<!doctype html>
<!-- saved from url=(0044)http://kenedict.com/networks/worldcup14/vis/ , thanks Andre!-->
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<head>
  <meta http-equiv="content-type" content="text/html; charset=UTF8">
  <title>Network | Static smooth curves - World Cup Network</title>

  <script type="text/javascript" src="../../../dist/vis.js"></script>
  <link type="text/css" rel="stylesheet" href="../../../dist/vis-network.min.css">

  <script src="../datasources/WorldCup2014.js"></script>

  <style type="text/css">
    #mynetwork {
      width: 800px;
      height: 800px;
      border: 1px solid lightgray;
    }
  </style>
  
</head>

<body>

<h2>Performance - World Cup Network</h2>

<div style="width:700px; font-size:14px;">
  This example shows the performance of vis with a larger network. The edges in
  particular (~9200) are very computationally intensive
  to draw. Drag and hold the graph to see the performance difference if the
  edges are hidden.
  <br/><br/>
  We use the following physics configuration: <br/>
  <code>{barnesHut: {gravitationalConstant: -80000, springConstant: 0.001,
    springLength: 200}}</code>
  <br/><br/>
</div>

<div id="mynetwork"></div>

<script type="text/javascript">
  var network;


  function redrawAll() {
    // remove positoins
    for (var i = 0; i < nodes.length; i++) {
      delete nodes[i].x;
      delete nodes[i].y;
    }

    // create a network
    var container = document.getElementById('mynetwork');
    var data = {
      nodes: nodes,
      edges: edges
    };
    var options = {
      nodes: {
        shape: 'dot',
        scaling: {
          min: 10,
          max: 30
        },
        font: {
          size: 12,
          face: 'Tahoma'
        }
      },
      edges: {
        width: 0.15,
        color: {inherit: 'from'},
        smooth: {
          type: 'continuous'
        }
      },
      physics: {
        stabilization: false,
        barnesHut: {
          gravitationalConstant: -80000,
          springConstant: 0.001,
          springLength: 200
        }
      },
      interaction: {
        tooltipDelay: 200,
        hideEdgesOnDrag: true
      }
    };

    // Note: data is coming from ./datasources/WorldCup2014.js
    network = new vis.Network(container, data, options);
  }

  redrawAll()
</script>
</body>
</html>