frame = document.createElement('div');
frame.className = 'vis-itemset';
frame['timeline-itemset'] = this;
this.dom.frame = frame;
// create background panel
var background = document.createElement('div');
background.className = 'vis-background';
frame.appendChild(background);
this.dom.background = background;
// create foreground panel
var foreground = document.createElement('div');
foreground.className = 'vis-foreground';
frame.appendChild(foreground);
this.dom.foreground = foreground;
// create axis panel
var axis = document.createElement('div');
axis.className = 'vis-axis';
this.dom.axis = axis;
// create labelset
var labelSet = document.createElement('div');
labelSet.className = 'vis-labelset';
this.dom.labelSet = labelSet;
// create ungrouped Group
this._updateUngrouped();
// create background Group
var backgroundGroup = new BackgroundGroup(BACKGROUND, null, this);
backgroundGroup.show();
this.groups[BACKGROUND] = backgroundGroup;
// attach event listeners
// Note: we bind to the centerContainer for the case where the height
// of the center container is larger than of the ItemSet, so we
// can click in the empty area to create a new item or deselect an item.
this.hammer = new Hammer(this.body.dom.centerContainer);
// drag items when selected
this.hammer.on('hammer.input', (function (event) {
if (event.isFirst) {
this._onTouch(event);
}
}).bind(this));
this.hammer.on('panstart', this._onDragStart.bind(this));
this.hammer.on('panmove', this._onDrag.bind(this));
this.hammer.on('panend', this._onDragEnd.bind(this));
this.hammer.get('pan').set({ threshold: 5, direction: 30 }); // 30 is ALL_DIRECTIONS in hammer.
// single select (or unselect) when tapping an item
this.hammer.on('tap', this._onSelectItem.bind(this));
// multi select when holding mouse/touch, or on ctrl+click
this.hammer.on('press', this._onMultiSelectItem.bind(this));
// add item on doubletap
this.hammer.on('doubletap', this._onAddItem.bind(this));
// attach to the DOM
this.show();
};
/**
* Set options for the ItemSet. Existing options will be extended/overwritten.
* @param {Object} [options] The following options are available:
* {String} type
* Default type for the items. Choose from 'box'
* (default), 'point', 'range', or 'background'.
* The default style can be overwritten by
* individual items.
* {String} align
* Alignment for the items, only applicable for
* BoxItem. Choose 'center' (default), 'left', or
* 'right'.
* {String} orientation.item
* Orientation of the item set. Choose 'top' or
* 'bottom' (default).
* {Function} groupOrder
* A sorting function for ordering groups
* {Boolean} stack
* If true (default), items will be stacked on
* top of each other.
* {Number} margin.axis
* Margin between the axis and the items in pixels.
* Default is 20.
* {Number} margin.item.horizontal
* Horizontal margin between items in pixels.
* Default is 10.
* {Number} margin.item.vertical
* Vertical Margin between items in pixels.
* Default is 10.
* {Number} margin.item
* Margin between items in pixels in both horizontal
* and vertical direction. Default is 10.
* {Number} margin
* Set margin for both axis and items in pixels.
* {Boolean} selectable
* If true (default), items can be selected.
* {Boolean} multiselect
* If true, multiple items can be selected.
* False by default.
* {Boolean} editable
* Set all editable options to true or false
* {Boolean} editable.updateTime
* Allow dragging an item to an other moment in time
* {Boolean} editable.updateGroup
* Allow dragging an item to an other group
* {Boolean} editable.add
* Allow creating new items on double tap
* {Boolean} editable.remove
* Allow removing items by clicking the delete button
* top right of a selected item.
* {Function(item: Item, callback: Function)} onAdd
* Callback function triggered when an item is about to be added:
* when the user double taps an empty space in the Timeline.
* {Function(item: Item, callback: Function)} onUpdate
* Callback function fired when an item is about to be updated.
* This function typically has to show a dialog where the user
* change the item. If not implemented, nothing happens.
* {Function(item: Item, callback: Function)} onMove
* Fired when an item has been moved. If not implemented,
* the move action will be accepted.
* {Function(item: Item, callback: Function)} onRemove
* Fired when an item is about to be deleted.
* If not implemented, the item will be always removed.
