var util = require('../../util'); var Hammer = require('../../module/hammer'); exports._cleanNavigation = function() { // clean up previous navigation items var wrapper = document.getElementById('network-navigation_wrapper'); if (wrapper && wrapper.parentNode) { wrapper.parentNode.removeChild(wrapper); } document.onmouseup = null; }; /** * Creation of the navigation controls nodes. They are drawn over the rest of the nodes and are not affected by scale and translation * they have a triggerFunction which is called on click. If the position of the navigation controls is dependent * on this.frame.canvas.clientWidth or this.frame.canvas.clientHeight, we flag horizontalAlignLeft and verticalAlignTop false. * This means that the location will be corrected by the _relocateNavigation function on a size change of the canvas. * * @private */ exports._loadNavigationElements = function() { this._cleanNavigation(); this.navigationDivs = {}; var navigationDivs = ['up','down','left','right','zoomIn','zoomOut','zoomExtends']; var navigationDivActions = ['_moveUp','_moveDown','_moveLeft','_moveRight','_zoomIn','_zoomOut','zoomExtent']; this.navigationDivs['wrapper'] = document.createElement('div'); this.navigationDivs['wrapper'].id = 'network-navigation_wrapper'; this.frame.appendChild(this.navigationDivs['wrapper']); var me = this; for (var i = 0; i < navigationDivs.length; i++) { this.navigationDivs[navigationDivs[i]] = document.createElement('div'); this.navigationDivs[navigationDivs[i]].id = 'network-navigation_' + navigationDivs[i]; this.navigationDivs[navigationDivs[i]].className = 'network-navigation ' + navigationDivs[i]; this.navigationDivs['wrapper'].appendChild(this.navigationDivs[navigationDivs[i]]); var hammer = Hammer(this.navigationDivs[navigationDivs[i]], {prevent_default: true}); hammer.on('touch', me[navigationDivActions[i]].bind(me)); } var hammer = Hammer(document, {prevent_default: false}); hammer.on('release', me._stopMovement.bind(me)); }; /** * this stops all movement induced by the navigation buttons * * @private */ exports._stopMovement = function() { this._xStopMoving(); this._yStopMoving(); this._stopZoom(); }; /** * move the screen up * By using the increments, instead of adding a fixed number to the translation, we keep fluent and * instant movement. The onKeypress event triggers immediately, then pauses, then triggers frequently * To avoid this behaviour, we do the translation in the start loop. * * @private */ exports._moveUp = function(event) { this.yIncrement = this.constants.keyboard.speed.y; this.start(); // if there is no node movement, the calculation wont be done }; /** * move the screen down * @private */ exports._moveDown = function(event) { this.yIncrement = -this.constants.keyboard.speed.y; this.start(); // if there is no node movement, the calculation wont be done }; /** * move the screen left * @private */ exports._moveLeft = function(event) { this.xIncrement = this.constants.keyboard.speed.x; this.start(); // if there is no node movement, the calculation wont be done }; /** * move the screen right * @private */ exports._moveRight = function(event) { this.xIncrement = -this.constants.keyboard.speed.y; this.start(); // if there is no node movement, the calculation wont be done }; /** * Zoom in, using the same method as the movement. * @private */ exports._zoomIn = function(event) { this.zoomIncrement = this.constants.keyboard.speed.zoom; this.start(); // if there is no node movement, the calculation wont be done }; /** * Zoom out * @private */ exports._zoomOut = function() { this.zoomIncrement = -this.constants.keyboard.speed.zoom; this.start(); // if there is no node movement, the calculation wont be done util.preventDefault(event); }; /** * Stop zooming and unhighlight the zoom controls * @private */ exports._stopZoom = function() { this.zoomIncrement = 0; }; /** * Stop moving in the Y direction and unHighlight the up and down * @private */ exports._yStopMoving = function() { this.yIncrement = 0; }; /** * Stop moving in the X direction and unHighlight left and right. * @private */ exports._xStopMoving = function() { this.xIncrement = 0; };