import NodeBase from './NodeBase'; import CachedImage from '../../../../CachedImage'; /** * NOTE: This is a bad base class * * Child classes are: * * Image - uses *only* image methods * Circle - uses *only* _drawRawCircle * CircleImage - uses all * * TODO: Refactor, move _drawRawCircle to different module, derive Circle from NodeBase * Rename this to ImageBase * Consolidate common code in Image and CircleImage to base class */ class CircleImageBase extends NodeBase { constructor(options, body, labelModule) { super(options, body, labelModule); this.labelOffset = 0; this.selected = false; } setOptions(options, imageObj, imageObjAlt) { this.options = options; if (!(imageObj === undefined && imageObjAlt === undefined)) { this.setImages(imageObj, imageObjAlt); } } /** * Set the images for this node. * * The images can be updated after the initial setting of options; * therefore, this method needs to be reentrant. * * For correct working in error cases, it is necessary to properly set * field 'nodes.brokenImage' in the options. * * @param {Image} imageObj required; main image to show for this node * @param {Image|undefined} optional; image to show when node is selected */ setImages(imageObj, imageObjAlt) { if (imageObjAlt && this.selected) { this.imageObj = imageObjAlt; this.imageObjAlt = imageObj; } else { this.imageObj = imageObj; this.imageObjAlt = imageObjAlt; } } /** * Set selection and switch between the base and the selected image. * * Do the switch only if imageObjAlt exists. * * @param {true|false} selected value of new selected state for current node */ switchImages(selected) { var selection_changed = ((selected && !this.selected) || (!selected && this.selected)); this.selected = selected; // Remember new selection if (this.imageObjAlt !== undefined && selection_changed) { let imageTmp = this.imageObj; this.imageObj = this.imageObjAlt; this.imageObjAlt = imageTmp; } } /** * Adjust the node dimensions for a loaded image. * * Pre: this.imageObj is valid */ _resizeImage() { var width, height; if (this.options.shapeProperties.useImageSize === false) { // Use the size property var ratio_width = 1; var ratio_height = 1; // Only calculate the proper ratio if both width and height not zero if (this.imageObj.width && this.imageObj.height) { if (this.imageObj.width > this.imageObj.height) { ratio_width = this.imageObj.width / this.imageObj.height; } else { ratio_height = this.imageObj.height / this.imageObj.width; } } width = this.options.size * 2 * ratio_width; height = this.options.size * 2 * ratio_height; } else { // Use the image size width = this.imageObj.width; height = this.imageObj.height; } this.width = width; this.height = height; this.radius = 0.5 * this.width; } _drawRawCircle(ctx, x, y, values) { this.initContextForDraw(ctx, values); ctx.circle(x, y, values.size); this.performFill(ctx, values); } _drawImageAtPosition(ctx, values) { if (this.imageObj.width != 0) { // draw the image ctx.globalAlpha = 1.0; // draw shadow if enabled this.enableShadow(ctx, values); let factor = 1; if (this.options.shapeProperties.interpolation === true) { factor = (this.imageObj.width / this.width) / this.body.view.scale; } this.imageObj.drawImageAtPosition(ctx, factor, this.left, this.top, this.width, this.height); // disable shadows for other elements. this.disableShadow(ctx, values); } } _drawImageLabel(ctx, x, y, selected, hover) { var yLabel; var offset = 0; if (this.height !== undefined) { offset = this.height * 0.5; var labelDimensions = this.labelModule.getTextSize(ctx, selected, hover); if (labelDimensions.lineCount >= 1) { offset += labelDimensions.height / 2; } } yLabel = y + offset; if (this.options.label) { this.labelOffset = offset; } this.labelModule.draw(ctx, x, yLabel, selected, hover, 'hanging'); } } export default CircleImageBase;