*/
ItemSet.prototype.setOptions = function (options) {
if (options) {
// copy all options that we know
var fields = ['type', 'align', 'order', 'stack', 'selectable', 'multiselect', 'groupOrder', 'dataAttributes', 'template', 'hide', 'snap'];
util.selectiveExtend(fields, this.options, options);
if ('orientation' in options) {
if (typeof options.orientation === 'string') {
this.options.orientation.item = options.orientation === 'top' ? 'top' : 'bottom';
} else if (typeof options.orientation === 'object' && 'item' in options.orientation) {
this.options.orientation.item = options.orientation.item;
}
}
if ('margin' in options) {
if (typeof options.margin === 'number') {
this.options.margin.axis = options.margin;
this.options.margin.item.horizontal = options.margin;
this.options.margin.item.vertical = options.margin;
} else if (typeof options.margin === 'object') {
util.selectiveExtend(['axis'], this.options.margin, options.margin);
if ('item' in options.margin) {
if (typeof options.margin.item === 'number') {
this.options.margin.item.horizontal = options.margin.item;
this.options.margin.item.vertical = options.margin.item;
} else if (typeof options.margin.item === 'object') {
util.selectiveExtend(['horizontal', 'vertical'], this.options.margin.item, options.margin.item);
}
}
}
}
if ('editable' in options) {
if (typeof options.editable === 'boolean') {
this.options.editable.updateTime = options.editable;
this.options.editable.updateGroup = options.editable;
this.options.editable.add = options.editable;
this.options.editable.remove = options.editable;
} else if (typeof options.editable === 'object') {
util.selectiveExtend(['updateTime', 'updateGroup', 'add', 'remove'], this.options.editable, options.editable);
}
}
// callback functions
var addCallback = (function (name) {
var fn = options[name];
if (fn) {
if (!(fn instanceof Function)) {
throw new Error('option ' + name + ' must be a function ' + name + '(item, callback)');
}
this.options[name] = fn;
}
}).bind(this);
['onAdd', 'onUpdate', 'onRemove', 'onMove', 'onMoving'].forEach(addCallback);
// force the itemSet to refresh: options like orientation and margins may be changed
this.markDirty();
}
};
/**
* Mark the ItemSet dirty so it will refresh everything with next redraw.
* Optionally, all items can be marked as dirty and be refreshed.
* @param {{refreshItems: boolean}} [options]
*/
ItemSet.prototype.markDirty = function (options) {
this.groupIds = [];
this.stackDirty = true;
if (options && options.refreshItems) {
util.forEach(this.items, function (item) {
item.dirty = true;
if (item.displayed) item.redraw();
});
}
};
/**
* Destroy the ItemSet
*/
ItemSet.prototype.destroy = function () {
this.hide();
this.setItems(null);
this.setGroups(null);
this.hammer = null;
this.body = null;
this.conversion = null;
};
/**
* Hide the component from the DOM
*/
ItemSet.prototype.hide = function () {
// remove the frame containing the items
if (this.dom.frame.parentNode) {
this.dom.frame.parentNode.removeChild(this.dom.frame);
}
// remove the axis with dots
if (this.dom.axis.parentNode) {
this.dom.axis.parentNode.removeChild(this.dom.axis);
}
// remove the labelset containing all group labels
if (this.dom.labelSet.parentNode) {
this.dom.labelSet.parentNode.removeChild(this.dom.labelSet);
}
};
/**
* Show the component in the DOM (when not already visible).
* @return {Boolean} changed
*/
ItemSet.prototype.show = function () {
// show frame containing the items
if (!this.dom.frame.parentNode) {
this.body.dom.center.appendChild(this.dom.frame);
}
// show axis with dots
if (!this.dom.axis.parentNode) {
this.body.dom.backgroundVertical.appendChild(this.dom.axis);
}
// show labelset containing labels
if (!this.dom.labelSet.parentNode) {
this.body.dom.left.appendChild(this.dom.labelSet);
}
};
/**
* Set selected items by their id. Replaces the current selection
* Unknown id's are silently ignored.
* @param {string[] | string} [ids] An array with zero or more id's of the items to be
* selected, or a single item id. If ids is undefined
* or an empty array, all items will be unselected.
*/
ItemSet.prototype.setSelection = function (ids) {
var i, ii, id, item;
if (ids == undefined) ids = [];
if (!Array.isArray(ids)) ids = [ids];
// unselect currently selected items
for (i = 0, ii = this.selection.length; i < ii; i++) {
id = this.selection[i];
item = this.items[id];
if (item) item.unselect();
}
// select items
this.selection = [];
for (i = 0, ii = ids.length; i < ii; i++) {
id = ids[i];
item = this.items[id];
if (item) {
this.selection.push(id);
item.select();
}
}
};
/**
* Get the selected items by their id
* @return {Array} ids The ids of the selected items
*/
ItemSet.prototype.getSelection = function () {
return this.selection.concat([]);
};
/**
* Get the id's of the currently visible items.
