* Network: Add extra check on null value during label handling
This fixes an oversight in #3486. Unit tests added, not only for null labels, but for all weird label values I could thing of.
* Enhanced unit tests, adjusted label check
* Small refactoring in Label._drawBackground()
* Added size calculation to Label, basic framework for detecting click on label.
* First fully working version of label click.
* Put in extra checks, refactored visibility of labels for more general usage.
* Final fixes to code; added to example and in docs
* Adressed review comments
* Add next attempt to fix Travis unit test bug
* Addressed review issues
* The next fix on Travis unit test failure
This is the next escalation on the war against the Travis unit tests failing (which came into being by yours truly).
By accident, I could recreate the unit test failure on my development machine. This led to a more directed effort to
squash the bug.
The insight here is that test `(window === undefined)` fails, but `(typeof window === 'undefined`)` succeeds. This undoubtedly has to do with the special status `window` has as a global object.
Changes:
- Added check on presence of `window` in `Canvas._requestNextFrame()`, fixed local source errors.
- Added catch clause in `CanvasRendered._determinePixelRatio()`
- small fix: raised timeout for the network `worldCup2014` unit test
* Preliminary refactoring in utils.js
* Added unit tests for extend routines, commenting and small fixes
* More unit tests for extend routines
* - Completed unit tests for extend routines in
- Small fixes and cleanup in `util.js`
- Removed `util.protoExtend()`, not used anywhere
* Added unit tests for known font options
* Interim save before trying out another proto chain strategy
* Fixed problem in first example #3408
* Removed silly file that shouldn't be there
* Added unit test for multi-fonts
* Comment edits
* Verufy unit tests, small adjustments for groups
* Further work on getting unit tests to work. PARTS NEED TO BE CLEANED UP!
* Further tweaks to get unit tests working
* All unit tests passing
* Fixes due to linting
* Small edits
* Removed prototype handling from font pile
* Fixes during testing examples of #3408
* Added unit test for edge labels, small fixes
* Added unit tests for shorthand string fonts; some tests still failing
* All unit tests pass
* Removed Label.parseOptions()
* Completed shorthand font tests, code cleanup, fixed choosify for edges
* Addressed review comments
* Addressed review comments, cleanup
* Corrects usage of @static jsdoc annotation
* Correct unresolvable types
* Correct types in jsdoc and remove extraneous @class & @constructor jsdoc
* Remove incorrect @static jsdoc
* Adds missing jsdoc for param copyFromGlobals
* correct jsdoc in util
* Corrects casing on jsdocs
* Swaps @inheritDoc to @ignore for constructors where constructor args are documented in the class
* Instantiates Errors with `new`
* Addresses improperly defined @callback tags.
* Split callbacks out to separate jsdoc
* Moves constructor jsdocs back to constructor and drop @ignore.
* Added commenting for options, refactored choosify()
* Refactored updateLabelModule()
* added comment at node creation
* Completed fix for #3350
* parseOptions() different handling for bridged/extended; unit tests for reversal of options
* Fixes on linting and unit testing
* Enables require MethodDefinition for require-jsdoc lint rule and corrects 66% of missing Method Definitions
* Adds jsdoc for all remaining methods and corrects @class/@constructor documentation
* Define values more accurately
* Correct bugs that prevent jsdoc generation
* First working version of updating clustered edge
* Added fix for #1315 as well
* Enable unit testing for module Network
Adds mocks for certain components, in order to let module `Network` be run in unit tests.
Changes:
- Create a mock object for `hammer.js` when running browserless. The inspiration is taken from [here](https://github.com/uber/deck.gl/pull/658)
- Create a mock function for `window.requestAnimationFrame()` when running browserless in `network/modules/CanvasRenderer.js`
- Added unit test for `Network` to show that unit testing for it now works
- Fixed naming of container in `test/Graph3d.test.js`
Since `hammer.js` is also used in other modules, this fix is potentially an enabler for full-module unit tests for those as well.
* Cleanup unit test Network
* Added unit test for fix issue #1218
* Adding test for #1315 - Interim save
* Completed unit test and fixes for #1315
* Added fixes for #1291
* Added unit test for #1219
* Added header comment for Clustering.js, small fixes
* Fix for unit test
* Added example networks to unit test
* Fix error in loading disassemblerExample
* Network unit test final fixes
* Fixes for linting
* Fixed essential typo
* Fixed linting error
* Fixed unit test
* Fixed unit test again
* replacing all ES6 imports with CJS require calls
resolves#2934
used the following regex to apply the changes in lib:
s/import\s+(\w+)\s+from\s+(.*);\s*$/var $1 = require($2).default;/
s/import\s+(\w+)\s+from\s+(.*)\s*$/var $1 = require($2).default;/
* cleaning up inconsistencies
* element characteristic changes
* assume edge color inheritance is correct before choosing
* Adjust nodes’ chosen’s boolean -> bool
* Need to get user-reset size
* make example edges thicker for more noticeable shadow
* preemptive ES6 fix (see #2500/#2501)
* documentation for the feature that was previously overwritten
Node labels don't currently make use of the 'align' property, so this reuses
the existing property.
The label code has a number of alignment options that make sense to edges only,
so the Edge/Node now passes a boolean to the Label ctor to explain which the label
is being rendered for