'use strict'; import NodeBase from '../util/NodeBase' class Box extends NodeBase { constructor (options, body, labelModule) { super(options,body,labelModule); this._setMargins(labelModule); } resize(ctx, selected = this.selected, hover = this.hover) { if ((this.width === undefined) || this.labelModule.differentState(selected, hover)) { this.textSize = this.labelModule.getTextSize(ctx, selected, hover); this.width = this.textSize.width + this.margin.right + this.margin.left; this.height = this.textSize.height + this.margin.top + this.margin.bottom; this.radius = this.width / 2; } } draw(ctx, x, y, selected, hover, values) { this.resize(ctx, selected, hover); this.left = x - this.width / 2; this.top = y - this.height / 2; ctx.strokeStyle = values.borderColor; ctx.lineWidth = values.borderWidth; ctx.lineWidth /= this.body.view.scale; ctx.lineWidth = Math.min(this.width, ctx.lineWidth); ctx.fillStyle = values.color; ctx.roundRect(this.left, this.top, this.width, this.height, values.borderRadius); // draw shadow if enabled this.enableShadow(ctx, values); // draw the background ctx.fill(); // disable shadows for other elements. this.disableShadow(ctx, values); //draw dashed border if enabled, save and restore is required for firefox not to crash on unix. ctx.save(); // if borders are zero width, they will be drawn with width 1 by default. This prevents that if (values.borderWidth > 0) { this.enableBorderDashes(ctx, values); //draw the border ctx.stroke(); //disable dashed border for other elements this.disableBorderDashes(ctx, values); } ctx.restore(); this.updateBoundingBox(x, y, ctx, selected, hover); this.labelModule.draw(ctx, this.left + this.textSize.width / 2 + this.margin.left, this.top + this.textSize.height / 2 + this.margin.top, selected, hover); } updateBoundingBox(x, y, ctx, selected, hover) { this.resize(ctx, selected, hover); this.left = x - this.width / 2; this.top = y - this.height / 2; let borderRadius = this.options.shapeProperties.borderRadius; // only effective for box this.boundingBox.left = this.left - borderRadius; this.boundingBox.top = this.top - borderRadius; this.boundingBox.bottom = this.top + this.height + borderRadius; this.boundingBox.right = this.left + this.width + borderRadius; } distanceToBorder(ctx, angle) { this.resize(ctx); let borderWidth = this.options.borderWidth; return Math.min( Math.abs((this.width) / 2 / Math.cos(angle)), Math.abs((this.height) / 2 / Math.sin(angle))) + borderWidth; } } export default Box;