* @returns {Array} The ids of the visible items
*/
ItemSet.prototype.getVisibleItems = function () {
var range = this.body.range.getRange();
var left = this.body.util.toScreen(range.start);
var right = this.body.util.toScreen(range.end);
var ids = [];
for (var groupId in this.groups) {
if (this.groups.hasOwnProperty(groupId)) {
var group = this.groups[groupId];
var rawVisibleItems = group.visibleItems;
// filter the "raw" set with visibleItems into a set which is really
// visible by pixels
for (var i = 0; i < rawVisibleItems.length; i++) {
var item = rawVisibleItems[i];
// TODO: also check whether visible vertically
if (item.left < right && item.left + item.width > left) {
ids.push(item.id);
}
}
}
}
return ids;
};
/**
* Deselect a selected item
* @param {String | Number} id
* @private
*/
ItemSet.prototype._deselect = function (id) {
var selection = this.selection;
for (var i = 0, ii = selection.length; i < ii; i++) {
if (selection[i] == id) {
// non-strict comparison!
selection.splice(i, 1);
break;
}
}
};
/**
* Repaint the component
* @return {boolean} Returns true if the component is resized
*/
ItemSet.prototype.redraw = function () {
var margin = this.options.margin,
range = this.body.range,
asSize = util.option.asSize,
options = this.options,
orientation = options.orientation.item,
resized = false,
frame = this.dom.frame;
// recalculate absolute position (before redrawing groups)
this.props.top = this.body.domProps.top.height + this.body.domProps.border.top;
this.props.left = this.body.domProps.left.width + this.body.domProps.border.left;
// update class name
frame.className = 'vis-itemset';
// reorder the groups (if needed)
resized = this._orderGroups() || resized;
// check whether zoomed (in that case we need to re-stack everything)
// TODO: would be nicer to get this as a trigger from Range
var visibleInterval = range.end - range.start;
var zoomed = visibleInterval != this.lastVisibleInterval || this.props.width != this.props.lastWidth;
if (zoomed) this.stackDirty = true;
this.lastVisibleInterval = visibleInterval;
this.props.lastWidth = this.props.width;
var restack = this.stackDirty;
var firstGroup = this._firstGroup();
var firstMargin = {
item: margin.item,
axis: margin.axis
};
var nonFirstMargin = {
item: margin.item,
axis: margin.item.vertical / 2
};
var height = 0;
var minHeight = margin.axis + margin.item.vertical;
// redraw the background group
this.groups[BACKGROUND].redraw(range, nonFirstMargin, restack);
// redraw all regular groups
util.forEach(this.groups, function (group) {
var groupMargin = group == firstGroup ? firstMargin : nonFirstMargin;
var groupResized = group.redraw(range, groupMargin, restack);
resized = groupResized || resized;
height += group.height;
});
height = Math.max(height, minHeight);
this.stackDirty = false;
// update frame height
frame.style.height = asSize(height);
// calculate actual size
this.props.width = frame.offsetWidth;
this.props.height = height;
// reposition axis
this.dom.axis.style.top = asSize(orientation == 'top' ? this.body.domProps.top.height + this.body.domProps.border.top : this.body.domProps.top.height + this.body.domProps.centerContainer.height);
this.dom.axis.style.left = '0';
// check if this component is resized
resized = this._isResized() || resized;
return resized;
};
/**
* Get the first group, aligned with the axis
* @return {Group | null} firstGroup
* @private
*/
ItemSet.prototype._firstGroup = function () {
var firstGroupIndex = this.options.orientation.item == 'top' ? 0 : this.groupIds.length - 1;
var firstGroupId = this.groupIds[firstGroupIndex];
var firstGroup = this.groups[firstGroupId] || this.groups[UNGROUPED];
return firstGroup || null;
};
/**
* Create or delete the group holding all ungrouped items. This group is used when
* there are no groups specified.
