This method is needlessly complicated. Code has been adjusted to better show the intent.
In addition:
- reuse of variables already present, notably `dx` and `dy`
- put recurring code fragments into local variables
- removed second conditions in constructs of the form `if (condition) ... else if (!conditioni) ...`
The refactoring can be taken further, but it would change the conditional flow, which would complicate reviewing.
The current changes highlight the similarities between the code blocks.
* element characteristic changes
* assume edge color inheritance is correct before choosing
* Adjust nodes’ chosen’s boolean -> bool
* Need to get user-reset size
* make example edges thicker for more noticeable shadow
* preemptive ES6 fix (see #2500/#2501)
* documentation for the feature that was previously overwritten