24 Commits (68b75d57eecf5e27773cb673158414fc0be4e12e)

Author SHA1 Message Date
  jos 7248587d67 Removed spam 9 years ago
  Alex de Mulder 5f4ebd0794 patched redraw requests with image load callbacks during stabilization. Fixed size option correctly working for images and circular images. 9 years ago
  Alex de Mulder b3580874d1 moved the entire network to triple ===. Bugs arise in scaling 9 years ago
  Alex de Mulder c68f6d7a12 fixed more bugs in options, we now have a generate options button! 9 years ago
  Alex de Mulder 6bdad7ee75 fixed bugs, restyled colorPicker 9 years ago
  Alex de Mulder eec31b0d86 more bugfixes, setOptions now propagates shapes, smooth and font options when set globally. 9 years ago
  Alex de Mulder 681f48eefe basic outline for system settings exists 9 years ago
  Alex de Mulder b954d9c9eb start of configuration system 9 years ago
  Alex de Mulder 39eb2e5079 most of the manipulation is now in 4.0 9 years ago
  Alex de Mulder dc5564a21e moved the popup system to 4.0. Fixed #731. 9 years ago
  Alex de Mulder b28af6faa5 hierarchical system is now working and original x or y values are retained 9 years ago
  Alex de Mulder cf057e7ecc simplified fixed for nodes, removed duplicate datachanged events with support nodes in edges 9 years ago
  Alex de Mulder 2152bd64ce clustering now using new visibility model, ripped edges apart, arrows not yet functional 9 years ago
  Alex de Mulder ca11929e85 put all nodes and edges into one container. keep track of indices for visible and physics activated nodes 9 years ago
  Alex de Mulder 333ec38c3c started creation of the edges handler and the nodes handler. currently broken. 9 years ago
  Alex de Mulder 208da974db tweaks. NagivationMixin has now been ported along with keyboard bindings using keycharm. 9 years ago
  Alex de Mulder a294f98686 working events like zoom and drag, testing on mobile still to be done. 9 years ago
  Alex de Mulder 3541260108 work in progress of porting the event handlres 9 years ago
  Alex de Mulder fd06e8e81e reasonably success in decoupling the rendering and the network by segmenting a canvas, view (for camera controls) and renderer. 9 years ago
  Alex de Mulder 714f4affb3 physics detached from nodes and network. 9 years ago
  Alex de Mulder adacb9c0f6 migrated all of the physics to the modules 9 years ago
  Alex de Mulder 2edd8b82ce removed sectors, physics is almost stand-alone. Edges need better options for physics. 9 years ago
  Alex de Mulder b91757fabf first step to modularize the physics engine 9 years ago
  Alex de Mulder 0521284a4f setup for modularization, move to v4 branch 9 years ago