* @protected
*/
ItemSet.prototype._updateUngrouped = function () {
var ungrouped = this.groups[UNGROUPED];
var background = this.groups[BACKGROUND];
var item, itemId;
if (this.groupsData) {
// remove the group holding all ungrouped items
if (ungrouped) {
ungrouped.hide();
delete this.groups[UNGROUPED];
for (itemId in this.items) {
if (this.items.hasOwnProperty(itemId)) {
item = this.items[itemId];
item.parent && item.parent.remove(item);
var groupId = this._getGroupId(item.data);
var group = this.groups[groupId];
group && group.add(item) || item.hide();
}
}
}
} else {
// create a group holding all (unfiltered) items
if (!ungrouped) {
var id = null;
var data = null;
ungrouped = new Group(id, data, this);
this.groups[UNGROUPED] = ungrouped;
for (itemId in this.items) {
if (this.items.hasOwnProperty(itemId)) {
item = this.items[itemId];
ungrouped.add(item);
}
}
ungrouped.show();
}
}
};
/**
* Get the element for the labelset
* @return {HTMLElement} labelSet
*/
ItemSet.prototype.getLabelSet = function () {
return this.dom.labelSet;
};
/**
* Set items
* @param {vis.DataSet | null} items
*/
ItemSet.prototype.setItems = function (items) {
var me = this,
ids,
oldItemsData = this.itemsData;
// replace the dataset
if (!items) {
this.itemsData = null;
} else if (items instanceof DataSet || items instanceof DataView) {
this.itemsData = items;
} else {
throw new TypeError('Data must be an instance of DataSet or DataView');
}
if (oldItemsData) {
// unsubscribe from old dataset
util.forEach(this.itemListeners, function (callback, event) {
oldItemsData.off(event, callback);
});
// remove all drawn items
ids = oldItemsData.getIds();
this._onRemove(ids);
}
if (this.itemsData) {
// subscribe to new dataset
var id = this.id;
util.forEach(this.itemListeners, function (callback, event) {
me.itemsData.on(event, callback, id);
});
// add all new items
ids = this.itemsData.getIds();
this._onAdd(ids);
// update the group holding all ungrouped items
this._updateUngrouped();
}
};
/**
* Get the current items
* @returns {vis.DataSet | null}
*/
ItemSet.prototype.getItems = function () {
return this.itemsData;
};
/**
* Set groups
* @param {vis.DataSet} groups
*/
ItemSet.prototype.setGroups = function (groups) {
var me = this,
ids;
// unsubscribe from current dataset
if (this.groupsData) {
util.forEach(this.groupListeners, function (callback, event) {
me.groupsData.off(event, callback);
});
// remove all drawn groups
ids = this.groupsData.getIds();
this.groupsData = null;
this._onRemoveGroups(ids); // note: this will cause a redraw
}
// replace the dataset
if (!groups) {
this.groupsData = null;
} else if (groups instanceof DataSet || groups instanceof DataView) {
this.groupsData = groups;
} else {
throw new TypeError('Data must be an instance of DataSet or DataView');
}
if (this.groupsData) {
// subscribe to new dataset
var id = this.id;
util.forEach(this.groupListeners, function (callback, event) {
me.groupsData.on(event, callback, id);
});
// draw all ms
ids = this.groupsData.getIds();
this._onAddGroups(ids);
}
// update the group holding all ungrouped items
this._updateUngrouped();
// update the order of all items in each group
this._order();
this.body.emitter.emit('change', { queue: true });
};
/**
* Get the current groups
* @returns {vis.DataSet | null} groups
*/
ItemSet.prototype.getGroups = function () {
return this.groupsData;
};
/**
* Remove an item by its id
* @param {String | Number} id
*/
ItemSet.prototype.removeItem = function (id) {
var item = this.itemsData.get(id),
dataset = this.itemsData.getDataSet();
if (item) {
// confirm deletion
this.options.onRemove(item, function (item) {
if (item) {
// remove by id here, it is possible that an item has no id defined
// itself, so better not delete by the item itself
dataset.remove(id);
}
});
}
};
/**
* Get the time of an item based on it's data and options.type
* @param {Object} itemData
* @returns {string} Returns the type
* @private
*/
ItemSet.prototype._getType = function (itemData) {
return itemData.type || this.options.type || (itemData.end ? 'range' : 'box');
};
/**
* Get the group id for an item
