11 Commits (v3_develop)

Author SHA1 Message Date
  Alex de Mulder 2c28c42371 - Added getConnectedNodes method. 10 years ago
  Alex de Mulder 4d7bcd4504 - Added condition to Repulsion similar to BarnesHut to ensure nodes do not overlap. 10 years ago
  Alex de Mulder 23cf32638d - Fixed error in repulsion physics model. 10 years ago
  Alex de Mulder 8e80076825 - Improved cleaning up of the physics configuration on destroy and in options. 10 years ago
  Alex de Mulder 31aa7fe676 made the physics calculations a bit more stable (decreasing BarnesHut theta to 0.5 from 0.6), gave nodes a boundingBox that is used for zoomExtent to ensure everything fits. 10 years ago
  jos f7f032df0c Replaced all `arr instanceof Array` with `Array.isArray(arr)` 10 years ago
  Alex de Mulder 06bf7c265b - Fixed mass = 0 for nodes. 10 years ago
  Alex de Mulder 9377a6d2c9 new hierarchical solver 10 years ago
  Alex de Mulder 5e3c2fea60 fixed springs not calculating. added example, set inherit color to default ON 10 years ago
  Alex de Mulder eaef289544 Added multiple smoothCurve methods, added hideNodesOnDrag and hideEdgesOnDrag options. Added two examples. Added inheritColor option. 10 years ago
  jos 72dfc0c45f Reworked all code to commonjs modules. Replaced the build script with Gulp 10 years ago