* @param {Object} itemData
* @returns {string} Returns the groupId
* @private
*/
ItemSet.prototype._getGroupId = function (itemData) {
var type = this._getType(itemData);
if (type == 'background' && itemData.group == undefined) {
return BACKGROUND;
} else {
return this.groupsData ? itemData.group : UNGROUPED;
}
};
/**
* Handle updated items
* @param {Number[]} ids
* @protected
*/
ItemSet.prototype._onUpdate = function (ids) {
var me = this;
ids.forEach((function (id) {
var itemData = me.itemsData.get(id, me.itemOptions);
var item = me.items[id];
var type = me._getType(itemData);
var constructor = ItemSet.types[type];
var selected;
if (item) {
// update item
if (!constructor || !(item instanceof constructor)) {
// item type has changed, delete the item and recreate it
selected = item.selected; // preserve selection of this item
me._removeItem(item);
item = null;
} else {
me._updateItem(item, itemData);
}
}
if (!item) {
// create item
if (constructor) {
item = new constructor(itemData, me.conversion, me.options);
item.id = id; // TODO: not so nice setting id afterwards
me._addItem(item);
if (selected) {
this.selection.push(id);
item.select();
}
} else if (type == 'rangeoverflow') {
// TODO: deprecated since version 2.1.0 (or 3.0.0?). cleanup some day
throw new TypeError('Item type "rangeoverflow" is deprecated. Use css styling instead: ' + '.vis-item.vis-range .vis-item-content {overflow: visible;}');
} else {
throw new TypeError('Unknown item type "' + type + '"');
}
}
}).bind(this));
this._order();
this.stackDirty = true; // force re-stacking of all items next redraw
this.body.emitter.emit('change', { queue: true });
};
/**
* Handle added items
* @param {Number[]} ids
* @protected
*/
ItemSet.prototype._onAdd = ItemSet.prototype._onUpdate;
/**
* Handle removed items
* @param {Number[]} ids
* @protected
*/
ItemSet.prototype._onRemove = function (ids) {
var count = 0;
var me = this;
ids.forEach(function (id) {
var item = me.items[id];
if (item) {
count++;
me._removeItem(item);
}
});
if (count) {
// update order
this._order();
this.stackDirty = true; // force re-stacking of all items next redraw
this.body.emitter.emit('change', { queue: true });
}
};
/**
* Update the order of item in all groups
* @private
*/
ItemSet.prototype._order = function () {
// reorder the items in all groups
// TODO: optimization: only reorder groups affected by the changed items
util.forEach(this.groups, function (group) {
group.order();
});
};
/**
* Handle updated groups
* @param {Number[]} ids
* @private
*/
ItemSet.prototype._onUpdateGroups = function (ids) {
this._onAddGroups(ids);
};
/**
* Handle changed groups (added or updated)
* @param {Number[]} ids
* @private
*/
ItemSet.prototype._onAddGroups = function (ids) {
var me = this;
ids.forEach(function (id) {
var groupData = me.groupsData.get(id);
var group = me.groups[id];
if (!group) {
// check for reserved ids
if (id == UNGROUPED || id == BACKGROUND) {
throw new Error('Illegal group id. ' + id + ' is a reserved id.');
}
var groupOptions = Object.create(me.options);
util.extend(groupOptions, {
height: null
});
group = new Group(id, groupData, me);
me.groups[id] = group;
// add items with this groupId to the new group
for (var itemId in me.items) {
if (me.items.hasOwnProperty(itemId)) {
var item = me.items[itemId];
if (item.data.group == id) {
group.add(item);
}
}
}
group.order();
group.show();
} else {
// update group
group.setData(groupData);
}
});
this.body.emitter.emit('change', { queue: true });
};
/**
* Handle removed groups
* @param {Number[]} ids
* @private
*/
ItemSet.prototype._onRemoveGroups = function (ids) {
var groups = this.groups;
ids.forEach(function (id) {
var group = groups[id];
if (group) {
group.hide();
delete groups[id];
}
});
this.markDirty();
this.body.emitter.emit('change', { queue: true });
};
/**
* Reorder the groups if needed
* @return {boolean} changed
* @private
*/
ItemSet.prototype._orderGroups = function () {
if (this.groupsData) {
// reorder the groups
var groupIds = this.groupsData.getIds({
order: this.options.groupOrder
});
var changed = !util.equalArray(groupIds, this.groupIds);
if (changed) {
// hide all groups, removes them from the DOM
var groups = this.groups;
groupIds.forEach(function (groupId) {
groups[groupId].hide();
});
// show the groups again, attach them to the DOM in correct order
groupIds.forEach(function (groupId) {
groups[groupId].show();
});
this.groupIds = groupIds;
}
return changed;
} else {
return false;
}
};
/**
* Add a new item
* @param {Item} item
* @private
*/
ItemSet.prototype._addItem = function (item) {
this.items[item.id] = item;
// add to group
var groupId = this._getGroupId(item.data);
var group = this.groups[groupId];
if (group) group.add(item);
};
/**
* Update an existing item
* @param {Item} item
* @param {Object} itemData
* @private
*/
ItemSet.prototype._updateItem = function (item, itemData) {
var oldGroupId = item.data.group;
var oldSubGroupId = item.data.subgroup;
// update the items data (will redraw the item when displayed)
item.setData(itemData);
// update group
if (oldGroupId != item.data.group || oldSubGroupId != item.data.subgroup) {
var oldGroup = this.groups[oldGroupId];
if (oldGroup) oldGroup.remove(item);
var groupId = this._getGroupId(item.data);
var group = this.groups[groupId];
if (group) group.add(item);
}
};
/**
* Delete an item from the ItemSet: remove it from the DOM, from the map
* with items, and from the map with visible items, and from the selection
* @param {Item} item
* @private
*/
ItemSet.prototype._removeItem = function (item) {
// remove from DOM
item.hide();
// remove from items
delete this.items[item.id];
// remove from selection
var index = this.selection.indexOf(item.id);
if (index != -1) this.selection.splice(index, 1);
// remove from group
item.parent && item.parent.remove(item);
};
/**
* Create an array containing all items being a range (having an end date)
* @param array
* @returns {Array}
* @private
*/
ItemSet.prototype._constructByEndArray = function (array) {
var endArray = [];
for (var i = 0; i < array.length; i++) {
if (array[i] instanceof RangeItem) {
endArray.push(array[i]);
}
}
return endArray;
};
/**
* Register the clicked item on touch, before dragStart is initiated.
*
* dragStart is initiated from a mousemove event, AFTER the mouse/touch is
* already moving. Therefore, the mouse/touch can sometimes be above an other
* DOM element than the item itself.
*
* @param {Event} event
* @private
*/
ItemSet.prototype._onTouch = function (event) {
// store the touched item, used in _onDragStart
this.touchParams.item = this.itemFromTarget(event);
this.touchParams.dragLeftItem = event.target.dragLeftItem || false;
this.touchParams.dragRightItem = event.target.dragRightItem || false;
this.touchParams.itemProps = null;
};
/**
* Start dragging the selected events
* @param {Event} event
* @private
*/
ItemSet.prototype._onDragStart = function (event) {
var item = this.touchParams.item || null;
var me = this;
var props;
if (item && item.selected) {
if (!this.options.editable.updateTime && !this.options.editable.updateGroup && !item.editable) {
return;
}
// override options.editable
if (item.editable === false) {
return;
}
var dragLeftItem = this.touchParams.dragLeftItem;
var dragRightItem = this.touchParams.dragRightItem;
if (dragLeftItem) {
props = {
item: dragLeftItem,
initialX: event.center.x,
dragLeft: true,
data: util.extend({}, item.data) // clone the items data
};
this.touchParams.itemProps = [props];
} else if (dragRightItem) {
props = {
item: dragRightItem,
initialX: event.center.x,
dragRight: true,
data: util.extend({}, item.data) // clone the items data
};
this.touchParams.itemProps = [props];
} else {
this.touchParams.itemProps = this.getSelection().map(function (id) {
var item = me.items[id];
var props = {
item: item,
initialX: event.center.x,
data: util.extend({}, item.data) // clone the items data
};
return props;
});
}
event.stopPropagation();
} else if (this.options.editable.add && (event.srcEvent.ctrlKey || event.srcEvent.metaKey)) {
// create a new range item when dragging with ctrl key down
this._onDragStartAddItem(event);
}
};
/**
* Start creating a new range item by dragging.
* @param {Event} event
* @private
*/
ItemSet.prototype._onDragStartAddItem = function (event) {
var snap = this.options.snap || null;
var xAbs = util.getAbsoluteLeft(this.dom.frame);
var x = event.center.x - xAbs - 10; // minus 10 to compensate for the drag starting as soon as you've moved 10px
var time = this.body.util.toTime(x);
var scale = this.body.util.getScale();
var step = this.body.util.getStep();
var start = snap ? snap(time, scale, step) : start;
var end = start;
var itemData = {
type: 'range',
start: start,
end: end,
content: 'new item'
};
var id = util.randomUUID();
itemData[this.itemsData._fieldId] = id;
var group = this.groupFromTarget(event);
if (group) {
itemData.group = group.groupId;
}
var newItem = new RangeItem(itemData, this.conversion, this.options);
newItem.id = id; // TODO: not so nice setting id afterwards
newItem.data = itemData;
this._addItem(newItem);
var props = {
item: newItem,
dragRight: true,
initialX: event.center.x,
data: util.extend({}, itemData)
};
this.touchParams.itemProps = [props];
event.stopPropagation();
};
/**
* Drag selected items
* @param {Event} event
* @private
*/
ItemSet.prototype._onDrag = function (event) {
if (this.touchParams.itemProps) {
event.stopPropagation();
var me = this;
var snap = this.options.snap || null;
var xOffset = this.body.dom.root.offsetLeft + this.body.domProps.left.width;
var scale = this.body.util.getScale();
var step = this.body.util.getStep();
// move
this.touchParams.itemProps.forEach(function (props) {
var newProps = {};
var current = me.body.util.toTime(event.center.x - xOffset);
var initial = me.body.util.toTime(props.initialX - xOffset);
var offset = current - initial;
var itemData = util.extend({}, props.item.data); // clone the data
if (props.item.editable === false) {
return;
}
var updateTimeAllowed = me.options.editable.updateTime || props.item.editable === true;
if (updateTimeAllowed) {
if (props.dragLeft) {
// drag left side of a range item
if (itemData.start != undefined) {
var initialStart = util.convert(props.data.start, 'Date');
var start = new Date(initialStart.valueOf() + offset);
itemData.start = snap ? snap(start, scale, step) : start;
}
} else if (props.dragRight) {
// drag right side of a range item
if (itemData.end != undefined) {
var initialEnd = util.convert(props.data.end, 'Date');
var end = new Date(initialEnd.valueOf() + offset);
itemData.end = snap ? snap(end, scale, step) : end;
}
} else {
// drag both start and end
if (itemData.start != undefined) {
var initialStart = util.convert(props.data.start, 'Date').valueOf();
var start = new Date(initialStart + offset);
if (itemData.end != undefined) {
var initialEnd = util.convert(props.data.end, 'Date');
var duration = initialEnd.valueOf() - initialStart.valueOf();
itemData.start = snap ? snap(start, scale, step) : start;
itemData.end = new Date(itemData.start.valueOf() + duration);
} else {
itemData.start = snap ? snap(start, scale, step) : start;
}
}
}
}
var updateGroupAllowed = me.options.editable.updateGroup || props.item.editable === true;
if (updateGroupAllowed && (!props.dragLeft && !props.dragRight)) {
if (itemData.group != undefined) {
// drag from one group to another
var group = me.groupFromTarget(event);
if (group) {
itemData.group = group.groupId;
}
}
}
// confirm moving the item
me.options.onMoving(itemData, function (itemData) {
if (itemData) {
props.item.setData(itemData);
}
});
});
this.stackDirty = true; // force re-stacking of all items next redraw
this.body.emitter.emit('change');
}
};
/**
* Move an item to another group
* @param {Item} item
* @param {String | Number} groupId
* @private
*/
ItemSet.prototype._moveToGroup = function (item, groupId) {
var group = this.groups[groupId];
if (group && group.groupId != item.data.group) {
var oldGroup = item.parent;
oldGroup.remove(item);
oldGroup.order();
group.add(item);
group.order();
item.data.group = group.groupId;
}
};
/**
* End of dragging selected items
* @param {Event} event
* @private
*/
ItemSet.prototype._onDragEnd = function (event) {
if (this.touchParams.itemProps) {
event.stopPropagation();
// prepare a change set for the changed items
var changes = [];
var me = this;
var dataset = this.itemsData.getDataSet();
var itemProps = this.touchParams.itemProps;
this.touchParams.itemProps = null;
itemProps.forEach(function (props) {
var id = props.item.id;
var exists = me.itemsData.get(id, me.itemOptions) != null;
if (!exists) {
// add a new item
me.options.onAdd(props.item.data, function (itemData) {
me._removeItem(props.item); // remove temporary item
if (itemData) {
me.itemsData.getDataSet().add(itemData);
}
// force re-stacking of all items next redraw
me.stackDirty = true;
me.body.emitter.emit('change');
});
} else {
// update existing item
var itemData = util.extend({}, props.item.data); // clone the data
me.options.onMove(itemData, function (itemData) {
if (itemData) {
// apply changes
itemData[dataset._fieldId] = id; // ensure the item contains its id (can be undefined)
changes.push(itemData);
} else {
// restore original values
props.item.setData(props.data);
me.stackDirty = true; // force re-stacking of all items next redraw
me.body.emitter.emit('change');
}
});
}
});
// apply the changes to the data (if there are changes)
if (changes.length) {
dataset.update(changes);
}
}
};
/**
* Handle selecting/deselecting an item when tapping it
* @param {Event} event
* @private
*/
ItemSet.prototype._onSelectItem = function (event) {
if (!this.options.selectable) return;
var ctrlKey = event.srcEvent && (event.srcEvent.ctrlKey || event.srcEvent.metaKey);
var shiftKey = event.srcEvent && event.srcEvent.shiftKey;
if (ctrlKey || shiftKey) {
this._onMultiSelectItem(event);
return;
}
var oldSelection = this.getSelection();
var item = this.itemFromTarget(event);
var selection = item ? [item.id] : [];
this.setSelection(selection);
var newSelection = this.getSelection();
// emit a select event,
// except when old selection is empty and new selection is still empty
if (newSelection.length > 0 || oldSelection.length > 0) {
this.body.emitter.emit('select', {
items: newSelection,
event: event
});
}
};
/**
* Handle creation and updates of an item on double tap
* @param event
* @private
*/
ItemSet.prototype._onAddItem = function (event) {
if (!this.options.selectable) return;
if (!this.options.editable.add) return;
var me = this;
var snap = this.options.snap || null;
var item = this.itemFromTarget(event);
event.stopPropagation();
if (item) {
// update item
// execute async handler to update the item (or cancel it)
var itemData = me.itemsData.get(item.id); // get a clone of the data from the dataset
this.options.onUpdate(itemData, function (itemData) {
if (itemData) {
me.itemsData.getDataSet().update(itemData);
}
});
} else {
// add item
var xAbs = util.getAbsoluteLeft(this.dom.frame);
var x = event.center.x - xAbs;
var start = this.body.util.toTime(x);
var scale = this.body.util.getScale();
var step = this.body.util.getStep();
var newItem = {
start: snap ? snap(start, scale, step) : start,
content: 'new item'
};
// when default type is a range, add a default end date to the new item
if (this.options.type === 'range') {
var end = this.body.util.toTime(x + this.props.width / 5);
newItem.end = snap ? snap(end, scale, step) : end;
}
newItem[this.itemsData._fieldId] = util.randomUUID();
var group = this.groupFromTarget(event);
if (group) {
newItem.group = group.groupId;
}
// execute async handler to customize (or cancel) adding an item
this.options.onAdd(newItem, function (item) {
if (item) {
me.itemsData.getDataSet().add(item);
// TODO: need to trigger a redraw?
}
});
}
};
/**
* Handle selecting/deselecting multiple items when holding an item
* @param {Event} event
* @private
*/
ItemSet.prototype._onMultiSelectItem = function (event) {
if (!this.options.selectable) return;
var item = this.itemFromTarget(event);
if (item) {
// multi select items (if allowed)
var selection = this.options.multiselect ? this.getSelection() // take current selection
: []; // deselect current selection
var shiftKey = event.srcEvent && event.srcEvent.shiftKey || false;
if (shiftKey && this.options.multiselect) {
// select all items between the old selection and the tapped item
// determine the selection range
selection.push(item.id);
var range = ItemSet._getItemRange(this.itemsData.get(selection, this.itemOptions));
// select all items within the selection range
selection = [];
for (var id in this.items) {
if (this.items.hasOwnProperty(id)) {
var _item = this.items[id];
var start = _item.data.start;
var end = _item.data.end !== undefined ? _item.data.end : start;
if (start >= range.min && end <= range.max && !(_item instanceof BackgroundItem)) {
selection.push(_item.id); // do not use id but item.id, id itself is stringified
}
}
}
} else {
// add/remove this item from the current selection
var index = selection.indexOf(item.id);
if (index == -1) {
// item is not yet selected -> select it
selection.push(item.id);
} else {
// item is already selected -> deselect it
selection.splice(index, 1);
}
}
this.setSelection(selection);
this.body.emitter.emit('select', {
items: this.getSelection(),
event: event
});
}
};
/**
* Calculate the time range of a list of items
* @param {Array.